Next Week on Xbox: New Games for October 13 to 17

Next Week on Xbox: New Games for October 13 to 17

Next Week on Xbox Hero Image

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Xbox Play Anywhere

Keeper

Xbox Game Studios

Keeper – October 17
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words. On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.


NASCAR 25

iRacing.com Motorsport Simulations, LLC

$59.99

NASCAR 25 – October 14
Optimized for Xbox Series X|S

With a physics model tuned by the experts, and based on real world feedback from actual NASCAR drivers and race teams, you’ll be immersed in the sights and sounds of race day like never before. From Quick Race, Championship, Multiplayer, or Career, the combinations of tracks, cars, and experiences will keep you coming back for more. Work your way from your backyard shop in ARCA Menards series all the way through a multi-time NASCAR Cup Series Champion in Career Mode and show the world what you’re made of. It’s the NASCAR game you’ve been waiting and asking for! Welcome to NASCAR 25! Pre-Order and receive 5,000 Career Bonus Dollars, 3 Cover Driver Paint Schemes, and 500 Career Rep Points.


Xbox Play Anywhere

BALL x PIT

Devolver Digital

Ball x Pit – October 15
Game Pass / Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Ball x Pit is a fast-paced fantasy roguelite where heroes must find the balls to plunge deeper into a seemingly bottomless pit of monsters. Develop arcane ammunition and resources in pursuit of treasure, recruiting additional heroes to aid you in your perilous quest.


Ember Knights : Heroes of the Nexus Edition

Twin Sails Interactive

Ember Knights: Heroes of the Nexus Edition – October 16
Optimized for Xbox Series X|S

In this fast-paced action rogue-lite, play as Ember Knights, the last spark of hope of a universe in turmoil. Praxis, the mad sorcerer, has syphoned the life out of the Ember Tree and fled through the Prime Worlds spreading corruption in his path. In solo or co-op (up to 4 players), use powerful weapons and skills to hack and slash deadly hordes, defeat epic bosses, free the decaying Prime Worlds and restore energy to the Ember Tree!


Decision: Red Daze

Nordcurrent Labs

Decision: Red Daze – October 14
Optimized for Xbox Series X|S

The Dust Bowl, once a “thriving” society of corrupt politicians, rich property barons and everyday people who work for them “100% willingly,” has been overtaken by a mysterious phenomenon only known by survivors as the Red Daze. As the illness takes hold of the survivors and turns them into crazed and EXTREMELY dangerous mutated creatures, the world’s governments are running around like headless chickens. It falls to the few who remain to fend off the monsters in hopes of finding a way to eradicate the Red Daze once and for all.


Paint Path (Xbox Series)

Afil Games

Paint Path – October 14
Optimized for Xbox Series X|S

In Paint Path, every step is a brushstroke. This pixel-art puzzle puts you in control of a walking canvas that must cross hexagonal maps to reach the right painters. The atmosphere is charming and relaxing, with sound design tied to each painting action, creating a cozy and artistic experience.


Xbox Play Anywhere

Captain Tideborne and the Siren’s Call

Synnergy Circle Games

Captain Tideborne and the Siren’s Call – October 15
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

In this retro-inspired 2D platformer with pixel art charm, you’ll join Melissa Tideborne—a bold pirate chasing a childhood memory and the mystery of mermaids. Explore a sunken dungeon filled with deadly traps, lurking creatures and hidden treasures. Your stamina is always draining—every step, swim and second counts. Will Melissa find the mermaid at the end of the dungeon, or will the siren’s call become her last lullaby?


Xbox Play Anywhere

DETECTIVE – The Test

JanduSoft


$9.69

$7.75

Detective – The Test – October 15
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Do you have what it takes to be a great detective? In Detective – The Test, you will face three intriguing cases where only your observation skills and logical thinking will lead you to the truth. Explore crime scenes, analyze the connections between the people involved, and answer key questions: Who is the victim? Who is the culprit? When did the crime take place? There are no easy clues or shortcuts, only you and your deduction skills. Take notes, connect the dots, and uncover the truth in three distinct locations.


Xbox Play Anywhere

Kotenok

Eastasiasoft Limited

Kotenok – October 15
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Pounce with precision as a pixel art kitty in retro platforming style! Play as a lost kitten in a dangerous forest! Master tight platforming controls, sprint, pounce, and double-jump through 50 tricky stages filled with spikes, enemies, and clever puzzles. Explore vibrant pixel-art worlds, bounce on mushrooms, outsmart foes, and hunt for hidden collectibles. Can you guide this frisky feline home? A charming love letter to classic platformers!


One Military Camp

Abylight Studios

One Military Camp – October 15
Optimized for Xbox Series X|S

An evil maniac has conquered all territories in the region, except one. The world’s last hope resides in an old military camp located in this peaceful land. Bring it back to its former glory, to recruit and train a brave group of fighters to push back the evil forces. Face the challenge of building a military camp, keeping an eye on the resources and logistics. Place the buildings efficiently, hire the staff that will keep everything running and set up the training courses. Build defenses, because the enemy will send spies and drones to try to sabotage your camp.


