Visions of Mana: The First Hands-On Preview

It is no secret that Square Enix’s Mana series has impacted the JRPG genre immensely since it debuted in 1991. It’s a franchise rich with deep stories and memorable combat that has stood the test of time. Despite the last mainline game releasing 18 years ago, fanfare has yet to die down, as seen with the success of the 2020 remake of Trials of Mana. The question is, can a brand new Mana game replicate the same success as a remake? If this two-hour hands-on preview is any indication of the rest of the game, then Visions of Mana’s fresh take on battle and class systems not only gives it the potential to meet the success of the originals but possibly even the chance to surpass them.

From the outset, it is clear that Visions of Mana is a completely different experience from previous games in the series. Gone are the days of sprite-drawn, top-down 2D combat. Here are the days of fast-paced, flashy and vibrant 3D semi-open field battles. Gameplay puts a heavy focus on the action part of the action-JRPG genre, introducing aspects like aerial combat to help open up the tag-based sword-slashing and magic system already in place.

During each encounter, the party’s three heroes can be swapped out with the push of a button, using their unique abilities and strengths in accordance with specific enemies that were in the battle. Val’s heavy attacks are useful for fighting big enemies one-on-one, while Morely’s speed is perfect for encounters made up of a higher number of enemies. Careena serves as the ideal support role, not only providing healing but dishing out powerful magic attacks like thunderbolt that deal area-of-effect damage that is both powerful and far-reaching.

Being able to approach battles by equipping different Vessels to different characters beforehand makes for an interesting rock-paper-scissors combat mechanic.

Whenever the other two characters aren’t being used in combat, the AI takes over seamlessly. Having all three heroes participate in the battle at once results in a variety of combo moves that deal significant damage, especially when adding Elemental Vessels into the mix. These mystical artifacts play a huge role in Visions of Mana’s combat. Depending on who has which element attached to them, their skillsets, stats, and weapon types will change drastically. In this preview, there were two different Elemental Vessels: Moon and Wind. The first manipulates the flow of time, while the second controls air currents, lofting enemies off their feet while dealing damage.

Playing as Val’s Aegis class using the Vessel of the Moon is a completely different experience than when it’s equipped to either of the other party members. In this state, he uses a Lance and Shield while also having the ability to manipulate the flow of time, making for a terrifying one-two punch of slowing any enemy down to be able to dish out both quality and quantity with his damage. Nothing was more satisfying than using this on the Gem Valley Ochoro in the first area of the preview.

This sturdy and fast enemy, who felt like a beefy Sonic the Hedgehog, was an absolute menace, featuring crazy speed and high defense that made for a long and drawn-out battle. That battle became much easier after switching Val over to the Aegis class. Thanks to the Luna Globe, a time bubble is created that slows every enemy trapped within it to a crawl, which is perfect for speed demons like the Ochoro. While it still takes a few attempts, trapping the hedgehog in the bubble and whaling on it with a barrage of melee and magic spells resulted in a satisfying fight. Being able to approach battles by equipping different Vessels to different characters beforehand makes for an interesting rock-paper-scissors combat mechanic.

The longer each battle progresses, the more every character’s special meter grows. Depending on what Vessel is equipped, building this up to 100 percent results in a powerful onslaught that works on individual bosses and large crowds alike to deal some serious damage and inflict. This ability makes Visions of Mana’s more challenging fights, like the side quest mini-bosses, feel more manageable while maintaining its interesting degree of difficulty.

This brief look into what to expect from Visions of Mana paints an image of how exciting it has the potential to be. While it may seem like a scary change, the action-focused combat and the introduction of gameplay elements such as Elemental Vessels might be what the series needs to bring it back into the modern-day limelight.

Bandai Namco would like you to have a free dog

Today I learned that ‘Wanko’ is Japanese for dog, rather than just being Aussie slang in the vein of ‘smoko’ or my favourite, ‘bottle-o’, which is what they call an off-license. I learnt this because of Doronko Wanko, a lovely free game about a dirty pomeranian where you try to score as high as possible by doing actual, financial damage to your owner’s home.

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Don’t Throw Snowballs in Helldivers 2 — They’re Causing the Game to Crash

Here’s an odd one: the developer of Helldivers 2 has warned players against having snowball fights because they’re causing the game to crash.

Some planets in Helldivers 2, such as Heath, have snow, and in this chilly environment players are able to make a snowball and throw it. When players discovered this mechanic they broke out in spontaneous snowball fights. Now, though, snowball fights may put the game itself at risk.

