Checked the deals this morning and found some epic picks worth sharing. There’s good value across the board, from fast storage and memory upgrades to dependable gear for your setup. A few of these are steeply discounted and won’t hang around long. If you’ve been thinking about upgrading or just need reliable hardware, now’s a good time to jump in. Let’s get into it:
Free-to-play open-world RPG NTE recently launched its Containment Test, a closed beta that showcases the upgrades developer Hotta Studio has made since the game’s last technical test. There are improvements across the board, including better visuals, new mechanics, racing content, reworked combat, and more.
NTE takes place in Hethereau, a sprawling metropolis that’s really more like two cities in one. On the surface, it’s a pristine urban center filled with people going about their daily lives. But the underworld is constantly warped by reality-defying anomalies, and you’re an unlicensed Anomaly Hunter tasked with investigating these strange occurrences and putting a stop to them.
Hethereau itself has always been one of the game’s focal points, a city built in Unreal Engine 5 to allow seamless travel across its massive size. But the latest updates have taken things to another level, giving the city a comprehensive visual overhaul. There’s richer detail, updated aesthetics, and improvements to lighting and environmental effects.
Light and shadows now show more contrast, which is especially apparent as you progress through the natural day/night cycle. You also can experience dynamic weather conditions — from fog to rain to snow — as you travel across the city, and snow effects in particular have been enhanced. Thanks to physically based rendering, snowflakes now look translucent and lifelike.
Characters have also gotten a graphical makeover. The materials of their clothes and strands of their hair are now much more detailed, making each character pop even more in the anime-inspired art style.
You’ll form a party of four characters during your anomaly-hunting missions, and each character has their own skills called Esper Abilities. You control one character at a time, but can switch between the four in your party on the fly to chain their Esper Abilities together and form combos that synergize well together.
That experience has also been refined in the latest update, with actions, skills, and the overall feel of combat reworked for smoother gameplay. There are also new mechanics, like parry attacks and critical dodge counterattacks, that have been introduced to add more variety to combat.
No matter which characters are in your party, you can make use of their Esper Abilities inside and outside of combat. Some help with traversal of the city, like allowing you to run up the sides of buildings and parkour to get around quickly. But that’s not the only way to travel through Hethereau. There are also ziplines that can help you find hidden corners of the city, and with the help of the character Mint from the Bureau of Anomaly Control, you can “requisition” cars.
Buying and modding cars has always been part of NTE. There are lots of customization options — including colors, tires, bumpers, and engines — and you can mix and match until you have your ride just how you want it. There are dozens of different custom cars, and you can drive in first-person or third-person.
Requisitioning cars is new in the latest update and can bring some consequences with it if you’re reckless. With Mint’s help, you can commandeer vehicles at any time across the city, which can help quickly get you from mission to mission if you don’t have an owned car easily at hand. However, be aware that if you damage the vehicle or disturb public safety, things can get out of hand fast. There’s a new multi-level wanted system with escalating consequences — police officers and bots will you pursue you and get increasingly aggressive the higher your wanted level rises. You can see this system in action in the video below.
However you end up with your car, you can take it online and team up with friends to take on street racing crews across different districts in multiplayer races, another new addition in the latest update. Racing also includes drifting, but be careful when it’s raining or snowing — the roads will be slippery and handling will be worse.
The Containment Test is running from now until July 16, after which Hotta Studio will take player feedback and address it in future updates. The full release of NTE will be available on PC, console, iOS, and Android, and it will be free-to-play with cross-progression across all platforms. Pre-registration is open now, and for the latest news and info, you can follow them on Twitter, Facebook, Instagram, TikTok, or Discord.
In bygone ages, Christian clerics would spend decades hunched over scrolls of vellum and parchment, ornamenting the text with scenes of questing knights, creeping chimera, spiralling verdure, and perhaps the occasional bare bottom, as a treat. They would sacrifice their wits and tendons to the cultivation of microcosms, planted in the eyes of capital Os, or growing around the bars of capital Es.
Now, you can crap on their efforts by slapping together rad illuminated pages in seconds in a video game editor. That game is Scriptorium: Master of Manuscripts, a book-adorning sim from the creators of pen-and-paper (hah!) strategy game Inkulinati. It’s got a playtest running till 10th July.
With the launch of the Switch 2, accessory manufacturers have been rushing to bring their products to the market in a bid to offer alternatives to Nintendo’s own set, including docks. The latter has been causing headaches for many, and it seems Nintendo has put in place restrictions on the console’s USB-C ports.
The Verge’s Sean Hollister has been looking into the Switch 2’s USB-C port and was told this was the case after speaking to two accessory manufacturers. What should happen is that, when the console is popped into a dock via the USB-C adapter, it kicks off a series of commands that allow the power supply/dock to output video. That’s an extremely oversimplified explanation. That’s not happening when you connect the Switch 2 to most third-party docks, however.
