Get 10% Off Doom: The Dark Ages Alongside Nine Other Doom and Wolfenstein Games With the id & Friends Humble Bundle

If you’re looking to slay demons in Doom: The Dark Ages, add the best of the Doom and Wolfenstein franchises to your library, and make a difference in the world by donating to Direct Relief, the brand-new id & Friends Humble Bundle is the one collection you’ve been waiting for.

This id & Friends Humble Bundle, which boasts a $194 value and will stick around until April 13, allows you to pay what you want and get rewarded for doing so. We’ll detail the three different options below, but we’ll start by highlighting the 11-item bundle that gets you a 10% coupon off Doom: The Dark Ages and its Premium Edition.

For those unfamiliar, Doom: The Dark Ages is set to be released on May 15, 2025, and serves as a prequel to 2016’s Doom and Doom Eternal that sends the Doom Slayer into the dark and sinister medieval war against Hell. We’ve already had the chance to get our hands on Doom: The Dark Ages, and we said “every aspect of it looked and felt incredible.”

So, by paying at least $28 to the id & Friends Humble Bundle, you’ll unlock that 10% discount for Doom: The Dark Ages and its Premium Edition alongside the following;

  • Doom Eternal
  • Doom Eternal Year One Pass
  • Wolfenstein II: The New Colossus
  • Doom (2016)
  • Doom + Doom II
  • Wolfenstein: The New Order
  • Wolfenstein: The Old Blood
  • Doom 3
  • Doom 64

If you don’t need the coupon or aren’t ready to jump into the Doom Slayer’s latest adventure, there are other options as well! By donating at least $12, you’ll unlock the following;

  • Doom (2016)
  • Doom + Doom II
  • Wolfenstein: The New Order
  • Wolfenstein: The Old Blood
  • Doom 3
  • Doom 64

Lastly, those who just want to donate a $5 to make a difference can do so and add Doom 3 and Doom 64 to their library.

The id & Friends Humble Bundle is all about choice and rewarding you for helping out Direct Relief, and yes, you’ll be able to redeem these codes on Steam and play the games on Windows PCs. And as we mentioned, the bundle will be available until April 13, so be sure to jump on it if you’re ready to rip and tear your way into some fantasic games.

For more, check out why we think Doom is having its moment with The Dark Ages and what we thought about the game during our first preview back in January 2025.

Humble Bundle is part of IGN Entertainment, the division of Ziff Davis that includes GamesIndustry.biz, IGN, and MapGenie.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Poll: Which Switch 2 Accessories Are You Picking Up At Launch?

Accessorise up.

Well, the Switch 2 pre-order circus came to town, and it was predictably calamitous.

It feels like the same story every time a console launches these days, with demand vastly outstripping supply and the frenzy to secure a unit at launch generating joy and disappointment in equal measure. We hope those of you who weren’t able to get a Switch 2 pre-order in yet will be able to in the coming weeks.

Read the full article on nintendolife.com

Elden Ring Nightreign’s PC requirements are here to birth thee anew

Great news, fans of suffering in company. Elden Ring Nightreign’s PC system requirements are upon us. If you have at least 30 GB of storage, 12 GB of RAM, a processor or graphics card from approximately this decade, and some willing or easily subjugated friends to serve as co-op partners, then you too will be able to savour the experience of getting your arse chewed off by a three-faced wolf made of swords and fireballs.

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NieR Director Yoko Taro Worries Game Creators Will Lose Jobs Because of AI, Leading To Them Being ‘Treated Like Bards’

The use of artificial intelligence (AI) in games has been discussed more and more lately. NieR series director Yoko Taro has weighed in too, expressing concern that it could lead to game creators losing jobs to AI.

In a recent interview at Famitsu, as translated by Automaton, several Japanese game developers known for narrative and storytelling discussed their approach to game creation. Alongside Yoko Taro, there was also Kotaro Uchikoshi (Zero Escape, AI: The Somnium Files), Kazutaka Kodaka (Danganronpa), and Jiro Ishii (428: Shibuya Scramble).

