Get To Know Our Team: Donovan – Technical Program Manager (OS/Hardware Flighting & Hardware Readiness)

Get To Know Our Team
Donovan
Technical Program Manager (OS/Hardware Flighting & Hardware Readiness)

Hi, everyone! Wynn here. After a short break, we’re back with another Xbox Insider Team interview. Today we’re chatting with Donovan—a Technical Program Manager who primarily works with the OS and Hardware Flighting sector. How’s it going Donovan?

Going well! Glad to have the time to sit down and chat.

Absolutely man. To begin, let’s tell the readers at home a little about yourself.

Cool cool. So, I was born and raised in Houston, Texas but I moved to Seattle back in 1999, so I’ve been here 24 years now.

There’s a county back in Georgia spelled like “Houston” but they pronounce it “House-ton”, which always confused me as a kid.

Yeah, and some Houstonian’s will even say, “You-ston” as well, so it’s really dealer’s choice.

You got to Seattle in ’99, so are you another Microsoft near-lifer like Dean? [Note for Readers: Dean is another member of the team.]

Oh, no. I only started here back in 2017. Before that I was doing property management for multi-family housing.

Wow, that’s quite the career shift! What made you decide to make the change?

I’ve always been really big into technology, especially building computers. So, an opportunity presented itself to interview for this team and I knew I had to go for it.

Oh cool! You started directly on this team?

Yeah. I remember I had been out on Lake Chelan the week before the interview, and I got sunburned. I was hoping that it would tan over before I had to go in. Well, of course, it didn’t. I walked into the interview room with Brad and Leland, and I remember thinking how silly I looked with a peeling forehead.

Well, they obviously didn’t mind!

No, the interview actually went really well; all things considered. The maybe slightly more embarrassing thing is that shortly after the interview I ended up going to Coachella and getting burnt again. Which ended up still being visible when I took my original employee photo.

Oh man. Those last almost as long as a driver’s license.

Haha. Exactly! Luckily, it wasn’t too visible, but it was definitely there for several years.

I had something similar happen on an old license in high school. They said my hair was obscuring my face, so they made me put it up. But I didn’t have a hair tie, so they gave me a scrunchie and I had to just throw it up. It looked awful.

Okay, so it’s 2017, and you’re here on the Xbox Insider Team. What happens next?

I was mostly working with Jon with regard to collecting feedback from all of the Xbox Insiders and surfacing that to our engineering team. I also partnered with Austin to optimize the survey / reporting experiences all up.

I did that for around three years before I was offered a position on the Customer Support team. So, I transferred over there and worked on Xbox Support for a while. After the pandemic—and through an org shift—I actually ended up back on the Xbox Insider team. Now, I support hardware readiness on devices and accessories for both first- and third-party teams. We also collect tons of data to help with engineering.

Wow! You must have come over with Crews then? [Note for Readers: Crews is another member of the team.]

Yeah, we moved over together as part of that shift.

Sweet deal. Well, can you tell us anything about what you’re working on currently?

Definitely! Right now, I’m [REDACTED].

Oh. Oh, I can’t say any of that can I?

Haha. Sorry, I set you up a little. Unfortunately, the nature of what I work on means I can’t really talk about much publicly. I can’t even tell most of the team half of what I’m doing.

Ah, that’s why your calendar had all those “Top Secret” meetings today.

Something like that.

All right. Well, for the things that you do have clearance to discuss. What’s been your favorite thing you’ve worked on for XIP?

Oh, hands down it was the Project Scorpio launch. That was just such an exciting time, and it’s easily been the most fun I’ve had at Microsoft so far.

I still remember getting my Project Scorpio Edition in retail stores. That was a fun launch.

Let’s move into the rapid-fire questions. Do you have a game that’s really impacted you over the years?

I’ve got a couple of more “artsy / indie” picks. I really love Firewatch and LIMBO. Kind of different games, but both of their atmospheres just really sucked me in. Then, for something a little more recent, I just can’t put down Apex Legends. It’s so good.

I played a good amount of Apex when it first launched, but I ended up going back to my one true love Fornite.

I like the first-person and movement aspects better, so that’s why I stuck with it.

All right. Do you have an all-time favorite song or album?

