Palworld devs want players to help test new content and find bugs

Palworld developers Pocketpair have announced a new Palworld Testing program that asks players of the wildly popular monster-catching survival game to help test future updates and provide feedback on the game, ahead of new content drops being released to the general public. Players can sign-up via a Google Form now if they wish, though Pocketpair stress that “the testing branch is not intended for free play or experiencing new content early, so we hope that only those of you genuinely interested in bug hunting and testing will apply.” And presumably, those genuinely interested in also not being paid for their free QA support.

Read more

The Resident Evil Game That Can’t Be Remade

With Resident Evil 4’s release last year, Capcom’s project to remake the glory years of its survival horror series is complete. But, as the game’s post-credits scene suggests, the remakes aren’t over. And so the big question is: where next? The obvious answer is a remake of Resident Evil 5. But on the game’s 15th anniversary, it’s clear that moving forward chronologically will take Capcom’s remakes into the series’ weakest era – an era of gameplay and narrative decisions best left in the past. Resident Evil 5 simply can’t be remade, at least not to the standards of Capcom’s best work. And so the answer is not to remake, but to rewrite.

Resident Evil is a survival horror series, not that you’d know that playing Resident Evil 5. Sure, it features a constant flow of horrific imagery, but RE 5 is an action game through-and-through. That’s evident in its cover-shooter mechanics, vehicle chases with on-rails turret sequences, and the constant rattle of assault rifles. Even its visual design evokes the sandy shades of modern military games that experienced mass popularity in the late 2000s. It all speaks to a series that had lost its way. Rather than reflect on the tenets that were the foundation of its existence, Resident Evil 5 looked to the contemporary gaming zeitgeist in an attempt to find a new lease of life. The result is an unholy hybrid of Resident Evil, Gears of War, and Call of Duty. It’s as ugly and unwieldy as it sounds.

This design appears to be not just a misguided attempt to follow Western successes, but also a misreading of its predecessor. With Resident Evil 4, director Shinji Mikami deftly reinvented the series through the use of a new over-the-shoulder camera angle. The perspective allowed for a more kinetic, action-heavy game. Despite this, Mikami never lost sight of the terror at the core of Resident Evil. Through use of enemies that were strategically placed to provide undulating waves of tension and fear, and the inclusion of Ashley as your vulnerable charge, combat encounters were focussed on surviving overwhelming horrors rather than dominating foes.

Resident Evil 5, meanwhile, presents its enemies as waves to be gunned down with increasingly powerful weaponry. Their purpose is cannon fodder; a wall of meat to slow your progress through levels. And those levels are not locations to be explored; instead they are largely funnels that push you from entrance to exit. Resident Evil 4 may have replaced the series’ traditional continuous structure with discrete levels in an attempt to move away from the backtracking-heavy design of previous games, but it preserved the spirit of locations like the Raccoon City Police Station. The village, Salazar’s castle, and the island feature interlocking, explorable pathways that solidify these locations as authentic spaces rather than obstacle courses. Resident Evil 5 has no interest in this, with the majority of its stages being little more than corridors peppered with dead-ends to hide treasures in. Their lack of authenticity means no one will ever mention the Kijuju Autonomous Zone in the same breath as the Spencer Mansion.

A faithful remake of Resident Evil 5 would break Capcom’s seven-year streak of brilliant survival horror.

All this is to say that a faithful remake of Resident Evil 5 would break Capcom’s seven-year streak of brilliant survival horror games. It’s telling that the series’ reset point, Resident Evil 7, was a reinvention of the very first game; a ‘haunted house’ that grew ever larger as you unlocked new rooms by solving its puzzles. Clever reinventions of this base conceit is the key to Resident Evil’s success – be that dropping an unstoppable force into the house’s corridors (Resident Evil 2’s Mr. X) or expanding the scope of the house (Resident Evil: Village’s titular location is effectively a giant manor – its corridors are streets and its rooms are houses). Resident Evil 5’s stage-driven structure is simply inferior to this design. A modern recreation of it would only further highlight its flaws, especially coming in such close proximity to masterclasses like the remake of Resident Evil 2.

Remakes can, of course, completely redefine the structure of their source material. Final Fantasy 7 Rebirth, for example, is recognisably an updated version of the classic RPG, but its world design and gameplay mechanics are a world apart from the 1997 original. And so you could argue that Resident Evil 5 is actually the Resident Evil most in need of a remake. A whole new environmental structure and scenario design that reigns in the action and dials up the horror would bring it in-line with Capcom’s other remakes. But all of this doesn’t account for Resident Evil 5’s most notorious problem: racism.

