Every Sonic Game on the Nintendo Switch in 2024

If you’re the type of Sonic the Hedgehog fan who prefers to play games both at home and on the go on a single platform, the Nintendo Switch is the best console to do that. Ever since the Switch arrived in the market in 2017, Sega has worked like clockwork to consistently release Sonic games for the hybrid console.

With Sonic x Shadow Generations making its way to the Switch this fall and Sonic the Hedgehog 3 coming to theaters in December, now is a good time to play through your Sonic collection or add to it in your Switch library. Here are all the Sonic the Hedgehog games you can play on the Nintendo Switch right now!

How Many Sonic Games Are There on Nintendo Switch?

A total of 8 Sonic games have been release for Nintendo Switch. This spans from the first year of the system back in 2017 to the most recent title, Sonic Superstars, which was released in October 2023. Keep in mind that this list below does not include the games available with a Nintendo Switch Online subscription.

All Sonic Switch Games in Order of Release Date

Sonic Mania (2017)

Sonic Mania was developed by PagodaWest Games and Sonic fangame community member Christian Whitehead as a love letter to the classic Sonic the Hedgehog titles released on the Sega Genesis and Sega CD platforms. Taking place after the events of Sonic 3 & Knuckles, the game remixes eight iconic levels, including Green Hill Zone and Chemical Plant Zone, and introduces five new ones, including the glamorous Studiopolis Zone and the peaceful Press Garden Zone, and introduces a new troupe of Eggbots called the Hard-Boiled Heavies for Sonic, Tails, and Knuckles to beat. Mania is considered one of the best Sonic games of the 2010s because of the experiment in allowing a group of Sonic fans to create a game other Sonic fans would love, the vivid neon graphics, and the new challenges present in every stage.

Read our review of Sonic Mania.

Sonic Forces (2017)

Sonic Forces makes Classic Sonic and Modern Sonic form a resistance against Dr. Eggman after he conquered most of the world alongside Infinite, a masked jackal who uses the Phantom Ruby to create doppelgangers and warp reality. The game switches gameplay modes between third-person Boost gameplay with Modern Sonic, side-scrolling gameplay with Classic Sonic, and a mode with the custom avatar character, which can be any animal you want, whose weapons use Wisp power-ups. Forces’ writing and lighting aren’t exactly the best in the series, but the game is still tolerable for some people.

Read our review of Sonic Forces.

Team Sonic Racing (2019)

Team Sonic Racing takes racing games to a whole new level by having players race with each other, not against each other. This game has a cooperative gameplay mechanic similar to Splatoon and Overwatch, using Sonic Heroes as a frame of reference, where you play in teams of three characters and work together to win each race, paying very close attention to your teammates’ performance and sharing Wisp power-ups with them to allow them to speed up and pull your ranks. Since most of the karts are sports cars, you can customize them with gold rims and paint your car any color you want West Coast Customs style.

Read our review of Team Sonic Racing.

Mario & Sonic at the Olympic Games Tokyo 2020 (2019)

Released a year before the real-life Tokyo Olympic Games was scheduled to begin only to be postponed to 2021 in response to the COVID-19 pandemic, Mario & Sonic at the Olympic Games Tokyo 2020 brings the platform rivalry between the jolly red plumber, the speedy blue hedgehog, and their respective friends back to the world stage with new events, like surfing, skateboarding, karate, and sport climbing, and bonus features. The game includes a story mode that takes Mario and Sonic back to the Tokyo 1964 Olympics and their early 2D sprite selves, while everyone else works to help bring them back to the real world in the present day. You get the best of both eras and some history lessons about the Olympic Games in Tokyo to go with it.

Read our review of Mario & Sonic at the Olympic Games Tokyo 2020.

Sonic Colors: Ultimate (2021)

Sonic Colors: Ultimate is the remastered version of the original Sonic Colors for the Wii and Nintendo DS developed by Blind Squirrel Games as part of Sonic’s 30th anniversary in 2021. The remaster enhanced the graphics to brighten up the colors of Eggman’s interplanetary amusement park and the character models, introduced a new Jade Ghost Wisp to help Sonic phase through walls and ceilings, replaced the traditional lives with rescues from Tails, and introduced mini races against Metal Sonic. You can also collect Park Tokens to customize Sonic with the wackiest designs for his shoes and gloves.

