MLB The Show fans, the time is here. San Diego Studio couldn’t be more excited to share all of the new updates we have in store for MLB The Show 26. This year, we’re giving you more control, deeper immersion, and more action on and off the field.
Road to The Show: More to the journey
This year, Road To The Show builds on what you loved in ‘25, creating an even more immersive experience. We’ve:
Expanded the amateur experience to add more realism to your story on the way to The Show
Added 11 additional college teams for a total of 19 schools including: University of Arkansas, University of Florida, Stanford University and University of Michigan
Brought in the (CWS) officially licensed NCAA Men’s College World Series format and bracket
Introduced new goals that keep you pushing to progress throughout your career
We’re also proud to announce, Road To The Show: Road to Cooperstown. Start from high school, build your legacy, and see if you can make it all the way to the Hall of Fame in this all-new feature in Road To The Show. Are you up for the challenge?
Diamond Dynasty*: All new ways to compete including The World Baseball Classic
Diamond Dynasty is back and better than ever with new ways to play. Be sure to check out:
The World Baseball Classic content returns to DD, now featuring WBC ballparks including the Tokyo Dome and Estadio Hiram Bithorn.
Mini-seasons overhaul
New rewards, programs, and collections
More live-service updates for exciting challenges and experiences
Storylines*: Negro Leagues Season 4
The award-winning game mode returns with all-new legends, uniforms, and a new stadium to celebrate the stories of some of the most impactful, yet largely unknown, ballplayers in history.
Franchise: More realism and control
Franchise mode has some exciting updates that put you in position to build a dynasty:
New Trade Experience incorporating a new Trade Logic System featuring the comprehensive Trade HUB.
Modernized logic including lineup, starting pitcher rotation, and bullpen games to reflect current MLB trends.
A more approachable Franchise experience that lets you tailor your desired level of control & gameplay to get through more seasons.
New gameplay updates in ShowTech for the most authentic on-field baseball experience
Gameplay is the bread and butter of the MLB The Show franchise and this year we’re aiming to continue that tradition by adding new features and refining the game experience.
Here’s what’s new in ‘26:
Big Zone hitting is a new batting interface for players of all skill levels
Play at three new stadiums including: The Tokyo Dome, Estadio Hiram Bithorn, and Terrapin Park
Bear Down Pitching gives you more control in the clutch situations
Hits per 9 innings and strikeouts per 9 innings attribute splits and pitch repertoire usage rate
Reaction rating attributes for fielders (left, right, forward, and back)
Catcher Pop Time attribute
Plate Coverage Indicator sensitivity slider for more control over your PCI
Added over 500 new gameplay animations
Re-captured all knee down catcher animations which includes throws, blocked balls, wild pitches and more
Stay tuned for what’s next
Coming up: Fielding Feedback 2.0 returns with updates on all things MLB The Show 26. Plus, we’ll be announcing more feature premieres in the coming weeks including a deep dive into what’s new in Road To The Show.
Sign up for Scouting Report
Sign up for the MLB The Show Scouting Report — it’s the best way to stay updated on the latest news on MLB The Show 26. Plus, when you do, you’ll unlock a monthly scouting report pack. It all starts in April 2026, so sign up today on TheShow.com!
Pre-order MLB The Show 26 now
Get ready to leave your mark. Pre-orders are open now and MLB The Show 26 launches on March 17, with early access starting on March 13 for the Digital Deluxe Edition.
Pre-order loyalty discount for previous MLB The Show owners
We are also happy to announce a new loyalty discount**. You will receive 10% off your Digital Deluxe Edition pre-order if you have purchased any digital version of MLB The Show that’s been released since MLB The Show 21. Note that this pre-loyalty offer will be live soon after pre-orders open.
Now & Later Packs are back
Earn your packs in the XP Path and Now & Later Program in ‘25 and get vouchers that will automatically be redeemed* into The Show Packs when logging into MLB The Show 26 with the same account you used in ‘25. The Now & Later Program goes live at 12 pm PST today and you can score up to 12 additional packs. Plus, get a Carlos Beltrán player item to use in MLB The Show 25 and a different Carlos Beltrán player item in ‘26.
Stay updated for what’s on deck
There’s a lot more excitement ahead between now and launch. In the meantime, sign up for The Scouting Report, and be sure to follow us on X, Facebook, and Instagram.
