Killer Klowns from Outer Space: The Game Review In Progress

A bunch of smarmy teenagers with ridiculous haircuts trying to escape the gloved clutches of an alien race of clowns is the kind of absurd and cheesy premise that makes perfect fodder for the asymmetrical multiplayer horror genre. Following in the footsteps of Friday the 13th, Evil Dead, and many more licensed games, the 1988 cult classic film Killer Klowns from Outer Space is the latest horror movie to try its hand at capturing our still-beating hearts with high-stakes murder sports. I need to spend some more time with Killer Klowns once its servers go live, but so far I can say that trying to either escape those deadly Klowns with my life or do my best to murder every angsty teenager in sight is already stupid fun no matter which side I was on.

Bucking the traditional asymmetrical structure slightly, each match pits seven hapless humans against three killers, as opposed to the usual four on one you see in most games that followed in Dead by Daylight’s bloody footsteps. The Klowns are preposterously over the top, and run around turning humans into sacks of cotton candy with ray guns, hunting teens using a balloon hound on a leash, and mowing terrified victims down with an invisible car. It’s truly some of the zaniest stuff I’ve seen in a multiplayer game in a long time, and it never fails to make me laugh. I especially appreciate the little details, like how the Klowns’ shoes make a comical squeak when you walk, alerting everyone nearby to your presence and leaving cartoonish boot prints all over the floor.

Admittedly, it’s nowhere near as much fun to play as a human because they’re just not as original or goofy as their pursuers. You mostly just sneak around searching for weapons, keys, gas canisters, and other things they need to mount an escape. However, getting away does have a novel twist, because none of the rescue options will allow more than three of the seven teens to leave at once. The boat can be repaired, but only fits three people, while the bridge exit is so rickety it could collapse after it’s been crossed by just two (if they’re not slow and careful as they’re crossing it).

In the roughly 18 hours I’ve played so far, this has led to several hilarious and tense interactions where someone on our team will panic and use up one of the exits to escape a dicey situation alone, leaving the remaining survivors in a lurch. Because there’s only four or five possible exits on each of the five maps, that makes evacuation for the remaining six humans a lot more difficult, and you don’t wanna be that guy.

Amusing minigames let humans stay engaged even after they’ve completed their role in a match.

It’s also cool that if a human gets killed or manages to get out of Dodge early on, they’re given the option to play a series of simple but amusing carnival-themed minigames, like whack-a-Klown or a Simon Says memorization game. By completing these, they’re able to help out their remaining teammates with items to improve their chances, like health, weapons, or even a keycard they might need to escape through one of the exits. I’ve never seen something like this implemented in this genre before, and it’s a great way to keep you engaged after you’ve completed your role in the match – especially if you’ve got survivor’s guilt after taking one of the exits for yourself and leaving the others to fend for themselves.

It’s because of things like this that, even though Killer Klowns borrows a whole heck of a lot from the asymmetrical horror games that came before it, it doesn’t feel like an immediately dull carbon copy with yet another cult horror movie’s skin draped over it. Aside from the macabre humor, though, the biggest shakeup is that, with a full 10-player match, there’s a whole lot more action happening around the map at all times. As a human, you might find yourself coordinating with a small group of survivors to repair a boat to make an escape, while another posse across the map stages a daring rescue attempt to free an ally that’s been cocooned in cotton candy and is slowly being turned into Klown juice. Meanwhile, as a Klown, you might find yourself hunting down and killing a teenager hiding in a porta-potty, while elsewhere your two allies are collecting cotton candy to power their Klown machines in order to trigger the Klownpocalypse and win the match.

It feels a lot more chaotic and casual compared to a single bad guy slowly stalking the halls.

Compare that to a single bad guy slowly stalking the halls trying to kill everyone and Killer Klowns feels a lot more chaotic and casual, which fits pretty appropriately with its silly-as-heck vibe. With so much going on in every match, the vast majority of them end with at least a few humans making a successful escape while Klowns cull the weak, whereas the Klowns almost always get at least a few kills, which makes things feel a lot less sweaty.

