AMD Exec Says 2024 Is a ‘Huge Year’ for AI Upscaling as It Tries to Make Up Ground on Nvidia

AMD might finally be leaning towards AI in its gaming devices, as one company executive touts that 2024 will be a “huge year” for the GPU and CPU maker.

In an interview with the No Priors podcast, AMD CTO Mark Papermaster said that over the last several years, the company has been working on developing its hardware and software capabilities for artificial intelligence, with its gaming hardware finally set to implement AI.

“Well, this is a huge year for us because we have spent so many years developing our hardware and software capabilities for AI,” Papermaster explained. “We’ve just completed AI enabling our entire portfolio: Cloud, edge, PCs, embedded devices, our gaming devices. We’re enabling our gaming devices to upscale using AI, and 2024 is really a huge deployment year for us.”

While Papermaster did not specify how AMD would incorporate AI, he is most likely referring to FidelityFX Super Resolution (FSR), AMD’s supersampling tech.

Unlike Nvidia’s Deep Learning Super Sampling (DLSS) and Intel’s Xe Super Sampling (XeSS), FSR is the only supersampling tech that does not use AI. However, Papermaster’s use of “gaming devices” imply that RDNA 4 may include AI upscaling. In either case, AMD is late to the party as its key rivals, Nvidia and Intel, already use AI in their gaming products.

Nvidia has been leading the pack since 2019 with DLSS, which has become one of the most popular upscaling methods. It has made Nvidia a front-runner in the AI race, which continues to heat up as various major tech companies try to incorporate the technology into their own products.

For now, Nvidia’s adoption of AI in DLSS and other areas is paying off off, as the company recently became a 2 trillion dollar company last month.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Switch Emulator Yuzu To Pay $2.4 Million To Nintendo & Cease Development

3DS emulator Citra to also shut down.

Tropic Haze, the creators of the Switch emulator Yuzu, have agreed to pay Nintendo USD $2.4 million in damages as well as shut down the emulator for the hybrid console, along with the 3DS emulator Citra. This news comes just a week after Nintendo filed a lawsuit against the creators, and around a day after Tropic Haze hired its own lawyer.

In this sudden development, a joint motion was filed earlier today (spotted via Ryan Brown on Bluesky) between Nintendo and Tropic Haze. The creator of Yuzu and Citra appears to have accepted Nintendo’s demands without any pushback and have agreed to be barred from working on Yuzu, hosting Yuzu, distributing the code, and even handing Nintendo the rights to yuzu-emu.org.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Beta (2403.240229-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Beta ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2403ZN25398.3848.240229-2200
  • Available: 2 p.m. PT – March 4, 2024
  • Mandatory: 3 a.m. PT – March 5, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Accessibility

  • Fixes to improve narrator readout in the guide when viewing friends and making changes to the friendship.

Capture & Share

  • Fixes to address an unexpected error in the guide when viewing recent captures.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Beta (2403.240229-2200) appeared first on Xbox Wire.

Yuzu Creators Will Pay Nintendo $2.4 Million in Damages and End Development of Switch Emulator

The creators of Yuzu have settled its lawsuit with Nintendo, agreeing to pay $2.4 million in damages and shutting down support for the popular open-source Switch emulator.

A new document reveals that Tropic Haze will pay Nintendo $2.4 million to settle the lawsuit filed last week. Nintendo sued Yuzu’s developers in U.S. Federal Court, alleging that the emulator is “primarily designed” to circumvent several layers of Switch encryption in order to make it possible to play Nintendo games on devices such as Steam Deck.

Nintendo argued in its filing that Tropic Haze was liable for the distribution of illegal copies of The Legend of Zelda: Tears of the Kingdom, claiming that it had been pirated up to 1 million times before release. Specifically, the filing claimed that Yuzu’s Patreon page allowed its developers to earn $30,000 per month by providing subscribers with “daily updates,” “early access,” and “special unreleased features” to games like Tears of the Kingdom.

Yuzu is shutting down

In a proposed final judgment and permanent injunction document, the settlement terms will forbid the distribution of Yuzu in all of its forms while shutting down its website and other services. As Nintendo previously noted in its legal complaint last week, it not only wanted monetary damages from the lawsuit but also wanted to eliminate Yuzu’s existence entirely, including taking control of its domain and social media accounts.

