New Magic the Gathering x Final Fantasy card art might be a tease for 7 Remake Part 3, might be just another Tetsuya Nomura cryptic tease

I think it’s kind of under-appreciated how funny Tetsuya Nomura is. In recent years his social media presence has become quite mysterious, in that he’ll just kind of drop some kind of cryptic tease on Twitter and then not explain himself. Despite not having revealed a single drop of information about Kingdom Hearts 4 since its announcement three years ago, Nomura hinted at some deeper lore about the series’ paopu fruit in a very nonchalant manner. It’s just funny at this point! And he’s done it again, this time with a Magic the Gathering card.

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Palia Review in Progress

There’s something uniquely satisfying about putting down roots in a sleepy town in games like Animal Crossing, Stardew Valley, or Disney Dreamlight Valley. Palia evolves this tradition to great effect, injecting large-scale multiplayer into that tried-and-true formula. After 50 hours of chopping down trees, hunting woodland critters, decorating my home, and hanging out with my fellow Palians, I’ve had a fantastic time catching up on all I’ve missed since the early days of the beta. I still have to dive into the new content and loads of updates that arrived today with its console launch and first major expansion, Elderwood, but I am eager to do so ahead of my final review.=

Palia is a cozy life sim with one major tweak: you’re in an online world that occasionally compels you to come out of your shell and interact with other humans – a sometimes Herculean task for the introverts often drawn to this genre. As you explore, you’ll encounter others out in the shared world going about their business, and are encouraged (or sometimes required) to cooperate with them. For example, you’ll get a buff for fishing with others and will find magical trees that can only be chopped down with the help of one or more friends. This has led to a community that’s astoundingly positive and helpful, with the vast majority of the public chat being PSAs from players who have found a valuable resource they’d like to share with strangers, then waiting for minutes on end for everyone to assemble before collecting it as a group. I spend a lot of time playing multiplayer games defined by the community’s potent toxicity and savage greed, so this kind of culture has truly been a shock to my system that I’m still adjusting to.

Although multiplayer is its signature twist, you can still do the vast majority of Palia’s activities by yourself. There’s also just a whole heck of a lot for you to do however you decide to tackle it, all in service of building up your home and improving your relationships with the NPC townsfolk. The usual zen-like staples like cooking and catching bugs are all here and actually quite good – the fishing minigame, for example, is less mindless than you usually find in the genre, having you tug and pull on your rod as the fish leaps into the air and puts up a fight. There’s even a few less common options like hunting, where you’ll pick off poor critters who burrow into the ground and leap into trees as you pepper them with arrows. While an absence of stress is an intentional focus of Palia’s design, it sometimes tries a bit too hard to accomplish that goal, like in how your arrows will magically home in on your target incredibly aggressive, sometimes turning corners to aid your aim. I’m all for a laid back experience, but it can be a bit obnoxious when you’re trying to line up a shot and the magnetism training wheels curve your arrow toward a different creature altogether, frustrating what’s supposed to be a chill activity.

Palia has a surprisingly full-featured main story as well. It has you exploring ancient ruins to uncover the truth about a world which was once populated by humans who are curiously gone now, and the dark history of magic that seemingly caused the collapse of society. This adventure is much more light-hearted than that might sound though, and you’re mostly just given opportunities to learn about the world and hang out with the characters who accompany you on quests while you platform around and solve simple puzzles. Per Palia’s adherence to cozy virtues, none of this is particularly demanding, and the mainline quests can be completed in a matter of hours if you focus on them, but I enjoyed diving just a tad deeper into the world and the break from grinding for iron ore to craft the next piece of furniture I just couldn’t live without. The story was quite incomplete ahead of the Elderwood expansion though, so I’m intrigued to see where it picks up after that abrupt end.

Palia has one of the better home building systems I’ve seen.

Then there’s other minigames that further mix things up, like a hotpot-themed card game I spent way too much time playing, or a surprisingly intricate platforming puzzle that took me hours to master. Sometimes these experiments exceed Palia’s grasp, like the platforming puzzles in particular, which are held back by clunky controls that don’t seem like they were designed with precision in mind. Climbing can be a quite irritating experience as your character will let go of surfaces inconsistently, sending you plummeting to your death. Thankfully the stakes in taking these spills are always very low, so there’s not much to lose aside from a bit of your time wasted, but it can definitely make some of the quests feel a bit tacked on. Other times, you’ll find yourself doing a sliding picture puzzle and think “y’know, this is pretty nice,” so I mostly found myself happy they took these shots nonetheless.

