Outbound Ghost devs DMCA strike their own game and accuse publisher of withholding royalties

The Outbound Ghost was delisted from Steam after a statement from lead dev Conrad Grindheim claimed his relationship with publisher Digerati had “dissolved.” Soon after, Digerati filed a lawsuit against developer Conradical over a breach of contract and “several false defamatory” statements. When reporting on the original news, CJ thought the messy situation could get messier, and he was right. Grindheim has now DMCA’d his own game on console storefronts and accused Digerati of withholding royalties.

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Like a Dragon: Ishin! Review

I had been under the impression that bringing a gun to a knife fight was strictly the Chicago way, but apparently it was the way of the samurai too – at least if the mix of gunslinging and sword-swinging in Like a Dragon: Ishin! is any indication. This 2023 remake of a 2014 Yakuza series spin-off that was previously only available to Japanese audiences transposes the tried and tested street fighting formula from modern Tokyo onto the final days of Japan’s Edo period, replacing the weaponised traffic cones and potted plants with katanas and primitive pistols. It suffers somewhat as far as its substories and side activities go, with both not quite up to the standard set by subsequent releases, but a card-augmented combat system keeps the fighting fresh and the crime story plot is packed with more delicious pulp than a Nashi pear. Like a Dragon: Ishin! might not be on the cutting edge of the katana blade, but it rarely strays onto the dull side either.

It appears you can take the Yakuza story out of the streets of modern Tokyo, but you can’t take the modern gangsters out of the Yakuza story. The events of Like a Dragon: Ishin! may take place in 1860s Kyoto and feature characters loosely based on real historical figures, but most of the roles in its main cast are filled with a host of recognisable faces from other Yakuza games. Thus its protagonist Sakamoto Ryoma, a disgraced ronin out to avenge the murder of his adoptive father, is clearly just series stalwart, Kazuma Kiryu, right down to his permanent scowl and unwavering sense of justice. I must admit that even as a longtime fan it initially got a little confusing when Kazuma Kiryu playing Sakamoto Ryoma went undercover as Saito Hajime in order to infiltrate the Shinsengumi police force. Still, my fondness for him helped me buy into his plight almost immediately, and although Ishin’s story beats are similar to those featured in several other Yakuza games, setting its figurative (and literal) backstabbing against the backdrop of a potential Japanese civil war made the stakes feel higher than those surrounding the typical turf battles.

Like a Dragon: Ishin! might not be on the cutting edge of the katana blade, but it rarely strays onto the dull side either.

Unlike recent releases from developer Ryu Ga Gotoku that feature English voice casts like Yakuza: Like a Dragon and Lost Judgment, Ishin can only be played with the original Japanese audio with subtitles. That may be considered a negative to some, but personally I like experiencing these stories with dialogue delivered in the characters’ native tongue, and it seems even more appropriate in this case given that Ishin takes place at a time when Japan was still largely sheltered from Western influences. That said, even with the translated subtitles turned on, there are a great deal of period-specific references to regions, religions, and regiments that I found to be almost impenetrable early on. Constantly pausing dialogue in Ishin’s opening hours in order to consult the in-game glossary (along with Google) to help fill in the gaps did upset the rhythm of the storytelling somewhat, but over the course of my 30-hour playtime I learned to distinguish a goshi from a joshi, and ultimately came away feeling more enlightened about a crucial period in Japanese history that I previously knew very little about.

I was less inspired by the environment itself, however. 19th century Kyoto’s woodland surroundings certainly make for a nice change of scenery from the bustling urban jungle of present day Tokyo, and much like Kamurocho it’s arguably best experienced at night, trading neon-soaked streets littered with drunken locals for lantern-lit lanes littered with… well, also plenty of drunken locals. (It turns out sake has been making Japanese people feel jolly for well over a thousand years.) However, while Ishin’s small slice of Japan’s original capital city is not without its standout sections, such as the bustling marketplace lining the canals in the Fushimi district, there are also far too many bland back streets that make navigating your way around a bit less appealing. I found myself far more reliant on the trip-skipping palanquin service in Ishin than I ever made use of the taxi services in other Yakuza adventures.

Katanarama

As with any other Yakuza game, the rustic riverside streets aren’t just meant for sightseeing, but also fight-spreeing, and Like a Dragon: Ishin! introduces a blend of blades and bullets that makes its combat feel refreshingly distinct from other entries in the series for the most part. Ryoma has four different fighting stances that you can switch between on the fly, allowing you to go from the smash and bash of the barehanded Brawler technique to the slash and dash of the Swordsman style with a tap of the D-pad. They vary in usefulness, though, and I found the pistol-only Gunman style to be particularly inconsistent in its implementation. It either made life too easy by allowing me to fill hallways of sword-swinging enemies with unlimited rounds of hot lead before they could get close enough to strike back, or its fickle auto-targeting would frustratingly force me to shoot at foes in the distance rather than the warrior in front of me threatening to clean out my ears with a sharpened spear.

