College Football 26 Review

There’s an old idea called the sophomore slump that says second efforts generally aren’t as good as the first. Sophomore students don’t care as much as freshmen; bands have less time to make a second album than the “out of nowhere” breakout hit they worked on for years; athletes who have exceptional rookie years regress to the mean; and so on. There’s no denying the power of new car smell, and part of the reason College Football 25 popped off as hard as it did (and trust me if you’re unsure: it popped off) was because it’d been more than a decade since NCAA 14. People really, really wanted a new game based on college football. It didn’t hurt that it was also a good one, but the annual “it’s the same game as last year” fatigue of the sports genre hadn’t set in yet. College Football 26 doesn’t benefit from new car smell anymore, but it’s not a game suffering from the sophomore slump, either. This season is better than last year’s; it’s just more focused on steady improvement than breakout success.

Here’s the secret, y’all: once a sports series “solves” the gameplay, it’s never really going to be bad. And College Football 26 (and frankly, Madden, too) has largely solved the “make the football video game play good” part of the football video game. At worst, it’s going to feel samey from year to year, like you’re stuck in football-themed purgatory at a party that’s never quite bad enough to leave. That’s not College Football 26; this is good-ass barbeque, and I’m happy to be here. But like a good-but-not-great QB working on his footwork and release, the devil is in the details. Improvements here are more evolution, less revolution, but this is an annual sports game. You kinda knew that going in.

Part of that is because College Football 26 is built on a really firm foundation. College Football 25 was a good game, and it still has that infectious spirit and sense of tradition that made it a nice change of pace from the more straight-laced Madden. This year’s iteration expands on that in good ways. One of the things I appreciate most is the Trophy Room, which tracks the real world trophies you’ll accumulate across your entire career, no matter what mode you’re in. It’s cool to see stuff like the Heisman Trophy, the Unitas Golden Arm Award, and the Orange Bowl Trophy collected in one place, and be able to learn about them, too. There’s a lot of history to college football, and I appreciate that EA has tried to capture that.

Aside from the addition of the Trophy Room, though, there are no new modes in College Football 26. The options are the exact same as last year, so I am going to copy and paste last year’s paragraph breaking down the modes. Fair’s fair, right?

“You’ve got Play Now, Road to the College Football playoffs, which is a quickfire online ranked mode where you’ll pick a team and try to guide them to a National Championship; Road to Glory, which lets you create your own player and pilot them through their college career; the flagship Dynasty mode, where you’ll helm one of College Football 25 26’s 136(!) [Delaware and Mississippi State are new additions] teams as either a head coach or an offensive or defensive coordinator; Practice and Minigames; and finally, College Ultimate Team (CUT), the college version of Madden Ultimate Team. Just like its big brother, CUT is a slot machine masquerading as a trading card game that will almost assuredly make EA hundreds of millions of dollars and eventually earn the ire of the community as it gets more updates per year than every other mode combined.”

Leaving tutorials in Ultimate Team is still a bad system and a deeply cynical move.

I was kinda hoping that College Football 26 would move its tutorials out of Ultimate Team, but no such luck. This is still a bad system and it’s still a deeply cynical move on EA’s part. Again, I quote from last year’s review:

“The only reason to do it this way is to corral new players into CUT so they can fall down the money hole – of course, it’s somewhat self-defeating that they have to figure out that the tutorials are in CUT in the first place, which is something College Football 25 26 doesn’t actually tell you. As someone who doesn’t play Ultimate Team beyond my obligations as a critic for obvious reasons [and presuming I hadn’t played College Football 25], I would’ve just assumed that there were no tutorials at all and EA simply wanted college football-curious folk who didn’t already play their football to wander around aimlessly until they figured it out for themselves. In actuality, EA wants all of us to get hooked on CUT and spend lots and lots of money. I’m not sure which is worse.”