Of course, the purpose behind all these various undertakings is to gain as much gold as you can to upgrade and decorate your home, and Palia has one of the better home building systems I’ve seen. Rather than giving you no control over the blueprint of your house like in Animal Crossing or Disney Dreamlight Valley, or making you monkey around with a building mode that has you placing individual walls like The Sims, Palia favors a modular system: You unlock schematics for pieces of a home that you can freely snap onto various parts of your building, making it easy to design the general layout without having to get lost in the weeds. Then, once you’ve built your place, you can decorate it down to the most minute detail, dragging furniture, dolls, and cups around on a grid to make it just so. I could probably spend dozens of hours on this part of Palia alone, were it not for my insatiable need for cold hard cash to fund my homestead expansion. But that desire to make your place exactly as awesome as you want it to be is a serious motivator that sent me out in search of lumber and iron ore time and time again.

Those resource grinds each have their own progression systems as well, as you level up by repeatedly going out into the world and bringing back your haul of raw materials and collectibles to sell. I played dozens of hours of Palia as part of an early preview way back before it was even in its current open beta (and had my save file from that time tragically deleted), and the biggest change has been that its progression systems for these activities are much more streamlined and feel less grindy. Now, as you plant trees and craft furniture, you’ll unlock new equipment like a loom for creating fabric or a furnace for creating glass. You’ll also get better tools to perform cozy chores with, like a hoe that lets you till land faster or a bow and arrows that will let you take down prey in fewer shots, each of which feels like a handy upgrade that shows up at exactly the right moment you start feeling a need for it. The timegating that sometimes boxes you out of marathoning through everything in other life sims is mercifully absent here for the most part, so you can move as fast or as slow as you care to.

The other major pursuit in Palia is in getting to know and develop relationships with its 25 NPC residents, most of whom are really well-written and have a lot more to them than meets the eye upon first glance. I quite enjoyed hanging out with the sarcastic and moody daughter of the mayor, Kenyatta, who worked the front desk with all the enthusiasm of April from Parks and Recreation – but after helping her down the extremely chaotic path of discovering what she’s passionate about in life, I grew to appreciate her in a less superficial way. Even characters I really didn’t jive with, like the cryptid-obsessed hippy who annoyed me to no end, Elouisa, was at least entertainingly irritating and I’ve learned to appreciate how much her personality bothers me over time. (We’ve all got a friend like that, don’t we?) Most characters have an arc that takes place over several quests where they let you see a bit more of their personality as you forge a friendship. And, of course, if you’re looking for more than friendship you can partake in Palia’s quite strong dating mechanics to get yourself a girlfriend or boyfriend, or several of them – no judging here.

Relationships are the one area where timegating gets in the way.

Unfortunately, this is one area where timegating gets in the way of a good time, and is one of the only places Palia boxes you out. You’re only allowed to chat with each character once per in-game day (a 30-minute period of real time), which improves your social links a very small amount, and you can only give each character a gift once per real world day. So if you’re trying to finish a particular character’s story, you’ll have to log on with regularity and be subjected to the same rotation of brief banter before you’re able to make any real progress. This is especially painful early on when your citizenship in Kilima Village is dependent on having someone in town to vouch for you – a task that’s made impossible to do in a short span of time by timegating. When every other area of Palia lets you play to your heart’s content, it’s pretty annoying to see such an essential part of this slice of life block you from progressing at your own pace.

Palia has come a long way since I played it over a year ago, but one thing that remained true ahead of this latest update is that it’s still missing quite a bit. The two maps I’ve explored are fairly small, and though they’ve got nooks and crannies to run around, you can more-or-less see most of what’s available in a few hours. Social features, though awesome when they happen, still feel quite slim for a game where the killer feature is supposed to be its online functionality, and there aren’t enough activities that encourage group play. And although there are quite a few options for decorating your house, surprisingly little of it can be interacted with once placed. You can’t lie in bed, turn on the sink, or really do much of anything with most objects, which sometimes made me feel like I was building a museum rather than a home. They did add the ability to flick the light switches on and off, which is at least something, but there’s a lot missing. These are all issues likely to be built out in the future, and I’m interested to see if Elderwood helps at all, but I’m a bit surprised that some of these aren’t farther along all the same.

