Guide: Best Ghostbusters Games, Ranked – Switch And Nintendo Systems

Every Ghostbuster game, ranked by you.

Heading out to see Ghostbusters: Frozen Empire this weekend? Looking for something to get you in the mood, or to keep the ‘bustin’ going when you get home? Well, here’s our list of every Ghostbusters game on Nintendo platforms to help thaw you out…


There have been plenty of Ghostbusters games across all platforms in the years since Egon, Ray, Winston, and Peter first busted onto screens in 1984, and they run the gamut from classic licensed cash-in to carefully constructed homage.

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Baldur’s Gate 3 Dev Larian Working on Additional Evil Endings, and ‘They’re Really Evil’

Larian Studios may not be working on full-fledged Baldur’s Gate 3 DLC, but there are at least more evil endings on the way – and founder Swen Vincke says “they’re really evil.”

In an interview with IGN, Vincke teased additional campaign endings, saying that while players are “not going to see massive content changes,” the team is dedicated to delivering on the fan feedback they’ve received since launch. That includes some love for Baldur’s Gate 3’s more villainous players.

“So they’re working on the evil endings right now,” he said. “I’ve seen some of them. They’re really evil. So the evil players will be satisfied with that.”

Baldur’s Gate 3 lets players be the kind of Dungeons & Dragons character they’ve always dreamed of – even if it means being a bad person. Evil acts range from comedically kicking squirrels and being mean to NPCs to creatively killing – and even torturing – some of the characters you can find throughout the story. Larian even included a Dark Urge background for those who enjoy adding a bit of spontaneous evil spice to some encounters. Evil endings in particular, however, are something fans have wanted to be fleshed out since launch. Now that we know they’re on the way, evildoers can finally look forward to more satisfying narrative conclusions.

Support for evil endings should appease some of Baldur’s Gate 3’s more nefarious players, though Vincke says updates will be less substantial after previously promised features launch. He says Larian will eventually “scale down,” adding, “It’s just going to be support on bugs, because we want the team to be working on new things.”

Baldur’s Gate 3 has continued to sweep award shows since its full launch arrived last year, but the victory laps can only continue for so long before Larian finally closes its D&D chapter. To help make the transition a bit easier to swallow for fans, the studio has another promising update on the horizon: cross-platform curated mods.

So they’re working on the evil endings right now. I’ve seen some of them. They’re really evil

“So we are working with Wizards, Sony, Microsoft… a lot of partners to align,” Vincke tells us, “but we’re trying to get cross-platform curated mods in there so that people on console can enjoy the mods that are being made for the PC also. So that’ll be a big thing, I think, because there’s a lot of mods already, and then we won’t be able to support everything, but we should be able support quite a few.”

Even as the Larian team transitions toward a new future, Vincke is confident in the bold new direction. In an X/Twitter thread, the founder sympathized with those who are upset to hear that the developer won’t be creating any major expansions or Baldur’s Gate 4. However, he says the studio’s accomplishments have paved the way for a promising future. It’s unclear when updates for Baldur’s Gate 3 will come to an end or the order players can expect to receive changes, but fans at least have evil endings and more mod support to look forward to.

“The team has grown a lot during Bg3 and I think you can be very excited for what that growth means for our next game,” he said.

Whether your character is good or evil, Larian’s RPG masterpiece is already filled with storylines to discover. It’s so packed with content, in fact, that it features more than triple the word count of The Lord of the Rings books. For more on Baldur’s Gate 3, be sure to check out an early version of Astarion that traded in High Elf ears for a Tiefling’s horns. If you’re still hungry for more, you should check out our 10/10 review.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Feature: 33 Games We’re Surprised Still Aren’t On Switch

MORE!

In the last seven years, the bounty of software that has come to Switch is really remarkable. You might argue that, in fact, there’s too much great stuff being released — too much to be able to play everything you’d like, at least.

Let’s get things straight — we ain’t complaining! But given the games that have come to Switch, you look at the ones that are MIA and it makes you wonder why.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha (2404.240320-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4049.240320-2200
  • Available: 2 p.m. PT – March 22, 2024
  • Mandatory: 3 a.m. PT – March 23, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Game Card

  • Fixed an issue where the tooltip would not update as expected when choosing Add to or Remove from Play later.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Alpha (2404.240320-2200) appeared first on Xbox Wire.

Official PlayStation Podcast Episode 480: Milieu Of Meteor Showers


Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all! After a few weeks of hiatus, the gang returns and introduces team member James to discuss his early playing experience with Rise of the Ronin. Plus the team talks Helldivers 2 and Final Fantasy VII Rebirth.

