Where To Buy The PlayStation Portal in the UK (Updated)

While the winds of Christmas and New Year are behind us, there’s another name on the lips of PlayStation fans in 2024: PlayStation Portal. While the initial reaction to the ‘play PS5 on your sofa’ device was mild, stock levels have proved extremely limited, and now everyone wants one. We gave the device an 8/10 in our review, stating that it’s a great second screen for your PS5, but lack of Bluetooth and an internet browser limit its use outside the house.

For now, we’re all on the hunt for one of these tidy devices, as the allure of fighting over the TV during the holidays quickly becomes a reality. You’re in the right place, as we’ve got all the details on where and when you can buy the PS Portal for the foreseeable future in the UK. For stock news in the US, check out our other relevant PS Portal buyer’s guide.

PlayStation Portal: When Will It Be Back in Stock?

PlayStation Portal is currently out of stock. There have been little to no new stock updates on the PS Portal in 2024, so we are still awaiting a massive new restock across all retailers again. We’re anticipating there will be one soon, so for instant updates on PS Portal stock, ensure you are following @IGNUKDeals on Twitter/X, or join our dedicated IGN Deals Discord server here where a friendly IGN writer will be happy to answer any queries. Stay tuned for more updates across other retailers who may be restocking this year and beyond.

Where to Buy PS Portal in the UK

What is the PS Portal? – Cost, Release Date, and More

PlayStation Portal launched on November 15 in the UK and costs £199.99 RRP. Unlike other handheld consoles like the Nintendo Switch, the PS Portal is a purely a second screen for your PS5. If the TV is being used, or you just want to play on the sofa or in bed, this is the perfect compansion piece for your shiny console — especially those who have just invested in the PS5 over Black Friday deals.

PlayStation Black Friday Deals

Xbox and Nintendo fans, don’t feel disheartened if they’re getting a little bit of special treatment right now — the deals are pretty amazing. For starters we’ve got the PS5 for £360, or the PS5 bundles including two free games for £400; unbelievable jeff.

There’s also a PS5 2TB SSD for less than £100 to maximise that storage, and a DualSense controller for just £39.99. PS Plus is also up to 30% off right now for new and current members, but you can save even more with a ShopTo gift card deal. For example, new members can get 12-months of PS Plus for £83.99 (down from £99.99), but the ShopTo £84 gift card costs just £74.85 so you’re securing a total saving of £25.14.

See More PS5 Deals

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Unity To Axe 25% Of Its Workforce As Part Of “Company Reset”

Following last year’s policy debacle.

Last year, the video game software provider Unity copped a lot of backlash when it announced plans to impose a “runtime fee” pricing policy. Now, following the departure of the CEO and president, the latest update reveals Unity will cut “25% of its workforce, or 1,800 jobs”.

This information was revealed in a regulatory filing and internal memo earlier this week. It will reportedly be the software provider’s “largest layoff ever” with the whole process expected to be completed “by the end of March”.

Read the full article on nintendolife.com

Watch as Sony Seemingly Drives a Car With a DualSense

Sony Honda Mobility not only showed the latest version of its Afeela EV at Sony’s CES 2024 press conference, but the car itself was driven on the stage by a PlayStation DualSense controller. Don’t get too excited yet, however, as it was billed as only a tech demo.

The latest Afeela prototype was driven by Sony Honda Mobility president and COO Izumi Kawanishi, who was on stage with the DualSense. You can check out the clip below via @Knoebelbroet or click here to watch the moment in action on YouTube, but it’s important to remember that Kawanishi said this was just “for the purpose of the tech showcase only.”

“This remote driving demo is for the purpose of the tech showcase only,” Kawanishi said. “However, we believe that software can define new function and value. We want to redefine the relationship between people and mobility.”

This was obviously meant to be a “wow” moment for the press conference, and it did shock those online as well when they first saw it.

That’s not the only gaming/entertainment-related news for the Afeela, as Kawanishi also showed off some of the possible customization options that include Fortnite and Spider-Man: Across the Spider-Verse themes on the displays in the car.

Additionally, there were more details revealed about Sony Honda Mobility’s collaboration with Epic Games. This was seen in a simulator that that will make use of “virtual spaces to create new user experiences in mobility.”