The other major issue with Palia has been its bugs and performance issues on PC, which have gotten remarkably better since I last played, but are still pretty common. I quite frequently see NPCs sink into the floor, sometimes altogether hidden underground to the point where I can’t interact with them, there’s a bunch of very visible pop-in that happens while you’re running around, and loading times when traveling between each section of the map feel far longer than they should. Playing on the Nintendo Switch is especially eyebrow raising, as everything looks pretty awful and runs significantly worse, to the point where I really can’t recommend it on that platform in the same way I enthusiastically would elsewhere.

I’ve put quite a bit of time into Palia over the past week and have had a hard time putting it down, even as I’ve completed all the major activities available before the Elderwood expansion arrives. I’m looking forward to seeing how it runs on the PS5 and Xbox, checking out the new area and quality of life improvements, and continuing my chase for unlimited money to flex on my friends with my meticulously decorated estate.

Palworld’s Terraria collab is coming this summer, though I have some questions about it

Crossovers! Collabs! Whatever you want to call them, love them or hate them, in an age where the biggest companies only seem interested in serving you the same thing over and over again, we’re stuck with them. This time around, it’s a bit of an odd one, as Palworld is getting a Terraria-themed update sometime this summer. Why Terraria? Genuinely no idea, I suppose they might appeal to a similarish kind of crowd, outside of that I haven’t the foggiest.

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Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021

Planning ahead.

With the Nintendo Switch 2 entering development as early as 2019, it might not come as a surprise that the hardware chip may have been finalised as early as 2021. And according to a teardown of a supposed Switch 2 motherboard, that’s exactly what it’s come down to.

Digital Foundry has summarised findings by Geekerwan and Kurnal, who have acquired a Switch 2 motherboard (from an online retailer in China) and performed a complete analysis of the tech. And the pair have suggested that the hardware was finalised four years ago. If that’s true, that means Nintendo has been holding onto the chip since then.

Read the full article on nintendolife.com

FBC: Firebreak is getting a closed technical test, letting a lucky few try out its oddball FPS stylings

FBC: Firebreak is a bit of a departure from Remedy’s usual games, given that it’s a three-player multiplayer first-person shooter. The shooty bit is nothing new, that’s pretty typical of Remedy’s games, even if the shooting always has something slightly off about it. It’s the multiplayer angle that sets it apart, and, funnily enough, the fact that Remedy don’t always make shooting feel all that great, so it’s left me curious as to how it actually plays. I’m assuming some of you feel the same way, and there’s some sort of good news: you can sign-up to playtest it this week.

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The Best Pokémon TCG Accessories for Collectors in 2025

It’s all well and good to buy up the latest sealed Pokémon card boosters and move in on single cards when the market is crashing (like what we’re currently seeing with Journey Together and Surging Sparks). However, if you don’t have the accessories to look after all those cards, well, it’s bad news.

TL;DR: These Are the Best Pokémon Card Accessories

There’s nothing wrong with cheap deck boxes and relying on penny sleeves for bulk and budget decks; we all have to start somewhere. But as soon as trainers start putting more money behind chase cards, pulling gem mint cards, or investing in new sets like Destined Rivals, Black Bolt, and White Flare, they must protect what they have.

Here are some great products I’ve found to do just that. From pre-grading your cards to affordable play mats for trainers, I’ve got you covered with decent products that will protect your collection for years to come.

Best Pokémon Card Deck Boxes

All of these deck boxes are felt lined and made of solid materials to protect your decks. If you’re like me and double sleeve your cards, all of these deck boxes have the room to fit a full 60 card deck and change.

Some even hold multiple decks and dice, which is very cool for someone like me who looks way too much into these things. The one I use holds three double-sleeved decks, has a dice drawer with felt lining and even features a faux leather Pokéball design. Perfection.

Best Pokémon Card Grading Accessories

It can cost upwards of $20 to get a single card graded, which is worth it if the Pokémon card is in awesome condition and worth a lot. But grading companies look at your cards down to a microscopic level to check for dints, scratches and other imperfections. You’ll also need to penny sleeve then pop cards in a semi rigid sleeve or they won’t accept them. If you’re looking to get your cards graded, these are some of the accessories we’d recommend.