Another way it achieves that is that the humans are able to fight back and even kill Klowns relatively easily once they find the right weapons. A solo Klown chasing a squad of four humans is likely to be in quite a pickle once those teens realize they can just turn around and wail on the grinning goof with axes and baseball bats until it’s forced to spend a minute in timeout before respawning. (And there’s no carnival games for you, ineffective Klown!) But because Klowns don’t have to loot to be powerful, don’t run out of ammo, and only die temporarily, there’s still a ton of reasons for humans to fear their wacky assailants, especially since ammo is scarce and human weapons break after just a few swings.

This means that both teams, Klowns and humans, have to work together to achieve victory – and my experience so far has been that whichever side forms a more cohesive unit is likely to win. That’s exactly what I want in a game like this, and it’s absolutely fantastic. It’s an all too common problem for asymmetrical games to become one-sided when it’s one baddie versus a group of survivors. But in Killer Klowns nobody can really go it alone, and I’ve been seeing a lot more close matches and interesting interactions than I’d usually expect.

What I did expect, of course, is that Killer Klowns would have unlockables that are earned by playing matches, including both cosmetic stuff for pure flair and, for the Klowns at least, new character classes and abilities that can have a very real impact in-game. You can get the beefy Tank class that has health to spare, or the small but mighty Brawler, who moves in quickly and uses boxing gloves to knock the snot out of any annoying adolescents. Meanwhile, the humans unlock different archetypes with names like Rebellious and Tough, which are descriptions that sound like they’re supposed to influence how they play but, as of now, don’t appear to. Still, unlocking the various Klown classes has really helped inject some variety into my time so far, and most of them feel great. My new favorite is the Tracker, who is an expert at sniffing out slippery earthlings and turning them into spools of sugar with his shotgun.

The biggest issue I’ve come across has been the stability of the matches themselves, which is always an enormous bummer in an otherwise solid multiplayer game. I and everyone I’ve played with have consistently experienced multiple crashes and a variety of irritating bugs throughout our matches, many of which have ended abruptly when the servers suddenly went haywire and booted everyone back to the main menu, leaving the entire Discord chat screaming with the rage and disappointment of a party that’s been fouled. Time will tell if these issues persist after the day one patch, but I’m currently pretty concerned that we’re careening toward a rocky launch, and these issues have significantly taken the wind out of our collective whoopie cushion.

So I still have a fair amount more to play of Killer Klowns from Outer Space: The Game before I put a final score on it – and I’ll especially keep an eye on its live servers once it fully launches. Here’s hoping the issues I’ve seen get smoothed out quickly, because I’d very much like to get back to the business of hunting down naive teens and evading evil Klowns. We’ll see if that holds up, and I’ll be back with a final review before too long.

Star Wars: Hunters: Location and Character Spotlights

Star Wars: Hunters, the upcoming free-to-play PvP arena third-person combat multiplayer game for Nintendo Switch and mobile platforms, will be released next week, on June 4. This week, though, IGN has a total of five exclusive trailers coming your way from the next big Star Wars game.

The rest of the week will spotlight four of the unique characters available to play as, but today we begin with a closer look at The Grand Arena on Vespaara. It’s in the Outer Rim, making it a perfect out-of-the-way place to house The Arena, where combatants will battle for honor and glory. Check out the Vespaara trailer below:

Check back all week for the aforementioned character spotlight trailers, and catch up on the Nintendo Switch version’s announcement trailer and cinematic trailer if you missed them.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Poll: What Review Score Would You Give Paper Mario: The Thousand-Year Door?

The door’s open.

Last week saw the return of the king of Paper Marios as The Thousand-Year Door launched on Switch in remake form.

Following last year’s excellent Super Mario RPG remake, our deputy editor Alana Hagues once again tackled a turn-based Mario and found this latest Switch remake from Intelligent Systems to be “a fantastic RPG adventure, whether you’re a Mario fan or not, with some best-in-class combat, brilliant writing, and a few little creases ironed out to make this the definitive way to play.”

