This Alienware Aurora R16 RTX 5080 Gaming PC Starts at $2,150, Perfect for Playing Battlefield 6 in 4K

Dell has a great deal on a current generation PC that will get you ready for upcoming games like Battlefield 6. Right now you can get an Alienware Aurora R16 gaming PC equipped with the GeForce RTX 5080 graphics card for as low as $2,149.99 with free delivery. That’s one of the best prices I’ve seen for an RTX 5080 prebuilt, which is impressive considering you would typically pay more for the Alienware brand. Although GeForce RTX 5080 graphics card prices are trending downwards, you still can’t find it for under $1,000, so you’d be hard pressed to build your own diy PC for cheaper.

Alienware Aurora RTX 5080 Gaming PC From $2,149.99

There are three tiers of this Alienware RTX 5080 gaming PC currently discounted. The base model costs $2,149.99 and is equipped with an Intel Core Ultra 7 265F CPU, GeForce RTX 5080 CPU, 16GB of DDR5-5600MHz RAM, and a 1TB M.2 SSD. The mid-line model upgrades the CPU to an Intel Core Ultra 9 285K processor (currently the most powerful Intel CPU available) and doubles the memory to 32GB for $2,599.99. The top-end model quadruples the memory to 64GB, and doubles the storage to 2TB SSD for $2,749.99.

The Core Ultra 7 265F is part of Intel’s newest Arrow Lake-S lineup released earlier this year and boasts a max turbo frequency of 5.3GHz with 20 cores and a 36MB L2 cache. This is a good all-around CPU for gaming, multi-tasking, and general workstation performance. For gaming, you won’t see much of an improvement upgrading to a Core Ultra 9, especially if you plan to play at high resolutions where the GPU makes much more of an impact. However for multi-tasking and workstation and creator tasks, the Core Ultra 9 is superior because it has significantly more cores.

The GeForce RTX 5080 GPU will run any game in 4K

The RTX 5080 is the second best Blackwell graphics card, surpassed only by the $2,000 RTX 5090. It’s about 5%-10% faster than the previous generation RTX 4080 Super, which is discontinued and no longer available. In games that support the new DLSS 4 with multi-frame generation exclusive to Blackwell cards, the gap widens. This is an outstanding card for playing even the latest games at 4K resolution with high settings and ray tracing enabled.

The Battlefield 6 Beta Runs This Weekend

Battlefield 6 is out in October and there’s one final open beta that runs August 14-17. It’s shaping up to be a solid game that goes back to its true roots . Check out our initial impressions of the beta and go ahead and try the game. Battlefield 6 has fairly lax requirements for a new release title; EA recommends at last a GeForce RTX 3060 Ti or AMD Radeon RX 6700 XT GPU to achieve 30fps at 1080p, although an RTX 4080 or more powerful GPU is recommended for gaming in 4K.

Check out more Alienware Back to School deals

Not everyone is the DIY type. If you’re in the market for a prebuilt gaming PC, Dell is one of the best brands we’d recommend. Nowadays, the best Alienware deals are competitive compared to the cost of building your own PC with equivalent specs. Alienware desktops and laptops feature solid build quality, top-of-the-line gaming performance, and excellent cooling (further improved on the newer models). Best of all, there are plenty of sales that happen throughout the year, so it’s not difficult to grab one of these computers at considerably less than their retail price.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Wuchang: Fallen Feathers Performance Patch Makes Drastic Changes to Enemies and Story, and Players Aren’t Happy

Last month, Wuchang: Fallen Feathers developer Leenzee Games promised fans that a number of performance and optimization issues plaguing the game since launch would be patched out promptly. Now, patch 1.5 does seem to address many of these issues, but with a strange cost: it also makes sweeping changes to many of the game’s enemies, dialogue, and story that have fans even more unhappy.

If you look at the patch notes for 1.5, they initially seem pretty inocuous. There’s some bug fixes, and a lot of good improvements such as a sped-up healing animation and the ability to dodge cancel out of the recovery animation. There’s also an “optimization” in there that the patch notes say is in preparation to allow players to respawn closer to bosses they’ve died to, which will be another welcome change when it lands.

But tucked in the lengthy patch notes are a couple oddities:

Added dialogs for some NPCs to complete some plots. We will further optimize the exhaustion animations in the future to improve the plot performance.

Fixed the faction bug in Chapter 4, adjusted the level design, and increased the performance effect of BVB.

