Fallout Fans Are Convinced a Brotherhood of Steel Airship Confirms One of Two Canon Endings From Fallout 4

While the showrunners behind the Fallout TV show have insisted none of the endings of previous games are considered canon, at least in terms of a jumping off point for the show itself, eagle-eyed fans reckon the Brotherhood of Steel airship seen in the series suggests one of two endings from Fallout 4 is now canon.

Warning: spoilers for the Fallout TV show and Fallout 4 follow.

Let’s start with the basic timeline: the Fallout TV show is set in 2296, nine years after the events of Fallout 4. In the first episode of the Fallout TV show, we see an enormous Brotherhood of Steel airship. Some believe this to be the Prydwen from Fallout 4. According to Fallout lore expert TKs-Mantis, if this is true, that rules out two of the four main endings in Fallout 4 as being canon (Railroad and Institute). TKs-Mantis suggests it may in fact confirm the Brotherhood of Steel ending is canon, given other endings involve destroying the Prydwen. But it could equally confirm the Minutemen ending as canon, given there is a path to that ending that sees the Prydwen survive.

So why do fans think the Fallout TV show airship is the Prydwen? There’s an element of ‘zoom and enhance’ to this, but it looks like the name is scrawled on the side of the ship. At least, that’s what some are seeing.

If this airship is in fact the Prydwen, that would contradict information revealed by Vanity Fair in a first look at the show published in November. In that article, a caption tagged to a shot of the airship claims it’s called the ‘Caswennan’. Here’s the text: “Brotherhood of Steel recruits gaze upon the Vertibirds hovering around an airship called the Caswennan, marveling at the rare pieces of high-functioning hardware.”

The Fallout TV show’s place within and implications for the wider lore is a key talking point for fans, given it’s confirmed canon and moves the Fallout story on by being set after all the games. Some are wondering about how the on-screen fate of Shady Sands fits in with the timeline, too. But overall, the Fallout TV show is a big success, and it seems likely we’ll see a second season.

IGN has plenty of Fallout TV show coverage to keep you going, including a report on Fallout’s Vault-Tec phone number, which may point to an Easter egg, how fans are debating Lucy’s XP level, and more. IGN has also rounded up 111 details in the Fallout show that have been pulled straight from the games, leading to a season finale that sets up a new adventure in a beloved setting.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Witcher 3’s powerful new modding tools now in testing on Steam

If you can’t wait to start rummaging in The Witcher 3: Wild Hunt‘s guts with its powerful new modding tools, you can now shoot for early access by signing up for a playtest on Steam. The new REDkit suite is based on the actual tools that CD Projekt RED themselves sued to create one of the best RPGs, and will let folks make a much wider range of mods. We’ll be able to make new quests, new characters, even whole new worlds.

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The First Review For Eiyuden Chronicle: Hundred Heroes Is In

SaGa Emerald and new Demon Slayer tag along too.

We are rapidly closing in on the release date of Rabbit & Bear Studios’ Suikoden spiritual successor, Eiyuden Chronicle: Hundred Heroes. Set to land on Switch on 23rd April, this upcoming RPG dazzled us when we went hands-on with it last month and we have been excited to see more ever since.

As that all-important release date closes in, we can start to get an idea of what the full game has in store as the first critical review from Famitsu is now in. In short, it’s looking rather good.

Read the full article on nintendolife.com

Hasbro Talking to ‘Lots’ of Partners About the Future of Baldur’s Gate After Larian Walked Away From Dungeons & Dragons

With Larian leaving Baldur’s Gate 3 and Dungeons & Dragons behind to work on a brand new game, the future of the series and the characters the developer brought to life is up in the air. But for Hasbro, owner of Dungeons & Dragons operator Wizards of the Coast, the hope is fans won’t have to wait as long for the next Baldur’s Gate game as they did for Baldur’s Gate 3.

Baldur’s Gate 3 launched 23 years after Baldur’s Gate 2, which was developed by BioWare and published by Interplay Entertainment. It proved a smash hit, selling millions of copies and winning a number of game of the year awards. Now, it seems inevitable that Hasbro will continue the franchise, given the incredible success of Baldur’s Gate 3. And speaking to PC Gamer, Eugene Evans, senior vice president of Digital Strategy and Licensing for Hasbro and Wizards of the Coast, confirmed the company is talking to various potential partners to discuss the future of Baldur’s Gate.

“We’re now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur’s Gate franchise look like?” Evans said.

Unfortunately there’s no timeframe for the release of even announcement of the next Baldur’s Gate game, and Evans made it clear Hasbro is in no rush to make a decision. But, Evans said, the gap shouldn’t be as long as what’s gone before.

“So we certainly hope that it’s not another 25 years, as it was from Baldur’s Gate 2 to 3, before we answer that,” Evans said. “But we’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate. We take that very, very seriously, as we do with all of our decisions around our portfolio. We don’t rush into decisions as to who to partner with on products or what products we should be considering.”

“We’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate.