That’s all still true, but the College Football team has at least made some really nice quality of life updates to Ultimate Team. I’m going to single out two I appreciated in particular: One is the Pack Helper, which will immediately tell you if a player is better than someone in your current lineup and let you equip them on the spot without entering another menu. The other major one is that you can now see your challenges from the play call screen and bring them up at any time pre-snap, no more pausing required. These, as well as some other changes, are very nice tweaks. That said, I functionally believe, deep in my soul, that these modes are predatory, more than a little evil, and designed to trigger the dopamine-producing parts of our brain that gambling stimulates in the hopes that you will continue to spend money for a chance at a good outcome, which is what gambling is, and I cannot endorse anything about them. Yes, you can build a team without spending money, but it is designed to take much longer than just opening your wallet, and given that doing so can literally make your team better, it is pay to win. These are unremarkable and verifiable truths. Do with them what you will. I say we move on to greener pastures.

The mode that has seen the most meaningful changes in my eyes is Road to Glory, where you’ll create a player and begin your college journey. Notably, you can now (kind of) play through your high school phase, which determines how colleges view you. Last year, my very own Joe Throw was a five-star recruit because I work hard enough already. This year, I said “f*** it, we ball,” and legendary QB Joe Throw started down the more challenging path of a two-star prospect because why not? You have more customization options this year – I could select my throwing style, shotgun stance, running animation, line up look, and so on – that is really cool, and once I got Joe Throw all prettied up and ready for the dance and selected my archetype (I opted for Backfield Creator), it was time to step out onto the floor. There are six preset teams to play for (I played for the Rattlers), but you can build your own in the Team Builder if you’re so inclined.

After a brief interview with a local reporter allowed me to talk about what I was looking for in a college program, I set up my recruiting board, which showed me what potential schools thought of Joe. You might think you’d play full high school games, but the reality is you’ll select up to four of five possible goals and play through drives based around them, whether that means throwing a play action pass while avoiding a ball-hawking safety, leading your team on a late drive to win the game, or converting an important third down.

The high school system is solid, even if I wish we were playing full games.

How well you do will determine what you put on tape, which is how colleges will evaluate you. Each school has its own criteria and is looking for different things in its players, so some will jive with certain goals (and player archetypes) more than others. Navy is probably more interested in a mobile QB who can run the option than a pocket passer, and will evaluate you accordingly, while a school that runs a pro style offense probably wants a cat who can sling it.

It’s a solid system, even if I wish we were playing full games instead of regular drives. That said, I do like it overall, and it’s a big improvement over last year. I also like that you get a limited number of retries per game depending on your difficulty, and that teams will give you special challenges you can undertake to improve your tape score with them, or tell you that they’re just not that into you thanks to their current lineup or because they’ve just secured a commitment from another player at your position. That doesn’t mean they won’t give you a scholarship or you can’t try out for them as a walk on; it’ll just be harder.

As a two-star recruit, my path was really difficult. I essentially had to play perfectly to get an offer from my preferred school (Virginia), but I liked the challenge. I also like the little touches EA has added: Senior Night, how the camera trails your player during run outs, and a hat ceremony where you can fake people out before you select your school. I started off as a third string QB at Virginia, but it wasn’t long before Joe Throw was in a position battle for the backup spot. Once I won that, he was soon promoted to starter.

Otherwise, stuff is more or less the same as last year, and the same problems persist. It takes too long to get access to things like audibles and hot routes, your coach will make boneheaded play calls (why are we constantly running play action when we never run the ball, coach?) with limited options for you to change them, and your coach will blame you for “stalled drives” when your receivers drop the ball or your running back gets stuffed. You know, things that are not your fault, reducing his trust in you. Some of these restrictions don’t even make sense. Why am I allowed to call timeouts and not audibles? Why can I flip the play on the play call screen but not after I come to the line? It’s maddening until you earn the ability to do basic things. I get that this is meant to simulate earning your coach’s trust and serve as progress in what is essentially a sports RPG, but it can also be frustrating to deal with.

Outside of the games, Road to Glory is largely the same. You’ll manage your time between studying, resting to restore your health, upping your leadership skills, training, and managing your brand. There are occasional extras, like NIL deals and the opportunity to study for or cheat on tests, and so on, all of which mostly boil down to text exchanges that offer their own risks and rewards. You now have to manage Coach Happiness and Career Health, which are nice additions, though the former is very easy if you’re smart (and don’t get caught cheating). The latter requires making sure your Season Health stays as high as it can, otherwise it reduces your career health pool in the subsequent season. These are good additions, if still a little easy to manage. Joe Throw is once again almighty, and Road to Glory is still the same as it was: solid, but not great.