Rabbiman Adventures

Israchem LTD

Rabbiman Adventures – October 15
Optimized for Xbox Series X|S / Smart Delivery

Ready for a true adventure? Imagine you’re traveling through time and space, where there’s always something new and amazing waiting for you. There are colorful locations, hidden routes, devious villains, magical items, and exciting puzzles to solve at each level. Your wits and ingenuity will be your best allies in unravelling the mysteries of this magical world and reaching the end.


STARBITES

IKINAGAMES

Starbites – October 15
Optimized for Xbox Series X|S

Starbites is a story-driven RPG where you meet various companions and strengthen your partner mecha while adventuring on the devastated planet Bitter in the aftermath of the space war. You will become the debris collector Lukida in Delight City, collecting spaceship parts and relics, and embark on an adventure with the laid-back and kind drinker Gwen-Dol and the calm engineer Badger, who supports the Lukida and Gwen-Dol duo. Will Lukida reach the truth at the end of the universe?


Xbox Play Anywhere

Blood West

New Blood Interactive

Blood West – October 16
Optimized for Xbox Series X|S / Xbox Play Anywhere

Weird West legends meet eldritch horror in Blood West, an immersive stealth FPS. Become the Undead Gunslinger, doomed to roam the barren lands until he manages to purge their curse, freeing his soul. 3 varied scenarios, perk-based character progression, and 20+ hours of gameplay await you!


Bumblebee – Spooky Nights

EpiXR Games

$11.99

Bumblebee – Spooky Nights – October 16
Optimized for Xbox Series X

On your quest to find a beautiful new home you will discover distant places, friendly animals, and amazing and dangerous habitats. You are a tiny bee in a giant environment and move continuously forward. You are free to fly wherever you want and explore the level to your heart’s desire. After you have played around a little and enjoyed the sensation of flying, you start to discover the nearby areas and hidden secrets.


The Cabin Factory

Feardemic

The Cabin Factory – October 16
Optimized for Xbox Series X|S / Smart Delivery

Welcome to The Cabin Factory! You’re now a newly hired Cabin Inspector – congratulations! Your job is simple: inspect the cabins and determine whether or not they are haunted. Step into the anomaly-hunting experience, inspired by liminal spaces and psychological horror walking simulators,


Cookie’s Trails (Xbox Series)

Afil Games

Cookie’s Trails – October 16
Optimized for Xbox Series X|S

Cookie’s Trails is a cozy tactical puzzle set in a post-apocalyptic world with a sweet twist. The player guides a friendly hamster survivor through zombie-filled trails, collecting baseball bats and medical kits to safely reach the camp. Combining strategy, charm, and a unique atmosphere, Cookie’s Trails is the perfect choice for fans of challenging and personality-filled puzzles.


Deathless. The Hero Quest

Fulqrum Publishing Ltd.

Deathless: The Hero Quest – October 16
Optimized for Xbox Series X|S

In Deathless, elements of a collectible card game, roguelike, and turn-based strategy combine seamlessly. Build a unique deck of cards, discover unusual relics, and defeat legendary bosses. Embark on the journey of each of the four heroes, unravel a web of intrigue, and protect the beautiful world of Belosvet.


Xbox Play Anywhere

The Elf on the Shelf®: Christmas Heroes

Outright Games Ltd.

$39.99

The Elf on the Shelf: Christmas Heroes – October 16
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Do you believe in Christmas magic? You’ll need every bit to help Santa save Christmas! Dash, swing, and leap through training to become an “official Scout Elf!” Pick your most festive outfit and spread cheer as you explore every room, dodge obstacles, and add sparkle to each corner of the home. This season, pledge to make things merry and bright. Are you ready to be a Christmas Hero?


Infinos

PIXELHEART


$4.99

$3.99

Infinos – October 16

Infinos is a pixel art side-scrolling shoot ’em up that pays tribute to the golden age of arcade shooters while offering fast-paced, modern gameplay. Take control of the Fauria, a powerful one-of-a-kind fighter ship, and face an overwhelming alien invasion threatening to destroy your entire civilization.


Infinos 2

PIXELHEART


$4.99

$3.99

Infinos 2 – October 16

Infinos 2 is a 2D horizontal shoot ’em up crafted as a loving tribute to the golden age of Japanese arcade classics. Pixel-perfect art, relentless action and tight, accessible mechanics combine to deliver an experience that’s instantly engaging yet rewards mastery. Each level unfolds a unique setting, fresh enemies and bosses with intricate attack patterns.


KAKU – Ancient Seal

Microids

$29.99

Kaku – Ancient Seal – October 16
Optimized for Xbox Series X|S

Play as Kaku, a lonely young boy living in the snowy mountains, suddenly thrust into a legendary adventure by a forgotten prophecy. Guided by this ancient prophecy and accompanied by Piggy, your loyal and surprisingly helpful flying pig, Kaku is the only one who can restore balance to the world. Explore forgotten continents, brave the challenges of the Ruins, face titanic foes, and uncover the mysteries of the Creator Saga in a journey as epic as it is personal.