I found the Wild Dancer style proved to be by far the most fun and reliable combat stance in Like a Dragon: Ishin!, and thus its skill tree is the one I invested in most heavily. Wild Dancer finds Ryoma at his most fleet-footed, composed of a combination of fast sword-slashes and a spinning blast of gunfire that’s excellent for crowd control, along with a twirling evade move that can be chained together to pinball him out of harm’s way and into a position of power. The fact that its faster attacks came at the cost of it dealing slightly less damage overall made it less effective against the more brutish bosses, but at that point I’d just smoothly switch to the deliberate and powerful Swordsman technique and indulge in a more steadily-paced samurai showdown.

While I may have relied on only two of the four fighting stances available to me for the vast majority of the adventure, they still provided enough variety to entertain. That’s particularly when used in tandem with Ishin’s unique Trooper card system, which effectively allows for custom support loadouts for each of Ryoma’s fighting styles. I enjoyed experimenting with different decks of cards, from the more passive Troopers that provide boosts to your attack power and health, to far more outlandish assault cards like a chicken that lays egg-shaped proximity mines and even your own personal attack bear. There are hundreds of these Trooper cards to uncover in Ishin and each card can be leveled up in combat, fused with other cards, or even promoted to unlock more powerful abilities, bringing a welcome amount of depth and strategy – and a splash of welcome silliness – to what initially seems like a fairly straightforward action game on the surface.

Better Homes and Gaidens

Ishin gives Ryoma plenty of opportunities to keep his sword sheathed, and one of the more substantial side activities sees him become the caretaker to a small farm in order to support a local orphan named Haruka. It’s a pretty involved process – you must carefully arrange your vegetable crops to maximise your return on each harvest, invest in additions such as chicken coops and scarecrows to further increase the farm’s output, and then meet meal delivery requests by completing simple Cooking Mama-style mini-games in order to turn a profit. I’ll be honest, farming simulation is really not for me, and if I ever make a stop in Stardew Valley it will be merely to ask for directions to the nearest highway so I can hightail it out of there. Still, this farm is an entirely optional undertaking and it certainly provides a more chilled out change of pace to take a sharp blade to radishes instead of ronins, if that’s the sort of thing you’re after.

Considering I enter each Yakuza adventure with a cocked fist rather than a green thumb, I was far more invested in the 40 different dungeon crawling missions offered at the Shinsengumi barracks. These provide an opportunity for farming of a decidedly more violent variety, running blade-first through bandit hideouts in order to scavenge precious materials required to forge more powerful weapons at the blacksmith, as well as level up your trooper cards to be fighting fit ahead of the next story mission. The reused cave backdrop does start to feel somewhat samey, but the layouts, door switches, and trap and enemy placements are shuffled up consistently enough to make each gauntlet run feel distinct. Even after completing Ishin’s main story, I’ve returned to the barracks to mop up the remaining Shinsengumi dispatches that I missed on my way through because I find them so satisfying to complete.

Elsewhere a lot of the series’ side activity staples are present and accounted for, with various types of gambling including poker and chicken racing, karaoke, and dance mini-games just a few of the distractions to indulge in. There are some fun ye olde Yakuza spins on modern mini-games to be found, too – instead of smacking baseballs in a batting cage you get to slice cannon balls in half with a well-timed swing of your sword, for example – but the bulk of these archaic amusements just can’t compete with the more dazzling diversions to be found in the contemporary settings of other Yakuza and Judgment games. Trading Club Sega arcades and go kart races for fishing and woodchopping feels a bit like forgoing a fun night on the town for a sleepy weekend away at your grandparents’ place – it’s still enjoyable and not without its charms, but it doesn’t exactly get your heartrate up.

Rarely does any task in Ishin go entirely unrewarded, no matter how innocuous it may seem. 

The substories that can be stumbled upon are similarly lacking in any real surprises. In most Yakuza games you can’t make your way from A to B without taking an unexpected detour into WTF territory, but Ishin’s substories are mostly more conservative by comparison. There are some rare offbeat exceptions, and I was certainly amused when an errand to buy perfume for a young lady suddenly swerved into a frenetic chase sequence with a lustful salesman hot on my tail like a horny Pepé Le Pew, but for the most part these interactions with locals are pretty subdued compared to the more outrageous scenarios experienced elsewhere in the series. That said, although helping an old lady to find her way home is pretty uneventful (though certainly noble), it’s still worth doing since Ishin’s Virtue system rewards you for almost every interaction you have – whether it’s a substory, shopping at a store, or feeding a stray dog. The Virtue points you earn can be spent on everything from upgrading Ryoma’s sprinting stamina to expanding Haruka’s farm, so rarely does any task in Ishin go entirely unrewarded, no matter how innocuous it may seem.