Dynasty is where most people will spend their time, and it’s got the same highs and lows as it did last year, though there are some great upgrades. Over 300 real world coaches are in College Football 26, complete with their own playbooks, tendencies, and skills. Custom coaches have more customization options, from their clothing to how they behave on the sidelines, and they all now have a level cap of 100 up from College Football 25’s 50. Jack-of-all-trades builds are harder than specializing, though you can compensate for this by hiring coordinators who supplement your weaknesses.

There have also been an enormous number of quality of life changes here. I won’t go into all of them because we’d be here forever and EA has a blog explaining all of that anyway, but I dig many of them, like how bringing in a player close to your school costs fewer recruiting hours than flying in someone from across the country, and that you can always see your team needs when you’re on the recruiting menu because they’re now pinned to the top of the page. Oh, and now every player has a dealbreaker (some of which change over time), so there’s more players in the Transfer Portal at the end of any given year, and how much they progress between seasons (or how much weight they gain) is based on how good your school’s training facilities are. Better still, you can finally level them up manually. It’s great stuff, and I saw how much harder it is to recruit at a school like UConn (my online dynasty) and Boise State (my solo world). All very good, very welcome changes, among many, many others.

However, many of Dynasty’s improvements are largely still around the edges, under the hood kind of stuff. This is the same engine and the same car, and you have to love the act of recruiting, leveling up your coach, and playing games because, beyond that, there isn’t much else to do. Dynasty is still good, but it’s very much “more of the same, just better.” If you liked it last year, you’ll like it this year. If, like me, you wish there was more to do, that hasn’t changed. I’m going to try to stick with my Online Dynasty longer than I did last year, but it still doesn’t compel me the way Franchise does in Madden.

The best stuff might be the on-the-field tweaks.

The best stuff might be the on-the-field tweaks. The little change I’m happiest about is to how defenders play the football when it’s in the air. If you’ve played College Football or Madden in the last few years, you’ve probably noticed defenders intercepting passes that they couldn’t have seen without turning around. They essentially had eyes in the back of their heads, and it could be very frustrating. EA has said they’ve changed that, and in my testing, it’s proven true. Now a defender has to see the ball to pick it off, and you’ll notice defenders turning their heads (or not) before the ball arrives. If they don’t, however, it doesn’t mean that defender can’t make a play on the ball. They can still swat it. It’s a good change because it’s two-fold: you now actually have a reason to swat the ball down instead of going for the pick every time, and better defenders can now make plays average ones can’t.

I’m also a big fan of dynamic subs and custom zones for defenders. The former allows you to swap players on the field and not just on the playcall screen (thank God), though you have to wait a play for the substitution to take effect, and the latter is the defensive version of last year’s custom stems for routes on offense. I enjoy the defensive game more than the offensive one, so being able to set where I want my zones to be on the field in real-time and not in a menu is welcome. I’m enjoying playing around with this stuff, and I imagine I’ll be using it quite a bit. And man, being able to sub on the field is a godsend, even if it’s not immediate. Maybe one day we’ll get to the point where players are running on and off the field in real time. That would be neat, but this is a good first step to that (hopefully possible) future.

Grounded 2 (Game Preview) Lands July 29 – Here’s What You Need to Know

Grounded 2 (Game Preview) Lands July 29 – Here’s What You Need to Know

Grounded 2 Screenshot

Summary

  • Grounded 2 launches July 29, 2025, in Game Preview for Xbox Series X|S, Xbox PC, and Xbox Cloud, in Early Access on Steam, and with Game Pass Ultimate and PC Game Pass —get ready to shrink down and dive in!
  • And with Xbox Play Anywhere, a single purchase lets you play with Xbox consoles and Xbox PC with full cross-saves – at no additional cost.
  • Suit up with the Founder’s Edition — the Standard Edition with additional content including four cosmetic character skins, custom emotes, and a digital artbook plus soundtrack to flex your style.
  • Play your way with accessibility options like Arachnophobia Safe Mode, Read to Me, and more from day one!
  • Everyone gets a gift! The Tools of Yore decorative set is free for all players jumping into Grounded 2.

