Sink Your Teeth Into Nintendo Switch Online’s Next Free Game Trial Today (Europe)

Bat!

Europe’s next Nintendo Switch Online free Game Trial kicks off today and it is none other than Poncle’s devilishly addictive roguelike, Vampire Survivors. From today (14th March) until 23rd March, you can get into as much of the monster-hunting mayhem as you would like, for free! That is, as long as you have a Nintendo Switch Online subscription, of course.

If you have somehow managed to last this long without picking up Vampire Survivors, we can’t recommend it highly enough. The game is a tough sell. It’s a top-down, pixel-art roguelike where you kill hoards of monsters with a series of ever-upgrading auto-firing weapons, but on launch last year, we couldn’t put it down.

Read the full article on nintendolife.com

The Lord Of The Rings: Return To Moria’s next major update adds a sandbox mode and single player pause

While we felt it wasn’t an amazing game, we quite liked The Lord Of The Rings: Return To Moria’s dwarven survival antics. It was a bit of cosy fun for a group of pals, and thankfully, open-ended co-op play looks to be the focus of the next big update, which adds a new sandbox mode that lets you pick rocks and sink pints free of storyline constraints. Not to mention new armour, weapons, and quality of life improvements like the ability to pause your single player sessions.

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Saber Interactive Splits From Embracer, Taking 38 Video Game Projects With It

Saber Interactive has split from Embracer, with at least 38 ongoing game development projects among the divested assets and over 3,000 staff moving across. However, a number of key studios remain at Embracer, including Tripwire, Aspyr, and Beamdog.

The deal is initially valued at $247 million, with the buyer named as Beacon Interactive, a company set up and controlled by Saber Interactive co-founder Matthew Karch. As a result, Embracer has ceased all operations in Russia. It appears jobs were secured as part of the deal.

There are a number of interesting points in the deal. For example, Beacon Interactive has the option right to acquire Metro developer 4A Games and Pinball developer Zen Studios for a fixed price within a certain time period. According to Bloomberg reporter Jason Schreier, Beacon Interactive has indeed decided to buy both studios. Long-term license and publishing rights to all current and future PC and console games in the Metro franchise are held within the Embracer operative group Plaion, Embracer said.

The studios and their owned or licensed IP now a part of Beacon Interactive are:

  • All Saber branded studios
  • Nimble Giant (Star Trek: Infinite)
  • DIGIC (3D animation studio)
  • Saber Interactive Inc. (Warhammer 40,000: Space Marine 2, Star Wars: Knights of the Old Republic remake)
  • Fractured Byte (support studio)
  • Sandbox Strategies (PR agency)
  • Mad Head Games (Scars Above)
  • Slipgate (Kingpin Reloaded, Graven)
  • New World Interactive (Insurgency, Day of Infamy, Insurgency: Sandstorm)
  • 3D Realms (Ion Fury)

Embracer will retain the following studios and companies:

  • 34 Big Things (Redout)
  • Shiver (support)
  • 4A Games (Metro)
  • Snapshot (Phoenix Point, Chaos Reborn)
  • Aspyr (Tomb Raider I–III Remastered Starring Lara Croft, Star Wars: Battlefront Classic Collection)
  • Tripwire (Killing Floor)
  • Beamdog (Mythforce)
  • Tuxedo Labs (Teardown)
  • Demiurge (Sega Heroes)
  • Zen Studios (Pinball FX and Zen Pinball)

While Saber Interactive has split from Embracer, Embracer itself retains 14 Saber games already in the works, including two joint projects with Beacon Interactive. They are:

  • The next AAA game from Metro developer 4A Games
  • An unannounced concept phase AAA game
  • A previously announced AAA game based on a major license (this is either Warhammer 40,000: Space Marine 2 or the Star Wars: Knights of the Old Republic remake, both currently in development at Saber Interactive)
  • A new AAA multiplayer shooter based on a controlled IP
  • A new AA game based on an Asmodee IP
  • A new AA game from 34 Big Things based on an owned IP
  • Killing Floor 3
  • Teardown (ongoing development)
  • The full upcoming pipeline and back catalog from Zen Studios, Aspyr and Tripwire

Lars Wingefors, co-founder and group CEO of Embracer, called the deal a “win-win solution” for Embracer and the parts of Saber that now leave the embattled company. Wingefors said it was “safeguarding many developer jobs” under the new ownership. Crucially, Wingefors called the Saber deal the “first transaction”, with a deal for Borderlands maker Gearbox to leave Embracer waiting in the wings.

