Where Winds Meet Version 1.2 Update Out Later This Week, Includes ‘Most Formidable Challenge Yet’

NetEase and developer Everstone Studio have outlined its January roadmap for the open-world action-RPG, Where Winds Meet, which includes new modes, campaign missions, quests, puzzles, and bosses.

The developer is set to push out the newly-announced Version 1.2 update on January 9. We can expect updates every week of the month, including the final chapter in the Kaifeng campaign — described as “the most formidable challenge yet” — and a competitive Guild Battle Pre-Season (more on that below).

You can also partake in limited-time festivities via the Jianghu Martial Games, and visit the Nine Mortal Ways Camp and mysterious puzzle cave, Mistveil Prison. “Hidden in the Ghost Market beneath Kaifeng, the Nine Mortal Ways Camp Serves as a gathering place for sect members with diverse personalities, full of intrigging encounters, secret treasures, and bustling fun — but beware of the scams!” the team teases.

Version 1.2 also ushers in “large-scale, coordinated multiplayer combat” with the arrival of the Guild Battle Pre-Season. You’ll be able to test guild strategies across six “intense” matches, which will be allocated to distinct Guild Regions based on country/region to “ensure broader accessibility for guild members worldwide.” Crucially, this means each Guild Region will launch matches “simultaneously according to its local time.”

“This pre-season is crucial for us to gather player feedback and refine the core Guild Battle mechanics,” the development team explained. “We encourage all guilds to rally their members, hone their tactics, and prepare for the even more expansive guild content planned in upcoming updates.”

Here’s the full roadmap of what else to expect:

IGN’s Where Winds Meet review returned a 6/10. We said: “Where Winds Meet has a great understanding of what makes wuxia such a compelling genre, but its attempt to shove so many different things into one game only ensures that none of those elements reach their full potential.”

The Wuxia open-world action-adventure RPG set in ancient China only debuted on PC and PlayStation 5 on November 14, yet it had topped 9 million players in just two weeks. The mobile version released on December 12.

It didn’t take long for players to find creative — and highly amusing — ways to make use of the game’s chatbot NPCs, including taking a novel approach to solving riddles by… simply telling the game’s AI-powered chatbot NPCs that they have solved the game’s riddles.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Dragon Quest VII Reimagined gets a demo this week, and your progress’ll carry right over into the full game

Grab your dragons and don’t forget those quests, as a Dragon Quest VII Reimagined demo is set to pop up on Steam this week. It’ll offer a taster of the revamped RPG ahead of full release next month, and any progress you make in the demo’ll transfer right over, so you don’t have to worry about sprinting through early game sections again.

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Nvidia reveals DLSS 4.5 with anti-aliasing upgrades and a dynamic, if slightly mad, 6x frame gen mode

CES 2026 is underway in Las Vegas, and while Nvidia have passed on the opportunity to announce any new RTX 50 Super graphics cards – perhaps in the knowledge that they’d be hurled directly into the raging vortex of an ongoing component pricing snafu – the tech show has yielded some interesting GeForce news. Namely, there’s a new version of Nvidia DLSS, 4.5, launching today, that promises to sharpen up and boost performance on any RTX GPU.

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One Of 2025’s Standout Switch Releases Could Get A Switch 2 Edition Upgrade

Hundred Line team says it will “consider” it.

One Switch release we didn’t think enough people spoke about in 2025 was The Hundred Line – Last Defense Academy. Fortunately, there might be a chance of it returning to the spotlight in the future.

In a recent interview with RPGSite, the title’s co-director Kazutaka Kodaka mentioned how the team at Too Kyo Games would definitely consider a Switch 2 Edition upgrade, similar to what fans saw with SHUTEN ORDER in November. Here’s the full exchange:

Read the full article on nintendolife.com

Lego Is Launching An Evolutionary 2×4 Smart Brick Featuring A Tiny Computer

Rumours suggest it could power the new Pokémon sets.

Lego has officially announced a new 2×4 “smart brick” at CES 2026 this week. It’s apparently the “most significant evolution” in the Lego system since the release of the Minifigure in 1978 and is part of the company’s “smart play” initiatives.

This brick, which will be featured in new Star Wars sets launching this March, is reportedly expanding to other sets, and there are already rumours it will be included in the upcoming Pokémon line, due out this year. So, what’s all the fuss about?

Read the full article on nintendolife.com

Through modding wizardry, a seemingly cut Ashley opening level has been found in Resident Evil 4 Remake

The funny thing about games is that while making them, if you put something in them, it’s quite hard to take that thing back out again. Who knows what that might break! Which can of course lead to people finding things that were never meant to be seen, like cut parts of a game, which is pretty much exactly what has happened to Resident Evil 4 Remake through the discovery of a level all about Ashley.