*Internet connection required. **Discount reflected in cart. Must be signed into your account. Only applies to same platform purchases. For Nintendo Switch, since MLB The Show 22
Amazon has produced yet another brilliant Pokémon TCG deal ready for the weekend, and it’s once again on the latest Mega Evolution set, Phantasmal Flames.
While celebrating the launch of Ascended Heroes (albeit being a staggered release), it’s a mighty bit of fresh air to finally get some reasonable prices on boosters for the popular Mega Charizard X sporting set from last year.
We’ve now got the best price ever on Phantasmal Flames’ Booster Bundles, which are now just $43.13 at Amazon. These had previously gone out of stock the last time I covered, but are now back at an even lower price.
While stock lasts, at least, as this is such an excellent deal, and below market price, I fully expect these to fly off the digital shelves.
From aggressive Mega attackers to powerful evolution support, Phantasmal Flames brings a fiery mix of competitive threats and high-demand pulls.
Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.
Other opinions about the storefront aside, the Epic Games Store launcher, on an experiential level, sucks. I’m not just being needlessly mean here, because this is the exact word Epic Games Store vice president and general manager Steven Allison used in a recent interview about the launcher, where he also detailed what you can expect from it over the course of the rest of the year.
Valentine’s Day is just a couple of weeks away, and if you’re looking for a fun gift idea that you can experience with your favorite person, a co-op game is always a great pick. Split Fiction is one worth considering – we called it an “expertly crafted co-op adventure” in our review, after all – but what’s even better is the PS5 and Nintendo Switch 2 versions are currently on sale for $37.49 at Walmart. This deal saves you just over $10 compared to their list price.
Save on Split Fiction (PS5 and Switch 2)
I’m a big fan of Split Fiction, but I’m certainly not alone. To continue on from our review, IGN’s Luke Reilly said it’s “a rollercoaster of gameplay ideas and styles that are usually discarded as quickly as they’re introduced. This keeps it fabulously fresh for its full, 14-hour duration.”
He continued on to say that, “With no idea sticking around long enough to get stale before making way for the next, it’s a victory of imagination and restraint in equal measure. Hazelight may have been rewriting the co-op rule book for a decade now, but Split Fiction is a new chapter that you (and a partner) cannot miss.”
On top of all that praise from the review, it also earned runner-up spots in our awards lists of the best action-adventure game of 2025 and best Xbox game of 2025. It’s even included in our list of the best Nintendo Switch 2 games. As you can see, we’re very big fans in general. So why not scoop it up now while it’s enjoying this nice discount?
If you’re curious what other co-op games are worth playing over Valentine’s Day, check out our rundown of the 10 best co-op games for even more ideas. This list also features Hazelight’s previous release, It Takes Two, which is an equally delightful addition to your library.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
I can only think of two reasons to get a 65% gaming keyboard instead of, at the very least, a tenkeyless: you either have a desk the size of a playing card, or you actually fell for the Alt+F4 trick once, and now harbour an everlasting bigotry towards the Function keys that conspired in your humiliation. Regardless, we’re all friends here, and boards this dinky can have a time and a place – especially if they’re as good as the QPAD Flux 65 Model 5.
Veteran role-playing game maker Obsidian Entertainment has no plans to continue The Outer Worlds with a third game, the studio has confirmed.
As part of a Bloomberg interview, Obsidian revealed that last year’s The Outer Worlds 2 had underperformed, and a sequel is not in development. Avowed, the company’s other blockbuster RPG released last year, also missed its targets — but Obsidian reportedly still has plans for more from its world of Eora, the same setting as Pillars of Eternity.
On a more positive note, Grounded 2 — yet another 2025 launch — was a hit. But of the three, it had the shortest (and almost certainly the cheapest) development period by far. Grounded 2 took just over two years to meet its early access launch, compared to the more than six years required for both Avowed and The Outer Worlds 2.
In 2025, Xbox trumpeted the fact that Obsidian was about to launch three games in just eight months, with Avowed hitting in February, Grounded 2 launching in early access in July, and The Outer Worlds 2 arriving in October. But the effort was “the result of things going wrong,” studio design director Josh Sawyer has now said — and something that is unlikely to be repeated.
“Spacing those releases helps the company manage its resources and not burn everybody out,” Sawyer told Bloomberg. “It’s not good to release three games in the same year. It’s the result of things going wrong.”