Hey, everybody! Kristen and I are back this week to discuss the adventures of making deliveries in Death Stranding 2: On the Beach, the range of emotions kindled by Clair Obscur: Expedition 33, and some of our favorite PlayStation merch.
Stuff We Talked About
Next week’s release highlights:
EA Sports College Football 26 | PS5
Tony Hawk’s Pro Skater 3 + 4 | PS5, PS4
Patapon 1 + 2 Replay | PS5
Full Metal Schoolgirl announcement — D3Publisher’s new action game, featuring cyborgs taking on an evil corporation. Coming to PS5 on October 23
Ghost of Yōtei Collector’s Edition announced — It comes with a Ghost mask, sash, tsuba, papercraft ginkgo tree, art cards, and Zeni Hajiki coin game and pouch, along with some digital items to use in-game.
The Cast
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Kristen Zitani – Senior Content Communications Specialist, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Metal Gear and Death Stranding creator Hideo Kojima recently echoed Tom Cruise when talking about his future plans, declaring: “I want to keep creating things until I die.”
Since starting out in the industry at Konami in 1986, Kojima has created a variety of games, including Snatcher, the innovative sunlight-based GBA title Boktai, and the infamous P.T. demo. In a recent interview centering around Kojima’s latest game Death Stranding 2: On the Beach, Game*Spark asked Kojima about his motivations and thoughts on why he continues to make games.
“I’m the same as Tom Cruise (laughs),” he said. “My life has been dedicated to creating things. That is my joy. I want to create for as long as my body and my brain keep working. I will think about (stopping) if it begins to inconvenience the people around me, but I want to keep creating things until I die.”
In likening himself to Cruise, Kojima is probably referring to the recent comments made by the actor at the premiere of Mission: Impossible – The Final Reckoning. On the red carpet, Cruise told The Hollywood Reporter that he will never stop making movies, even quipping that intends to keep making them into his 100s.
Talking of movies, in Kojima’s comment to Game*Spark, he didn’t specify creating games, just creating. This suggests that Kojima is open to making something that is not a game in the future. In a recent video interview with French media outlet Brut, Kojima revealed that, depending on how Kojima Productions is doing after it has completed Microsoft game OD and Sony game Physint, he would like to make a movie.
With their long cutscenes and cinematic presentation, some have argued that many of Kojima’s games are already movie-like (we’ve even worked out exactly how much of each Kojima game is cutscenes). However, in the interview with Game*Spark, Kojima addresses this, explaining that even though his games are influenced by movies, he is always focused on making a game first and foremost.
“I grew up watching movies, so they influence the lighting, character modeling, direction and so on (when I make a game), but I am conscious of the fact that I am not making a movie, and my fundamental approach is to consider what can only be done in a game, including an odd sense of playfulness,” he said.
Photo by Phillip Faraone/Getty Images for Kojima Productions.
Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.
In Mecha Break you play as a booby anime statuette. She is the one driving the mech. This is a leery game of lasers and ass shots, and sometimes even manages to elicit moments of exciting robo-a-robo combat. You fight other players across a splatter of multiplayer modes, and may often feel the crunch and weight and whirl of a Gundam-esque ground-to-sky battle of wits and bullets. But there is always a boob or two waiting for you after the heights of battle, jiggling over endlessly popping screens of free-to-play gubbins. Somewhere in Mecha Break is a good game, but you have to peel away the plastic tits and pushy sales screens to find it.
“I am going to screw on my happy cap and try to find some upbeat/quirky news, because I feel like we could do with a bit,” I declared to the RPS Slack just now, after writing our eighth layoff/cancellation post this week. The very next thing I click is a link for a game about building hell. Not today, Satan. “Amnesia flying meat orb! Amnesia flying meat orb!” suggests James. James, you are not helping. Why are you never helping. Oh, what’s this? An unbeatably broken Elden Ring Nightreign bossfight? Perhaps this is the champion who will lead us out of our endless technofeudal apocalypse. No seriously, I think Animus, Ascendant Light is really onto something, here.
The new MMO from the Elder Scrolls Online developers would reportedly have been a sci-fi noir affair in which players swing around tall buildings on grappling lines, and do aerial dashes while shooting and looting. Call it Blade Runner Spider-Man. Call it Destiny 2077. Call it whatever you like, frankly, because it has been abandoned as part of wider layoffs at parent company Microsoft, the outfit that made tens of billions of dollars in profit this past financial quarter, yet has decided to jettison thousands of staff in the name of “discipline” and “continued success”.
Remember all of the confusion around whether the Switch 2 supports VRR? One moment, it did both docked and handheld, before Nintendo started removing wording surrounding docked VRR from websites and then apologised “for the error”.
Well, The Verge (paywalled) has made an interesting discovery — the Switch 2’s dock does support VRR, but it doesn’t work with the Switch 2 itself. How did editor Sean Hollister find this out? By taking inspiration from the SteamDeck subreddit and plugging a Steam Deck into the dock. It’s that simple.