Last week, we asked to set off on the broken road of Days Gone Remastered and share epic moments of survival using #PSshare #PSBlog. Here are this week’s highlights:
calisarah1998shares Deacon standing in the middle of a desolate street
itsRyanUnicombshares a look up at Deacon’s motorcycle and the night sky
tulippooh3shares Deacon walking through a sundrenched field
EmperorHalshares a profile portrait of Boozer and his head tattoo
Holden88805shares a look the back of Deacon’s vest and weapons
r0gues_fr0ntiershares a look at a Freaker through a broken car window
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Days Gone Remastered – Deacon SUBMIT BY: 11:59 PM PT on May 7, 2025
Next week, we’re sticking by Deacon’s side in Days Gone Remastered. Share portraits of Deacon using #PSshare #PSBlog for a chance to be featured.
The thing we all knew was going to happen has finally happened: GTA 6 has been delayed. Originally scheduled for release during 2025, what is almost certainly the most anticipated game of all time is now due to arrive on May 26, 2026.
But that doesn’t mean that 2025 is going to go down in history as a disappointing year for games. Far from it! Already this year we’ve had some phenomenal releases in the form of Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2, Blue Prince, and Split Fiction, and there are plenty more in the pipeline. Dozens of them, in fact. There’s Ghost of Yotei if you need a second samurai fix this year, Borderlands 4 for your co-op chaos needs, and even a brand new console and accompanying games from a little company called Nintendo.
Here’s everything you have to look forward to in the rest of 2025 that doesn’t have the words “Grand Theft Auto 6” in the title.
What’s next?
With GTA 6 originally scheduled for later in the year, you almost certainly hadn’t made any space in your gaming calendar over the next couple of months. But just in case you did, there are some massive drops imminent. Doom: The Dark Ages arrives on Xbox Series X/S, PS5, and PC on May 15, and looks to be an incredible goth reimagining of the shooter we know and love. Following not long after is something for all the Souls fans, as Elden Ring Nightreign drops on May 30 for Xbox, PlayStation, and PC. This one’s a co-op roguelike, so brand new territory for FromSoft, but if you’ve been looking for a faster take on the studio’s core formula, then it could be the mainstay of your multiplayer nights for the foreseeable future.
Skip forward a month into June and you can strap in for Hideo Kojima’s next wild adventure inDeath Stranding 2: On the Beach. Arriving on June 26 exclusively for PS5, its trailers are already packed to the brim with wild and weird ideas, so we’re expecting this one to push the envelope much further than its FedEx simulator predecessor. Talking of games where its difficult to walk over large surfaces without things going horribly wrong, Dune: Awakening lands on PC on June 10. Watch out for the sandworms and drink plenty of water, please.
June is just the start, though, as just a few weeks later Donkey Kong Bananza will arrive on July 17 to ensure the Switch 2 isn’t without its mandatory 3D platformer. And from what we’ve seen so far, it looks worth going bananas for. Later in the year, you can also look forward to Metroid Prime 4: Beyond, Pokemon Legends: Z-A and Hyrule Warriors: Age of Imprisonment. Oh, and a little game called Hollow Knight: Silksong, which apparently really will arrive on Switch 2 and everything else this year.
Big Hitters
It wouldn’t be the end of the year without a three or four months of big hitters leading into the Christmas holiday. While not formally announced yet, we’re sure to get a new Call of Duty as well as EA Sports FC 26 around that time.
September will see the launch of two massive shooters: Borderlands 4 on the 12th, and Marathon on the 23rd. You know what kooky violent fun to expect from Borderlands, but this time the gun drops are promised to be even better. Marathon is more of an unknown, but an extraction shooter from the minds behind Destiny is surely something to keep an eye on.
PlayStation’s long-awaited Tsushima follow-up, Ghost of Yotei, will arrive on October 2, and bring with it a tale of vengeance against a group of shadowy masked samurai – hopefully this year’s Assassin’s Creed Shadows only left you wanting even more of that plotline.
There will likely be a few others to get excited about, too. While we have no confirmed dates, we’d expect highly anticipated games scheduled for 2025, like The Outer Worlds 2 and Crimson Desert, to also arrive in the last section of the year.
2025 Release Timeline
That’s far from everything on the horizon. For a larger list of things coming this year, take a look at our timeline of the biggest games confirmed to be coming in the year’s remaining months.
Doom the Dark Ages – May 15
Blades of Fire – May 22
Elden Ring Nightreign – May 30
F1 25 – May 30
Mario Kart World – June 5
The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition – June 5
The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition – June 5
Deltarune: Chapter 3 + 4 – June 5
Dune Awakening – June 10
FBC: Firebreak – June 17
Death Stranding 2: On the Beach – June 26
Tamagotchi Plaza – June 27
EA Sports College Football 26 – July 10
Tony Hawk’s Pro Skater 3 + 4 – July 11
Donkey Kong Bananza – July 17
Shadow Labyrinth – July 18
Wuchang: Fallen Feathers – July 24
Tales of the Shire: A Lord of the Rings Game – July 29
Mafia: The Old Country – August 8
Madden NFL 26 – August 14
Metal Gear Solid Delta: Snake Eater – August 28
Lost Soul Aside – August 29
Hell Is Us – September 4
Daemon X Machina: Titanic Scion – September 5
Terminator 2D: No Fate – September 5
Borderlands 4 – September 12
Marathon – September 23
Ghost of Yotei – October 2
Directive 8020 – October 2
Vampire: The Masquerade – Bloodlines 2 – October 2025
Hyrule Warriors: Age of Imprisonment – Winter 2025
Crimson Desert – Q4 2025
Pokémon Legends: Z-A – Late 2025
Little Nightmares 3 – 2025
Metroid Prime 4: Beyond – 2025
Kirby Air Ride – 2025
Dying Light: The Beast – 2025
Hollow Knight Silksong – 2025
Ninja Gaiden 4 – 2025
The Outer Worlds 2 – 2025
Cronos: The New Dawn – 2025
Professor Layton and the New World of Steam – 2025
Last Epoch sports a whopping 15 Mastery classes. Masteries are essentially a subclass that allows you to lean in on one aspect of your build. They range from traditional roles like Sorcerer to more out-there options like Falconer (which sees you flying around the map using your bird friend for damage). It can be difficult to choose which ones to focus on with so many options, but this Last Epoch Mastery tier list will help.