As for The Outer Worlds 2’s prolonged development, Bloomberg’s report simply states that the project was made more difficult by the pandemic and technical challenges. Now, Obsidian’s focus is reportedly fixed on ensuring games can be made on shorter development timelines, with releases more spaced out, and with as generous a profit margin from Microsoft as they can get away withmuster.
“I don’t think anybody really likes five-, six-, seven-year dev cycles,” noted Brandon Adler, who served as director on The Outer Worlds 2. “We’ve kind of grown into that.”
Referencing Microsoft’s eye-opening 30% profit-margin target for some Xbox studios, Obsidian boss Feargus Urquhart said he hoped the company still continued to fund riskier projects and accepted that “maybe where we are going to be from a profitability standpoint isn’t going to be 30%.”
Obsidian is yet to announce its next project, following 2025’s exhaustive release schedule. Work on Grounded 2 continues, of course, and it sounds like Eora will be returned to. (Avowed will also launch for PlayStation 5 later this month.) As for what else might be in the pipeline, time will tell.
“I know everyone on the internet, on every game we ever announce, will constantly reference back to, ‘When’s the next New Vegas?'” Obsidian’s VP of operations Marcus Morgan said last year, referencing the studio’s beloved Fallout game that’s served as the inspiration for the hit Amazon TV series’ second season setting. Well, it’s a good question.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Given that fans were expecting (or perhaps hoping, to be more accurate) to see DS games added to Switch Online, the upcoming inclusion of Virtual Boy on 17th February 2026 is quite possibly the biggest surprise from Nintendo in recent years.
Did anyone really ask for this? Probably not. Is it pretty neat regardless? Definitely. Although the Virtual Boy’s small library of games have been widely playable through, shall we say, ‘unofficial’ means, the headset itself isn’t the easiest piece of hardware to come across these days.
From February 3-16, we’re also running The Perfect Match giveaway.
Win custom controllers, exclusive caps, and copies of top sporting titles.
Love is in the air… and so are new gaming possibilities.
Score More With Xbox is celebrating Valentine’s season by helping players discover their next sporting passion with ‘The Perfect Match’. We’re making it effortless to find the sports game that feels like it was made for you, with one easily accessible hub that brings Xbox’s biggest and best digital sports titles together.
Even the most dedicated players fall into comfort zones – we all have our “forever games,” and they’re great – but Xbox’s sporting line-up is broader and more exciting than you might have realized.
So, whether you’re usually loyal to one title or you bounce between genres, this is your chance to speed-date your way through a curated lineup of digital sports games and find the one that just… clicks.
Football fanatic? Hoops-obsessed? Or just want something fast-paced and arcade-friendly? There’s an undiscovered match waiting for you in the collection. Think of it as matchmaking… but for gamers.
The Perfect Match Giveaway
We also have some Valentine’s presents for you. From February 3-16, creators from the NBA, Madden, and EA Sports FC communities will show off their own speed‑dating journeys, jumping between titles, chasing challenges and triggering giveaways. We’ll also be doing giveaways through our global and regional Xbox channels on X. Make sure to stay tuned for your chance to win.
What You Can Win
During the campaign window, players will have chances to win:
A matching set of Xbox Perfect Match controllers
An exclusive set of Perfect Match caps
Game codes for three of the featured sports titles (EA Sports FC 26, NBA 2K26, Madden 26)
Three creators will be offering Perfect Match giveaways:
On Xbox’s own channels, simply like posts about the Perfect Match campaign, and reply with “#ThePerfectMatchSweepstakes” to enter the sweepstakes – you’ll also get a bonus entry for reposting. Full terms and conditions here.
Ready to Find Your Perfect Match?
Your next sporting passion might be just one tap away. Head to the collection now and start speed-dating your way through the lineup. Whether you find a lifelong love or a fun new fling, there’s a perfect match waiting for every kind of player.
Microsoft has announced the Xbox Game Pass February 2026 Wave 1 lineup, which includes big hitters such as High on Life 2, Madden NFL 26, and Avatar: Frontiers of Pandora.
As detailed in a post on Xbox Wire, available today, February 3, are Final Fantasy II (Cloud, Xbox Series X|S, and PC) and Like A Dragon: Pirate Yakuza in Hawaii (Cloud, Console, Handheld, and PC), both across Game Pass Ultimate, Premium, and PC Game Pass.