“This divestment leaves both parties in much better positions to grow our respective businesses,” Karch said. “I will continue to remain a large, long-term shareholder of Embracer and we will remain partners on several ongoing and future projects. This transaction also safeguards the livelihoods of hundreds of professionals, many of whom I have worked with for over two decades.”

Last month, Embracer warned of further layoffs despite letting go 1,387 staff since its high-profile restructuring began in June. Embracer’s total headcount had reduced by 904 during the second quarter of its financial year, then by another 483 in the third quarter. That amounted to 8% of the group’s global workforce. The company also canceled 29 unannounced games during the two quarters.

At the time, Wingefors said Embracer was in the process of selling off parts of its business, Borderlands developer Gearbox up for sale. Embracer bought Gearbox in February 2021 as part of an acquisition spree that included snapping up Tomb Raider developer Crystal Dynamics, among many other studios.

Embracer Group’s financial struggles began following the collapse of a $2 billion deal, reportedly with Saudi government funded company Savvy Games Group. The Swedish firm has since come under fire for the sweeping cuts it has already made, including the closure of long-running Saints Row maker Volition.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How to Set Up a Dedicated Palworld Server in 2024

Palworld has been a standout entry in the gaming world for 2024, rocking the Steam charts and creating a little bit of controversy with its supposedly recognizable designs from another pocket monster-themed franchise. Drama aside, it’s a big game and continues to track well on the PC charts, despite it still being in early access, boasting an impressive 15 million copies sold.

There’s still more to check out besides the resource gathering and survival dynamics as well, with co-op opportunities, and even large servers accommodating up to 32 people. Should you desire to create a community-driven world-space similar in vein to Minecraft; setting up a server for Palworld has never been more straightforward. Allow us to guide you through the process.

TL;DR: Hostinger is the best gaming server provider for Palworld right now (see here), with their plans starting from $14.99 per month. Use discount code IGN10 to get 10% off as well.

Best Hosting Provider in 2024

Before we kick things off, it’s worth noting that only the Steam version of Palworld can have dedicated servers. So, if you’ve been playing via Game Pass or on Xbox, you unfortunately aren’t able to create your own server at this time. If you are playing on Steam, read on!

For starters, you’ll need a decent hosting provider that can offer game servers, and one of our most recommended options at the moment is Hostinger. Known for its cost-effective and user-friendly virtual private servers tailored for gamers, their 16GB plans start at just $14.99/month (£10.99 for those in the UK). For Palworld, we’re recommending you opt for a VPS equipped with the following specifications:

  • Operating System: Linux or Windows
  • Processor: Quad-core minimum
  • RAM: 16GB (8GB minimum required, but for 32 players, 16GB is necessary)
  • Storage: Minimum 50GB

What Are the Benefits of a Dedicated Palworld Server?

Have you been considering cracking open your own Palworld server? There are plenty of reasons to try it out, for one it’s your own dedicated space with no queue times for entry, and an entirely curated multiplayer experience. Plus, if you’re setting it up with a group of friends, the cost of hosting can be split evenly and can even end up being incredibly cost effective for what you’re creating. If Palworld is your friend group’s jam, then it’s a good time to be had by all — a dedicated server could just be the icing on the cake for your experience going forward.

Setting Up a Palworld Server in 2024

Upon acquiring your plan, there are two primary methods for server setup. One requires some networking knowledge, while the other offers a more user-friendly approach through its Game Panel interface. Regardless of the method chosen, the initial VPS setup involves assigning a username, location, and password, followed by ensuring the server is operational via your server dashboard.

For those utilizing the Game Panel:

  • Navigate to VPS Overview > Panel Access
  • Click on your Login URL
  • Enter the username and password chosen during VPS setup
  • Click “Create Instance”
  • Select “Palworld” from the drop-down menu
  • Upon completion, you’ll receive a notification.

