The Rarest Magic: The Gathering Cards of All Time, and How Much They’re Worth

Magic: The Gathering has been running for literal decades, and while reprints will always keep making harder-to-find cards a little easier to collect, there are some cards so rare that they become almost like urban legend.

There are cards worth thousands, for example, but there are also cards worth millions, from wild serialized, one-of-a-kind prints like The One Ring (famously purchased by Post Malone) to cards like Time Walk, which were so powerful they’ve been banned.

Below, you’ll find some of the priciest cards around, marking some of the rarest in the game’s history.

Magic: The Gathering’s Rarest Cards Of All Time

10 – Time Walk (Alpha)

A card from the game’s Alpha Edition, Time Walk has sold for around $25,000 and offered an extra turn for a measly two mana, meaning it was banned pretty swiftly.

It’s not legal in any format, but for collectors it’s a piece of Magic history regardless, forming part of the ‘Power 9’ (more on those shortly).

9 – Euroakus

A card so rare that TCGPlayer doesn’t have it, Euroakus was a Heroes of the Realm card awarded to Wizards’ European Team in 2020.

Heroes of the Realm cards are given to Wizards employees, with their name printed. As Wargamer explains, one of these Euroakus cards was sold for $25,200 in 2022, but the name was blurred out.

8 – Phoenix Heart

Phoenix Heart might not be legal (it doesn’t actually have an effect), but it’s very sweet. Richard Garfield, creator of Magic: The Gathering, has the card printed to celebrate his wedding to Koni Kim and send it out among the wedding invites.

It’s previously sold for $27,500, which is even better than an open bar at a wedding if you ask us.

7 – Splendid Genesis

Richard Garfield commemorated the birth of his first child with this neat card. Splendid Genesis reads, “Shuffle all cards in the game together and deal them into three decks. The game continues with a new player.”

Naturally, it serves no gameplay purpose, but it’s a wholesome card that still fetched around $72,000 at auction in 2022. Only 110 were printed.

6 – Timetwister

Remember when we mentioned the ‘Power 9’ earlier? Here’s another, and yes, it’s banned.

Timetwister puts your hand, library, and graveyard together and lets you draw another hand of seven cards. Essentially resetting your deck (and your opponents) while leaving the board state as it is – a neat trick, and one that someone paid $84,000 for.

5 – Lord of the Pit

Demon decks are all the rage these days, but Lord of the Pit was one of the first. It’s a 7/7 with Flying and Trample that does damage to its owner unless they sacrifice a creature.

While it’s sold for as high as $105,000 in the past, there are reprints. In fact, you can grab one for under 50 cents on TCGPlayer.

4 – Mox Opal

There are five ‘Moxes’ included in the ‘Power 9’ (scroll down for the full list), and while the effect of adding a single mana may seem a little tame, it’s a powerful ramp in the early turns.

It’s been sold for $108,000 in the past, but we can’t find it on TCGPlayer. Instead, a newer version (which taps for any color but requires multiple artifacts be in play) is available instead. It’ll cost you $160, mind.

3 – Autographed Black Lotus

The iconic Black Lotus pops up on this list twice, with an autographed version signed by its illustrator, Christopher Rush, going for around $511k.

And yet, Post Malone claims to have bought a similarly signed one for $800k, and that brings us nicely to…

2 – One of One Ring

While some purists felt the chase of a single ‘one of one’ version of The One Ring made the game of Magic more of a sideshow to a Willy Wonka-esque spectacle, it’s become legendary.

The card was found and sold to Post Malone for around $2 million, although there have been suggestions it was higher than $2.5 million. You can buy one of the more commonly available ones for your collection for around $70 if you’re keen.

1 – Black Lotus

The only card that’s sold for more than the ‘One of One Ring’ is a Black Lotus card in pristine condition, sans autograph.

A private buyer snapped up a Pristine 10 graded version of the iconic card for $3 million in 2024, making this the most expensive Magic: The Gathering card. You can buy a ‘moderately playedversion right now for $79k.

A quick glance on eBay shows a fair few for sale still, but in varying graded conditions.

Can You Still Pack The Rarest Magic: The Gathering Cards?