In a post on the Helldivers Discord, Arrowhead community lead Baskinator told players to avoid having snowball fights for the time being. “We’re aware of a crash caused by picking up and throwing snowballs,” Baskinator said. “We hope to have this fixed in the near future, but until then, we advise against snowball throwing!”

Helldivers 2 has had its fair share of crash issues since its explosive launch in February. This week, Arrowhead released a Helldivers 2 patch that made arc weapons and stratagems safe to use again after they caused game-freezing crashes.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sega sells Company of Heroes developer Relic and lays off more staff at Creative Assembly and Hardlight

Sonic Dream Team developer Hardlight and Total War studio Creative Assembly have been hit with a round of layoffs by publisher SEGA Europe, affecting around 240 roles across Creative Assembly, SEGA Europe, and Hardlight, via IGN.

Staff were notified by an email sent around this morning from SEGA Europe’s managing director Jurgen Post, alongside the news that Relic Entertainment, makers of Company of Heroes and Dawn of War, would be sold. As IGN point out, SEGA Europe studios Sports Interactive and Two Point Studios, makers of Football Manager and Two Point Hospital respectively, were not mentioned in the email.

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Exclusive: Slave Zero X Gets An Updated Release Date For the Switch

Countdown to zero.

After a last minute delay on Switch, publisher Ziggurat is now ready to unleash Slave Zero X into the world and we can exclusively reveal that it is scheduled for launch on 11th April, 2024.

Better late than never, of course, and we’re hopeful that the delay means the game can look and perform as best as it possibly can on Nintendo’s console. To give a flavour of what to expect, Ziggurat has shared several Switch-specific screenshots, and we have to say that it’s looking pretty tasty indeed.

Read the full article on nintendolife.com

Tyler “Ninja” Blevins Reveals Cancer Diagnosis

Streamer Tyler “Ninja” Blevins has revealed he has been diagnosed with melanoma, a type of skin cancer.

32-year-old Blevins, who has the most-followed Twitch channel with over 18.8 million followers, revealed the diagnosis in a statement on Twitter / X after a mole removed from his foot was found to be cancerous. Blevins said medical professionals are “optimistic” it was caught in the early stages. “I’m grateful to have hope in finding this early, but please take this as a PSA to get skin checkups,” Blevins added.

Here’s Ninja’s statement in full:

“Alright I’m still in a bit of shock but want to keep you all updated. A few weeks ago I went in to a dermatologist for an annual skin/mole check that Jess proactively scheduled for me. There was a mole on the bottom of my foot that they wanted to remove just to be careful. It came back as melanoma, but they are optimistic that we caught it in the early stages. I had another dark spot appear near it, so today they biopsied that and removed a larger area around the melanoma with the hopes that under the microscope they will see clear non-melanoma edges and we will know we got it. I’m grateful to have hope in finding this early, but please take this as a PSA to get skin checkups.”

Ninja became perhaps the most recognisable name in streaming by playing Fortnite on Twitch from late 2017. He’s since broken out from the video game space to become a mainstream celebrity in his own right, appearing on TV shows and other media.

The NHS describes melanoma as a form of skin cancer that can spread to other parts of the body, and advises people to be careful in the sun by using sunscreen. A new mole or a change in an existing mole may be signs of melanoma.

Image credit: Photo by Denise Truscello/Getty Images for Amazon’s Crown Channel

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Layoffs Hit Sega Europe, Total War Developer Creative Assembly and Sonic Dream Team Developer Hardlight, Sega Sells Relic Entertainment

Sega has announced sweeping layoffs that affect Sega Europe, Total War maker Creative Assembly, and Sonic Dream Team developer Hardlight.

Sega Europe boss Jurgen Post sent staff an email this morning notifying them of the cuts, as well as the sale of Company of Heroes and Dawn of War developer Relic Entertainment. The layoffs affect approximately 240 roles across Sega Europe, Creative Assembly, and a “small number” at Hardlight. Football Manager developer Sports Interactive and Two Point Hospital developer Two Point Studios, also owned by Sega Europe, were not mentioned.

Sega did not disclose how many staff at each studio were affected, but did issue IGN an additional update on the status of Creative Assembly’s upcoming projects: “Creative Assembly continues to have multiple projects in development with Total War and a new unannounced project.”

Post said the sale of Relic had been agreed and the studio is transitioning to become independently run, which means it is no longer part of Sega. “Sega is working closely with Relic on this shift, and we wish them the best for the future,” Post said.

Relic issued a statement of its own, saying it had become independent with the help of an unnamed external investor. It added that work on updating real-time strategy game Company of Heroes 3 continues, and indeed it will continue to support its games.

Post then apologised to staff at Sega Europe, and insisted the cuts were necessary “to secure the future of our games business”.