First released in 2018, Yuzu is an open-source Nintendo Switch emulator developed using C++. It has been used to emulate numerous Nintendo Switch games shortly after release. The topic of hardware emulation remains fraught, with some game preservation experts advocating for the emulation of older platforms that have been discontinued. The Switch, for its part, is expected to remain Nintendo’s main platform until at least 2025 and has suffered a notable piracy platform for much of its existence.

This is not the first time Nintendo has sought legal action against emulation developers. Most recently, in 2021, the ROM-hosting website called RomUniverse was ordered to pay Nintendo $2.1 million in damages for copyright infringement and federal trademark infringement. In 2018, Nintendo received over $12 million in damages after successfully suing the ROM-hosted websites LoveRETRO and LoveROMs.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Dune MMO will let you use The Voice, sell bases and drink blood-water – but not kill or ride sandworms (yet)

Dune: Awakening, the massively-multiplayer take on Frank Herbert’s sandy sci-fi universe from dong-loving devs Funcom, has shown off some more of its online, open-world Arrakis in a lengthy developer direct. We’ve also learnt more about what we will – and won’t – be able to do during our time exploring the planet.

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The Thaumaturge Review

In a video game industry that often feels like it’s bloating into a monolithic, unsustainable beast propped up by annual staples and once every generation blockbusters, a small silver lining is that it’s still big enough for games like The Thaumaturge to exist. This mid-size RPG may not match the jaw-dropping scale of a game like Baldur’s Gate 3, but it’s still packed with atmosphere and good ideas that are mostly well executed. Aside from some buggy movement and odd voices, the turn-based combat is full of interesting strategic choices, and its great writing and story manage to punch up tried and true point-and-click clue finding and lore gathering.

You play as the eponymous Thaumaturge, a sort of Witcher/John Constantine mash up of a supernaturally gifted human and an extraplanar detective named Wiktor. His journey to uncover the circumstances of his father’s death often finds him plying his esoteric trade both in service of this goal, and as a distraction from it. The various intertwining stories of a Poland at the brink of revolution, as well as Wiktor discovering all the ways things have changed at home in his fifteen year absence, tie a compelling narrative knot across its 20 hour run time.

Though I found a lot of its main and side stories to be interesting, the slow pace does mean you’ll spend long stretches of time reading and listening before being given a chance to act. When you do, usually through dialogue options that can vary based on past choices or your own abilities, sometimes The Thaumaturge asked me to make assumptions about Wiktor’s life and old relationships that I had no context for. For instance, it regularly asks you to either be nice or a jerk to people who apparently know him, but doesn’t give you adequate reason to decide one way or the other. The voice acting can also be a bit shaky, with accents that are all over the place – more than one person that is supposed to be a native to the region sounded like I could have met them in a Wawa here in the great state of New Jersey.

That said, I did like that dialogue options regularly felt risky, and limitations imposed by previous encounters or Wiktor’s current stats made chatting people up feel like a challenge. I can’t speak to how differently any of these exchanges would go if I chose some other option, or how long it would take to reach the consequences of those choices, but The Thaumaturge at least puts on a convincing show of giving you meaningful control over its events.

The good writing that accompanies clues adds some heightened drama.

Quests involve a lot of snooping around, investigating objects both mundane and magical in private and in public, all to earn “observations,” which are clues you can draw about the people who interacted with them based on any lingering emotional residue. The lingering lust on bedsheets or wily chaos on a stray bullet stuck in a wall can help you draw conclusions about the people who were involved with these things. Even though this largely means using your perception to investigate glowing objects in a more mystical version of Batman’s detective mode, the particularly good writing that accompanies the clues does add some heightened drama as you work to put all the pieces together in your head before The Thaumaturge puts a giant neon sign on the right answers for you.

Turn of the 20th century Europe is a comfortable setting for all this political drama and magical intrigue. The Russian imperial expansion into Poland, and the latter’s revolution against the intruders, is thick with the kind of tension only a ghost skeleton with a Cavalry saber can cut. The constant push and pull between the occupiers and the increasingly more disgruntled citizens is something Wiktor’s supernatural adventure is constantly butting up against, and it really helps keep this story grounded and relatable even when things get dense with lore and macguffins, which is a hallmark of good science fiction.

I’m not an expert in the period, so when I say everything looks the part – from the hairstyles to the clothing to the architecture – just know it’s coming from a guy who’s seen Doctor Zhivago once and thought it was fine. It’s not groundbreaking in its fidelity, but colors, textures, and lighting are pretty good looking at their best. Moving around Poland is sometimes a little glitchy , but it’s a city that is dense with people to speak to and stuff to find that I was excited to explore.

