A thing I find a lot of joy in is the fact that despite there’s technically a new, shinier, perhaps by some people’s standards better version of it, Old School RuneScape is still kicking around. Before the Old School was tagged on the front end of it, RuneScape was an MMO I put many hours into (and found little success in) as a youth with too much free time, so the fact practically two decades later it’s introducing a brand new skill into the game simultaneously impresses me and strikes existential fear into my heart because of how old this game actually is.
There are two sides to every game delay coin. On the one hand, it’s a shame when you’re looking forward to a thing only to have to wait even longer for said thing. On the other, there’s too many damn video games these days and, oh, gods, don’t we all just have a laundry list of things to attend to right now? So make of it what you will that Nivalis, the cyberpunk restaurant sim set in the world of Cloudpunk, has been delayed.
You know, with the original Paranormal Activity steadily approaching two decades of existence, it’s becoming harder and harder to recognise what it actually was and is as opposed to the cultural consensus around it. First and foremost you probably think of it as a cheap, jump-scare-filled kind of horror movie, when in actuality the first entry in the series is a slow, tense window into the world of gaslighting and, obviously, the paranormal. Being as removed as we are from this means one thing: IP expansion, which we’re viewing today in the form of the first proper trailer for Paranormal Activity: Threshold, the video game adaptation from the developer behind The Mortuary Assistant.
In case you missed it, Nintendo shadow-dropped the new mobile game Fire Emblem Shadows in September. If you haven’t given this free-to-play title a go just yet, now might be the time to take a look.
A new story “and more” has been added in a free update. Book 2 – Wolf Brother adds episodes 1-4. You can unlock the chapters by collecting Story Fragments earned as battle rewards. You’ll also need to complete Book 1 before you can dive into this new content featuring the character Joachim.
Last month, something a bit surprising, and perhaps concerning, took place in the games industry: a deal was made which saw that a mixture of Saudi Arabia’s Public Investment Fund, equity firm Silver Lake, and Donald Trump’s son-in-law Jared Kushner’s Affinity Partners had privately acquired EA. There’s a whole host of reasons why this is worrisome, but one reason in particular is the way that it might affect The Sims.
We’ve rounded up the best deals for Saturday, October 25, below, so don’t miss out on these limited-time offers.
NBA 2K26 for $49.94
NBA 2K26 is on sale this weekend for $49.94, just in time for the start of the NBA season. Play kicked off this week with the OKC Thunder and Houston Rockets, and if you haven’t yet picked up 2K26, this deal can make every day game day. In our 8/10 review, we wrote, “Ball Over Everything” is a fitting description for NBA 2K26. The smooth on-court action is better than ever and MyCareer’s excellent started-from-the-bottom journey to the pros story make it so the imperfections are easier to ignore.”
Save on Xbox Ally X
Best Buy has open box models of the ROG Xbox Ally X already on sale, allowing you to save on this brand new device. The Xbox Ally X is an excellent choice if you’re looking to take your Xbox experience with you wherever you go, as you can instantly access your library and Xbox Game Pass with the press of a button.
Madden NFL 26 for $49.94
PlayStation 5 copies of Madden NFL 26 are available for $49.94 this weekend at Amazon. This latest entry brings new updates that make a noticeable difference, particularly when compared to entries of the last few years. In our 8/10 review, we wrote, “There’s always room for improvement, but it’s hard to overstate what a leap Madden NFL 26 feels like both on and off the field.”
Apple AirTag 4-Pack for $64.99
Apple AirTags are some of the best products out there for numerous reasons. While they aren’t necessarily exciting, AirTags can make your life so much easier. Throw one in your luggage, backpack, or even Nintendo Switch 2 case for easy tracking.
Logitech G502 Gaming Mouse for $37.99
The Logitech G502 Gaming Mouse has been around for a long while, but it’s still one my favorite gaming mice on the market. Some of its best features include a Hero 25K sensor, an adjustable weight system, mechanical switch button tensioning, and a total of 11 customizable buttons. This is an amazing mouse for competitive games, single player games, and even just daily web browsing.
Save 50% Off the Anker SOLIX C1000 Gen 2 Power Station
There is nothing worse than losing power due to a storm or outage at a critical moment. A full backup generator can be very expensive to install, but Anker has a portable solution on sale this weekend for $397.99. The SOLIX C1000 Gen 2 Power Station has a 2,000W power output, which is perfect to set up as a UPS. With 100% battery available in under one hour of charging, this can be a game-changing device to your home.
Logitech G515 Lightspeed Gaming Keyboard for $109.99
This weekend, you can score the Logitech G515 Lightspeed Gaming Keyboard for $109.99 – that’s 31% off the MSRP! This TKL keyboard is quite slim, making it fit into any setup with ease. The Red Linear switches with double-shot PBT caps offer durability and performance, with a 1.3mm actuation distance.
Hello folks, and welcome to that wondrous occasion commonly known as ‘The Weekend’.
Before we dive into what we’re playing, let’s quickly recap this week. First up, Masahiro Sakurai presented another hour-long Direct for Kirby Air Riders, and it was a doozy. We’ve compiled all the major announcements in one place, so be sure to check it out if you missed it.
Although there are no current plans for Kirby Air Riders DLC, during the recent broadcast, game director Masahiro Sakurai has confirmed there will be a day one update.
Yes, like many other games nowadays, this patch will apparently be adding some of the “things” discussed during the latest broadcast. We don’t know the exact specifics, but when Nintendo shares the patch notes, we’ll provide an update.
Since the launch of the Switch 2 in June, many developers have been announcing upgrades for existing Switch releases.
With this in mind, the construction and management title Factorio will be getting a Nintendo Switch 2 Edition. This title was originally released on the Switch in 2022, and the Switch 2 version will be a free upgrade for existing owners.
