Monster Hunter Stories is coming from Nintendo 3DS to PC with a remaster

Capcom announced last night that Monster Hunter Stories, a 2016 Nintendo 3DS spin-off from their megahuge monstermashing series, is coming to PC in June. They’ve remastered it with a wee visual refresh, fully voice acting, a concept art gallery, and more. We’ve actually already had the sequel on PC, 2021’s Monster Hunter Stories 2: Wings Of Ruin, so it’s nice to catch up.

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Monster Hunter World Sells Over 25 Million

Monster Hunter World is a monster hit for Capcom, selling over 25 million copies since going on sale in 2018.

Capcom made the sales milestone announcement to coincide with the Monster Hunter series’ 20th anniversary. The first Monster Hunter game launched in March 2004 on PlayStation 2. 20 years later and Monster Hunter World is easily Capcom’s best-selling game, with 2021’s Monster Hunter Rise a distant second with 14.2 million sold.

Capcom includes sales of the Monster Hunter World base game as well as the Monster Hunter World: Iceborne Master Edition to achieve the 25 million sold figure. Monster Hunter World had sold 19.6 million copies as of the end of 2023, but with Monster Hunter World: Iceborne Master Edition that number hits 24.1 million as of December 31, which has now crossed over to the 25 million figure.

The Master Edition bundles together Monster Hunter World and the Iceborne expansion, which has sold an impressive 11.60 million copies since going on sale in 2019. Cumulative sales of the Monster Hunter series are now up to 97 million, Capcom added.

“With Monster Hunter World, Capcom drove the Monster Hunter series to global-brand status with a series-first worldwide simultaneous launch and international promotional activities, establishing the game as Capcom’s best-selling title of all time within a month of its release,” Capcom said.

“In the six years since the game’s launch, Capcom has continued to promote digital sales, leading Monster Hunter World to achieve a new Capcom all-time-record of 25 million cumulative units sold. Further, in December of last year Capcom revealed Monster Hunter Wilds, garnering broad attention with the announcement that the latest title in the series is scheduled for release in 2025.

“Capcom remains firmly committed to satisfying the expectations of all users by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences.”

Monster Hunter Wilds was announced for PlayStation 5, Xbox Series X and S, and PC via Steam during The Game Awards 2023. The debut trailer showed the player riding a new bird-like mount across a desert while chased by a dust storm.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New Mario Movie Concept Art Shows Princess Daisy In Action

What could have been.

We know that another Super Mario Bros. Movie is on the way (Nintendo confirmed it’s coming in 2026, no less), but that doesn’t mean that we are quite done talking about its predecessor just yet. In fact, there’s something new to look at.

Jed Diffenderfer worked as a story developer and artist on the 2023 Illumination/Nintendo movie, and he has recently uploaded a fresh batch of concept art to his website which shows an initial vision for some of the movie’s memorable moments as well as some sections that didn’t make the cut (thanks, Nintendo Everything).

Read the full article on nintendolife.com

Akuma Finally Revealed in New Street Fighter 6 Trailer

Capcom has properly unveiled Akuma for Street Fighter 6 in a new trailer that also confirms a spring release window.

The video, below, shows a typically angry but this time older Akuma punch the head of a statue clean off its shoulders with what looks like a ghostly, red Shoryuken (Street Fighter’s iconic Dragon Punch move). An overpowered Akuma in a Street Fighter game? Well it wouldn’t be Akuma if he was balanced, would it?

Eagle-eyed fans have already noticed a glimpse of Ryu in the Akuma trailer, which suggests the two rivals will once again battle it out in a shower of fireballs. Elsewhere, the trailer is set within Akuma’s new stage, which is a riff on Akuma’s stage from Street Fighter Alpha 2. That’s all we have for now, as fans wait for the Akuma gameplay reveal.

Akuma’s reveal follows the release of fellow DLC characters Rashid, A.K.I., and Ed. Akuma rounds out the game’s first year of DLC characters, with Capcom yet to announce a second year. Here’s the official blurb on Akuma:

“The demonic Akuma joins the Street Fighter 6 roster and rounds out the list of the award-winning fighting game’s Year 1 characters when he hits the streets starting in spring 2024! Players can throw hands with Akuma across all three game modes, including Fighting Ground, World Tour, and Battle Hub. We look forward to sharing much more on Akuma soon. And stay tuned later this year for captivating announcements on Year 2 content and potentially even some fun events coming to the Battle Hub!”

Street Fighter 6 sold three million copies in the seven months after going on sale in June 2023. Street Fighter 6 got off to a strong start with one million sold over launch weekend, then hit two million copies sold after just over a month on sale.

