The upcoming Zelda-inspired 3D action-adventure game The Knightling will be launching this August on multiple platforms, but the Switch version of the game has been axed.
In an update earlier today, developer Twirlbound announced the game had “gone gold” ahead of the August release window for PC, PlayStation and Xbox, but also revealed it would “no longer” be releasing on Nintendo’s Switch.
This year marks the tenth anniversary of Undertale and the game’s creator Toby Fox is wanting to reflect on this time with your memories.
In a post on social media, he’s revealed how he’s seeking “your memories” and wants to “turn back together”. He’s hoping for a quick turnover – further noting how it would be “great” if fans could submit their responses within the next 24 hours.
Star Wars Outlaws releases on Switch 2 this September.
Ubisoft’s CEO Yves Guillemot mentioned recently how he was hopeful the Switch 2 port of Star Wars Outlaws could potentially revive the game. While there’s always a chance, beyond this adventure, the future doesn’t sound very promising for Kay Vess and Nix.
According to a new scoop by Insider Gaming’s Tom Henderson, a sequel to Outlaws was originally planned but was recently scrapped in the “very early” stages. This information was shared on the same outlet’s weekly podcast. Here’s exactly what he had to say:
Alienware’s Aurora mid‑range x16 laptop deal is the highlight today, coming in at the same price as the entry‑level model but with a stronger CPU. It’s effectively a free upgrade for anyone shopping smart. To round things out we’ve pulled together some of the best gaming keyboards and mice currently discounted and ready for headshots. Let’s get into it.
IGN can exclusively reveal a brand-new gameplay trailer for Alien: Rogue Incursion – Part One: Evolved Edition, the previously VR-exclusive shooter that is set to be released on PS5 and PC on September 30, 2025.
The new footage, which you can see below and is filled with blood and snow, shows plenty of Xenomorphs stalking the main character – ex-Colonial Marine Zula Hendricks – and the terrifying and exhilarating action that will follow, complete with Pulse Rifles, Motion Trackers, jump scares, and more.
As for the story, for those who didn’t play Alien: Rogue Incursion when it first launched on PlayStation VR2 and PCVR via Steam in December 2024 (And on Meta Quest in February), it is set on the planet Purdan (LV-354) in Gemini Exoplanet Solutions’ Castor’s Cradle research facility that is now “hauntingly desolate.” Oh, and it’s set between the events of Alien and Aliens and Zula will be traveling with a Synthetic companion named Davis 01.
This new version features everything included in the original plus “elevated visuals, immersive environments, and deadlier Xenomorphs.” It also runs at 60 FPS and promises to be the “next evolution of Alien combat.”
In our review of the original Alien: Rogue Incursion, we said it is “a faithful and entertaining stab at bringing Alien to virtual reality. The excellent story, spot-on Alien environments, and creepy Xenomorphs keep the horrifying times going throughout its eight-hour duration, even when repetitive combat, predictable AI, and the odd bug here and there make it clear this is the first attempt that it is.
“But while there’s plenty of room for this budding series to grow, I can already happily recommend Rogue Incursion as a strong proof of concept to Alien fans and newcomers alike – one that’s left me eagerly awaiting Part Two.”
Speaking of Part Two, we don’t know much besides that it is currently in development and that it “continues Zula’s story, pitting her against deadlier enemies and more difficult challenges.”
For more from SDCC, check out all the details of our live-show that will feature Project Hail Mary, King of the Hill, Peacemaker, and much more.
Need codes for Anime Shadow 2? We’ve got all the latest active codes so you can earn rewards like boxes, Trait Shards, and more. You’ll especially want to redeem the codes with Gold Boxes so you can get gems for gamepasses!
Working Anime Shadow 2 Codes (July 2025)
Here are all the current active codes you can redeem in Anime Shadow 2, as well as the rewards you’ll get from them:
20MVISITS – 7 Small Boxes, 1 Mystery Box, 1 Like Box
ContentCreator – Code exclusive to content creators given the role by the developer.
100HOURS – Requires having 100 hours in Anime Shadow 1.
