Bandai Namco Teases New My Hero Academia Game as It Confirms Summer Showcase This Week

Surprise! A new My Hero Academia game is on the way.

We learned the news during Bandai Namco’s brief teaser for its upcoming Summer Showcase, and while details were light — at least for now — we can expect more when the showcase goes live on July 2 at 12pm PT / 3pm ET / 9pm CEST / 4am JST.

My Hero Academia debuted in April 2016 and became an instant hit, telling the story of Izuku Midoriya as he navigates a school for superheroes after only just inheriting the world’s most powerful abilities. Alongside the eight seasons of anime, four films and myriad games have been released, too. The eighth and final series is set to air this coming October.

In the same 30-second teaser, Bandai Namco also revealed we’re set to get a new trailer for Towa and the Guardians of the Sacred Tree and a gameplay deep dive of Digimon Story: Time Stranger.

That’s not all. Also slated to appear are Code Vein 2, The Blood of Dawnwalker, Death Note Killer Within, Everybody’s Golf Hot Shots, Little Nightmares 3, Patapon 1+2 Replay, Shadow Labyrinth, Super Robot Wars Y, and Tekken 8.

We had a good look at The Blood of Dawnwalker quite recently, of course. Rebel Wolves — the studio led by former The Witcher 3 game director and co-director for Cyberpunk 2077, Konrad Tomaszkiewicz — confirmed its upcoming dark fantasy action-RPG will release in 2026 when it shared new gameplay footage earlier this month.

Bandai Namco went big on little things last week, too, confirming Little Nightmares 3 will release on October 10. And if that seems very far away, anyone who pre-orders a digital version of Little Nightmares 3 between now and launch day will get to revisit the game that started it all with Little Nightmares Enhanced Edition as an early access title.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dune Awakening Players Say Griefing Is Getting Worse, Not Better: ‘This Game Has Massive Issues Ahead’

Dune: Awakening griefers are at it again, concocting ever-new and exciting ways to make other players’ lives miserable. And once again, the griefing concerns Ornithopters.

Last week, Funcom launched Dune: Awakening’s Public Test Client and then extended the PvE zone of the Deep Desert from about 10% of the map to 50%. It followed an AMA in which the studio told players frustrated by the endgame experience that it was “formulating a plan” to improve PvP in the Deep Desert. Previously, players branded the endgame as “toxic” due to griefing even after the ability for players to squish each other with their Ornithopter was supposedly patched out.

But despite Funcom’s mitigations, unscrupulous players have discovered another way to grief players by landing their Ornis on top of unsuspecting players — this time to prevent them from farming.

“All the griefers are now coming into Hagga to farm spice. They’re doing the same thumper and land on thopter technique they perfected in [Deep Desert]. But now they’re using it to farm all the minor nodes in Hagga,” wrote one aggrieved fan over the weekend.

“This game has some massive issues ahead. Griefers are in an all-out war against everyone else on their server, and yet there’s zero way for solos to band together to stop it. And as a Dune fan, I don’t think planting a thumper and then having four thopters land on you is part of the mythology.”

u/RandoFinder then edited their post to add: “I kept my Thopter at 730 km for 30 minutes until a spice blow, and as soon as I moved, four thopters were chasing me. JFC, y’all are pathetic. This was in Hagga. I had players tonight telling each other to doxx me when I stood up to them in Hagga chat. I’ve been in WoW general and other horrible chats, but Dune general is the most toxic chat that I’ve ever seen.”

“I think it goes without saying that PVP is PVP, and killing other players in a PVP zone is totally legitimate and expected,” responded another player. “Entrapping someone by abusing game mechanics intended to prevent grief of a similar kind, ala pinning people with ornithopters that otherwise can’t be destroyed or escaped in a PVE zone, is griefing. Griefing should be explicitly and implicitly disallowed. If you’re in a PVE zone, you should not have to worry about players killing you through an abuse of mechanics.”

At the time of writing, there has been no public response from Funcom about the issue.

Dune: Awakening has enjoyed a superb launch, with a ‘very positive’ user review rating on Steam. Within hours of going live on June 10, Funcom’s survival MMO had clocked up over 142,000 concurrent players on Valve’s platform, and hit a new high earlier this month of 189,333 players. And it’s already clocked up over 1 million players, too, making it Funcom’s fastest-selling game ever, and securing a Great 8/10 in our review.

If all that’s got you interested but you’re not sure where to start, make sure to check out all the Dune: Awakening classes you can choose from, and keep an eye on our Dune: Awakening walkthrough for a step-by-step guide to the story. We’ve also got Dune: Awakening resource guides that’ll help you find iron, steel, aluminium, and a Dune: Awakening Trainers locations guide to help you survive on Arrakis.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Rumoured Assassin’s Creed Black Flag remake teased by actor who’s pretty chill about loose lips sinking ships

Yaaar, me hearties. Pull up a barstool and take another swig of grog. I be hearin’ fresh tales of a treasure that’s reportedly still in development at Ubisoft.