“Before I go on, I want to sincerely apologise for the worry and understandable distress this news will cause, particularly for those directly affected. These decisions have been incredibly tough to make, and they follow meticulous consideration and deliberation with leadership teams across the business. Change is necessary to secure the future of our games business, and to ensure that we are well placed to deliver the best possible experiences to our players going forward.

“We need to streamline, focus on what we are good at, and position ourselves as best we can for the road ahead. In order to do that, we need to respond to the changing economic landscape and the challenges we’re facing in the way we develop our products and bring them to market.”

“We need to streamline, focus on what we are good at, and position ourselves as best we can for the road ahead.

Post then apologised to any staff who found out about the layoffs from social networks or the media before Sega itself. “Sega Sammy Holdings made a declaration regarding this news to the Tokyo Stock Exchange moments ago,” Post said. “Due to the nature of this announcement and our legal obligations in Japan, we were unable to share any detail with you until now. That is far from ideal and means some of you may have read about this in the media or via social networks before seeing this email. If that is the case, I’m sorry.

“Again, I want to reiterate that these are not decisions we take lightly. Every affected employee will be treated with respect and compassion, and you have my commitment on the following:

“We will provide support to affected employees where we can, including severance pay, career support and access to independent and internal guidance. We will adhere to the proper regional processes for redundancy. We will communicate individually with everyone affected to offer as much transparency on this process as we can. More details relating to impacted business areas and associated roles will be communicated in due course from within the affected business units.

“I fully appreciate this means we are moving into a very unsettled phase, and I ask that we all look after each other through this difficult time.”

These layoffs are the latest at Sega Europe and across the video game industry in what is one of the toughest times for developers in recent memory. In May 2023, Sega Europe laid off 121 employees from Relic. Then, in September, Sega canceled Hyenas, the multiplayer extraction shooter in development at Creative Assembly, with a source telling IGN the entire development team faced redundancy. Late last year, Total Assembly released Total War: Pharaoh, which has struggled to find an audience. The studio also apologized for various missteps it had made with Total War: Warhammer 3 DLC.

In January of this year, Sega of America laid off 61 staff as it moved to outsource QA and localization, a move which impacted AEGIS-CWA union members. At the time, the union said it was able to negotiate to double the number of saved jobs, and offer severance to temporary workers.

Overnight, AEGIS-CWA announced they had ratified their first contract with Sega, less than a year after their recognition as a legal union. The contract includes a number of worker protections, including raises for all unit members (roughly 150 full-time and temporary employees), Just Cause protections, layoff protections including a recall list and severance, commitment to crediting all workers on games they work on, and a number of other benefits.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How to Make the Most of Cyberpunk 2077 During Xbox Free Play Days for All

Summary

  • A free trial of Cyberpunk 2077 is available on Xbox Series X|S as part of Xbox Free Play Days For All.
  • Players can experience the first five hours of the action-adventure RPG from March 28 to April 1.
  • From high-stakes heists and high-octane shoot outs to street vendors, cyberpsychos, and more, Night City has a lot to offer newcomers.

At CD Projekt Red, we’re excited to give Xbox players a chance to discover Cyberpunk 2077 for free as part of Xbox Free Play Days For All! Starting tomorrow at 4pm CET, all Xbox players can hop into Night City and explore everything it has to offer. But with only five hours to spend in the city of dreams, I rounded up some tips and tricks to make the ascent to legendary merc that much smoother.

Upgrade Your Tools

In order to keep your weapons in top shape, dismantle any items or clothing you need for components (don’t worry, the clothes will be added to your wardrobe even if you scrap them for parts). These components can then be used to upgrade all of your Iconic weapons — all you need to do is navigate to the Crafting menu within your Inventory, and you’ll see how many components you need. When it comes to non-Iconics, keep an eye out for the guns that enemies drop. Their tier will grow alongside your own progress.

The same rule applies for cyberware: dismantling everything will also help with ensuring you can upgrade your chrome at the ripperdoc. Although you receive some basic pieces at the start of the game, I’d recommend first investing money into higher-tier cyberware and only then upgrading — especially when it comes to your skeleton, which will help mitigate damage. Another great piece of cyberware is Fortified Ankles or Reinforced Tendons, which let you make the most of Night City’s verticality with a charged jump or double jump.

Cyberpunk 2077 Asset

Familiarize Yourself With the Skill Tree

Cyberpunk 2077’s perks received a major overhaul as part of Update 2.0 — available on Xbox Series X|S — making it easier than ever to create unique and impactful builds. Take a look through the perks available in each skill tree to get a sense of where you should invest your points. Even in the early game, there are plenty of opportunities to level up and test out great perks.