Added some ‘Wuchang’ voice to complete the story, and added some NPC dialogues.

So what’s all that about? As documented on Twitter/X by Lance McDonald, the update has made significant changes to certain NPCs, bosses, and enemies to make it so they canonically do not die.

Prior to the patch, you were able to target and kill certain human NPCs you encountered throughout the game. These characters were passive, uninteractable otherwise, and didn’t attack you, but you murdering them affected your character’s “madness” mechanic in a way that made for legitimately interesting gameplay. Now, that’s no longer true — the NPCs are untargetable and unkillable, effectively removing the ability to choose to interact with the madness mechanic in that specific way.

Additionally, this change also significantly impacts the game’s fourth chapter, which was previously quite chaotic and difficult to manage due to a number of human enemies trying to attack you. Now, a large portion of those enemies aren’t hostile at all, turning what was once a very challenging chapter into a bit of a cakewalk.

On top of this, multiple challenging bosses no longer “die” when you defeat them. Instead, they simply stand there, “exhausted,” or run away to live happily ever after, or claim the intense battle that just took place was all just a “trial.”

While the first two issues impact gameplay directly, the boss changes are being roundly criticized by players for how they impact the game’s story. Wuchang: Fallen Feathers heavily focuses on themes of death, and being able to accept the death of a loved one or a period in one’s life. Many of the enemies in Fallen Feathers are actively trying to thwart death, or prolong something that will inevitably come to a close. So in several of these cases, them not dying at all completely flies in the face of the game’s message of accepting death’s inevitability.

As of yet, developer Leenzee Games has not explained why these changes were made, or made any statement at all beyond the patch notes (IGN has reached out for comment). However, many players are correctly pointing out that the characters impacted by the changes seem to have something in common: they’re all humans who are affiliated with the Ming Dynasty in some way.

Fallen Feathers is historical fiction, and takes place in 1600s China at the end of the Ming Dynasty, the last dynasty ruled by the Han Chinese before the Qing took over. Though the story of the game originally used the ending of the Ming Dynasty to effectively frame its message about death and moving on, now, none of the Ming characters die or move on, rendering the premise ineffectual. As a result, a number of negative Steam reviews and posts on various social platforms are accusing Leenzee of self-censoring, allegedly due to feedback from a segment of largely Chinese players upset about the game’s treatment of the Ming characters.

“Improving game performance is welcoming,” reads one “not recommended” Steam review from August 13, by someone with 58 hours in the game. “But this must be the first time I’ve heard of story plot change post release. As far as I am aware. Plot change made the story completely different, and even make some of the characters motivation pointless. I don’t know what kind of pressure Leenzee got to go as far as changing the games plot. I’ve read that it was criticized by some gamers for not being historically accurate. But the story is ficiton is it not? I have decided to stop playing for now, and hope Leenzee undo the plot changes. Or at least make it possible to rollback to patch 1.4.”

Interestingly, the r/wuchanggame subreddit seems to be almost completely devoid of criticism of the patch, but users of other subreddits are claiming that the moderators of that subreddit have been deleting any posts that are critical of these changes.

IGN reviewed the release version of Wuchang: Fallen Feathers at launch and gave it an 8/10, calling it “yet another great soulslike to add to the ever-increasing pile, featuring excellent combat, wonderful level design, an incredible skill tree, and fearsome bosses.” So if you can find a way to play on the pre-patch version, it seems like that’s the way to go for now.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Guide: Donkey Kong Bananza: Walkthrough

Your ultimate Donkey Kong Bananza resource.

Donkey Kong Bananza is absolutely packed with things to do and see. Fortunately, we here are Nintendo Life are on hand to help with our ultimate Donkey Kong Bananza Guide.

In this guide, we’ll be running through everything you need to know about DKB and where to find every collectible, including All Banandium Gems and Discs, and every Outfit. We’ll also cover where to spend your Skill Points, and much more.

Read the full article on nintendolife.com

Battlefield 6 Brings the Noise – Play the Open Beta for Free This Weekend

Battlefield 6 Screenshot

Battlefield 6 Brings the Noise – Play the Open Beta for Free This Weekend

There’s something about the noise of a Battlefield game. The soft, terrifying crack of a sniper rifle you can’t see. The rumble of a tank as it rounds a corner. The agonising creak of a building falling apart at the seams around your once-safe hiding place. EA’s series has always used noise not just to communicate the feeling of being in a true warzone, but as a mechanic all its own. The mark of a great Battlefield game is that, a few hours in, you’ll experience the dawning feeling that you’re no longer being subjected to the noise – you’re reading it.