Read our review of Sonic Colors: Ultimate.

Sonic Origins (2022)

Sonic Origins compiles the first four classic Sonic games released on the Sega Genesis and Sega CD and remasters them for modern consoles and the audience that plays on them, whether they’re veteran fans seeking a nostalgia fix or young fans who want to understand Sonic’s history. Players can experience the game in Classic Mode, which is the original format presented in a 4:3 aspect ratio, or Anniversary Mode, which replaces lives with coins and allows Sonic to use Drop Dash as he did in Sonic Mania. Each game in the compilation features new animated cutscenes at the beginning and end done by the incomparable Tyson Heese to connect all four games into a cohesive story, provided you play them in the original release order.

Sonic Frontiers (2022)

Sonic Frontiers is the first open-world game in the Sonic franchise — or should we say, “open-zone”? — born out of a trend of open-world games being styled after The Legend of Zelda: Breath of the Wild. Sonic explores the vast Starfall Islands to fight cybernetic enemies, solve various puzzles, and run through Cyber Space levels modeled after the levels from past Sonic titles in an effort to save his friends from the digitized dimension. Both veteran and new Sonic fans alike will enjoy running around the mysterious island set to a soundtrack that strikes a delicate balance between serenity and chaos.

Read our review of Sonic Frontiers.

Sonic Superstars (2023)

Sonic Superstars is a collaborative effort between Sega and Arzest to bring 3D graphics to a Classic Sonic game, a move that surprised everyone at the 2023 Summer Game Fest (including this author). With Classic Sonic being a CGI character on his own for the first time and classic levels getting revamped with new music and upgraded level designs, the game allows up to four people to locally play together as Sonic and his friends throughout 11 levels across the Northstar Islands and grants new powers for every Chaos Emerald they collect to overcome obstacles. It’s a great Sonic game to play with friends at home or on the go!

Read our review of Sonic Superstars.

Available Sonic Games With Nintendo Switch Online + Expansion Pack

If you’re looking to play some classic Sonic games with a Nintendo Switch Online subscription, there are a few available under the SEGA catalog. You can find more info about them below:

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Dragon’s Dogma 2 hands-on: How Capcom brings new life to the RPG sequel

It’s been 11 years since the release of Capcom’s fantasy action-role playing game Dragon’s Dogma, with fans readily anticipating the March 22 release of its long-awaited sequel, Dragon’s Dogma 2.

Dragon’s Dogma 2 takes everything that made the original a cult classic and builds upon that foundation. There are new vocations, more monsters to take on, more ways to defeat them, more places to venture to, and above all, more life in the world of the Arisen.

I got the chance to go hands-on with Dragon’s Dogma 2 and speak with its director, Hideaki Itsuno. Here’s some of the standout features from my experience with Dragon’s Dogma 2, along with some quotes provided by the director.

A connected world

The first thing I noticed on my adventure in Dragon’s Dogma 2 is how real the world feels. Thanks to the PlayStation 5 SSD, there were no loading times when traveling from land to land, making the adventure feel that much more captivating. I went straight from the starting village to monster-filled outskirts without even noticing how far I traveled due to the world’s interconnected feel.

This interconnection applies to the monsters as well. After a losing battle with a dragon and attempting to escape, I was horrified to see the scaly fiend still chasing me as I made my way back to what I thought was the safety of the village.

Of course, Itsuno was delighted to hear about my reaction to this, as it was one of his main goals to make the game feel that much more lively on current-gen hardware.

“Back on the PlayStation 3 with the original we were limited and thus, creatures would eventually load out after you got far away enough. We wanted to use the innovations to make these creatures feel alive, so now when you try to run away you’ll look back and see it won’t be as easy as before.”

More ways to battle

I didn’t run from every battle, however. Once I was accustomed to the enemies of this world I realized the additions to the battle system and new vocations take Dragon’s Dogma 2 to new heights.

One vocation that stands out is the Mystic Spearhand, which gives access to magick arts and physical attacks using a dual-ended spear. Using this class against the many fiends sprawling this world I was able to not only defend with physical resistant buffs, but also take on the hordes with simple spear swings, dash attacks, and telekinetic attacks that allowed me to pick up and throw monsters. To hit two birds with one stone, you can toss one monster at another.