Hmm. 25 or 6 to 4 by Chicago is definitely my favorite song, off their Chicago II album.

Great track. The guitar solo rips.

Yeah, Hendrix even said in interviews that he thought Chicago’s guitarist at the time was the best in the world.

I should check more of them out. I don’t go too far back into that era often.

Okay, any comfort show that you can just put on for background noise?

South Park. Doesn’t matter what season, I could have any episode on and enjoy it.

What about outside of the world of entertainment? Any interests or hobbies?

I absolutely love the outdoors. Being in nature, camping, I can’t get enough. I’m also an avid snowboarder.

You and Tyler should shred some time then. Though, it does occur to me that if you had stayed in Houston, you might never have found snowboarding.

Ha. Funny how life works out that way, huh?

Truly. Well, I see we’re coming up on time. Any final thoughts for our Community?

Just that I’ve always really enjoyed working to make sure that all Xbox Insiders have a voice here, and that I really thank everyone who has submitted feedback over the years. I’ve definitely read a ton of it and it’s so important to our business.

Beautifully said. Thanks so much for stopping by Donovan.

The pleasure was mine!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Donovan – Technical Program Manager (OS/Hardware Flighting & Hardware Readiness) appeared first on Xbox Wire.

Turtle Beach Is Buying Fortnite Festival Guitar Creator PDP for $118 Million

Turtle Beach is acquiring Performance Designed Products [PDP] in a $118 million deal that brings together two major third-party gaming accessory manufactuers.

In a release announcing the merger, Turtle Beach said that it expects the acquisition to “provide additional scale and create future development opportunities.” Turtle Beach says it expects the deal to drive 2024 net revenue in the range of $370 million to $380 million.

“Acquiring PDP at an attractive valuation multiple relative to the trading multiples of peers implies potential significant upside in market value for the combined company,” Turtle Beach said.

As part of the deal, Los Angeles-based private equity firm Diversis Capital, currently PDP’s major owner, will become Turtle Beach’s largest shareholder at 16 percent. Turtle Beach also announced that it is appointing Cris Keirn, who has served as interim CEO since July 2023, as the company’s CEO going forward.

Turtle Beach acquires the creators of the Fortnite Festival guitar controller

Turtle Beach was established back in 1975 and over the years has made a name for itself in gaming with its headsets, controllers, and other accessories. In our recent list of the best PC controllers for gaming, we listed the Turtle Beach Recon and the Turtle Beach Stealth Ultra as two of the best options available in 2024.

As for PDP, it is set to release the Riffmaster wireless guitar controller later this year, which will be compatible with Rock Band 4 and eventually Fortnite Festival. We were able to go hands-on with the Riffmaster in our first look at the new controller.

Turtle Beach’s merger with PDP continues the overall trend of consolidation within the games industry, the most notable recent example being Xbox’s blockbuster acquisition of Activision Blizzard.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

All the Exciting Xbox News from Capcom Highlights

Street Fighter 6 Akuma Screenshot

All the Exciting Xbox News from Capcom Highlights

Broken into two eagerly anticipated events, Capcom Highlights showcased what the game publisher has been busy cooking up for Xbox fans. The results look compelling across the board — particularly for fans of action-adventure titles Capcom has become famous for — with new details for Kunitsu-Gami: Path of the Goddess, Dragon’s Dogma 2, Exoprimal, and Street Fighter 6.

Capcom Highlights, for those who don’t know, is a worldwide online event that is different from Capcom Showcase, where they announce new details about their upcoming games, and deliver the latest news from Capcom to Xbox fans across the globe.

Catch up on all the news below:

Kunitsu-Gami: Path of the Goddess

This single-player, mystical action-strategy game is Capcom’s newest franchise. Its unique setting is surreal and at times psychedelic, full of wild enemy designs and kinetic, particle effect-filled actions. The game is set on a cursed mountain called Mt. Kafuku, where players will take the role of Soh with the goal of cleansing the mountain of corruption and restoring peace to the villages.