Sure, you could, but your chances are astronomically low. Many of the cards on this list haven’t been printed for years, and while there are still valuable cards to find in packs (we’ve got a rundown of the most valuable ones in Edge of Eternities), you’d have to find a super dusty old pack to get some of the cards on this page.

That makes the secondary market the only option for collectors.

Magic: The Gathering’s Power 9 Explained

We’ve referred to the ‘Power 9’ in this list a few times, so here’s every entry, and their effects.

Black Lotus

Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.

The Mox: Emerald, Jet, Pearl, Ruby, Sapphire

Add 1 [color] mana to your mana pool. Tapping this artifact can be played as an interrupt.

Ancestral Recall

Draw 3 cards or force opponent to draw 3 cards.

Timetwister

Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.

Time Walk

Take an extra turn after this one.

The Power 9 were found in the Alpha, Beta, and Unlimited sets of Magic: The Gathering.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Talking Point: What Are You Playing This Weekend? (16th August)

Excelsior!

The freakin’ weekend is finally upon us, and we’ve got games to play! Before we get into our plans, though, let’s recap the week.

It was a pretty quiet one in Nintendo Land, with not so much as a whiff of a Direct — which is weird, after the last three weeks of showcases. Nintendo revealed an all-new Mario Kart World event in Japan, announced that Chibi-Robo would soon be arriving on the GameCube NSO library and just maybe set up the social media account for Mario’s upcoming 40th anniversary. Oh yes, and we went hands-on with a little-known curio called Pokémon Legends: Z-A.

Read the full article on nintendolife.com

Round Up: The First “Hands On” Impressions Of The Pokémon Legends: Z-A Demo Are In

Playable at the World Championships.

Pokémon Legends: Z-A isn’t out until October, but this weekend there’s a Switch 2 demo at the 2025 Pokémon World Championships.

The first impressions are now rolling in, and we’ve put together some thoughts so far – starting with a ‘hands on’ from our senior video producer Zion Grassl. Although it might not be for everyone, we’re thinking the hardcore fans will be pleased with how it’s shaping up.

Read the full article on nintendolife.com

The iBuypower Radeon RX 9070 XT Gaming PC Is Still the Best Gaming PC You Can Get for Under $1,500

If you’re looking to upgrade your gaming PC and want to keep your budget to under $1,500, then one deal stands out above all the rest. Walmart is offering the iBuypower Element Pro gaming PC equipped with an AMD Radeon RX 9070 XT GPU for just $1499 with free delivery. This was the best “high-end” gaming PC deal during Prime Day – better than anything I found on Amazon – and it’s still the best deal I’ve seen so far at this price point. The Radeon RX 9070 XT is an outstanding graphics card that can run the latest games (like Battlefield 6) in 4K.

iBuypower Element Pro Radeon RX 9070 XT Gaming PC $1499

The iBuypower gaming PC is generously equipped across the board. It features an AMD Ryzen 9 7900X CPU, Radeon RX 9070 XT GPU, 32GB of DDR5 RAM, and 2TB M.2 SSD. The Ryzen 9 7900X processor has a max boost clock of 5.6GHz with 12 cores and 24 threads. This is an excellent CPU for both gaming and multi-tasking and you won’t need to upgrade from it for a long time. It’s cooled by a very robust 360mm all-in-one liquid cooling system and run off an 850W power supply.

The Radeon RX 9070 XT Received a 10/10 at IGN

We rated the AMD Radeon RX 9070 XT a “perfect” 10/10. Even though it costs $150 less than the Nvidia GeForce RTX 5070 Ti, the 9070 XT beats it out in several of the games we tested. In a few benchmarks, the results aren’t even close. The 9070 XT is also comparable in performance to the older $1,000 RX 7900 XTX but with better ray tracing and upscaling performance than its predecessor. It does lose out on VRAM (16GB vs 24GB), but that isn’t really an issue for gaming. By “4K ready” I mean that this gaming PC can run pretty much any game at 4K resolution and at framerates of 60fps or higher. Any video card that’s weaker and you’ll have to compromise in order to get playable framerates.

