Naughty Dog have a Last Of Us Part 3 “concept” and it’s not the previously revealed “small story” about Tommy

Naughty Dog’s grand panjandrum (co-president) Neil Druckmann has a concept in mind for The Last Of Us: Part 3, following on from the original PlayStation 3 action-adventure’s tale of parental love and the PS4 game’s theme of “justice at any cost”. This isn’t confirmation that a third single player Last Of Us game is in development, with Druckmann reiterating comments from this time last year that Naughty Dog feel no obligation to continue the tale. Nonetheless, “it does feel like there’s probably one more chapter to this story.” Will we ever really see the last of The Last Of Us?

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Screenshot Saturday Mondays: Flushing the urinal and kiting the rat ball

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. We’re a bit short this week because of the rolling technical disaster that is modern Twitter, but I’ve still enjoyed ogling everything from a must-have immersive sim feature and a very unpleasant nighttime drive to lovely simulated water and strange spaceship shenanigans. Check out all these attractive and interesting indie games!

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Random: This Zelda: TOTK Rupee Glitch Might Be The Easiest We’ve Seen

Early game dolla.

Remember back in the early days of The Legend of Zelda: Tears of the Kingdom when money-making glitches ran rampant across Hyrule? Ah, simpler times. Of course, a lot of these were patched shortly after they were discovered, but it was only going to be a matter of time before a new one ascended into view.

Well, surprise! There is a new one out there and it looks to be pretty darn simple (as long as you are in the early game, that is).

Read the full article on nintendolife.com

Avatar: Frontiers of Pandora Drops to $39.99 at Best Buy Two Months After Release

Avatar: Frontiers of Pandora has dropped a significant $30 from its MSRP in a brand new sale at Best Buy. It’s down to just $39.99 for PS5 and Xbox, marking a serious saving on a game that came out just less than two months ago on December 7, 2023.

From what we can tell, this is the best price on the game at the moment, compared to the $50 pricepoint that is being offered at Amazon and Target. As they say, it can pay to be a patient gamer. If the $70 pricepoint was too steep for you, this new sale might just hit the sweet spot for many of us to pull the trigger on the latest entry into the famous franchise.

IGN reviewer Tristan Ogilvie gave the game a 7/10 in his review, stating: “Avatar: Frontiers of Pandora features a stunning alien world to explore with a refreshingly uncluttered approach to navigation, countless enemy bases to destroy and Na’vi clan sidequests to complete, and no shortage of exotic flora and fauna to harvest and hunt.

“However, its combat is pretty one-dimensional, its mission design is a bit on the repetitive side, and its environment is generally lacking in any major surprises beyond visual splendor, meaning that Avatar: Frontiers of Pandora is a solid shooting adventure that’s more inside the box than truly out of this world.

A Ubisoft exec has recently stated that gamers will need to get “comfortable” not owning their games for subscription models to take off. This comes after the launch of Ubisofts revamped subscription model titled Ubisoft+ Premium — which now costs $17.99/month and conceded with the recent launch of Prince of Persia: The Lost Crown.

Other gaming and tech deals to consider right now include Super Mario Bros. Wonder dropping down to just $49.99, alongside the 2023 Alienware Aurora RTX 4090 gaming PC for $3299.99 ($400 instant discount), and $100 off an Apple Watch Series 9 in the latest sales.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

The Maw – 5th-10th February 2024

The clouds over London have settled into the shapes of loading icons. The birds are singing old Celtic ditties. There are extinct species of fern growing through the vents of my i7 12700F. All these troubling signs point to but one, dire outcome: it’s time for another week of new videogame releases, and another week of feeding videogame gossip and reportage to the Maw, our weekly news liveblog.

Here are a few games we’re aiming the ol’ scrying crystals at this week: alchemy-themed puzzle adventure CLeM (6th Feb); 1980s-styled “Tetris + flying car” puzzler Space Garbage (6th Feb); Coven-building “4X card game” WitchHand (7th Feb); spoofy sci-fascist shooter Helldivers 2 (8th Feb); alt-theological dark fantasy The Inquisitor (8th Feb). Mind you, this week it’s all about the demos. That’s right, it’s time for another Steam Next Fest – have you had a chance to play any demos so far? Participating developers have taken to stuffing them up a few days in advance to beat the rush.