February 5 sees Madden NFL 26 (Cloud, Console, and PC) join Game Pass Ultimate and PC Game Pass, and — something totally different — Paw Patrol Rescue Wheels: Championship (Cloud, Console, Handheld, and PC) on Game Pass Ultimate, Premium, and PC Game Pass.
Moving on to February 10 and Relooted (Cloud, Xbox Series X|S, and PC) hits Game Pass Ultimate and PC Game Pass. February 12 is a solid day for Game Pass with BlazBlue Entropy Effect X (Cloud, Xbox Series X|S, and PC), Roadside Research (Game Preview) (Cloud, Xbox Series X|S, and PC), and Starsand Island (Cloud, Xbox Series X|S, and PC) all hitting Game Pass Ultimate and PC Game Pass.
A day later, on February 13, we have two big hitters: High on Life 2 (Cloud, Xbox Series X|S, and PC), which launches day one on Game Pass Ultimate and PC Game Pass, and open-world RPG Kingdom Come Deliverance (Cloud, Console, and PC) on Game Pass Ultimate, Premium, and PC Game Pass.
Rounding out the list, on February 17 we have Ubisoft’s Avatar: Frontiers of Pandora (Cloud, Xbox Series X|S, Handheld, and PC) on Game Pass Ultimate and PC Game Pass, and Obsidian’s fantasy RPG Avowed (Cloud, Xbox Series X|S, and PC) hitting Game Pass Premium, which should open its doors to more players.
Xbox Game Pass February 2026 Wave 1 lineup:
Madden NFL 26 (Cloud, Console, and PC) – February 5 Game Pass Ultimate, PC Game Pass
Relooted (Cloud, Xbox Series X|S, and PC) – February 10 Game Pass Ultimate, PC Game Pass
BlazBlue Entropy Effect X (Cloud, Xbox Series X|S, and PC) – February 12 Game Pass Ultimate, PC Game Pass
Roadside Research (Game Preview) (Cloud, Xbox Series X|S, and PC) – February 12 Game Pass Ultimate, PC Game Pass
Starsand Island (Cloud, Xbox Series X|S, and PC) – February 12 Game Pass Ultimate, PC Game Pass
High on Life 2 (Cloud, Xbox Series X|S, and PC) – February 13 Game Pass Ultimate, PC Game Pass
Kingdom Come Deliverance (Cloud, Console, and PC) – February 13 Game Pass Ultimate, Premium, PC Game Pass
Avatar: Frontiers of Pandora (Cloud, Xbox Series X|S, Handheld, and PC) – February 17 Game Pass Ultimate, PC Game Pass
Avowed (Cloud, Xbox Series X|S, and PC) – February 17 Now with Game Pass Premium
Only one game leaves Game Pass this month: Madden NFL 24 (Cloud, Console, and PC), on February 15, which makes sense since last year’s game is replacing it.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Helldivers 2‘s latest patch, Into the Unjust: 6.0.1., is rolling out now, adding a playable tank and interchangeable victory poses and emotes as part of a push towards the liberation of the Cyborg homeworld, Cyberstan.
“We have confirmed, with concrete proof and beyond any doubt, that the Automaton Collective stole our schematics for the Star of Peace. We cannot let them turn this defensive tool of peace into a destructive weapon of war,” developer Arrowhead teased. “It’s now up to you, our most elite and powerful force, to bring them to justice on their own turf.
“We have approved the deployment of new equipment for squads to aid in the swift elimination of the Automaton threat. Push toward Cyberstan and end this insult to Managed Democracy. Helldivers, let this be the last time the Automatons steal from Super Earth.”
Highlights of the patch include the Bastion Tank, a new tank vehicle that is “ready to roll over entrenched enemies,” and “offering unrivaled firepower and defense on the battlefield.” Be warned, though — “it will require your team to work together to hunt down the enemy!”
You’ll also see a 50% increase to base melee attack, changes to enemy behavior, and a trickier challenge in the game’s hardest difficulties, with Arrowhead explaining that the “biggest change should be noticed on the Automaton front while Terminids and the Illuminate are less affected.”
