
Sure, Prime Day is here, but in its efforts to combat Amazon’s deals, HP is offering a gaming PC deal that’s better than you’ll find on any rival store.
Sure, Prime Day is here, but in its efforts to combat Amazon’s deals, HP is offering a gaming PC deal that’s better than you’ll find on any rival store.
This week Maxroll has two major updates to share: the launch of Maxroll’s beta Borderlands 4 planner and a massive update to Maxroll’s Elden Ring section with a new, comprehensive database.
Maxroll has released a beta version of their Borderlands 4 planner, with skill trees for two of the game’s playable characters: Vex and Rafa. This is a work in progress that Maxroll will add to as more information is known about the game, but for now, you can play around with the planner for yourself, check curated builds from Maxroll’s Borderlands 4 Team (Moxsy, AbbyHour, Byrdman & Chadly), or browse community builds.
Vex is the Dark Siren, and her powers focus on summoning companions and enhancing herself. Conjure up dark clones, a large cat named Trouble, or create Eldritch bombs that annihilate the Timekeepers’ forces.
Rafa is an ex-Tediore soldier on the run from his former employer. He uses his exo-suit to slice and blast his way through the Timekeepers’ minions.
If you’re more of an ARPG enthusiast than a looter-shooter fiend, you might be more interested in Maxroll’s new Elden Ring Database, where you can learn more about the weapons, armor, Ashes of War, spells, Talismans, Spirit Ashes, Great Runes and Goods.
In Maxroll’s Weapon Database you can see attribute scaling, affinities, Guard Absorption and more for each of the game’s weapons. You can also select weapon upgrade levels to see how the damage changes with upgrades. For regular weapons, this info also includes different affinities so you can check whether it’s better to run the weapon as is or swap it over to Heavy on your unga bunga build.
Maxroll also has information on the Armor sets (and pieces), Ashes of War, Spells (including the rather esoteric spell types), Talismans, Spirit Ashes and Great Runes. This is especially helpful for more complex things like Ashes of War, as in the Maxroll database you can see the FP cost and even the default affinity change when adding it to your weapon.
Last but not least there’s Goods, a catch-all category for consumables, crafting materials, key items, Crystal Tears (for the Wondrous Physick), upgrades, maps, lore items and more.
Written by IGN Staff with help from Maxroll.
It’s been a month since Magic players were able to dive into the realms of Final Fantasy and its casts of memorable characters, but now it is time to look at the stars and prepare to blast off with the trading card game’s next set, Edge of Eternities. IGN recently had a chance to check out some new cards and get a breakdown of the set’s new mechanics players will get to play around with when the set launches on August 1 (preorders are available now).
From spaceships to alien races, this new release marks a drastic departure from the more high-fantasy aesthetic that Magic is known for, but at its core, this is still very much a Magic: The Gathering set. One thing the team wants to make very clear is that Edge of Eternities is science fantasy, not science fiction, which means you can expect to see both flying space whales and spaceships.
As it is still early days in the spoiler cycle, Wizards is still keeping a vast majority of the set’s contents under wraps, but we do have confirmations that some of Magic’s scariest creatures will be making their appearance around the Blind Eternities. Once again, Eldrazi, residents of the Blind Eternities, will be causing havoc for players with the reveal of ‘Anticausal Vestige’. For six mana reads “When this card leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped” with Warp 4 (more on Warp in a moment). More exciting, however (and I admit I am partially biased towards this next one because I love them and have decks of them), it looks like Slivers are making their return! We got to see a new alternate showcase art version of the Sliver Overlord, and the narrative that Wizards has been releasing for the set also implies the return of these fury-enducing creatures, which I can’t wait for. After all, being a hivemind and all, what good would only a single Sliver do?
Edge of Eternities also sees reprints of the highly requested and sought-after Shock Lands – special dual-colored lands. These lands will allow you to tap for one of two colors of mana, and while similar cards normally come in tapped, by taking a little damage, Shock Lands will enter untapped, meaning you can use them right away!
Compared to some of the more recent sets, Edge of Eternities takes it easy with only four new mechanics – Void, Warp, Station, and Lander Tokens. Station was first revealed during MagicCon Vegas and is similar to Crewing vehicles, whereby tapping creatures grants a benefit; however, Station has some important differences. Firstly, tapping creatures to Station something can only be done on your turn at sorcery speed, doing so will put a counter on that card based on the total power of the creatures you tapped, and once a threshold is met, the card will gain access to new abilities. While we have seen examples of Starships that include the Station mechanic, Wizards has now revealed a new land type, planets, that will also benefit from this mechanic. Each of the five main colors will feature their own speciality planet that when stationed will have some pretty powerful effects, such as blue’s ‘Uthros, Titanic Godcore’ that by default will tap for a single blue but when its Station 12+ requirement is met, for a Blue and tapping Uthros will add a blue mana for each artifact you control.