Read the full article on nintendolife.com

Yakuza/Like a Dragon Was Originally ‘Flat Out Rejected’ by Sega

The Yakuza/Like a Dragon series may be a hit today but Sega originally “flat out rejected” it according to series creator Toshihiro Nagoshi.

Appearing on Weekly Ochiai, translated by Automaton, Nagoshi said the Sonic the Hedgehog publisher wanted to make family friendly games which would appeal to a large number of people in the early 2000s. He therefore struggled to get his game about the Japanese criminal underworld approved.

“This mindset [of appealing to the masses] wasn’t really leading to a solution, and I saw many game proposals gradually become watered down as producers bended over to change things the way management instructed them to. This is where everything started,” Nagoshi said.

“Of course, it was flat out rejected. After all, it was completely contrary to what I mentioned earlier about attracting the masses. Children wouldn’t be able to play it, and it wasn’t catered to women nor overseas audiences. In this sense, there was no way for it to be approved without resistance.”

Nagoshi persisted, however, and said it took three tries to eventually convince Sega management to let him make the first Yakuza game, and even then it wasn’t approved through traditional routes and was “quite forceful”.

Regardless, the game was developed by Sega’s CS1 Research and Development team, later renamed to the slightly catchier Ryū ga Gotoku Studio. Yakuza was released for PlayStation 2 in 2005 and flourished into a hit franchise for Sega, now including eight mainline games and myriad spin-offs.

In our 9/10 review of the latest, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Dragon Quest 3 HD-2D Remake ‘Draws Near’ as Square Enix Confirms Platforms

The Dragon Quest 3 HD-2D Remake, which will recreate the classic role-playing game in the graphical style of Square Enix’s Octopath Traveller series, now “draws near” as it’s confirmed to be a multiplatform title.

A post on X/Twitter teasing the game, which was announced in May 2021 but has gone practically unheard of since, confirmed it will come to PlayStation 5, Xbox Series X and S, Nintendo Switch, and PC via Steam.

“The legend of Erdrick draws near,” the post reads, while a short teaser video ends with the phrase: “The legacy begins.” This suggests Square Enix is close to revealing a proper look at the game and perhaps a release date, potentially during a showcase in summer 2024 when E3 once took place.

Dragon Quest 3 HD-2D Remake was announced as a recreation of the 1988 original, meaning it will arrive more than three decades later. The HD-2D style was coined when Square Enix released Octopath Traveller for Nintendo Switch in 2018, which had 2D characters moving through high quality backgrounds in a tribute to classic turn-based RPGs.

These graphics contributed to the game’s 9/10 review from IGN. “Octopath Traveler’s beautiful style and outstanding take on traditional turn-based combat make it a game that pushes JRPGs forward rather than simply paying homage to the greats,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Dragon Quest III HD-2D Tease Confirms Platforms And Nothing Else

Yes, it’s coming to Switch.

News regarding the upcoming Dragon Quest III HD-2D Remake has been rather thin on the ground, but judging from a short tease posted on X to mark ‘Dragon Quest Day’, it looks like we’ll be getting a lot more information very soon.

There’s not much to go on from the tease, as it showcases a very short animation of the franchise’s Mark of Erdrick, captioned with the short phrase “The legend of Erdrick draws near”. Crucially, however, we do get confirmation that the game will be heading to the Nintendo Switch in addition to Steam, Windows, PlayStation 5, and Xbox Series X/S.

Read the full article on nintendolife.com

Larian CEO Admits Baldur’s Gate 3 Team Had ‘To Do a Bit of Crunch’

Larian Studios CEO Swen Vincke has admitted the Baldur’s Gate 3 team had “to crunch a bit” during development, meaning employees had to work overtime in order to finish the game on time.

As reported by Games Radar, Vincke said at the Digital Dragons conference that the amount of crunch required for Baldur’s Gate 3 was less than the studio’s previous games, however, and he thinks some overtime is always required to complete a game.