How We Ranked the Best and Worst Masteries in Last Epoch
What makes a Mastery strong, weak, or somewhere in between depends on how many key checkboxes it ticks for potential builds. Every build has a long list of things it can use to make its clear (i.e. mapping) and bossing (i.e. single target), and defense as strong as it can be, but some are stronger than others, or have stronger synergies than others.
For example, ‘more’ damage multipliers are stronger than increased damage multipliers, so if a Mastery offers more of the former, it’s more likely to be higher up on this list. Be sure to read passives closely to determine how they scale damage — they will tell you! There are also stats like critical hit chance, critical hit multiplier, flat damage, armour shred chance, armour shred effect, and plenty more that pull a lot of weight.
Defensively, critical hit damage reduction or critical damage avoidance are, well, critical for most builds, as random damage spikes are a great way to die, and these let you avoid them entirely. Resists are also important — while you can always get them on gear and idols, having the option to get them on the Mastery passive tree gives you flexibility. Meanwhile, damage reduction is arguably the best way to survive in the game, so of course it’s a fairly rare stat to find. You also have recovery (leech, health regeneration, health/ward on hit, etc.) and eHP (Ward and/or Health) to worry about, and a ton of other things. All that is to say, any Mastery that offers these in a manner that’s point efficient is more likely to be toward the top of this list.
As for Mastery skills, these are evaluated largely based on their numbers and damage potential for both bossing and clearing, with a little consideration given to how they feel to play. A skill may be S-Tier but if it feels clunky to play, that may contribute to a Mastery ranking a bit lower than it could. Of course, if you’re not the type to mind mechanics like snapshotting, you’re welcome to rank a given Mastery higher.
Last Epoch Season 2 Masteries Tier List
S-Tier: Paladin, Void Knight
Best overall clear, bossing, and defense, with no significant weaknesses
A-Tier: Falconer, Bladedancer, Shaman, Druid
Strong clear, bossing, and/or defense. Lacking significantly in one area
B-Tier: Marksman, Lich, Beastmaster
Good clear, bossing, and/or defense. Lacking significantly in one or more areas
C-Tier: Necromancer, Forge Guard, Runemaster
Decent to good clear, bossing, and/or defense. Lacking significantly in one or more areas
D-Tier: Spellblade, Warlock, Sorcerer
Poor to good clear, bossing, and/or defense. Lacking significantly in multiple areas
S-Tier Last Epoch Masteries
S-Tier: Void Knight
If you want to delete screens with a giant purple sword and never die, Void Knight (and Erasing Strike) is for you. It scales well too when it transitions into the World Splitter version. A Warpath version is also just as viable, and happens to be both top tier and new player/casual friendly.
Void Knight has more mobility and effective HP (eHP) than it used to, and sports the same huge clear and very respectable bossing damage. It also has the distinct benefit of being able to move and do damage simultaneously, which is always a huge boon for damage per second (DPS), while feeling very smooth to play.
In terms of numbers, it sports 200% added damage effectiveness on all skills (and 600 on Erasing Strike), which is very much where you want to be.
The passive tree offers resistance to and penetration for Physical and Void damage, leech and leech rate, damage reduction, increased health, slow and chill resist, mana solutions, attack speed, and plenty more. Standout nodes include Sorrow & Steel (damage, armor, and area of effect in one tidy package), Void Corruption (a huge amount of critical hit chance and multiplier), and Mortal Cleave (culling, damage, and critical hit chance all in one). There’s even more to mention, but you get the idea: Void Knight has it all.
S-Tier: Paladin
Developer Eleventh Hour Games (EHG) admitted it overdid it with the Sentinel rework, which is why Judgement Paladin took four of the top 5 spots in the Terminate Uber Abberoth race. So, there should be no doubt whatsoever this Mastery deserves S-Tier.
As with Void Knight, Paladin has extremely potent skills, doesn’t die, and does massive damage. Judgement alone is obscene, offering 350% damage effectiveness and 200% critical multiplier against 15 mana cost and 4s cooldown, paired together in one-two healing and damage punch. The thing is, every single one of its other skills are about as potent, which can’t be said for any other Mastery. Symbols of Hope and Holy Aura both follow the damage and defense in one theme, while Healing Hands just offers a metric ton of healing (primarily for those extra tough bosses).
The passive tree offers the most resistances in the game, plus plenty of recovery and damage reduction, mana, attack and cast speed, block, armor, penetration, and more. Standout nodes include Covenant of Light (which buffs Healing Hands and Holy Aura simultaneously), Covenant of Protection, and Reverence of Duality and Convenant of Dominion, which collectively offer ridiculous amounts of damage, sustain, damage over time mitigation, and defense (sometimes all at once).
Though Judgement steals the show, Bleed Hammerdin and Smite are strong build options as well if you want to go a little off-meta.