The Battlefield 6 Beta Runs This Weekend

Battlefield 6 is out in October and there’s one final open beta that runs August 14-17. It’s shaping up to be a solid game that goes back to its true roots . Check out our initial impressions of the beta and go ahead and try the game. Battlefield 6 has fairly lax requirements for a new release title; EA recommends at last a GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT GPU to achieve 30fps at 1080p, although an RTX 4080 or more powerful GPU is recommended for gaming in 4K.

Check out more Alienware Back to School deals

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Anniversary: n-Space & Nintendo’s M-Rated GameCube Gem Is 20 Years Old

I ain’t afraid of no Geist.

Everyone, we like to believe, has a made a secret list for every single console they’ve ever owned, of weird and/or experimental stuff they either want to, or wished they had, played. Sometimes you get round to them, sometimes you don’t. You know the sort of thing. For me, on GameCube specifically, things like Cubivore come to mind, and to a lesser extent Eternal Darkness and Geist. Yes, Geist! Which means “ghost” in German. Did you know that? Of course you did. Every Geisterjäger or Paranormal-Forscher worth their salz knows this stuff.

Now, Geist didn’t exactly set the world on fire when it came out, but to skip over it for its shortcomings — of which it has its fair share — is to do yourself out of a genuinely odd, unsettling and actually quite good game. And, you know what, 20 years down the line from when it originally released, it’s perhaps more intriguing than ever thanks to how differently it plays compared to many of its peers.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 521: Meet Space

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey friends! This week Tim, Brett, and Sid are back with exciting PlayStation Plus Game Catalog news for August, some early Battlefield 6 thoughts, and ideas for gaming-themed tattoos.

Stuff We Talked About

  • Next week’s release highlights:
    • Sword of the Sea | PS5 (PlayStation Plus Game Catalog)
    • Shantae Advance: Risky Revolution | PS5, PS4
    • Discounty | PS5
    • Herdling | PS5
  • Midnight Murder Club new update  — Bring up five friends to play the new PvE mode Graveyard Shift and keep gameplay fresh with wildcards that shuffle the rules 
  • PlayStation Plus Game Catalog August
    • Extra and Premium
      • Mortal Kombat 1 | PS5
      • Marvel’s Spider-Man | PS5, PS4
      • Sword of the Sea | PS5
      • Earth Defense Force 6 | PS5, PS4
      • Unicorn Overlord | PS5, PS4
      • Atelier Ryza 3 Alchemist of the End & the Secret Key | PS5, PS4
      • Indika | PS5
      • Harold Halibut | PS5
      • Coral Island | PS5
    • Premium
      • Resident Evil 2 | PS5, PS4
      • Resident Evil 3: Nemesis | PS5, PS4
  • Ninja Gaiden: Ragebound, System Shock 2, Resident Evil 1 Director’s Cut, Death Stranding 2: On the Beach
  • Gaming tattoos – the team shares gaming tattoos they have or would like to get, and ask listeners to write in with pics of their gaming tattoos

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Battlefield 6 Multiplayer Review in Progress – Beta Impressions

I know a multiplayer shooter is really clicking when my buddies and I are all swapping stories at the end of the night. There was the time my Banshee was skyjacked over a pit in Halo Infinite, and I used my Grappleshot to quickly re-skyjack it, sending the would-be thief to their grave. Or when we were down to just my friend Geoff against four opposing players in a game of Valorant, and he channeled his inner John Wick to suddenly become a shotgun god and win it for us. After a week in the trenches, streets, and crumbling buildings of Battlefield 6’s first two beta weekends, one thing is clear: we are going to have a lot of stories to share.

The first thing I noticed as I loaded into the Conquest mode was just how much destruction was happening all around me. Buildings were coming apart, trees were shattering, and walls were crumbling as dirt and dust filled the air. It looks like a war movie, and stopping to let the smoke from a car explosion clear made the area I was in feel less like a playground for a shooting game, and more like, well, a battlefield. On more than one occasion, I found myself drawing the unwanted attention of an enemy tank, and the sheer volume of wreckage all around as it’s cannon opened fire left me feeling like Lord Beckett walking across his rapidly disintegrating ship at the end of Pirates of the Caribbean: At World’s End.