Rendered with beautifully modulated lighting effects, dynamic day and night cycles are essential to the experience. During the light of day, Soh joins forces with the rescued villagers to strategize and prepare for impending battles; come nightfall, Soh, along with the Maiden Yoshiro and the villagers, confront the embodiment of defilement on Mt. Kafuku, the Seethe. Soh wields a sword and fights the Seethe in a style reminiscent of a Shinto dance known as Kagura, as well as unleash the immense power within the sword’s Tsuba guards. The player must also constantly adapt to dynamic battle conditions, and take advantage of the different villager roles in order to protect the Maiden and cleanse the mountain of its curse: woodcutters, archers and ascetics are at the ready, altogether providing a nice combination of support abilities and raw strength and skill. You can learn even more about Kunitsu-Gami: Path of the Goddess here on Xbox Wire from our recent Xbox Partner Preview broadcast.

Kunitsu-Gami: Path of the Goddess is powered by Capcom’s acclaimed RE Engine and will be available day one with Xbox Game Pass for console, PC, and Cloud, as well as on Xbox Series X|S and Windows.


Dragon’s Dogma 2

Director Hideaki Itsuno and Producer Yoshiaki Hirabayashi were on hand to explain some exciting announcements surrounding the release of their upcoming title, Dragon’s Dogma 2. Players will be able to party up with as many as three AI-driven “Pawn” characters; the decisions the player makes throughout the game will impact the relationships between their own Arisen and other characters, as well as the interactions and dynamics between those AI characters. How one tackles quest objectives and interactions with other characters is what drives these systems, and sometimes hinges on the player’s ability to employ creative solutions to avoid physical altercations (think: bribery, counterfeiting objects, etc). In a world comprised of over 1000 unique characters, the player’s choices will have a dramatic ripple effect on the interpersonal dynamics among them.

Additionally, Itsuno and Hirabayashi showed the Dragon’s Dogma 2 Character Creator and Storage tool. Available for free to download now on the Xbox Store, the tool provides players the option to create up to five unique designs for their Arisen and Main Pawn characters each, and will be instantly transferred to the full game when Dragon’s Dogma 2 drops on March 22 for Xbox Series X|S — the game is also currently available for pre-order here on the Xbox Store. The company plans to release official Capcom support Pawns created by renowned content creators in the near future as well.


Exoprimal

Exoprimal is Capcom’s popular third-personal dinosaur shooter, and a new update — dubbed Title Update 4 — is coming next month. This newest free content drop is a big one, including two new game modes and six additional Exosuit Beta variants for players to equip. The coming season will also include an unexpected but welcome Mega Man crossover, complete with a new boss battle and a grip of Mega Man-themed cosmetics.

The new modes sound Intriguing for sure: “Time Loop Rebellion” is a co-op challenge, where ten players take on the game’s final boss, the Behemoth, in an expanded, even more fearsome form. Players can earn new rewards, including (but not limited to) golden “first class” Exosuit skins. The other new mode, dubbed simply “Custom Match,” lets players create their own lobbies and select their map and mission type(s), à la carte. These custom rooms can be shared cross-platform, thereby expanding the opportunities for cooperative hijinks. There’s even a new setting thrown in for good measure, called “Quick Brawl”; here, Exofighters can jump straight into their favorite final missions, including the more PvP-focused varieties.

As mentioned, six brand new Beta variant Exosuits will be available in the update as well, boosting the total to thirty. And you’ll be suiting up soon, as Exoprimal Title Update 4 is slated to drop on April 17th.


Street Fighter 6

Last but not least, Capcom unveiled a little something to excite the Street Fighter heads. Shown off in the form of a blistering teaser trailer, the publisher announced that fan-favorite demon Akuma will be coming to its top-tier fighting game, Street Fighter 6. The legendary Akuma will be available in Battle Hub, Fighting Ground, as well as World Tour mode, with new missions and a unique area to boot. While no specific release date was given, Capcom says he’s on track to release sometime this Spring.

Stay tuned to Xbox Wire for all the latest news on your favorite upcoming Xbox games.


Xbox Live

Dragon’s Dogma 2

CAPCOM CO., LTD.


7

$69.99

Standard Edition Pre-Order Bonus:
– Superior Weapons Quartet

Note: The above bonus may also be available later. There are other sets that include this item.

Set forth on your grand adventure, Arisen!

Dragon’s Dogma is a single player, narrative driven action-RPG series that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more. Now, in this long-awaited sequel, the deep, explorable fantasy world of Dragon’s Dogma 2 awaits.