If you’re interested in netrunning, it’s best to invest heavily in the Intelligence tree; for stealth, the Cool tree is a must, while anyone interested in melee will find a wealth of great perks in the Body tree. Feel free to mix and match, or go all in on one specific tree! If you want to plan your approach ahead of time, I’d recommend spending some time in the Cyberpunk 2077 Build Planner to get a sense of what you can choose.

Cyberpunk 2077 Asset

Decrypt Everything

In both the main story and side quests, you’ll come across optional chances to hack into terminals or decrypt shards. At the beginning, the hacking minigame, or Breach Protocol, can be trickier to nail because of the smaller margin of error. This means planning all your moves before you start is key — you’ll also have various sequences that you have to complete, but it’s not always possible to do all of them in one go. Decide which payoff you want to go for (which sometimes means the amount of eurodollars you’ll receive, or the level of decryption you’ll achieve). Be careful: Breach Protocol is a timed event, meaning that once you lock in your first move, you’ll only have so long to complete the whole sequence.

(Don’t) Fight the Law

As an up-and-coming merc (heavy emphasis on the “up-and-coming”), you might not be ready to tussle with trigger-happy law enforcement at this stage. Not to mention, the more you hit back, the more reinforcements the police call in, and the more intense their countermeasures become. Wreaking too much havoc can see you flagged as a cyberpsycho and facing down the NCPD’s apex predators: MaxTac. This new addition to the police department is available as part of Update 2.0, accessible on Series X|S. In any case, be sure to watch how many stars you’ve received in the top right corner and duck into a safe alley if need be.

Cyberpunk 2077 Asset

Meet Watson’s Resident Fixer

Each district in Night City has a fixer that rules the area, pulling in mercenaries for gigs and rewarding them appropriately. In Watson, Regina is the one to give you a call and introduce herself. You’ll meet her quite early in your story, and she’ll send a few potential gigs your way — on top of that, she’s got quite a unique proposition for dealing with the wave of cyberpsychosis hitting the city. If you’re looking to get a sample of the gigs and fights that Cyberpunk 2077 has in store for you, it may be worth hearing her out. However, fixers can be a particular bunch, and they’re not always happy with a merc zeroing everyone in the vicinity. Which brings me to my next point:

Learn How to Deal Non-Lethal Damage

There are a few quests where taking out your marks may not be the best option. In those situations, there are two main ways to handle that: equipping the non-lethal Pax mod on your gun, or whipping out a baseball bat or similar blunt weapon. (Of course, you could always ignore your non-lethal orders and go in for the kill, but this will affect your payout.) All blunt non-lethal melee weapons are marked as such, and the Pax mod can be picked up during your normal gigs or purchased from a weapons dealer. However, Pax is permanent, so it’s best to pick a gun you don’t mind defanging. And don’t get too trigger-happy: hitting someone who’s already unconscious will also zero them.

Cyberpunk 2077 Asset

Arm Yourself (With Knowledge)

Our team at CDPR has prepared plenty of guides to make your experience as fun as possible! Check out our Ultimate Edition Game Booklet for build inspiration, insight into characters, dev interviews, and more. You’ll have everything you need to make the most out of Cyberpunk 2077 during Xbox Free Play Days For All — and you’ll be ruling the streets of Night City in no time.

The post How to Make the Most of Cyberpunk 2077 During Xbox Free Play Days for All appeared first on Xbox Wire.

Layoffs Hit Total War Developer Creative Assembly and Sonic Dream Team Developer Hardlight, Sega Sells Relic Entertainment

Sega Europe has announced sweeping layoffs that affect Total War maker Creative Assembly and Sonic Dream Team developer Hardlight.

Sega Europe boss Jurgen Post sent staff an email this morning notifying them of the cuts, as well as the sale of Company of Heroes and Dawn of War developer Relic Entertainment. The layoffs affect approximately 240 roles across Sega Europe, Creative Assembly, and a “small number” at Hardlight. Football Manager developer Sports Interactive and Two Point Hospital developer Two Point Studios, also owned by Sega Europe, were not mentioned.

Sega did not disclose how many staff at each studio were affected, but did issue IGN an additional update on the status of Creative Assembly’s upcoming projects: “Creative Assembly continues to have multiple projects in development with Total War and a new unannounced project.”

Post said the sale of Relic had been agreed and the studio is transitioning to become independently run, which means it is no longer part of Sega. “Sega is working closely with Relic on this shift, and we wish them the best for the future,” Post said.

Relic issued a statement of its own, saying it had become independent with the help of an unnamed external investor. It added that work on updating real-time strategy game Company of Heroes 3 continues, and indeed it will continue to support its games.