A-Tier Last Epoch Masteries
A-Tier: Falconer
EHG has stated its goal when nerfing overpowered (OP) builds is to make them “just under OP”, and that’s exactly what happened with the Falconer Mastery and its popular builds. Outrageously powerful when it launched, it’s now simply silly good (the horror!).
Movement speed on this one is unrivaled, and damage is top tier, thanks in part to easy access to critical hit multipliers and Dexterity scaling options. Even better, it has the option to employ both simultaneously thanks to Aerial Assault: just grab your bird and it’s bombs away.
Its only real weakness is defense. You’ll need to use Dodge alongside Silver/Dusk Shrouds and/or Glancing Blows to avoid damage, keeping you on your toes. An almost complete lack of resistance options on the tree is a factor as well, as this puts a lot of pressure to get resistance on your Blessings, idols, and gear when you might prefer other options.
You can lean into the Falconer’s lack of defense with a Zero HP Ballista Falconer build that hits incredibly hard, but requires you to cheese incoming damage using Silver Shrouds and Dodge. Safe to say we won’t be using this in hardcore.
Apart from Ballista, Umbral Blades is one of the top Falconer builds, which can be built using Shadow Daggers before you swap over to a Dexterity stacking version with Talons of Valor bow and Razorfall boots. If you like the idea of slicing enemies up and dashing all over the place while flying around on your feathered friend, you’ll find it a joy to play. It is button intensive, however, especially if you insist on maximizing DPS.
A-Tier: Bladedancer
While Falconer is more popular, Bladedancer is about as strong and well-rounded. Clear, single target, and defense are all where you’d want them to be, thanks to the suite of high-DPS skills, powerful passive support, and useful iframes from Lethal Mirage. If you want a strong but fast melee class, this is the one.
Standout nodes on the passive tree include Pursuit (efficient damage and movement speed), Argent Veil (makes dodge a lot more reliable), and Death’s Door (damage reduction for low life builds). More broadly, Glancing Blows, Dusk Shrouds, and Dodge form a powerful defensive layer, and Dexterity stacking, crit, leech, Frailty, armour shred and armour shred effect are all on offer. In short, you have everything you need to succeed. The only thing really holding Bladedancer back is that it’s not quite as over the top numerically as things like Judgment Paladin.
In terms of builds, you can go with Shadow Daggers, Shadow Cascade, Chakrams (take the Chakram node on the Shurikens tree), or Lethal Mirage using Black Blade of Chaos (requires a 2H sword of the same name). The Chakram version at least should be Uber Abberoth viable.
A-Tier: Beastmaster
The summoner Mastery. It’s not as tanky as Void Knight or Paladin, but Beastmaster still took 2nd place in the Uber Abberoth race. Granted it’s partly due to Storm Crows, which has top tier DPS due to snapshotting which isn’t Beastmaster exclusive, though the Summon Wolf companion buffs surely helped. In any case, Beastmaster Summons is a proven archetype, though they take some time to get going.
You can go heavier on the Beastmaster skills by building around Poison Nova Scorpion (check out CookBook’s version). It’s well-rounded in terms of damage and clear but usually suffers from low movement speed, so if you’re coming from something like Rogue, it’ll be a shock. There are options to alleviate it—Haste via The Scavenger belt and increased Haste effect on idols, for example—but it will never be a fast build.
The passive tree offers ever-important damage reduction, health, healing, health regeneration, endurance for companions, crit support, and stun. There is a lack of damage, but you can grab this elsewhere.
A-Tier: Shaman
A melee and/or elemental Mastery, Shaman is one of the highest Arena pushing builds: it can reach Wave 500-700+. The clear is quite fast, albeit not top tier, with a similar story on defense.
Tornado is a lot more damage than it seems, and the vacuum effect is great, making it the star of the show. Earthquake and Avalanche see little play due to high mana costs and/or requiring Spriggan Form which is clunky. However, using Aftershock idols can be welcome for some extra damage (so you’re essentially using Earthquake without suffering the problems of Earthquake). Summon Storm Totem is fairly popular, as well. If nothing else, it’s a nice decoy with decent damage.
As for the passive tree, you get a lot of Penetration (though you have to go through the defensively weak Attunement to get much of it), cooldown reduction, mana, auto trigger skills, attack and cast speed, elemental damage packaged with resists, Haste, and a lot more. The highlight skills include Fist of Stone (stun, Endurance, and health regen all in one), Lagon’s Answer and Conflux (auto and double cast Storm Bolt alongside area of effect (AoE) and damage reduction is efficient, to say the least), and Swirling Maelstrom (more auto casting fun, with health, mana, and Endurance Threshold on top). There’s even more to rave about, but you get the jist.
A-Tier: Druid
The shapeshifting Mastery, Storm Werebear is top of the pile here. Boasting great DPS, it can kill Abberoth (possibly even the Uber version), do 1000 corruption (the most you ever want to push due to severely diminishing returns), and around 300 Wave Arena (and as much as ~700). The eHP is very nice, to boot. If you like a combo playstyle and the idea of mauling enemies to death while filling the screen with tornadoes, this is a well-rounded, engaging Mastery to go for. Its primary weakness is that it’s not very fast at farming, though, so if you want to progress fast, Druid may not be the right fit.
Taking Werebear replaces four of your skills with new ones more fitting for a bear. Rampage and Maul sport the always appreciated package of movement and competitive damage, while adding in Knockback for good measure. Roar meanwhile offers Knockback and Stun, and can be configured to sustain Rage (basically bear mana). Its skill tree sports a no cooldown version of Rampage (yes please), can make Rampage trigger Storm Bolt, and supports Stun, Rage and Health on hit (via Invigoration), and reduces the cooldown of Maul, among other standouts.