For the technically inclined, here’s the process using Linux commands:

– Connect to your VPS using a client such as PuTTY, your computer’s Terminal app, or Hostinger’s browser terminal

– Create a secondary user, grant superuser privileges, and switch to that account

– Adjust the server firewall settings to permit Palworld communication using the following commands:

  • sudo ufw allow 8211/tcp
  • sudo ufw allow 8211/udp
  • Install the necessary software for Steam-server communication by executing the commands:
  • sudo apt update && sudo apt upgrade
  • sudo apt install -y lib32gcc-s1
  • sudo apt install software-properties-common
  • sudo add-apt-repository multiverse
  • sudo dpkg –add-architecture i386
  • sudo apt update
  • sudo apt install steamcmd -y
  • sudo apt install screen

– Subsequently, install the Palworld server files using the commands:

  • steamcmd +login anonymous +app_update 2394010 validate +quit
  • cd ~/Steam/steamapps/common/PalServer

– Initiate the Palworld server with the command:

  • ./PalServer.sh

– Regardless of the chosen method, your private Palworld server is now accessible.

– Launch Palworld and opt for “Join Multiplayer Game.”

  • Enter your VPS’s IP address alongside the default port: 185.185.185.185:8211

Otherwise, for more great offers on gaming and tech right now, consider following @IGNDeals on Twitter/X or Instagram, or checking out our best VPN roundup, and the best gaming PC for 2024.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Switch Online’s ‘Missions & Rewards’ Sees The Return Of Splatoon 3 Icons

A new wave is available.

Last week alongside some Mother 3 icons (exclusive to Japan), Nintendo revived a batch of Splatoon 3 icons globally. Now, in a new update, a another wave of these icons has returned.

This has been highlighted by ‘NSO Icons Alerts’ on social media once again. The latest wave features cartoon-like designs of Inklings, Octolings, and even some backgrounds. As usual, you’ll be able to get the icons for 10 Platinum Points and the backgrounds for 5 Platinum Points. Here’s a look:

Read the full article on nintendolife.com

Metal Gear Solid: Master Collection’s Next Update Comes To Switch “Late March”

Here’s what you can expect from Version 1.5.0.

Konami has today rolled out a new update for Metal Gear Solid: Master Collection Vol. 1, but the catch is it’s not actually available on the Switch yet.

When it does arrive on Nintendo’s hybrid system and other console platforms, this will bump the game up to Version 1.5.0. The current plan is to release it on these devices by “late March”.

Read the full article on nintendolife.com

Get To Know Our Team: Donovan – Technical Program Manager (OS/Hardware Flighting & Hardware Readiness)

Get To Know Our Team
Donovan
Technical Program Manager (OS/Hardware Flighting & Hardware Readiness)

Hi, everyone! Wynn here. After a short break, we’re back with another Xbox Insider Team interview. Today we’re chatting with Donovan—a Technical Program Manager who primarily works with the OS and Hardware Flighting sector. How’s it going Donovan?

Going well! Glad to have the time to sit down and chat.

Absolutely man. To begin, let’s tell the readers at home a little about yourself.

Cool cool. So, I was born and raised in Houston, Texas but I moved to Seattle back in 1999, so I’ve been here 24 years now.

There’s a county back in Georgia spelled like “Houston” but they pronounce it “House-ton”, which always confused me as a kid.

Yeah, and some Houstonian’s will even say, “You-ston” as well, so it’s really dealer’s choice.

You got to Seattle in ’99, so are you another Microsoft near-lifer like Dean? [Note for Readers: Dean is another member of the team.]

Oh, no. I only started here back in 2017. Before that I was doing property management for multi-family housing.

Wow, that’s quite the career shift! What made you decide to make the change?

I’ve always been really big into technology, especially building computers. So, an opportunity presented itself to interview for this team and I knew I had to go for it.

Oh cool! You started directly on this team?

Yeah. I remember I had been out on Lake Chelan the week before the interview, and I got sunburned. I was hoping that it would tan over before I had to go in. Well, of course, it didn’t. I walked into the interview room with Brad and Leland, and I remember thinking how silly I looked with a peeling forehead.

Well, they obviously didn’t mind!

No, the interview actually went really well; all things considered. The maybe slightly more embarrassing thing is that shortly after the interview I ended up going to Coachella and getting burnt again. Which ended up still being visible when I took my original employee photo.

Oh man. Those last almost as long as a driver’s license.

Haha. Exactly! Luckily, it wasn’t too visible, but it was definitely there for several years.

I had something similar happen on an old license in high school. They said my hair was obscuring my face, so they made me put it up. But I didn’t have a hair tie, so they gave me a scrunchie and I had to just throw it up. It looked awful.

Okay, so it’s 2017, and you’re here on the Xbox Insider Team. What happens next?