“This tool simulates external environmental conditions such as information for other vehicles, pedestrians, terrain, and weather,” Sony Honda Mobility wrote. “By combining this technology with AR, users will enjoy an immersive experience that also enhances safety.

“SHM provides a visually stunning 3D map from which extensive metadata from the internet is overlaid. Map data can also be used to broaden the possibilities within the development of gaming and entertainment features.”

While we may not be able to drive the real Afeela EV with a DualSense, Sony did reveal that the Afeela Prototype 2024 will be headed to Gran Turismo 7 later this year via a patch update. So, technically, you’ll be able to drive an Afeela with a Dualsense after all!

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

‘The Spy Who Shot Me’ Brings ’90s-Inspired FPS Action To Switch eShop

Become “super spy Agent7”.

If you’re looking for another GoldenEye 007-style game to play on the Nintendo Switch, you might want to check out The spy who shot me, which arrived on the eShop last week for just $7.99 / £7.19.

It’s a parody of James Bond-inspired and the “classic shooters” of the ’90s. While the obvious comparison is Rare’s legendary N64 title, some reviews on Steam also compare it to series like No One Lives Forever. It’s been available on Valve’s digital service since 2019 and has a “very positive” review rating.

Read the full article on nintendolife.com

Supernormal Review

Has any other demo had the impact of Hideo Kojima’s genre-redefining PT? That stunning playable teaser for the scrapped Silent Hills may be a decade old now (sorry, yes, that made me feel ancient, too), but its legacy is still undoubtedly shaping the games we play today. One of the latest to pay homage, Supernormal, says it’s the spiritual successor to Allison Road rather than PT itself, another unreleased game that was heavily influenced by Kojima’s aborted horror project. But doing the one thing Silent Hills and Allison Road couldn’t, Supernormal has actually made it into our hands – and while it doesn’t leave the same impact as its inspirations, it certainly has a few moments worthy of them… as long as you’re prepared to get through its underwhelming first half to see them.

Like PT, Supernormal takes place in just a single location – Mr. Sakamoto’s stylish Japanese home – and it’s your job as an investigator named Wyatt to uncover exactly what the hell happened to his daughter, Sophia. Though the home is neat and orderly, there are plenty of signs that something’s amiss. There’s blood spattered on the piano. Bloody handprints are stamped all over the downstairs bathroom. Flies crowd around a pile of unwashed clothing in the laundry room, where a pistol just so happens to lie idly next to the washing machine. While we’re spared the terror of yet another looping hallway extravaganza, Supernormal requires you to become very familiar with Sakamoto’s home, and as you move around – exploring inexplicable sounds and following ominous blood trails – the true horror of what took place here begins to come to light.

That can create an appropriately tense atmosphere, but it’s one that’s frequently shattered by some strange choices, particularly in the first half. For starters, Supernormal’s dull opening cinematic is just your character and Mr. Sakamoto sitting in front of each other for three minutes as the sound effects and music get louder and louder until you can barely hear the conversation; a real problem, given the auto-subtitles just stop working, too. Shortly after, you’ll wish you still couldn’t hear Wyatt, as you’re let loose on the house and he talks you through every idiotic thought that enters his head.

“Bloody handprints amidst a piano-loving environment,” he whispers, inexplicably, when finding blood on the piano. “It’s unsettling to think what might have happened to Sophia. I’ll leave no stone unturned in my search for answers.”

Yes. He actually said that out loud.

Uniformly awful dialogue is delivered in an unconvincing way.

“An unexpected sight,” Wyatt adds when he encounters the pistol. “A pistol in this case raises serious concerns. I need to be cautious and determine its relevance to the missing person’s investigation.”

It’s uniformly awful dialogue, delivered in a fairly unconvincing way, but once you’ve made your first lap around the house, Wyatt falls mercifully quiet. That’s wonderful, because it’s here – when Wyatt shuts up, and all you can hear is the sounds of the house settling and what may or may not be the groans of the undead – that things take a turn for the terrifying.