Stuff We Talked About

  • Hi-Fi Rush – PS5
  • MLB The Show 24 – PS5, PS4
  • Alone in the Dark – PS5
  • Horizon Forbidden West – PC
  • The Legend of Legacy HD Remastered – PS5, PS4
  • Dragon’s Dogma 2 – PS5
  • Rise of the Ronin – PS5
  • Helldivers 2 – PS5
  • Final Fantasy VII Rebirth – PS5

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Brett Elston – Manager, Content Communications, SIE

James Stavrinides – Project Manager, Content Communications, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Buy One Board Game, Get One 50% Off at Amazon (Now Updated with More Board Games)

Amazon is offering a Buy One Get One 50% Off promo on select board games. The list of eligible board games include several popular and highly rated titles like Wingspan, Cascadia, Star Wars Armada, Pandemic Legacy, Marvel Dice Throne, and more. We’ve sorted out our favorite picks below.

Wingspan Board Game

Wingspan from Stonemeier Games is an incredibly good board game. It came out in 2019, but it’s still one of the best board games to play in 2024. Wingspan looks like a deceptively simple game; the endgame goal is to attract as many birds as you can to your wildlife preserve and help them proliferate. There are only four actions you can perform: draw a bird card, play a bird card, get food, and lay eggs. Sounds simple enough, right? Well let’s just say these four actions mask an incredibly complex engine-building game with which you will have to juggle between bringing new birds into the fold and keeping your existing birds well stocked and in a breeding frenzy. Wingspan is infinitely replayable, and you’ll find yourself developing and honing new strategies with every subsequent playthough.

Cascadia Board Game

There are few games with quite the wide appeal of Cascadia. For starters, it’s got a wholesome theme of exploring the ecology of the Pacific Northwest. The mechanics are very simple, involving you picking one of four pairs of animal token and terrain hex to add to your growing map. The aim is to satisfy a random range of scoring cards by getting animals into particular patterns, and they range in difficulty from an easy family version to challenging gamer-level objectives. There’s even a fun solo campaign where you’re tasked with crossing off a range of variants and objectives. If there ever was a game for absolutely everyone, this is it.

Dice Forge Board Game

Dice Force is one of our favorite dice rolling board games. The faces of the dice change throughout a game of Dice Forge, where you can make offerings to the gods to earn their favor and add bigger numbers to your dice, giving you a better chance at rolling the result you need to succeed. New dice faces can reward different types of resources or even be applied to your opponents dice so you can get a reward based on what they roll. Players compete to earn the most glory, rolling dice to seek divine blessings and spending resources to achieve heroic feats, sometimes kicking other players out of game spaces in the process. Success can reward them with permanent bonuses, giving them the ability to call for reinforcements and gain resources used to improve dice or take extra actions.

Pandemic Legacy Board Game

If competitive gameplay isn’t your thing, how about working together to purge the world of infectious diseases? Building on the success of the original Pandemic, the Pandemic Legacy series introduces “legacy” concepts to the game, in which components are added or removed as you progress through the game, based on your decisions, successes and failures. After a few plays, your copy will be a unique record of your group’s play. So in addition to offering a very personal tale to engage you, Pandemic: Legacy also individualizes your strategic experience. We picked the Pandemic Legacy series as one of the best cooperative board games of 2024.

BOGO 50% Off Select Board Games on Amazon

You’ll be able to play Fortnite in first-person later this year

Fortnite, one of the biggest third-person shooters in, well, ever, could be about to become one of the biggest first-person shooters ever. Epic have revealed that a first-person camera mode is headed to their ridiculously popular battle royale game later in 2024, letting you blast Peter Griffin, Solid Snake’s flat butt and other pop-culture icons up-close.

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Wizards of the Coast Unveils Dungeons & Dragons’ 50th Anniversary Plans

To mark the golden anniversary of Dungeons & Dragons, Wizards of the Coast is unleashing one of its most powerful monsters to destroy it all.

At GaryCon XVI in Lake Geneva, Wisconsin (the hometown of D&D co-creator Gary Gygax), gaming publisher Wizards of the Coast unveiled its product plans for the 50th anniversary of the revolutionary tabletop role-playing game.

While the brand is releasing tie-in products that include fashion wear, like Converse sneakers and Hawaiian shirts by Reyn Spooner, and a partnership with Lego for D&D sets, it’s Wizards’ news gaming-centric books that really get the jubilations going.

In a press-only presentation at GaryCon, Wizards of the Coast — repped by story designers Amanda Hamon, Justice Arman, Jason Tondro, and senior story designer Chris Perkins — revealed more in-depth information about each of the new books than what’s been previously announced.

The main attraction is undoubtedly Vecna: Eve of Ruin, a high-level campaign in which players must stop the dark lich wizard Vecna. While Vecna’s origins date back to the Greyhawk setting in 1976, his name became widely known more recently through the blockbuster fourth season of Netflix’s Stranger Things.