I was mostly working with Jon with regard to collecting feedback from all of the Xbox Insiders and surfacing that to our engineering team. I also partnered with Austin to optimize the survey / reporting experiences all up.

I did that for around three years before I was offered a position on the Customer Support team. So, I transferred over there and worked on Xbox Support for a while. After the pandemic—and through an org shift—I actually ended up back on the Xbox Insider team. Now, I support hardware readiness on devices and accessories for both first- and third-party teams. We also collect tons of data to help with engineering.

Wow! You must have come over with Crews then? [Note for Readers: Crews is another member of the team.]

Yeah, we moved over together as part of that shift.

Sweet deal. Well, can you tell us anything about what you’re working on currently?

Definitely! Right now, I’m [REDACTED].

Oh. Oh, I can’t say any of that can I?

Haha. Sorry, I set you up a little. Unfortunately, the nature of what I work on means I can’t really talk about much publicly. I can’t even tell most of the team half of what I’m doing.

Ah, that’s why your calendar had all those “Top Secret” meetings today.

Something like that.

All right. Well, for the things that you do have clearance to discuss. What’s been your favorite thing you’ve worked on for XIP?

Oh, hands down it was the Project Scorpio launch. That was just such an exciting time, and it’s easily been the most fun I’ve had at Microsoft so far.

I still remember getting my Project Scorpio Edition in retail stores. That was a fun launch.

Let’s move into the rapid-fire questions. Do you have a game that’s really impacted you over the years?

I’ve got a couple of more “artsy / indie” picks. I really love Firewatch and LIMBO. Kind of different games, but both of their atmospheres just really sucked me in. Then, for something a little more recent, I just can’t put down Apex Legends. It’s so good.

I played a good amount of Apex when it first launched, but I ended up going back to my one true love Fornite.

I like the first-person and movement aspects better, so that’s why I stuck with it.

All right. Do you have an all-time favorite song or album?

Hmm. 25 or 6 to 4 by Chicago is definitely my favorite song, off their Chicago II album.

Great track. The guitar solo rips.

Yeah, Hendrix even said in interviews that he thought Chicago’s guitarist at the time was the best in the world.

I should check more of them out. I don’t go too far back into that era often.

Okay, any comfort show that you can just put on for background noise?

South Park. Doesn’t matter what season, I could have any episode on and enjoy it.

What about outside of the world of entertainment? Any interests or hobbies?

I absolutely love the outdoors. Being in nature, camping, I can’t get enough. I’m also an avid snowboarder.

You and Tyler should shred some time then. Though, it does occur to me that if you had stayed in Houston, you might never have found snowboarding.

Ha. Funny how life works out that way, huh?

Truly. Well, I see we’re coming up on time. Any final thoughts for our Community?

Just that I’ve always really enjoyed working to make sure that all Xbox Insiders have a voice here, and that I really thank everyone who has submitted feedback over the years. I’ve definitely read a ton of it and it’s so important to our business.

Beautifully said. Thanks so much for stopping by Donovan.

The pleasure was mine!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Donovan – Technical Program Manager (OS/Hardware Flighting & Hardware Readiness) appeared first on Xbox Wire.

Turtle Beach Is Buying Fortnite Festival Guitar Creator PDP for $118 Million

Turtle Beach is acquiring Performance Designed Products [PDP] in a $118 million deal that brings together two major third-party gaming accessory manufactuers.

In a release announcing the merger, Turtle Beach said that it expects the acquisition to “provide additional scale and create future development opportunities.” Turtle Beach says it expects the deal to drive 2024 net revenue in the range of $370 million to $380 million.

“Acquiring PDP at an attractive valuation multiple relative to the trading multiples of peers implies potential significant upside in market value for the combined company,” Turtle Beach said.

As part of the deal, Los Angeles-based private equity firm Diversis Capital, currently PDP’s major owner, will become Turtle Beach’s largest shareholder at 16 percent. Turtle Beach also announced that it is appointing Cris Keirn, who has served as interim CEO since July 2023, as the company’s CEO going forward.

Turtle Beach acquires the creators of the Fortnite Festival guitar controller

Turtle Beach was established back in 1975 and over the years has made a name for itself in gaming with its headsets, controllers, and other accessories. In our recent list of the best PC controllers for gaming, we listed the Turtle Beach Recon and the Turtle Beach Stealth Ultra as two of the best options available in 2024.

