Helldivers 2 Patch 01.000.200 Makes Significant Balance Changes, Adds More Planetary Hazards

Helldivers 2’s latest patch makes some significant changes to the game balance and adds more planetary hazards for players to contend with.

Patch 01.000.200, out now across PlayStation 5 and PC via Steam, makes balance changes to missions, Stratagems, weapons, enemies, and the Helldivers themselves, as well as general fixes and stability improvements.

On the gameplay side, developer Arrowhead has added two new planetary hazards: blizzards and sandstorms. On the balance side, Arrowhead has tweaked the Retrieve Essential Personnel mission type, moving enemy spawn points farther away from the objective “to give players a fairer chance of defending the location”, and making it so there are fewer civilians required to complete the mission on higher difficulties. The Destroy Command Bunkers mission type now has more objective locations because “the mission was too easy before compared to other missions.”

Crucially, Arrowhead has also halved the negative effect of operation modifiers that increase Stratagem cooldowns or call in times.

Perhaps of most interest to players is the sweeping balance pass made to weapons, with the likes of the Anti-Materiel Rifle, Breaker Incendiary, and Dominator buffed. The Slugger, meanwhile, is nerfed. The recently added Heavy Machine Gun sees its highest fire rate mode reduced from 1200 rpm to a more “moderate” 950. On Stratagems, the Patriot Exosuit’s rockets will now penetrate armor only on direct hit.

As for enemies, the Charger, Bile Spewer, and Nursing Spewer are nerfed, as are the Shriekers. The Bile Titan can no longer be stunned, however. The Helldivers themselves are buffed, with heavy and medium armor offering better protection.

And finally, the patch adds various fixes for crashes and other bugs. Arrowhead has improved the system that prevents hellpod steering close to large or important objects. “This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places,” Arrowhead explained. “We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.”

There’s a lot going on in the world of Helldivers 2. Hours after liberating Malevelon Creek, Helldivers 2 players reported seeing enormous cloaked ships over Automaton worlds. Amid the push and pull of planets, new Stratagems were recently made available to players, with the promise of more to come. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.200 patch notes:

Gameplay

Planetary Hazard additions

  • Blizzards
  • Sandstorms

Balancing

Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
  • There are fewer civilians required to complete the mission on higher difficulties.

Destroy Command Bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in operations from difficulty 5.
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
  • Arc Thrower: reduced distance from 50m to 35m.
  • Arc Thrower: increased stagger force.
  • Guard Dog: now restores full ammo from supply boxes.
  • Anti-Materiel Rifle: damage increased by 30%.
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: increased damage from 200 to 300.
  • Dominator: increased stagger.
  • Diligence Counter Sniper: increased armor penetration from light to medium.
  • Slugger: reduced stagger.
  • Slugger: reduced damage from 280 to 250.
  • Slugger: reduced demolition force.
  • Slugger: fixed armor penetration tag in the menu.
  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies

Balancing adjustments have been made to:

  • Chargers normal melee attack now does less damage against Exosuits.
  • Bile Spewer and Nursing Spewer do less damage with their puke.
  • The Bile Titan can no longer be stunned.
  • Shriekers no longer create bug breaches.
  • Shriekers hitting you while they are dead now does significantly less damage.

Helldiver
Balancing adjustments have been made to:

  • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

We have improved the system that prevents hellpod steering close to large or important objects.

  • We have solved issues where the effective area around objects was a lot larger than intended.
  • We have reduced the number of objects that prevent hellpod steering.
  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float.

Ballistic Shield changes

  • Collision mesh has been slightly increased in size for more forgiveness
  • Changed shield poses so that less of the helldiver is exposed
  • Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade

Various issues involving friend invites and cross-play

  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monster-filming horror game Content Warning is free to download for the next few hours

If you’re partial to the grim delights of Phasmophobia and not averse to the sicko enjoyments of Lethal Company, you might like new horror game Content Warning, which kind of blends the two and has the additional virtue of being free on Steam till 9am PT/5pm UK on 2nd April.

In this spooky co-op treat from Landfall Publishing, you play a bunch of amateur filmmakers – or tubers, as the kids possibly still insist on calling them – who must board a spaceship, travel to another planet and film anything monstrous they stumble on.

Read more

Hours After Liberating Malevelon Creek, Helldivers 2 Players Spot Enormous Cloaked Ships Over Automaton Worlds

Mere hours after liberating Malevelon Creek, Helldivers 2 players have a new threat to contend with: mysterious cloaked ships.