The countdown to Grounded 2 is nearly over, and we’re gearing up to welcome players back to Brookhollow — only this time, the world is bigger, the bugs are bolder, and the park is ready to play in so saddle up! As we get closer to the Game Preview/Early Access launch on July 29, 2025, we’re excited to announce the Minotaurs, Myrmidons, and Mants: Oh My! Founder’s Edition, available for purchase starting at launch.

This edition is packed with stylish cosmetics to help you stand out while exploring Brookhollow Park. You’ll get the game plus unlock four premium character skins, each with their own custom emotes: the mighty Minotaur, the stoic Myrmidon, the elusive Rogue, and the fearsome Mant. You’ll also get access to “ONYX-PRO, Inside the Game” — a digital artbook and soundtrack that takes you behind the scenes of Grounded 2’s development and will be updated throughout Game Preview/Early Access — and a decorative set of Tool Effigies called the Tools of Yore, perfect for showing off your adventuring spirit at home base.

Correction — almost perfect. The Tools of Yore aren’t actually exclusive to the Founder’s Edition. They’re a gift to every player who joins us in Grounded 2, whether you’re playing through Game Pass, purchasing the standard edition, or picking up the Founder’s Edition down the line. It’s a simple “thank –you” from the team, for stepping back into the tiny world with us.

Players can always start their adventure with the Standard Edition of Grounded 2, or by playing day one with Game Pass Ultimate and PC Game Pass. If they decide they want the additional cosmetic items — none of which affect gameplay or progression — and the digital artbook and soundtrack, the Minotaurs, Myrmidons, and Mants: Oh My! Founder’s Edition will be available as a Founder’s Pack upgrade as well.

In addition to new cosmetic options and the digital artbook and soundtrack, we’re also continuing our commitment to accessibility. Grounded 2 will launch into Game Preview and Early Access with a wide array of features designed to support different playstyles and player needs. This includes Arachnophobia Safe Mode, colorblind options, subtitle customization, narration through Read to Me, adjustable reticles, control settings, and more. We’re also committed to supporting the same localized languages from the original Grounded, starting with English, French, Castilian Spanish, German, Italian, Latin American Spanish, and Simplified Chinese at Game Preview/Early Access—with more languages to be added over time. These tools and options are just the beginning — we’ll continue building on them with community input throughout development.

Grounded 2 launches July 29, 2025, in Game Preview for Xbox Series X|S, Xbox PC, and Xbox Cloud, in Early Access on Steam, and with Game Pass Ultimate and PC Game Pass. And with Xbox Play Anywhere, a single purchase lets you play with Xbox consoles and Xbox PC with full cross-saves – at no additional cost. The Standard Edition during the Game Preview/Early Access period is $29.99 USD while the Founder’s Edition will be available for $39.99 USD, and the Founder’s Pack upgrade will be available to $10.00 USD. We’re incredibly excited to explore what comes next with you. This world is meant to grow and evolve, and that only happens with your feedback, creativity, and curiosity.

So, grab your gear, round up your team, and meet us in the park. And don’t forget to join the conversation in our official Discord — we’ll be there, keeping an eye out for your base builds, bug tales, and all the wild stories that only Grounded 2 can deliver.


Grounded 2

Xbox Game Studios

Shrunk again, but the world is much larger. Survive a sprawling open world alone or in co-op with friends. Craft weapons, forge armor, and build bases while exploring the park on your trusty Buggy mounts. Unravel hidden mysteries and face unexpected threats. But something else is out there—and it hasn’t forgotten you.
Shrunk to the size of an ant, you’ll find once-familiar spaces turned into a sprawling, uncharted frontier. Survive alone or in co-op with friends, crafting weapons, forging armor, and building bases as you explore manmade playgrounds overgrown by nature. Traverse this new realm on trusty Buggy mounts—your capable allies—and uncover the mysteries lurking beneath bright colors and towering structures. But stay wary: something else is out there, and it hasn’t forgotten you.