“Certainly less on Baldur’s Gate 3 than we did in the past,” Vincke said when asked if Larian employees had to crunch to finish development. “It would be a lie to say that we didn’t. We had things happen that we didn’t foresee.”

It would be a lie to say that we didn’t.

Vincke insisted employees, including himself, “didn’t overly crunch” but “did have to do a bit” to wrap up Baldur’s Gate 3. Employees would almost always leave by 8pm and worked at weekends “very, very, very rarely”, he added.

“I think, to be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together,” Vincke said.

Crunch has proved a controversial topic within the video game industry, with developers such as CD Projekt Red, the studio behind Cyberpunk 2077 and The Witcher, being criticised for forcing mandatory overtime upon its employees. The backlash was seemingly heard loud and clear by those in charge though, as studio leaders insist CD Projekt Red has moved away from that style of working.

Baldur’s Gate 3, a Dungeon & Dragons based role-playing game, proved a smash hit upon its release in 2023, earning myriad game of the year awards alongside a 10/10 review from IGN.

“With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs,” we said.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Every Xbox Console: A Full History of Release Dates

Xbox is one of the three console brands that are widely available in the market today. From its inception in 2001, Microsoft has delivered innovative consoles with unique features with every new console release. What was once an unknown brand is now a prominent household name, with expansion to TV, multimedia, and its Xbox Game Pass subscription. As we enter the halfway point of this console generation, now is a perfect time to dive into the storied history of Xbox consoles.

Looking to save on an Xbox or new titles for your system? Be sure to check out the best Xbox deals available today.

How Many Xbox Consoles Have There Been?

In total, there have been nine total Xbox consoles across four different generations. The first Xbox was released in 2001, and ever since, Microsoft has released new consoles featuring new hardware capabilities, new controllers, and more. This list counts console revisions, which were updated models with better cooling and faster speeds, among other features.

Every Xbox Console in Order of Release

Xbox – November 15, 2001

The Xbox debuted in November 2001 as a competitor to the Nintendo GameCube and Sony PlayStation 2. This console was the first of its kind from Microsoft, which eventually kicked off the Xbox brand as we know it today. Halo: Combat Evolved served as the major launch title for Xbox, which ended up being the smash hit Xbox needed to take a portion of the console market. Today, both Halo and the Xbox have a legacy built upon for over 20 years. Some of the best original Xbox games are still well remembered alongside Halo to this day.

Xbox 360 – November 22, 2005

Xbox 360 was Microsoft’s second console, which launched as a known brand in the market. With this release, many were familiar with who and what Xbox was about, primarily with its focus on multiplayer titles. Xbox 360 brought many innovations from Microsoft, especially with accessories and peripherals. Notably, the company launched Kinect, which allowed for movement to be tracked in games. To date, this was the most successful Xbox console, with over 84 million units sold. Some of the best Xbox 360 games are still relevant today.

Xbox 360 S – June 18, 2010

The Xbox 360 S offered a slimmer design compared to the original model, with significant internal changes. As many may be familiar with, the Xbox 360 was notorious for overheating, often causing the “Red Ring of Death”. The Xbox 360 S aimed to fix that, with a revamped cooling system that was redesigned from the ground up. The new 360 S also featured more hard drive space, with up to 320GB available across the available models.

Xbox 360 E – June 10, 2013

The Xbox 360 E might just be the most unique Xbox release, as this system launched just months before the next generation Xbox One hit the market. The outside design of the Xbox 360 E was made to complement the Xbox One design, offering slimmer and less rounded edges. Additionally, this was the last Xbox to feature a disc drive that popped out, as all future models were laid inside the consoles.

Xbox One – November 22, 2013

Xbox One was the start of Microsoft’s third console generation. With more power and more applications, new possibilities were made for developers. The Kinect 2.0 launched alongside the system, featuring new ways to play and utilize the camera device. Additionally, the Xbox One Controller received a new redesign, with dozens of changes to allow for gamers to play more comfortably. To date, this design is still largely used, with minor modifications made for newer console generations.