On your journey, you’ll be joined by Pawns, mysterious otherworldly beings, in an adventure so unique you will feel as if accompanied by other players while on your own adventure.

All of these elements are elevated further through physics technology, artificial intelligence (AI) and the latest in graphics, to create a truly immersive fantasy world in Dragon’s Dogma 2.

*Ray tracing is not supported on Xbox Series S.

©CAPCOM
DRAGON’S DOGMA is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

Xbox Live

Street Fighter™ 6

CAPCOM CO., LTD.


633


$59.99

$40.19

Here comes Capcom’s newest challenger! Street Fighter™ 6 launches worldwide on June 2nd, 2023 and represents the next evolution of the series.

Powered by Capcom’s proprietary RE ENGINE, the Street Fighter 6 experience spans across three distinct game modes featuring World Tour, Fighting Ground and Battle Hub.

Diverse Roster of 18 Fighters
Play legendary masters and new fan favorites like Ryu, Chun-Li, Luke, Jamie, Kimberly and more in this latest edition with each character featuring striking new redesigns and exhilarating cinematic specials.

Dominate the Fighting Ground
Street Fighter 6 offers a highly evolved combat system with three control types – Classic, Modern and Dynamic – allowing you to quickly play to your skill level.
The new Real Time Commentary Feature adds all the hype of a competitive match as well as easy-to-understand explanations about your gameplay.
The Drive Gauge is a new system to manage your resources. Use it wisely in order to claim victory.

Explore the Streets in World Tour
Discover the meaning of strength in World Tour, an immersive, single-player story mode. Take your avatar and explore Metro City and beyond. Meet Masters who will take you under their wing and teach you their style and techniques.

Seek Rivals in the Battle Hub
The Battle Hub represents a core mode of Street Fighter 6 where players can gather and communicate, and become stronger together. Use the avatar you create in World Tour to check out cabinets on the Battle Hub floor and play against other players, or head over to the Game Center to enjoy some of Capcom’s classic arcade games.

Your path to becoming a World Warrior starts here.

Online Play
Capcom provides various online services for this game, including online-only content.
* Certain elements of this game cannot be accessed without an internet connection.
* A Capcom ID is required to use online-only content.
* For information on the services related to Capcom ID and how to use it, please visit the official Capcom ID website (https://cid.capcom.com/). Please note that there may be cases wherein use of Capcom ID is age-restricted.
* For online-only content, a separate paid membership service (Game Pass Core) is required.
* Capcom may temporarily suspend online services in the event of unforeseen circumstances.

Xbox Live
Xbox Play Anywhere

Exoprimal

CAPCOM CO., LTD.


595


$59.99

$29.99
PC Game Pass
Xbox Game Pass

Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – dinosaurs.​​

Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.
Dino Survival, the main game mode, sees two teams of five players compete in a variety of PvE and PvP missions.
Players will be transported to the scene of the latest dinosaur outbreak and follow Leviathan’s guidance to complete objectives. The team that completes the mission first will emerge victorious.
Whether players are engaging the other team directly, or fighting alongside them against a common enemy, the aim is to accomplish objectives as quickly as possible. Missions vary depending on player skill and other factors, meaning no two matches will unfold the same way.

The post All the Exciting Xbox News from Capcom Highlights appeared first on Xbox Wire.

Prince of Persia: The Lost Crown Roadmap Will Add Speedrun Mode, Boss Attack, and New Story DLC

In the wake of a successful launch that saw it win acclaim from fans of the Metroidvania genre, Prince of Persia: The Lost Crown is set to get even more content as part of a roadmap extending through 2024

Prince of Persia’s new post-launch roadmap kicks off on March 20 with free Warrior’s Path DLC, including a Speedrun Mode, Permadeath Mode, and new outfits for Sargon. From there Ubisoft will be adding the following content throughout the year.

  • Boss Attack – DLC featuring a Boss Rush mode and more Sargon outfits. It’ll be out Spring 2024.
  • Divine Trials – New combat, platform, and puzzle challenges along with items.
  • A brand new story DLC – There’s no additional info on this content, but it looks to expand on the main story and is expected to release later in 2024.

