The Sonic the Hedgehog crossover with Magic: The Gathering’s boutique Secret Lair drops went live yesterday, and it was predictably popular. Eager fans swarmed the site, and now, scalpers are already selling some of the product online at a mark-up.
Secret Lair is Magic: The Gathering’s special collection of rare and unique cards, with either brand-new designs or special reprints of classic cards. For Sonic, the Blue Blur got three different sets of cards. The Friends & Foes collection featured new cards that could, presumably, be Commanders for Sonic-focused Commander decks, like Knuckles, Amy, Dr. Eggman, and Shadow. Turbo Gear and Chasing Adventure, meanwhile, were reprints of cards like Lightning Greaves and Unexpected Windfall with Sonic-styled card art.
When the set went live at 9am PT yesterday, a queue formed and quickly ramped up. There were limits in place, presumably to prevent people from mass-purchasing and flipping the goods. Still, it shouldn’t be a surprise that a few card sets have found their way onto eBay already, at a marked-up price.
The Turbo Gear Foil Edition, for example, is being listed at $70 (or best offer) on eBay with a preorder/presale marker, as the actual Secret Lair cards have not shipped yet. For comparison, the Secret Lair shop price for this foil set is $39.99.
More expensive options, like the entire Sonic collection sans foil, are going for $349.99 (or best offer), and some listings put individual collections like the Friends & Foes at $80 or more.
The strange part is that while the Secret Lair vault will eventually run dry, and some parts of the collection have already gone down to low or no stock, other card sets are still available. As of this writing, the Friends & Foes Foil Edition is still available for $49.99. It won’t always be available, but it’s somehow both surprising and not surprising these sets are already getting flipped.
Switch 2 blockbuster Donkey Kong Bananza will be something of a template for the character’s future 3D games, Nintendo has said, splitting DK’s appearances in 2D and 3D titles.
Similar to how Mario still appears in both 2D and 3D installments — the most recent of each being Super Mario Bros. Wonder and Super Mario Odyssey, respectively — Nintendo now sees a similar delineation in its plans for its most prominent ape.
Expanding on comments previously made to IGN about Bananza’s origins, producer Kenta Motokura has said that the game’s development began when Nintendo legend Yoshiaki Koizumi asked his 3D Mario team to work its magic making a 3D DK game instead.
“With an eye to expanding the Donkey Kong franchise further, I’d like the team that’s been working on 3D Mario games to create a 3D Donkey Kong game,” Motokura quoted Koizumi as saying, as part of a new Ask the Developer Q&A. It was this instruction, combined with ongoing experimentation into voxel-based destruction, that led to Donkey Kong Bananza’s genesis.
Asked how Bananza sits alongside other Donkey Kong games, Motokura continued by saying that the 3D Mario team considered this project to epitomise a new 3D Donkey Kong “branch”, separate to the DK’s 2D platformers — leaving the door open to both kinds of games still existing in future.
“In a long-running series, novelty and continuity are both important, but we wanted this title to fully convey the appeal of Donkey Kong as a character,” Motokura said. “Meanwhile, we thought that by creating something new, leveraging our experience developing 3D Mario games, we’d have the opportunity to create two separate branches – 2D Donkey Kong and 3D Donkey Kong – just as we did with Mario games.
“So, keeping in mind that this game will come to symbolise 3D Donkey Kong, and with the theme of bringing Donkey Kong’s strengths and new actions to the forefront, we thought the concept of ‘destruction’ would be a good fit.”
Finally, Motokura discussed Nintendo’s recent Donkey Kong redesign in more detail, and said that it was the development of Bananza which spearheaded the company’s search for a new DK look.
“Donkey Kong Bananza sparked the creation of a design which I think better conveys the new Donkey Kong,” Motokura said, noting that Nintendo’s new ‘standard’ DK was actually another attempt to recapture the character’s original design, drawn by Shigeru Miyamoto for the Donkey Kong arcade game.
“Outside of this game, Donkey Kong has recently appeared in The Super Mario Bros. Movie released in 2023 and in Mario Kart World, but there’s a basic character design which provided the foundation for those versions of Donkey Kong,” Motokura concluded. “That basic Donkey Kong design has been completely revamped. While overhauling the design, we returned to where it had all started. We took Miyamoto-san’s original Donkey Kong as the basis, adding design elements from Donkey Kong Bananza here and there.”
What’s next for Donkey Kong? Well, it certainly sounds like the door is being left open for the character to reappear in further 2D games in future. And then there’s the intriguing copyright listing for an unannounced Donkey Kong movie, spotted by Nintendo fans earlier this week. It seems like there’s plenty in store for DK to come.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
I recently ripped out my Steam Deck’s SSD and enthusiastically slapped in a WD Black SN770M 2TB mini SSD, and it’s easily the smartest thing I’ve done with it that didn’t involve tinkering around in desktop mode.
In a new Ask the Developer feature, fresh screenshots have been shared that shows the visual difference between Switch 1 and Switch 2 for Bananza, with Kenta Motokura, Wataru Tanaka, and Daisuke Watanabe all providing more context as to why development was shifted over to Nintendo’s new console.