Nothing Supernormal attempts feels particularly unique, but the scares are beautifully done, especially if you’re playing alone in a dark room with headphones (as all horror games should be enjoyed). The first time I realized how the lingering spirit in this house was trying to communicate with me, the hairs on the back of my neck stood to attention. When a disembodied voice firmly told me to keep the light off, you better believe I obeyed it.

The entire 90-ish minute playtime is essentially one giant fetch quest as you look for clues, and you’ll never quite be sure what you need to do to trigger the next event – but the spooky interactions you’ll encounter are genuinely unsettling, with randomized events that are considerably more terrifying than the scripted ones. There’s one where the ghost scuttles up the wall like a cockroach. Another, where it skitters around the place with its back arched, a neat homage to the deleted spider crawl scene from The Exorcist. Other times, it’s stomping around the kitchen, just a few feet away from where you’re sitting, staring at a laptop. It’s only by regularly interacting with the laptop that you’ll be able to progress, though, which adds a delicious beat of tension every time you sit down.

The spooky interactions you’ll encounter are genuinely unsettling.

Undoubtedly one of Supernormal’s more intriguing features is a voice recognition system, though it never quite functioned properly for me. If you have a mic live, you can theoretically ask the spirit where it is, or if it can see you. Sadly, even though my mic was being picked up, I wasn’t able to trigger any of the cool TV messages shown in its teaser trailers. I suppose it’s nice that this feature isn’t mandatory, as I was able to complete three playthroughs without using my mic, but it’s a shame such a key feature didn’t work for me during them, even after I realized that the red mic icon meant the ghost can hear you, not that it can’t (surely green would be a more recognizable visual indicator?).

Eventually, though, you’ll not only learn that getting killed by this spirit is entirely out of your hands – it will somewhat arbitrarily decide whether or not you make it through a sequence alive – but it’s without consequence, too. If it decides to take you out (whether or not you do “look behind you”), you’ll wake up on the couch again, having lost no progress at all. This isn’t a complaint exactly, as few things deaden the impact of horror more than making you re-do things over and over again, but it does take some of the fear away. You’ll also eventually discover that the sputter of your flashlight (which you’re never explicitly told you have, by the way) is meaningless, too.

Supernormal does look and sound great, though – the visual style of the Sakamoto home and its lighting in particular are really well designed, even if they borrow many ideas from PT. Most of the time, you’ll move through the story smoothly as well, rarely getting stuck in annoying ways, which – unpopular opinion alert – is a step up from PT’s occasionally super confusing puzzles.

I can’t be as complimentary about Supernormal’s clumsy story, however. “Something something untreated mental health is bad” is as lazy as it is stereotypical, and I anticipated an inevitable “twist” the moment Wyatt made a superfluous comment about a certain item he found lying around. I know Supernormal isn’t the only game guilty of these crimes, but it’s the latest in a long, long run of psychological thrillers that default to this kind of asinine storyline, and we need horror designers to try a little harder than falling back on harmful stereotypes.

Beyond seeking out a second ending, there’s not a lot of replayability here, either. Most scares seem randomized, so while you may see some new encounters in a second playthrough, nothing else changes – including the password you spend the second half trying to find. This means you can turbocharge your playthrough by entering the password the moment you have access to the laptop and circumvent thirty minutes of clue-hunting. Yes, you may possibly see some new jumpscares, but nothing else of note will change, including the default “bad” ending.

MSI reveal the Claw, the first Intel-powered Steam Deck rival

MSI are the latest gaming gear makers to unveil a Steam Deck-alike, announcing the Claw as part of their CES 2024 showcase. The Claw – great name, by the way – actually looks and sounds closer to the Asus ROG Ally than Valve’s handheld, being a Windows 11-based device without any flashy hardware tricks like the Lenovo Legion Go’s detachable controllers. All the same, it’s aiming to stand out among these portable PCs through two means: its engorged 53Whr battery, and the industry-first use of a 14th-gen Intel Core Ultra chip as its APU.

Read more

Hogwarts Legacy Sold 22 Million Copies in 2023, Warner Bros. Teases More Harry Potter Games

Harry Potter spinoff game Hogwarts Legacy managed to sell an astounding 22 million copies in 2023.