Perkins says that all the books for D&D’s 50th anniversary “tie so closely to the past, present, and future of Dungeons & Dragons.”

IGN quickly runs down each of the new books hyped by Wizards of the Coast for D&D’s 50th-anniversary celebrations, which you can read below.

Vecna: Eve of Ruin

A new hardcover adventure at 256 pages, Vecna: Eve of Ruin is designed to take player characters from level 10 to maximum level 20. It is scheduled for release on D&D Beyond on May 7, and at retail on May 31.

Vecna: Eve of Ruin’s story opens in the Forgotten Realms, where players are recruited by three powerful known mages — Alustreil Silverhand, Tasha, and Mordenkainen — who inform them of Vecna’s plans to enact his Ritual of Remaking. If successful, all of D&D becomes Vecna’s domain.

Story designer Amanda Hamon revealed Eve of Ruin as “a journey of the multiverse.” “The player characters are made aware of a plot by Vecna to remake the multiverse,” Hamon said. “As you can imagine, that is not a good situation. Vecna is a nasty, petty, evil jerk who has permeated D&D’s fifty year history.”

She added that a key plot device is the Rod of Seven Parts, an artifact weapon from Advanced Dungeons & Dragons 2nd Edition. Players must travel to different D&D settings, including Dragonlance, Ravenloft, Eberron, Greyhawk, Avernus, and more, to assemble the Rod of Seven Parts before fighting Vecna head-on. Hamon teases these locations also house more iconic villains from D&D past who will show up in Eve of Ruin to foil their efforts.

Perkins says the return of the locations, almost all of which have been reintroduced throughout D&D’s Fifth Edition, are meant to be “subtle nods” to its history. With the inclusion of Greyhawk, Perkins teases Wizards is seeding possibilities for the future.

In addition to Eve of Ruin, Wizards of the Coast will also release the “prequel” adventure Vecna: Nest of the Eldritch Eye. Described as a “bonus adventure,” it is designed for lower-level players to acquaint themselves with Vecna as a threat through his minions, the Cult of Vecna. Nest of the Eldritch Eye will be available with all pre-orders of Eve of Ruin. It can also be purchased for $4.99 on D&D Beyond.

Quests From the Infinite Staircase

A new 224-page anthology book, Quests From the Infinite Staircase republishes six classic adventures from D&D history, all updated for Fifth Edition. It will be released for early access on July 9, and at retail on July 16.

Senior game designer Justice Arman explained that Quests From the Infinite Staircase is unified by a theme of “historical significance.” “I wanted to select adventures that were memorable, beloved, [and] had a common theme to them,” he said. These include creative innovations for D&D, such as quests that subverted hack-and-slash conventions, or defined D&D as a brand, such as adventures written by luminaries Tracy and Laura Hickman.

The revised adventures of Quests From the Infinite Staircase are as follows: The Lost City (1982), When a Star Falls (1984), Phaorah (1982), Lost Caverns of Tsojcanth (1982), and Expedition to the Barrier Peaks (1976).

Arman revealed the adventures are connected by a central nexus: The Infinite Staircase, an extra-dimensional realm with a staircase that spirals, well, infinitely. Every landing opens a door that leads to one of the adventures. Inhabiting the Infinite Staircase is Nafas, a new character and noble genie whose existence comes from winds blown through Infinite Staircdase’s doorways for eternity. “He is a distant and benevolent observer that helps characters travel from place to place,” Arman said. Arman confirms that Nafas has a statblock, but cautions against fighting him.

Unlike other D&D anthology books featuring planar travels, there is no requirement for plane shift spells or spellcasters. “All that’s needed is to happen upon the right door,” Arman explained. He adds that Quests From the Infinite Staircase are “slottable” into virtually any other campaign.

“I wanted to select adventures that were memorable, beloved, [and] had a common theme to them.

While all the adventures are updated for Fifth Edition, including a cultural inclusion process, Arman says their revival is more “translation, not a transcription.”

“I like to think [that], when we update adventures, we polish the text so the best part of these can shine,” he added. “It’s about the journey, not the destination.”

Revised Core Rulebooks

2024 isn’t just the 50th anniversary for Dungeons & Dragons. It is also the tenth anniversary for Dungeons & Dragons Fifth Edition, or 5E, which Perkins confirmed at GaryCon is still the most popular iteration of D&D of all time.

To mark the occasion, Wizards of the Coast is revising the three core rulebooks: Player’s Handbook (releasing September 17), Dungeon Master’s Guide (November 12), and Monster Manual (February 18, 2025). Each will also be made available for access on D&D Beyond a few weeks earlier, on September 3, October 28, and February 18 respectively. The 2024 editions will be priced as they were in 2014.