Another lingering question surrounds the fate of Baldur’s Gate 3’s much-loved characters, including the likes of Astarion, Karlach, Gale, Wyll, Lae’zel, and Shadowheart. Speaking to IGN last week, actor Neil Newbon said he isn’t necessarily done with Astarion, nor the universe that the character inhabits.

Based on Evans’ comments, it seems Hasbro is keen to make more of the Baldur’s Gate 3 characters, too. “… they are now essentially part of D&D canon,” Evans confirmed. “I think it’s too early to express specifics and I think that there’s a much bigger question about how we approach Baldur’s Gate in the future. But I would like to think that all of those characters, for the sake of the fans, could potentially appear in future products.”

Larian said in March 2024 it was done with Dungeons & Dragons despite the resounding success of Baldur’s Gate 3’s launch just months earlier. Wizards of the Coast was sure to announce more Dungeons & Dragons games after the role playing game arrived to immense critical praise though.

These include a cooperative multiplayer game from Payday 3 developer Starbreeze, a virtual reality game from Demeo creator Resolution Games, and a survival RPG life sim from Disney Dreamlight Valley developer Gameloft Montreal.

On the live action front, Paramount hasn’t officially announced a sequel to Dungeons & Dragons: Honor Among Thieves but star Chris Pine says he’s “pretty confident” it will happen. Paramount has also ordered an eight episode run of a live action TV series, creating more space for a potential appearance of Astarion or other Baldur’s Gate 3 characters.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

FACEMINER is the dystopian surveillance work-from-home side hustle you’ve always wanted

FACEMINER is a clicker/puzzle game where you work from your CRT monitor to analyse packets of facial surveillance data for a mysterious company. It describes itself as a ‘hardcore thriller clicker set in 1999’. As a connoisseur of unusual word combinations – as well as a believer in the satirical power of clicker games since playing Universal Paperclips – I immediately set about downloading the free Steam demo.

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Nintendo Indie World Showcase Announced For Today, April 17th 2024

20 minutes of announcements incoming.

Here we go, folks. Yesterday, Nintendo announced that an Indie World showcase will be coming our way today, Wednesday, April 17th, 2023 at 7am PT / 10am ET / 3pm BST / 4pm CEST.

The showcase will last for around 20 minutes and will focus on indie games that are coming to Nintendo Switch in 2024.

Read the full article on nintendolife.com

Minecraft Marketplace Adds Kung Fu Panda DLC

Po and friends are back.

Mojang’s insanely popular survival-crafting game Minecraft is celebrating the new Kung Fu Panda movie with some new themed DLC.

The DreamWorks Kung Fu Panda DLC can be purchased from the Minecraft Marketplace and is an “adventure map” filled with “action-packed battles, epic showdowns from the movies, and pand-tastic co-op action”. Here’s a bit about it:

Read the full article on nintendolife.com

Suda51 Explains Shadows Of The Damned Story: “It’s Like Super Mario Bros., But In Hell”

If you didn’t play the original release, now you know.

A remaster of Shadows of the Damned is coming to the Switch this year and if you haven’t played the original 2011 game and are wondering what it’s all about, Grasshopper Manufacture founder Goichi “Suda51” Suda has compared it to Super Mario.

“It’s like Super Mario Bros., but in Hell” he told Destructoid in a recent interview. Here’s Suda’s full explanation (via translator):

Read the full article on nintendolife.com

Take-Two Announces Layoffs While Canceling Multiple In-Development Projects

Take-Two Interactive is laying off around 5 pecent of its workforce, or about 579 workers, and canceling several probjects, the GTA 6 publisher announced in a new filing. The news follows claims from CEO Strauss Zelnick that the publisher had “no plans” for layoffs amid its planned cost reduction program.

In the filiing, Take-Two said it is “eliminating several projects in development and streamlining its organizational structure,” which includes laying off workers. Take-Two said it expects to incur between $160 and $200 million in total charges, with $120 million to $140 million related to title cancellations.

It’s a plan that’s been in the works since at least February. At the time, Zelnick said of the cost reduction plan, “We haven’t put any meat on the bones of that yet. I would just note that our biggest line item of expense is actually marketing. We do think we can optimize that. We also have third-party expenses, software, other vendors, supply services. And we always find opportunity there. The hardest thing to do is to lay off colleagues, and we have no current plans.”

Take-Two had previously claimed that it was done “right-sizing” its business and that it expected to be in “growth mode” going forward in part due to the expected release of GTA 6 in 2025. Elsewhere, Take-Two recently acquired Gearbox from the Embracer Group, in the process confirming that a new Borderlands game is in development.

In 2022, Take-Two completed a multi-billion dollar merger with Zynga. But as of late 2023, Take-Two was said to be struggling with mobille due to its acquisition being “expensive and late.”

In the meantime, the games industry has been racked by layoffs in 2024, impacting publishers including EA, PlayStation, Xbox, and Riot. Take-Two says its own cost reduction plan is set to be complete by December 31, 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.