It’s something of a metaphor for the game as a whole. A full-size Battlefield match is full of sound and fury – dozens of players, multiple objectives competing for your attention, loadouts to consider, squads to wrangle. Learning to work within all that noise, to navigate it, is the path to victory. After hours spent in its open beta, Battlefield 6 isn’t just bringing the noise, but looks to push it to new levels.

In many ways, this is a comforting return to familiarity: Battlefield 6 is set in the near-future, but near enough that it resembles a contemporary military game; it sees a return to class-based gameplay; it takes its cues from the shape of Battlefield 4 and the “tactical destruction” of Battlefield: Bad Company 2.

It all means that, when entering the enormous tug-of-war environments of Conquest mode, this feels like the gaming equivalent of a warm blanket. I know exactly where I should be, and what I should be doing, meaning I’m immediately putting my attention towards learning how maps work, and how the team can work together most effectively.

But just as you learn to read that noise, returning players will start to feel how subtle changes can make for big effects. Take what the developers are calling “kinaesthetic combat” – a term used to cover a raft of changes to how your character moves through the world. You’ll automatically lean around walls, crouch-run when under fire, and slide when approaching cover – it’s designed to feel right as well as benefit you, tiny, intuitive changes that add to a far smoother experience.

Drag-and-revive is a part of this, perhaps the biggest change to the make-up of a Battlefield game – Support class players are still the most effective way to get your teammates back up after you’re downed, but anyone can now help out. Approaching a downed player, you’ll now be able to grab them, pull them out of danger, and revive after a few seconds. It’s a fabulously risky proposition, often forcing you to run into danger in order to reap the rewards of saving someone else, and there’s an art to realising when you should or shouldn’t try it.

This approach – adding new details rather than wholesale shifts – feels as though it’s paying off handsomely, even pre-release. This is Battlefield as we remember it, but modernised. It still feels distinct enough from its genre peers to feel essential, without straying too far from the core of the experience we already loved. It’s going in loud, just as you’d hope.

Battlefield 6 is in open beta on Xbox Series X|S until 1am Pacific, Sunday, August 17 – and for this weekend, you can play it online with no Game Pass membership. The full game will launch on October 10.

Battlefield™ 6 Open Beta

Electronic Arts


564

Get to the frontline. Battlefield’s biggest Open Beta ever is going LIVE for two-weekends only, August 9-10 and 14-17. Wage war on multiple maps & modes, with progression challenges and rewards for every playstyle. Lock and load by pre-loading the Open Beta from August 4.

*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

Battlefield™ 6 Standard Edition

Electronic Arts


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$69.99

$62.99

Pre-order the Battlefield 6 Standard Edition and get the Tombstone Pack*, featuring:

– Gravedigger Soldier Skin
– “Fallen Heroes” Player Card
– “Bandolier” Weapon Charm
– “Express Delivery” Weapon Sticker
– “Hatchet” L110 Weapon Package
– “Doomsayer” Soldier Patch
– Tombstone XP Boost Set

The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. Harness complete control over every action and movement using the Kinesthetic Combat System. In a war of tanks, fighter jets, and massive combat arsenals—the deadliest weapon is your squad.

MULTIPLAYER
Victory, however you envision it. Battlefield 6 has more ways to win than ever before. Seize glory in iconic, large-scale modes including Conquest, Breakthrough, and Rush. Jump into fast-paced action with King of the Hill, Domination, and Payload. Change the rules of war with the revamped and refined Battlefield Portal. Fight in iconic locations all over the world including Cairo, Brooklyn, Gibraltar and more.

GLOBAL SCALE CAMPAIGN
Campaign is back. Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.

PORTAL
Redraw the lines of battle. Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Your creation can even rise the ranks to become an official Battlefield mode. Show ‘em what you’re made of.

THE NEW STANDARD OF FPS COMBAT
Battlefield’s new Kinesthetic Combat System makes you more connected to your soldier and environment than ever before. With overhauled gunplay and tactical movement, from crouch sprint to drag and revive, every shot and movement is more instinctual and precise.

