I’ve played Apex Legends Season 20, and it might be the fastest and fiercest that the battle royale FPS has ever been – while also being the richest in tactical opportunities and metagame theorycrafting. It’s all thanks to a drastically expanded Evo experience system, one that now not only boosts your shield capacity, but unlocks the branches of a MOBA-style skill tree that permanently buffs your character for the duration of a match. Even for a season with no new playable Legend to headline, it’s an update that feels exciting and genuinely game-changing – if a little scary at the same time.
It’s official — Forever Entertainment has confirmed that Night Slashers: Remake is indeed coming to Nintendo Switch. The publisher confirmed the news over on Twitter, though no release date has been given.
Hi everyone, we are Elise Galmard, Lead Narrative Designer, and Simon Svoboda, Lead Level Designer at Don’t Nod. We’re a part of the team bringing you Banishers: Ghosts of New Eden, a supernatural tale of two lovers and ancient secrets.
In this supernatural Action-RPG, play as two ghost hunters and lovers who face impossible choices that harbor dramatic consequences for the living… and the dead.
From February 13, you’ll get the chance to sift through the shadows of the past in New Eden, but before then we’d love to give you a glimpse into the world. Today we’re talking all about haunting cases, a common form of quest you’ll encounter in Banishers.
Behind The Veil
Our game universe is set in the world of the 17th century as we know it, with one major difference: the world is plagued with curses and ghost hauntings.
During a Haunting Case, you will find ghosts that are still attached to the world of the living, which you as a Banisher, will be asked to investigate and solve. Haunting Cases serve as side quests in our game.
A ghost is the lingering spirit of a dead person, holding onto some of their memories and feelings. Bound to the Incarnate world (the world of the living) by unresolved emotion that takes the form of an item called the Soul-tie, a ghost is also attached to one or more living beings, forever linked and wandering until you set them free. You must discover the truth behind each lingering ghost and why they’re here.
With time, all ghosts will decay and turn into specters: entities reduced to their base primal emotion, and with no memory or personality. This dilution of their humanity – also called paling – can be resisted if they feed from the surrounding life force. Indeed, the only way for a ghost to sustain themselves in the Incarnate is to feed on the essence of the living to keep their hold and grow stronger. That is the main reason as to why Banishers dispatch the dead: to protect the life force of the living, and to keep ghosts from paling into terrible, forever hungry spirits.
In the game you’ll encounter characters with deep secrets and concealed truth. For instance, you’ll uncover the story of an anxious wife awaiting her husband’s return, only to later realize that she had taken his life to escape an abusive marriage. As Banishers, a crucial choice awaits. Wil you blame her, seeking retribution for murder? Or will you banish the soul of her departed, abusive and revengeful husband?
Reveal The Unsaid and Bring Closure
To bring Closure, a Banisher needs to investigate and gather Hints on all people and ghosts involved in the case to understand everyone’s Intent.
In the case’s final moments, the Banishers will be presented with a choice to solve the situation. Three different solutions are available: releasing, banishing, or blaming the people and spirit involved. Ascending the departed souls allow them to find peace, whereas banishing lead them to infinite torment in a realm where souls wander without finding any solace. Blaming on the other hand, is a darker path where that involves a sacrifice: taking the life of the living to feed Antea with their soul.
Each decision that you take during the game will have a consequence on the remaining settlers. Each choice will have an impact and lead to different outcomes, especially for Red and Antea.
In Banishers: Ghosts of New Eden, you’ll fall into a powerful and intimate narrative. We have put a lot of ourselves in each of the stories and narrative branches. We can’t wait for you to discover the game on Xbox Series X|S on February 13!
Until Then is an indie game with unexpectedly profound things to say and a breathtaking art style set among Philippine-inspired landscapes. Don’t mistake its simplistic controls for a lack of substance—from its addictively mundane minigames to its meaningful look at healing from trauma. This game has the potential to stand among the classics in the narrative adventure genre.
Until Then unravels a bittersweet story of mystery and tragedy, unpacking the trauma of loss through the eyes of the main character, high school student Mark Borja. In a world still recovering from catastrophe, Mark and his friends navigate the joys and woes of another year of high school—piano practice, homework deadlines, and school drama— as you reminisce about the daily insecurities of high school life.