Sokobear Winter

Bad Minions, Little Giant

Sokobear Winter – October 16
Optimized for Xbox Series X|S

Adjust the temperature and relax in the spa! Sokobear Winter is a relaxing puzzle game with 40 cozy levels to warm up your day! Push the logs into the correct spots to raise the spa’s temperature to perfection. But beware: blocks of ice block your path and must be broken before you can move forward. Challenge yourself to complete each stage with the fewest moves and in the shortest time possible.


Adrenaline Rampage

Games Harbor

$14.99

Adrenaline Rampage – October 17
Optimized for Xbox Series X|S / Smart Delivery

Adrenaline Rampage is a platformer roguelite set in a dark, sci-fi world where you play as a soldier with up to 5 weapons to fight techno-zombies. Choose characters and skills to rush through the space city, kill ugly bosses and survive.


AQUADREAM

YUME GAME STUDIO

AquaDream – October 17

AquaDream is a cozy underwater adventure that blends puzzle-solving with exploration. Players control a small anglerfish, navigating the depths of a mysterious ocean. Each world introduces new mechanics, gradually increasing the challenge while maintaining an immersive, dreamlike atmosphere. With its beautiful pixel art, intuitive gameplay, and a rewarding sense of discovery, AquaDream offers an experience that is both relaxing and engaging—perfect for players who enjoy exploring and taking on cleverly designed levels.


Xbox Play Anywhere

Ball Blast

QubicGames S.A.

Ball Blast – October 17
Xbox Play Anywhere

A wild rain of bouncing rocks crashes down – move fast, blast faster! Every rock has a number – hit it that many times and boom! It splits into two rocks with half the number and double the speed, turning the field into fast-moving chaos! Play solo or with a friend for double firepower. Beat hundreds of levels, survive endless waves, and climb the world leaderboard!


Bit ESC

Essssam

Bit Esc – October 17

Break free from the system as Bit in this action/adventure platformer where you and set out to escape from the tyrannic OS. Gaining your freedom, though, might not be as clear-cut as it seems…


Blaster Force 3000

Ratalaika Games S.L.

Blaster Force 3000 – October 17
Optimized for Xbox Series X|S / Smart Delivery

Dive into retro FPS action where every level brings a new challenge! Battle relentless aliens in dark cellars, ancient castle halls, and the vastness of space. You’ll need to adapt to the environment and enemies on the fly. Explore hidden areas, rack up as many points as possible, and put your reflexes and aiming skills to the test!


Frobbutt 3D

Sweet Bread Games

Frobbutt 3D – October 17

Frobbut 3D is a 3D platformer about a goofy frog finally departing from his home to explore the land! Run, jump, flip and bounce across 5 big open levels searching every nook and cranny for valuable gems! Be creative with your movement abilities to reach the highest mountains and traverse the most dangerous paths to collect every treasure you can find.


Kamikaze Lassplanes

Crunching Koalas

Kamikaze Lassplanes – October 17
Optimized for Xbox Series X|S

Kamikaze Lassplanes is a brand new mix of Visual Novel and SHMUP with crucial story-branching decisions that lead to different gameplay and story outcomes, both for war, romance, and the protagonists’ fate. Meet and fall for Alba Trossé and Hannah Brandenburg, charismatic Lassplanes who transform into deadly war planes you pilot. Face the Imperial fleet together in challenging arcade shoot-’em-up encounters and discover the secret behind their mysterious origin.


Lumo 2

Numskull Games

Lumo 2 – October 17
Optimized for Xbox Series X|S

The isometric icon is back in the sequel to 2016’s arcade-adventure hit, Lumo. Experience a brand-new adventure of shifting dimensions and new perspectives, with gameplay that never stops evolving. Rewind the cassette and fall head over heels into a love letter to the trailblazing days of early ‘80s & ‘90s British videogames. Hunt for collectibles, and vault through portals – some even flip the script, morphing into wild genre twists that’ll keep you on your toes.


Xbox Play Anywhere

Ping Pong Up

Super Power Up Games


$6.99

$5.59

Ping Pong Up – October 17
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Feel the tension of the big match breaking through the screen. In Ping Pong Up, your reflexes and precision will be the key to success. Play face to face with up to 4 friends or against the AI.


Racing Champions

Revulo Games

Racing Champions – October 17

Experience the rush of motorsport in a unique blend of simulation and arcade racing, crafted with passion by true racing enthusiasts. With gameplay that’s easy to jump into, but rewards precision and mastery, this game invites you to chase that flawless lap again and again. Test your skills against a range of AI difficulties in single-player mode, or bring the competition home with local multiplayer to race head-to-head with friends.


Xbox Play Anywhere

Space Elite Force – Reloaded

Rising Moon Games

Space Elite Force – Reloaded – October 17
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Gear up for an intergalactic thrill ride! Space Elite Force is a frenzied space-shooter packed with weapon customization and epic boss battles. Take command of your ship and fight for the survival of humanity!