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Gloomwood rings in the new year with a very vertical update filled with piggish cops and a useful new gun

Gloomwood opened the year not with a whimper, but with a town – a Hightown! Right on January 1st, a fresh update and new area (The Hightown District) arrived in the early access stealth game. This new district is very vaguely described as the game’s “most vertical open area” yet, and it certainly looks as suitably gloomy as the rest of the game.

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Original Magic: The Gathering Art Director Wanted the TCG to ‘Celebrate Female Empowerment’ With Its Card Art

The original art director of Magic: The Gathering, Jesper Myrfors, has once again taken to social media to offer some interesting behind-the-scenes insight into the early days of the game, this time explaining his efforts to ensure Magic “celebrated female empowerment along with male empowerment” through a simple rule: “No babe art!”

In a Facebook post over the weekend, Myrfors spoke at length about his intentions for inclusivity in card art, and his efforts to hire women artists for the game. He says he wanted to ensure that Magic was appealing to women and men, particularly in the midst of a wider gaming environment that was often “less appealing for women” in no small part due to portrayals of female characters as “window dressing”.

Here’s how Myrfors put it:

When I was art directing Magic, one of my rules was “No babe art!” That is no artwork that shows a scantily clad woman in a subservient or weak position. I really did want Magic to appeal to a broader group than traditional fantasy. My gaming groups had included women for years, I saw the things about gaming that made it less appealing for women first hand. I also firmly believe that women have a bigger role in fantasy than window dressing. I made a point of hiring a lot of women artists on the game because I wanted magic to have it’s own look and I figured in a male dominated industry, the voices that are not as often heard would provide that look easily. While we leaned on tropes I wanted to avoid clichés. I wanted this to be a world that celebrated female empowerment along with male empowerment and not just portray women as damsels who needed rescuing.

Was this “Woke?” If you think so you are probably an idiot. Seriously, get help.

This game was meant for all people. I did not want to just create another male power fantasy. There is nothing wrong with male power fantasies. They are fantasies. People are allowed to have fantasies. I grew up reading the Conan books and I enjoyed them greatly but I wanted a bigger audience. I wanted an inclusive power fantasy that did not favor a single sex. If the word “inclusive” sounds “woke” to you I once again suggest that you may be an idiot. I have had female friends my entire life, they have always been included in what I am doing. This was normal for me, not “woke”. “Woke” is a term weak men use derogatorily to hide the fact that they see inclusion of anyone other than themselves as a state of victimhood. It’s frankly embarrassing. We all see your weakness for what it is, you are not fooling anyone but yourselves.

Myrfors goes on to acknowledge that the No Babe Art rule was not 100% enforced, referencing the infamous example of Earthbind:

And it’s worth noting this is far from the only example of the type of art Myrfors was trying to avoid that made it into Magic over the years. The sets he worked on mostly avoid the tropes Myrfors was cautious of, if not entirely, and some of the more salacious cards were drawn by women, and masculine and feminine bodies are both depicted. Myrfors is clear that he has “no problem with scantily clad women” and just didn’t want the subject matter to “flood” Magic: The Gathering. “It’s crazy to me that one of the secrets to Magic’s success was as obvious and simple as ‘hire talented women’,” he concluded. Five of the 25 artists who worked on Magic’s first release of cards were women.

Myrfors’ efforts early on didn’t magically turn Magic into a perfectly-inclusive space. Since Myrfors departed Wizards, there have admittedly been a number of cards that do fall into the “babes” category (here’s just one example, combined with its transformation, and here’s another). It was notable enough that in 2018, designer Mark Rosewater announced that Wizard was moving away from both scantily clad women and men, as it “would make a subset of players feel uncomfortable to play it.” Prior to that in 2015, Rosewater shared that the gender breakdown of the game at the time was 62% male and 38% female. And women have historically reported feeling underrepresented and alienated in the community, particularly at larger competitive events and regular playgroups.

Myrfors has been speaking a lot on Facebook over the last few months about the creation of the original art for Magic: The Gathering, including a breakdown on the design of the backs of the cards, and borders for differently colored cards. He’s also spoken publicly on other aspects of the game’s art design in recent months, including an explanation of the game’s original brown packaging and the thought process behind The Dark set, for which he was also director. Myrfors departed Wizards of the Coast in 2000.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Pac-Man Joins The ‘Sonic Racing: CrossWorlds’ Roster Later This Week

Eating up the dust.

If you thought Sonic Racing: CrossWorlds was slowing down anytime soon, think again. Sega has announced that the Pac-Man Pack will be available on 7th January 2026.

Alongside the upcoming DLC, which includes the iconic Namco character as a playable racer, PAC-MAN Festival is also kicking off a day later on 8th January from 4pm PT / 7pm ET / 9th January 12am GMT until 11th January at 3:59 pm. PT / 6:59 p.m. ET / 11:59pm GMT. Note that you don’t need to buy the Pac-Man pack to take part in the festival.

Read the full article on nintendolife.com