That is, until a fateful meeting sets off a chain reaction, upending Mark’s life. People
disappear, and memories prove unreliable. You’ll work to uncover a hidden truth with Mark and his friends in this narrative adventure as you race to unravel the mystery before it’s too late.
An emotional rollercoaster blending tearful moments with delightful fun
Throughout Until Then, you’ll meet a diverse and achingly familiar cast of characters to converse with in person, over text, and through email. Watch how their personal stories unfold alongside yours as you get to know them, build relationships, and possibly flunk group projects.
Weave through familiar, busy corridors in your school uniform, wake to the roosters’ crows, and calls for Tahooooo! (a popular local sweet snack) and, of course, don’t miss the train for your morning commute. Immerse yourself in the sights and songs of the daily lives of Filipino students, barreling their way through high school in a rich and intricate city inspired by Metro Manila and the developers’ alma maters.
Attribution: Rizal Provincial Government
The game confronts you with philosophical issues as you walk alongside Mark as he makes mistakes and struggles to heal his wounds and let go of the past. Decide how Mark grows and strives to improve throughout the story.
Moments of relief from tear-jerking topics come in the form of comical and engaging minigames that you won’t want to put down. Insert a flash drive—oh wait, wrong way—nope, it was right the first time. Help Mark practice for his piano recital. Enjoy minigames inspired by Filipino life as well: Fight your friend for more fishballs at the food stand outside. Get in the groove to pay for the jeepney, a unique local mode of transport. Until Then lets you lose yourself in little games you play in everyday life.
Uncomplicated side-scrolling mechanics
You are seamlessly guided through the world of Until Then as you walk your character through the environment and interact with items and people. The dialogue—chatting with friends or texting with your in-game smartphone—often drives the story forward with new information and context for the strange occurrences Mark starts to experience. You can also explore the depths of social media, where your likes and comments may pose consequences. Scrolling through social posts, emails, and webpages might reveal further hints and clues about the people and world around you, so keep your eyes peeled.
Investigating the mystery will take you to all sorts of places, from a warm evening playing games at the local fair to the ruins of a coastal town marred by catastrophe. Take your time to walk around, see the sights, and interact with the environment to discover more about this bright and vivid world.
Concept Art provided by Polychroma Games
A love letter from the developers
Polychroma Games is a team of talented developers based in the Philippines, entwining the interactivity of play and the power of stories. Until Then was born from our desire to create stories that only games can tell.
The game itself is a love letter to youth in the Philippines. From small details in the background to major motifs in the setting of the fictional cities of Liamson and Bonifacio, we wanted to show a world that would celebrate the rich and diverse culture that shaped our own lives.
Attribution: Google Maps
We also wanted emotions that would resonate—a story familiar to everyone, which would resound in anyone’s heart even after playing. We wanted to tell a story of growing up, navigating relationships as time changes us, and coming to terms with loss.
Creating this game and its story wasn’t easy. It involved quite a few leaps of faith, and trusting that people would see and feel the heart we put into it, that people would want to see a story about some random kids in a Philippines touched by tragedy. Prepare to be swept off your feet into immersive storytelling, stunning pixelated visuals, intricate plots, and unforgettable characters when you come face-to-face with the mysterious world of Until Then. Wishlist Until Then now on PS5.
The Xbox version of Final Fantasy 14 requires a Game Pass subscription on top of the massively multiplayer role-playing game’s own monthly cost.
Tucked into a blog post revealing the Xbox version’s open beta begins on February 21 at 12 midnight Pacific / 3am Eastern / 8am UK, Square Enix revealed that, unlike PlayStation, Xbox players will have to pay for two subscriptions to play Final Fantasy 14.
“The Free Trial version, including the open beta test, will not require an Xbox Game Pass (Core or Ultimate) plan to play,” Square Enix said. “However, the full Xbox Series X and S version will require an Xbox Game Pass (Core or Ultimate) plan to play.”
A 30 day subscription to the game costs $14.99, 90 days costs $41.97, and 180 days costs $77.94. Xbox Game Pass Core, which is the cheapest tier, costs $9.99, $24.99 for three months, or $59.99 for a year. The cheapest Xbox players could play Final Fantasy 14 for per month is therefore $17.98 if they commit to the longest possible subscription of each. Xbox players will otherwise pay $24.98 if they choose to pay for both on a monthly basis.