ICONIC ALL-OUT WARFARE
Wage all-out war with infantry and vehicle combat, class-based squad play, and cutting edge audiovisual immersion. Where fighter jets, tanks, skydiving RPGS, heavy artillery, and high-intensity infantry combat become one. This is war that only happens in Battlefield.

TACTICAL DESTRUCTION
Destruction is your weapon. Make a vehicle a wrecking ball. Bury a squad under a ceiling. Demolish your surroundings for a strategic advantage. More reactive and precise than ever, audiovisual cues let you know exactly how close an object is to being destroyed. Master your environment, give your squad the edge.

*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.

The post Battlefield 6 Brings the Noise – Play the Open Beta for Free This Weekend appeared first on Xbox Wire.

Share of the Week: Filter

Last week, we asked you to hop into your favorite game’s Photo Mode and pick a filter using #PSshare #PSBlog. Here are this week’s highlights using a stylized filter:

Dunaaa5 shares a red-tinted sideeye from Cyberpunk 2077.

CarrotsCaptures shares Jin raising his katana in Ghost of Tsushima with a whited out background.

fwto_ shares the red filtered atmosphere of a BT watcher from Death Stranding 2: On The Beach.

secondcapture shares a movie poster style shot of Julianna from Deathproof.

KeenEyeVP shares a red-filtered shot of Naoe sneaking around a corner in Assassin’s Creed Shadows.

sednin shares a black and white polaroid style portrait of Eve from Stellar Blade.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Senua’s Saga: Hellblade II
SUBMIT BY: 11:59 PM PT on August 20, 2025 

Next week, overcome darkness in Senua’s Sage: Hellblade II. Share moments from Senua’s brutal journey for survival using #PSshare #PSBlog for a chance to be featured.

Best Xbox Game Pass Deals and Bundles Right Now (August 2025)

With so many great games coming down the pipeline, now’s a great time to hop on the Xbox Game Pass bandwagon. If some titles joining the catalog this year have caught your eye and you’re itching to join in on the fun, you can choose between one or three month Game Pass Ultimate membership options at Amazon. Unfortunately, there aren’t any discount deals available at the moment, but we’ll update this when a new one drops.

You can learn more about options for signing up, what’s coming soon to Game Pass this month, and the big releases still to come below.

Navigate to:

Best Xbox Game Pass Deals

While there aren’t any deals available at the moment, we’ve included where you can buy a one month Game Pass Ultimate membership above at Amazon. This will set you back $19.99. Amazon also has a three month Game Pass Ultimate membership option available for $59.99, if you want to stock up on a few months to get you started.

What’s Coming Soon to Xbox Game Pass?

Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for August, we’ve got you covered. The Xbox Game Pass August Wave 1 lineup is:

It’s important to note that the Game Pass Standard tier (available for $14.99/month) does not give users access to day one releases – that’s exclusive to the Game Pass Ultimate tier. If you’re looking to play big Xbox exclusives and other new games on the day they release, you’ll need to be subscribed to Game Pass Ultimate.

What Games Are Leaving Xbox Game Pass?

Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on August 15.

  • Anthem (Console and PC)
  • Farming Simulator 22 (Cloud, Console, and PC)
  • Persona 3 Reload (Cloud, Console, and PC)

Biggest Games Releasing on Xbox Game Pass

Xbox’s Summer Showcase this year had plenty of exciting new games to show off, from The Outer Worlds 2 to Call of Duty: Black Ops 7, Clockwork Revolution, and Ninja Gaiden 4. But which of the many games revealed during the showcase will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.

The latest big release on the platform is Wuchang: Fallen Feathers. In our review, IGN’s Mitchell Saltzman said, “Wuchang: Fallen Feathers is yet another great soulslike to add to the ever-increasing pile, featuring excellent combat, wonderful level design, an incredible skill tree, and fearsome bosses. Just watch out for some steep difficulty dips and spikes, and a reliance on cheap-feeling “gotcha!” ambushes.”

If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Star Wars Jedi Hero Cal Kestis Set to Appear in New Episodes of Animated Series

Cal Kestis, the hero of EA’s Star Wars Jedi video games, will appear in a spin-off TV series — marking his first voiced appearance in another medium.

The redheaded Jedi will play a role in new episodes of Lego Star Wars: Rebuild the Galaxy set to debut on streaming service Disney+ next month. A non-canon spin-off set in a “What If?”-style remixed Star Wars universe, Rebuild the Galaxy previously introduced the world to Darth Jar-Jar. Who knows what this second round of episodes will see Kestis (or an alternate universe version of him) get up to.