Set in a fictional West African country, Resident Evil 5’s primary antagonists are Black people. Yes, technically it’s the Uroboros virus that protagonist Chris Redfield is fighting, but the parasite’s host is depicted as a nation of mobs and primitives who are violent even before their infection. Intentionally or not, Resident Evil 5 positions Africa as the ‘Dark Continent’, an uncivilised world harbouring a diseased population that needs gunning down via Western intervention in the name of global security.

This insensitive treatment of people of colour was hotly debated even as early as Resident Evil 5’s debut trailer, with writers such as N’Gai Croal and Stephen Totilo pointing out the game’s uncomfortable, post-colonial imagery. The arguments and think-pieces continued well into the game’s release window, with IGN’s own former editor-in-chief Hilary Goldstein having also wrestled with the subject. But that was 2009 – a time when race was apparently a debate rather than a reality. In the 2020s, in a post-Black Lives Matter world, there is only one acceptable response to a white man shooting hordes of Africans for an entire video game: no.

Remakes may be able to redefine their source material, but there’s only so many changes you can make until it’s not a remake at all, but an entirely new game. And if you take Africa out of Resident Evil 5, is it Resident Evil 5 anymore? Even with a vastly improved, more sensitive take on the continent – perhaps one with a Black protagonist and more empathetic look at the outbreak – the experience would simply be too divorced from the original to hold the name ‘Resident Evil 5’.

Capcom now has the opportunity to ignore the past and completely reinvent this chunk of the timeline. 

So where does Capcom go now? Personally, I’d look backwards – Code: Veronica is an ideal candidate, as is the original Resident Evil. But if the only way is chronologically forward, then a total rewrite of what comes next is the logical path. Because what followed Resident Evil 4 was not one terrible game, but two. Resident Evil 6 doubled down – no, tripled down – on the action-packed, set piece-heavy shooter design, to the extent that much of it could be mistaken for a third-person Call of Duty spin-off were it not for the monsters. Its restrictive level design practically puts you in a chokehold, forcing you to endure a barrage of bombastic moments that have no interest evoking any sense of fear. Resident Evil 6 is a survival horror only in that it’s a horrible game that you have to survive playing. But this time around, it doesn’t have to be like that. Capcom now has the opportunity to ignore the past and completely reinvent this chunk of the timeline.

In Resident Evil 4 remake’s post-credits scene, evil mastermind Albert Wesker details his plans for world domination to Ada Wong. Reflected in his glasses is an image of Excella Gionne and the Stairway of the Sun – two significant plot elements from Resident Evil 5 – which indicates Capcom’s intentions. But there’s more to consider. This scene is largely a replication of a sequence from Assignment: Ada, a non-canon chapter from the original Resident Evil 4. Its shift from unofficial to canon points to a willingness to change. Furthermore, the end of this scene is entirely re-written: when learning of Wesker’s plans, rather than dutifully deliver the stolen Las Plagas sample to him, Ada betrays her shadowy boss and forces her helicopter pilot to turn around. In this moment the future of Resident Evil becomes unclear. Capcom has given itself the freedom to do whatever it wants – I just hope it’s not a remake of Resident Evil 5.

Matt Purslow is IGN’s UK News and Features Editor.

Ereban: Shadow Legacy’s blend of Splatoon and Assassin’s Creed releases in April

Stealth games in which you can become “one with the shadows” cover a wide range, though I guess spectrum is the more appropriate word here. You’ve got sober infiltration games like Thief, which metes out gradations of light and dark with the care of somebody calculating their tax expenses, and stylised affairs such as Mark Of The Ninja, in which stepping into shadow desaturates you and sort of makes your character far too fancy for enemies to notice.

There are games such as Splinter Cell, in which hiding in shadows rests on a gentleman’s agreement with NPCs not to perceive the big green torches attached to Sam Fisher’s head. And then you have games like Ereban: Shadow Legacy, which has just been given a release date – 10th April. In this mystical third-person stealth-platformer, your character can literally disintegrate and travel through shadows as a ripple of dark energy – a transformation that puts me in mind less of Thief than of squid-mode in Nintendo’s Splatoon.

Read more

Cyberpunk 2077 Player Discovers Easter Egg Hidden in the Main Menu

A Cyberpunk 2077 player has discovered an Easter egg hidden by CD Projekt Red in the main menu.

While the role-playing game features layers upon layers of open-world exploration with all manner of references hidden throughout, fans were perhaps overlooking this one, which was available from the moment they booted up the game.