Xbox One S – August 2, 2016

The Xbox One S was the first Xbox console to feature support for both 4K output and as a 4K Blu-ray player, which ultimately led to the One S operating as an entertainment system for many. Games on the console were upscaled to 4K, allowing for compatible displays to utilize a true 4K image. Alongside these features, the console itself was 40% smaller than the standard Xbox One, offering a slimmer design that is easier to fit into shelves or cabinets.

Xbox One X – November 7, 2017

Xbox One X marked the end of the Xbox One line, offering the first true 4K gameplay on an Xbox console. The GPU featured a 31% increase in performance over the standard Xbox One, with new cooling methods to offset an increase in heat. A major selling point of this console was improved performance on countless Xbox One titles, like Halo 5: Guardians, Cyberpunk 2077, Forza Horizon 4, and more.

Xbox Series X – November 10, 2020

Xbox Series X was revealed at The Game Awards 2019. The Series X is capable of 120 frames-per-second, Dolby Vision, and even the ability to boost frame rates and resolutions of older titles. One of the biggest software features Xbox elected to add to the console was Quick Resume, allowing players to transition between games simultaneously. As of now, the Series X is still Microsoft’s flagship console. You can check out some of our favorite Xbox Series X games on the modern console.

Xbox Series S – November 10, 2020

Xbox Series S launched alongside the Xbox Series X, offering a firm entry point to the Xbox ecosystem that was more approachable than the $499 price of Xbox’s flagship model. The Series S is a digital-only console, with no disc drive for Xbox Series X or Xbox One titles. At $299, the Series S features 512GB of storage with capabilities of up to 1440p. In 2023, Xbox released a 1TB model of the console, featuring more storage for players.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Score on Hit Mario Titles for Nintendo Switch This Memorial Day Weekend

Super Mario is one the most popular video game series of all time. With the Nintendo Switch, Mario has had new releases every year, with multiple entries often released. So far, Nintendo has released almost 20 Mario titles for Nintendo Switch, with almost every genre represented. Whether you’re looking for an RPG, a platformer, or even some fun with friends, Mario is the one series on Nintendo Switch where you can’t go wrong.

For Memorial Day weekend, many retailers have discounted some of the most popular Mario titles on Nintendo Switch. Most of these do not go on sale too often, so pick up a new Mario adventure this weekend while it’s on sale!

Save on Hit Mario Nintendo Switch Titles

Each of the titles on sale this weekend is a guaranteed good time. If you are looking for a new platformer, Super Mario Bros. Wonder is an excellent choice. The hit 2023 title introduced a plethora of new ideas into the Super Mario series, with the Wonder Flower causing all sorts of mayhem in the middle of levels.

Another great choice is the remake of Super Mario RPG, which is a must-play for any Nintendo Switch owner. The game was originally released on the Super Nintendo Entertainment System as a collaboration between Square and Nintendo, and it brought new characters, enemies, and worlds into the Mario universe. Yoko Shimomura, one of the most beloved video game composers of all time, returned to recreate and reimagine the soundtrack for this remake.

Lastly, both Mario Golf: Super Rush and Mario Tennis Aces are discounted to $39.99. Mario Sports titles are always a blast to play with friends, and these games are no exception. Mario Golf: Super Rush brought new modes to the series, with Speed Golf acting as a race to complete the course before your friends. Mario Tennis Aces offered a story mode for the first time in over a decade, where Mario squares off against an ancient tennis racket named Lucien.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Round Up: Indie Live Expo 2024 – Every Nintendo Switch Game Showcased

The 10th outing featuring more than 150 games.

The digital showcase Indie Live Expo returned for its 10th outing and as part of this, it’s showcased more than 150 games – with plenty of them coming to the Nintendo Switch.

Some of these games have already been released, some are coming soon and the rest are arriving at a later date. So, in case you missed the show – here’s a round up of every wave, with all the Switch announcements:

Read the full article on nintendolife.com