Random: Minecraft Movie Director Wants To “Avoid An ‘Ugly Sonic’ Situation”

Uhhh… meow?

Yes, a live-action Minecraft movie is really happening. We know Jason Momoa is involved. We know Jack Black is involved. And, as of today, we know that director Jared Hess wants to get it right — or, at least, not get it wrong (thanks, Eurogamer).

In a recent interview with The Salt Lake Tribune, Hess confessed that the production team is keen to “avoid an ‘Ugly Sonic’ situation” with the upcoming live-action movie — a reference to the blue blur’s original design that debuted in the 2019 Sonic The Hedgehog trailer before being swiftly scrapped thanks to the ensuing online backlash.

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How to Watch the Xbox Developer_Direct 2024 on Thursday, January 18

January 18 is going to be an incredible day for Xbox players. Developer_Direct returns this Thursday at 12pm PT / 3pm ET / 8pm UK, and will bring you a deep-dive into some of the biggest games coming to Xbox platforms. We’re sure you want to know more, so here are all the details on how to tune in.

Developer_Direct will share new, extended gameplay and developer insights for the upcoming Indiana Jones game, Avowed, Ara: History Untold, and Senua’s Saga: Hellblade II straight from the teams at MachineGames, Obsidian, Oxide Studios, and Ninja Theory.

It’s going to be a big day for the Xbox family, with two other livestreams taking place. Earlier in the day, Blizzard will host a Diablo IV Developer Update Livestream at 9am PT / 12pm ET / 5pm UK. Shortly after Developer_Direct, ZeniMax Online Studios will hostThe Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024’s biggest update.

When is Developer_Direct? Thursday, January 18 at 12pm Pacific Time / 3pm Eastern Time / 8pm UK time.

How do I watch Developer_Direct? Developer_Direct will be streamed live on the official Xbox and Bethesda channels below:

The show will also be streamed simultaneously on regional Xbox and Bethesda channels around the globe, as well as on Steam. It will also air on China’s Bilibili platform on Friday, January 19.

I’m not going to be able to watch, where can I find out what was announced? A full recap will go live immediately following the show (including localized versions in Brazilian Portuguese, French, German, LATAM Spanish, and Japanese following later). Xbox Wire will also publish detailed blog posts about select games from the show.

Notes for co-streamers and creators: We at Xbox greatly appreciate any co-stream efforts and aim to ensure you have a smooth experience if you choose to do so.

However, due to forces beyond our control, we cannot guarantee that glitches or disruptions by bots and other automated software won’t interfere with your co-stream.

For those planning to create full post-show breakdowns of Developer_Direct in the form of VOD coverage, we recommend you do not use any audio containing copyrighted music to avoid any action by automated bots, and to also consult the terms of service for your service provider.

How do I watch the Diablo IV Developer Update Livestream? At 9am PT / 12pm ET / 5pm UK, Blizzard will unearth details about the next season’s gameplay features, Season Journey, and quality-of-life updates. Plus, Blizzard will also share information about The Gauntlet. You can watch the event on Diablo’s YouTube and Twitch channels.

How do I watch the Elder Scrolls Online 2024 Global Reveal stream? Shortly after Developer_Direct, ZeniMax Online Studios will hostThe Elder Scrolls Online 2024 Global Reveal at 1pm PT / 4pm ET / 9pm UK to preview 2024’s biggest update. Streamed from Bethesda’s official Twitch channel at Twitch.tv/Bethesda (with Twitch Drops!) and via global Xbox YouTube and Twitch channels, the standalone presentation will see the development team unveil the game’s next major Chapter, including the new zone, storyline, and other major features.

Will there be updates on Activision Blizzard King games? No new information on Activision Blizzard King games will be a part of Developer_Direct. You can look forward to news from those teams later this year.

When will the games in the show be released? All the games in this year’s Developer_Direct will be arriving later, with more details to be shared in the program.

We’ll see you for Developer_Direct on Thursday, January 18!