Commenting on the two million sales milestone, Capcom said Street Fighter 6 was “generally progressing in line with our expectations”, adding it hoped positive word of mouth would fuel follow-up success.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Executives On Anime Return Of Ash And Pikachu: “Anything Is Possible”

However, the focus right now is on “the new story”.

Although the Pokémon anime said goodbye to Ash and Pikachu, it seems there’s still a chance the famous duo could return.

Speaking to Variety, The Pokémon Company International executives Andy Gose and Taito Okiura are still open to Ash potentially reappearing and “anything is possible”, but for now the focus is on the new story of Liko and Roy in Pokémon Horizons, which made its debut in North America last week.

Read the full article on nintendolife.com

Contra: Operation Galuga “Full-Version Patch Update” Announced For Switch

Day one for other platforms, ASAP for Switch.

Contra: Operation Galuga is out on the Nintendo Switch today and as part of this, there will be a patch update released in response to demo feedback.

While other versions of this update are locked in for 12th March, for the Switch version, this update will be applied “as soon as preparations have completed”. This “post release” patch will include bug fixes, input optimisation, and visibility improvements. Here’s the full rundown courtesy of the official Contra social media account:

Read the full article on nintendolife.com

Monster Hunter Stories 2 Announced for PlayStation 4, Fans Express Confusion

Three years after its release on Nintendo Switch and PC, Monster Hunter Stories 2 is headed to PlayStation… 4. Capcom announced that the turn-based spin-off of the popular monster hunting series will be releasing on PlayStation’s previous-gen console, leaving PS5 owners to play it through the console’s backwards compatibility features.

Revealed during today’s Capcom Highlights stream, which previously revealed Dragon’s Dogma 2’s character creator, Monster Hunter Stories 2 is slated to arrive on PS4 on June 14. It will be available as a special set with the remastered version of the original Monster Hunter Stories, which is slated to release the same day.

A preorder bonus includes a special Kamura Maiden outfit for Ena, with additional bonuses available by connecting it with a Monster Hunter Rise save. It will also be available in a deluxe edition featuring various costumes and other items.

Monster Hunter Stories 2: Wings of Ruin was first released on Nintendo Switch and PC back in 2021. We called it “great” in our review, writing, “Minor oversights and frustrations certainly wore away at me over the 80+ hours I spent with Monster Hunter Stories 2: Wings of Ruin — during its campaign and beyond — but the journey was well worth taking despite the frequent grains of sand in my shoe.

“Its mercifully free, gacha-like monster hatching loop is always exciting, and its combat and customization are both accessible but still intricate and rewarding. Its story is enjoyable if a bit cliche, but exploring this gorgeous world from the backs of my favorite monsters is an absolute delight.”

Since its release, fans have wondered when Monster Hunter Stories 2 would be making its way to PlayStation, and now they don’t have to wonder anymore. But more than a few expressed surprise over Capcom’s decision to limit it to an exclusive PS5 release.

“PS4 still going strong I see,” one commenter quipped on social media. Another observed publishers are “holding onto these decade-old consoles til the heat death of the universe.”

Monster Hunter Stories 2 is far from the only game headed to PS4 in 2024, though. MLB The Show 24, Unicorn Overlord, and numerous other releases are still coming out on PS4, which was first released back in 2013 and has sold more than 117 million units. One way or another, Monster Hunter Stories 2 is heading to PlayStation, and you’ll still be able to play it on PS5 even if it’s technically for PS4.

As for the original Monster Hunter Stories, the former 3DS exclusive is slated to release on Nintendo Switch, PS4, and PC on June 14. You can read our original review right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Review: LEGO Animal Crossing – Julian’s Birthday Party – Is It Any Good?

Party of one.

The LEGO Animal Crossing sets bring Animal Crossing: New Horizons to life in plastic brick form, featuring minifigures of some of the series’ most beloved characters at home and around their island.

The first wave of sets launched in March 2024, with Julian’s Birthday Party among them. This is the cheapest set in the range (at launch), and will therefore be an attractive option for Animal Crossing fans looking to dip their toe into this Lego pool without shelling out $180 to buy the lot.

Read the full article on nintendolife.com

Rise of the Ronin hands-on report: Team Ninja’s first open-world is a wandering swordsman’s playground

Team Ninja has become synonymous with best-in-class action gameplay. From Ninja Gaiden to Nioh 2, the fundamental act of swinging a sword or spear (or any number of deadly weapons) is reliably complex and satisfying, often with a challenging-yet-rewarding learning curve.