Spriggan Form is very strong as well, bringing a ton of defense to the table, but is better supported by Druid/Beastmaster, and so won’t be discussed further here. Swarmblade is no slouch either (just not with Locusts), while Entangling Roots falls by the wayside. It’s not a terrible skill, but it’s mostly a buff skill for totems, which proves clunky as you can’t use it reasonably from Spriggan Form.
As with everything in the top tiers, the passive tree here offers more strong nodes than we have room to go into. There’s Spirit Warden for health, mana, and sustain, Focused Wrath for damage coupled with Rage decay rate buffs, Bush Stalker (crit and leech on crit), Fetid Resilience (multiplicative damage over time), Primal Shifter/Tiger Spirit (armour, damage, crit chance, and crit multiplier, all of which can be made to apply to minions as well), and Impervious (which grants damage reduction for doing melee damage). There’s plenty more, but the point stands: Shaman is clearly here to play.
B-Tier Last Epoch Masteries
B-Tier: Lich
The classic ‘sacrifice your life for bonuses’ archetype, Lich can hang with the better Masteries thanks to potent skills like Reaper Form and a meaty passive tree.
Drain Life has underwhelming stats, but can be useful with the Hecatomb node to convert your minions into mana. Aura of Decay is an appealing skill for the poison archetype (which gets a lot of support on the passive trees), but unfortunately is very weak in practice, because scaling applies to damage received and there are no great ways to mitigate it or turn it into an upside. Death Seal on the other hand is excellent, providing a huge 300% damage effectiveness boost and reducing damage taken to half. As with most things Lich, it’s slightly risky but well worth it.
As for Reaper Form, it’s only 100% damage effectiveness but this increases a lot via the passive tree. Additionally, it’s a movement skill, and it’s AoE damage that gains you health, making for a strong all-rounder. Again, it drains you, but you can overcome this with recovery options.
The passive tree provides options for Intelligence stacking, mana, health, ward, recovery, and more. The standouts here include Dance With Death, Hollow Lich, Unclosing Wounds, and Ageless Plagues, all of which offer terribly efficient damage buffs. There’s also automatic minion generation (Harvested Legions), critical strike chance and attack/cast speed buffs (Clairvoyant Insight), and Ageless Ascetic for buffs to movement, attack, and cast speed as well as leech. Not the best, but also not bad at all.
B-Tier: Marksman
Your classic Archer subclass. Hail of Arrows and Heartseeker are the popular builds. While not required, the former really wants the Sanguine Hoard unique quiver, but it shouldn’t be hard to pick up. If you like the idea of setting up a big bleed combo, it’s worth playing. Meanwhile, Heartseeker is pretty great if you like the idea of auto targeting projectiles. Just be sure to go with Bleed or Poison very early, before transitioning into the Icicle version once your gear is ready.
One of the strengths of Marksman is it offers tons of HP on hit, and because you tend to be shooting out a ton of projectiles, it can hit a lot. Multishot is a bit weak on base with 120% damage effectiveness and base 6 phys, though this improves greatly with all the multiplicative damage nodes on the passive tree, as well as some flat damage. Plus, it has a low mana cost. Meanwhile, Hail is nice because it doesn’t care about crit and sports 325% damage effectiveness by default. Detonating Arrow is simply underwhelming numerically, so it’s no surprise it’s not played.
On the passive tree you’ll find support for dodge, crit, movement speed, additional arrows, damage, recovery, and heaps more. Some of the best nodes among them include Heightened Senses (crit avoidance and crit multiplier), Thief’s Quiver (health and leech), and Death From Afar (stun and armour shred). As is typical for Rogue Masteries, it’s not going to win awards for defense, but you’ll never have to worry about damage or clear if you play your cards right.
C-Tier Last Epoch Masteries
C-Tier: Necromancer
Another summoner Mastery, this time with undead flavour. With a reasonably strong suite of skills and a passive tree that covers a lot of bases, it’s fitting that Necromancer can often hit 200-400 Waves in Arena.
Summon Skeletal Mage is a nifty skill in that it reduces enemy health regeneration by 20% (most useful against bosses) and can be converted to a Traversal skill; you’ll be focusing on a single powerful minion rather than an undead army, however. On the tree, you’ll find lots of support for Poison, Necrotic, Cold, and Fire, so there’s something for almost everyone.
Sacrifice sees little to no play because the Mastery has terrible personal damage support — it’s playable, but minions do the same thing for you but better.
Dread Shade offers a huge flat and increased percentage damage boost temporarily (at the cost of health), and can be made to explode your minions for big Necrotic damage (Doom Brand) or enhance Infernal Shade. There’s also the option to convert all Necrotic investment into Poison if that’s your jam. And then there’s the Beyond Death node which turns minions into exploding Zombies, Duskheart which converts Shade into a damage over time skill, and Symbiotic Apparition which grants you Shade’s buffs.
Assemble Abomination, meanwhile, summons a powerful tanky minion. To make the most of it you’ll need to employ snapshotting (basically gear and skill swapping, which many players despise), but it’s still reasonable without.
Finally, Summon Wraith has respectable damage thanks to Dread Shade and Wraith’s many critical strike passives. As usual, there’s lots of support here on the tree for Fire, Necrotic, or Poison variations, but also a Bleed one. And like Shade, it can convert into a damage over time skill (Spectre of Death).
Notable notables on the Necromancer tree include Elixir of Hunger for health, increased percentage health, health on hit, and attack/cast speed, and Rite of Undeath for 120 total resistances on top of a nice damage boost. More broadly, you won’t find yourself short on recovery damage, minion support, armour and resistance shred, ward or ward retention, or crit in both its forms. There’s not much in the way of defense here outside of recovery and minion tanking, which holds it back some.