These whispers be comin’ from Matt Ryan, the voice actor behind Assassin’s Creed Black Flag‘s swashbucking stabber Edward Kenway. He’s cheekily told some landlubbers that they may have to beat the game again, prompting the parrots to start squawking about a return to the Carribean yet again.

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Rematch has a mild case of hackers moving at cheetah speeds

Balls have never been footed so fast. Rematch, the moreish multiplayer soccer game from the developers of Sifu, has seen its first cases of speedhackers infesting the game over the last week.

It’s not unusual for multiplayer games to suffer a few cheaters, and it’s not clear how widespread the hacking tools are being used among the growing number of players (now at 3 million players, according to Sloclap). But it is a mild concern to anyone who prefers their team mates and opponents to move at regular human pace, and not say, the speed of an angry motorcycle, as shown in footage captured by several players.

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Bandai Namco’s Summer Showcase Promises Plenty Of Switch News Later This Week

Let’s go golfing.

Bandai Namco has announced that its ‘Summer Showcase’ presentation will return on 2nd July, and the line-up promises a bunch of Switch news.

The showcase’s teaser trailer (above) reveals that the likes of Everybody’s Golf Hot Shots, Patapon 1+2 Replay, Shadow Labyrinth, Little Nightmares III and Super Robot Wars Y will all get some time in the spotlight, and we’re set to land a new trailer for Towa and the Guardians of the Sacred Tree. That’s only the titles that are already confirmed for Switch.

Read the full article on nintendolife.com

The Dead Space remake is brilliantly, devastatingly 80% off in the Steam sale

Welcome, friend, to the good year of 2025. Scavengers Reign has just been renewed for its third season, Greggs have starting doing their festive bake all year round, and the Dead Space remake sold gangbusters.

Wait, no, sorry. This is the bad timeline. Scavengers Reign was acquired by a company who actively balk at anything people might want to watch with their entire faces, and Dead Space apparently didn’t sell well enough for EA to greenlight more. It’s with a certain melancholy then, that I recommend the Steam Summer sale’s offering of Dead Space remake at 80% off (£10/€12/$12/perhaps a sillier price if you live somewhere Valve doesn’t consider important).

Deep discounts aren’t always a sure indicator of success in either direction, of course. The brilliant Resident Evil 4 remake is 50% off its already very generous usual price and apparently did very well. But I can’t help get abandoned bargain bin vibes from this one. It deserved so much better.

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Assassin’s Creed: Black Flag Star Just Gave Fans Their Biggest Hint at a Remake Yet

While Ubisoft keeps quiet about a potential Assassin’s Creed: Black Flag remake, the actor behind the game’s hero Edward Kenway has offered up some teasing words to fans.

A souped-up version of Ubisoft’s piratical Assassin’s Creed entry has been the subject of numerous leaks over the past few years, and is now widely expected among fans. But Ubisoft itself has never confirmed the project — and declined to comment on the matter when contacted by IGN last month, when an Assassin’s Creed merchandise maker also dropped an obvious Black Flag remake hint.

Now, at a fan convention, Edward Kenway voice actor Matt Ryan has given perhaps the most obvious tease so far that something is on the horizon.

“Have you beaten the game?” Ryan asks a fan, as captured on video by TikTok user therebelarchive. “Well, you might have to beat it again…”

When the fan replies “Is this true? I have to run through all of them again,” Ryan responds with a knowing wink, and then says:

“Well, especially this one. There’s a reason I say that, but I can’t say anything.”

While Ryan is likely aware of the ongoing speculation around a Black Flag remaster, could his involvement in it extend beyond seeing his prior work re-released? Reports have suggested Ubisoft is working on a substantial re-working of Black Flag — does that mean Ryan himself is involved, re-recordling dialogue, or contributing to new story elements?

Multiple reports charting the game’s development have surfaced over the past couple of years, with the Black Flag remake allegedly being worked on by Skull and Bones studio Ubisoft Singapore (remember that Skull and Bones itself started life as a Black Flag spin-off), with work underway to offer something ultimately more substantial than just a simple remaster. Reports have suggested that this new version of Black Flag will boast all of the visual fidelity found in the recent Assassin’s Creed Shadows, as well as expanded wildlife and combat systems.

With no all-new Assassin’s Creed game set for the end of this year, fans believe the Black Flag remake would be well positioned to arrive in time for the holidays. Here’s hoping Ryan isn’t made to walk the plank for dropping this latest hint, and it’s not too long before Ubisoft makes the remake official.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Number Machine looks like it does for factory automation what Mini Motorways did for city builders

I have thus far in my life avoided playing any factory automation games because I only ever see them recommended in the same breath as dire warnings and laments. “Play Infinifactory! It ruined my life! “, “I now exclusively play Opus Magnum inside the skip that is now my home after my family kicked me out. 10/10!”, etc etc. But the way Number Machine‘s extendo-arm hex pushes sets of tiles has awakened something in me. Taking a sprawling genre and making it tiny and a bit pastel is basically a genre unto itself now but one I’m a supporter of. Here’s a trailer.

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UK Charts: Hideo Kojima’s Latest Project Leaves Mario Kart World Stranded In 2nd

A total voidout.