As for PDP, it is set to release the Riffmaster wireless guitar controller later this year, which will be compatible with Rock Band 4 and eventually Fortnite Festival. We were able to go hands-on with the Riffmaster in our first look at the new controller.

Turtle Beach’s merger with PDP continues the overall trend of consolidation within the games industry, the most notable recent example being Xbox’s blockbuster acquisition of Activision Blizzard.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

All the Exciting Xbox News from Capcom Highlights

Street Fighter 6 Akuma Screenshot

All the Exciting Xbox News from Capcom Highlights

Broken into two eagerly anticipated events, Capcom Highlights showcased what the game publisher has been busy cooking up for Xbox fans. The results look compelling across the board — particularly for fans of action-adventure titles Capcom has become famous for — with new details for Kunitsu-Gami: Path of the Goddess, Dragon’s Dogma 2, Exoprimal, and Street Fighter 6.

Capcom Highlights, for those who don’t know, is a worldwide online event that is different from Capcom Showcase, where they announce new details about their upcoming games, and deliver the latest news from Capcom to Xbox fans across the globe.

Catch up on all the news below:

Kunitsu-Gami: Path of the Goddess

This single-player, mystical action-strategy game is Capcom’s newest franchise. Its unique setting is surreal and at times psychedelic, full of wild enemy designs and kinetic, particle effect-filled actions. The game is set on a cursed mountain called Mt. Kafuku, where players will take the role of Soh with the goal of cleansing the mountain of corruption and restoring peace to the villages.

Rendered with beautifully modulated lighting effects, dynamic day and night cycles are essential to the experience. During the light of day, Soh joins forces with the rescued villagers to strategize and prepare for impending battles; come nightfall, Soh, along with the Maiden Yoshiro and the villagers, confront the embodiment of defilement on Mt. Kafuku, the Seethe. Soh wields a sword and fights the Seethe in a style reminiscent of a Shinto dance known as Kagura, as well as unleash the immense power within the sword’s Tsuba guards. The player must also constantly adapt to dynamic battle conditions, and take advantage of the different villager roles in order to protect the Maiden and cleanse the mountain of its curse: woodcutters, archers and ascetics are at the ready, altogether providing a nice combination of support abilities and raw strength and skill. You can learn even more about Kunitsu-Gami: Path of the Goddess here on Xbox Wire from our recent Xbox Partner Preview broadcast.

Kunitsu-Gami: Path of the Goddess is powered by Capcom’s acclaimed RE Engine and will be available day one with Xbox Game Pass for console, PC, and Cloud, as well as on Xbox Series X|S and Windows.


Dragon’s Dogma 2

Director Hideaki Itsuno and Producer Yoshiaki Hirabayashi were on hand to explain some exciting announcements surrounding the release of their upcoming title, Dragon’s Dogma 2. Players will be able to party up with as many as three AI-driven “Pawn” characters; the decisions the player makes throughout the game will impact the relationships between their own Arisen and other characters, as well as the interactions and dynamics between those AI characters. How one tackles quest objectives and interactions with other characters is what drives these systems, and sometimes hinges on the player’s ability to employ creative solutions to avoid physical altercations (think: bribery, counterfeiting objects, etc). In a world comprised of over 1000 unique characters, the player’s choices will have a dramatic ripple effect on the interpersonal dynamics among them.

Additionally, Itsuno and Hirabayashi showed the Dragon’s Dogma 2 Character Creator and Storage tool. Available for free to download now on the Xbox Store, the tool provides players the option to create up to five unique designs for their Arisen and Main Pawn characters each, and will be instantly transferred to the full game when Dragon’s Dogma 2 drops on March 22 for Xbox Series X|S — the game is also currently available for pre-order here on the Xbox Store. The company plans to release official Capcom support Pawns created by renowned content creators in the near future as well.


Exoprimal

Exoprimal is Capcom’s popular third-personal dinosaur shooter, and a new update — dubbed Title Update 4 — is coming next month. This newest free content drop is a big one, including two new game modes and six additional Exosuit Beta variants for players to equip. The coming season will also include an unexpected but welcome Mega Man crossover, complete with a new boss battle and a grip of Mega Man-themed cosmetics.