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Final Fantasy VII Rebirth Preorders Are Down to Just £56 in the UK

Who’s excited to dive back into the world of Gaia with Final Fantasy VII Rebirth on PS5? We are as well, and what’s more, you can snag this rebooted adventure for a steal at Currys. By using code ‘REBIRTH20’, you can preorder the game for just £55.99—that’s 20% off and £14 off the RRP. That’s right, a saving that feels almost as good as summoning Bahamut in a boss fight.

This deal from Currys is giving us an offer that’s hard to resist. This is the best Final Fantasy VII Rebirth preorder deal in the UK right now, making it the perfect time to secure your copy and ensure you’re among the first to explore the expanded universe. Don’t miss out on this opportunity to save big and embark on an unforgettable adventure, as the game is set to release on February 29.

Final Fantasy VII Rebirth promises to bring back the nostalgia, while adding layers of depth to the story and gameplay that we’ve been dreaming of since the original. The game is the highly anticipated second installment in the Final Fantasy VII Remake trilogy, taking the iconic story into its next chapter.

The anticipation surrounding the release of the game is palpable, with fans eagerly discussing how good they expect the game to be. Whether you’re a die-hard fan or a curious newcomer, Final Fantasy VII Rebirth is shaping up to be an unforgettable journey through one of gaming’s most cherished universes.

We’ll be able to get a much closer look at the game next week, because it looks like a demo is on the way, giving fans a chance to try out the game and hopefully get their nostalgic juices flowing.

In our first hands-on preview of Final Fantasy 7 Rebirth, we said: “Story-wise, Rebirth again feels very familiar, and yet also different. This is due in part to the tremendous difference in scale and presentation. Here, like with Remake, areas that were previously sparse or bare are expanded out into lush zones to explore. But there are also little changes that are mostly inconsequential, but they still play out in different ways than fans of the original FF7 are used to.”

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

Exclusive: Absurd Couch Co-Op ‘Servonauts’ Is Docking On Switch Later This Year

Overcooked in Space?

Absurd couch co-op party game Servonauts is heading to Steam later this year, but we can exclusively reveal that the MAXART Games’ title will also be heading to the Nintendo Switch as a console exclusive.

There’s no firm release date in place at the moment, but the game is basically ‘Overcooked in Space’, and quite frankly that’s more than enough to get us on board. The general premise is that you must work together with your teammates to deliver fuel to your customers, playing around with wacky physics to pump the fuel through moveable pipes.

Read the full article on nintendolife.com

The Inquisitor Review

Video games can be great vehicles for mysteries. The idea of gathering clues, questioning witnesses, and giving dramatic speeches where you stun an array of suspects with your intellect makes for an exciting fantasy. But lots of games stumble trying to fit the inherently open-ended, red-string-connecting fantasy of the detective into traditionally linear story structures. The Inquisitor is a game like that — it starts with the compelling concept of playing as a medieval church cop hunting a vampire, but it always puts the strings on the board for you, and thus never really lives up to the potential of its premise.

It is quite a premise, though. As inquisitor Mordimer Madderdin, you’ve been dispatched to investigate the citizens of a European town called Koenigstein. What’s more, the story is based on the dark fantasy novels of Polish writer Jacek Piekara, imagining an alternate religious history of Christianity in which Jesus Christ wasn’t a martyr, but instead broke free of his crucifixion and led a vengeful army to conquer the Roman Empire.

It feels a bit like you’ve stepped into Star Trek’s Mirror Universe as you begin The Inquisitor, with characters describing how mercilessness, retribution, and the ends justifying the means are virtues of their religion. For a story-driven game that promises tough decisions to make in conversations and interrogations, it’s an excellent setup. Lots of games will put “moral” questions to you, but I’ve never seen another use its worldbuilding to change the rules underlying that morality. What you consider moral in our reality may not be what characters consider moral in this one, and you might need to worry about how others will interpret your actions in ways you don’t expect.

At least, that’s the underlying idea of The Inquisitor, but it doesn’t ever really land that feeling. The consequences of your actions shake out pretty much the way you’d expect them to whether you’re nice to people or mean to them — or at least, that’s how it seemed to me over two complete playthroughs, the first of which took me around eight hours. How and when your choices affect the story isn’t particularly clear in most cases in The Inquisitor, and its mostly linear, straightforward structure makes it really difficult to tell if and when you’re able to move things in different directions.

Having exactly what you’re looking for lit up is helpful, but removes any critical thinking.