During the interview, the group was asked what the future of adventure games might be, and both Yoko and Uchikoshi discussed AI.

“There’s a lot of new games I want to create, but with AI technology evolving at such a high speed, I fear that there is a possibility that AI-generated adventure games will become mainstream,” said Uchikoshi. He went on to note that current AI struggles to achieve “outstanding writing” comparable to human creativity, and that maintaining the “human touch” would be crucial to staying ahead of the tech. Yoko, though, also expressed concerns.

“I, too, believe that game creators may lose their jobs because of AI,” said Yoko. “There’s a chance that in 50 years, game creators will be treated like bards.”

When it came to whether they thought AI could imitate the worlds and stories, including the twists and turns, of their works, Yoko and Ishii agreed. Kodaka, however, said that even if AI could imitate their work and styles, it wouldn’t be able to behave like a creator. He drew comparisons to David Lynch, and how creators could write a scenario in Lynch’s style, but Lynch could then change up his own style while still making it feel authentic and Lynchian.

While Yoko posed the idea of using AI to generate new scenarios, like a route in an adventure game, Kodaka noted how this personalized nature would lead to games being less of a shared experience.

Notable creators have been weighing in with their thoughts on AI, large language models, and other generative systems for a while now. Some have even been experimenting with it, including Capcom and Activision. Nintendo president Shuntaro Furukawa recently said generative AI can be used in “creative ways,” but it would also raise issues with intellectual property rights. Microsoft and PlayStation have also weighed in on the topic.

Eric is a freelance writer for IGN.

Woot’s Spring sale includes some excellent discounts on refurbished MSI gaming PCs, GPUs, and more

I’ve always preferred building a machine piece by piece, but sometimes even I have to admit a good refurb sale is smarter. Woot’s MSI event sale, alongside Woot’s Spring gaming sale, feels like it was designed for anyone who wants real gaming hardware without paying real gaming hardware prices. Factory reconditioned means everything’s tested, backed, and a lot cheaper than pretending brand new is always better.

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Gal Guardians: Servants Of The Dark Scores First Major Update, Here Are The Full Patch Notes

New bosses incoming.

Inti Creates has today released the first major update for the Castlevania-inspired character-swapping adventure Gal Guardians: Servants of the Dark.

This one brings the game up to ver. 1.2.1 (a small follow-up accompanied the “major” part of the update) and adds a handful of new features like a fresh ‘Arena’ event, new boss fights, an in-game achievement system for Switch and more.

Read the full article on nintendolife.com

Call of Duty Players Are Abusing a Controversial Cardboard Box Emote Solid Snake Style

Call of Duty: Black Ops 6 and Warzone have a new premium emote that lets you hide in a cardboard box — and of course players are abusing it.

Call of Duty has seen its fair share of microtransactions dubbed pay-to-win by the community. The infamous Roze skin, which was incredibly hard to see, ended up being changed for battle royale Warzone. The developers of Call of Duty recently ended up changing a Terminator skin for similar reasons. But this cardboard box emote may be the most pay-to-win of them all.

It’s part of the premium 2,400 COD Points Cardboard Commando bundle, which turns your soldier and weapons into cardboard. Fun at first glance, and certainly in-keeping with Call of Duty’s penchant for goofy skins. But it’s the Surprise Gift emote included in the bundle that has raised more than a few eyebrows within the Call of Duty community.

That’s because the emote literally lets you hide in a cardboard box, then after a few seconds jump out for a surprise. You can imagine how this might help you out in the battlefield, like a Prop Hunt on-demand. It boggles the mind how this one was allowed into Call of Duty, especially in Warzone, which can end up being as much about hiding as it is about killing.

One player, Dr.ChubzDPT on X / Twitter, showcased some Call of Duty cardboard box abuse in a video alongside the post: “Abusing the most broken emote in Warzone history.”