Shared by @crushovitz_b on X/Twitter, below, players can discover the Easter egg for themselves by clicking on the version number, which is currently 2.12, in the top right corner. The number flicks between several different symbols and numbers before unfolding into 2.0.77.

“Good find, I started to doubt you chooms will ever find it!” game director Paweł Sasko tweeted in response. “Was hidden way too well.”

It’s unclear when CD Projekt Red added this reference to Cyberpunk 2077, but it wouldn’t be too surprising if it had sneaked in alongside the latest patch. Update 2.11 added an unexplained “munch munch” sound when consuming food in the menus, for example, which turned out to be the result of one developer’s hard fought mission.

This isn’t the only hidden reference to be found in March 2024 either, as one player recently discovered a wild Easter egg that involved finding a random diner, climbing to its roof, and looking through a pair of binoculars at a red bird (akin to CD Projekt Red’s logo) to see a photo of the development team flash across the screen.

Cyberpunk 2077 also had myriad Easter eggs added alongside the Phantom Liberty expansion, including a clever nod to the original The Witcher game, a very on-brand secret message, and even a studio history lesson from CD Projekt Red founders Marcin Iwiński and Michał Kiciński.

Phantom Liberty arrived alongside the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI. It also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game’s biggest mystery. Update 2.1 later added a full metro system, romantic partner hangouts, new vehicles, and more.

In our 9/10 review of the game, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

New Palworld mod adds three unreleased Pals, including that Pokemon Mewto rip-off

There are 137 Pals in Pocketpair’s monster-catching simulator Palworld, which might sound like plenty, but the serial Palworld player is an insatiable creature, always clamouring for new beasties to capture, pet and exploit, even as the developers encourage fans to play other games while they wait for the next Palworld update. If you’ve already bagged all the available Pals and are hungry for more, you might be interested in Palworld mod Breed Unreleased Pals, created by ShameIHaveNoFriends, which grants access to three animals who exist in the game’s files but are not, strictly speaking, available to players.

Read more

Nintendo Switch Gets a New Discount Alongside Free $25 Credit at Amazon

Are you searching high and low for the best Nintendo Switch deal going in 2024? Well, we’ve found what should be considered a pretty excellent offering for this time of year, as we usually don’t see such generous deals before the summer. You can currently secure a Nintendo Switch console for $276 at Amazon, down from $299.99, alongside an additional free $25 in Amazon credit when using promo code NSWNEON25.

Now considering how rare deals like this are, we wouldn’t be surprised if this sells out before the end of the day — you have been warned. If you are unlucky this time, you’re best off checking Best Buy, Walmart, and Dell for their respective deals on the Switch right now as well. Otherwise, ensure you’re following @IGNDeals on Twitter/X and Instagram as well for even more updates on the best gaming deals right now.

There are plenty of other great Switch deals right now as well, including over $20 off games in the Mario Day sale that extends through to March 16. This is a pretty standard deal price for Nintendo Switch games in 2024, but still notable for any new Switch owners or those who have missed a couple of titles over the past few years. This includes popular entries like Mario Kart 8 Deluxe, Luigi’s Mansion, Mario Party Superstars, and more all for $39.99.

Also as part of MAR10 Day, Nintendo is offering a Nintendo Switch Online 14-Day Free Trial Membership (typically 7 days), available now through until March 17. This is available even for those who have used a free trial before, so there’s plenty of opportunity to take advantage of this offer while it is still live. Great news for anyone picking up a Switch right now as well.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Capcom Shares Results Of The Monster Hunter 20th Anniversary ‘Top Monster’ Poll

And the winner is…

Hot off the back of revealing that Monster Hunter Stories will be coming to Switch this June, Capcom was keeping up with the Monster Hunter 20th anniversary celebrations as it finally shared the results of the fan-favourite ‘Top Monster’ poll which we first heard about last year.

This one put all 229 monsters in the series against each other to see which one came out on top. The above video runs down the top 20 so you can see where the likes of Shagaru Magala and Primordial Malzeno land in the rankings, but come on, it’s the top three that we all really want to know.

Read the full article on nintendolife.com

PS5 System Update 9.00 Rolling Out, Lets You Adjust the Brightness of the Console’s Power Indicator

Sony has released the PlayStation 5 system software update 9.00 after a period in beta, and published the patch notes on its website.

This update for Sony’s console lets you adjust the brightness of your PS5’s power indicator, improves DualSense mic noise cancellation, lets you interact with the Share Screen using pointers and emojis, and enhances DualSense speaker audio.