Players took to social media and forums to post screenshots showing what appear to be enormous ships in orbit around Automaton planets. Redditor infinity__cube appears to be the first Helldiver to have reported a sighting, but more images have emerged since. The evidence is irrefutable: the cloaked ships are there, but they appear to be lying in wait.

Yesterday, April 1, developer Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours.

Now, with a new Major Order in place to fend off the Automaton counterattack, the mysterious ships have popped up in the sky across Automaton planets.

But what could they be? There are a number of theories, including a rather boring explanation that they are a visual bug associated with the existing Super-Destroyer ships. More exciting is the suggestion they are Illuminate ships. The Illuminate are a third alien faction most Helldivers 2 players believe are on their way to the game.

Perhaps they are evidence that the Automatons’ true might is looming over the horizon, ready to pounce now that the terrifying alien robots have been sufficiently angered. If that’s the case, perhaps these ships mark the arrival of new Automaton aerial gunships, which were signaled in flavor text from a recently completed Major Order. Players are already speculating that these aerial gunships, if genuine, will cause Helldivers even more problems by intermittently firing at the battlefield. That won’t be annoying at all.

This is all part of Helldivers 2’s fascinating Galactic War, a meta narrative steered by Game Master Joel. Amid the push and pull of planets, new Stratagems are made available to players, with the promise of more to come. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Image credit: Firestorm_361 / reddit

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Browse RPS ad-free with our new free monthly Standard subscription trial

Hello, dear RPS reader. Do you have a somewhat complicated relationship with online adverts and would like to see them banished into clean, white and uninterrupted space? Then why not sign up for a free month of our RPS Standard subscription? Starting from today, Tuesday April 2nd, until the end of Tuesday April 30th, you can use the following discount code below to get ad-free browsing across the whole of RPS, all for absolutely nothing. It’s ad-free, and literally free, so why not give it a try to see if you like it?

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Inazuma Eleven: Victory Road Worldwide Beta Test Demo Surpasses 500,000 Downloads

Goal!

Level-5’s Inazuma Eleven: Victory Road Worldwide Beta Test Demo kicked off last week and it’s performing quite well.

The developer behind the game has announced the total downloads have surpassed 500,000 worldwide in just four days, which is certainly a promising start for this upcoming release, due out at some point in 2024.

Read the full article on nintendolife.com

Get To Know Our Team: Wynn – Comm(s)unity Manager

Get To Know Our Team
Wynn
Comm(s)unity Manager

Hi, everyone! Wynn here again with a very special April 1st version of the Get to Know Our Team interviews. Today we’ll be chatting with—

Me!

You can’t just interrupt the intro. Wait… why are you wearing that ridiculous hat?

They need a way to tell us apart, so why not get in the holiday spirit?

It’s awful. Try something else.

Save me Mike.

Vecna can keep you. Next.

You either die a hero…

Nope that is truly villainous.

I haven’t even assumed my final form!

All right edge lord. Pick something normal.

Fine, this bit has gone on too long anyway.

Perfect. Now I can properly introduce my(our)self(ves)! This is Wynn! The Community, Communications, and Social Media Manager for Xbox Insider Program. How’s it going?

Pretty well. Hopefully some of y’all recognize me by now.

Well for the uninitiated, tell the audience a little bit about yourself.

Sure thing! Well, back in 1991, two people loved each other very much—

Okay, I think we skip forward a bit.

Fine. I’ll give the spark notes. (Do those even still exist?) I was born and raised in and around Atlanta. I’ve always loved games and gaming. Ever since I was in middle school, I knew that I wanted to work in the games industry. It’s a medium that is so uniquely positioned to tell interesting stories that it has captivated me my whole life.

True. I remember gaming always being there. From beating Mega Man X without boss powers to accidentally erasing mom’s save file on Super Mario World to getting lost in Eorzea and losing thousands of hours in Guitar Hero. It’s helped me through some hard times.

But you’re here now, working for Xbox. How did that happen?

I took a slightly long and arduous road here. I had a full ride to Georgia Tech fully planning on getting a Computer Science degree because that was the closest thing to “video game degree” that existed at a “normal” university at the time. But after a few semesters of classes, I dropped out to go the “starving artist” route. Did a lot of starving, not a lot of art.

I remember that. But I persevered. Worked at GameStop for a few years, some odd jobs here and there. Even took one off of Craigslist that wasn’t a scam. But I think you ended up joining Microsoft in 2013, is that right?