The emote has more than a whiff of Metal Gear Solid about it. In Hideo Kojima’s famous single-player stealth series, Solid Snake can famously move about while inside a cardboard box, flummoxing unsuspecting guards who seem none the wiser.

In the competitive multiplayer Call of Duty series though, it’s a different story, with some saying this cardboard box has no place in the game. It’s worth pointing out that others are saying it’s all a bit of fun, and that the cardboard itself is big enough to stand out.

“Literally nobody should be falling for a giant cardboard box,” said X / Twitter user Part Timer. “But it is hilarious.” “I’m shooting every box from now on,” commented X / Twitter user SteamyTycoon.

Warzone, with its recently launched return to Verdansk, is generally speaking in a good place, with fans loving the nostalgia fuelled return to the map that started it all. Check out IGN’s sweeping interview with the developers behind Verdansk to find out how they went about it.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Former PlayStation Narrative Director Blasts Sony For Excluding Until Dawn Game’s Writers From Movie Credits

A former PlayStation narrative director is petitioning the creators of the Until Dawn movie to credit the game’s writers in the film.

As spotted by Eurogamer, Kim MacAskill’s petition is “calling upon Sony, a leader in the gaming world, to set a precedent for change by revising the Until Dawn credits” by “asking for them to revise their approach to IP crediting, particularly in transmedia adaptations.”

“I’ve just left Until Dawn where the film director, writers, etc, were all credited, but instead of [Sony] mentioning the leading game dev(s) who created this ICONIC game you’re clearly proud of, [Sony] just wrapped it as ‘based on the Sony game’,” MacAskill wrote.

“They spent years breaking their brains to make something incredible, and the world DESERVES to know their names… instead… No credit. No thanks. No honor.”

MacAskill went into more detail on a LinkedIn post, asking what the difference was between HBO’s adaptation of Naughty Dog’s The Last of Us — which credits both the studio itself and Neil Druckmann as both writer and director — and the Until Dawn movie.

The director said Sony execs “firmly told” her that “the IP I personally created would NEVER be credited to me as I was salaried (no royalties, no control, no ownership, no acknowledgement)”, addressing Sony directly with: “I am struggling with the difference between Neil Druckmann’s favor and that of others in your company.”

The creative director said that when she enquired about the rights to the intellectual property she created while working for Sony, a company rep told her the megacorp “understood” her position but “this is not something that [Sony] can do,” and that it was “nothing personal” — “this is not specifically for you, but this is completely firm-wide.”

“All I wanted was to be credited and to potentially have enough ownership for adaptation,” she added.

“I am asking for [Sony] to revise their approach to IP crediting, particularly in transmedia adaptations,” the director wrote on the petition. “Providing an executive producer credit or acknowledgment equivalent would honor those creators whose visions and passion have given birth to these incredible stories and design, proving transformational in the entertainment landscape.

“Let’s advocate not only for the Until Dawn creators but for the integrity of the industry. By ensuring that creative voices are properly recognized, we can continue to inspire future generations of creators who dare to dream beyond current constraints. Sign this petition to urge Sony… and stand with all game creators… demanding well-deserved recognition in transmedia narratives.”

In related news, we reported earlier today that it appears one of the PlayStation Plus games for May 2025 will be Until Dawn Remastered. It could be a means of promoting the new Until Dawn movie, which released just ahead of the weekend. It didn’t particularly impress us; we awarded it 5/10, writing in IGN’s Until Dawn movie review: “Until Dawn is more disappointing than deadly, leaving all the promise of the horror game behind for a jumble of horror-movie re-creations.”

Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Baldur’s Gate 3 devs Larian discuss making two new games at once: “in practice, we will probably be miserable”

Last April, Baldur’s Gate 3 developers Larian announced that they were working on two new games, neither of which is Baldur’s Gate 4. Now, fresh from the labour of pumping BG3 full of bees, Larian boss Swen Vincke has shared a little more about how Belgium’s finest mindflayer-wranglers are organising development of these mystery projects.

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