Xbox Play Anywhere

Super Hero Demolition

Entity3 Limited

Super Hero Demolition – October 17
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Suit up and wreck everything in your path in Super Hero Demolition—an explosive, pixel-packed game where destruction is just the beginning. You’re a super-powered wrecking machine on a mission to smash everything down to the last pixel. Run out of energy and your run ends. You’ll start over—but with all your upgrades intact. Smash harder, last longer, and earn faster every time you play.


Tiny Arctic Hero

Desert Water Games

Tiny Arctic Hero – October 17
Optimized for Xbox Series X|S

Tiny Arctic Hero is a cozy sokoban puzzle game about a clever little penguin who was taken by mysterious aliens to participate in their logic experiments. Solve puzzles, outsmart the alien tech and guide this brave Arctic Hero back home!


The post Next Week on Xbox: New Games for October 13 to 17 appeared first on Xbox Wire.

Genshin Impact Version Luna II: new UGC system Miliastra Wonderland launches Oct 22

Greetings, Travelers! We’re delighted to meet you once again as Genshin Impact Version Luna II, Song of the Welkin Moon: Reprise — “An Elegy for Faded Moonlight,” will be launching on October 22. The story in Nod-Krai grows ever more intense as another clash with the formidable enemy, “Rächer of Solnari,” looms on the horizon. To confront this threat, you will join forces with the Fatui Harbingers and other unexpected allies. Among them, the new 5-star character Nefer steps into the fray, unlocking new strategic possibilities for Lunar-Bloom reactions. Furthermore, this update heralds the long-awaited debut of Miliastra Wonderland! This brand-new UGC (User-Generated Content) system allows you to explore hundreds of imaginative stages created by other players. You can also personalize your very own Manekin or Manekina with distinctive styles.

New power rising against the Sinner

Back in Nod-Krai, the path ahead remains uncertain, overshadowed by the looming threat of “Rächer of Solnari,” Rerir — one of the Five Sinners. The newest Archon Quest in Version Luna II delves deeper into the secrets of this formidable foe, with support arriving from both trusted companions and unexpected allies. The powerful Fatui Harbingers, Arlecchino and Sandrone, will lend their strength to the fight against Rerir. Meanwhile, Nefer, the head of the Curatorium of Secrets, may hold the key to uncovering the truth behind the enemy’s dark obsession. And just when the battle reaches its most perilous moment, our long-awaited old friend, Varka, makes a timely return, poised to turn the tide.

Meanwhile, The Damselette awaits in the Silvermoon Hall, ready to share more of her stories. In Version Luna II, Traveler can spend more time with this mysterious maiden. In return for your companionship, she will grant you the Ascendant Gleam state — a blessing from the Moon Goddess to aid you in combat. As a final token of her grace, fulfilling her request will also reward you with an exclusive namecard.

The lady to know all hearts

Beyond the unfolding storyline, the new 5-star character Nefer debuts as a Dendro Catalyst wielder. As the head of the Curatorium of Secrets, she navigates a web of hidden knowledge with ease, possessing an uncanny ability to sense when even the most reserved individuals are guarding secrets. The intelligence she unearths with her unique talent can even be exchanged at the Adventurers’ Guild for a collection of quirky anecdotes.

In combat, this elegant and sharp-eyed lady takes increased Lunar-Bloom DMG. By consuming Verdant Dew, Nefer can execute her special Charged Attack, Phantasm Performance, which summons a shade of herself to fight alongside her, dealing Lunar-Bloom DMG. When buffed by the Moonsign: Ascendant Gleam state, her Elemental Skill transforms all Dendro Cores into Seeds of Deceit. Nefer can then draw in these special resources to empower both her Charged Attacks and her Elemental Burst, the latter of which deals AoE Dendro DMG.

Version Luna II’s Event Wishes will feature new and returning characters in two phases: the first half marks the debut of Nefer alongside the return of Furina, followed by the reruns of Arlecchino and Zhongli in the second half.

More fun awaits in the event stories of Version Luna II. Traveler will reunite with Nefer and old friends on a journey to the long-lost remains of Sumeru, where mysterious occurrences await. By completing the event, you can earn the chance to invite Collei for free, as well as enjoy a variety of mini-games and rewards.

The world of creativity – Miliastra Wonderland

Making its grand debut in Version Luna II is Miliastra Wonderland, Genshin Impact’s brand-new UGC system, available on PlayStation 5 for PlayStation players. This whimsical realm springs from the mysterious Witch Octavia. With the special landscape orb Venti gave you earlier as your key, you’ll enter Miliastra Wonderland by awakening Manekins, avatars that act as projections of your will.

Once you complete Act I of the Archon Quest Prologue, “The Outlander Who Caught the Wind,” you’ll unlock access to Miliastra Wonderland. It can then be entered anytime via the Paimon Menu or the quick-access button in the top-right corner.

