
I think this Alienware Aurora ACT1250 deal is exactly what I’d recommend to anyone who wants a top-end desktop without falling into the rabbit hole of part-picking and compatibility headaches.
I think this Alienware Aurora ACT1250 deal is exactly what I’d recommend to anyone who wants a top-end desktop without falling into the rabbit hole of part-picking and compatibility headaches.
The creator of Ecco the Dolphin has revealed that not only are there remakes of the original games underway, but a “third” instalment is also in development.
Revealed via a brief post on Xbox Wire, Ed Annunziata — the original creator of the famed, and fiendishly difficult, action-adventure games — was interviewed about raising awareness about ocean conservation, his life as a developer, and, right at the end, dropped this bombshell revelation:
“Me and the entire original team are going to remaster the original Ecco the Dolphin and Ecco: The Tides of Time games. Then we will make a new, third game with contemporary play and [graphics] sensibilities. Stay tuned.”
There is, of course, already a “third” game. As the last mainline Ecco instalment, Ecco the Dolphin: Defender of the Future was released on Dreamcast 25 years ago in 2000. However, creator Annunziata wasn’t involved. A further sequel, Ecco 2: Sentinels of the Universe, which had been written as a direct sequel to Defender of the Future, was cancelled.
“I just want to finally be able to enter my secret password from the end of Tides of Time. I still have it written in the codes section of the game manual,” wrote one fan, while another reminded us: “I wonder how many people know how completely bonkers the plot of the games are.”
Annunziata didn’t provide any additional details as to when we’ll get to be reunited with Ecco, but a countdown on the official Ecco the Dolphin website is set to expire in 8,508 hours’ time — that’s about a year from now.
Ecco the Dolphin originally launched in 1992 on the Sega Mega Drive/Genesis, and was followed by a sequel, Ecco: The Tides of Time, in 1994. Ecco Jr. and Ecco Jr. and the Great Ocean Treasure Hunt were released in 1995, although they were “edutainment” games and primarily developed as learning tools.
Ecco the Dolphin sees you play as the titular dolphin, as your underwater world has been devastated by a swirling gust of air and water. You must help him navigate back through treacherous tropical reefs and freezing polar ice floes to reunite him with his dolphin pod. We thought the 2000 remake was okay, writing: “Ecco the Dolphin is a classic from SEGA. But sometimes classics should stay in the past.
“For those who have played Ecco before, there’s really no reason to come back to it,” we wrote of the 2007 remake in IGN’s Ecco the Dolphin review. “There are no extras offered and the Achievements are junk. If you’ve never played Ecco, then you may want to give it a go. It really is one of the more innovative titles of its time. But, again, that time has long passed, and Ecco’s gameplay doesn’t stand the test of time like Sonic’s.”
The last Ecco the Dolphin game fared much better, getting a 7.6 score in IGN’s Ecco the Dolphin: Defender of the Future review, saying: “If you thought Flipper had personality, wait until you get a load of Ecco the Dolphin. Experience amazing visuals and an engrossing story, and defend the ocean that is rightfully yours.”
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
“I hate it. I think it’s sort of lame”.
An awful lot of talk out of the Switch 2 Direct has focused on the console’s new Game Key Cards, whether they are a good thing for the industry and if anyone will actually buy the damn things. Now, in a new interview with VideoGamer, the Creative Director on Assassin’s Creed III and Far Cry 4, Alex Hutchinson, has shared his two-pence on the fresh-faced physical option — spoilers, he’s not all that keen.
The dev drew the comparison between the Switch 2 Game Key Cards and the similar approach taken by the Xbox One back in 2013, saying that Nintendo is going to “get away with it,” while fans were quick to criticise Microsoft. “It just shows you the power of nostalgia in our business that the way they will beat up Microsoft versus Nintendo is just not the same, especially in Europe,” Hutchinson stated, “It’s like, ‘oh, Nintendo’s doing it, alright we’re not gonna say much’”.
Read the full article on nintendolife.com
What in the name of jumping jellybeans is happening to The Maw? Our grizzled regular column summarising all the latest game news is going through some sort of midlife crisis and doesn’t know what it wants to be. I can hear it grinding its molars, squelching its many news bladders, and unfurling its long, insipid tendrils. The usual Mawkeeper, Edwin, is away today, so it’s up to me to soothe the beast and tell you all the new games being released on PC this week, as well as a hint for some anticipated strategy game news from Paradox Interactive.
As if impressive Steam concurrent player numbers and Bethesda’s own announcement of 4 million players wasn’t enough to cement it as a hit, The Elder Scrolls IV: Oblivion Remastered is now the third best-selling game of 2025 in the U.S. after just one week on sale.