The new modes sound Intriguing for sure: “Time Loop Rebellion” is a co-op challenge, where ten players take on the game’s final boss, the Behemoth, in an expanded, even more fearsome form. Players can earn new rewards, including (but not limited to) golden “first class” Exosuit skins. The other new mode, dubbed simply “Custom Match,” lets players create their own lobbies and select their map and mission type(s), à la carte. These custom rooms can be shared cross-platform, thereby expanding the opportunities for cooperative hijinks. There’s even a new setting thrown in for good measure, called “Quick Brawl”; here, Exofighters can jump straight into their favorite final missions, including the more PvP-focused varieties.

As mentioned, six brand new Beta variant Exosuits will be available in the update as well, boosting the total to thirty. And you’ll be suiting up soon, as Exoprimal Title Update 4 is slated to drop on April 17th.


Street Fighter 6

Last but not least, Capcom unveiled a little something to excite the Street Fighter heads. Shown off in the form of a blistering teaser trailer, the publisher announced that fan-favorite demon Akuma will be coming to its top-tier fighting game, Street Fighter 6. The legendary Akuma will be available in Battle Hub, Fighting Ground, as well as World Tour mode, with new missions and a unique area to boot. While no specific release date was given, Capcom says he’s on track to release sometime this Spring.

Stay tuned to Xbox Wire for all the latest news on your favorite upcoming Xbox games.


Xbox Live

Dragon’s Dogma 2

CAPCOM CO., LTD.


7

$69.99

Standard Edition Pre-Order Bonus:
– Superior Weapons Quartet

Note: The above bonus may also be available later. There are other sets that include this item.

Set forth on your grand adventure, Arisen!

Dragon’s Dogma is a single player, narrative driven action-RPG series that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon’s Dogma 2 awaits.

On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure.

All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon’s Dogma 2.

*Ray tracing is not supported on Xbox Series S.

©CAPCOM
DRAGON’S DOGMA is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

Xbox Live

Street Fighter™ 6

CAPCOM CO., LTD.


633


$59.99

$40.19

Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the series.

Powered by Capcom’s proprietary RE ENGINE, the Street Fighter 6 experience spans across three distinct game modes featuring World Tour, Fighting Ground and Battle Hub.

Diverse Roster of 18 Fighters
Play legendary masters and new fan favorites like Ryu, Chun-Li, Luke, Jamie, Kimberly and more in this latest edition with each character featuring striking new redesigns and exhilarating cinematic specials.

Dominate the Fighting Ground
Street Fighter 6 offers a highly evolved combat system with three control types – Classic, Modern and Dynamic – allowing you to quickly play to your skill level.
The new Real Time Commentary Feature adds all the hype of a competitive match as well as easy-to-understand explanations about your gameplay.
The Drive Gauge is a new system to manage your resources. Use it wisely in order to claim victory.

Explore the Streets in World Tour
Discover the meaning of strength in World Tour, an immersive, single-player story mode. Take your avatar and explore Metro City and beyond. Meet Masters who will take you under their wing and teach you their style and techniques.

Seek Rivals in the Battle Hub
The Battle Hub represents a core mode of Street Fighter 6 where players can gather and communicate, and become stronger together. Use the avatar you create in World Tour to check out cabinets on the Battle Hub floor and play against other players, or head over to the Game Center to enjoy some of Capcom’s classic arcade games.

Your path to becoming a World Warrior starts here.

Online Play
Capcom provides various online services for this game, including online-only content.
* Certain elements of this game cannot be accessed without an internet connection.
* A Capcom ID is required to use online-only content.
* For information on the services related to Capcom ID and how to use it, please visit the official Capcom ID website (https://cid.capcom.com/). Please note that there may be cases wherein use of Capcom ID is age-restricted.
* For online-only content, a separate paid membership service (Game Pass Core) is required.
* Capcom may temporarily suspend online services in the event of unforeseen circumstances.

Xbox Live
Xbox Play Anywhere

Exoprimal

CAPCOM CO., LTD.


595


$59.99

$29.99
PC Game Pass
Xbox Game Pass

Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – dinosaurs.​​

Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.
Dino Survival, the main game mode, sees two teams of five players compete in a variety of PvE and PvP missions.
Players will be transported to the scene of the latest dinosaur outbreak and follow Leviathan’s guidance to complete objectives. The team that completes the mission first will emerge victorious.
Whether players are engaging the other team directly, or fighting alongside them against a common enemy, the aim is to accomplish objectives as quickly as possible. Missions vary depending on player skill and other factors, meaning no two matches will unfold the same way.

The post All the Exciting Xbox News from Capcom Highlights appeared first on Xbox Wire.