The post How to Watch the Xbox Developer_Direct 2024 on Thursday, January 18 appeared first on Xbox Wire.

Foamstars launches as a PlayStation Plus Monthly Game on Feb 6

Hey everyone, Foamstars Producer Kosuke Okatani here. We’ve kept all of you waiting since the announcement of Foamstars May of last year, but we’re happy to announce that Foamstars will release on February 6, 2024!

Foamstars will be included as a game in the PlayStation Plus Monthly Games lineup* for February and we’re ecstatic to be able to offer a chance to play.

A party for everyone

Foamstars is a brand-new 4v4 shooting game where players can enjoy a combination of a party-like atmosphere where mysterious foam builds up around you, and the intense moments during battle.


Foamstars launches as a PlayStation Plus Monthly Game on Feb 6

We developed Foamstars with the concept of creating a game that everyone could enjoy. Whether you’re a player who wants to play tactically and test your skills to achieve victory, or a player who wants to just casually party with friends, you will find something to enjoy in Foamstars. Please try it out during its inclusion in the PlayStation Plus Monthly Games. 

Three Foamtastic game modes

On top of the two game modes previously released in the Foamstar Open Beta Party, the just-announced third mode, Rubber Duck Party, will be playable from launch.

Smash The Star – Work together to knock out the Star Player

Win by taking down the opposition’s designated Star Player. After defeating 7 players from the opposing team, one of the remaining players will be granted several buffs and appointed the Star Player. Work together to fight to overwhelm their Star Player while protecting your own!

Happy Bath Survival – A crazy battle in and out of the arena!

Featuring split teams with half inside the arena and half outside of reach for each round, competing to take down the opposing team’s players inside the arena first. Outside players can assist their teammates with defensive foam, while inside players fight up close for victory.

Rubber Duck Party – Fight to dance on the duck and reach the goal!

Get ready for a foam party like no other! Teams must race to the center of the stage and fight for possession of the rubber duck, as climbing aboard will advance it into the opposition’s goal. Dancing on the duck’s head will make it sprint towards the finish line to win the match.

Players will need to utilize teamwork to foam the battlefield allowing for quicker traversal of the large map and to defend the rubber duck from the opposition’s control. With no respawn limit in this game mode, players can focus on the objective to make big plays.

Mission Mode – Enjoy solo or with friends

Protect Bath Vegas from an onslaught of Bubble Beasties in Mission Mode. Take on the challenge solo in Foamstar Mission or work together with up to 3 friends in Squad Mission.

Foamstar Mission – Solo missions

This is a great mode for those new to Bath Vegas. Here, you can try out the six characters and learn how to play them.

Players can also get to know more about each character as each has their own dialogue prepared.

Squad Mission – Cooperative missions

These are team missions where players can cooperate with up to 3 friends to take on the challenge.

During the mission, players will be able to upgrade their Foamstars with different effects that are earned by clearing waves.

Unlock rewards by completing challenges

We have prepared challenges that reward players upon completion. Some rewards can only be received by completing challenges, so try them all.

Additionally, there are three types of challenges: Anytime, Events, and Weekly – each with varying rewards.

For example, The Baristador character is unlockable by clearing the Reach Player Level 3 Anytime challenge.

The Year of Foam

Foamstars will receive seasonal updates over the span of one year. Also, a Season Pass will be available for each season, offering a plethora of bonus items. Players can increase their tier by earning XP from battling or completing missions. Rewards will be unlocked as player’s tiers increase.

In the first season pass that will be available at launch, Mel T will be unlockable as a reward (players who purchase the Premium Pass will unlock the character immediately).

On top of seasonal exclusive content and skins—additional characters, maps, and modes will also be released throughout the year so please look forward to the yearlong Foamstars Party.

*All PlayStation Plus members will be able to redeem, download and play Foamstars at no extra cost from February 6 to March 4.