Best Pokémon Card Display Options

Magnetic card holders are a cheap way to display Pokémon cards on a shelf or stand without forking out a fortune to have all of your cards graded.

I personally use acrylic shelving and LED strips to really make my collection pop. If you want your card holders to stand up straight there’s also a couple of options for acrylic stands too. It really doesn’t have to break the bank to make those illustration rares shine.

Best Pokémon Card Storage

Going to a card show with some trades? They’ll be something here for you. Want to display your grails in a nice looking cabinet? I’ve got you covered there too.

Ripping packs is awesome, but storing all that bulk for a deck-building session isn’t. Our recommendations include everything from basic cardboard boxes with rows and dividers to foam-padded storage boxes with enough room for graded and top-loaded cards.

Best Pokémon Card Sleeves

It’s no good buying these cases, binders and deckboxes without card sleeves. If you like a card or pull anything holo, sleeve it. I personally like the “Perfect Fit” sleeves as they still fit in magnetic card holders, standard and penny sleeves. Double the protection, infinite peace of mind.

I can’t build a deck without double sleeving cards. It’s just a good habit to get into, especially if you’re rocking all shiny energies and higher-end ex cards.

Best Pokémon Card Binders

Binders are one of the cheapest ways to store your Pokémon cards, and it beats any art or coffee table book for casual browsing. All of these binders are double-sided with nine pockets on each side. One even has four front windows to showcase those banger chase cards.

Just don’t forget to sleeve your cards before putting them in. I’m a big fan of good binder behaviour and will 100% judge you otherwise.

Best Pokémon Playmats

I recently found my original Pokémon TCG playmat from when the base set released. It’s literally a bit of fabric so I put a playmat underneath anyway, but how retro is this!? God bless that broken Professor Oak trainer card.

If you’re playing Pokémon TCG, you need a playmat, end of story. You can double-sleeve your all-shiny deck and have a felt-lined deck box all day long, but slamming cards onto hard surfaces is going to deck your deck.

You might notice that some of these playmats are actually mouse pads; that’s because they’re pretty much the same thing. Just do what I do: Pick a cool design and roll with it.

Pokémon TCG: Latest Stock Updates

If you’ve dedicated your life to pulling chase cards yourself, here’s what we can find in stock right now. Just watch out for pricing over MSRP, as we Pokémon trainers are in a weird spot right now, so don’t pay more than what you have to, or consider buying single cards instead of gambling on overpriced ETBs.

Whatever you decide, make sure you’re having fun! For more, consider checking out our guide on the full Pokémon release schedule in 2025.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Magic: The Gathering’s Final Fantasy Commander Decks Are Packed With Fun, Surprising References

Wizards of the Coast has been gradually rolling out what it’s got in store for Magic: The Gathering and its big Final Fantasy crossover this summer. Over the weekend, the team debuted a significant chunk of cards, from both the main set and the Commander decks, and fans are enjoying some of the fun and even surprising cuts from their favorite Final Fantasy games.

The Universes Beyond collaboration with Final Fantasy is getting both the usual Commander treatment and a booster-driven series, so there are a lot of cards to go over. The main set tinkers with the entirety of Final Fantasy’s mainline, numbered games, running from Final Fantasy 1 to Final Fantasy 16. The Commander Decks, meanwhile, focus on four specific games: Final Fantasy 6, 7, 10, and 14, with their respective Commanders of Terra, Cloud, Tidus, and Y’shtola.

Some of the cards shown at last Saturday’s Magic: The Gathering panel at PAX East captured the journey of individual characters throughout their games. Final Fantasy IV’s Cecil, for example, has an entire mechanic around transforming from a Dark Knight into a Paladin. The summons of Final Fantasy utilize a “Saga Creature” set-up, to act as powerful but temporary forces on the field, melding Magic and Final Fantasy concepts in the process.

Then you have cards like Sephiroth, Fabled SOLDIER, with artwork from Square’s Tetsuya Nomura. The transformation along the card illustrates Sephiroth’s various forms throughout the FF7 universe, from a young fighter into, eventually, Safer Sephiroth on the card Sephiroth, One-Winged Angel.

And what would a Final Fantasy be without some Cids? The Final Fantasy set will include a Cid from each of the numbered Final Fantasy games, though Wizards is opting for the older Cid from Final Fantasy XV over his daughter, Cindy.