Like A Dragon Ishin review: a step backwards in the best way

Like A Dragon: Ishin feels like a step backward, but in a brilliant way. Kiryu and co. may have moved onto a turn-based future, yet Sakomoto Ryoma and his pals have turned back the clock to an Edo period of brawlin’ and chicken betting that’s most reminiscent of Yakuza 0, only it’s not the roaring 80s but the bloody 1800s. There’s nothing here that will convert those who aren’t keen on the series, but if you’re an ardent fan or a newcomer eager to experience its wild swings between serious and silly, Ishin is an excellent place to start.

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Gallery: The Stunning Sights Of Super Nintendo World In Hollywood

Let’s-a goooo!

This week, our good pal and Video Producer Zion was lucky enough to visit Super Nintendo World in Hollywood.

The park is now officially open to the public after a period of technical rehearsals, with none other than Shigeru Miyamoto in attendance at the grand opening. While Zion wasn’t able to catch Miyamoto-san during his time at the park, he did run into another top executive that you might have heard of.

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Next Week on Xbox: New Games for February 20 to 24

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Akka Arrh Box Art

Akka Arrh – February 21

A cascade of words, color, shapes, and sound flows around your turret as you desperately fight off swarms of inbound attackers. This modern take from the developers at Llamasoft combines the intrigue of an incredibly rare Atari arcade prototype with a unique creative vision that delivers a wave shooter that is incredible fun to play.

Atomic Heart Box Art

Atomic Heart – February 21
Optimized for Xbox Series X|S / Smart Delivery / Game Pass

Available on day one with Game Pass! In a mad and sublime utopian world, take part in explosive encounters. Adapt your fighting style to each opponent, use your environment and upgrade your equipment to fulfill your mission. Available on Cloud, Console, and PC.

Like a Dragon: Ishin! Box Art

Like a Dragon: Ishin! – February 21
Optimized for Xbox Series X|S / Smart Delivery

1860s Kyo is plagued by widespread inequality, and one samurai will change the course of history in his search for justice. Take up the sword of Sakamoto Ryoma and venture to Kyoto to find your father’s killer, clear yourself of a framed murder, and restore your honor. In doing so, you will bring an end to the samurai era and forever change the future of Japan. Draw your blade, load your revolver, and join the revolution in this heated historical adventure that only the creators of Yakuza: Like a Dragon could produce.

Remoteness Box Art

Remoteness – February 21
Optimized for Xbox Series X|S

New York, 2034. You wake up after what seemed to be a terrible nightmare, but it’s not. After an electrical meteor shower hit Earth, the district has been evacuated and isolated overnight by the army. The only option left is to grab your crossbow to fight, explore, survive, and escape from this hell.

Arcadia Fallen Box Art

Arcadia Fallen – February 22
Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere

Arcadia Fallen is a roleplaying visual novel where your choices shape the personality of your character. Play the role of a young alchemist apprentice who is unwillingly bound to an illegal spirit. Suddenly drawn into a war between humanity and magic, they must join a group of unlikely heroes to escape their own doom, hopefully saving the world along the way.

Blood Bowl 3 Box Art

Blood Bowl 3 – February 23
Optimized for Xbox Series X|S / Smart Delivery

Strap on your boots, don your helmet, adjust your shoulder guards and chest plate… and slip a sharpened dagger into your belt (discreetly). Take control of a team from one of 12 factions, each with its own unique characteristics, and hobble the progress of your opponents by positioning your players wisely. Dodge or ruthlessly eliminate those who get in your way and reach the end zone to score decisive touchdowns! The cleverest strategists will obviously have the advantage, but will that be enough?

Catan: Console Edition Box Art

Catan: Console Edition – February 23
Optimized for Xbox Series X|S / Smart Delivery

Play the official video game of Catan on console! Acquire resources, master new strategies, and build your settlements across a board that comes to life. Challenge friends in your living room or play against smart and dynamic AI to become the winning Catanian, then take these skills online with full cross-play compatibility.

Midnight Lost Box Art

Midnight is Lost – February 23

Midnight is a witch’s animal helper. More precisely, he’s a cat that has accidentally ended up on a mysterious island and needs your help to get back home. Midnight is Lost gives you a unique and challenging experience that needs to be solved backward so get ready to challenge your brain!

Planet Cube Edge Box Art

Planet Cube: Edge – February 23
Optimized for Xbox Series X|S / Smart Delivery

Planet Cube is being invaded by a mysterious aggressor, and its populace are not ready for a fight. While most cubes run to the nearest exit, one square-headed lab technician named Edge finds it in himself to save the world. Run, gun, jump and dash through an underwater science complex, collecting fire-power to turn the tables on mysterious aggressors.