To adjust the brightness of your PS5’s power indicator, go to Settings > System > Beep and Light, and then select Brightness.

As for the DualSense, the controller speakers can now produce higher volume sound, letting you hear in-game sounds and voice chat audio more clearly. Sony said the mic input quality on the DualSense has been improved with a new AI machine-learning model. This means background noise from button presses and game audio are “suppressed”, which, hopefully, makes for a better voice chat experience.

Elsewhere, Sony has added new features in Parties and Share Screen. As mentioned, players watching Share Screen can use pointers and emoji reactions to interact with the host’s gameplay. Viewers can use a pointer or indicate a specific location on the gameplay screen with ping, and send emoji reactions. To make this feature available, turn on Viewer Interactions in the Share Screen settings. Unicode 15.1 emoji is supported, which means you can now use them in messages.

And finally, Sony has updated the device software of the DualSense and DualSense Edge controllers, the PlayStation VR2 headset, PlayStation VR2 Sense controllers, and Access controller to “improve stability.” Yep, it’s the classic “we’ve improved system software performance and stability” patch note from Sony.

The PS5 launched November 2020 during the height of the pandemic, and has now sold 54.7 million in just over three years. This November the console turns four years old, with rumors that a PS5 Pro model is waiting in the wings.

PS5 9.00 update patch notes:

  • We’ve updated the device software of the DualSense and DualSense Edge wireless controllers to improve their sound features.
    • The controller speakers can now produce higher volume sound, allowing you to hear in-game sounds and voice chat audio more clearly.
    • The mic input quality on these controllers has been improved with a new AI machine-learning model. Background noise from button presses and game audio are suppressed, resulting in a better voice chat experience.
  • You can now adjust the brightness of your PS5’s power indicator.
    • Go to Settings > System > Beep and Light, and then select Brightness.
  • We’ve added new features in Parties and Share Screen.
    • Players watching Share Screen can use pointers and emoji reactions to interact with the host’s gameplay.
      • Viewers can use a pointer or indicate a specific location on the gameplay screen with ping.
      • Viewers can also send emoji reactions.
      • This feature is available when the host turns on Viewer Interactions in the Share Screen settings.
  • Unicode 15.1 emoji is supported. You can now use them in messages.
  • We’ve updated the device software of the DualSense and DualSense Edge wireless controllers, PlayStation VR2 headset, PlayStation VR2 Sense controllers, and Access controller to improve stability.
  • We’ve improved system software performance and stability.
  • We’ve improved the messages and usability on some screens.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Penny’s Big Breakaway On Switch Is Getting A Frame Rate Update

At launch it was capped at 30FPS.

Evening Star’s new 3D platformer Penny’s Big Breakaway got off to a solid start when it arrived last month, but notably was capped at 30FPS. Fortunately, this is set to change in the next update, with developer Christian Whitehead confirming the upcoming console update will unlock the Switch frame rate.

This will allow players to choose between 30FPS and a 60FPS option. Similar to Bomb Rush Cyberfunk, it may not necessarily maintain silky-smooth performance at this frame rate, but it will at least be an option. This update will also add anti-aliasing to 30FPS.

Read the full article on nintendolife.com

Why did Digital Eclipse make Llamasoft: The Jeff Minter Story? It’s a tale of centipedes, psychedelia, and tea

Who is Jeff Minter? Unless you’re a long-term fan of his work, you might have asked that upon hearing about Llamasoft: The Jeff Minter Story, the latest interactive documentary from Digital Eclipse (following on from The Making Of Karateka and Atari 50: The Anniversary Celebration). You might have heard Minter’s name in connection with the remake of the unreleased Atari arcade game Akka Arrh in 2023. Maybe you played his mind-warping shooter Polybius in VR. You might remember as far back as the Atari Jaguar and Minter’s phenomenal Tempest 2000, the unexpected highlight of the console’s library. Or perhaps you recall his work from the 8-bit glory days. You could just know him from the daily videos of him feeding his sheep on YouTube.

The point is that Jeff Minter has been making games for a phenomenally long time – more than 40 years, in fact. And in all that time, he has stayed true to what he believes in. “One of the things we say in the game itself is the idea of him being the last indie developer,” says Chris Kohler, editorial director at Digital Eclipse in California. “The last of the people from the early 80s who very consciously never sold out, never took the money, never looked to expand or do anything other than [be] just Jeff at his computer, making the sorts of video games that he wants to make.”

Read more