F-Zero Maximum Velocity Races Onto Game Boy Advance – Nintendo Switch Online Library

The Game Boy Advance – Nintendo Switch Online library gets another classic this week: F-Zero Maximum Velocity.

F-Zero Maximum Velocity makes its debut on Nintendo Switch on March 29 for anyone with a Nintendo Switch Online + Expansion Pack membership.

F-Zero Maximum Velocity, developed by NDcube and published by Nintendo, was a 2001 launch game for the Game Boy Advance. It takes place 25 years after F-Zero, in another F-Zero Grand Prix, and so is without the likes of Captain Falcon, Samurai Goroh, Pico, or Dr. Stewart.

Here’s the official blurb from Nintendo:

There’s only one sport that has enough thrills, spills and potential for calamity to keep an entire galaxy on the edge of its seat, and it’s known as the F-Zero Grand Prix. F-Zero Maximum Velocity is set 25 years after the original F-Zero game, with a new generation of racers piloting their plasma-powered machines and using speed bursts (and some strategic vehicle-to-vehicle bumping) in a white-knuckle race to stay ahead of the competition… and stay alive.

Climb the Grand Prix standings to unlock tracks and vehicles while you speed around 20 different courses across four difficulty levels to prove you’ve got what it takes to rank among the galaxy’s most elite racers.

Meanwhile, Nintendo launches a new update for F-ZERO 99, its multiplayer racer available on the eShop to everyone with a paid Nintendo Switch Online membership, on February 28. The update lets you take on the new Mirror Grand Prix, Mirror Tracks for Knight League, and the Classic Mini Prix. Plus, you can try Steer Assist to help guide your machine around turns and barriers, and hone your skills in an expanded Practice Mode. Timed Challenges offer limited time in-game rewards, Recommended Challenges give tips on what to tackle next, and there are newly added Achievements. In the future, Mirror Tracks for King League and Queen League will become available, Nintendo said.

The arrival of F-Zero Maximum Velocity to Nintendo Switch Online follows the January addition of two of the Game Boy Advance’s best RPGs: Golden Sun and Golden Sun: The Lost Age. Other Game Boy Advance games on the service include Mario Kart: Super Circuit, The Legend of Zelda: The Minish Cap, and Metroid Fusion.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Stanley Parable Is Finally Getting A Physical Release On Switch

Standard version and collection announced.

The Stanley Parable: Ultra Deluxe, which was released on the Nintendo Switch eShop a few years ago, will be getting a physical release on the hybrid system next month.

There’ll be a standalone international release of the gaming coming to retailers on 19th July 2024. Here’s a look:

Read the full article on nintendolife.com

Video: Paper Mario: The Thousand-Year Door Storybook Scene Side-By-Side Comparison

Spot the difference.

With Princess Peach: Showtime! now available on the Switch, Nintendo is beginning to turn its focus to the return of Paper Mario: The Thousand-Year Door. Ahead of its release in May, it’s been sharing pre-order details and other information.

Now, to add to this, it’s released a two-minute story trailer and although there’s no gameplay footage, it seems to have got fans quite excited. As noted by many who played the original GameCube release, this storybook has now been animated. Here’s a comparison, courtesy of ‘PJiggles’ on social media:

Read the full article on nintendolife.com

Rise of the Ronin – PS5 Performance Review

Feudal Japan is likely the most influential historic period in Japan, with many books, movies, and games, inspired by the long running conflict and change the country underwent. Team Ninja has been at the forefront of that passion, and with its latest game it goes full open world in the PS5 exclusive Rise of the Ronin. Let’s cut to the chase and see just how well it runs.

Modes of Play and Performance

Upon boot up we have a choice to make: Graphics mode, which confusingly focuses on resolution. This mode has a dynamically scaling 1440p that does show signs of reconstruction from TAA, or a checkerboard resolve with a counted 1080p low. The second option is Ray Tracing mode, which is remarkably similar in its visual quality, aside from ray-traced reflections. These appear on a select number of surfaces such as small water bodies and non dynamic reflective objects such as glazed terracotta pots or tiled floors. Ambient occlusion also looks slightly improved, which may be ray traced or simply better screen space ambient occlusion. Here resolution now appears to target a dynamic or possibly reconstructed 1080p from a 1600x900p base. Third, we have the Prioritize Frame Rate mode which is pretty much just the Graphics mode at the same reconstructed 1080p of the Ray Tracing mode, but without the ray tracing. Last but not least, an unlocked 60fps option can be toggled on or off for the Graphics and Ray Tracing mode, while Frame Rate mode is fixed at 60fps. All modes run a 4K UI, and the game is scaled to 4K in each mode, all tests were with launch day patch 1.02 applied.