Yup! Started in the retail stores as a holiday hire. Converted to full-time Product Advisor at a brand-new store a few months later.

Shout out Store 0056!

That’s where I worked for around four years. Eventually became a technician and then ran the front of house service desk for that entire store until I left. I took a more traditional IT role as a temp job before being laid off as that company axed almost every single non-full-time employee.

A dark time. How’d you make it back to Microsoft?

My old manager at the retail stores actually moved into a sales organization and had an opening on her team. Which is the story of how I packed up my entire life and drove a U-Haul 26 hours straight from Atlanta to Fargo.

A climate, not to mention culture whiplash, to be sure.

You know, I didn’t mind the cold so much. Plus, not sitting in traffic for 90 minutes every day to get to work was an incredible blessing. The worst part was the food. It’s a culinary wasteland up there. Only like three restaurants in the whole city that I would eat at ever again.

Shout out Rustica, Plaza Azteca, and Pounds.

So how long did you stay in sales?

Around two and half years in Fargo and then moved to Charlotte to be closer to family and friends for another two years before getting caught up in another round of layoffs.

Yikes. Almost five years to the day of the previous one, yeah?

Funny how life is cyclical like that isn’t it? But I’m a firm believer that everything happens for reason, even if you have to retroactively apply that reasoning. In different circumstances, I’m not sure I would’ve been in a place to take this position.

Especially true since these first seven months working here have been the most enjoyable and fulling work I’ve done in my time at Microsoft.

Exactly. Couldn’t have said it better myself.

Right. Cause you did say it.

So, you’ve been at Microsoft over a decade, here almost a year, what’s your favorite moment so far.

Hmm. I’ve done a ton of really cool stuff since joining. Some highlights include hosting a 100+ person soccer gaming tournament out of my store with a true “round robin” format. It took like 9 hours to finish, and people flew out from all over the US. Then there was a bunch of work I did with achievements for like three years. Can’t really go into specifics, but that was a top moment personally.

Ahh yes. Achievements. My one true gaming love.

Oh! A small plug for something happening right now. My favorite thing that’s launched—keyword launched—is the pizza survey we’re doing right now. It was a silly idea that everyone was on board with, and I’ve been pretty pleased with the results so far.

Yes, everyone who has been asking why the survey results have changed will be pleased to know that they’ll be returning to normal after this week.

For now.

Whoa!

I’m not sure how jump scares come across in text, but I went for it.

Well, speaking of something recent, is there anything you’re working on that you can tell the Xbox Insiders about.

Well, we’ve been working on the release notes migration, which there should be a bigger announcement of later this week / next week. There’s a new Community Update coming out tomorrow, but really anything else I say here won’t be believed because of the day.

Yeah, we could say anything we want here, and no one will know the difference.

Exactly. Let’s tell them about the—

Uhh, Wynn? You cut out there.

*static*

You there?

Whoa. Sorry about that. There was this bright flash of light and I think my camera knocked out.

What were we talking about?

Uhh… you know what? Let’s move on to the rapid-fire questions.

What’s a game that has impacted your life the most?

Ah! I finally get to tell everyone that I purposefully phrased this question this way because I don’t believe in “favorite” media.

Yes, this seems like an okay time to wax philosophic.

So, there’s too much media out there. Too many different genres, variations, etc. having an “all-time” favorite just means you haven’t experienced your new favorite yet. What’s infinitely more interesting is how media impacts your life. The song that brings back memories of your first kiss, the movie that makes you tear up because you watched it with someone who has passed on. Those are the moments that are truly special.

Despite the pretention, I am forced to agree.

To answer the question itself, I mentioned it earlier in passing, but I’ve beat Mega Man X more than a hundred times, which is saying something since I’m generally not someone who replays games. The most recent game that had a profound impact on me was Outer Wilds. That entire experience hit me at a point where the scope, message, and melancholy all wrapped up into a deeply personal moment for me.

Can’t forget about Eternal Sonata either. The Heaven’s Mirror flowers in particular are something inextricably tied to my life as my best friend passed away at the same time those bloom in the game.

Plus, it’s a truly magnificent game that deals with the idea of “someone’s last moments” in a unique and interesting way.

Okay, I get that part of the joke of this interview is that it’s mostly serious, but we’re almost out of time.

But isn’t time a flat circle?

Okay, Rust. That’s a great segue.

Since you don’t re-watch stuff often, do you have any favorite TV shows?

