Download it now.
:
Following an update earlier this month, Toby Fox’s latest game Deltarune has now been updated to Version 1.03.
Read the full article on nintendolife.com
Download it now.
:
Following an update earlier this month, Toby Fox’s latest game Deltarune has now been updated to Version 1.03.
Read the full article on nintendolife.com
Here’s what you can expect.
Following the Nintendo Music app being updated to Version 1.3.0, Nintendo has this week added the Pilotwings soundtracks.
This update includes not only the Super Nintendo album, but also the soundtracks for Pilotwings 64 and Pilotwings Resort on the 3DS.
Read the full article on nintendolife.com
Imagine Tetris but played in a bottomless ocean shaft, with linked tetronimoes serving to continue your journey down that shaft, providing you keep earning enough points to play them. This is Podvodsk, a free game jam experiment from Loop Hero developers Four Quarters.
Not played Tetris? 1) you bloody liar, and 2) let me frame this differently, then. The idea here is that you’re trying to construct a tapering underwater city out of random clumps of building blocks, dangled from the bottom of a miraculously unsinkable surface platform. Each building both costs points and also, earns points based on different scoring criteria, and every time you play a piece, the screen scrolls irreversibly downward.
The Magic: The Gathering Final Fantasy Universes Beyond set is done, at least insofar as the release calendar goes, with Edge of Eternities flying us across galaxies with some wild new cards, including some big-earners.
With cards that range from supernovas to spaceships, it’s peculiar that much of the community is most intrigued by a new lobster that can eat through artifacts to heal you and deal damage to rivals.
Let’s meet our new crustacean overlord, thanks to data from TCGPlayer.
Kicking our climbers off with our Boros boss, Ragost, Deft Gastronaut is going for a couple of bucks in the showcase treatment.
He’s nowhere near the most valuable cards in Edge of Eternities, and dovetails nicely with Jumpstart’s Tempting Witch, a card that creates food tokens and also triggers damage. It’s ‘jumped’, but only to 13 cents, and might be worth a look for a Mardu deck.
As we noted recently, The Gaffer is a popular card, and we’re including it again as it’s hit new heights of over $12. For context, it was under $4 just a few weeks ago.
For additional synergies, why not chuck in the Nuka-Cola Vending Machine? It’s hardly a cheap card at around $18 for the non-foil, but it gives you more food tokens and turns them into Treasure tokens for ramp. You could build quite a powerful engine from these cards.
Finally, Academy Manufactor is an obvious pick for synergies here, since it gives you three (different) tokens for the price of one. It’s up to $6.
Edge of Eternities is packed with cool cards, and since it just launched last week, I thought I’d take a moment during this week’s article to look at the priciest cards in the set so you can keep an eye out when you’re cracking packs (or any you want to eye up as standalone purchases, saucy).
That includes one card, Sothera, the Supervoid (Singularity Foil), that’s already going for over $2000 on resale sites like TCGPlayer and eBay.
Some of other the highest-value cards in the set include Icetill Explorer (Showcase – Fracture Foil) at $382.16, followed by Exalted Sunborn at $320, and Starfield Vocalist at $287.55, both in the same Showcase – Fracture Foil treatment.
Anticausal Vestige is priced at $198.68, just ahead of The Endstone at $198.40 and an alternate version of Sothera, the Supervoid at $197.99, all in the Showcase – Fracture Foil style.
Devastating Onslaught comes in at $159.85, while The Dominion Bracelet is listed at $121.82. Rounding out the group is Uthros, Titanic Godcore (Borderless – Galaxy Foil), which currently sits at $92.52.
It’s worth noting that these prices are taken around launch weekend, so they’ll fluctuate considerably as more product floods the market. We’ll be keeping an eye on things in the weeks to come, but expect big swings either way.
If you’ve got a landfall deck, The Wandering Minstrel from the Final Fantasy set is under a dollar and means your tap-lands come in nice and untapped. It’s not a big drop, but it’s an easy recommendation because that utility is super helpful at a nice low cost in Simic colors.
If you want to get some Legendary Creatures on the board quickly, Serah Farron can help. This Final Fantasy card lowers the cost of Legendary Creatures, then transforms into an artifact that powers them up, all for under $1.
Baloth Woodcrasher could be a lot of fun in an upgraded version of the World Shaper Commander deck, getting extra power and trample with land drops. Considering how many lands are included, plus Szarel, Genesis Shepherd’s ability to play them from your graveyard, you can keep hitting opponents for big numbers each turn for 8 cents.
If you don’t mind mixing up your Final Fantasy titles, Noctis, Prince of Lucis could be a really neat addition to the Scions and Spellcraft Commander precon. He can pay life to get artifact spells from the graveyard, while Y’Shtola, Night’s Blessed can help you get some of that life back.
Edge of Eternities is making some serious waves right now, but if you’re wondering which cards from the new set are worth keeping an eye out for, we’ve got you covered.
From spaceships to planets, this new sci-fi universe is a stark departure even in a year that’s included Aetherdrift, Tarkir, and Final Fantasy, and early impressions seem to be positive.
To clarify, these are the best-selling Edge of Eternities cards so far, thanks to data from TCGPlayer, and it’s changed a fair amount from our initial coverage during pre-release.
Here are the best-selling Magic: The Gathering cards of Edge of Eternities so far.
Play Boosters are now the standard way to crack open Magic packs, having replaced both Set and Draft Boosters. But if you’re on the hunt for rare cards, Collector Boosters are the best option.
