Guide: Best Final Fantasy Games, Ranked – Switch And Nintendo Systems

Every single Final Fantasy game, mainline or spin-off, ranked by you.

Update: 2nd April 2024 is the 30th anniversary of Final Fantasy VI — originally known as Final Fantasy III — on the SNES. And to celebrate, we’ve completely revamped our Best Final Fantasy Games list to include not just the mainline games, but also the spin-offs.

Don’t worry, though, this is still a user-ranked list — we’ve just expanded this massively. Now you can vote for every version and every spin-off in the Final Fantasy franchise. Enjoy!

Read the full article on nintendolife.com

Helldivers 2 Patch Stealth Drops New and Terrifying Automaton Enemies

Just as the Helldivers 2 community was trying to make sense of mysterious cloaked ships and get to grips with a balance-changing update that adds new planetary hazards, players found more additions to the game developer Arrowhead failed to announce up front in the patch notes.

Spoilers for Helldivers 2 follow.

The Automatons, Helldivers 2’s alien robot faction, now have new aerial gunships at their disposal. These were signaled in flavor text from a recently completed Major Order, and are causing havoc on the battlefield by firing deadly red lasers from above. Thankfully, the aerial gunships can be destroyed, although you’ll need sufficiently powerful weaponry to do so. Heavy duty Stratagems such as the Expendable Anti-Tank and the recently released Quasar Cannon appear to be well-suited to dealing with the aerial gunships. The Spear looks handy, too.

Aerial gunships aren’t the only stealth drop added to the game. Players have also come up against imposing AT-AT-style quadruped tanks. Based on early reports, these beasts take a hell of a lot of punishment, so be prepared to drop the odd Orbital Laser or two when you take one on.

These fun additions are all part of the ongoing Helldivers 2 live service, and tie into its wonderful meta narrative driven by Game Master Joel. Yesterday, April 1, Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours. Today, April 2, Arrowhead launched a new Major Order to fend off the Automaton counterattack. Now we know the bots are not messing about.

Meanwhile, it appears Arrowhead made another fun change to Helldivers 2 with today’s patch that it failed to disclose: post-game gore. As players have reported, and IGN has witnessed in-game, Helldivers are now bringing blood and guts back with them when they return from a mission, proudly displayed on armor.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

In Left 4 Dead and Diablo-influenced space shooter Jump Ship, you can wreck yourself by making pizza

In Keepsake’s co-op four-player space game Jump Ship, née Hyperspace, you can scuttle your own vessel by overcooking a pizza. There’s a cooking minigame in your ship’s canteen which grants a health boost if you nail the timing, and sparks off a fire if you don’t.

It’s a pretty minor fire, mind you. A combusting deep dish doesn’t place very highly on the list of possible ship emergencies next to, say, your reactor coughing up nuclear rods, or your engines running out of juice because some oaf hooked up too many turrets to the aforesaid reactor. But if you leave the fire unchecked, perhaps because you’re busy disposing of radioactive waste or vengefully unplugging half the point defences, it’ll eventually singe your ship’s health to nothing – insert appropriate Steam achievement pun and/or Klingon proverb. It’s an agreeable little note of idiocy in a game that takes cues from Valve’s timeless anecdote generator Left 4 Dead, Sea Of Thieves, FTL and, perhaps most surprisingly, Diablo.

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GTA+ Gets Bully and LA Noire Later This Year, Rockstar Teases ‘Big’ GTA Online Update This Summer

Rockstar has announced plans to add Bully and LA Noire to GTA+ later in 2024.

The ‘Games Included With GTA+’ library recently saw the addition of Red Dead Redemption. Bully and LA Noire, both published by Rockstar Games, are next up, although Rockstar’s wording here suggests more games are coming.

“We recently added Red Dead Redemption — with access to Undead Nightmare — to the stellar Games Included With GTA+ library, and Members can look forward to more Rockstar classics becoming available later this year, including L.A. Noire and Bully,” Rockstar said.

Bully is Rockstar Vancouver’s much-loved open-world juvenile delinquent sim that first launched in 2006 on PlayStation 2. A sequel was once in development at Rockstar’s New England studio in the late 2000s, but obviously never came out. In November, the alleged leak of a database file for Grand Theft Auto 5 was found to include reference to the unreleased Bully 2, with some of its ideas making it into other Rockstar games like Red Dead Redemption 2.

LA Noire, meanwhile, is Team Bondi’s 2011 open-world game set in 1947 Los Angeles. As with Bully, fans have called for a sequel, although Team Bondi itself is no more.

In its announcement, Rockstar teased a new supercar for this summer’s “big” GTA Online update: “Plus, look out for the opportunity to secure a new bonus super car as part of your GTA+ Membership with this summer’s big GTA Online update,” the company said.

All this comes with GTA 6 looming over the horizon. Rockstar has said it will come out at some point in 2025. It has yet to say what will happen to the existing GTA Online when it does.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Screenshot Saturday Tuesday: What’s a three-day lag when there are all these games to admire?