Survive, Adapt, Overcome
The world is relentless, but so are you. Shape your adventure with unique archetypes, each offering distinct abilities to match your playstyle. Whether you rely on precision, cunning, or sheer strength, you’ll need every advantage to survive against the threats lurking in the park.

Stronger Together
The perils of the park are daunting alone, but with friends, every challenge becomes an adventure. Work together to build, fight, and uncover the secrets buried beneath the grass. Whether you’re facing danger side by side or continuing your journey in a shared world, survival is always better with allies.

Because Walking is Bogus
They scurry, they fight, and now—they help you survive. Hatch, raise, and ride your own insect friends – Buggies! Saddle up and traverse through the park, fight on them or alongside them in battle, or use them to gather resources and build your base. The right partner could mean the difference between thriving and barely surviving.

A Shadow That Follows You
The threat is always there—watching, learning, waiting. You don’t know where it’s coming from, only that it never leaves. The deeper you dig, the closer it gets. Some mysteries should stay buried, but it’s too late now. It knows you’re looking. And it’s ready. Every answer drags you deeper, every step invites something closer. You were never alone. You thought you were in control. You were wrong.


The post Grounded 2 (Game Preview) Lands July 29 – Here’s What You Need to Know appeared first on Xbox Wire.

Donkey Kong Switch Games Are Getting Price Cuts Alongside the Release of Bananza

While nowhere near as popular as Mario games, Donkey Kong has continuously released some of the best 2D platformers in the entire market. The Donkey Kong Country series, which started on the Super Nintendo Entertainment System, has released two remasters on Nintendo Switch specifically. One of these is Donkey Kong Country Returns HD, launched earlier this year for Nintendo Switch, and if you’re a fan of 2D platformers, this is easily a must-own game. Then there’s also Donkey Kong Country: Tropical Freeze, which is on sale for the same price at Woot as well.

These deals are part of an ongoing video game sale at Woot, which lasts until August 1 and includes a ton of other Switch games.

Donkey Kong Switch Games Are on Sale at Woot

Donkey Kong Country Returns HD features over 80 levels across nine different worlds. This version of the game brings the new features found in the 3DS release, in addition to a new Modern Mode that increases the number of hearts per level. Some of the levels you’ll come across will be incredibly challenging, but the platforming is very fair and exceptionally fun, whether playing alone or with a friend.

DKC Returns initially launched on the Wii in 2010, but even 15 years later, the game still holds up. We gave the game an 8/10 in our review, stating, “Donkey Kong Country Returns HD is a passable remaster of an amazing platformer – more modern improvements and a larger graphical update would have been nice, but this is still one of the greatest 2D platformers Nintendo has released this century.”

The other deal worth mentioning in this sale is Donkey Kong Country: Tropical Freeze, which was originally released for the Wii U. We gave that game a 9/10 in our review, stating, “Donkey Kong Country Tropical Freeze is a fun and challenging platformer that isn’t afraid to make you work hard.”

Now is the perfect time to jump into DK’s previous adventures, as Donkey Kong Bananza (out tomorrow!) is set to feature numerous references to older games in the series. If you’re excited for Donkey Kong’s big debut on Nintendo Switch 2, be sure to check out our 10/10 review of the game.

What is Woot?

If you aren’t familiar with Woot, the easiest way to learn more about it is through the about page on its website. In a nutshell, Woot is a daily deals site that was founded back in 2004 and later purchased by Amazon. They offer deals on just about everything that many other retailers don’t often have. The products themselves are always high-quality and backed by Amazon, so it’s legit. Prime members even get free standard shipping on anything they buy on Woot, so you don’t need to worry about hitting a minimum price or total shipping costs if you already have Prime.

In addition to this video game sale, there’s also a pretty good sale on board games and puzzles worth checking out.

Noah Hunter is a freelance writer and reviewer with a passion for games and technology. He co-founded Final Weapon, an outlet focused on nonsense-free Japanese gaming (in 2019) and has contributed to various publishers writing about the medium.