As for those aftermentioned Automatons? There’s nothing specific about them in the patch notes beyond a cursory note that it’s now confirmed that it was the Automatons that stole the Star of Peace schematics, but a fan-run Twitter/X account dedicated to Helldivers found this to share with us:
We have confirmed, with concrete proof and beyond any doubt, that the Automaton Collective stole our schematics for the Star of Peace. We cannot let them turn this defensive tool of peace into a destructive weapon of war. It’s now up to you, our most elite and powerful force, to bring them to justice on their own turf.
We have approved the deployment of new equipment for squads to aid in the swift elimination of the Automaton threat.
Push toward Cyberstan and end this insult to Managed Democracy. Helldivers, let this be the last time the Automatons steal from Super Earth.
📍 Patch Highlights
Bastion Tank: A new tank vehicle is ready to roll over entrenched enemies! The Bastion Tank offers unrivaled firepower and defense on the battlefield. It will require your team to work together to hunt down the enemy! (2pm CET)
Chinese VO has been added to Helldivers 2!
Arm yourself with the latest premium Warbond Siegebreakers, loaded with a devastating hammer built for close-range persuasion and an upgrade to a Helldivers favorite, the LAS-16 Trident!
March into battle in style with the new War Horse set, available in the Superstore on February 10!
With a few exceptions, all victory poses and emotes are now interchangeable!
⚖️ Balancing
General changes overview
Melee weapons and Armor passive with increased melee damage re-balance
Intent is to make the Armor passive that increases melee damage less mandatory but still be useful to make melee weapons more effective.
We increased all the melee weapons damage and decreased the modifiers on the armor passives that increase melee damage.
Total damage with the melee armor passive will be higher or the same as before.
Base melee attack also got a 50% damage increase.
SMG and Pistol rounds less Sway
The intent is that the increased drag of SMG and Pistol which make it a close combat weapon and less effective at range is the main characteristic of these weapons.
We decreased the Sway modifier to be the same as most other weapons
Unify Weapon function directions inputs
The intent is to make the “weapon function modes” that are similar to be on the same “weapon function direction input”.
This is to make it easier to remember which direction similar types of weapon functions are and also make it so you need to use less “quick weapon functions” inputs.
Weapon function modes that affect Programmable ammo, Ammo types, Volley modes, Safe modes, Guided modes will now be in the left direction.
We have not moved the underbarrel weapon switching option to the left yet, but we are looking into moving it to the left direction so all ammo altering switching is in the left direction even if it is an underbarrel selection that usually is in the down direction.
Difficulty on difficulty 9+
Made changes across all factions to increase the intensity on high difficulties, the biggest change should be noticed on the Automaton front while Terminids and the Illuminate are less affected.
Value changes
Primary weapons
R-2124 Constitution
Increased Bayonet melee damage from 110 to 165
Increased Bayonet melee durable damage from 55 to 83
R-2 Amendment
Increased Bayonet melee damage from 110 to 165
Increased Bayonet melee durable damage from 55 to 83
MP-98 Knight
Decreased sway modifier from 1.2 to 1
SMG-37 Defender
Decreased sway modifier from 1.2 to 1
SMG-72 Pummeler
Decreased sway modifier from 1.2 to 1
M7S SMG
Decreased sway modifier from 1.2 to 1
SG-20 Halt
Move the “ammo type” weapon function from Right to Left weapon function direction
DBS-2 Double Freedom
Move the “Volley/Semi mode” weapon function from Right to Left weapon function direction
Sidearms weapons
P-72 Crisper
Increased magazine capacity from 30 to 50
Decreased sway modifier from 1.2 to 1
P-2 Peacemaker
Decreased sway modifier from 1.2 to 1
LAS-58 Talon
Decreased sway modifier from 1.2 to 1
GP-31 Grenade Pistol
Decreased sway modifier from 1.2 to 1
LAS-7 Dagger
Decreased sway modifier from 1.2 to 1
P-113 Verdict
Decreased sway modifier from 1.2 to 1
M6C/SOCOM Pistol
Decreased sway modifier from 1.2 to 1
PLAS-15 Loyalist
Decreased sway modifier from 1.2 to 1
P-11 Stim Pistol
Decreased sway modifier from 1.2 to 1
SG-22 Bushwhacker
Decreased sway modifier from 1.3 to 1