This is where the real fun begins: customizing your very own Manekin/Manekina. Freely adjust everything from clothing and hairstyles to facial features and accessories, tailoring their look to your inspiration. The best part? These customizations aren’t limited to Miliastra Wonderland. Your Manekin/Manekina can stroll through the world of Teyvat wearing your unique creations, turning your entire adventure into a personal showcase of style.

After crafting your perfect look, step into the social heart of Miliastra Wonderland: the bustling Lobby. It’s a place buzzing with Manekins chatting, exchanging invites, and heading off to diverse stages. Explore the Popular Miliastra Wonderland tab to see what the community is raving about, browse All Wonderlands to find your favorites, or dive straight into hundreds of imaginative stages from management sims and party games to PvP battles and adventure challenges.

To make your first steps even more rewarding, Version Luna II offers a wealth of bonuses through login events and in-game activities. These include exclusive outfits, lobby templates, and resources to obtain outfit blueprints (known as Catalogs), among other rewards.

And that wraps up our preview for Version Luna II. With Miliastra Wonderland opening its gates and the battles of Nod-Krai calling for unity, this update celebrates creativity, courage, and discovery. We can’t wait to see the worlds you explore, the style you embrace, and the memories you create with friends. Until then, Travelers — happy journeys, and we’ll see you in Teyvat and beyond!

So, Does Bubsy 4D Scatch an Itch or Choke on a Hairball? We Played it to Find Out

Let’s get one thing out of the way: I hate Bubsy. Not Bubsy 4D, the interesting, vibrant game I’m actually previewing here, but rather Bubsy himself, the mangy, atrocious feline, a poisonous product of a cynical age of mascot marketing. Born in a dark hour when it seemed practically every video game company tied their fortunes to some clone of a clone of a Sonic sidekick, Bubsy has a well-deserved reputation as a D-tier cash-in character better left forgotten.

Fortunately, I have much more positive things to say about what I’ve seen of Bubsy 4D, a brand-new reconstruction of the furball’s tainted legacy that, while far from perfect, distinctively improves on Bubsy’s dubious past in almost every way. During a little over an hour with the Bubsy Steam demo, I found a great deal worth exploring… as well as some less encouraging signs.

It’s true: there are quite a lot of things to like about Bubsy 4D. It’s a colorful game with some cute creative accouterments scattered around the thematic worlds, like the knitted doily highways in the thread-and-needle themed opening stages. Voice work is solid (even if the script is a bit uneven) and my preview build was mostly glitch-free. The movement mechanics are fairly solid, outside of a little camera frustration on very long jumps to some small targets.

It’s true: there are quite a lot of things to like about Bubsy 4D.

The tutorial area is concise and useful, a rare enough combination in games, teaching valuable skills with minimal exposition. Bubsy’s jump mechanics are logical but take a little getting used to – with various kinds of combinable jumps tied to a face button and both triggers – and it’s nice to be able to practice getting around with minimal risk or consequences before moving into the main campaign. Not that dying is that much of an issue… checkpoints (represented by litter boxes) are fairly generous, and even if he dies, Bubsy rarely respawns all that far from where he last fell.

And the obnoxious little cat gets around pretty well. Bubsy’s main strength is his airborne mobility. He can jump, double jump, leap forward and gently descend like a parachute, and pounce ahead to cover great horizontal distances… or do them all at the same time. Bubsy can also inflate himself into a ball to roll along hills and half-pipes, building momentum to execute even longer jumps. He can pounce on certain sheer surfaces and scramble up them, or claw at special points to gain mid-air distance boosts. He’s very capable of getting around, so much so that he can occasionally get ahead of the camera when stringing his pounce onto the end of a combo.

That pounce doubles as Bubsy’s primary attack, although in truth I found very few threats in Bubsy worth attacking. The demo stages are populated with plenty of steep jumps and acrobatic challenges, but there are very, very few enemies wandering about, and those that are present are braindead and quite easily dispatched. Platformers with few enemies aren’t unheard of (Portal, Super Meat Boy, and Thomas Was Alone come to mind) but it was still a little odd how remarkably vacant the colorful platforming environments felt without the usual crowds of Goombas, Koopas, or Giant Enemy Crabs. And while Bubsy’s level layouts are clean and competent, none of them approach the more subtle complexity of the classic platformers listed above.

And that’s my biggest question about where the full version of Bubsy 4D will ultimately land. The demo stages struggle somewhat in the fundamental level design, not in terms of the aesthetic production, but in the layouts themselves. The worlds, while adequately themed, are not especially well laid out. Most are obvious main paths with clearly-visible spokes and isolated islands. Scattered around the spokes are the most valuable collectables, while along the main path are myriad yarn-balls hovering in space. The results are mid-sized, explorable levels which should encourage curiosity and discovery… but often fail to do so.