Foamstars: The Final Preview

Last week I danced on top of a giant rubber duck DJ. No, I’m not back on the mushrooms – I was playing Foamstars, which is a similarly colourful and fun trip. Square Enix’s bubble-packed team-based shooter is bursting with character and style, while frequently managing to maintain a tense competitive edge. While not all of its launch modes hit home for me, I found myself pleasantly surprised at just how much fun I was having after four hours of hands-on time.

Foamstars will launch with multiple modes available, of which most are centred on multiplayer. The one exception is Foamstars’ PvE offering, which is playable in both solo and co-op and consists of fighting against waves of randomised enemies to achieve the highest score. While I only played one of these missions once, I can’t see it being where many will sink their time into; instead, the meat of this shooter is found in its three PvP modes.

Smash the Star is presented as Foamstars’ signature mode where two teams of four battle it out deathmatch-style until they reach seven eliminations, at which point an opponent’s “Star Player” is crowned. This player is buffed with increased health and damage output, making them formidable on the bubble-field, but once a Star Player is taken down the match is over. It’s a genuinely fun time and when teams are balanced can get really tense, as fights go down to the wire and the risk/reward nature of attacking your opponent and defending your Star Player comes to the fore.

First impressions may be to dismiss Foamstars as a Splatoon clone, but after playing it I found its hero-shooter DNA became much more apparent. Yes, painting the floor with your team’s foam colour aids movement, enabling you to surf along the perpetually changing floor with ease, but points are not awarded for how much territory you occupy.

First impressions may be to dismiss Foamstars as a Splatoon clone, but after playing it I found its hero-shooter DNA became much more apparent.

While I had fun with Smash the Star, my favourite mode without a doubt is Rubber Duck Party. Teams of four battle it out to capture a wildly oversized rubber duck and escort it as far as they can toward the other team’s spawn point. It’s essentially Overwatch 2’s push mode and its objective-based focus spoke to those Overwatch sensibilities within me. That isn’t all though – the duck is also a DJ and if you climb on top of his shiny yellow head and manage to dance for a few seconds without being foamed up, it shoots forward at speed, pushing you further toward your team’s destination. It’s a nice little touch that once again encourages team play and smart team compositions as you look to defend the giant duck and his tiny dancer.

These two modes were easily the highlight of my time with Foamstars and came in stark contrast to the third multiplayer mode, Happy Bath Survival, which fails to offer the same level of tension or teamplay. Half of each team is stripped of their hero abilities and must assist the other two players with basic weaponry alone by painting the floor for them, in what is a relatively dull arena shootout. It’s disappointing because it sidelines the characters for stretches of time, as their usually tide-turning abilities can be combined to devastating effect in both Smash the Star and Rubber Duck Party.

Each of the eight heroes is equipped with their own weapon type, abilities, and super star skills. My favourite is the speedy Agito, who allowed me to dive under the foam, sneak around the back, and then erupt above the enemy in a shower of bubbles, before finishing up with a shotgun full of foam. They’re a great flanking option with a powerful super star skill that unleashes a homing shark that explodes on impact. Others I had fun with included Mel T who, despite sounding like a long-lost member of the Spice Girls, is in fact an ice cream-loving young lady who deals big damage thanks to explosive skills and a rocket-propelled foam cannon. In truth, I had a good time with all eight of the characters and can see where each will hold their value in different game modes, especially when teamed up with other heroes that offer synergistic opportunities.

There’s a level of charm to each too, which carries over into the maps themselves. Each showcases a different part of “Bath Vegas” and is visually distinct from one another and, crucially, is constructed with gameplay first in mind. They offer interesting architecture and varying levels of verticality, as well as obstacles such as the giant roaming roulette ball found circling Fomeopatra’s Crazy Wheel. In a time when so many shooters are militarised in their presentation and seemingly afraid to embrace colour, it’s welcoming to be barraged by it at every turn in Foamstars, which successfully marries Nintendo’s charm with the panache of Persona. The same can be said for the soundtrack, which delivers track after track of catchy tunes that wouldn’t sound out of place in an Atlus RPG.