C-Tier: Runemaster
Runemaster is a rarely-seen-in-RPGs caster archetype that lets you combine spells together to make unique spells (any Gauntlet fans in the house?). While you don’t have to play it this way, Rune of Invocation — the skill that enables this — is the reason to play Runemaster, offering extreme versatility via invocations, many with very impressive damage numbers.
Hydrahedron is one of the highlights — casting this spell via Rune of Invocation is part of what makes the Mastery and build 1000 corruption viable. Defense is still a serious concern, but if you keep on the move, you should stay alive. For those with a bigger budget, there’s Focus Autobomber, which uses the Brand of Deception and Runic Fortress passives to strong effect. The DPS isn’t anything special, but it’s very tanky. The idea here is to stack Strength, Intelligence, and Ward for armor and shock. As a bonus, it’s easy to play.
Flame Rush is a movement skill with legitimate damage numbers paired with damage reduction, and can serve as a respectable damage skill when desired. Frost Wall, meanwhile, can brag about a very high 400% damage effectiveness, 100% chance to chill, and Freeze chance. Plus, it’s a damage over time skill, so it has less gearing requirements, and it’s a strong bosser thanks to Decree of the Burning Wind (on the Runemaster passive tree).
Runebolt is no slouch either, offering a 200% crit multiplier and mana regeneration while getting around resistances with Decree of the Bountiful Ocean. Lastly, Glyph of Dominion measures up well numerically, while providing guaranteed slow. There’s also an interesting interaction there with Decree of Eternal Tundra for lots of ward per second.
As for the passive tree, there’s all kinds of support for Ward, mana, elemental debuffs, cast and movement speed, reduced critical strike damage, cooldown recovery, and armour and damage for Fire builds and Freeze multiplier and damage for Lightning builds, among other things. It’s not outrageous like you see with the higher tier Masteries, but it’s still competitive.
C-Tier: Forge Guard
Forge Guard can hold its own as a Mastery, just not as well as the big boys. To put it another way, they do much of what it does but better. Still, there are some unique build options here that are great if you’re looking for something different.
Skill-wise, Manifest Armor is nice as a decoy and rewards STR/armor stacking (the primary unique build option). Shield Throw offers high added damage effectiveness, while Ring of Shields brings great defense to the table (especially with the Shield Crafter passive). Still, comparing it to Symbols of Hope, it comes up short, as it’s situational and purely defensive.
Smelter’s Wrath has a lot of potential as it scales offense and defense and boasts 600% damage effectiveness. Unfortunately, it’s a channeling skill with no option to change that, so it’ll slow you down and leave you a bit vulnerable. Next, you have Forge Weapon with a beefy 600% damage effectiveness, alongside summons for defense which scale off your weapon. Not bad at all.
In terms of passives, the only really standout one is Guardian for a lovely combination of health, stun chance, and regen. Steel Aegis, Iron Attunement, Walls of Solarum, and Osprixbane are certainly no slouches, but when evaluating the best nodes in other Masteries, Forge Guard leaves something to be desired. Apart from that, you can find efficient damage scaling throughout the tree.
D-Tier Last Epoch Masteries
D-Tier: Spellblade
It may be D-Tier, but even D-Tier still means viable. Spellblade is not lacking in DPS at all and is pretty speedy, but can struggle a great deal with defenses. The better your positioning, the less you’ll get one-tapped, but it’s still going to happen occasionally. If you don’t mind that and like the idea of combining magic with melee, it’s worth a go.
Flame Reave is playable but underwhelming. The base stats are strong enough, but damage cuts in half at a distance, AoE is limited, and the mana cost is fairly high. Worse, it only hits once per cast, which is a big no-no when compared to skills like Frost Claw that hit 20 times per cast (and for a lot more total damage), or Judgment on Sentinel—mind you, just about everything comes up short there!
On top of that, it lacks unique buffs and debuffs, and its crowd control node proves ineffective in practice. Too many of the nodes require downsides that aren’t worth it, as well. It can still get you to the mid-game or so (around 500 Corruption), but not nearly as efficiently as other skills, and unlike those, it will hit a wall.
Enchant Weapon is a potent DPS boost (65% situationally and 15% permanently), and if going the Ignite route, allows you to trigger Ignites instantly; always a powerful method of damage delivery. There’s also some ever-potent Leech for Lightning or Fire variations, and Chill for Cold. Surprisingly, there is no Freeze support.
Firebrand is similar to Reave in that it can hit 300 Corruption but not do much beyond that. It doesn’t have all the drawbacks of Reave and is quite enjoyable to play—imagine rapidly shooting fire beams at enemies up to mid-range—but unfortunately the damage isn’t quite there compared to top skills, so you’ll have a harder time than you need to when progressing, and will eventually fall on hard times. Still, if you’re looking for something off-meta and don’t need the best of the best, this is a good skill to go for.
Surge offers mobility, damage, tons of crit, and debuffs (including Stun), as well all all kinds of elemental and Ward support. Meanwhile, Shatter Strike loves crit while also providing some defense and offense in the form of cold debuffs, culling, Knockback, armor, Ward, and more. All in all, you absolutely will not have issues scaling damage, and it won’t even require much gearing, though obviously, better gear will take it even farther.
As for the passive tree, it provides ward support in every form, and intriguing nodes like Flame Walker for some mobile fire damage and fire resistance shred, and Arcane Shielding and Shattered Aegis for damage reduction and armour (worth the 10 points). Apart from those, you’ll find resistances, damage, health, and mana available. Unluckily, there’s little support for Parry. It’s a decent tree for sure, but there’s nothing outrageous to help it keep up with the top tiers.