Ray Tracing mode is surprisingly good, often being well within the Variable Refresh Rate (VRR) range. Frame Rates often stay in the mid to upper 50s and frame times are always 16 or 33ms making them perfect for that technology. The heavier battles with snowflakes, fire embers and multiple enemies can maintain a good 50ish rate of performance, and without any big spikes it feels responsive and far superior to a fixed 30fps. This brings me back to the point I made in our Dragon’s Dogma 2 performance review: unlocked frame rates can be better when consistent frame delivery issues can cause erratic frame delivery when a half refresh V-sync is enforced.

Using the Graphics mode as an example, once the frame time is capped the game struggles to deliver evenly paced frames, which will cause the game to drop a frame, causing a missed delivery and making the frame time jump up to 50ms. But due to the engine not needing the full 33ms that it has to wait for, on the next refresh cycle it now has two frames ready in close succession. So, it flips both in fast sequence giving us a 16ms run and then back to 33ms. When the engine is under load this can happen frequently, which means we get the enemy of game performance: irregular cadence. As you can see on the frame time graph, we have an uneven frame cadence of 16, 50, and 33ms, causing judder which feels worse than a 38-45fps range, as at least here frames are closer together and thus feel smoother and more consistent, as noted by no 50ms spikes appearing now. It again highlights why I have never been a fan of locked frame rates – as you will see, it locks to 30fps very well, but it feels far from it in play. In a sad twist, all modes run the real-time cutscenes at the capped 30fps, which results in incorrect frame pacing issues, an area I hope will be fixed later to run unlocked if the player so wishes.

This Graphics mode is pixel-bound due to the hike in resolution, bandwidth, and fill rate. As such when unlocked we are often in the high 30s to low 40s, which is better than capped in my view, but not as smooth as the Ray Tracing mode or indeed the final mode of the three, Frame Rate mode, which can be more than 50% faster in like for like sections. However, all three modes can struggle most with traversal and streaming, which even in the frame rate mode we get bouts of stutter and juddering when streaming in new objects and clearing space within memory.

This “performance mode” is largely identical to the Ray Tracing mode, showing how these two modes do not differ much aside from when ray tracing is on screen. Here performance can be smoother with it often hitting the 16ms target, highlighting that RT reflections can cost something, possibly 2ms or more of frame time when active, which is big for a 16ms frame time target. However, no mode locks to a clean or stable 60fps, and although the performance mode comes the closest it is still an issue at times with obvious dropped frames and judder. This means those with a VRR screen will get a much more consistent performance rate.

Graphical Quality and Technology

Visually the game is good but not a standout. Art is clean, bright and in-keeping with the period and designs of Japan. A variety of locations, buildings, swaying grass, trees, and dank caves splay out from your gaze. Texture details are good, but not great; shadow cascade and filtering are particularly impressive for such a dense world, with soft contact hardening use from the sun and some other area lights. Long shadows stretch out with high precision and good cascade – light and shadow are a key tool in the design, and with the game’s full time of day and weather system you are treated to burnt orange sunsets, deep blue nights, dark torch-lit caves, and even snow-filled, flame-ravaged scenes. Screen space reflections are used on water bodies and floors, and ray traced ones are limited to smaller sections making this mode a nice but minimal boost.

The biggest and best visual quality the game has is its excellent use of alpha, particle, and geometry effects. Snow deformation is not new, but it adds a great deal to the organic and interactive nature within the world. It crumples and tessellates under your and enemies’ movement, and snowflakes fall in battle via the engine’s robust GPU-accelerated particles. A decal system blends within a pixel shader pass as you contact it, which includes clothes and physics-based motion on objects and hair. The game’s superb and incredibly versatile character builder allows you to customise your hero or heroine to perfection. Character rendering is good, with strong archetypes being visual guides by design along with detailed and well-animated faces and cloth in the games real-time cutscenes. These are often the best-looking moments due to the art, lighting and director of photography teams being in full control.