Oblivion Remastered, which shadow-dropped on April 22, has a peak concurrent player count of 216,784 on Steam. While impressive, that figure doesn’t tell the whole story, given Oblivion Remastered also launched on PlayStation 5 and Xbox Series X and S, as well as straight into Game Pass.
Now we have a new milestone: after just one week on sale, Oblivion Remastered became the third best-selling game in the U.S. of 2025 so far by dollar sales. That’s according to Circana’s Mat Piscatella, who took to social media to say Oblivion Remastered trails only Monster Hunter: Wilds and Assassin’s Creed: Shadows at the top of the 2025 sales chart.
It’s worth pointing out that Circana’s sales charts do not include players via subscription services. So, we know that Oblivion Remastered is a sales hit despite also being available on Microsoft’s Game Pass.
With this success, it seems inevitable that more remasters of Bethesda games will follow, with most suggesting either Fallout 3 (it was leaked back in 2023) or Fallout: New Vegas are next.
If either game is indeed next, what should players expect? Bruce Nesmith, one of Fallout 3’s designers, has pointed to Fallout 3’s “not good” gun combat, which he expects Bethesda would improve significantly for a remaster.
Speaking to VideoGamer, Nesmith said Fallout 3 Remastered would have shooting more in-line with that of Fallout 4. “What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said.
“I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”
Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.
Nesmith said Fallout 3 Remastered would probably include improvements and changes along similar lines to Oblivion Remastered.
“[Fallout 3 combat] didn’t hold up to shooters at the time,” he said. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”
“Oblivion wasn’t just brought up to the 2011 version of Skyrim,” he added. “It was brought up to something that, at least on the surface, looks like it exceeds the most recent graphics update in Skyrim.” Nesmith has said The Elder Scrolls IV: Oblivion Remastered is so impressive it could be called “Oblivion 2.0.”
It’s a busy time for Bethesda, which is working on The Elder Scrolls VI and, maybe, more Starfield. Throw in remasters and ongoing work on Fallout 76 and the Fallout TV show, which is heading to New Vegas for Season 2, and fans are in for a treat in the coming years.
We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
I have an unhealthy habit of throwing money at several solo tabletop RPG projects a year, whether or not I actually plan on playing them: tables and lists corresponding to dice rolls are one of my favourite ways to consume microfiction, and I get a real buzz out of TTRPGs as discrete creative writing artefacts, if not necessarily functioning games. Naturally, I’m all over Spindlejack – a print and play solo game set in the Citizen Sleeper universe that you can download for free here on itch.io.
I once got in a heated debate with Graham over whether the chest-high walls in the Gears Of War series could accurately be called ‘massive’. The Gears men are massive, I argued. So it stands to reason that any wall that could provide adequate bullet cover to a massive man must itself be a massive wall. No, said Graham. They’re famously normal size walls, hence why the massive men have to squat down like they’ve just had a bowling ball lobbed at their kidneys. Well, we can finally examine the true scale of these walls – in 4K no less – with Gears Of War: Reloaded. A “faithfully remastered” version of the 2006 large man action game, coming to Steam on August 26th this year.
I couldn’t find a trailer so enjoy this extremely old one and just imagine it looks nicer. Bit nicer. Little bit nicer. That’s it, now you’re thinking like a customer!
Now how about a Switch 2 release?
Over the past year, Xbox has been publishing more first-party IP on other platforms, and in the latest update it’s now announced this mission is set to continue with Gears of War: Reloaded.
Not only is this remaster of the first game coming to Xbox and PC platforms, but it will also be getting an official release on the PlayStation 5 for the first time ever this August. This news has been shared after ongoing rumours – including one about Xbox potentially bringing the Halo series to other platforms in the future.
Read the full article on nintendolife.com
Publisher asks fans to show their support.
With the Switch 2 just around the corner, some companies are already considering certain re-releases and updates to their existing eShop titles. It seems FDG Entertainment, the publisher behind Monster Boy and the Cursed Kingdom on the Switch, is another one.
In a post on social media yesterday, it put the call out to “Switch 2 players” asking if they would like to see an update to the 2018 2D platformer supporting 120fps. In the game’s current state on Switch, it already runs at a “smooth 60fps”, but this could be doubled!
Read the full article on nintendolife.com
Not long to go now.
We’re now past 5th May (at least in some parts of the world) and you know what that means – there’s now less than a month to go until the launch of the Nintendo Switch 2, with the new system set to make its worldwide debut on 5th June.
Since Nintendo announced the release date of the new hardware during its Direct broadcast in April, it’s detailed the new games on the way as well as the features and tech this new hardware is packing. It has also opened pre-orders for the device around the globe.
Read the full article on nintendolife.com