D-Tier: Warlock
Warlock builds are focused on damage over time, which makes them easy to gear and in that sense, very new player and casual friendly. Curses are also a major element, amplifying damage by debuffing enemies. While builds like Witchfire are viable, they don’t do much better than other Masteries, and so rarely push far on the ladder.
Cthonic Fissure, Profane Veil, and Chaos Bolts are your star skills, all slotting into both the popular Bleed and Witchfire (Fire/Necrotic damage) variations. The damage they bring is what keeps Warlock at all competitive; Profane Veil even offers some defensive utility by making you invincible to everything but damage over time temporarily while granting damage over time itself.
Defense is where it all kind of falls apart. While you have access to high eHP and recovery (and Profane Veil) thanks to nodes like Spiteful Decay and Spirit Leech, that’s about it, which is a far cry from the better Masteries.
Fire/Necrotic focus builds will find The Ashen One passive is a must-grab for Witchfire, while Crimson Favours and Cauldron of Blood serves Bleed builds well.
D-Tier: Sorcerer
The classic caster class, Sorcerer is very much viable, but unfortunately doesn’t do a lot to stand out. Frostbite Frostclaw is one of the better builds available, proving itself as an all-rounder, but suffering from mana issues and lacking speed.
Skill-wise, you have some strong stats on Static Orb, and as always vacuum skills like this (and Black Hole) hold their own. It gets more interesting with skill nodes like Static Armor that grant a situational 25% less damage taken, and Overwhelming Barrage which dramatically increases stun chance. There are also options to convert it into a cold and Freeze skill for yet another defensive layer.
Ice Barrage sports some respectable numbers as well, and its 40 Freeze rate is competitive with Frost Claw — even better, it auto targets enemies, and has the option to creating a Chill effect AoE or a shield that blocks projectiles.
Arcane Ascendance is powerful but prohibitive, due to its high mana cost (somewhat offset on the tree), lack of crit, and lacking secondary damage. Still, its tree makes it quite versatile, providing access to Knockback, Slow, Haste, auto casting, and more.
As for Black Hole, this is a potent single skill with 600% damage effectiveness and some vacuum utility. It’s arguably best used as single target, but can be customized for clear. On the tree you’ll find even more utility in Knockback and Blind, and options to convert into Fire or Cold for builds focused on those elements.
Lastly, Meteor has huge base stats (190 fire + 950% damage effectiveness), but at a high mana cost, demanding you build around it with mana stacking and Archmage, whjch aren’t in a great spot.
On the passive tree you get lots of ward support in all its forms, substantial damage buffs, and cast speed, elemental debuffs, leech, and penetration. It’s certainly not the whole package, but it’s not nothing, either. The Mana Bulwark node — which deals damage to mana before health — is tempting, but unfortunately this is an ineffective mechanic in practice.
Sean Ridgeley is a freelance contributor for IGN and lives for all things RPG, FPS, horror, and fighting. When he’s not grinding Last Epoch, Path of Exile, or Overwatch, he can be found headbanging in moshpits.
Ghost of Yotei, a follow-up to Ghost of Tsushima, is set to release exclusively for PS5 on October 2. It’s not exactly a sequel, in that the story is unrelated to the first game, but Yotei is a similar game that follows Atsu on a quest for vengeance against a gang of outlaws called the Yotei Six. Read on for the details about what comes in each edition, how much they cost, and more.
The PS Direct-exclusive collector’s edition comes with a digital copy of the base game, plus the following extras:
Physical Items
Ghost mask
Papercraft ginkgo tree
Zeni haiki coin game & pouch
Tsuba
Sash
Art cards
In-Game Digital Items
The Snake armor
Digital deluxe armor dye
Digital deluxe horse and saddle
Sword kit
Charm
Traveler’s Maps (early unlock)
Ghost of Yotei Preorder Bonus
Preorder Ghost of Yotei, and you’ll receive the following digital extras:
7 PSN avatars: Atsu and the Yotei Six
In-game mask
What Is Ghost of Yotei?
Ghost of Yotei follows a character named Atsu, after a gang called the Yotei Six has killed her family and left her for dead. Your job, as Atsu, is to find and kill all members of the Yotei Six. It’s all very Kill Bill of course, but that movie was inspired by older marital arts action movies, so Ghost of Yotei fits in a long tradition of revenge stories.
Along the way, Atsu will meet various allies and find new weapons. It’s an open-world game, and it’s up to you to decide which way you want to go, which leads to follow, and in what order you want to dispatch the Yotei Six.
Other Preorder Guides
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Despelote ought to feel idiosyncratic. Set in Ecuador during the country’s historic World Cup qualifying campaign in 2001, its protagonist is a half-remembered version of the game’s lead developer. Yet there’s nothing peculiar about it, either. Despelote is a game so authentic and personal that it hits upon universal truths.
That’s right, it’s no longer scheduled for this year. Not entirely surprising, to be honest, but at least we have a date now. Obviously, what’s not yet clear at this stage is whether the game is heading for the Nintendo Switch 2. Hopefully we’ll get full confirmation of this pretty soon, though.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
Dive into the epic Romance of the Three Kingdoms with the latest expansion for Age of Empires II: Definitive Edition, where history and legend collide in a battle for supremacy! Battle your way across China with three new campaigns, commanding the forces of Shu, Wei, and Wu, each with their unique units, technologies, and heroes with devastating abilities. Additionally, explore medieval history on the fringes of China with two new civilizations: the Jurchens and Khitans!
A turn-based, character-centric tactical RPG in the King Arthur: Knight’s Tale universe – a dark fantasy version of the Arthurian myth. King Arthur: Legion IX welcomes new players to the mythical land of Avalon with an all-new story and heroes, also offering tough challenges to returning veterans.