That destruction is not just there for the vibes, either. Blowing away the other team’s cover with the Assault class’s grenade launcher forces a satisfying reevaluation of their strategy, and knocking down walls to breach an objective or create new sight lines is a tactical delight. That’s not to say you will be kool-aid manning your way around everywhere you go. Unlike The Finals, where the walls are (affectionately) made out of dried breadsticks, here cement walls act like cement, and you’ll need that aforementioned grenade launcher, some rockets, or a trusty tank to fully take advantage of the map, elevating the importance of your equipment selection.

There are four classes to choose from in the Beta, though you have a lot more control over their kit than in previous Battlefield games. Anyone can equip any gun, so if you want to be a sniper rifle-packing Support medic, you can. I’m a little weary of the possibility of meta builds cropping up that would be a mistake not to use, but so far, the variety I’ve seen across both friends and foes seems in keeping with what I would expect in any other shooter like this. Each class also gets special perks with their signature gadget, weapon, and trait. For example, the Engineer takes reduced explosion damage and the Recon can hold their breath to steady their Sniper rifles, which provides a nice push to match your loadout with your class.

Fights reward a keen eye rather than just being the fastest on the draw.

People often gravitate towards assault classes, but Battlefield 6 continues the series’ history of making the support options viable, if not essential at times. Engineers are a necessity in bigger maps with vehicles, as their rockets hammer away at map-dominating tanks, and their blowtorch repairs friendly vehicles. Any class can raise the near-dead, which is a change from previous Battlefield games, but the long activation time is often a fast way to join your injured buddy, so the Support’s ability to instantly get the down-but-not-out to their feet using their defibrillator can turn the tide of a close skirmish. This is especially valuable in match types where your side has a limited pool of respawns to draw from.

The shooting itself errs on the easy side, which I think is the right fit for the massive number of players you can see in a given match. Weapons are very accurate, and the minimal recoil means they remain accurate through sustained fire, resulting in a relatively high skill floor, with even bottom-of-the-leaderboard players contributing a decent number of kills much of the time. That’s not to say that skilled play isn’t rewarded. I’ve been on both sides of a fight where one player shoots first, hits a body, and is taken down by a perfectly placed headshot in return.

The fast time-to-kill rewards a keen eye rather than just being the fastest on the draw, and the importance of decision making above almost anything else is a great differentiator compared to other military shooters. Do you take the slow route through back alleys to your objective, risking some potential ambushes on the way, or do you try and find the right time to spring across the wide open road, hoping a sniper isn’t watching or an armored vehicle isn’t on patrol? It’s supremely satisfying to set up an ambush inside a key building, shotgunning players that are foolish enough to run by without checking their corner.

The match types available in the beta don’t break any new ground, but I don’t mind, given how well they play. Conquest is the headliner, with 64 players mixed between infantry and vehicles, and wide open maps with control points to fight over and hold. Eliminating enemies or owning those points drains a limited supply of respawns on the other team, which means playing the objectives or looking for fights both contribute in satisfying ways. Breakthrough is similar, though with a more defined offense (which has those same limited respawns) and defense (with infinite reinforcement). There are more options like Rush, which is a bit like Counterstrike without rounds, or classic Team Deathmatch alongside a few others, but I haven’t been able to peel myself away from the joy of Conquest long enough to spend much time with them yet.

We are still in the beta period, but I’m already having an absolute blast with Battlefield 6’s multiplayer. The action is sublime, with a cinematic quality to the constantly raining debris that is enhanced by how legitimately effective it is to take strategic advantage of that destruction. The accurate guns and short time-to-kill mean anyone has a chance in a gunfight, but the other classes bring enough to the table to make focusing on keeping your team alive or your vehicles operating a viable way to contribute, even when direct combat isn’t your strength. I still need to spend more time with the various vehicles, which is a game unto itself, and I need to play the maps a lot more before I can really render any informed opinions on them (I’m looking at you, sniper-infested cliffs on Liberation Peak). It will also be interesting to see what, if anything, changes or is retuned for the official launch in October – but right now, even in beta form, Battlefield 6 might be the most fun shooter I’ve played this year.