This feels like a class made for all obstacles. I enjoyed the freedom granted by the dash attack to both get in quickly with a damaging stab and evade enemy attacks. And now that all vocations can preserve stamina while standing atop giant monsters, I felt ready to take on any challenge the game threw at me.

A land of endless adventure

The land of Dragon’s Dogma 2 is a large one that I immediately was lost in, heading out into the wilderness to seek adventure, where the magic of this game lies. Itsuno detailed it as a true journey title, a game where players don’t necessarily have to follow preset rules and destinations, but can make their own story. 

Enhanced AI and Pawns

Upgrades in the AI department were also made. Pawns, which are your allies, are a lot more helpful and characteristically present throughout the adventure. The Pawn system is unchanged from the original. They still do the same things, such as grabbing items for you and helping in battle, but now they do it all more efficiently. They were always nearby when I needed them and it felt more than necessary to keep them alive to aid me in battle. They also lead the way to objectives whenever you find yourself lost in the vast world.

My favorite addition to these companions comes in the personality department. Pawns will speak to you and one another, making them feel like actual characters you can feel for, even though you may trade them off for another Pawn down the road.

Immersive PlayStation 5 features

The PlayStation 5 SSD isn’t the only feature the console highlights in Dragon’s Dogma 2. The game adds even more interactivity in battle, with the DualSense wireless controller’s haptics taking center stage. Both when you attack and get struck in turn, you’ll feel the ferocity of each blow through the DualSense controller.

You can get this experience and more when Dragon’s Dogma 2 releases March 22 on PlayStation 5.

Game Pass’s most exciting new addition in March is a farming sim with mechs

It’s a new month, which means a new set of games arriving on Microsoft’s Game Pass subscription service. The arrivals begin today with stompy, old school shooter Warhammer 40,000: Boltgun, and will continue before the advent of spring with the mechs-and-plants craft ’em up Lightyear Frontier and telekinetic adventure Control Ultimate Edition, among others.

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Dragon’s Dogma 2 Impressions: Didn’t Play the First One? No Problem, You’ll Love it Anyway

I wasn’t sure what to expect from Dragon’s Dogma 2. I have Dark Arisen in my Steam library and a paltry 70 minutes of gametime that is likely going to increase in the coming weeks. But while I may be inexperienced compared to those already aware of Dogma’s greatness, I can safely say that my preview session broke my hype meter. I cannot wait to play more. After being dropped into a random save that started me in the middle of a town with the Mystic Spearhead Vocation, I wasn’t really sure of where to go. But that was the beauty of this demo. Dragon’s Dogma 2 organically gave me plenty of options for what to do next, and there’s no wrong answer. I was almost immediately greeted by a traveler asking me to find their Jadeite Orb, because if it wasn’t found, his master could have him killed. Morris, a shopkeeper, told me that his grandson Rodge had gone missing and a villager informed him he was dragged off by wolves. When I started talking to people in town, I met Folkes, who told me about a town north of Venworth that was overrun with fell beasts. All of these options were there to pursue in addition to the main storyline.

And while I was probably supposed to do the main quest, I decided to go it alone, jumping on an ox cart to the next town to see what else I could discover.

Dragon’s Dogma 2 really clicked with me because you need to constantly be on your toes. There are moments of downtime when you can just enjoy the vista or pose with a random Ogre you’ve defeated. But more often than not I was organically finding combat encounters and secrets that I wanted to investigate more. And that amazing loop was consistent as I made my journey back.

Dragon’s Dogma 2 really clicked with me because you need to constantly be on your toes.

Over the course of 80 minutes I fought a Griffin that flew me into the air and dropped me to my death. I discovered the untimely fate of Rodge was affected by the fact that I decided to run off exploring the wilderness – a completely different outcome than what Mitchell encountered in his IGN First playthrough a couple months ago. I took on an Ogre that was protecting a treasure chest my Pawn had led me to. I turned down new Pawns that I met who wanted to become a part of my crew. I was ambushed by a group of bandits making camp. And all of this happened organically while I explored just a small sliver of a massive map.