Prince of Persia: The Lost Crow was released in January and won praise for its excellent platforming and combat. We awarded it an 8 in our review, writing, “Prince of Persia: The Lost Crown captures not only what made games such as The Sands of Time so good, but it irons out a lot of the little issues that plagued the 3D games in this series by opting for a 2D perspective – and owning it.”

Prince of Persia: The Lost Crown is available now on PlayStation 4, PlayStation 5, PC, Xbox One, Xbox Series X|S. For more check out all the biggest games coming out in 2024 and beyond.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

What’s better: Highlighted interactive objects or retrievable reusable ammo?

Last time, you decided that a little hand for a cursor is better than left-handed FPS options. I dearly hope that when you clicked on your vote, your Windows cursor was a little gauntlet or skeletal hand or such. Onwards! This week, I ask you about grabbing (and poking, pulling, burning, pressing, activating, and otherwise using) stuff. What’s better, highlighted interactive objects or retrievable reusable ammo?

Read more

Prince Of Persia: The Lost Crown Post-Launch Roadmap Details Future Updates And DLC

All coming in 2024.

Just when we thought we were out, they pull us back in! Ubisoft has today revealed a first look at the Prince of Persia: The Lost Crown post-launch roadmap, which lays out three free content updates and a new story DLC, all coming our way in 2024.

The first of these content updates, ‘Warrior’s Path’ will arrive next week on 20th March and will add a Speedrun and Permadeath Mode as well as a selection of new outfits for Sargon. The following two will be landing in Spring and Summer respectively, with the promise of even more outfits and a Boss Rush Mode first, and then new challenges, amulets and more later.

Read the full article on nintendolife.com

Deep Board Game Strategy in the World of Dune

I saw the original “Dune” movie in 1984; I didn’t know anything about “Dune” at the time, and to be honest, afterwards I didn’t really understand what I’d just seen. But it piqued my interest enough that I read the book and fell in love with Frank Herbert’s tale of grand conflict, interwoven plots and prophecies, and – of course! – massive sand worms.

Forty years later, with a new “Dune” film in theaters from Denis Villeneuve and Legendary Entertainment, tabletop strategy gamers around the world have given Dire Wolf’s board game, Dune: Imperium, a tremendous reception since its release, with numerous awards and recognitions. And now we’re expanding the conflict on Arrakis to a whole new world of gamers in a crossplay digital adaptation on Xbox.

Dune screensghoty

Dune: Imperium combines deck-building and worker placement to deliver a highly thematic board game experience, where leaders plot and scheme to maneuver their pieces into appropriate positions in a complex world of intrigue. Our game welcomes each player to portray a leader of a Great House of the Landsraad, fighting over control of Arrakis and the spice trade.

Each player is not only waging a land war for precious territory and resources, however. They must also court the key pillars of the Imperium – the Emperor, the Landsraad Council, the Spacing Guild, the Bene Gesserit, CHOAM, even the Fremen – all NPC factions offering strategic advantages to any House who earns their favor. In one game, you might play as Duke Leto Atreides and befriend the Fremen and make an alliance with the Spacing Guild. In another, you might be Baron Harkonnen, exploiting your opponent’s weaknesses with the Bene Gesserit’s secrets and schemes, while tying your destiny to the Emperor.

Dune screenhot

We take a “what if?” approach to gameplay, staying true to what each faction should feel like within the context of the game, but allowing players to divert from the specific political alliances and events in the book allowing a new, yet authentic, “Dune”narrative to emerge in every playthrough.

This “what if” approach goes even further. In the book, one of the reasons that Duke Leto becomes a target is that the Atreides family has attracted some of the best allies in the Imperium. Thufir Hawat is a celebrated Mentat, Gurney Halleck is an inspirational military leader, while Duncan Idaho is an unrivaled swordsmaster. In Dune: Imperium, all of these powerful figures who loyally served House Atreides in the books are now available to any House to recruit. What if the Beast Rabban rose to power with Duncan at his side? Or if House Richese aligned with Lady Jessica? You get the idea.