The problem is not in the overall method, but its glaringly obvious lack of refinement. It is, in a sense, a return to the PlayStation 1-era world design of many mascot platformers, or perhaps more accurately, the kitchen-sink, haphazard-style popularized by many C64 and Amiga platform games, including classics like the Turrican series. Wherever the inspiration comes from, it doesn’t quite work yet here. The goals of each small section of a level feel repetitive, with the layout either too obvious or the goals not challenging enough. You can tell where you should probably go next, which is a good thing, but it’s often so obvious that the sense of discovery really suffers. There are a metric ton of collectables to seek out, but they’re rarely concealed in interesting ways or blocked by compelling challenges. And the lack of enemies greatly reduces the layered threats that might otherwise enhance the nuance and challenge.

Jumping between towers and collecting baubles is as old as video games, but what separates the mediocre from the classic is the refinement that takes place in implementing these rote mechanics into practice. After playing Astrobot and Donkey Kong Bananza within the past year, I can say that Bubsy 4D’s level design feels unfinished by comparison. The play areas, while visually interesting, are unpolished in their dynamic interactions. Leaping between obstacles and avoiding spikes feels clean, fair, and competent, but rarely feels exhilarating. There’s just enough openness to the worlds to obviously require tremendous testing and refinement on the part of the developers when designing obstacles that can be approached from multiple available angles and elevations, yet it’s painfully obvious this testing process has not come near final fruition. It’s not bad at all, it’s just not nearly as good as you know it could be. Within a few minutes of getting into Bubsy 4D, you realize you’ve done most of this before, but much better… and that’s not a feeling you want a video game to give you.

After playing Astrobot and Donkey Kong Bananza within the past year, I can say that Bubsy 4D’s level design feels unfinished by comparison.

Fortunately, these are problems that can be addressed with time and attention on the part of the developers. This is a preview of a work in progress, not a review of a finished product, and there’s a lot of room yet for vast improvement before release next year. The potential is certainly there… Bubsy’s MASSIVE horizontal mobility is a great deal of fun in practice, and if the environments continue to be tightened up to match the cat’s core abilities, the team at Fabraz could be on to something really fun.

I do have one specific complaint about a design choice that doesn’t work so well: the demo’s only mandatory timed challenge, a racing romp across some steep blind hills and a bridge that pretty much demands memorization to be successfully completed. I had hoped that in the Year of Our Lord Two Thousand and Twenty-Five we might have moved beyond cramming an unskippable, fairly unintuitive, timed obstacle race into the golden path through a level, yet here we are with Bubsy 4D. These were not fun in the PlayStation 1 era, and 30 years later they are unforgivable sins.

Elsewhere, Bubsy purchases additional abilities from a central hub store run by his annoying niece and nephew, trading collectables for power-ups. My favorite of these was a Wile E. Coyote-inspired power that allowed me to float above empty space for a second like a Looney Tunes cartoon character who’s just run off a cliff, a flavorful and genuinely useful inclusion. It was thematically appropriate and adorable.

Finally, on the audio front, Bubsy 4D’s sample scores ranged from unremarkable to droning. The theme music for the first three stages started with an innocuous quality, but after a few loops became grating. I can only qualify the sound as something that began its life as elevator music that was then run through an N64 nostalgia filter and digitizer, and what came out the other side did little to add to the platforming experience. Maybe that one is just me and others might enjoy it more.

Voice work, on the other hand, is solid, and the script has a lot of nods to the mascot-platformer era. Bubsy maintains a heightened self-awareness throughout his new journey. He’s openly unenthusiastic about his latest quest for the golden fleece. He’s older, tired, and kind of over it all, and the comments that reflect that sense of 40-something exhaustion mostly work. The occasional sarcastic quips and poop jokes seem obligatory nods to the era that birthed Bubsy, but nothing I heard was laugh-out-loud funny. I did not like Bubsy’s family and cohorts, who sort of came across as worse iterations of Sonic’s terrible friends or DK’s annoying extended catalog of characters.

Overall, Bubsy 4D is, thus far, a bright, interesting template for a 3D platformer. Whether it will grow to fulfill its full potential before release is difficult to predict. The obvious care of the developers in treating the character with some reflection, even a possible wisp of dignity, works in 4D’s favor. Hopefully the final product will capitalize on the strong start evident in this demo.

Jared Petty likes writing about how wonderful and silly video games are. You can find him at Bluesky as @pettycommajared and Threads as @pettycommajared.

17-Year Halo Veteran Sparks Fan Concern After Departing Franchise With Ominous Message About Not Trading Away ‘Ethics or Values,’ and Promising to Explain More ‘When It is Absolutely Safe to Do So Next Year’

Glenn Israel, a 17-year veteran of Halo game development, has announced his departure from the series via a startling message that has left fans worried over the future of Xbox’s flagship shooter franchise.

Originally an artist at Bungie, Israel ultimately served as an art director at 343 Studios (now Halo Studios), with contributions to a long list of Halo projects from 2009’s Halo 3: ODST, through Halo: Reach, Halo 4, Halo 5 and Halo: Infinite.