I enjoyed my time with Foamstars then, and hope you will too, but I just can’t help but fear for its long-term appeal due to the recent fate many live-service games have met. Both free and premium season battle passes will be available throughout the first year of Foamstars’ life with new cosmetics, characters, maps, and modes promised, but all of which are a mystery at this point. It’s free at launch on PlayStation Plus, which will definitely give it an initial boost with millions of PlayStation players being able to download it for free. It’s a strategy the likes of Rocket League and Fall Guys enjoyed great success with, but it didn’t have the same effect on Destruction AllStars – a game I reviewed and thought was a fun enough time, but sadly one that didn’t take off. I just hope that Foamstars doesn’t suffer a similar fate and finds its audience, as it’s shaping up to be a genuinely fun and family-friendly hero shooter.

Simon Cardy couldn’t stop dancing on the duck. Follow him on Twitter at @CardySimon.

Frostpunk 2 and its rowdy citizens will be storming the gates of Game Pass day one on PC

The denizens of Frostpunk are, understandably, quite grumpy so-and-sos a lot of the time, but through their cries of “More heat!” and “Please can we not with the human waste hothouse jobs!”, I reckon even they’d be quite pleased to hear that Frostpunk 2 will be heading to PC Game Pass on its day of release (with Xbox Game Pass following when it arrives on consoles). Alas, we still don’t know exactly when it’s coming out yet, but in the mean time, why not gather round the burning barrel of 11 Bit’s very first gameplay trailer for it while we wait?

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Persona 3 Reload: The Final Preview

I had only just played Persona 3 Portable in the last few years, so that hundred-hour saga felt relatively fresh in my mind going into my demo of Persona 3 Reload. I was excited to hang out with all my old pals, but a bit skeptical that it would be different enough to warrant the time investment all over again. In my playthrough that ran more than an hour, though, I didn’t feel at all like Reload was covering the same ground, even if it basically is. The added gameplay elements, updated graphics, tweaked areas and social links compel me to sink another handful of months into getting to the bottom of Apathy Syndrome with the S.E.E.S. crew.

The biggest vibe shift was wandering the tower of Tartarus, which is now the creepiest of all the Persona dungeons. The aura is truly unsettling in the chunk of floors that I played, with the intent to closely emulate the themes of death in the game, producer Ryota Niitsuma and director Takuya Yamaguchi told me after the demo. Reworking Tartarus was a high priority for the team and it shows. The pacing feels leagues more natural with other shiny distractions to hold attention, including crystalized Shadow energy stalagmites to smash and grab items from and chests that, to open, need expendable bits called Twilight Fragments, which are scattered throughout Tartarus and the real world. Even these seemingly simple additions drastically improve the tempo of moving through the many floors of Tartarus.

The battle mechanics are exactly what one should expect from Persona games, although actions like switching Personas and analyzing skills feel more modern and seamless than they once were. All-out attacks have also been upgraded with brand-new finishing screens (which are cool) and catchphrases (which are also good). And now, the S.E.E.S. armband is a functional piece of clothing, acting as a gauge to facilitate a new special attack feature called Theurgy. Though it’s based on Persona 5’s Showtime, Theurgy attacks require heightened emotional states and have special conditions personalized to each character to activate, so it takes more strategy to pull off. I didn’t spend enough time grinding in Tartarus to get to everyone’s moves, but from what I did see, the results are devastating for the enemy.

It finally feels like I’m truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it.

Plenty is different back in the outside world, too. First and foremost, I can physically run around 3D city streets and classroom hallways, as opposed to moving a cursor to callout bubbles in a relatively static environment like in past Persona 3 iterations. In general, the camera maintains a tighter shot, making bouncing around locations feel more intimate and nearly first-person. It finally feels like I’m truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it. I didn’t feel the limitations of a small town in the same way I did prior, where moving from place to place felt more like data entry than a game as the hours wore on. And: I can get a part-time job at the movie theater!