Well, I do think the first season of True Detective is a near perfect show. But I generally veered more sitcom. Community, Brooklyn Nine-Nine, Cougar Town. All peak television. I also liked the late aughts “dude who isn’t a cop, but has some unique insight” shows like Castle, The Mentalist, and White Collar.

Yeah, I generally like TV shows more than movies, but a few all-timers on that front are School of Rock, Scott Pilgrim vs. The World, and Inception. I’m trying to remember the last “artsy” movie I watched, so I don’t lose all credibility.

Everything Everywhere All At Once?

Yeah, that’s ticket.

Okay, music. I know you can talk about this for hours, so just hit me with the top bands in each genre.

Weezer (Alternative); Alesana or Chiodos (Post-Hardcore); Streetlight Manifesto (3rd Wave Ska); I See Stars (Electronic Hardcore); Veil of Maya (Djent); In Fear and Faith or Currents (Metalcore); Shadow of Intent or Brand of Sacrifice (Deathcore); Motoi Sakuraba or Yasunori Mitsuda (Video Game Composers); Pepper – (Reggae); Muse (Rock); The Devil Wears Prada (Christian Metalcore Bands From Ohio That Started In The Mid Aughts).

I love that that last genre has at least a dozen entrants. I’ll go ahead and sum up the final question. I’m a huge soccer fan. I played all growing up and I still follow several teams. YNWA. We’re sending off Klopp right. I also read a ton of sci-fi fantasy novels and dabble in writing them myself.

No self-promo!

Fine, fine. Okay, let’s wrap this one up.

Any final thoughts for the community?

First, I just want to say. Hey. Look at us.

Who woulda thought, huh?

Not me. It’s so wild that we’re here and doing this.

So, I’d like to give an enormous thank you to the entire Xbox Insider community. Without all of you I would quite literally be out of a job, and I take that responsibility very seriously. These first several months have been incredible. I know things haven’t necessarily moved quite at the pace I would’ve liked them to, but I hope the community knows that changes are being made. There’s not a comment on socials that’s been posted since I got here that I haven’t read.

Exactly. It’s hard to state in words some of this because I know everyone wants to see actions. But if there’s any assurance to be had, it’s hopefully the knowledge that things are being worked on.

Hopefully there’ll be more to share in the near future!

Okay, I’m checking this word count and I won’t let my own interview be the longest, so that’s all for now folks!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Wynn – Comm(s)unity Manager appeared first on Xbox Wire.

Hollow Knight: Silksong Got an Xbox Store Page on April Fools Day and Fans Don’t Know How to Feel

It’s hard to overstate how eagerly Hollow Knight fans have been awaiting its sequel, Silksong, five years after it was initially announced. And now, they got a little bit of hope, in the form of an Xbox Store page.

Today, with little fanfare, Hollow Knight: Silksong got an official listing on Microsoft’s website. There’s no release date, no trailer, no pre-orders, or anything of that sort outside of wishlisting, but it’s something, right? Right?

Oh, and one more catch: it just so happens to be April Fools Day, which has some fans treating the mysterious listing with a healthy amount of skepticism.

“Today I will not be fooled by SilkSong release dates. I will not be fooled by SilkSong announcements of any kind,” wrote Twitch Director of Community Marketing & Production Merry Kish on X/Twitter. “My head is clear and my heart is open you cannot destroy me I have prepared my soul for today you rat bastards.”

To be clear, there’s no indication that this is some kind of cruel April Fools Day joke by developer Team Cherry or Microsoft, but it also doesn’t tell us a whole lot about where the highly anticipated sequel is. A game can be listed on the Xbox store for any number of reasons, including routine backend work, and some listings go up well in advance of release. Silksong has also had listings on several other stores for some time now, including PSN and the Nintendo eShop.

But with a game as anticipated as Silksong, any crumb of information will spur all kinds of speculation. Even Xbox Portfolio’s Senior Content Planning Manager Nick Zuclich ever-so-innocently highlighted the listing on his own X/Twitter:

Whatever that listing may or may not mean, Hollow Knight fans have no idea how know how to feel about all this, especially because of the dubious timing. As @Shayy_TV on X/Twitter puts it: “team cherry deciding to put the store pages up for silksong on april 1st is the ultimate chad move”

The r/HollowKnight subreddit was also hesitant to get their hopes up, with u/Plopop87 writing, “I love how the Internet is wrapped in so many layers of irony today that no one can tell whether people are just falling for jokes or feeding into them.”

“Wake up babe, new silksong cope just dropped,” added u/Responsible-Long-891.