Now, however, Israel has announced he is “officially no longer contributing to the Halo universe” via a post on LinkedIn, and updated his profile to indicate he departed Halo Studios this month.

“As of today and after 17 long years, I am officially no longer contributing to the Halo universe,” Israel wrote. “There is little more I can say for the moment, though I intend to share this particular story in its entirety when it is absolutely safe to do so next year. In the meantime, I have a message for anyone and everyone who needs to hear it.

“I know that the state of our industry seems dire, but never forget that you are *free to choose*. No illusion of security nor promise of wealth or fame or power is worth trading away your health, your dignity, your ethics or values – and no one can force you to. Stay strong, take evidence when necessary, and find where you belong.”

Needless to say, Israel’s statement has prompted concern and confusion among Halo fans, at a time when the future of Microsoft’s once-emblematic series is far from certain.

Microsoft gaming boss Phil Spencer has previously suggested that a new Halo project will launch in 2026, with the expectation being that this is the previously-reported Halo: Combat Evolved remaster that will also see the series launch on PlayStation for the first time.

Fan hopes are high ahead of a much-trumpeted announcement due later this month where Halo Studios has said it will be “sharing more about what we’ve been working on” since it revealed a first look at the franchise’s transition to Unreal Engine 5 exactly a year ago.

With all this in mind, however, fans now say the timing of Israel’s departure seems particularly ominous, with Halo Studios on the cusp of revealing what it has planned for the franchise’s future, and just a few weeks after the quiet departure of Halo Studios chief of staff Melissa Boone.

For Microsoft, meanwhile, which has suffered a tumultuous year marked by layoffs and increasing fan dissatification around price rises, Israel’s public statement likely couldn’t have come at a worse time. Though more worrying still, perhaps, is the developer’s statement of sharing a more detailed account at a later date.

IGN has contacted Microsoft for comment.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Arc Raiders won’t force you to give up all of your progression via mandatory wipes, at least for now

Right, it’s that time again. Get ready to slide back down the ladder of powerfulness, because mandatory wipeage is required to stick everyone back on the same trajectory ahead of [insert new thing here]. No, say the developers of shooter Arc Raiders. They will not bow before the mandatory wipe gods at this time, instead trying out a voluntary wipe system dubbed Projects.

Yep, rather than leaning on the same unavoidable resets which plenty of extraction shooters and survival games employ to ensure newbies aren’t always guaranteed to run into folks with more levels someone playing a platformer in a regularly-stopping elevator to the sun, Embark Studios plan to do their own thing.

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Switch 2 Bundles Get A Surprise Price Drop At Select French Retailers

Well that’s… unexpected.

Yes, you read that headline correctly, rather than pushing the prices up to match what we’ve seen everywhere else in the industry of late, select EU retailers appear to be cutting the cost of Switch 2 consoles and bundles (thanks for the heads up, My Nintendo News).

Amazon France was the first retailer brought to our attention to be implementing such a cut, with the Mario Kart World Switch 2 bundle and pre-orders for the Pokémon Legends: Z-A option now down to €469 (a 6% drop from the previous €499,99). Standard Switch 2 purchases are currently sold out on the online storefront, but French outlet Nintendo Town reports that it has seen the same discount and is now listed at €419.

Read the full article on nintendolife.com

As Datamining Begins, Fans Warn That the Pokémon Legends: Z-A Spoiler Floodgates Have Now Opened

With a week to go until the official launch of Pokémon Legends: Z-A, fans have issued a warning over online spoilers, as datamined details from the game have begun to leak online — including word of even more new Mega Pokémon.

Pokémon Legends Z-A is due to launch on October 16 for Nintendo Switch and Switch 2, but already there’s evidence of early copies filtering out into the wild. And now, as of this morning, IGN has seen evidence that the game is actively being datamined to extract its secrets.

To date, The Pokémon Company has revealed just a handful of the new Mega Pokémon expected to make up the game’s final roster of fresh Mega species. And while an older leak had listed out many of the still-to-be-confirmed Mega Evolutions, there’s evidence today that even more creatures may be included than first expected.

In response to all this, Pokémon fans have now begun signalling that anyone hoping to go into Pokémon Legends: Z-A without seeing spoilers should be mindful of where they click online over the next few days — or log off social media completely. (IGN will not be spoiling any of the new species here.)

Set in Kalos, home of the Mega Pokémon mechanic, Pokémon Legends: Z-A adds the first new batch of superpowered creatures to the franchise’s Mega Pokédex in over a decade, although no all-new Pokémon species are expected.

New Mega Evolutions include the majestic-looking Mega Dragonite — which has also now made its Pokémon anime debut — plus Mega Victreebell, Mega Hawlucha and Mega Malamar.

Post-launch, Pokémon Legends: Z-A will unlock Mega Evolutions for each of the three fully-evolved Starter Pokémon, available via online play: Delphox, Greninja and Chesnaught. And beyond that, you can already buy Pokémon Legends: Z-A: Mega Dimension, a paid DLC which will add two new Mega Evolutions for Raichu.