SimAirport Box Art

SimAirport – February 24

You control everything, from the cruise-altitude decisions to the smallest ground-level details. Challenge yourself to create an efficient and profitable international hub in Career Mode or create an artistic masterpiece without credit rating worries in Sandbox Mode. Construct your terminal, hire staff, sign airline contracts, and everything in between.

Related:
Next Week on Xbox: New Games for February 13 to 17
Coming to Xbox Game Pass: Madden NFL 23, Atomic Heart, Mount & Blade II: Bannerlord, and More
Next Week on Xbox: New Games for February 6 to 10

A thank you from Guerrilla: Horizon Forbidden West’s one-year anniversary

It’s hard to believe that it’s already been one year since Horizon Forbidden West launched. On February 18, 2022, Guerrillas were eagerly waiting at their workstations as the game started rolling out to our global community. 

Describing the feeling of a game launch day is challenging, though any developer in our industry will inherently understand the mixture of excitement, nervousness, and anticipation as we start seeing your reactions come in. We spend most of the day refreshing social media, checking stats, and reading through initial feedback — whilst, of course, sharing a moment with the team, relishing in the incredible achievements and outcomes of over four years of work, now out in the world.

To build on this excitement, Horizon Forbidden West also joins the PlayStation Plus Game Catalog starting February 21, 2023.

This past year, saw more than just the launch of Horizon Forbidden West; we also released a LEGO Tallneck into the wilds, created a dedicated TikTok channel, and dropped a lot of new merch, like the OST vinyl and a collection with ASOS. We were even able to finally meet some of our fans in person again at Twitchcon and gamescom!

It’s been heart-warming to see the impact Aloy and her story have had on you, and we are so grateful for how our community expresses love and joy for our franchise.  One of my personal joys is to scroll through the #BeyondTheHorizon hashtag and see the breathtaking Photo Mode shots from the virtual photography community; did you know you all spent a collective 211,000 hours in Photo Mode?

As a thank you for one year of passion, support, and excitement about Horizon Forbidden West, we want to indulge you with a small token of appreciation in the form of new PlayStation avatars, which will be available to download from PlayStation Store tomorrow.

Thank you again from the bottom of our hearts for embracing Aloy and her continued story in Horizon Forbidden West. We are now looking forward to our Burning Shores expansion, coming to PS5 on April 19, which sees Aloy pursue a sinister threat in the deadly, volcanic ruins of Los Angeles. And if you want to experience the world of Horizon from a completely different angle, Horizon Call of the Mountain is launching next week on PSVR2.

I’ll leave you with this heartfelt message from Guerrillas at our studio in Amsterdam.

Civilization 7 Officially Announced by Firaxis

Firaxis Games has officially announced that Civilization 7 is in development at the studio.

Revealed alongside the announcement that former COO Heather Hazen will be the new studio head, Firaxis confirmed that the next Civilization game is in development.

“I’m thrilled to have this opportunity to carry on the studio’s storied legacy, beginning with the announcement that Firaxis is in development on the next iteration of the legendary Civilization franchise,” said Hazen.

“I’m lucky to be working with some of the best developers in our industry, and we have plans to take the Civilization franchise to exciting new heights for our millions of players around the world. In addition, we will continue to support Marvel’s Midnight Suns with post-launch content, and explore new creative projects for our teams.”

Fans have been patiently waiting for confirmation of a new entry for seven years, following the launch of Civilization 6 in 2016. The studio has since been at work on its other premiere strategy franchise in XCOM: Chimera Squad and most recently tried something brand new with the aforementioned Marvel’s Midnight Suns.

With the announcement only coming now, without any mention of a release date, mechanics, or any other game details, it’s likely that Civilisation 7 is still years away, but it will seemingly be Firaxis Games’ main focus going forward.

In our 9/10 review of the previous game, IGN said: “Civilization 6 is fully loaded with features and makes some very smart changes to its winning 4X strategy formula.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Marvel’s Midnight Suns is free this weekend, with Venom swinging in next week

Spidey’s occasional rival and everyone’s favourite symbiote Venom is swinging into Marvel’s Midnight Suns as DLC on February 23rd. Venom was a villain in the base game, but he’s now transitioning into a playable antihero for the fight against Mephisto. To celebrate, the deckbuilding strategy game is free to try on Steam for the entire weekend.

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‘Tetris Effect: Connected’ Is Getting TATE Mode In A Free Update

Flip it.

Enhance Games has announced that an update for Tetsuya Mizuguchi’s Tetris Effect: Connected will introduce TATE mode to the Switch version, enabling you to flip your console — or your TV if you’re hardcore — on its side and get those blocks falling on a screen that better matches the orientation of the well.

The update is scheduled to arrive on Wednesday 22nd February. Showcasing it in a video clip on Twitter, Enhance demonstrates the new mode with a Switch sitting in a FlipGrip:

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