Next up is Warp, an alternate casting option for the cards with it. By casting a card for its Warp cost, which looks to be less than its normal casting cost, it will enter the battlefield and then get exiled on the next end step. The twist with these cards is that they can then be cast at a later time for their normal cost from exile. From what it looks like, many of these cards with Warp will have “when they enter” trigger effects, allowing you to take advantage of that effect twice. However, being able to play these cards from exile is only available if they are sent to exile due to paying the Warp effect, so if another card exiles them instead, they are gone for good and can’t be played.
Paired with Warp, Void provides players with new options to enhance the effects of the cards it appears on. By playing a card with Void after a non-land permanent has left the battlefield or a card has been played for its Warp cost (referred to as spell warped), then the Void card’s effect will be strengthened. I’m intrigued by the sort of synergistic opportunities that may arise between various Warp and Void cards.
Lastly, there are the Lander tokens that are being introduced in this latest set. By paying two colorless mana and sacrificing the token, you can search your library for a basic land and put it into play tapped. Right off the bat, I can already see how cards that generate these Lander tokens will prove to be powerful additions to any Landfall deck, and coming off of Final Fantasy, cards like ‘Tifa Lockhart’ whose power doubles whenever a land comes into play will be able to easily take advantage of the additional lands dropping in. For even more utility, if you are playing a deck with ‘Wandering Minstrel’, this would make the lands that the Lander tokens bring out, come out untapped instead of tapped, letting you use them right away! Talk about mana ramp!
Outside of the mechanic like Warp, with cards like the newly revealed Cosmogoyf (“This creature’s power is equal to the number of cards you own in exile and its toughness is equal to that number plus 1”) and Sothera, The Supervoid (“Whenever a creature you control dies, each opponent chooses a creature they control and exiles it. At the beginning of your end step, if a player controls no creatures, sacrifice Sothera, then put a creature card exiled with it onto the battlefield under your control with two additional +1/+1 counters on it”) gives me the sense that Wizards is aiming to make your exile zone into a resource all of its own. If that ends up being the case, cards with Flashback or something like Agatha’s Soul Cauldron that let you exile cards from graveyards could easily make a card like Cosmogoyf super scary. We will have to see how much they lean into messing around with exile (hopefully, there won’t be too many “exiled this way” cards so you have to keep track of what cards get exiled with what).
Edge of Eternities continues to push Magic: The Gathering into new dimensions with this space fantasy adventure. Who knows what other mysteries lie in wait out near the Blind Eternities and what horrors await players? This peak at the set has given us a taste of starting to concoct new deck ideas, and over the next month, more and more will be revealed. In the meantime, be sure to enjoy the amazing cards from the recent Final Fantasy set, including keeping your eyes open for the cards everyone seems to want and are chasing after. For a full look at what the rest of the year of Magic is looking like, check out our full release schedule, and for fans of Secret Lair, including the upcoming Sonic The Hedgehog drop, check out our breakdown of every drop so far this year.
Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.
The RTX 5060 Ti is easily one of the standout GPUs from Nvidia’s troubled Blackwell generation. Stick with the 16GB edition (rather than the afterthought 8GB) and it’ll comfortably handle high quality settings on 1080p and 1440p, helped along by DLSS 4 and, if you fancy it, Multi Frame Generation. It also accounted for many of the better-priced RTX 50 graphics cards at launch, and as part of Amazon Prime Day, we’re finally starting to see some further cost cutting – including to one model at Amazon UK that’s dropped below £400.
Say hello to ‘Ninsight’.
Ninty Media, the team behind magazines such as The Vita Lounge, Switch Player, and Ninty Fresh, has launched a Kickstarter campaign for a new venture called ‘Ninsight’.
With the first issue shipping globally in August, Ninsight aims to provide the latest Nintendo-themed news, reviews, and talking points in a premium, 80-100 page magazine with zero adverts. At the time of writing, over half of the Kickstarter’s £5,000 goal has been achieved with 16 days remaining.
Read the full article on nintendolife.com
Hello! My name is Michael Frei. I worked on Time Flies, a game where you play as a fly coming July 31st to PlayStation 5! It’s a game you may have seen first revealed on the PlayStation Blog a few years ago, and now it’s finally almost here.
Before you start playing as a fly, we check where the game is played from.
Country selection screen
If you are from Switzerland, your average life expectancy according to the World Health Organization is 83.3 years. In the game, we convert the years to 83.3 seconds (you are a fly after all). The goal is to complete your bucket list before you die. Because life expectancy in the United States is 76.4 years, you get 76.4 seconds when you play from the USA.
Taking off as a fly
This means that the game will be harder in some places than in others.
But what to do in this world before you die? That is a difficult question to answer. Luckily, the game contains a list of things for you to do. All you need to do is figure out how to do them, and then do them all within one lifetime. It might seem impossible at first, but you can die trying, and eventually you’ll get the hang of it. It is a game about life, but you get many chances.
The challenge of making Time Flies was coming up with things a fly can do. My personal favourite is the “Find God” bucket list item. Here are the steps we went through to design it – without spoilers though, so you can go and Find God yourself!