Warsaw is filled to the brim with folk who’d rather you and your brethren be dead or maimed than in their business, and luckily when combat does break out, you aren’t alone. Salutors, the spiritual beings that haunt the people and places of the world, can be tamed to assist you. Each has their own strengths and types, which can be used against certain kinds of enemy weaknesses, Pokemon-style. Among my go-tos were Bukavac, a snarling beast who is great at applying negative states to enemies, or Lelek, a chaotic bird demon who can drive enemies mad.

Combat is never boring, but it’s not particularly challenging, either.

Weaving Wiktor and your chosen salutor’s attacks together to most optimally synergize your offense never felt boring, though it’s not particularly challenging, either – even on the highest difficulty, it wasn’t until the very end of my adventure that the fights truly tested my brain. This is partially because all of your currently captured Salutors are available at any time to switch back and forth between, so you always have access to your enemy’s vulnerabilities, but also because you get so much information about the goings on of every turn. You’ll be able to plan around who’s up next, what kind of attack they are going to use, and how close to death everyone is when queuing up your attacks, and while getting near perfect information in battle is a great thing, the enemies don’t seem to have the same ability to make good decisions with it that I did.

Enemies are 90% regular guys reskinned in different clothing or uniforms, wielding knives, clubs, guns, or even their fists. They may not be visually compelling, but most of their attacks do things more than straight damage, like adding detrimental status effects or draining your focus to open you up to big damage. Wiktor, combined with all of the potential spirits he can wrestle under his control, have quite a menu of offensive options themselves. Though many fights with these random goons seem to happen out of nowhere and for what should be easily avoidable reasons, it doesn’t hurt to gain as many opportunities as possible to practice all of your potential options, as well as gain points to level up your thaumaturgy skills, which boost your stats, give you access to even more attacks, and potentially unlocks new discovery and dialogue opportunities.

The other 10% of the enemies are salutors or other thaumaturges. Besides usually being more visually striking fights, with the added twist of having an untargetable character afflicting the battle in some way, they play out largely the same as other encounters. They do tend to be more challenging and provide satisfying punctuations to some of the campaign’s more interesting side missions, but I also wish they got a little spicier, tactically, considering the enemies you get to face off against.

The Thaumaturge review: a knotty detective RPG brewed in a rich, historical melting pot

When we first meet The Thaumaturge‘s hero Wiktor Szulski, we’re told he’s a man cursed by the vice of pride. It’s a trait that sits at the heart of his personality, and in this particular alt-history telling of Polish turmoil in Warsaw at the turn of the twentieth century, such ‘Flaws’ can also attract the attention of otherworldly beings called Salutors – vicious creatures of myth and folklore who follow their quarry around like dark and gloomy shadows, amplifying their worst qualities and, in many cases, driving them to emotional, and often violent, extremes. It’s these outbursts that Wiktor will be investigating over the course of this curious detective RPG from the makers of Seven: The Days Long Gone and the upcoming The Witcher 1 Remake, as fortunately for him, Wiktor comes from a long line of storied Salutor tamers, his thaumaturgic know-how allowing him to see these monsters made flesh, exorcise them from their human host, and use them for his own gains.

He’s a man that’s ultimately made peace with his own arrogance, then, but considering everything he goes through during The Thaumaturge’s 25 hour-odd run-time, I reckon his pride is pretty justified. Not only is he able to brush off multiple stab and gunshot wounds and clubs to the face when he gets in a fight, but he also achieves several feats of thaumaturgy that we’re repeatedly told are thought to be nigh on impossible. Indeed, at the start of this game, his connection with his original Salutor Upyr is hanging by a thread, his worst instincts having got the best of him in a recent attempt to tame and capture a second beast from the ether. By the end, however, I had six Salutors at my beck and call, out of a total of eight. Wiktor is very much a force to be reckoned with, and he makes for a highly compelling lead as you navigate the branching storylines in Warsaw’s political hotbed.

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UK Charts: Final Fantasy Pushes Mario vs. Donkey Kong Further Down The Standings

Cloud watching.

The latest UK charts are in and it is no surprise who’s sitting at the top spot this week.

We predicted it, you predicted it, of course, this week’s champ is Final Fantasy VII Rebirth on the PS5. Square Enix’s latest managed to beat both EA Sports FC 24 and Hogwarts Legacy this time around (which is no mean feat) and it means that last week’s bronze medalist, Mario vs. Donkey Kong, has been pushed down the ladder once again.

Read the full article on nintendolife.com