Dune screenshot

Finally, the story of “Dune” is not only about politics. Why would you be recruiting swordmasters and military geniuses if there weren’t wars to be waged? So, we obviously had to inject a healthy dose of military conflict into the game. Every round, there is a conflict that players can engage with, a skirmish or battle to be won. You’ll have to decide whether to use your cards to send your agents into battle or toward other endeavors. Keeping a watchful eye on your opponents is key; if a battle is heating up between two of your rivals, perhaps it’s better to sit it out and instead muster some troops for future conflicts. Much like the films, we’ve made a game where the fate of the Imperium is determined by the choices you make. What strings will you pull? Who will you trust or betray? How much will you claim, destroy, or sacrifice? With every card comes another choice and challenge that takes the story in a new direction, making each game an epic and memorable adventure.

Dune: Imperium launches today on Xbox!

Xbox Live

Dune: Imperium

Dire Wolf Digital

$24.99

Experience the ultimate blend of strategy and intrigue as you navigate the treacherous landscapes of Arrakis in the award-winning board game Dune: Imperium!

* Battle online, locally with AI, or against the formidable House Hagal.
* Earn Achievements that showcase your prowess as a leader.
* Embark on more than a dozen Challenges that will test your wit and cunning.
* Compete for badges in the rotating Skirmish Mode where no two games are the same!

Arrakis. Dune. Desert Planet. Raise your banner above the vast wasteland before you. As the Great Houses of the Landsraad marshal their forces and their spies, whom will you influence, and whom will you betray? A tyrannical Emperor. The secretive Bene Gesserit. The shrewd Spacing Guild. The ferocious Fremen of the Deep Desert. The power of the Imperium can be yours, but war is not the only way to claim it.

Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions. Will you seek political allies or rely upon military might? Economic strength or subtle intrigues? A council seat… or a sharpened blade? The cards are dealt. The choice is yours. The Imperium awaits.

In Dune: Imperium, you’ll step into the role of one of the leaders of the Great Houses of the Imperium in a struggle to control the planet Arrakis and the invaluable Spice it provides.

The game plays out in a series of ten rounds, each of which is defined by a new Conflict on the surface of the planet; some award critical resources, and some provide Victory Points that will propel you to dominance. But choose your battles wisely: spread your forces too thin, and you’ll find your enemies growing too strong to oppose.

Each round, you’ll draw a hand of five cards from your deck, which will get stronger over the course of the game as you acquire new cards. Each card can be played in one of two ways: To send an Agent out into the Imperium to gather resources, or to Reveal at the end of the round to purchase new powerful cards. You must maintain a careful balance to get the most of the resources available to you. How will you find your path?

As your game progresses, you’ll vie for Influence with four factions of the Imperium: The Emperor, the economically powerful Spacing Guild, the mysterious Bene Gesserit, and the ferocious Fremen of the deep deserts. Earning Influence among the various groups helps you to earn the Victory Points you need…but will you compete with your rivals for their favor, or abandon alliances to pursue other opportunities?

Many strategies are at your disposal, and many paths to victory. The cards are dealt. The choice is yours. The Imperium awaits.

The post Deep Board Game Strategy in the World of Dune appeared first on Xbox Wire.

Tribes 3: Rivals Early Access Review In Progress

After spending six hours with Tribes 3: Rivals at its early access release, I could really get used to skiing around at 200 miles per hour while firing a grenade launcher at weaklings with no mind for speed. Channeling all of the silliness and style the series is known for, this lethal game of capture the flag is packed with moments of satisfying exhilaration and devastating defeat, and it largely nails everything I’ve loved about the Tribes games of yore. The trouble is that it only takes a matter of minutes to see all the maps and try out all the classes and weapons currently available, with no alternate game modes or other distractions beyond an extremely long and demanding ranked skill grind for those truly dedicated to their deadly craft. I fear Tribes 3 may be fated to fizzle out as quickly as some of its predecessors due to that lack of longevity, but the potential here is at least clear from moment one – I’m still excited to play more before I put a final score on this review, even if there’s already little left for me to see.

Tribes 3 pits two teams of up to 32 players against one another in a stupidly fun game of capture the flag to the death, giving you and your friends a pair of skis and a jetpack to help you move across its large maps lightning fast, and an arsenal of futuristic weapons to maim those who get in your way. Maintaining momentum is key to your success, as you’re rewarded for timing your landings at the edge of a slope or boosting up hills to gather speed every bit as much as you are for having good aim. Learning to shred on skis and soar through the air makes all the difference between becoming an unkillable blur and watching someone glide overhead as they take you out with heavy weaponry like the sorry mook that you are – and spending my time somewhere in between those two extremes has been a blast so far.