These packs are more expensive, but are much more likely to include various foil treatments, extended arts, and all sorts. There are usually 5 Commons, 4 Uncommons, 5 Rare or Mythic Rare cards, a Land and a Token, but the rub here is that 6 of the included cards have a ‘booster Fun frame’ and 12-13 of them are foil.
Surprisingly, stock is already running low on Amazon for most Edge of Eternities boosters. That said, sites like TCGPlayer still have a solid supply, and in some cases, better prices too.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
A group of QA workers at Call Of Duty studio Raven Software have officially signed off on their first union contract with parent company Microsoft and COD publisher Activision-Blizzard, in the run-up to the launch of Call Of Duty: Black Ops 7. The contract is the result of years of negotiations, and offers some protection against the treatment of QA workers as disposable staff – hired to quash bugs shortly before release and laid off soon afterwards, with minimal odds of personal development or progression to other roles.
ARMS! WarioWare! Shredder’s Revenge!
It’s time once again for Nintendo of America’s Play Together sale!
From today until August 17th at 11:59 pm PT the Play Together sale slashes the price of multiple multiplayer games so you and your friends and family can get together and sit down for some excellent couch co-op for a fraction of the price.
Read the full article on nintendolife.com
It’d be fair to say 8BitDo knows a fair bit about peripherals, but this one still caught us by surprise. The 8BitDo Retro 87 Xbox Edition is a mechanical gaming keyboard inspired by Microsoft’s original, monolithic black box.
We’ve already heard a lot about how Silent Hill f hopes to set itself apart from its predecessors, particularly by honing in on its Japanese roots. But it’s also hoping to stand out to avoid “clone” comparisons to Silent Hill 2, and appeal to younger players by racheting up the combat.
Silent Hill series producer Motoi Okamoto and Silent Hill f director Al Yang have been making the rounds just recently, and an interview has popped up at Game*Spark. Okamoto discussed that whilst his aims for the remake of Silent Hill 2 were to respect the source material, for f, he’s interested in “more entertaining and thrilling action.”
“Inserting more entertaining and thrilling action into Silent Hill f was an idea I had ever since the early phases of the development,” Okamoto said, as transcribed by Automaton.
“And, since NeoBards is a company that’s tremendously good at making action games, this is also one of the reasons why we decided to choose them as the developers.
“The Silent Hill series isn’t considered a game that has entertaining action per se, but as we’re opening our doors to new players, we began to wonder what it would be like if we added more of those elements into the game.” Okamoto added.
“Challenging action games are gaining popularity among younger players nowadays, so I believed that if we implemented such elements into the game, it would resonate well even with people who are new to the series.”
Yang added: “We didn’t want to end up recreating Silent Hill 2 over and over again, and we were aware that there was no reason to keep making clones of it. So, in order to avoid repeating what previous major titles did, we decided to make the action stand out more.”
Silent Hill f is not a sequel to any of the existing Silent Hill games. Instead, it will offer a standalone story “independent from the series.” That came from publisher Konami itself, which finally confirmed on X/Twitter that the latest instalment of the horror series — which is usually, if not always, based in a sleepy resort town on east-coast America — will be “a completely new title” that “people who have never played the Silent Hill series can enjoy.”
Okamoto said that tougher combat, with the visuals and music’s “juxtaposition between beauty and terror,” along with the “terrible beauty of the game’s monster design,” makes for a terrifying adventure. Even the puzzles are apparently “grounded in psychological anguish and suffering.”
Higurashi and When They Cry creator Ryukishi07 also recently opened up about writing Silent Hill f, likening the game’s supernatural and psychological elements to, uh, “salad dressing.” The writer explained that it would initially be difficult for players to distinguish between the game’s supernatural and psychological horror motifs, as they’ll often feel like one and the same. As the game progresses, however, players will understand more of what’s going on —and it’s here that the game “will be like a salad dressing”, he said.
Silent Hill f takes us to 1960s Japan, where we’ll follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. As displayed at the beginning of the Japanese-language reveal trailer back in March, it is the first Silent Hill game to get an 18+ rating certification in Japan. It’s out for PC, PS5, and Xbox Series on September 25.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
I’ve been liking, even occasionally loving ghostly bicycle racer Wheel World, for several reasons. One, it’s relaxing enough for post-work decompression; two, it’s just competitive enough that I can enjoy winning without necessarily undermining point one; and three, it’s far enough outside my usual interests that the culture and lexicon it celebrates feel fresh and interesting to learn. Those of cycling, to be clear. I obviously know loads about ghosts.
Nonetheless, I’ve struggled to engage with its parts system, which isn’t ideal given it both determines the performance of your haunted bike and, outside of the story, acts as Wheel World’s primary measure of progression. I agree with Brendy (who doesn’t?) that once you earn enough metal bits to replace the rusting starter parts, there’s very little to be gained from fine-tuning towards a particular spec – an all-rounder bike can win anything. And, given the game’s gentle difficulty, probably will.
Four decades of 1-1.
Five years ago, Nintendo made an appropriately big thing of Super Mario Bros.‘ 35th anniversary, with a bespoke Direct broadcast featuring a bunch of new games and, naturally, merch celebrating the Famicom release of video gaming’s most famous platformer on 13th September 1985.
Half a decade on and the 40th anniversary is just over a month away. With Switch 2 out in the wild and a Mario platformer-shaped gap in Nintendo’s announced lineup, it feels natural that there would be similar celebrations planned for this year. Super Mario Bros. 35 40, anyone?
Read the full article on nintendolife.com