For me, the most potentially exciting changes to life outside of hunting Shadows were made inside the dorm that make it feel like the main character actually co-exists there with a half-dozen classmates. The rooftop, the kitchen, Fuuka’s DVD player, and the bookshelf are all now available to use in one’s free time for gardening, cooking, or watching movies, or reading with a friend or reading to improve your three character traits. Plus, the desktop computer that sits in the lobby is also usable to juice personality stats. Yamaguchi and Niitsuma acknowledged that the dorm was always a special environment for these games, and the effort they put into creating a home-y, social space gives the S.E.E.S. HQ a welcome warmth against the game’s largely bleak main narrative.

All in all, my doubts about diving back into Persona 3 territory were shattered from this demo. Persona 3 Reload isn’t a remake with a few alterations here and there; it’s a sincerely thought-through updated game that can seemingly stand on its own two legs in the competitive Persona lineup.

Persona 3 Reload is a seamless transition for Persona 5-likers

Having spent what feels like an entire lifetime in JRPG Persona 5 Royal, going back to the original Persona 3 is pretty jarring. It’s unsurprising given it came out 18 years ago, but exploration is more akin to a slideshow and dungeon-running to a well-rehearsed routine.

But with an hour of Persona 3 Reload under my belt, P3’s remake felt immediately familiar. It’s absolutely built for a seamless transition for P5-likers and takes away some of P5 Royal’s learnings, too. Unless something disastrous happens when Reload fully releases, I can’t ever see myself returning to the original.

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Street Fighter 6 Punches Through 3 Million Copies Sold

Street Fighter 6 has sold three million copies in seven months, publisher Capcom has announced.

The fighting game hit the milestone on January 3, 2024, and comes seven months after it went on sale on June 2, 2023. Street Fighter 6 got off to a strong start with one million sold over launch weekend. It then hit two million copies sold after just over a month on sale. That means it’s taken half a year to sell one million more copies.

Commenting on the two million sales milestone, Capcom said Street Fighter 6 was “generally progressing in line with our expectations”, adding it hoped positive word of mouth would fuel follow-up success.

“Compared to the internal plan for the title, sales are generally progressing in line with our expectations,” Capcom said at the time. “We believe that its positive critical reception will work as a tailwind in expanding future sales of the game as a catalogue title.”

Capcom had said it aimed for Street Fighter 6 to outsell Street Fighter 5, targeting over 10 million copies sold over the course of its lifetime.

“While we do not communicate specific figures for internal budgets, we look to outperform the title’s predecessor, Street Fighter 5, and are aiming for more than 10 million units over the life of the title,” Capcom said.

Speaking this week, Capcom said it had “steadily” grown sales by pushing Street Fighter 6 DLC and esports. The game has seen DLC characters and costly new outfits come out, as well as various collaborations with other brands. Looking to the future, Ed is Street Fighter 6’s next DLC character, then fan-favourite Akuma comes out at some point in the spring.

Total Street Fighter franchise sales are now up to 52 million. Street Fighter 5 remains the best-selling game in the series, with 7.4 million sold as of September 30, 2023. 1992’s Street Fighter 2, for reference, sold 6.30 million.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

This spec ops haunted house shooter got me thinking about unexpected scares in Call Of Duty

Here’s a pitch for you: a spec ops shooter, except it’s haunted. Well, that’s exactly what early access co-op FPS Contain is going for, where four of you gear up in tactical clobber and clear corners of military chumps and anomalous… rumps? It’s a mixture of Rainbow Six, a bit of Stalker, and maybe a touch of Control, with gameplay showing real promise. It’s also got me thinking about unexpectedly scary moments in shooters, too.

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Turn-Based Strategy Goes Medieval In ‘Rising Lords’, Marching Onto Switch This Month

Knight and day.

Publisher Deck13 Spotlight and developer Argonwood have announced that the medieval-inspired turn-based strategy game Rising Lords will be bringing the battle to Switch on 18th January.

Taking place in the fictional kingdom of Aubelin, Rising Lords will see you playing as a Lord who is attempting to rise (shocking with that title, we know) through the ranks and gain power over the land.

Read the full article on nintendolife.com