The advanced Hyper Unit Aska is sent on a suicide mission to rescue the citizens’ Cores from the vast monolithic city Moebius once a hopeful new home for humanity now turned into a deadly trap. Blast your way through the Internal Defence Corps in cybernetic warfare, confront the Engineers and uncover the mysteries of the project Eden.
Craft stunning cocktails with precision and creativity as you rise through the ranks of the bartending world. Unlock a variety of unique venues, from cozy neighborhood bars to high-end cocktail lounges, all while immersing yourself in a rich, narrative-driven experience that puts your skills and charisma to the test.
Get ready to dive into the ocean’s depths, face fearsome sea creatures and collect experience crystals in roguelite action game Submarine Survivor! As you face the blue unknown, you’ll have to upgrade your submarines with various combinations of weapons and chips to become the Lord of the Ocean. Submarine Survivor balances exploration with highly customizable combat across 2D maps packed with mission nodes.
Empyreal is a complex, challenging, feature-rich action RPG. In a far-flung corner of the galaxy an Expedition arrives on a hitherto unexplored planet to find a colossal Monolith built by a lost civilization. Venture inside the Monolith and face the automatons that yet remain, remnants of the impossibly ancient civilization that built this unknowable structure. Survive and uncover revelations that transform our understanding of humanity itself.
In Penguin Flight: Beyond the Clouds, join the determined penguin on his quest to defy gravity! This 2D pixel art platformer offers challenging levels, creative obstacles, and high-flying action. Sharpen your reflexes and perfect your timing to master jumps, dashes, and new mechanics as you progress. Each stage presents unique surprises and challenges—all to reach the balloon that lifts you to the next level.
In a future knocked off its axis by corporate greed and stupidity, you have been made redundant and abandoned on the far edge of space with little gear and no safety net. You must explore every nook and cranny, collect dozens of upgrades, and turn over every mysterious alien rock if you want to get revenge on your former employer and return to Earth.
Embrace the Aurora, save the Guardians. In an ancient world left in ruin, embark on the journey of an isolated fox far from home. With the help of a wise Raven companion, seek out the lost legendary guardians and release them from the grasp of the dark shaman Grimnir.
When a wormhole tears open in space, an astronaut is hurled down and crashes on a distant planet. Solve the puzzle and piece together the mystery in this 2D, pixel art, first person, point and click adventure. Inspired by games like Myst and Riven with a dash of the LucasArts adventures of the 90s, The Abandoned Planet is sure to scratch that old-school, adventure game itch.
Truck Simulator Cargo Driver 2025 – USA invites you to fire up your engines and embark on an authentic adventure across America’s vast roads! In this game, you’ll have the chance to experience the thrill and challenge of being a truck driver. You’ll take on missions that involve transporting different types of cargo, ensuring that you reach your destination on time and with minimal damage to your truck.
Pop and move the ball while you paint! Paint your way across a variety of maze puzzles which sounds easy, but you must be super strategic to color and fill every square.
Discover the secrets of an abandoned homestead, try to survive in a haunted hospital and walk the corridors of the possessed school. There are traps on every side, you can’t feel safe anywhere. Collect runes – eyes – painted on the walls. Thanks to them, you gain the ability to see through the eyes of your opponent, and you can try to predict his movements.
As the May 8 release date for the PS5 and PS VR2 title The Midnight Walk creeps ever closer, we grow more and more excited to experience this unique dark first-person adventure. Making its debut at State of Play late last year, the game showcased an incredible hand-crafted “cozy horror” world filled with deformed antiques, charming little freaks, and plenty of nightmare fuel. With the clock due to strike midnight very soon, we wanted to get another look at what the game will offer–and savor more of the game’s gorgeous stop-motion inspired visuals in the process. We sat down with its creator, Swedish studio Moonhood for a walk through a new section of the game.
Close your eyes to sense the world around you
You begin The Midnight Walk as The Burnt One, awakening in a makeshift grave you must extract yourself from. As you move down the winding road ahead and get your bearings, you learn a bit about how the world works: using matches to light fires and candles, sneaking about to escape the notice of threats, and finding and using items.
One of the most unique actions is closing your eyes to focus on hearing sounds you couldn’t sense normally–and sometimes change the environment when you open them again. On the flat screen version of the game, a button press and hold will increase the volume of important objects and dangers around you. The DualSense controller vibrates to indicate how close you are to an important object.
After your brief introductory trek, you’ll meet one of the other main figures: Potboy, a being with a stubby little body and a big, malformed head crowned by toasty fire. A touch from a lit match awakens him from his stasis, and he immediately flees in panic, hiding away in a large container. You’ll need to find and feed him some coal to earn his trust, and soon, you’re inseparable–well, you would be, if there weren’t so many creatures lurking in this dark world that feed upon light and fire and see Potboy as either a threat or a treat. You’re going to have to help each other out on your journey to the far-off Moon Mountain, which stands like a faraway monolith guiding you in the distance.
Meet a cast of brazier buddies
The lively, jauntily animated Pothead, being small and nimble, can squeeze into places and interact with the environment in ways the Burnt One can’t–but you’ll need to help guide him to the right spots. His flame can not only set objects alight, it also transforms parts of the landscape. Some elements, like flora, rebloom in vibrant life in response to the flame, while other obstacles dissipate or retract in apparent fear of the fire.
Much of the puzzle-solving will come from using Potboy in tandem with items or the environment in creative ways: one puzzle we were shown involved lighting a candle to lure a hungry foe away from Potboy so that he could hit some switches without fear of becoming dinner.