Cyberpunk 2077 Update Announced For Switch 2, Here Are The Full Patch Notes

Includes four new cars.

Cd Projekt Red has announced a new update for Cyberpunk 2077: Ultimate Edition on Switch 2, adding in four new cars and a boatload of improvements.

There’s no release date for the update at the time of writing, but we’d wager it probably won’t be too far off. It’s hitting the PS5, Xbox Series X|S, and PC tomorrow (that’s 17th July 2025). We’ll let you know as soon as we get more details on the Switch 2 release.

Read the full article on nintendolife.com

The Biggest Magic: The Gathering Crashers and Climbers This Week – July 16

We’re a few weeks into the Magic: The Gathering Final Fantasy Universes Beyond set, and things are starting to settle down as we head into (you guessed it) another set.

That’s right, Edge of Eternities is right around the corner, but before the space-themed set arrives, there have been yet more price fluctuations in the world of Magic: The Gathering.

Crashers: Vivi Drops Again

Vivi Ornitier was around $70 a week or two ago, but is now at around $45. He’s still incredibly popular, but he is dropping off.

Vivi’s synergies are also dropping. Harmonic Prodigy reached $13 but has started to roll downward, closing in on the $10 mark.

Perch Protection from Bloomburrow is also down, now as low as $8 for all you Chocobo lovers. It’s still up, but it’s lower than it has been.

Remember when Tifa, Martial Artist was absolutely flying at around the $50 mark? She’s seen a steep drop, likely because she’s included in the FF7 Commander precon.

She’s down to under $4 now, when just a few weeks ago she’d have set you back $50 (although she’s great fun to use in a game).

Climbers: Cloud Nine

For the first few weeks of the Final Fantasy set, a big focus was on counters thanks to Tidus’ Final Fantasy X deck, but now Cloud is our spiky-haired boy of the week.

His focus on Equipment cards is seeing a series of synergies bounce into the limelight, notably Sigarda’s Aid, Sword of the Animist, and Panharmonicon.

The former lets you cast equipment as if it had Flash (and is up to over $20 from $3 in the last 3 months), while Sword of the Animist is up to $14 and lets you rack up land like there’s no tomorrow.

Finally, Panharmonicon gives you extra triggers, meaning you could build an absolutely savage board state very quickly indeed. Interestingly, Pnaharmonicon is sitting at around $5 still. I might have to invest.

Sticking with Cloud, the Kaldheim set’s Halvar, God of Battle is up to around $30 It gives equipped (and enchanted) creatures Double Strike, lets you mix and match equipment, and turns into the Sword of the Realms which can power up a card and protect it from death by sending it back to your hand. Not bad, Halvar.

Finally, another clash of Universes sees the RMS Titanic from the Doctor Who set rising in prominence. Why? Because the now $5 card is likely to be a big winner for the new rules in Edge of Eternities, which will see vehicles become more important since they can be used as Commanders.

MTG Sealed Sets

Everything else Final Fantasy is pretty hot right now, so if you manage to find anything in stock, it might be worth picking up ASAP to avoid disapointment.

Looking for more TCG discussion and market watch? Check out the full MTG release schedule for 2025, last week’s MTG price movers and shakers, or, on the Pokemon side of things, our latest crashers and climbers for Pokemon TCG and the most expensive 151 cards going right now for Pokemon trainers

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Some of the Best Deals on Games After Prime Day Are Actually at GameFly

GameFly is running an impressive sale right now on PS5 and Xbox Series X games, plus Blu-ray movies. It’s definitely worth checking out if you’re looking to save money on recent AAA games. You can get PS5 deals like Elden Ring Nightreign for $27.99 and Doom: The Dark Ages for $39.99. You’re not likely to find those kinds of discounts anywhere else for quite a while on new copies of those games, especially after Prime Day.

The caveat is that all of the games are pre-played (more info on that below). You can shop the whole sale here, or read on for our picks.

Save Up to 50% Off Pre-Played Games at GameFly

Elden Ring Nightreign is a fun twist on the From Software formula perfected in the original Elden Ring. It turns the game into a three-player co-op roguelite. It might not be for everyone (see our review for details), but $27.99 makes it much more palatable.