Even though I was probably supposed to do the main quest, Dragon’s Dogma 2 had just provided me with a wealth of entertainment that I didn’t want to walk away from while wandering around accomplishing… nothing even related to a quest. Sorry Rodge.

The Mystic Spearhand Vocation was interesting, but as it was my first time playing Dragon’s Dogma 2 I wasn’t able to showcase all of the abilities. Still, the focus of the provided build was clearly all about the spear and your character’s ability to teleport to foes and deliver devastating blows. The recent Vocation trailer also teased a wealth of exciting options, like the ability to teleport directly on top of enemies before plunging your spear into their back, and an ability that teleports between status-afflicted foes to deliver a crushing blow. Getting to see what was possible just makes me want to go back and play even more.

And if this isn’t to your liking, Dragon’s Dogma 2 has other Vocations available. They include the Fighter, Archer, Mage, Thief, Warrior, Sorcerer, Mystic Spearhand, Magik Archer, Warfarer and Trickster that we previewed as part of our IGN First coverage. You are free to switch between each of these on the fly by simply talking to a vendor, and taking a peek at the options available makes it clear that each has a lot more depth than expected. The second Vocation I had the chance to try was the Magik Archer. Diving into the combat options, the sheer amount of choices at your disposal is incredibly exciting. My Archer had nine Weapon Skills to choose from with Flamefang Arrow, Ricochet Hunter, Frosthunter Bolt and Recovery arrow selected. Flamefang Arrow, at least in the build I played, seems incredibly overpowered. If each Vocation has this amount of customization it’ll be a lot of fun to discover the strengths of each.

If I had one hope, it would be that Capcom added more options in the framerate department.

When the time came to jump over and play this second Vocation, I began by being ambushed at a tavern in town, only to make quick work of my opponent by stunlocking them with Ricochet Hunter and Frosthunter Bolt. It was an incredibly powerful combination – so powerful that the Griffen we encountered later never stood a chance. Flamefang Arrow and my powerful Pawns simply devastated everything with ease.

While the gameplay was amazing and I can’t wait to get back to play more, there was one concern I’ve seen the community curious about: the uncapped framerate on console. When looking at this it should be noted that I’m playing a version which Capcom clearly states is “still in development, and is not equivalent to the final product.” But in this build on PlayStation 5, Dragon’s Dogma 2 was averaging around 31 frames per second with dips during heavy moments of action while playing with the PS5 set to output at 4K. I did not get to test at lower base revolutions or VRR during my time to see if that had a positive impact on performance however, if I had one hope, it would be that Capcom added more options in the framerate department including, at minimum a capped 30 frames per second mode.

That said, the gameplay was so fun that it was hard to walk away focused on anything other than my genuine excitement to play more.

My demo ended in the dead of night trying to help a character navigate the spirits, Zombies, and monsters waiting for me in the darkness. But after playing almost two and a half hours, there’s no denying that Dragon’s Dogma 2 had me hooked. I cannot wait to play more on March 22nd.

Migrate your Oculus accounts to Meta this month or lose your games

Meta keep emailing me to tell me my Oculus account is going to be deleted on March 29th. It’s only today, seeing other people talking about it, that it occurs to me: this is not personal. Meta is perhaps going to delete your Oculus account on March 29th as well, if you have one.

You’ve got until that date to migrate your account, and if you don’t you’ll lose all your purchases.

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Talking Point: What DS & 3DS Games Would You Still Like To See On Switch?

Dual-screen dreams.

We are still receiving top-notch releases by the bucketload on Switch, but as the console enters the latter phase of its lifespan, we are well and truly in remake & remaster territory. The Wii U barrel has quickly run dry (though some remain that we’d like to see make the jump to the hybrid) and recent years have seen Nintendo turn to the DS and 3DS catalogue for inspiration — and gosh has it proved useful so far!

Last year brought us the likes of Ghost Trick: Phantom Detective, Might & Magic: Clash of Heroes and Etrian Odyssey Origins Collection and 2024 has already served up Another Code: Recollection, Apollo Justice: Ace Attorney Trilogy and Pocket Card Jockey: Ride On!, with Luigi’s Mansion 2 HD, The Legend of Legacy HD: Remastered and more (probably) still yet to come.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Omega (2403.240229-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2403ZN25398.3848.240229-2200
  • Available: 4 p.m. PT – March 5, 2024
  • Mandatory: 4 p.m. PT – March 6, 2024

Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Accessibility

  • Fixes to improve narrator readout in the guide when viewing friends and making changes to the friendship.