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. Well, on Tuesday this week, thanks to the four-day Easter weekend. But the games look just as attractive and interesting as they did on Saturday, so what’s the hurry? Check these out!

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MechWarrior 5: Clans Preview – Bringing Narrative-Driven Campaign Back to MechWarrior

While I can’t honestly call myself a diehard MechWarrior fan – I’ve never played the pen-and-paper roleplaying game, for instance – I have enjoyed many of the video games over the years, from MechWarrior 3 to both MechAssault games on Xbox. I skipped the original version of MechWarrior 5 because, while it was by most accounts a good game, its content was all procedurally generated. It wasn’t narrative-driven. And I love a good story-first MechWarrior campaign.

MechWarrior 5: Clans, then, appears to be exactly what I’ve been asking for: a narrative-led MechWarrior campaign that also happens to offer five-player co-op. It picks up immediately where 2019’s MechWarrior 5: Mercenaries – itself the first single-player MechWarrior game of any kind since 2002 – left off. I got a first-look demo of Clans and really liked what I saw.

Clans casts you as Smoke Jaguar clan in, as usual, the 31st century amid ongoing clan-based Mech warfare. You’ve got five teammates to work with: Jayden, Liam, Mia, Nasir, and Ezra. You’ll hear the most from Jayden, the star’s leader (a star is a group of five Mechs in the BattleTech universe, if you weren’t familiar). When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat. For what it’s worth, they seem reasonably good at executing those orders if you leave the friendly AI to do the work.

When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat.

Naturally, all of the usual MechWarrior features are here: jump jets, tons of Mech variety (my demo driver was piloting a Shadow Cat, though I’ve always favored the slower but harder-hitting Assault class Atlas myself), and plenty of weapon loadouts, from guns to missiles to lasers to gauss cannons. As ever, you can try to scattershot enemy Mechs with as much damage as possible with no regard to where those shots land, or you can pinpoint specific areas of each Mech, such as trying to blow off its arms or causing it to topple over by blasting off one of its legs.

Speaking of controls, mouse and keyboard input and output looked smooth, from what I could see, and developer Piranha Games promises slick gamepad controls as well, which should please folks who plan to play Clans on Xbox or PS5. On that note, Piranha aims to ship both the PC and console versions of Clans simultaneously. Furthermore, you can opt for a first-person camera or see your Mech from a third-person perspective.

While the underlying action seems solid – as you’d expect after Piranha’s already taken a bite at the MechWarrior 5 apple – it’s the 31st-century sci-fi struggle I am most eager to see from the story. I enjoyed seeing orders come in from Sarah Weaver through a picture-in-picture window as you stomped around the battlefield, and I’m eager to see where this MechWarrior’s story takes us. Gameplay, meanwhile, seems faster than what I remember from the joystick-preferred older MechWarrior offerings on PC, but certainly not as speedy as the Xbox’s classic MechAssault games.

It’s great to see single-player take center stage once again in a MechWarrior game, though the fact that you can bring along up to four friends in five-player co-op is a nice bonus for Clans. It’s due out later this year. I, for one, can’t wait to get back to the future.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Sons Of Valhalla Review: A mostly brilliant tac-and-slash tug of war

Like an aggressively competitive thane at a reindeer-piss guzzling contest, 2D tac-and-slash roguelite Sons Of Valhalla never lets up the pace for even a moment. Whether you’re charging across its pixel-art battlefields slashing and burning increasingly tough-to-crack strongholds, or making quick decisions to get the upper hand in its tug-of-war tactics, the only times Thorald is not doing cool violence, commanding others to do cool violence, or upgrading his camps so that he may act in cooler and more violent ways, is when he’s restoring stamina with a cool slug of mead or violently gnawing at health-boosting meat.

Viking Thorald Olavson is a man possessed. A rival Jarl burnt his village and nicked his wife Raya. In his quest to find her, he’s prepared to do anything – even visit England. As Thorald, you’ll butcher your way up a chain of command in your search for Raya across six stages, each of which sits somewhere between the side-scrolling tactics of Kingdom Two Crowns, the lane strategy of a Warpips, and the slashy/blocky/shooty/dodgy of any 2D ARPG you care to name.

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Nightdive Is Remastering One Of The Most Insane FPS Games From The ’90s

Order Up.

One of the best ways that studios have capitalised on April Fool’s Day in recent years is by announcing a seemingly absurd project that couldn’t possibly have been greenlit for real, only for it to wind up being a wonderful reality.

This time, retro specialist Nightdive Studios is tackling one of the most ridiculous, polarising FPS games from the ’90s: PO’ed.

Read the full article on nintendolife.com

Own the Night with the Nocturnal Vapor Special Edition Controller

Explore the mysteries of the nocturnal world with the uniquely created Nocturnal Vapor Special Edition Xbox Wireless Controller. Inspired by nature at night, every color swirl is an expression of that expansive landscape with a design that’s unique to each controller – each with its own energy and pattern. A striking addition to the Vapor series, alongside Stormcloud Vapor and Dream Vapor, this controller features a dynamic smoky design blending style seamlessly with performance.