Post then apologised to staff at Sega Europe, and insisted the cuts were necessary “to secure the future of our games business”.

“Before I go on, I want to sincerely apologise for the worry and understandable distress this news will cause, particularly for those directly affected. These decisions have been incredibly tough to make, and they follow meticulous consideration and deliberation with leadership teams across the business. Change is necessary to secure the future of our games business, and to ensure that we are well placed to deliver the best possible experiences to our players going forward.

“We need to streamline, focus on what we are good at, and position ourselves as best we can for the road ahead. In order to do that, we need to respond to the changing economic landscape and the challenges we’re facing in the way we develop our products and bring them to market.”

“We need to streamline, focus on what we are good at, and position ourselves as best we can for the road ahead.

Post then apologised to any staff who found out about the layoffs from social networks or the media before Sega itself. “Sega Sammy Holdings made a declaration regarding this news to the Tokyo Stock Exchange moments ago,” Post said. “Due to the nature of this announcement and our legal obligations in Japan, we were unable to share any detail with you until now. That is far from ideal and means some of you may have read about this in the media or via social networks before seeing this email. If that is the case, I’m sorry.

“Again, I want to reiterate that these are not decisions we take lightly. Every affected employee will be treated with respect and compassion, and you have my commitment on the following:

“We will provide support to affected employees where we can, including severance pay, career support and access to independent and internal guidance. We will adhere to the proper regional processes for redundancy. We will communicate individually with everyone affected to offer as much transparency on this process as we can. More details relating to impacted business areas and associated roles will be communicated in due course from within the affected business units.

“I fully appreciate this means we are moving into a very unsettled phase, and I ask that we all look after each other through this difficult time.”

These layoffs are the latest at Sega Europe and across the video game industry in what is one of the toughest times for developers in recent memory. In May 2023, Sega Europe laid off 121 employees from Relic. Then, in September, Sega canceled Hyenas, the multiplayer extraction shooter in development at Creative Assembly, with a source telling IGN the entire development team faced redundancy. Late last year, Total Assembly released Total War: Pharaoh, which has struggled to find an audience. The studio also apologized for various missteps it had made with Total War: Warhammer 3 DLC.

In January of this year, Sega of America laid off 61 staff as it moved to outsource QA and localization, a move which impacted AEGIS-CWA union members. At the time, the union said it was able to negotiate to double the number of saved jobs, and offer severance to temporary workers.

Overnight, AEGIS-CWA announced they had ratified their first contract with Sega, less than a year after their recognition as a legal union. The contract includes a number of worker protections, including raises for all unit members (roughly 150 full-time and temporary employees), Just Cause protections, layoff protections including a recall list and severance, commitment to crediting all workers on games they work on, and a number of other benefits.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Take-Two Buys Gearbox From Embracer, Confirms Development on New Borderlands Game

Embracer Group has officially divested Gearbox Entertainment, selling the division to Take-Two Interactive for $460 million.

In a press release, Embracer shared that it is divesting Gearbox Software, Gearbox Montreal, Gearbox Studio Quebec, and the franchises Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms, and Duke Nukem. Embracer will retain rights to Gearbox Publishing San Francisco (formerly Perfect World Entertainment, and which it plans to rename), the publishing rights to Remnant, Hyper Light Breaker, and other unannounced games, Cryptic Studios, Lost Boys Interactive, and Captured Dimensions. All of its retained assets will be integrated into other parts of Embracer Group. The sale is expected to close by the end of June.

Gearbox will join Take-Two’s 2K division and will continue to be led by CEO and founder Randy Pitchford. Currently, Gearbox has both a new Borderlands and a new Homeworld game in development, as well as “at least one exciting new intellectual property,” per a separate press release.

Notably, the full purchase price of $460 million will be paid to Embracer Group in Take-Two shares rather than cash. For comparison, Embracer originally purchased Gearbox for $363 million, half in cash and half in newly-issued Embracer Group shares, with an additional consideration of $1.015 billion (also partially in shares) to be paid out if Gearbox hit certain targets within six years.

Gearbox and Take-Two have had a long-standing relationship, with Take-Two serving as the publisher of the Borderlands franchise via its 2K label. The two also have partnered on an upcoming Borderlands film, as well as Gearbox’s 2016 game Battleborn.

Embracer Group has been gradually shedding a number of its many, many studios after an multi-year acquisition spree fell apart last year. Most recently, it divested Saber Interactive, and has made numerous cuts such as the closure of Saints Row developer Volition, the cancellation of an unannounced Deus Ex game, and the layoffs of over 900 staff, with more expected in the future.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.