Steam wishlist hit The Day Before’s been delayed, and its store page removed

The Day Before was set for release on March 1st, but devs Fntastic have announced that it’s slipping to November 10th due to trademark concerns. In the latest unusual twist in The Day Before’s development, Fntastic shared a statement explaining the delay that credits it to a US trademark filing that the company overlooked. Oddly, The Day Before’s store page also seems to have disappeared from Steam within the past day.

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Caverns Of Mars Is The Latest Atari Game To Get The ‘Recharged’ Treatment

Launches this coming March.

Publisher Atari has announced Caverns of Mars Recharged, the latest in its line of revamped classic titles for the Nintendo Switch.

Launching on March 9th, 2023, the game will feature single-player and local co-op for two players as you navigate through 30 unique missions set in three core “depths” of Mars. Enemies will be plentiful and ammo limited, so you’ll need to be adept at dodging obstacles and blasting your way through debris to ensure your survival.

Read the full article on nintendolife.com

Minecraft briefly went down this morning, other Microsoft services still suffering

Minecraft, Xbox Live, Teams, Outlook and other 365 products. In a Twitter thread from Microsoft’s 365 Status account, they said the problems have been caused by “networking configuration issues”, and that a recent network change had been rolled back. It’s hoped this will solve the access problems people have faced trying to use these services this morning, but lingering issues may still be kicking about.

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Nintendo “Currently Investigating” Fire Emblem Engage Relay Trials Bug

“Please wait for further information”.

Fire Emblem Engage has been widely praised at launch, but it seems the day one update may have introduced one minor issue tied to the title’s cooperative multiplayer Relay Trials mode. As highlighted by Nintendo’s official customer support social media account, the gaming giant is aware of player reports and is “currently investigating” the problem.

As explained by Siliconera, the issue occurs when selecting “take over” after “random” in the Relay Trials. When selecting “take over” – it will come up with the current message “no data to take over”. Here’s a rough translation of Nintendo’s customer support tweet:

Read the full article on nintendolife.com

New Mario Strikers: Battle League Update Resolves Pesky Issue

Nintendo Switch Sports has also been updated.

Mario Strikers: Battle League made its debut on the Nintendo Switch last June and since then it’s received a bunch of free updates – comprised of new characters, levels and even some new features.

Following the release of Version 1.3.0 last month, Nintendo and Next Level Games have now rolled out the next patch. This is a much smaller one – fixing a minor but pesky issue with Rainbow ? Blocks. Here’s the full rundown, courtesy of the official support page:

Read the full article on nintendolife.com

Halo Infinite: 343’s Statement Runs Against Deep Cuts in Halo Development Team

Halo developer 343 Industries says Master Chief and Cortana are staying under its roof, but reports of deep cuts to Halo’s development staff calls into question the studio’s ability to sustainably develop future Halo content.

This saga began last week, when we learned that the Halo studio was impacted by Microsoft’s plans to lay off 10,000 people. Since the news broke, speculation has run rampant about Microsoft’s plans for its flagship franchise, including rumors that Microsoft could pass Halo development to another studio entirely, leaving 343 Industries in more of a producer role. These rumors prompted 343 Industries to speak out over the weekend to put the rumblings to rest.

343 Industries’ studio head Pierre Hintze shared a message on Halo’s official Twitter account, writing, “Halo and Master Chief are here to stay. 343 Industries will continue to develop Halo now and in the future, including epic stories, multiplayer, and more of what makes Halo great.”

But for a studio that has struggled to meet Halo Infinite release dates multiple times, can the recently downsized 343 continue to handle development of a big-budget, AAA first-person shooter franchise? It’s hard to say.

IGN reached out to Xbox’s representatives, but did not receive comment ahead of publication.

‘Hit hard’

IGN has learned that significant cuts have been made to 343’s Halo development team. One former 343 employee impacted by the layoffs estimated about a quarter of 343’s staff was impacted, although that’s not a firm statistic. We’ve also learned that around 30 people were let go from 343’s art department alone, with former employees saying 343 Industries was hit “hard with positions impacted across all disciplines.”

Meanwhile, at least one senior-level source with knowledge of 343’s internal workings, but who is no longer with the studio, has claimed to IGN that it is being reduced to to publishing team. However, based on conversations that IGN has had with knowledgeable sources, the situation at 343 appears to be ongoing, and there is a growing — if unconfirmed — conviction that 343 will no longer be Halo’s sole developer when it’s settled.

Looking through LinkedIn profiles of other laid-off employees reveals hits to folks working on Halo Infinite’s engine, presentation, VFX, gameplay, game design, and more essential departments. It’s clear that 343 is a significantly different studio compared to just seven days ago. In addition, 343 Industries was already dealing with the growing pains of launching a live service game, with a whirlwind of highs and lows over the last year since Halo Infinite’s initial release.

Despite a strong launch at the end of 2021 that included praise for both Infinite’s fresh take on a Halo campaign and the franchise’s first-ever free-to-play multiplayer, the cracks quickly started to show. Fans instantly pushed back against Infinite’s controversial multiplayer progression system, as 343 scrambled to fix the shop and battle pass.

But the problems didn’t stop there, with the cancellation of split-screen co-op, lengthy delays to Forge Mode, and long content droughts during Halo Infinite’s first Seasons. Just five months after what appeared to be the start of Halo’s big comeback, the community was out of patience.