Capture & Share

  • Fixes to address an unexpected error in the guide when viewing recent captures.

Games

  • Fixed an issue where game saves could become inaccessible if the name was very long.

My Games & Apps

  • Fixed an unexpected delay that could occur when checking for recent updates for games and apps.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Omega (2403.240229-2200) appeared first on Xbox Wire.

WB Games Says It Plans to Double Down on Live Service Despite Suicide Squad Failing to Meet Expectations

Warner Bros. Games wants to further invest in live service even after Suicide Squad: Kill the Justice League failed to impress.

Warner Bros. Discovery CEO and President of Streaming and Games J.B. Perrette spoke about the company’s strategy during a recent Morgan Stanley event. He acknowledges the success of projects like the single-player Hogwarts Legacy, which managed to be last year’s best-selling game in the U.S., but says the business of AAA console releases can be “volatile.”

“That’s a great business when you have a hit like (Hogwarts Legacy). It makes the year look amazing,” Perrette said. “Unfortunately, we also have disappointments — we just released Suicide Squad this quarter, which was not as strong. It just makes it very volatile.”

He explains that Warner Bros. is looking at its four major franchises — Mortal Kombat, Game of Thrones, Harry Potter, and DC — and is hoping to expand in the mobile and multiplatform free-to-play space. It will take some time for Warner Bros.’ efforts to come to fruition, with Perrette estimating we’ll see the impact between 2025 and 2027. He does say, though, that the company will release more mobile free-to-play titles later this year.

“Within the studio segment, we’re doubling down on games as an area where we think there is a lot more growth opportunity that we can tap into with the IP that we have and some of the capabilities on the studio side, where we’re uniquely positioned as both a publisher and a developer of games,” he says.

This pivot will see the company emphasizing its live-service offerings, too. Perrette is interested, for example, in creating an ongoing project set in the world of Harry Potter.

“Rather than just launching a one-and-done console game, how do we develop a game around, for example, Hogwarts Legacy or Harry Potter, that is a live service where people can live and work and build and play in that world on an ongoing basis?” he said.

It’s a strategy that will see Warner Bros. leaning on its billion-dollar IP in a way that is meant to create consistent revenue streams. The goal is to create “meaningful growth” in games “over the next couple of years.”

Meanwhile, many already view the company’s Suicide Squad game as a live-service project even though its developer, Rocksteady Games, seems uninterested in using that label. As for the Harry Potter universe, Warner Bros. has been clear that it wants to create more adventures in that universe, including a Quidditch game.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Every Final Fantasy 7 Rebirth Mini-Game Ranked

The original Final Fantasy 7 Remake offered one of the most ambitious packages of minigames that the series had ever seen at the time, and with the second installment of the FF7 Remake saga, Final Fantasy 7 Rebirth goes even further. Featuring an even wider selection of minigames, many of the game’s side-activities reimagine much of the original minigames while also adding entirely new ones that flesh out the characters and world in some surprising ways.

After playing the entirety of what FF7 Rebirth has to offer, we’ve got a thorough ranking of the massive sequel’s selection of minigames based on how enjoyable they are to dive into. For this ranking of Rebirth’s many minigames, we’re focusing on activities and sequences that take players outside the usual encounter and into something more unique. So, while battle arenas and open-world activities are enjoyable, we’ve decided to focus on the unique events that put you in more unusual situations.

So, with that, here’s our definitive ranking of FF7’s best minigames.

Spoilers for the various mini-games that appear in Final Fantasy 7 Rebirth

19. Chocobo Capture

Chocobos are the party’s greatest asset in the open world, and Rebirth makes you work for your brightly colored companion. As one of the earliest minigames you’ll encounter, Cloud has to sneak up and tame a wild Chocobo hiding out in each region. This activity involves a stealth puzzle sequence where you create distractions in order sneak up on the roaming big bird to tame them. While it’s a quirky sequence, it often feels more like a hurdle to overcome for each region, and you’ll likely have forgotten about it as you move on with your Chocobo and explore.