That said, the story The Inquisitor tells is a fairly compelling one, at least for most of its runtime. The writing is largely solid, with interesting characters that are mostly portrayed pretty well by the large voice cast, although a few look at you with animatronic-like eyes that seem like they’re trying to escape their heads. But Koenigstein’s art direction successfully gives it a dirty, lived-in atmosphere. It’s generally bigger than it needs to be in a way that makes it feel like a town, not a gameplay space that only exists to hold your objectives. The drawback is that the town is so big that most of your time is spent sprinting from one end to the other as you chase the next plot point.

As an investigator, you’ll eavesdrop on conversations, examine murder victims, and scope out crime scenes from time to time, and these moments generally tell you exactly how many clues to gather before you can move on. Most of your clue-collecting ability comes from The Inquisitor’s version of Detective Vision; when Mordimer prays, the landscape goes gray and important elements like your destination, collectible notes, clues, or scent trails you can follow are all highlighted. Vision modes like The Inquisitor’s always seem like a necessary evil, since it can be tough to spot small details in a busy world, but that didn’t stop praying from feeling like a crutch whenever I used it. It’s difficult to tell what’s interactive and what isn’t or to see details like a blood trail leading to a suspect without highlighting them, but having exactly what you’re looking for lit up orange all the time removes any requirement for critical thinking.

You have more agency through your conversation choices, particularly in interviews and interrogations. People are often lying to you, so whether you’re nice or brusque can determine how forthcoming they’ll be. At the same time, it’s tough to see where the failure points are or if you’ve messed up. In one interrogation, in which Mordimer has a guy strapped to a torture chair, you can take the suspect at his word or increase the pain. I played this scene twice, varying my approach the second time knowing I’d gotten false information before. This time, I got some additional answers I could also vet with my knowledge of later scenes — but Mordimer gave up the interrogation basically right afterward, indicating I’d learned all I could, and he still treated information I knew was false as if it was a good lead. So the extra info didn’t actually lead to anything new, and I was still left chasing a lie.

The reason Mordimer always follows the wrong tack is that it pushes you into one of The Inquisitor’s more action-focused levels in a place called the Unworld. Mordimer can project himself into a sort of astral plane populated by monsters, where it’s possible to piece together visions of past events and learn what actually happened, free of the lies and confusions of the people you’re interrogating. These sequences give Mordimer a supernatural cheat code, providing information he shouldn’t otherwise have, but they also make a lot of those clue hunts and interrogations feel unnecessary. Why bother asking people for answers and wonder if they’re lying if you’re just going to use magic anyway?

Once I realized I could sprint through the Unworld, it ceased to be stressful.

The Unworld puts you in a twisted, dark reflection of Koenigstein where you’re constantly avoiding the detection of a flying eyeball called the Murk while you search for five pieces of a vision to trigger a cutscene. To avoid the Murk’s searching gaze, you’ll need to dip under overhangs and pick the right paths through the Unworld. More interesting aspects are added over time, such as sword-wielding enemies and black mist that slows you down while alerting the Murk to your presence, and you’ll even unlock useful abilities like a blast of light to temporarily blind it. But while the first one or two of these levels are tense and spooky, it quickly becomes apparent that enemies are predictable enough that you can pretty much just sprint straight to each objective. Once I figured out there was nothing stopping me from running full-speed around the Unworld, these segments ceased to be stressful.

Lack of challenge thanks to general clunkiness is a problem throughout The Inquisitor, weakening its otherwise decent ideas. There are several times when you’ll engage in sword fights, a system that includes standard things like light and heavy attacks, a quick dodge, the ability to block, and a parry that opens enemies up to counter-attacks. Theoretically, duels should be tense dances where you identify your opponent’s moves and react with the appropriate counter. But I won just about every fight by executing one or two perfect parries and then overwhelming my opponent with a flurry of strikes. The Inquisitor has a couple of more difficult boss fights against more interesting enemies, but most of the battles are easily won because enemies just can’t keep up with you.

Action sequences aren’t the main thrust of The Inquisitor, though. Easy fights and simplistic quick-time events could be forgiven, as could blobby faces and minor gaffes like characters clipping into one another, if the investigation and story were strong enough. But those don’t give you enough agency to feel satisfying; Mordimer always tells you exactly where to go and what to do next. When I hit my first (bad) ending after eight hours, a character chided me for allowing events to transpire that led to a bad outcome. But after a second playthrough, I’m still not sure where I messed up, except for a particular conversation where I was supposed to stall for time but didn’t stall enough; I had no way of knowing which choices would have stalled more than others, either. (Autosaves stop you from save-scumming in The Inquisitor, and after two attempts at this sequence, I wasn’t willing to play through the whole game a third time for another shot at it.)