343 rapidly saw a creative exodus after launch, with 343 founder Bonnie Ross, multiplayer creative director Tom French, and lead narrative designer Aaron Linde all leaving the company in 2022.

Patrick Wren, a former senior multiplayer designer now working on Star Wars Jedi: Survivor, was unsparing in his assessment of 343’s leadership in a post on Twitter.

“The layoffs at 343 shouldn’t have happened and Halo Infinite should be in a better state. The reason for both of those things is incompetent leadership up top during Halo Infinite development causing massive stress on those working hard to make Halo the best it can be,” Wren wrote.

Along with those departures, 343 is facing another creative void at the top, with Halo Infinite director Joseph Staten leaving 343 to rejoin Xbox publishing. Staten’s return to Halo was always designed to be a temporary arrangement, but his departure is still causing concerns among the Halo faithful.

Regardless of what happens with Halo in the future, it’s clear that the initial 10-year plan for Halo Infinite isn’t playing out exactly as Microsoft had hoped. For now, Halo Infinite Season 3: Echoes Within is still set to kick off in early March, adding new maps, modes, and weapons to the game.

Additional reporting by Kat Bailey.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Warhammer 40K: Darktide Console Release Delayed: ‘We Fell Short of Meeting Expectations’

Since Warhammer 40,000: Darktide’s launch in November, players have issued complaints about its incomplete gameplay mechanics and unstable framerate, with just 35% of its 8,510 recent Steam reviews currently being positive. Now, Fatshark, the team behind the co-op shooter, is shifting its focus to address these complaints.

Today, Fatshark CEO Martin Wahlund addressed the game’s launch and outlined the team’s plan moving forward with an open letter published on the @Darktide40K Twitter account.

When creating Warhammer 40K: Darktide, according to the open letter, the team wanted to “create a highly engaging and stable game with a level of depth that keeps you playing for weeks, not hours.”

“We fell short of meeting those expectations,” Wahlund acknowledged.

He then moved to announce a new focus on addressing feedback, which will include “a complete crafting system, a more rewarding progression loop,” and improved “game stability and performance optimization.”

The team’s new focus will indefinitely delay the launch of the game on Xbox Series X|S, which was slated to release shortly after the game’s November PC launch but hadn’t yet received a release date at the time of the delay. Fatshark is also delaying seasonal content rollout and upcoming premium cosmetics.

Initially revealed in 2020, Warhammer 40K: Darktide faced a two month delay before its eventual release in November 2022. We gave the game an 8 in our review, praising its satisfying gameplay but docking points for its tedious progression grind and “persistent framerate dips.”

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

God-Punching MOBA ‘Smite’ Teams Up With Magic: The Gathering For Crossover Event

Smite be a good one.

Ten years ago today, mythological MOBA SMITE came out in open beta on PC. To celebrate its tenth year on the MOBA circuit, the freemium game is teaming up with card battler Magic: The Gathering to create an event unlike any other.

The crossover will last for three months, and includes a new Conquest mode with a fresh new map, five new skins inspired by M:TG which cost 1,200 gems each, and a further five skins in the next update.

Read the full article on nintendolife.com

Warhammer 40K: Darktide developers pause new content to address “mostly negative” feedback

Warhammer 40,000: Darktide developers Fatshark have announced that they’re delaying the co-op horde shooter’s seasonal content in order to focus solely on addressing “the feedback that many of you have.” That feedback is best witnessed via the recent Darktide Steam reviews, which sit at “Mostly Negative” after 8471 submissions. Specifically, Fatshark say they’re going to improve crafting, stability and performance.

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Speedrunner Beats Breath of the Wild 50 Times in 24 Hours

Between hunting for weapons, fighting bosses, and completing Hyrule’s many side quests, gamers who choose to play The Legend of Zelda: Breath of the Wild in its entirety can spend upward of 50-100 hours preparing for its final boss. Of course, some players choose to abandon the game’s guidance and instead speedrun beating the final boss without preparation, and that’s exactly what Twitch streamer Player5 did — 50 times in one day.

On January 15, Player5 managed to beat Breath of the Wild 50 times in just under 23 hours. The full stream is replayable on his Twitch channel, where they also claimed the current Any% world record for Breath of the Wild speedruns.

“I decided to do it early January, although a friend of mine TheRealNoman had the idea probably ~1 year ago,” Player5 told IGN. “I also had seen Simply run SM64 1200 star (10 120 star speedruns in a row) pretty recently, so I figured it would be a fun challenge.”

As pointed out by GamesRadar+, Player5’s fastest completion time during this marathon was 24:16, with a relatively similar average time of 25:23. However, achieving this precise timing wasn’t easy.

“The hardest moment was trying not to get annoyed by the small mistakes I was making around the 18-20 hour mark,” they said. “I knew I was capable of much better, but getting tilted just makes everything worse.”

Player5 was confident in the consistency of an Any% run through Breath of the Wild, and their marathon challenge run only served to prove it.

“I guess I also learned that I’m still able to play well even after 20 hours of constant playing,” they said.

Player5’s impressive run is the latest addition to Breath of the Wild’s long history of speedruns and challenges, which includes this player who completed the game without crossing their path once and this YouTuber who opened a chest that no other player could open for four years.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.