The Nocturnal Vapor’s design is a strong contrast of dark and light green. The swirl effect mixes these two colors across the top case and textured side grips, all while being accented by the surrounding parts. Feel the allure of the rubberized, green diamond-pattern grips on the back case, elevating your experience with a touch of sophistication.

The Nocturnal Vapor Special Edition packs the performance punch you need. Wield the smoke and stay on target with the textured side and back grips that let you hold on to the action. Embark on your gaming odyssey with confidence, boasting up to 40 hours of battery life (varies with usage and other factors). Enjoy gaming anywhere you desire with Xbox Wireless and Bluetooth technology, allowing you to connect seamlessly to Xbox Series X|S and Xbox One consoles, PC, iOS, and Android devices (see xbox.com/controller-compatibility for more details; use with controller compatible games).

No matter where you play, you’re going to want to listen to your game with crisp, clear audio. Utilize the 3.5mm audio jack to plug in your favorite compatible headset, perfect for listening to your game or chatting with friends. Share clips with your friends with the dedicated share button or use the Xbox Accessories app to remap your controller buttons and create custom controller profiles for your favorite games, giving you endless potential to elevate your play.

The Xbox Wireless Controller – Nocturnal Vapor Special Edition is available to preorder today in select Xbox markets worldwide for $69.99 USD ERP. Visit Xbox.com or your local retailer, including the Microsoft Store, for more information.

The post Own the Night with the Nocturnal Vapor Special Edition Controller appeared first on Xbox Wire.

Tales of Kenzera: Zau releases Day 1 into the PlayStation Plus Game Catalog on April 23

Eventually, we all will contend with grief. It can come in many forms and from many different sources. Surgent Studios’ (founded by  Abubakar Salim) debut game, Tales of Kenzera: Zau, is a 2.5D story-driven, action-exploration game all about facing those emotions and discovering how love gives us the courage to press on after a devastating loss, and it’s coming to the PlayStation Plus Game Catalog at launch on April 23rd, 2024! (Available with PlayStation Plus Extra and Premium memberships).

Players will take control of Zau, a young warrior-shaman from Amandla, who seeks out Kalunga, the God of Death, to bargain with him to bring his Baba back from the realm of the dead.

Wielding two powerful masks imbued with the cosmic power of the sun and the moon in a beautiful and chaotic dance, Zau travels across Kenzera, a rich mystical realm inspired by Bantu tales, fighting tough ancestral spirits and platforming obstacles to find the 3 mighty beings that have eluded the God of Death.

Zau will discover and unlock new powerful abilities and skills during his quest to become a worthy Nganga and reclaim his lost Baba. These include mighty Spirit Attacks like the ferocious Lunar Beam blast that can be unleashed to obliterate enemies using the Moon Mask…

…and the engulfing fire Supernova that can be used to scorch nearby foes with Shamanistic fire using the Sun Mask.

Throughout Zau’s adventure, players will earn experience from exploration and combat. This experience can be spent on skill points split between two skill trees, one for the Moon mask and one for the Sun mask. These skills will enable Zau to become more powerful and learn new formidable attack combos and feats , becoming a fierce warrior-shaman.

Along his journey, Zau will also find ancient Shaman Shrines which gift him unbelievable abilities, such as the power of Gliding across the plains to cover long distances or slow his descent…

…or the cosmic Pulse ability which can enable him to to break down and reconstruct barriers in his path.

Players will discover a rich universe with untold lore of chaos & order and journey through mystical biomes inspired by the emotions and questions that humans face along the journey of grief, giving you key thinking points to reflect on as you and Zau travel across Kenzera. like the gloomy swamp-filled Woodlands and the Deadlands, home to fatal lava pools, biomes all bursting with colour and depth

Humanity and healing is at the heart of Tales of Kenzera: Zau. On this journey, Zau will encounter other characters who are also going through their own personal journey of grief, who aid him to learn and grow from their experiences.

Players will find great Baobab trees during their adventure. These trees offer great meaning to Zau, as his Baba would take him to these very trees to meditate. While exploring these, you will witness those moments of  remembrance and healing that Zau goes through without even realising.

These enthralling visuals are accompanied by a captivating and enchanting original soundtrack by multi-award-winning composer Nainita Desai.

Zau will also encounter Yumboes, creatures who hail from a world of ever-present joy, and offer respite to Zau at their campfires. You can also fast-travel between discovered campfires.

There’s not long to go until you can explore the beautiful and treacherous lands of Kenzera and embrace the dance of the shaman with the launch date scheduled for April 23, 2024.

We look forward to seeing PlayStation fans exploring Surgent Studio’s Bantu inspired universe and their adventures with Zau when Tales of Kenzera: Zau launches later this month!

Dave the Diver was also announced today as a Day 1 PlayStation Plus Game Catalog title. Learn more from developer Mintrocket.