18. Pirate’s Rampage

One neat distraction to find in the seaside resort of Costa Del Sol is Pirate’s Rampage, a carnival shooter where you fire an airgun at moving targets to rack up a high score. It’s a charming activity with many cute references to pirates and other Final Fantasy monsters, and the two levels offer some solid challenges. While it is a bit of a one-note activity, it’s a decent distraction for those looking to sharpen their reflexes and earn some unlockable items.

17. Galactic Saviors

As one of Rebirth’s brand new Gold Saucer minigames, Galactic Saviors is a Star Fox-style space shooter where you and the captain of the Space Rangers (the Final Fantasy VII universe’s take on Buzz Lightyear) fight against alien invaders in deep space. Playing Galactic Saviors is a snappy and fun time with solid shooter and flight controls — and it even lets you barrel roll to evade enemy fire. But much like a Disneyland attraction, it reaches its conclusion fairly quickly. This is a minigame that I wish had more depth to it, and it is quite forgiving with its difficulty, but it’s a solid addition to the Gold Saucer’s plethora of activities — and you also get a neat accessory for going for the high score.

16. Run Wild

This minigame puts Red XIII as the key player of an activity that’s essentially a more over-the-top take on soccer. Found in Costa Del Sol, Run Wild features two game types – one focusing on four teams vying for the top spot and another that tasks Red XIII with getting balls into goals while avoiding obstacles. Run Wild can often feel exciting, and cutting loose with Red XIII is quite fun. However, it can also be challenging to keep up with the action as the minigame throws a lot of obstacles and adversaries at you, which makes it somewhat of a drag to get through on multiple attempts.

15. Jump Toad

The Toad status ailment has been the bane of many Final Fantasy players, but Rebirth has some fun with the Toad form by turning it into one of its most bizarre minigames. Found in Junon, this minigame sees Cloud and the party willingly turn themselves into toads to compete in Fall Guys-style obstacle courses, where the toad that lasts the longest wins. Though it is a fairly limited activity, it’s a clever attempt at turning an always annoying status effect into a humorous activity, and it’s pretty fun to see an up-close look at each party member in toad form.

14. 3D Brawler

Final Fantasy VII Rebirth revitalizes the original game’s most notorious Gold Saucer minigame, and it’s now in a more exciting state that you can finally see its conclusion. 3D Brawler has you engage in a Punch Out-style fighting game where you must read an opponent’s combat style to dodge their attacks and strike back to come out on top.

Unlike the original minigame, which was primarily based on luck and featured an invisible final opponent that was quite actually unbeatable no matter how hard you tried, the remade 3D Brawler is a more robust activity that gives you the means to beat down every opponent you face. At its best, it’s a fun, bite-sized fighting game, but it can sometimes feel a bit unforgiving due to the more elaborate control scheme and some difficulty in reading an opponent’s tells. Still, this minigame is a neat tribute to classic FFVII that redeems its most unfair minigame.

13. Moogle Mischief

The Moogles are a mainstay of the Final Fantasy series, and Rebirth tasks you with ensuring that the few cutesy Moogles out in the world stay together. In the Moogle Mischief minigame, Cloud has to round up mischievous Mooglets and bring them back to the safety of the Mog house in each region. It’s like herding sheep back to a safe spot, except the sheep will cast magic spells, toss bombs at you, and taunt you at every misstep along the way.

It’s an incredibly quirky minigame that can be equally hilarious and frustrating with how fast the Moogles can get the best of you. The final stages of these minigames are chaotic as you scramble to round up every Mooglet you can before time runs out, and you may end up viewing the Moogles very differently by game’s end. All in all, it’s an amusing minigame that shows off the more devious side of the Moogles.

12. Fort Condor

The original Fort Condor minigame from 1997 was an odd but sophisticated tactics game well-loved by fans. It saw an upgraded take in the INTERmission DLC for Remake, and Rebirth continues with INTERmission’s revitalized Fort Condor but adds more of a Hero spin on the tower-defense style action.