Comparisons to Ghost of Tsushima are obvious due to the setting, but this game is not as strikingly beautiful or dreamlike as that stunning game. Contrast is darker, colors more muted, and even brighter sections can be an issue with characters and backgrounds blending due to insufficient lighting quality and a lack of real-time global illumination or more robust ambient occlusion in the game. Resolution is low for a current-generation game and can leave shimmer and soft image quality often, with the graphics mode being by far the best. Pop-in is another issue, with obvious shifts in all modes from higher geometry. Sprites, trees, or even NPCs can appear within feet of you. Blends are often dithered, but they can be jarring as the world draws in close at times.

On horseback this also highlights another two-sided compliment, animation. The horse animations are very wooden, with a long and straight gait, Simple key frames and little physics on the horse make this an odd choice to cut back on as you spend so much time staring at it. In comparison the characters themselves move exceptionally well, as per previous Team Ninja games. The range and timing of the game’s excellent combat is the highlight of the animation system and here I was impressed with the range it offers. Both velocity and power are seen and felt through each swipe, stagger, slice, and parry. Including dismemberment during such a violent time makes sense and adds to the authenticity, even if it is more comic book than Kurasawa.

Sound and Loading

Loading is fast into games and between the real-time cutscenes, but this is not a game that leans into the modern SSD super speeds. Loading a save takes around 8 seconds, which is more than fast enough. But going into the menu ahead of the fixed missions or coming out of the bigger story sequences the game can fade to black for a few seconds causing small delays, making it feel like a legacy of the last gen Team Ninja engine underneath. This is one area, along with the good physics but incredibly short life span objects have before fading out, that could do with some technology focus placed on them.

Music is suitably used in the game with a Hans Zimmer-like acoustic style with string arrangements, pipes and other suitably Japanese themed tunes that add a great deal to both the tranquillity and serenity of the quieter moments and the tension in the heavy battles. Voice acting and mixing is good with the cinematics again being the highlight, while in-battle cries of enemies, the metal clank and scrape of swords or the flames of arrows as they whizz past all create a deep audio experience with a good level of surround. This all works together to help you to pinpoint the location of the source, which helps in some of the bigger enemy count battles. It is far from a showcase on audio quality or 3D sound, but what is here is accomplished, fitting and adds a great deal to the atmosphere of the game.

Summary

Team Ninja was once a leader in the fast-paced action genre with Dead or Alive and the Ninja Gaiden series. Rise of the Ronin is its most ambitious game to date, but the expansive landscape here does not offer a great deal to enjoy or admire over its previous, more focused games such as Nioh. It comes at the cost of consistency and quality throughout, something common in open world games. Locations can be of a variety of quality levels depending on the time spent on each. The opening and more linear sections are often the best from a visual quality and artistic sense, while cinematics are the best example of the team and engine’s highest highs. I applaud the choice of performance modes and frame capped options as it certainly helps the choice for those that prefer resolution over performance. That said, I feel the focus on a bigger map and more modes has come at the cost of a diluted experience and quality throughout. With a single performance focused mode that locks to 60fps, and a smaller, more focused story would have stripped away many of the issues here as when it works, it looks, feels and plays great. It is just that the trimmings on the side can sour the taste somewhat of the great game than lies within.

Red Dead Redemption Is Now Playable Through GTA+ on PlayStation 5 and Xbox Series X/S

Red Dead Redemption is now playable for “free” (with an active subscription) via Rockstar Games’ GTA+ service on Xbox Series X/S and PlayStation 5.

The development was first spotted by X/Twitter accounts like @videotechuk_, and was later announced more formally by Rockstar Games. This includes the Undead Nightmare expansion as well. IGN has also verified that the version of Red Dead Redemption on GTA+ on PlayStation 5 includes the toggle for 60 frames-per-second.

Last year, Rockstar’s Red Dead Redemption Update 1.03 quietly gave players a new 60fps toggle option on PS5 via backward compatibility. Although the news was exciting for PS5 owners, Xbox owners felt like they were left in a lurch because their versions of Red Dead Redemption — while running in 4K resolution — were limited to 30fps.

Unfortunately, Xbox owners still won’t be able to experience a “free” souped-up next-gen upgraded version of Red Dead Redemption with their $5.99 GTA+ subscriptions. Still, it’s a better situation than fans who are on PC, considering GTA+ is only on Xbox Series X/S and Playstation 5 and Red Dead Redemption still doesn’t have a port on PC.