As some pointed out on both Reddit and X/Twitter, the Xbox page does have an ESRB rating (Everyone +10), leading to speculation that it at least must be in some sort of playable state. However, it’s worth noting that, per the Entertainment Software Rating Board’s website, “ESRB raters do not play through games during the rating process for a variety of reasons,” instead relying on disclosures from the developer.

Still. It’s something!

Other fans, well, are all over the place, but are mostly just praying that this means some kind of impending news on Silksong.

It’s little wonder that fans are so hungry for information more than five years after Silksong was first announced on February 14, 2019. The sequel was shown off during a June 2022 Xbox-Bethesda Showcase, seemingly confirming that it would be arriving in the following year (it obviously didn’t). In May 2023, Team Cherry said it had planned to release in the first half of 2023, but that it would be delayed.

“We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can,” Team Cherry’s marketing and publishing lead Matthew Griffin said at the time.

Obviously, you don’t get a sequel this anticipated without a beloved predecessor. Hollow Knight was a hit among fans and critics alike following its 2018, with IGN writing in our 9.4/10 review that its “rich world and incredible depth of content will make you want to explore its caves for dozens of hours.”

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best Quick-Playing Board Games

Time is one of the great enemies of board games. It’s often hard enough to get a group of people together in the same space for a gaming session, doubly so if you need to find several hours to play the latest heavy, epic title. So there’s an instant market for faster-playing games. They’re also great for family play or for casually breaking out for a quick game before you head out for the evening. But as you’ll soon find out from our list of suggestions, small and fast doesn’t mean light or boring: from timer-based games to hilarious dexterity games, you’ll soon discover that fast often equals fun.

Scout

Ignore the pointless circus theme, this is a fantastic little set collection card game with a devious twist: you can’t change the order of cards in your hand. Nevertheless, you have to work with what you’ve been dealt to try and beat whatever’s in the middle of the table, with higher value cards beating lower value, and longer runs and sets beating shorter ones.

If you can’t – as is often the case – the person who played those cards gets a point, and you have to pick a card up, making it easier for the next player and allowing you to slot it into your hand where you like, creating new combos for future plays. It’s fast, furious and surprisingly hard to master, with timing your best plays properly critical for success. No wonder it was a nominee for the prestigious Spiel des Jahres award the year it was released.

5 Minute Dungeon

One way to ensure a game is quick playing is to run it to an absolutely punishing timer, which is how 5 Minute Dungeon manages to do exactly what it says on the box. Build a deck of dungeon challenges, pick a character, start the timer, and then it’s down to the adventuring party, working together, to defeat the dungeon in real-time.

Each trap or monster needs a particular set of symbols to banish, but you don’t have time to coordinate your plays properly, leading to a desperate slapping down of wasted cards, cries of woe, and forgetting of special character abilities in the heat of the moment. You’ll need to try and slow down just enough to chart a path through the chaos while still keeping up with the clock, and finding a moment to delight in the hilarious artwork and fantasy meme riffs.

Fuse

Another timed game, this one sets the clock at 10 minutes, which your group must use to try and defuse as many bombs as possible from a deck of bomb cards. On your turn you’ll draw and roll as many dice, which come in different colors, as there are players, then discuss and divide them up while the timer ticks down. Each bomb card comes with a dizzying array of color and number requirements for dice to defuse it, from simple addition or equality to actually making stacks of dice in particular combinations.

The uncertainty of drawing and rolling never fails to give this game a thrilling edge, while probability ensures there’s some good strategy to doling out the dice. If you want to up the ante, there are some super-hard bombs to shuffle in for extra challenge.

Kites

A whole different take on the cooperative real-time mechanism, Kites comes with several sand timers of different lengths and colors, which represent different kites that you’ve got to keep in the air. On your turn, you play a card and flip any timers that match its colored icons. Your goal, as a group, is simply to stop any one of the timers from running out.

This is much easier said than done, and the game has an extraordinary spinning plates feeling as you desperately speed round the table, trying to flip timers trickling out their very last grains. Once you’ve mastered the basics, you can add more colors and special challenge cards to keep your game in the air for longer, just like the titular kites.

Klask

Possibly the shortest game on the entire list, with almost no setup time and games that can be over in seconds. But that’s no problem when it’s so addictive you’ll want to go again right away! Klask is a simple dexterity game where you use a magnet to steer a paddle that knocks a little plastic ball around the playing area, aiming to get it into your opponent’s goal while defending your own.