Indeed, some fans have complained about the costs of obtaining every Mega Pokémon announced so far, something which requires more than $100 to obtain the base game, DLC and a Nintendo Switch Online subscription.

How many other new Mega Evolutions will Pokémon Legends: Z-A include? We’re about to find out.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Potential BIOS dive aside, Battlefield 6 goes surprisingly easy on PC hardware

Battlefield 6 marks the first time, in all my years of hardwaring, that I have been summoned to someone’s house in order to make a PC game work. I can’t offer this Jim’ll Fix It service to everyone, not least because IGN’s lawyers have issues with the name, so I’ll just say this: Enabling Secure Boot and TPM 2.0 is inconvenient, but not as fiddly as it sounds, and can be done with at most a couple of toggles in your BIOS/UEFI’s Security section.

As it turns out, that’s probably the worst of BF6’s hardware worries. I don’t know who forgot to tell DICE that all FPS blockbusters must now be callously demanding graphics card shin-kickers, but in both the campaign and multiplayer, this seems to run quite… well? Likely well enough that as long as you’re on any reasonably modern rig, you might not need to do much twiddling with the visual settings.

Still. Let’s have a go at it anyway.

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EA Exec Insists Players Won’t See Anything Made by ‘Very Seducing’ Generative AI in Battlefield 6

EA has insisted players won’t see anything made by generative AI in Battlefield 6.

The use of generative AI is one of the hottest topics in the video game industry, with the pressure on publishers to cut costs and speed up development in order to boost profits despite the risk of backlash from some fans. Indeed, according to a report by The Financial Times, EA’s new prospective owners (the ones who just spent $55 billion to take the company private) are betting on the use of generative AI to do just that.

And EA itself, even before it was bought out, had signalled that it was all-in on generative AI, with CEO Andrew Wilson insisting AI is “the very core of its business.”

For now though, at least when it comes to Battlefield 6, generative AI is taking a backseat. Rebecka Coutaz, general manager of original series developer DICE in Sweden, and Criterion, the UK studio now also a part of what’s collectively called Battlefield Studios, told the BBC that while generative AI “is very seducing,” currently there is no way to work it into the developers’ daily work.

However, Coutaz clarified that generative AI is used in preparatory stages “to allow more time and more space to be creative.”

EA’s approach here for Battlefield 6 is in contrast to Activision’s for Call of Duty. Call of Duty has suffered a number of generative AI controversies in recent years, including the now-infamous six-fingered zombie Santa bundle. Earlier this year, Activision was forced to add an ‘AI generated content disclosure’ to the Steam page for Black Ops 6 after Valve changed its storefront rules.

Based on Coutaz’s comments, and the current lack of an AI generated content disclosure on the Battlefield 6 Steam page, we won’t see something similar in EA’s rival first-person shooter.

In August, Treyarch associate creative director, Miles Leslie, suggested generative AI images had made their way into Black Ops 6 by mistake.

“We live in a world now, where there are AI tools,” Leslie told IGN ahead of Black Ops 7’s reveal at Opening Night Live 2025. “I think our official statement we said last year, around Black Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game.

“And then you’re going to say, ‘Yeah, but it has.’ I’ll say it has by accident. And that was never the intention. We’ve come out and been very clear that we use these as tools to help the team, but they do not replace any of the fantastic team members we have that are doing the final touches and building that content to put it in the game.

“So everything you play: human-created and touched. AI tools in the world we live in: it’s, how do we streamline it? That’s really the goal. Not replace, but streamline.”

It’s worth noting the Black Ops 7 Steam page does include the AI disclosure.

But will Battlefield Studios’ stance on generative AI hold for much longer, especially with EA’s new owners breathing down its neck? In the interview with the BBC, Coutaz sounded optimistic about the use of the tech going forward. “If we can break the magic with AI it will help us be more innovative and more creative,” she said.

The debate over generative AI is bigger than in-game assets. Earlier this week, Nintendo issued a statement in response to claims around generative AI, with OpenAI CEO Sam Altman calling Sora 2 copyrighted character videos “interactive fan fiction.”

Last month, the famously litigious The Pokémon Company formally responded to the use of Pokémon TV hero Ash Ketchum and the series’ theme tune by the Department of Homeland Security, as part of a video showing people being arrested and handcuffed by law enforcement agents. “Our company was not involved in the creation or distribution of this content,” a spokesperson told IGN, “and permission was not granted for the use of our intellectual property.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Bribe pigeons into criminal acts with infinite bread in The Bench later this month

Altruism is a funny concept. Most of us can agree that bestowing a generous gift of greening shelf-stable bread-like product on the local park pigeons is a nice thing to do, but what of the knowledge that moulders in the back of our minds all the while, telling us: keep this up long enough, and you’ll definitely end up with a loyal army of skyborne scavengers willing to enact your every destructive whim at a mere flick of your wrist? Feed them the really good bread, they might even let you throw them at things. From super seeded, to superceding god. Here’s the trailer for The Bench.

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