That Rise of the Ronin carries on this tradition is hardly a surprise—but, their latest work on PlayStation 5 offers so much more than satisfying combat. Team Ninja jumped katana-first into the crowded open-world space, and delivers something uniquely compelling.

I had a chance to play the game’s opening hours, and am excited to share details about the eclectic sights, sounds, combat, and traversal of Bakumatsu-era Yokohama. 

A whole new world

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After finishing the linear prologue, the events of which I won’t spoil here, I soon found myself thrust into the game’s vast open world—a first for Team Ninja. Armed with a katana, Western-style saber, musket, and trusty steed, I took the long route to Yokohama, scouring the countryside for crafting materials, climbing rooftops to pet cats (one of the game’s hidden collectibles), and freeing villages from the clutches of bloodthirsty bandits. Rise of the Ronin does a fantastic job of always keeping something curious in view—finish one side activity, and there’s usually another just out of reach to catch your eye.

Of course, the bustling port city of Yokohama is the centerpiece of this open-world environment (and, later, Edo and Kyoto), and it’s here that the game fully comes into its own. Yokohama in the late 19th century is caught between worlds, having recently been subject to American “gunboat diplomacy.” This is evident in the city’s eclectic mix of influences: guns and swords; top hats and kimono; and a fascinating tapestry of traditional Japanese dwellings and imposing brick structures.

The upshot is that this place is dense with opportunities to explore, and Team Ninja gives the player several tools to take advantage of the city’s verticality. Climbing up (or using a grappling hook) to scale buildings, and then using your prototype glider to soar across the rooftops, is a breeze. Rise of the Ronin drew me in for its uniquely textured world as much as the game’s razor-sharp combat.

I also acquired lodging in the city, where I was able to not only hang out, chat, and give gifts to visiting companions, but also rearrange furniture, customize my ronin’s appearance, and freely reset skill points.

Parry and riposte

For those familiar with Team Ninja’s recent run of modern action classics, Rise of the Ronin places a much greater emphasis on the duel itself. The game achieves this by prioritizing parries, called Countersparks, that drain your enemy’s Ki (stamina), which in turn makes them vulnerable to gruesome critical hits. Optimal play seems to emphasize staying within striking distance and timing your opponents’ attacks to counter, rather than the attack-and-dodge routine typical in games of this type. The combination of metal-on-metal clangs and bright sparks flying gives these duels a very cinematic feel—as does the speed with which you can slay your foes following successful Countersparks. Critical hits are varied and brutal, replete with detached limbs and massive blood sprays, making Counterpsarks worth the significant risk to pull off.

Some additional gameplay details that stuck out to me:

●  Gruesome stealth kills and critical hits will terrify your opponents’ companions, thus lowering their Ki and making them easier to dispatch. In a similar way, slaying the more resilient enemy leaders first will lower the Ki of their weaker henchmen.

●  The grappling hook can be used to hurl explosive barrels and other hazards into your opponents, as well as pull archers down from irritating vantage points (among other uses).

●  Parrying incoming bullets sets your sword aflame, giving your attacks a temporary damage boost.

●  Rise of the Ronin affords the player a ton of flexibility in how they approach combat encounters, whether you want to whittle down the horde by landing headshots from afar, or first prey on vulnerable sentries with stealth strikes. You can even carry out surprise attacks while gliding overhead.

●  On certain missions, you’re able to bring along companions with whom you’ve established Bonds. While they will of course attack on their own, you can also take control of these other characters as you wish.

I also got to experience two of the game’s Combat Styles, movesets for each weapon that unlock and evolve as you progress through the game (and there appear to be dozens to discover). Each Combat Style holds advantages and disadvantages against certain weapons, and you can swap them on the fly to give you a leg up against your foes.

Finally, it’s worth noting that the game’s strength, dexterity, intelligence, and skill trees can also unlock new dialogue options. In one instance, I was able to intimidate a group of pesky officials before initiating a brawl, consequently lowering their Ki gauges at the start of the fight.

Flight of the Ronin

My time with Rise of the Ronin concluded with an aerial base infiltration, gliding through the air with three companions to take on a boss and retrieve inventor Igashichi Iizuka’s rudimentary camera. This climactic mission challenged me to use all the tools at my disposal, flinging environmental hazards and picking off enemies at range before facing off in a duel against a club-wielding brute. But before putting the controller down, standing among the bloody wreckage of my first major battle, I took a moment to pet a stray cat.

This is just a slice of the adventure players can unsheathe in Rise of the Ronin when it hits PS5 on March 22, 2024.