Even when I made specific choices with the benefit of hindsight — like choosing to avoid a fight I knew would get one character killed, resulting in another character later trying to kill Mordimer as revenge — that later scene still played out as if that person had been killed. There are a few distinct choices that lead to different situations like this one, but they didn’t seem to materially affect the story, and I never saw opportunities to search for different clues or follow alternate leads.

There are occasional technical issues that undercut the experience as well. The Inquisitor’s best sequence takes you into a maze-like dungeon, where you confront a murderous jester who’s constantly rhyming and playing a flute. This guy is creepy, and when you find him dismembering a victim, he disappears among the jail cells, forcing you to follow his taunts emanating from the shadows. You can light torches as you search, but the jester will attack you if you wait in the shadows too long. The presentation of the scene is excellent, making it legitimately frightful. The dinginess of the dungeon under torchlight, the cackling couplets from the darkness, and the escalation of the moment as another character shows up for the jester to target instead, all made for something that was really fun, tense, and spooky — until I got lost in the maze.

For some reason, the prayer ability didn’t work throughout this sequence, so in a later portion when there are no sounds to follow, I was stuck just running around the dungeon, trying to figure out what The Inquisitor wanted me to do. Prompts even appeared to tell me to use the prayer ability to see where I should be going, but it just didn’t work. Eventually, I stumbled on the solution when I happened to pass an item that gave me a contextual button prompt, but by then, all the tension and fright had been drained out.

Princess Peach: Showtime! Best Buy Pre-Order Revealed (North America)

Receive an Acrylic stand.

As we get closer to the release of Princess Peach: Showtime!, certain retailers are now beginning to reveal what pre-order goodies they’ll be offering.

The latest one comes from Best Buy in the US. If you end up ordering a regular physical copy of the game from this particular store, you will receive a free acrylic stand featuring Swordfighter Peach and a few other costumes.

Read the full article on nintendolife.com

Indiana Jones and the Great Circle and Possibly Starfield Are Reportedly Being Considered for PS5

Indiana Jones and the Great Circle and possibly Starfield are reportedly being considered for PS5, and this may indicate a new multi-platform approach inside Microsoft for certain Xbox games going forward if it proves to be true.

As reported by The Verge, a source with knowledge of Microsoft’s plans have claimed the company is “weighing up which titles will remain exclusive and others that will appear on Switch or PS5 in the future.” Indiana Jones is seemingly part of this new plan and could be one of the first to kick off this new strategy if it ends up happening.

Assuming this plan goes forward, Indiana Jones and the Great Circle appears set to launch exclusively on Xbox and PC in December 2024 and would arrive on PS5 after a “rather short period” that could just be “some months later.”

Once again, it’s important to take all this with a grain of salt as plans change all the time, but the conversations look to be happening inside Microsoft. This report also follows rumors that Hi-Fi Rush and Sea of Thieves may also be jumping to other platforms as well.

That’s not all, however, as XboxERA is reporting that Starfield may be another game to make its way to PS5. According to XboxERA’s sources, Microsoft may be planning to launch Bethesda’s space RPG on PS5 after the already announced Shattered Space expansion that is slated to arrive later in 2024.

Furthermore, it has been claimed Microsoft is making even more of an investment into PS5 dev kits to support this supposed multi-platform strategy it may adopt.

Ahead of Starfield’s launch, the question of its exclusivity was one of the biggest out there. While it turned out Starfield was exclusive, at least at launch, these potential new developments will also surely bring back The Elder Scrolls 6 into view.

While it hasn’t been 100% confirmed, Microsoft’s own internal documents have claimed it will skip PS5 and will only launch on Xbox and PC. Once again, plans change all the time, as is possibly evidenced by these reports, so it’s important not to take anything as fact until it happens.

For more, check out how Xbox is changing the nature of exclusivity and Microsoft CEO Satya Nadella’s recent comments on how Microsoft can now be a “good publisher on Sony and Nintendo and PC and Xbox” following the acquisition of Activision Blizzard.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.