Classes feel pretty unique, and each has some game-changing options.

Capturing the enemy flag while protecting your own requires attackers and defenders of varying expertise, and with six playable classes (three offensive and three defensive), you’re given a solid number of options for how to approach each side of things. I have a natural affinity for throwing myself at the enemy flag and doing everything I can to break the sound barrier, so I have tended to select the lightly armored and minimally armed Pathfinder class, which allows for deviously delightful teleportation and faster movement at the cost of being both short on explosive weaponry and very easy to explode. If you’re feeling lethargic, there’s also lots to do while remaining slightly more stationary as the Juggernaut, a heavily armored defender that is armed to the gills and can withstand quite a bit of punishment – they have also pretty much been the bane of my existence, all too happy to turn my squishy face into blood broth as I rush toward the flag. All six classes feel pretty unique, and each has some game-changing options, like the technician class, which can throw down defensive turrets and keep the base well-guarded alongside its pre-built protective structures.

The magic of Tribes 3 is in moments where you hit a slope just right, take out an enemy right before scooping up the enemy flag, then go flying across the map to score a point for your team. I can’t claim to be anything more than middling in this incredibly demanding shooter, and even I found myself overcome with feelings of godlike might – screaming into my monitor, absolutely shocked by what I was able to pull off. There were also plenty of times where I was brought low and reminded of my mortal limitations, like when a real expert blasted me to pieces and tore through my base like a lightning bolt, making off with my treasured flag. But those humbling encounters have only pushed me to hone my skill, and are easily drowned out by the satisfaction of victory. There just aren’t many better feelings than those moments of pure PvP triumph, which are made uniquely epic by Tribes’ blazingly fast, ridiculously over-the-top style.

There are interesting strategies to consider outside of the flag itself.

Aside from the usual tug-of-war involved in a game of capture the flag, there are also some interesting strategies to consider, like how you can fight over smaller bases located strategically throughout levels, which give a minor edge to the controlling team by turning turrets in those areas into your allies. Each team also has a generator located in their base that, if damaged, can shut down every defensive asset on your side of the map, leaving you extremely vulnerable to getting steamrolled by the enemy’s offensive players, which gives you another thing to defend or attack if the flag proves too well-guarded. Unfortunately, my experience so far is that neither of these elements matter all that much in the larger fight, since bum-rushing the enemy flag almost always proves the best path to victory.

The main issue I’m already encountering with Tribes 3 is that, despite providing a very entertaining handful of hours, there just doesn’t seem to be much to it right now. As an Early Access game, that’s hardly surprising, and developer Prophecy Games has already announced an ambitious roadmap that aims to inject some much-needed variety into the 10 maps and single game mode currently available – but in its current form at least, I foresee all but the most dedicated jetpackers running out of things to do in short order. We’ll see how much longer it takes me to come down from the initial high of this fast-paced sweatfest, but for the moment I’m excited to play more.

V Rising Full Release Date Set for May, PlayStation 5 Later in 2024

Steam Early Access hit V Rising launches fully on PC on May 8 and on PlayStation 5 later in 2024. IGN revealed the release date in a cinematic trailer from developer Stunlock Studios, which shows off the gothic action role-playing game’s vampire leads as they take on a new evil.

V Rising begins with the player as a fully-customizable vampire waking up after a century-spanning sleep, very weak and in need of blood. But what begins as a survival action game in the vein of Diablo soon turns into a fully open world adventure with base-building, co-op, and versus multiplayer.

It immediately got off to a hot start with more than 150,000 concurrent players within its first week, and only being available in Early Access didn’t slow its popularity in the long run either. V Rising managed to sell upwards of 1.5 million copies just a year after launch.

V Rising’s PS5 port was announced during the January 2024 PlayStation State of Play but, beyond the Steam version, no other platforms or storefronts have been announced.

In our 7/10 Early Access review, IGN said: “While its time-consuming crafting aspects can take the bite out of the vampire fantasy, V Rising really does rise to the occasion with its excellent boss design and respectable ARPG combat.”

For more, check out our full V Rising Guide as well as all of the biggest video game releases for March 2024 and beyond.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.