After Saturday’s panel, though, Wizards of the Coast released the decklist for the four aforementioned Commander decks, and fans started poring over the art and additions to see how the team adapted those four Final Fantasy games into Magic. Pretty well, it turns out.

Reprints, or new versions of existing Magic cards, get some clever crossovers with Final Fantasy lore. Skullclamp, for instance, draws on the Jenova project in Final Fantasy 7 for its art.

Together, Forever also takes an emotional stab at the Final Fantasy 10 fans out there. It shouldn’t be surprising that Final Fantasy 10 has some emotional wellsprings to draw from, with its central protagonists’ journey through a ruined land, on a somber pilgrimage. Several decks’ cards reference some notable character moments, by the way, so you might want to go into these decklists aware that there will be some story spoilers for each respective game.

But to lighten things up, one of Final Fantasy 10’s more iconic, and frequently memed, moments also made the cut with Inspiring Call.

In fact, Wizards found more than a few ways to incorporate Final Fantasy’s less-serious moments into cards. Clever Concealment puts a spin on the Wall Market scene with Cloud, Aerith, and Tifa in dresses, heading to Don Corneo’s, and even has a mechanic that seems fitting for the occassion. I’m a big fan of the Secret Rendezvous card, which has four different versions of the Golden Saucer date scene from Final Fantasy 7 with each potential date: Aerith, Tifa, Yuffie, and Barret.

Even still, fans have been discovering the tiny details that show how much homage is being paid to the source material. The Final Fantasy 14 set, in particular, has quite a few references to the critically acclaimed MMORPG. The Hildibrand Manderville card mimics the infamous gentleman’s habit of disappearing and returning, making for quite an interesting White/Black card in the process.

One user on the FFXIV subreddit noted that the Archaeomancer’s Map card uses a real possible location found in a Gaganaskin Treasure Map, for instance.

In turn, Final Fantasy 14 players have been having fun with the cards. There are some jokes about wondering who the Thancred card represents, referencing the “This is Thancred” meme. And there’s the alternative flavor text a user added to the Rite of Replication card, commemorating everyone’s favorite speech from A Realm Reborn:

Even the Tome of Legends card depicts a Wondrous Tails book, with all the little details you see in-game when a player picks up their Tails and, of course, several missed four-in-a-row connections.

There’s some clear attention to detail put into these cards, and it’s certainly got me intrigued to see the full set. While the Commander games got a lot of love in these cards, a few reveals from Saturday’s panel like Commune With Beavers have me eager to see how some of the other Final Fantasy games got adapated into the full Magic set.

Magic: The Gathering’s Final Fantasy set is out on June 13, 2025, with pre-release weekend one week prior.

Eric is a freelance writer for IGN.

Microsoft is laying off even more of its staff, with potentially almost 7000 workers at risk

More than two years on from Microsoft’s last mass round of layoffs, the company is laying off a huge amount of staff once again. As reported by CNBC, the tech giant is laying off 3% of employees across the entire company, meaning all levels, teams, and geographies. While nothing has been directly confirmed as of yet, this does include the possibility that some games studios it owns will be affected too – we’ll provide an update if there is one.

In a statement provided to CNBC, a Microsoft spokesperson said that the company will “continue to implement organizational changes necessary to best position the company for success in a dynamic marketplace.” The spokesperson also said that one objective of the layoffs is to reduce layers of management. As always, a ridiculously heartless way to frame such a thing.

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Talking Point: Are You Excited At All For Switch 2 GameChat?

Student lounge around.

It’s been nearly six weeks since the Switch 2 Direct, and we’re now only three-and-a-half more away from the system’s launch. Overall, we were pretty impressed with the hour-long presentation Nintendo assembled to officially pull back the curtain at the start of April. Yes, some mixed messaging and unanswered questions could — and should — have been avoided, but the reveal itself contained loads of great games and a decent look at the hardware. A solid opening salvo after years of speculation.

If we had any notes, we probably wouldn’t have spent five minutes discussing a voice and video chat feature like it was some revolutionary new concept in video game communication. But hey, maybe with some distance from the announcement, we’d understand the angle and appreciate the approach a little more! Several weeks on, though, and we’re still not really sold on or excited about GameChat.

Read the full article on nintendolife.com