As in Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, Kestis will once again be voiced by Cameron Monaghan, in the actor’s first voice role as Kestis outside of a video game. News of Monaghan’s return, as well as Kestis’ appearance on a poster for the series, come amid fan speculation the Jedi may eventually turn up in live-action form — something Monaghan himself has said he is open to.

While Monaghan has said he would “absolutely” want to portray Kestis in live-action, the actor has also said the project would “have to be right” for the character. “By that I mean, it has to continue the story or the character in some way,” Monagahan said in March 2024.

“I don’t want him to just kind of show up to stand around and be there. I want him to mean something and for there to be a significance for the character itself. So, it would have to make sense. But in the right context then, yeah, absolutely.”

Kestis’ appearance in Rebuild the Galaxy marks the latest appearance of his popular character outside of Respawn’s Jedi series, alongside other elements from the games. Kestis already has a spin-off novel, Jedi: Battle Scars, and popped up in Star Wars: Galaxy of Heroes, a smartphone game also published by EA.

Over time, various elements from the Star Wars: Jedi series have popped up elsewhere. A droid of the same model as Kestis’ loyal companion BD-1 is featured in Episode 5 of The Book of Boba Fett (you can also buy the droid as a LEGO set), while Season 1 of Ahsoka saw the titular Jedi use psychometry. This rare force ability allows Jedi to detect echoes of the past by interacting with objects or locations, and was taken by some as an indication that Ashoka had encountered Kestis at some point in her past.

Is this just Disney having fun with its vast cast of Star Wars characters, a reminder there’s still a third Star Wars: Jedi game from Respawn on the way, or a tease that fans can expect yet more from Kestis (and Monaghan) in future? Time will tell.

For now, Rebuild the Galaxy launches via Disney+ on September 19.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

OFF Review

What I’d consider the best parts of horror in games aren’t jump scares or gruesome monsters chasing you, rather an eerie atmosphere or a lingering feeling of dread – knowing something is a little off. I’ve long heralded the 2008 cult-classic OFF, an RPG Maker (2003) game from developer Mortis Ghost, for how it wields its lo-fi art style to evoke that powerful sense of dread and reveal things that are truly horrifying. As a small-scale game that only had an English version via fan translation in 2011, this official remaster in 2025 is important for preserving an influential retro-style RPG, especially as it is largely faithful to the original. In some respects, it hasn’t aged quite as gracefully as I’d hoped (partially due to the hindsight of having played so many amazing games it inspired in the years since), but OFF’s blend of goofiness embedded in a deeply unsettling story has stood the test of time.

OFF is one of those games where its limitations are part of its strengths. Color and the absence of it are used to shift the vibe of the overworld in chilling ways as you progress. The hand-drawn sketch-like character designs give a deranged look to enemies that complements their desolate, off-kilter world. And the low-tech pixel art has a way of being a powerful tool for creating a foreboding atmosphere, letting your imagination tease out an underlying psychological horror. These are some of OFF’s defining features, and also remain effective as you unravel its disturbing truths.

You control The Batter, a guy rocking a baseball uniform and armed with a bat who is ready to hit some dingers, and you’re on a mission to “purify” a dystopian world of evil ghosts. Without much explanation, a nightmarish cat called The Judge speaks to you in a philosopher’s tone to ponder how your decisions will be accounted for. Aside from one specific moment, there aren’t choices to make, but it’s interesting context for a story that reveals itself through the actions you have to take. I, as the player, felt increasingly uneasy about where things were going – but to The Batter, it’s just another plate appearance. That contrast is still quite effective, and OFF makes this distinction clear in its breaking of the fourth wall from the very start.

It’s a fairly short game, taking about seven-to-eight hours to finish and defeat the secret bosses, including a few new ones. The world is made up of five zones, some of which represent industrial production where workers are ground to the bone by authoritarian figures. Liquid plastic makes up its seas, meat and metal are harvested ad nauseum, and the sugar mines bring about the worst parts of its society. A few dialogue sequences use obscure sketches like they’re out of an old textbook and items you inspect in the environment feed into its cryptic worldbuilding. More often, however, it’s the unconventional way characters talk to you and accept their meager existences, which grows more disturbing as you see the consequences of your mission.