The latest UK Charts are here, and perhaps unsurprisingly, Hideo Kojima’s Death Stranding 2: On The Beach has comfortably landed at number one following its debut, pushing Mario Kart World down to second place for the first time.

Interestingly, however, it seems physical sales for DS2 are down 66% when compared to the first game, according to The Game Business’ Chris Dring. It’s a much different world we live in now, of course, so it’s likely that there are simply far more digital sales this time around.

Read the full article on nintendolife.com

Sega Extends Warhammer 40,000: Space Marine – Master Crafted Edition Refunds as It Fights to Turn Around ‘Mostly Negative’ Steam User Review Rating

Sega has addressed Warhammer 40,000: Space Marine – Master Crafted Edition’s rocky launch, extending its refund policy for the game, offering a 50% upgrade path discount, and promising a string of patches.

Warhammer 40,000: Space Marine – Master Crafted Edition is a re-release of Relic Entertainment’s 2011 action game, Space Marine. Both Games Workshop and publisher Sega are not calling this a remaster. Instead they point to quality-of-life and graphical improvements “that take the Warhammer 40,000: Space Marine experience to the next level.”

These include higher fidelity and improved textures, 4k resolution, “improved” character models, a modernized control scheme and interface overhaul, and remastered audio.

Warhammer 40,000: Space Marine – Master Crafted Edition launched on June 10 across Xbox Series X and S and PC, and straight into Game Pass (there’s no word on a PS5 version). While it appears to be going down okay on Game Pass, on Steam, where Space Marine – Master Crafted Edition costs $39.99 / £34.99, it has a ‘mostly negative’ user review rating.

Most of the complaints revolve around the high price of the game relative to the changes it makes over the Anniversary Edition, with other issues including usability problems and somewhat baffling visual changes. A lot of the negative reviews are from fans who say Sega should have given this Master Crafted Edition to owners of the original game for free or with a discount, which leads us nicely onto Sega’s latest update.

In a post on Steam, Sega said “we’ve heard your concerns around pricing,” and outlined the steps it was taking. To start, it has extended its refund window for Master Crafted Edition to July 10. This means that if you bought the game you can get a full refund, regardless of playtime, as long as you request it before 6pm BST / 10pm PST on July 10, 2025 (when the Steam Summer Sale ends).

Meanwhile, there is, as so many fans had asked for, now a 50% upgrade discount. If you own Warhammer 40,000: Space Marine – Anniversary Edition, you’re eligible for a 50% discount when buying the Master Crafted Edition until 6pm BST / 10pm PST July 10 2025 when the discount offer ends.

Yes, that means if you already bought the Master Crafted Edition and qualify for the discount, you’ll need to request a refund manually via Steam Support (before July 10) then re-buy the game at the discounted price.

“We know this situation has been frustrating for some of you, and we’re sorry for the confusion it’s caused,” Sega added. “We hope this approach offers a workable solution while we continue improving the game itself.”

Speaking of which, Sega released the patch roadmap for Master Crafted Edition. It includes a number of improvements all due out in the coming weeks. Highlights include user interface enhancements, fixes for the game running on Steam Deck, and networking improvements. The details are below.

“We’ll continue listening, improving, and communicating as these changes go live,” Sega concluded. “Thanks for sticking with us.”

Warhammer 40,000 video games have been on a great run lately, with the likes of Space Marine 2 leading the charge of well-received, successful titles. Space Marine – Master Crafted Edition is a rare misstep, then, ahead of the launch of Warhammer 40,000: Dawn of War Definitive Edition later this year.

Warhammer 40,000: Space Marine – Master Crafted Edition Patch Roadmap

🌍 Localisation

• Updated Dutch, Polish, and Italian translations.

• Improved localisation for game modes, controller options, and key terms (e.g. Skar Boyz).

🧭 UI/UX Enhancements

  • Major improvements to chat input, scoreboard layout, and HUD elements.
  • Added glow effects, spacing fixes, and better alignment across menus.
  • Improved mission selection, unlock notifications, and subtitle persistence.
  • Added new button prompts, SFX, and controller glyphs (including Steam Deck and Switch Pro).
  • Fixed softlocks, graphical glitches, and input issues in various screens.

⚔️ Gameplay Fixes

  • Fixed softlock in Exterminatus wave 5.
  • Restored coop live tokens and fixed weapon wheel ammo display.
  • Improved challenge decorators and shield visualisers.
  • Fixed campaign info and map loading inconsistencies.
  • Legacy black screen issue fixed

🎮 Platform & Controller Support

  • Steam Deck now launches correctly.
  • Improved controller disconnect handling on PC.

🌐 Networking

  • Fixed session code visibility in streamer mode.
  • Improved EOS invite handling and native session stability.
  • Disabled team auto-balancing during gameplay.
  • Enhanced P2P connection handling to prevent lobby splits.

🛠️ Technical & Build

  • Moved local user profile data to AppData to prevent config crashes.
  • Added memory safety for loadouts and improved fade animations.

🔊 Audio & Visual

  • Fixed missing or duplicate SFX events.
  • Updated button textures and fixed VFX issues.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.