Move the “Volley/Semi mode” weapon function from Right to Left weapon function direction
P-4 Senator
Decreased sway modifier from 1.3 to 1
GP-20 Ultimatum
Decreased sway modifier from 1.3 to 1
CQC-30 Stun Baton
Increased damage from 50 to 75
Increased durable damage from 25 to 38
CQC-19 Stun Lance
Increased damage from 110 to 165
Increased durable damage from 55 to 83
CQC-2 Saber
Increased damage from 125 to 188
Increased durable damage from 65 to 98
CQC-5 Combat Hatchet
Increased damage from 160 to 240
Increased durable damage from 80 to 120
CQC-42 Machete
Increased damage from 200 to 300
Increased durable damage from 100 to 150
Throwables
G-7 Pineapple
Increased max amount uses 3 to 4
Increased start amount uses 2 to 3
G-31 Arc
Increased max amount uses 4 to 5
Increased start amount uses 3 to 4
Stratagems
SH-20 Ballistic Shield Backpack
Shorter cooldown from 300 to 240 sec
Orbital Smoke Strike
Shorter cooldown from 100 to 75 sec
CQC-9 Defoliation Tool
Increased damage from 300 to 450
Increased durable damage from 150 to 225
CQC-1 One True Flag
Increased damage from 110 to 200
Increased durable damage from 55 to 100
RS-422 Railgun
Move the “Safe/Unsafe mode” weapon function from Right to Left weapon function direction
StA-X3 W.A.S.P. Launcher
Move the “Programmable ammo mode” weapon function from Right to Left weapon function direction
GL-21 Grenade Launcher
Increased armor penetration level from Medium to Heavy
Armor passives
Peak Physique
Decreased melee damage bonus from 100% to 40%
Rock Solid
Decreased melee damage bonus from 100% to 40%
Reinforced Epaulettes
Decreased melee damage bonus from 50% to 20%
Enemies
General
Some enemies have had their damage vs durable rebalanced to adjust for Helldiver vehicles with large health pools. It will not change their effectiveness against normal Helldivers, only their vehicles.
Things like attacks from Bile Titans, Chargers, Crescent Overseers, Overseers, Rocket firing Automatons, Hulk melee attacks, mortars, acid etc have gotten values adjusted. Some of the adjustments only affect certain targets (ie the Bastion). Other adjustments also affect the FRV and Exosuits.
Enemies Aim calculations were not always updated when there were many enemies trying to aim, making Automatons on higher difficulties a bit bad at aiming. They should now attempt to update the aim better considering the data they have before they get another proper aim update. This means that Automatons will aim better even when there are a lot of them without any further cost to performance.
Terminids
Dragon roach
lowered the direct damage from the flame attack by 25%
Automatons
Rocket Raider
Rockets now deals increased damage vs Durable targets
Devastator
Removed durable on arms
Rocket Devastator
Rockets now deals increased damage vs Durable targets
Hulk Bruiser
Rockets now deals increased damage vs Durable targets
Gunship
updated its targeting software and should now be better at hitting their targets
Rockets now deals increased damage vs Durable targets
Illuminate
Overseer
Overseer`s weapon now deals increased damage vs Durable targets
Crescent Overseer
Increased force on artillery attack to stagger the Helldiver
Increased the damage of its direct shot attack
Crescent Overseer`s weapon now deals increased damage vs Durable targets
🎮 Gameplay
Emotes and Victory poses
Emotes and victory poses are now interchangeable. Except for a few exceptions like emotes that require 2 people, the kick and a few others, all the victory poses can now be used as emotes and all emotes can now be used as victory poses
🔧 Fixes
Hang Detection
As part of our ongoing war against bugs and instability we have introduced a “hang detection” feature in the PC version. If the game hangs (freezes) for more than 20 seconds then this new feature will crash the game instead of letting it stay hung. This generates a file called a “crash dump” which contains important debugging information for our programmers to diagnose and fix the root cause of the hang.
If you experience a hang, please wait at least 40 seconds before restarting your PC to allow the hang detector to do its job.
If you experience a 20+ second hang followed by a crash:
If the crash reporting window shows up then please submit the report as usual.
If the crash reporting window doesn’t show up (it can fail), we humbly request that you share the crash dump file with our player support team (https://arrowhead.zendesk.com/). They will be able to assist you in locating and sharing the crash dump file.
With your help, we can eliminate these issues once and for all!