Exploration is met with basic puzzles that often require you to pay closer attention to the clues embedded in the environment, playing into slightly bizarre changes in the world – door codes hidden in seemingly nonsensical texts, numbers scribbled on the wall guiding you in switch-hitting puzzles, or navigating sets of rooms that break conventional logic. I wouldn’t call these things particularly engaging, but it’s the surrealist subtext tucked within them that adds to its uncanny nature.

A mix of random battles and NPCs patrolling the overworld make up encounters, and this is one aspect of OFF that hasn’t really held up: its primitive turn-based combat system. The Batter and the floating circles called Add-Ons, which are very nondescript party members you gather throughout the story, each have a basic attack and special attacks with turns running on an ATB-style system. While The Batter is the heavy hitter, Add-Ons provide more of a support role. Other than prioritizing certain targets and accounting for a few elemental affinities, there isn’t much depth or strategic nuance to combat, which becomes a tired exercise outside of a few challenging secret bosses. OFF isn’t really about its combat as it’s more of a vehicle for everything else it does, but it’s a shortcoming nonetheless.

You don’t have to love OFF, but you damn well better respect it.

OFF doesn’t necessarily tell a complex story with tons of layers to peel away, nor is it a straightforward one where everything is spelled out for you. It doesn’t try to be too clever, yet leaves room for interpretation where all roads lead to a… well, really sad story. For all its accomplishments as a uniquely disturbing experience, something beyond that still sticks with me – it’s a strange kind of emotional resonance because of how blunt and unapologetic it is, increasingly off-putting especially with what it ultimately asks you to do. And with each bizarre twist along the way is a unique artistic vision that makes for a memorable experience.

There are a few things that have changed in this remaster, one of the biggest being the soundtrack, which is somewhat polarizing to those familiar with the original such as myself. In light of not being able to bring the original composer back on board, this version of OFF features new songs that try to capture the unsettling, industrial, and discordant sound it once had. It largely succeeds, even if I do miss the specific low-tech flavor of the original. In a full circle moment for both parties, Toby Fox (of Undertale and Deltarune fame) contributed to a few tracks, lending his sound in small ways, which was nice to hear. This isn’t a soundtrack you’re going to bob your head to or throw onto a playlist to evoke memories of a whimsical experience, but it’s an important part of OFF’s identity. It’s one that complements the ghastly barks of its characters and faint ambient sounds that feed into its discomforting vibe.

I appreciate OFF as a relic of the old gaming forums where it gained traction and tumblr blogs that harnessed dedicated fandoms, and as a product of a certain era of the internet I look back on quite fondly. Discovering the original felt like unearthing a gem you wouldn’t find anywhere else, shaping my taste in horror and helping identify what it is that activates that part of my brain, alongside other RPG Maker hits like Yume Nikki. Evidently, it resonated with others, having paved the way for games like Omori and being a stated inspiration for all-timer Undertale. Replaying OFF was like dusting off the blueprints of some of my favorite games, fascinating to revisit and one you have to put some respect on in spite of the ways it aged.

Coming hot off of Deltarune’s latest chapters and having been deeply moved by the series so far here in 2025, I have a certain fondness for its progenitors and I can’t help but see how OFF’s influence persists to this day. Indie games that delve into morality, break the fourth-wall, and subvert expectations have grown and evolved in the years since, meaning OFF doesn’t come across quite as deep as it once did in retrospect. But it is foundational material for the indie RPG scene, and this is a good excuse to play it all these years later regardless of your history.

First Impressions: Pokémon Legends: Z-A Is An Attempt To Catch The Hardcore Again

Smooth sailing on Switch 2.

Pokémon Legends: Arceus isn’t a perfect game by any means, but that didn’t stop it from syphoning all of my free time when it launched back in 2022. This was the first time in a while where I truly felt the desire to “catch ’em all”. While Arceus still borrowed a lot from the mainline games, it did enough to make the world of Pokémon feel fresh and alive in ways the franchise previously hadn’t for many players, including myself.

Legends: Arceus isn’t an open-world game, though the zones it offered still did a solid job of making me feel immersed in the environment. Not only would you find Pokémon walking around all over the place, you could sneak up on them and toss a ball without the need for a battle. This could backfire as a Pokémon might be alerted to your presence and lay the smackdown on you. Yeah, you – the trainer. There was a sense of danger and mystery that really couldn’t be found in any previous Pokémon games.

Read the full article on nintendolife.com