Doom: The Dark Ages may be available for Xbox players on Game Pass, but that doesn’t apply to PS5 owners. So this is a great way to play through it at significantly less than the new game MSRP. Check out our 9/10 Doom: The Dark Ages review for more info on that.

Also on sale are Civ 7, Monster Hunter Wilds, Assassin’s Creed Shadows, and many more. You can even save cash on Blu-rays like Mickey 17 and Mufasa: The Lion King. Lots of savings to go around.

Is GameFly a Good Place to Buy Used Games?

Everything you buy from GameFly is “pre-played,” meaning it’s been sent out to GameFly customers. That said, everything GameFly sells in these sales is in good condition. It also comes with brand-new new cases and inserts where applicable. I’ve bought games in previous GameFly sales, and I never would’ve guessed they were used, aside from arriving without shrink wrap.

All of these games are also “100% guaranteed,” so if you have any problem with them, you can get a full refund. Buying pre-played games is a good way to pick up recent games at way cheaper than new pricing. And this sale knocks even more money off the pre-played discount, which is essentially stacking a deal on a deal.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.

Come slide with me through loopy shooter maps in this homage to Counter-Strike’s beloved Source engine surfing

Counter-Strike surfing is a modded game mode for Valve’s bomb defusal FPS in which players skate through obstacle courses by means of a Source engine physics glitch. It has a proud history dating back to 2004, when modder Charles “Mariowned” Joyce discovered that it was far more enjoyable to slide off roofs than shoot people in his custom map Killbox. So he made a new map dedicated to sliding, The Gap. Thus the greasy chute that led to Alice0 (RPS in peace) hailing CS surfing as “the esport we deserve” in 2020.

People have crafted their own versions of the mode in games like Roblox, and Proper Game Developers such as Blizzard have seemingly taken inspiration – Overwatch‘s Lucio is surely a love letter to the mode. Now here comes SurfsUp, a free-to-play surfing game in the Godot Engine. Released this month, it’s been favourably compared to surf maps in Valve’s Counter-Strike 2, and is worth a pop even if you have no prior experience of counters or striking. Also, to clarify, it has nothing to do with that licensed penguin game for Xbox 360. Stand down, Cody Maverick groupies.

Read more

Sonic Racing: Crossworlds On Switch 2 Will Feature The Full Base Game On Cartridge

That’s right, no Game-Key Card!

Sega has just earned itself a big win by confirming that Sonic Racing: CrossWorlds on the Switch 2 will not be a Game-Key Card when it launches physically in early 2026.

In a press release, the company confirmed that Crossworlds will launch digitally on Switch 2 in Holiday 2025 and physically in Early 2026, with two versions available for digital purchases. The standard is priced at £64.99 and the Digital Deluxe is priced at £74.99. It’s not known at this time how much the physical version will cost.

Read the full article on nintendolife.com

Shake It! Ten Rat-Tastic Reasons Why Ratshaker Will Change Your Life Forever

Shake It! Ten Rat-Tastic Reasons Why Ratshaker Will Change Your Life Forever

Ratshaker key art

With Ratshaker, you take control! Feel the satisfaction of watching the meter rise as you shake the cartoon Rat into submission. The more you shake, the closer you get to solving your problems for good.

Fast-acting, easy to use, and highly effective, Ratshaker ensures your space stays problem-free in no time. But make no mistake, this is no ordinary game. This is a ritual. You must perform it. It is coming for us.

Launching today on Xbox Series X|S, this $3.49 nightmare will burn itself into your psyche. You are not prepared. You never were.

To celebrate this momentous occasion, our most unhinged Rat-gineers have curated ten of the most rat-tastic, most cursed reasons why Ratshaker will change your life—forever.

1. Ratshaker Deceives Your Mind

You will be lulled into a state of confusion as the world around you is not what it seems. You will see a Ratshaker Meter overhead while a 2D cartoon Rat rests firmly in your fist.
Gaze upon The Pale Fields and despair, for you are not ready for the descent into self-destruction you will endure in just a few shakes.