Warner Bros. Interactive Entertainment president David Haddad confirmed the numbers when speaking with Variety. While the project did have the benefit of coming from an established IP, these are still impressive numbers. Warner Bros. Games adds that around 2 million copies were sold during the December holiday season alone.

Hadded went on to call it “the best-selling game of the year in the entire industry worldwide”: “That’s a position that typically is held by one of these incumbent’s sequel games and we’re so proud that we’ve been able to break into the top ranks,” he added.

Circana analyst Mat Piscatella analyst talked to IGN about the possibility of Hogwarts Legacy being 2023’s top game back in December, saying it was “certainly possible.” Should it truly come out on top (we still don’t know the final 2023 numbers for Call of Duty: Modern Warfare 3), it’ll mark the first time since 2009 that a Call of Duty or Rockstar game has not topped a yearly chart.

Warner Bros. added that Hogwarts Legacy has conjured up 707 million hours played as players sought after repeat playthroughs with different Houses. Additionally, would-be wizards have poured 819 million potions, plucked 1.3 billion plants, saved 593 million beasts, and beaten just less than 5 billion evil wizards.

Hogwarts Legacy launched for most platforms on February 10, too, meaning it had most of 2023 to score these numbers. It also came to Nintendo Switch in November.

We didn’t need to know about Warner Bros. Games’ success to suspect that the team might be brewing plans for more Harry Potter adventures, but Hadded still made sure to tease more projects. This includes a much-talked-about Quidditch experience, as well as “a series of other things” set in that universe.

“We don’t have any particular announcements on exactly how and when [the Quidditch game] is going to come to the market, but we are working to get it designed in a way just to delight fans,” Haddad said.

Hogwarts Legacy also charted well on PC, with Steam reporting the title as one of its most-played games of 2023. The Harry Potter video game was one of IGN’s best-reviewed games of the year. At launch, we said, “Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Final Fantasy 14’s new cyberpunk city has me hoping Dawntrail will shower more love on the series’ best entry

Among the slew of reveals for Final Fantasy XIV during Fan Fest Tokyo last weekend was a new town players will visit during upcoming expansion Dawntrail. While a new corner of Eorzea to explore is exciting by itself, the cyberpunk city has added to my hope that the MMO is set to shower a bit more love on the best Final Fantasy game. That’s right: Final Fantasy IX.

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Rumour: Rare & Microsoft’s Sea Of Thieves Could Be Sailing Onto Switch

Plundered.

The Xbox and Microsoft rumours are flooding the news at the moment, aren’t they? And there’s another one sailing into view — Microsoft exclusive Sea of Thieves, developed by Rare, is reportedly being considered for Switch and PlayStation.

Giant Bomb and Game Mess Mornings host Jeff Grubb claims that he’s heard that “that was the one that might be coming to other platforms,” (via VGC). Speaking on Game Mess Mornings earlier today (above), 8th January, the host states that this, alongside rumours of an Xbox “critically-acclaimed” title also making the jump, shows that Microsoft “is kind of trying to rejigger its strategy”.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Beta (2311.240104-1615)

Hey Xbox Insiders! We have a new Xbox Update Preview coming to the Beta ring. It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles.

We continue to post these release notes, even when the noticeable changes to the UI are minimal, so you’re aware when updates are coming to your device. Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2311ZN25398.2922.240104-1615
  • Available: 2 p.m. PT – January 8, 2024
  • Mandatory: 3 a.m. PT – January 9, 2024

Fixes Implemented

Thanks to the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented for this build:

Capture & Share

  • Fixed an issue where capturing screenshots or game clips immediately after launching a title could prevent subsequent captures from completing as expected until the console was restarted.

Games

  • Additional fixes to address unexpected loss of saved game progress in various titles.

System

  • Various stability and performance fixes.

Known Issues

We understand some issues have been listed in previous Xbox Insider Release Notes. These items aren’t being ignored, but it will take Xbox engineers more time to find a solution.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please reach out to the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through most recent posts to see if your issue has already been posted or addressed. We always recommend adding to threads with the same issue before posting a brand new one. This helps us support you the best we can! Don’t forget to use “Report a problem” before posting—the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today. We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Beta (2311.240104-1615) appeared first on Xbox Wire.