PlayStation players are not required to own a PlayStation Plus subscription to play Final Fantasy 14, leaving many fans confused over why the Xbox equivalent is required. PC players don’t require any additional subscriptions either.
“Mind boggling decision,” said Super on ResetEra. “Xbox will be the only platform where you need paid online and the game subscription to play.” Yam’s chimed in too: “Greedy move. Not like you have time to benefit from a Game Pass subscription while playing an MMO.”
The blog post also confirmed the game will fully release on Xbox immediately upon the open beta’s conclusion, though it didn’t offer any idea as to when this may be.
In our 9/10 review of the game’s latest expansion, IGN said: “Final Fantasy 14’s Endwalker expansion brings its longest story arc to a satisfying close and cements its place as one of the best Final Fantasy stories ever told.”
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Naughty Dog’s grand panjandrum (co-president) Neil Druckmann has a concept in mind for The Last Of Us: Part 3, following on from the original PlayStation 3 action-adventure’s tale of parental love and the PS4 game’s theme of “justice at any cost”. This isn’t confirmation that a third single player Last Of Us game is in development, with Druckmann reiterating comments from this time last year that Naughty Dog feel no obligation to continue the tale. Nonetheless, “it does feel like there’s probably one more chapter to this story.” Will we ever really see the last of The Last Of Us?
Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. We’re a bit short this week because of the rolling technical disaster that is modern Twitter, but I’ve still enjoyed ogling everything from a must-have immersive sim feature and a very unpleasant nighttime drive to lovely simulated water and strange spaceship shenanigans. Check out all these attractive and interesting indie games!
Remember back in the early days of The Legend of Zelda: Tears of the Kingdom when money-making glitches ran rampant across Hyrule? Ah, simpler times. Of course, a lot of these were patched shortly after they were discovered, but it was only going to be a matter of time before a new one ascended into view.
Well, surprise! There is a new one out there and it looks to be pretty darn simple (as long as you are in the early game, that is).
Avatar: Frontiers of Pandora has dropped a significant $30 from its MSRP in a brand new sale at Best Buy. It’s down to just $39.99 for PS5 and Xbox, marking a serious saving on a game that came out just less than two months ago on December 7, 2023.
From what we can tell, this is the best price on the game at the moment, compared to the $50 pricepoint that is being offered at Amazon and Target. As they say, it can pay to be a patient gamer. If the $70 pricepoint was too steep for you, this new sale might just hit the sweet spot for many of us to pull the trigger on the latest entry into the famous franchise.
IGN reviewer Tristan Ogilvie gave the game a 7/10 in his review, stating: “Avatar: Frontiers of Pandora features a stunning alien world to explore with a refreshingly uncluttered approach to navigation, countless enemy bases to destroy and Na’vi clan sidequests to complete, and no shortage of exotic flora and fauna to harvest and hunt.
“However, its combat is pretty one-dimensional, its mission design is a bit on the repetitive side, and its environment is generally lacking in any major surprises beyond visual splendor, meaning that Avatar: Frontiers of Pandora is a solid shooting adventure that’s more inside the box than truly out of this world.
The clouds over London have settled into the shapes of loading icons. The birds are singing old Celtic ditties. There are extinct species of fern growing through the vents of my i7 12700F. All these troubling signs point to but one, dire outcome: it’s time for another week of new videogame releases, and another week of feeding videogame gossip and reportage to the Maw, our weekly news liveblog.
Here are a few games we’re aiming the ol’ scrying crystals at this week: alchemy-themed puzzle adventure CLeM (6th Feb); 1980s-styled “Tetris + flying car” puzzler Space Garbage (6th Feb); Coven-building “4X card game” WitchHand (7th Feb); spoofy sci-fascist shooter Helldivers 2 (8th Feb); alt-theological dark fantasy The Inquisitor (8th Feb). Mind you, this week it’s all about the demos. That’s right, it’s time for another Steam Next Fest – have you had a chance to play any demos so far? Participating developers have taken to stuffing them up a few days in advance to beat the rush.