Red Dead Redemption was originally released on Xbox 360 and the PlayStation 3 in 2004. In our review, we wrote, “Red Dead Redemption is a complete game in every sense — both the single player and multiplayer modes are excellent — and still manages to offer an attention to detail you rarely see from a game of this scope.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Xbox Insider Release Notes – Omega (2404.240321-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4051.240321-2000
  • Available: 4 p.m. PT – March 26, 2024
  • Mandatory: 4 p.m. PT – March 27, 2024

Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

New Features and Experiences

We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

Capture & Share

Users will now see a toast notification after uploading a new screenshot or game clip to OneDrive if they’re running low on space.

Discord Voice – Soundboard Audio

Xbox players who have joined Discord Voice will now be able to hear soundboard audio from others in the channel or call. A mute button for soundboard audio can be found in the Discord Voice options in the Guide. At this time, you cannot trigger soundboard audio from the console.

Xbox Cloud Gaming (Beta)

Xbox Insiders can preview Mouse and Keyboard support while playing via cloud gaming on supported browsers (Edge and Chrome) and the Xbox App on Windows PCs for users enrolled in the PC Gaming Preview.

Note: Users on browser will need to enable Preview features on their browser to gain access to the feature. This is done by clicking on your profile picture at xbox.com/play and then select Settings and then enable “Preview features.”

Currently supported titles and any known issues are below:

  • Fortnite
    • Browsers only
  • ARK Survival Evolved
  • Sea of Thieves
  • Grounded
  • Halo Infinite
  • Atomic Heart
    • Known Issue: There is some difficulty switching between gamepad (controller) and Mouse and Keyboard while streaming game
  • Sniper Elite 5
  • Deep Rock Galactic
  • High on Life
  • Zombie Army 4 Dead War
  • Gears Tactics
  • Pentiment
  • Doom 64
  • Age of Empires 2

Additional consideration for Xbox Insiders:

  • Some games will display controller UI elements (e.g., “press A to start”) by default. Their UI will adapt to Mouse & Keyboard input only after player has started to use Mouse/Keyboard to interact with the game (moving the cursor and/or pressing keys)
  • On browser:
    • The game stream needs to be in full screen mode to work with mouse and keyboard. Players can hold the ESC key at any time to exit full-screen mode.
    • The player must click on the game stream element explicitly for it to “capture your pointer”. Otherwise, your mouse input won’t be sent to the game.
    • Players can press F9 to exit mouse and keyboard use for the game

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Capture & Share

  • Fixes to improve unexpected behavior in the Captures app when storing captures on both the internal Xbox storage and an external drive.

Network Transfer

  • Fixes to address an unexpected error that could occur when initiating a network transfer if the content already exists.

Parties

  • Fixes to address an issue where no members would be listed when attempting to invite club members to a party.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Omega (2404.240321-2000) appeared first on Xbox Wire.

The New Crucial T500 1TB PCIe 4.0 M.2 NVMe SSD Is Down to $72.99

Today Amazon is offering the recently released Crucial T500 1TB PCIe 4.0 M.2 NVMe SSD for only $72.99. The Crucial T500 is currently one of the top performing PCIe 4.0 SSDs on the market, and no other SSD that can match its speed is even close to this 1TB price right now. The T500 works equally well as additional storage for your PS5 console or as a blazing fast boot drive for your gaming rig.

1TB Crucial T500 PCIe 4.0 x4 M.2 SSD for $72.49

The T500 is Crucial’s newest flagship PCIe 4.0 SSD and replaces the P5 Plus. It has proven to be one of the fastest SSDs on the market with sequential speeds of 7,300/6,800MB/s and random speeds of 1.15M/1.44M IOPs. There are only a few SSDs out right now that can match its speed, like the WD Black SN850X, the Samsung 990 Pro, and the SK Hynix P41 Platinum. The T500 utilizes a Phison E25 controller with 232-layer Micron TLC NAND flash memory. It’s backed by a 5 year warranty.

The Crucial T500 also makes for an excellent PS5 SSD.It fulfills all of Sony’s requirements, like a minimum read speed of 5,500MB/s and a PCI-Express Gen4x4 interface. The only caveat is that it doesn’t include a built-in heatsink. That is easily remedied by picking up a inexpensive PS5 heatsink off Amazon.

If you’re looking for more SSD storage upgrade options for your PS5 console, check out our best PS5 SSD deals of 2023. There are even less expensive options if you’re not married to any brand.