It remains an enjoyable bite-sized strategy game, and getting the best of enemy units with careful planning is satisfying to see play out. It’s also a lot of fun to see Cloud and crew as Hero units, which adds some spice to the flow of each match. However, Fort Condor has sudden and frustrating difficulty spikes that often encourage brute force tactics instead of carefully planning to win. Still, there’s much fun with seeing Cloud, Barrett, and Tifa beat up units in their early 3D styles once again.

11. Dolphin Escape

In keeping with the Remake saga’s focus on spectacle, the original Dolphin riding minigame from FFVII is now an extended activity focusing on sneaking past Shinra security and entertaining the children of Junon’s undercity. The revised gameplay of the Dolphin Show minigame is akin to the classic Wave Race 64, where you must maneuver past specific directional buoys, make sweet jumps, and reach the finish line as fast as possible. While it doesn’t change much on extended play, it offers a surprisingly refreshing and more dynamic take on the original’s one-note minigame – and adds a lot of charm in the process.

10. Cactuar Crush

The Cactuars are back in Final Fantasy VII Rebirth, and they now have an entire sidequest and minigame that showcases them as the series’ most bizarre foes. Cactuar Crush focuses on Yuffie and Aerith using their combat skills to take down as many Cactuars as possible, and you’ll need to use careful timing of moves and specific elemental strikes to overcome the prickly baddies. Trying to complete this minigame at first felt like a major hassle, especially with how many Cactuars are thrown at you. But once I found a flow and learned each character’s best skills, I found great fun with dishing out pain to the Cactuars – including the rare Giant variants. It can be a good time for players looking to take out the Cactuars en masse, but it’ll require some patience to succeed.

9. G-Bike

The famous motorcycle minigame where Cloud battles Shinra forces make a return in Rebirth, and it’s now a more gamified experience that feels in keeping with the Gold Saucer. In G-Bike, Cloud has to maintain momentum and speed as he builds up energy to take down Shinra goons while speeding across Midgar’s highway. G-Bike is faster and, honestly, more exciting than Remake’s take on the minigame. While it doesn’t have additional tracks and sequences to try out, the base game is still a good time to cut loose on the highway with Cloud once again.

8. Crunch-Off!

The Gym Workout minigames in Remake were playful send-ups to gym culture, and they’re back in Rebirth. While 2020’s Remake focused on squats and pull-ups, Rebirth sees Tifa again face off against arrogant gym rats in a “Crunch-Off!” Like in Remake, you have to land timed button presses and outpace your opponent, and the longer the match goes, the harder it gets to keep your flow in performing crunches. It can be easy to lose momentum, which can quickly ruin a run, but finding a flow is easy, and you’ll rise up the ranks rapidly. It’s also got some truly A+ commentary from gym patrons who are very invested in their workouts.

7. Desert Rush

The Desert Rush minigame sees Cloud again in a solo brawl against a plethora of durable boxes. Like Remake’s box-breaking activity and Kingdom Hearts’ barrel-busting minigames, you’ll need to bust open large boxes within a time limit. The real twist with Desert Rush is that Cloud must maneuver through an obstacle course as he breaks each box, some of which require additional energy to destroy. It was a surprisingly thrilling minigame that prioritized which boxes to break into to cut a path forward to the finish. I wish there were more courses, but Desert Rush and the additional hard mode are a good time, and seeing Cloud engage in a Kingdom Hearts-style minigame was amusing on its own.

6. Gears and Gambits

Another minigame focusing on strategy is Gears and Gambits, the most sophisticated tactics minigame in Rebirth. Paying homage to Final Fantasy XII’s gambit system, you can program tactical commands and prompts for your robot units to overcome various foes and bosses. What makes Gears and Gambits such a neat twist on the tactics is the range of customization you have for your units, and once you acquire new gambits and learn the best strategies, you can unleash some clever load-outs that will cut down the opposition.

5. Junon Shinra March

The infamous Shinra Parade from FFVII is back, and it’s now an even more ambitious sequence with significant stakes. Like the Honeybee Inn dance sequence from FFVII Remake, you’ll need to correctly time button prompts to maintain poise in a competition against other Shinra Infantry to earn positive approval. The focus on keeping a flow is the key to this minigame, and seeing it play out as such a spectacle was a real highlight of the opening chapters of Rebirth. It’s an exciting and memorable sequence, and seeing Cloud and the others play their parts and stick with the routine made for a slick event.