Expired Anime Shadow 2 Codes (July 2025)
The below codes have unfortunately expired and will no longer work. We’ve included them here so you know not to bother trying to redeem them:
SRRY4HUGEDELAY
SUB-TRAITS
UPDATE1
AUTOROLLFIXED
SRRYFORBUGS
Tomorrow/Amanhã
Beta1.5
15MVISITS
5MVISITS
100KLIKES
NINJA
SUMMER
FIX
SUMMERQOL
TOWER
TOONRISE
ICHIGU
GEAR7
OFFLINEFARMING
UPDATE0.7
FORGIVENESS
UPDATE0.5
UPDATE0.4
LimitedCode
UPDATE0.3
UPDATE0.2
UPDATE0
How to Redeem Anime Shadow 2 Codes (July 2025)
Knowing how to redeem codes in Anime Shadow 2 isn’t too hard but just in case you’re not sure where to look, we’ve put together this section. Follow these simple steps to start getting those rewards:
Launch Anime Shadow 2 on Roblox
Press the red Shop button on the left side of your screen.
Scroll down to the bottom of the shop.
Then, enter your code into the “Enter Code” box and click Redeem when you’re ready.
Why Isn’t My Anime Shadow 2 Code Working?
If you’re having trouble redeeming a code, there are two common reasons why it may not be working:
The code is expired
The code has been entered incorrectly
If a code has been entered incorrectly or has expired, you’ll see a message that says, “[CODES] Invalid/Expired Code”. In order to avoid this, we recommend copying and pasting the code directly from this article. As long as you don’t accidentally get an extra space in there when copying it, it should work if it’s active. We make sure to check and test every Anime Shadow 2 code before we add them to this article.
Where to Find More Anime Shadow 2 Codes
One of the best ways to get new codes is coming back to this page as we frequently update it with new and active codes. Otherwise, you can search for codes on your own by checking out the dedicated Discord server for Anime Shadow 2.
What is Anime Shadow 2 in Roblox?
Anime Shadow 2 is a sequel to the original where you collect characters heavily inspired by different anime to fight for you. As you defeat enemies, you’ll gain gold that you can then use to summon even more characters to build out your team. Eventually you’ll move onto different worlds inspired by Demon Slayer, Dragon Ball Z, One Piece, and more.
Jeffrey Lerman is a freelance game journalist for IGN who has been covering games for over a decade. You can follow him on Bluesky.
Here’s that original quote from Kirkman two years ago:
“Yeah, he [Yeun] called me, he went in for a costume fitting. I hope I’m not… I don’t think this is a spoiler or anything that will get anybody in trouble. I don’t know, maybe. We’ll see. I don’t care. I don’t work for Marvel. What are they going to do to me?
“Yeah, he called me and he said, ‘I just came back from a costume fitting for The Sentry. I guess I only do superheroes that are yellow and blue.’ He said he was at the costume fitting and was like, ‘Aww, crap. I forgot Invincible was yellow and blue.'”
Fast forward two years, with Thunderbolts* out the door, and we know The Sentry eventually went to Lewis Pullman after Yeun himself dropped out. But at the time, Yeun as The Sentry felt like a sure thing. After all, Kirkman had confirmed it.
“I don’t want to lose any more sleep spoiling Steven Yeun news!” Kirkman said. “I cannot tell you how much that Thunderbolts thing affected me.” Then, Kirkman joked: “Why would you guys bring that up? I’m so angry.”
Kirkman wenton to reveal that he actually does know who Yeun plays in The Legend of Aang: The Last Airbender, but this time stopped short of spilling the beans – perhaps with his Thunderbolts / Marvel run-in in mind.
“The best part is he told me who he’s playing in The Last Airbender and I was like, ‘I wish I didn’t know. I wish I didn’t know.’”
Kirkman continued the joke, saying Steven Yeun is set to play Abraham Lincoln in the unconfirmed hit TV show based on Skinbreaker, his new comic book series he’s working on with artist David Finch.
Photo by Michael Buckner/Variety via Getty Images.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Three months after its “surprise” shadowdrop on Xbox, PC, and PlayStation, The Elder Scrolls IV: Oblivion Remastered has topped nine million players.
In a social media post today, Bethesda announced that the game had reached 9 million players alongside a humorous graphic featuring everyone’s favorite NPC:
Notably, this count is only a player count, not a sales total. Oblivion Remastered launched on Xbox Game Pass Ultimate, meaning there are a lot of subscribers who booted up the game at some point without explicitly paying for it.