Eventually, you’ll meet Pothead’s friend Housy, a living abode that moves about on insect-like legs. Housy tags along on your journey and serves as a home base and collectible trove–and he looks fantastically freaky creeping along behind you. You can retreat to the safety of Housy’s insides at any time after your meeting, but you will have to go back outside eventually.
While much of The Midnight Walk pacing is relaxed, allowing you to fully savor this world’s murky, off-kilter atmosphere, you’ll still find plenty of sudden surprises that demand a rapid response. Be it a gang of crooked creatures chasing you and Potboy down a narrow path or the Molgrim — a huge cone-shaped, snaggle-toothed beast with a horrifying wail and an insatiable hunger — you’ll need to make some quick decisions to fight or flee. Sometimes discretion is the better part of valor: hiding in a closet might throw a monster off your track, or sometimes just running for dear life is all you need. At other times you’ll need to make use of some tools–like the matchlock, that shoots matches at faraway candles and other contraptions. No matter what, you’ll always need to be alert, because danger is omnipresent and can strike when you least expect.
Let the night envelop you
Every moment in The Midnight Walk is full of intrigue. As you wander through dimly-lit, gnarled environments, you find yourself surrounded by objects that feel like an uneasy mix of the natural and the artificial, the direct result of the numerous real-life models and objects that the team at Moonhood have painstakingly scanned into the game and animated. “Shellphones” found throughout tell a story of a world that was once crafted and curated, now left seemingly to rot away. Even the characters that seem friendly–or, at least, not murderously aggressive– to you and Pothead have something “off” about them, like the citizens of Nobodyville whose bodies have long since been banished, leaving them as craniums with a distrust of limbed “Somebodys.”
While the game looks incredible on a normal setup, PS VR2 fully immerses you in the strange beauty of this world. Looking around and interacting with the environment is far more intuitive and immersive: for example, instead of using a button to close your eyes, you’ll be able to actually close your eyes to make use of hypersensory hearing or environment-altering power. This mechanic isn’t just used for listening. Finding “eye symbols” hidden across the world and “meditating” on them causes the environment – and sometimes monsters – to change…
Binaural sound makes every creak, flame, and roar feel more vibrant and powerful while letting you enjoy the beauty of the tense, haunting soundtrack. The developers at MoonHood were eager to tell us about how impressive the scenes we saw were on PS VR2, and we’re inclined to take their word for it. So get your matches and candles ready–you’re about to take the walk of your life.
It was, perhaps, inevitable: Rockstar has delayed GTA 6 to May 2026. Confirmation comes from an unceremonious statement that was devoid of launch platforms or any new trailer. Not even a new screenshot accompanied the news.
Fans of Rockstar games have been here before, of course. The legendary developer has form when it comes to delaying its games, so this delay to GTA 6 perhaps comes as little surprise. Still, those fans have reacted with a mix of disappointment, relief, and a realization that the internet is now set for another 12 months of rampant, often nonsensical speculation about all things GTA 6.
The GTA 6 subreddit, which has been the source of so many of the wild conspiracy theories surrounding the game, its trailers, and when it might come out, has exploded following the news.
“Ffs, Fuck Rockstar, at least give us screenshots,” MyNameIsToFuOG said, reflecting a general disappointment that Rockstar failed to soften the blow of GTA 6’s delay without any fresh look at the game.
“At least give us a screenshot, this is ridiculous even for R*,” added Abvk0. “1.5 years of silence just to drop a delay news without even showing us bread crumbs of the game?”
“At least we have a date now, I don’t mind a delay if it means the game is gonna be good,” said the more philosophical bl00nded.
“It’s Rockstar bro. What did you expect? Also, I really doubt it will release on May 26, they will delay it more,” said a somewhat concerned Puzzleheaded-Hunt731.
There is also speculation Rockstar may release GTA 6 on PC at the same time as on PlayStation 5 and Xbox Series X and S, now the game has been delayed to 2026. “I hope that means that a PC version is also coming in 2026 and not 2027,” said Kiwibom.
“2026 console release, late 2027 PC release, 2028 new-gen console release,” predicted Velkoadmiral.
IGN’s own commenters had plenty to say about the GTA 6 delay, too, with user BSideleau slamming the console generation thus far in a scathing post:
“Surprising no one. It will be a final game of this tepid generation. What a let down. I have never felt more grifted than by Microsoft and Sony this generation. Both consoles are more 0.5 updates from the previous generation than true next gen consoles, yet they expected us to pay MORE for them. Quit letting them get away with it. Demand better.”
There’s also plenty of talk about how much GTA 6 will cost. With both Nintendo and Microsoft going to $80 for some of their games, fans are bracing themselves for an $80 GTA 6. Some believe it could cost even more, going up to $100 perhaps, if the new GTA Online is included.
In its statement, Rockstar said “we look forward to sharing more information with you soon.” Could this mean Trailer 2 isn’t far off? Fans certainly hope so.
GTA 6 isn’t just expected to be the biggest entertainment launch of all time, fans expect it to be one of the greatest games ever made. Under that enormous pressure, the developers at Rockstar and parent company Take-Two will be desperate to ensure the game launches at the highest possible quality level. With that in mind, this delay feels like it was always going to happen.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Open world crime blockbuster Grand Theft Auto 6 has been delayed until next year, say Rockstar, telling fans that they “need this extra time to deliver at the level of quality you expect and deserve”. It’s not the biggest surprise – delays happen. But it’s a slightly embarrassing announcement given that Strauss Zelnick, big boss of publisher Take-Two, has twice publicly reassured investors that the game would release on time in autumn this year. The announcement comes with some sense of relief, however, as Rockstar have now set a firm date in Spring.