Perkins clarified that the new revised core rulebooks, officially designated by parenthesis 2024 — e.g. Player’s Handbook (2024) — are not “burning down the game,” but “taking books that are many people’s first steps into worlds of imagination to make them more accessible, easier to reference, [its] content easier to find, [to be] more useful at the game table.”

Overall, each revised book features UX improvements, new art, and “other things people have been asking for.” Perkins didn’t say much more on that particular subject, though he did tease an upgrade to the weapons system.

Player’s Handbook (2024) is a revised and expanded edition of the 2014 original. It has the same core 12 character classes, but now with a total of 48 subclasses with new illustrations for each of them. Perkins said that art is often the invitation that leads players towards classes and subclasses, so it was critical the art feel “aspirational.”

The Dungeon Masters Guide is also updated “for better flow,” along with tips for new DMs to run “a top notch game.

Other changes include a total rearranging of how it dishes out information; Perkins confirmed that the book will first inform players how to play D&D before even creating a character. Character creation will also ask players to select a class first before their species (formerly race) and background.

In a fun twist, Perkins said the characters from the cult classic Dungeons & Dragons animated series from the 1980s appear as illustrations (and aged up, so they are no longer children). Their gear also appears in the handbook with stats.

The Dungeon Masters Guide is also updated “for better flow,” along with tips for new DMs to run “a top notch game.” The revisions are the result of several major DMs that Wizards of the Coast consulted for input; Perkins confirmed only Matthew Mercer of Critical Role and Daredevil star Deborah Ann Woll by name.

The Monster Manual is “bigger” in 2024, with “apex-level monsters” and expanded statblocks for NPCs. Statblocks also have tweaked visuals, with initiative bonuses and even a set initiative score should DMs be disinterested in rolling for them. The revised Monster Manual will not contain every new monster in D&D 5E. Rather, it contains all the monsters from the original 2014 Monster Manual — each monster having undergone mechanical “fine tuning” — plus brand new monsters. Perkins said that other monsters that have appeared in other 5E source books “are still compatible.”

The Making of Original Dungeons & Dragons 1970-1977

The last book associated with D&D’s 50th year is not a source book, but rather a historical one. Billed as the publication of a historical document, The Making of Original Dungeons & Dragons 1970-1977 is a thick tome (it does 1d4 bludgeoning damage, or so Perkins joked) that publishes D&D creators Gary Gygax and Dave Arneson’s original notes that created Dungeons & Dragons. It will be released on June 18.

The book is sourced from the original documents themselves, which entered public record (and subsequently archived at the National Archives in Chicago) by Arneson’s lawsuit against TSR in the 1970s. At GaryCon, Tondro clarified that the book aims to show fans old and new just how D&D originated, without much editorializing. While the book contains commentary by D&D historian Jon Peterson, it is not a documentary nor even a “textbook.” Instead, the book is intended to act as a record that shows the precise germination of one of the world’s most influential and consequential games of all time.

”A lot of our players, quite frankly, don’t know any of this,” said Tondro. “They don’t know where the game came from. They don’t know how it evolved. I think they’d like to know.”

Eric Francisco is a freelance writer at IGN

Tiny builder Summerhouse is even more delightful when you see what inspired it

After its gorgeous Steam Next Fest demo last month, tiny little house builder Summerhouse has now arrived on Steam in full, launching just a couple of weeks ago on March 8th. I’ve been having a swell time with this over the last few days, particularly as I noodle about in the other big backdrops that weren’t available in its earlier demo.

But there’s been another Summerhouse development this week that has arguably delighted me even more. Solo developer Friedemann took to Xwitter on Monday to detail all the games that inspired him to make Summerhouse in the first place, and there are some really surprising, but fascinating call outs in there, including Stronghold Crusader and Sword & Sworcery. I love it when developers go in-depth about things they’ve seen in other games and tried to riff on in their own creations, so please, let’s make this a tradition for all new game releases, yeah?

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Nintendo’s Museum Apparently Won’t Be Finished In March

According to a site construction notice.

Back in 2021, Nintendo announced that it was building a museum-style facility, then called the “Nintendo Gallery”, on the site of its Uji Ogura Plant in Kyoto, with expectations that construction would be finished in March 2024. The building work on the site — since given the official title Nintendo Museum — looked to be on course from the outside, but it seems the museum will miss its target completion date by a month or so.

The construction notice displayed at the site, as captured below by @hanayohaneNEKO on Twitter (thanks, Kyotogamer), now lists the completion date as 30th April. It’s unclear how long this notice update has been up, but it does appear that the museum won’t quite be ready for the end of March.

Read the full article on nintendolife.com