2. A Balance of Horror and Humour

Ratshaker will mercilessly throw you into a blend of liminal dread and absurdism that you need to experience.
You’ll wonder why you’re laughing at all. Maybe the game is laughing at you. It knows what you have done.

3. The Golden Voice of the Rat

Did you expect the Rat in Ratshaker to have a deep, silky, posh voice as it screams with every shake?
Of course it does! Not only does the Rat look absurd, it talks! The Rat offers its commentary as you spiral.

  • You can skip the Rat’s commentary with just a quick squeeze!

4. Many Have Been Cast Into the Basement

Countless content creators have willfully given in to the strange call from the other side of the meat wall—beckoned to open the door with a fist full of Rat and jump right in.
From Markiplier’s climactic playthrough of the original build, to that guy from two doors down who just hates having fun, many of them went on to make videos—scared and confused—about what Ratshaker is.
They could not stop shaking. They loved it. They had to.

5. Feel the Burn. Wiggle Until It Hurts. Can You Endure?

Ratshaker will challenge your “I can press the A button really fast” championship that you and your friends made up.
Unnecessary quick time events have nothing on the finger punishment that is shaking this cartoon cross-eyed Rat.

Seriously, it calls for some real handwork. Shake it!

6. Nostalgia Will Snare You. You Can’t Escape Its Trap.

Don’t let the pixelated visuals fool you! There’s something in the walls, something shaped like your guilt. You know what you did (or are going to do)!
You can shake (and/or squeeze) that silly Rat all you want, it’s not going to save you. Your surroundings might look familiar—but there is something waiting around the next corner. Always.

Ratshaker screenshot

7. Completionists Love Shaking the Rat

You’ve done this before. What’s a few more shakes? Collect everything to fill that Rat-shaped hole in your soul.
From clever achievement names to two different outcomes you deserve, Ratshaker gives you the feeling that maybe it really was all your fault, and you need to go back.
Go back and face it again and again and again and again and again. Over and over. Forever.

Ratshaker screenshot

8. Secrets That Only Appear on Special Occasions

Ratshaker will regularly drag you back to your favourite suffering chamber, 2778-B.
During those cold winter months, remember who gave you a gift? That’s right. Ratshaker.
Boot the game up during the festive season and receive a twisted surprise.
Come Valentine’s Day, fire it up again and receive something even stranger!

9. No Matter How Fast You Are, It Never Ends

They tried to run through as fast as possible—all just to start again. What about you? Do you prefer ripping it off like a sticky bandage, or do you just like to take it all in?
Sink deeper into the atmosphere, feel the negative space pulse with every inch it gets closer to you.
Maybe you should try to clear it in seven minutes. Don’t let it get you.

10. The Hive Mind Is Growing. Join Us

Take the first real breath in six years. Go on. Breathe in. Breathe out. There are people out there with eyes like ours.
You and I are the same. You want Ratshaker, I want Ratshaker for you.
We’ve already tasted the cycle of eternity. What about you?
You don’t want to be left out here alone, out here in The Pale Fields. Something is out here. Something is watching.

Just. Shake. The. Rat.
Join us. Ratshaker, Ratshaker, Rat, Rat, Rat.

Ratshaker can soon be yours!
Don’t miss the gaming phenomenon that is the simple act of shaking a cartoon Rat and walking through your personalised torment.
All for the low, low price of a coffee…

Ratshaker

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The post Shake It! Ten Rat-Tastic Reasons Why Ratshaker Will Change Your Life Forever appeared first on Xbox Wire.

Cyberpunk 2077 update 2.3 motors into your life this week with new cars, auto-driving, a taxi service and more

Cyberpunk 2077‘s previously delayed update 2.3 drops tomorrow, July 17th, CD Projekt have revealed in their latest livestream. It’s mostly about giving you more options in terms of traversing the world, because adding in a whole metro system post-launch didn’t do enough in that regard.

The studio will not stop, even though they’re now making Cyberpunk 2. They’ve worked with fellow developers Virtuos to add-in some new cars, a taxi system, self-driving cars, and other stuff not related to getting from A to B.

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