However despite that, development studio Virtuos laid off 270 staff earlier this month, citing a “rebelancing of roles across our studios and geographies.”
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
It only took one match of Wildgate to see the potential in its spacefaring PvPvE mayhem. Now, after just over 20 hours of playtime, I’m also noticing where there is still room for it to build on that compelling concept. The intensely cooperative chaos of managing a spacecraft, delving into PvE dungeons for loot, and fending off rival crews makes for complex and exciting contests of teamwork and communication. Unfortunately, that level of coordination doesn’t always lead to great outcomes when matchmaking with random crewmates, where silent players or, worse yet, insanely toxic personalities can make for a bad time. But when a matchmade crew manages to come together, or you bring your own friends to the party, Wildgate’s simple but solid gunplay and multifaceted ship-to-ship combat give Sea of Thieves a run for its money.
Wildgate is a unique multiplayer sci-fi shooter that sends five teams of four players out into the most dangerous section of the galaxy, called the Reach, to battle it out for loot and glory. Their ultimate goal is to find the all-important Artifact hidden somewhere in space and escape with it out of the Wildgate, but since there’s the little issue of only being one to go around, a clash of crews in tumultuous FPS combat is all but inevitable. To improve your chances of survival (and search for the Artifact along the way), you’ll want to hurriedly touch down to enter as many of the small PvE dungeons as possible, killing enemies and solving simple puzzles to claim whatever loot they’re hiding.
Upgrading your spacecraft with better shields, weapons, defensive measures, and stat improvements (like improved turning speed) can make all the difference when an enemy vessel nears and all hell breaks loose, which make for Wildgate’s tensest moments. If you’re able to find and escape with the Artifact, or simply murder all the enemy crews before they’re able to extract it themselves, then victory is yours, and in matches that can run over 40 minutes each, the taste of triumph is one of the sweetest there is.
There’s no story to be found in Wildgate, or at least not one outside of little snippets you can read from a menu between matches, but the world definitely has a distinct and endearing personality to it. That could be in the baddies you run into like raiders and alien life forms who look like booger people, or the playable characters, called Prospectors, who span from a big dog-looking alien to an aquatic creature in a mecha fishbowl. Each Prospector has their own interesting set of traits and abilities they can use to contribute to the team’s success (or demise). Ion, the four-armed alien can use his brawn to damage the hulls of ships just by smacking them with his fists, while Venture the robot serves as a great starter character since they don’t require oxygen to survive, regenerate health faster, and get warned when enemies are behind them.
I’ve had a lot of fun trying each one out to see which suits my playstyle, with my favorite being Mophs the winged, bird-like humanoid that can turn invisible, which is absolutely invaluable when boarding enemy ships to perform subterfuge. But as is the case with lots of stuff in Wildgate, the biggest issue is simply a scarcity of options, because it doesn’t take long at all to unlock and try each of them out. Seeing the same handful of familiar characters aboard each ship just feels a bit underwhelming in an endless galaxy of possibilities.
It could have some real legs with updates, but I already feel like I’ve seen just about everything right now.
Though matches have been a lot of fun to play repeatedly the past few days, with only one game mode, seven characters, four models of starship, and a handful of weapons to use, it all feels a tad thin at the moment. If developer Moonshot Games comes out the (wild)gate swinging with regular updates that introduce new weapons, enemies, characters, and ships in the fashion of something like Helldivers 2, then I can definitely see Wildgate having some real legs. But, at the moment, it feels like just a taste of what will hopefully be a game with a lot more variety down the road, and I already feel like I’ve seen just about everything that can happen across the matches I’ve played so far. There’s still a ton of fun to be found in getting better at winning, and knowing what I know now about the types of dungeons to be found and loot to be claimed has made me a lot more strategic with how I play, but I stopped being surprised by things I saw out in the Reach pretty quickly.
I’ve got plenty more of Wildgate to play before my final review – I didn’t even talk about ship-to-ship combat yet, for example, since I’m still in the process of trying all of the different vessels out – but so far it’s been a lot of fun to play with friends marred by much less fun matches when on matchmade teams (the amount of slurs I heard shouted over the proximity voice chat on day one was frankly startling). I’m hopeful the Moonshot will be quick to add new content, because there’s the makings of a great live-service game here, and I’m eager to dive back in.