To add even more skill and amusement value to an already breakneck experience, there are also magnetic obstacles to avoid, lest they stick to your paddle and make your shots even more unpredictable. It’s such a fast, fun, fickle game that you’ll be using that short play time to host mini-tournaments.

Strike

Strike is a fast-paced push-your-luck game that gets even faster the more players choose to tempt fate. Everyone starts with a fistful of dice and, on your turn, you throw one into the “arena”, an oval box insert, possibly aiming to knock existing dice there around. What you’re looking for are matching numbers, which you can add to your dice collection, ending your turn.

If you don’t get any matches, you can pass or continue throwing, which ups your chance of matching but also risks leaving more options for others if you don’t. Each dice has an X instead of a 1, meaning it’s removed from the game instantly, and the last player left with dice wins. It’s an addictive combination of luck, dexterity and playing the odds and once it’s reeled you in there are tournament rules for extended play.

Sail!

Most folk are familiar with the common playing card mechanic of trick-taking, which really helps this two-player cooperative game run faster. You’re working together to steer a pirate ship through dangerous seas, pursued by a hungry kraken. The symbols you pair on your trick might inch your craft forward, injure the sea monster, cause it to attack you, or do nothing at all.

But you’re not allowed to tell your shipmate what’s in your hand, only pass one card to them at the start of each turn, which has to try and speak volumes as to your plans. This makes every single play a mini-drama of tension and release in an overall arc of terror as you try to balance tricks won, movement and keeping the beast at bay. With six scenarios of punishing difficulty, this is a lot of game in a small box.

Coup

Bluffing on hidden roles is a great way to fit a lot of game into a small package, and Coup give you the biggest bluffing bang in the smallest box. Each player gets two role cards which give special powers like taking extra coins or cheap assassinations. The aim is to knock out your opponent’s roles, putting them out of the game.

The genius twist is that, whatever roles you’re dealt, you can execute any power in the game, providing no-one catches you at it. Most roles have the chance to block one another, which is fine until it becomes clear that someone is claiming one they don’t have. Then all hell breaks loose as the accusations start flying and no-one wants to be first to make the actual challenge. Because if you’re wrong, it’s you that looses out and not the target.

Love Letter

Another bluffing game but with much more dynamic roles, Love Letter sees the players competing to get the titular epistle to the princess, who is also the highest-valued card. You start with a card and, on your turn, draw another and choose which to play. Each card has a number and a special effect, two of which knock other players out of the round based on whether you can either guess what card they’re holding or beat the value of that card against yours.

Other cards protect you, let you swap cards with another player or peek at their held card. The last two players left compare card values, and the highest wins. It’s a devious little game of social engineering, just like real courtly courtship, and while the rules suggest you play the superfast rounds multiple times to determine an overall winner, it’s also easily fun enough to play a single quick-fire hand.

Draftosaurus

Games of Draftosaurs begin with players grabbing a handful of dino-meeples – which are cute enough to justify owning this game on their own – at random from a bag. Then, you take it turns to roll the dice and place a dinosaur on your dino-zoo playmat. The dice-roller can place where they want, but all other players have to obey the rule on the dice face. There are a number of different enclosures, each with their own simple placement rules and scoring opportunities. Then, everyone passes the remaining dinosaurs to your left and repeat until all the pieces have been placed, and the scores tallied to find a winner.

The combination of random roll and passing on gives the game some interesting teeth as you ponder whether to risk pieces in higher-scoring options or keep back something your neighbor is collecting. Easy to learn and fast to play, it’s a quick filler that can easily end up being popular enough to play all evening.

Ticket to Ride: London / New York

The enormously successful Ticket to Ride franchise is based on players collecting sets of colored cards and playing them to claim routes on a map. Most of your points come from tickets that you score if you connect their printed destinations, but fail to complete the route, and you’ll lose those points instead.

It’s a brilliant recipe that forces you to balance the desire to collect against the risk of other players slapping down the cards before you. These two variants keep that addictive core gameplay loop, but make it quick by giving you only a tiny, cramped board to play on, leaving you feeling like you’re scuffling in a phone booth. Each has its own unique twist to the recipe, with London offering bonus points for completing districts and New York for linking up tourist hotspots.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He’s also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.

Xbox Insider Release Notes – Beta (2404.240328-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4073.240328-2200
  • Available: 2 p.m. PT – April 1, 2024
  • Mandatory: 3 a.m. PT – April 2, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

System

  • Various stability and performance fixes.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

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