First impressions matter, right? Full Metal Schoolgirl throws you into its third-person shooter action shortly after a blazing fast anime-inspired opening to the tune of a J-rock banger. It immediately establishes its irreverent attitude and goofy anti-capitalist satire in a futuristic world where robots are exploited and referred to as “the working dead” – and with the goal of taking down a CEO villain, I thought to myself, “Hell yeah.” But about halfway through a second run of this roguelike, it dawned on me that there just wasn’t much to Full Metal Schoolgirl; it’s a dull and repetitive shooter whose gameplay foundations aren’t quite good enough to save it from the largely tedious, unrewarding grind up its 100-floor tower.
During the intro sequence where you break into the evil Maternal Jobz Corporation, you choose to play as Ryoko or Akemi, two cyborg anime girls who are functionally and aesthetically human – the one you pick winds up being the lead character and the other gets captured and plays into the story as you progress. They’re seeking revenge on the company and its CEO for working their dad to death, and the story’s initial disdain for corporate bullshit is sharp in a way that reminded me of Hi-Fi Rush. However, that’s as far as it goes before things devolve into annoying quips and no real intrigue to motivate each run; like most parts of Full Metal Schoolgirl, it doesn’t build on its good ideas and its shallow execution on them wears thin rather quickly.
I have a high tolerance for anime tropes, and here, it teeters between charming and eyerolling, and more frequently leans toward the latter. It’s not just for its crass innuendos, but also in its incessant yapping that doesn’t exude any memorable personality into its interesting premise. I’m not here to handwave the attention drawn to upskirts or the creepy actions of the doctor who upgrades your skills, either – it’s just unnecessary. The moments its tropes really do work are at the very beginning and the very end, and it’s as if everything in between was overlooked in the process, which is where you’ll spend most of your time.
Once you’ve given Full Metal Schoolgirl a couple runs, you’ve pretty much seen it all.
Each floor is made up of a series of narrow hallways filled with enemy fodder alongside environmental hazards, as well as square office building rooms that function as small combat arenas. The latter throws optional challenges at you like clearing the room within a time limit or without using heals for extra money for upgrades. But this overall formula does not fundamentally change across its 100 procedurally generated floors. The scenery may change slightly for each block of floors, yet the structure stays the same. While they may throw different enemy types at you like drones, bomb-strapped robots, turrets, and mechanized dogs, no amount of mixing and matching them can make up for mediocre implementation.
It’s easy to see how the procedural generation clashes with itself when certain doors lead to a completely empty room or the combat challenge prompts just don’t align with the way encounters are set up. This haphazard level design feels very basic at best and frustratingly messy at worst, and it persists through the large majority of the 14 hours I put into finishing the campaign. Boss fights act as endcaps to blocks of floors, and while they’re relatively refreshing after blasting through the same areas over and over again, their attack patterns are quite telegraphed and simple to overcome. Still, I’ll take dodging area-of-effect explosions and dumping my ultimates (or Punishment attacks, as it’s called) into a spongy boss over thoughtlessly repeating identical floors of enemies, so I do wish these kinds of battles weren’t so few and far between.
Defeating a boss grants you a key to start a subsequent run at their floor, which is a godsend to cut through the needless repetition – but, they’re one-time-use. If a run goes sideways after using the key and you don’t defeat the next boss 20-something floors up for the next key, get ready to start at a much lower level, buddy. While this raises the stakes, as any roguelike worth its salt should do, the disappointment of having to trudge through the most boring parts to make it back to where you left off doesn’t feel worth it. Even though it gets easier on account of upgrading your stats and abilities from the materials and money you earn from each run, ascending chunks of floors still takes a lot of time.
I was excited that this is an anime-style shooter at least, which is something I’ve been seeking since Freedom Wars and Sword Art Online: Fatal Bullet (which didn’t quite capitalize on the premise). More often than not, playing through Full Metal Schoolgirl felt like a chore, but I can appreciate the mindless fun its mechanics sometimes offer. With a handful of specific guns and melee weapons I vibed with, I was able to get into a groove, turn my brain off, and just mow down mobs of enemies. Although most guns are pretty counterintuitive for the way encounters are designed, a high-level electric chaingun or chunky plasma ball launcher carry the right kind of weight and feedback you want from a shooter. That said, movement itself is a little too sticky for this style of game, especially when there are annoying platforming sections. And melee attacks and jumps are a tad unresponsive, even if cutting through a crowd with a katana’s dash attack or the Labrys axe’s aftershocks can be satisfying.
It’s moments like these that started to shine though more frequently in the final chunk of floors. The rate at which genuinely challenging encounters presented themselves, and the confluence of weapons that were fun to use showed up, let Full Metal Schoolgirl finish on a higher note than the absolute slog it took to get there. It didn’t exactly flip the script or break away from the conventions established at the start, but it began to make the most of its basic pieces by throwing almost everything at you at a brisk pace.
As I progressed, I naturally figured out which types of guns worked for me – slow shotguns and rifles never made sense to use, but a strong SMG that’d overheat quickly became a favorite. Learning to manage my energy meter for big axe combos, dodging, and hoverdashing became more important in the late game. And weaving in your auto-attack drone (which you summon on a cooldown) was key to salvaging a few runs. Being smart with the scarce battery supply (which is your healing item) factored into how I approached combat as well.
Rarity of gear you’re rewarded with from challenge rooms is random, which leads to moments of pointlessness where I’d clear a challenge room only to be met with common level rarity items that pale in comparison to rare and legendary gear from much earlier floors. At least this makes the modifiers meaningful as they can affect how your health, energy, movement, and damage output works, especially when the shields you equip have a sizable impact on your survivability.