4. Loveless – The Interactive Play

As one of the late-game minigames, Loveless sees the party join an interactive play where they perform the roles of heroes and villains in a musical experience. As something of an extended quick-time-event sequence in the vein of Shenmue and even Dragon’s Lair, Loveless is essentially an interactive cutscene inspired by the tone of a classic swords and sorcery adventure. While this may seem like an unusual minigame, Loveless works well because it showcases the party in a different light – making them appear as more classic-style Final Fantasy characters.

With some options for choice-driven sequences where you choose some alternate outcomes, you get to see an entertaining, emotionally charged sequence that culminates in a heartfelt musical number showcasing the bond the party has. Even as a standalone minigame, it is one of the highlights of Final Fantasy VII Rebirth and a cathartic moment for Cloud and friends.

3. Chocobo Racing

As one of the most memorable minigames of classic FFVII, Rebirth brings back Chocobo Racing in top form, and it’s one of the game’s best side activities. Though it’s unlocked relatively late into the game, the wait is worth it. Chocobo Racing is a payoff for all the time invested in acquiring mounts in different regions and helping out a young Chocobo trainer. Chocobo Racing features racing gameplay similar to Mario Kart, focusing on mastering your track, learning the turns, and taking advantage of powerups and boosts to come out on top.

Moreover, all the Chocobo cosmetic items purchased previously now function as selectable perks, letting you customize and tune your mount’s performance. It’s such a laid-back yet still thrilling racing mode. With the number of variations of each track increasing as you move up the ranks, it’s a satisfying and fleshed-out side activity that showcases the fun of Chocobo Racing — and it’s easily the best iteration that Final Fantasy has seen yet.

2. Play it again, Cloud: Piano minigame

Minigames focusing on playing instruments have been more common in games these days, and Final Fantasy VII Rebirth now has its own musical minigame that lets Cloud and Tifa unwind with some time on the piano. Featuring a robust set of options for how you want to play, such as letting you adjust to minor and monotone keys, it’s a well-crafted take minigame that showcases some of the game’s tender moments. This minigame truly shines with the free play option, letting you practice and test your skills. So far, players are already taking to it well with some covers of classic songs like Dr. Dre’s Still D.R.E. and the Metal Gear Solid theme.

1. Queen’s Blood

As it turns out, the minigame you’ll experience first in Final Fantasy VII Rebirth is the absolute best. Compared to FFVIII’s Triple Triad and FFIX’s Tetra Master, Queen’s Blood is the most approachable card game to ever grace a Final Fantasy game and the most rewarding one to invest time in. Battling other Queen’s Blood players throughout each region will see Cloud move up the ranks and become an elite card player, with some critical battles giving strong Yu-Gi-Oh energy for its reverence of the cards battles.

It’s a charming activity, bolstered by a bumping jazz-inspired soundtrack that keeps the energy up in every game. You’ll constantly find characters in towns up for a game, many of whom can easily beat you down with a superior deck. I never found much long-term enjoyment from other FF card games, but what makes Queen’s Blood so engaging and endearing is that it’s a minigame about the joys of playing a trading card game, and the community that invests their time in making the game into something more.

And that’s our complete ranking of the many minigames in Final Fantasy VII Rebirth. Which one stood out for you? Let us know in the comments about your favorites, and for more on Square-Enix’s massive RPG, check out our guides on Final Fantasy VII Rebirth.

Alessandro Fillari is a freelance writer for IGN.

Nintendo Switch Online 14-Day Free Trial Is Now Available (North America)

Wahoo!

Mario Day is almost upon us (10th March – MAR10, get it??) and Nintendo is wasting no time with getting the celebrations underway. Those who want to make the most of the calendar event of the year can now pick up a 14-day Nintendo Switch Online trial for free.

This offer will be sticking around until 18th March at 6am GMT / 5am CET / 1am ET / 11:59pm (17th March) PT and grants you access to all of the features of a standard Nintendo Switch Online subscription. As well as getting involved in online play, you will also be able to hit up the entire NES, SNES and Game Boy NSO libraries.

Read the full article on nintendolife.com