Early rough sketch of a game controller with a fly on the directional pad
Ok, so you’ve played a million video games. But have you ever played a video game as a fly in a video game? As in, a video game … within a video game? And wouldn’t it be even more meta if you could Find God within that video game? The first idea was a platformer game in which you have to escape hell and reach heaven. But that idea had some issues.
Mockup of a platformer game within the game
The problem was that you could only trigger one button at a time when playing as a fly. In Time Flies, all your actions are triggered with flight stick controls. You only physically interact with the world by bouncing off, landing or walking on things. There are no trigger buttons or key combos you can use. You can only interact with buttons and trigger buttons by landing on them and walking over them.
Screenshot of the final game in the game
The solution was to build a very simple game that only relies on three virtual inputs: the left-right directional pad and a trigger button to start the game. You don’t need to reach for the heavens to Find God – all you need to do is look both ways and head in the right direction (which could be left). And if that is too simple for you, don’t worry: there might be another game hidden in Time Flies! Not only a video game you play as a fly in a video game, but a video game you play as a fly in a video game you play as a fly! It makes sense, we promise.
We hope you have fun gaming as a fly in Time Flies when it comes to PS5 on July 31! 🖤
The Last of Us Part 2 developer Naughty Dog has surprised fans by releasing a Chronological Experience option that reorders the game’s storylines into a linear narrative.
The fresh mode, available as part of a free update today on PC and PlayStation 5, shuffles Part 2’s non-linear narrative as a fresh option for season players. Intriguingly, Naughty Dog makes it clear that it sees the new Chronological Exprience option as something extra, rather than a replacement for the game’s original storytelling that was “very intentional and core to how our studio wanted Part 2’s themes and narrative beats to impact players.”
Naughty Dog even goes as far as to say that new players are recommended not to use the Chronological Experience option for their first run through the game, and instead experience Part 2’s story in the way it “was originally developed.”
Described as a “fascinating new way to enjoy this chapter,” the game’s new Chronological Experience option comes hot on the heels of The Last of Us TV series’ divisive second season, and just days after it was confirmed that franchise creator Neil Druckmann would no longer play a part in the HBO adaptation’s future.
“Through the new Chronological mode, we believe players will gain even deeper insight into Part 2’s narrative,” Naughty Dog’s Jonathon Dornbush said today.
“Players will be able to see how Ellie being gifted a guitar flows so neatly into her learning to play, for example, while the journey through Seattle will showcase the fascinating parallels between Ellie and Abby’s crisscrossing journeys. You’ll see just how close they come into running into each other, how their actions impact each other, and more.”
Chronological Mode was worked on by Naughty Dog in collaboration with co-development partner Nixxes, and once completed will award new PlayStation trophies, as well as a couple of bonus outfits.
Today’s update adds costumes for Joel dressed as Uncharted hero Nathan Drake and Tommy as, appropriately, his brother Sam Drake. Finally, a smattering of additional bug fixes and performance improvements are also included.
Next up for Naughty Dog, and Neil Druckmann, will be the studio’s upcoming sci-fi project Intergalactic: The Heretic Prophet. The studio is also working on another unannounced game for which Druckmann has “more of a producer role.”
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
There’s nothing worse than getting halfway through a boss fight only to watch your battery warning blink on screen. That’s where these Amazon Prime Day power bank deals come in. I’ve rounded up the best ones for the Steam Deck and similar handhelds, and they all bring serious wattage, smart features, and enough capacity to keep you gaming through flights, commutes, or couch marathons. Make sure you’ve grabbed the 30-day free Amazon Prime trial to access these discounts too. Let’s get into it:
Need more room for your game library? These Steam Deck-ready microSD card Amazon Prime Day 2025 deals bring serious speed, capacity, and reliability without wrecking your wallet. From our favorite Micro SD card for Steam Deck Samsung Sonic editions to rugged all-rounders from Lexar, SanDisk, and Gigastone, each card here is a beast. Don’t forget about grabbing that 30 day free Amazon Prime trial to make sure you’re getting the best discounts and fastest delivery.
Sony will hold a PlayStation State of Play broadcast this week offering a deep dive into Ghost of Yōtei’s gameplay, the company has announced.
Expect a 20-minute look at the upcoming highly-anticipated sequel to Ghost of Tsushima, from 2pm Pacific / 5pm Eastern time this Thursday, July 10. In Europe, that’s 11pm CEST, or 10pm BST.
The gameplay will be introduced by Sucker Punch’s two Ghost of Yōtei creative directors, Jason Connell and Nate Fox.
Watch the Ghost of Yōtei State of Play gameplay deep dive on Thursday, July 10! Tune in live at 2pm PT / 5pm ET / 10pm BST on PlayStation’s Twitch and YouTube channels.
Full details from Sucker Punch: https://t.co/4bBKeo7Q8S pic.twitter.com/ONc52GBQz1
— PlayStation (@PlayStation) July 8, 2025
PlayStation’s description of the showcase teases that fans will see more about main character Atsu’s quest for vengeance, as well as a look at her weaponry, and “new ways to personalize your journey at the edge of Japan, new special modes, and much more.”
More to follow…
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social