Crash Fixes
Fixed a rare crash caused by weapon customization desynchronization
Fixed a rare crash that would occur when players would access the Galactic Map
Fixed a crash caused by Automatons in Lava Missions
Weapons & Stratagem Fixes
The RS-422 Railgun magazine during reload animation is now visible
When finishing an Eradication mission after the mission time has run out, an over-zealous second Pelican pilot will no longer heroically try to extract our noble Helldivers if another is already en route
AX/FLAM-75 “Guard Dog” Hot Dog has its sound effects fixed
AR/GL-21 One-Two underbarrel explosions sound effects are now fixed
MLS-4X Commando rockets will now target properly, rather than targeting the last place the Helldiver aims at
Fixed an issue where the R-36 Eruptor displayed incorrect zoom levels options when using non-zoomed scope attachments
Fixed a bug where the B-1 Supply Pack would give infinite supplies when dropped
Fixed the visual glitches that appear in the preview section of the Weapon Customization Menu
Helldivers can now reload whilst inside an M-102 Fast Reconnaissance Vehicle
B-1 Supply Pack can no longer be used on Helldivers when their ammo, grenades and stims are full
Fixed bug where story campaign operations would not persist between game sessions
Projectiles from turret stratagems will now also hit their owners
The Ministry of Defense has installed scrubbing chips on the Ground All-Terrain Extraction Rig, preventing accidental lock-on by smart weaponry
RS-422 Railgun now properly displays the clip during the Reload animation if the player reloads the weapon immediately after firing
When cancelling a reload after a new projectile was made visible, but before it was put into the weapon; the weapon would display the new shell in the weapon, even with the weapon empty. The weapons will now correctly display if it is ready to fire or not
Heat based weapons are now displaying overheating properly, in the Weapon Function Menu
Kills with “One True Flag” will now count towards Major Order kills
Fixed the M-1000 Maxigun wind-up sounds which would sometimes not play properly
Player can no longer throw multiple stratagems after entering and exiting emplacements
Grenade launcher shots and explosions from AR/GL-21 One-Two rifle should now be visible when shot by other players
P-92 Warrant
Made the drag and gravity the same on the non-guided projectile as the last patch change for the guided projectile.
Move the “Guided mode/None Guided mode” weapon function from Right to Left weapon function direction
Enemies
Enemies have learned how to target better
Fixed spawn rate on Rapid Acquisition missions on difficulty CR7-10. Adjusted spawn points on Rapid Acquisition map
Miscellaneous Fixes
Automaton dropships will now move less erratically when dropping enemies
Fix incorrect camera positioning when transitioning to first person while reloading
Fixed an issue where players could land on Command Bunkers in city missions
Fixed certain items not being interactable inside specific PoIs on Magma planets
Solved terrain height changing when approaching or moving away from a deformed piece of terrain, causing a weird visual effect
Exiting a vehicle now properly inherits the vehicle`s velocity
High-Command has now authorized Commando Operations to be carried out on all Automaton controlled planets. They will frequently be available to choose alongside the regular Peace Keeping Operations going forward
Fix damage inconsistencies between client and host damage. Clients should no longer do less damage than the host
Players no longer get stuck under the bridge during Rapid Acquisition missions
The Helldiver properly follows hand position protocols when activating power stations
Camera correctly points towards the Hellidver during the push-up emote
The battery light will now turn off after its delivery during “Seize Fusion Batteries” objective
Draw! Emote no longer locks melee weapons
Adjusted Automaton scanner glow – they will no longer shine white whilst scanning for Helldivers
The Super Earth Flag is now correctly playing the Super Earth Anthem when using the stratagem during Hive World Missions
The Helldiver now moves their hands away from terminal screens to not block sight to whoever is looking over their shoulder
[Xbox Only] Smoke will no longer display green artifacts on red planets
The Guard Dog series of stratagems have had their names shortened to improve readability. They’re still your loyal companions, but now with shorter, easier to read names.
Optimizations
We improved fog density / visibility between Volumetric Fog Quality settings, making the Lowest and Low settings match
Improved performance of building material found in colonies and cities
Removed the light-source that was attached to the Helldiver, which was used for making dark environments brighter near the player; tweaked and improved playability and visibility in darker environments instead
Fixed an issue that was causing some players to get a “10002026” error during login attempt
Implemented performance improvements affecting explosions and general destruction, primarily surrounding bot factories
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.