Coming to Game Pass: Grounded 2 (Game Preview), Wuchang: Fallen Feathers, Farming Simulator 25, and More
Megan Spurr, Senior Community Lead, Xbox Game Pass
Ride around on your bike, your tractor, a bug in the park, or with your friendly neighborhood RoboCop in the next batch of games coming to your download queue. However you’re getting around, we have some games for you!
Available Today
High On Life (Cloud, Console, and PC) Game Pass Ultimate, PC Game Pass, Game Pass Standard
High On Life returns to Game Pass today! Humanity is threatened by an alien cartel who wants to use them as drugs. It is up to you to rescue and partner with charismatic guns to take down Garmantuous and his gang to save the world!
Coming Soon
RoboCop: Rogue City (Cloud, PC, and Xbox Series X|S) – July 17 Game Pass Ultimate, PC Game Pass, Game Pass Standard
A new guy is in town, and with him, a wave of crime floods into Old Detroit. With chaos on the streets, it’s up to you to restore order in this explosive first-person adventure. Become the iconic, part man, part machine, RoboCop, and fulfil your prime directives: protect the innocent and uphold the law.
My Friendly Neighborhood (Cloud, Console, and PC) – July 17 Game Pass Ultimate, PC Game Pass
Something is amiss with everyone’s favorite Saturday morning puppet show! For years, the colorful cast of The Friendly Neighborhood delighted audiences across the globe with their cooky capers and educational adventures. Play as Gordon, a repairman sent to find the underlying cause of this disturbing dilemma. Fend off puppets and solve puzzles in this survival horror adventure.
Back to the Dawn (Cloud, Console, and PC) – July 18 Game Pass Ultimate, PC Game Pass
A gripping prison escape RPG woven with crime, corruption, and hidden agendas. Step into a maximum-security facility where every inmate has a past—and a plan. You’ll have to fight to survive, investigate, and ultimately break free before the time runs out.
Abiotic Factor (Cloud, PC, and Xbox Series X|S) – July 22 Game Pass Ultimate, PC Game Pass
Abiotic Factor is a survival crafting experience for one to six players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Wheel World (Cloud, PC, and Xbox Series X|S) – July 23 Game Pass Ultimate, PC Game Pass
Available on day one with Game Pass! You are Kat, a young cyclist with one mission: save Wheel World from total collapse. Explore a stunning open world filled with impressive vistas, hidden secrets, and races that will test your skills. Customize your bike with an endless array of parts, from sleek speedsters to off-road beasts — there’s no limit to how you can ride.
Wuchang: Fallen Feathers (Cloud, PC, and Xbox Series X|S) – July 24 Game Pass Ultimate, PC Game Pass
Available on day one with Game Pass! Wuchang: Fallen Feathers is a Souls-like action RPG set in the dark final days of the Ming Dynasty. Play as Wuchang, a pirate warrior battling memory loss and a deadly curse, as you master brutal combat, evolve your skills, and uncover the truth behind a world consumed by chaos.
Grounded 2 (Game Preview) (Cloud, PC, and Xbox Series X|S) – July 29 Game Pass Ultimate, PC Game Pass
Available on day one with Game Pass! Shrunk again, but the world is much larger. Survive a sprawling open world alone or in co-op with friends. Craft weapons, forge armor, and build bases while exploring the park on your trusty Buggy mounts. Unravel hidden mysteries and face unexpected threats. But something else is out there — and it hasn’t forgotten you.
Farming Simulator 25 (Cloud, Console, and PC) – August 1 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Farming Simulator 25 invites you to join the rewarding farm life. Build a farm along winding rivers and historic grain elevators in North America, surrounded by ponds in Central Europe, or in a lush East Asian landscape filled with rice paddies near a neon-lit port city. Whether you build your legacy single-handedly or cooperatively in multiplayer – it’s your farm, you decide!
In-Game Benefits
Game Pass Ultimate and PC Game Pass members get access to these in-game benefits with your membership. Benefits can vary by game, region, and time.
Fragpunk: Unlock Lancers & Weapon Skins (Cloud, Console, and PC) – July 30 Game Pass Ultimate, PC Game Pass
Unlock all current Lancers and Groovy Night Series Weapon Skin Bundle Access, including five extreme tier (with Model VFX, Kill VFX and Skin Animation) weapon skins! Get day-one access to every new Lancer after release, and the Extreme Skin Bundle refreshes every 4 months. Let’s break the rules together!
Asphalt Legends Unite: Exclusive Monthly Gift Bundle (Cloud, Console, and PC) – July 30 Game Pass Ultimate, PC Game Pass
Unlock the Acura NSX GT3 Evo car, 10 card packs, and 500,000 credits to upgrade your collection and take the lead on the track! This benefit requires Asphalt Legends Unite to use.
Game Pass Ultimate Perks
Super Animal Royale: Summer Perks Bundle – Available now Unlock the Super Animal Royale Summer Xbox Perks Bundle to claim your place at the top of the food chain with style this summer season! –
Apex Legends: Prodigy Supercharge Pack – Available now Join the Apex Games ready for battle with the Prodigy Supercharge Pack. This collection of content will trick out specific weapons and Legends in special gear. This pack includes two character skins (Fuse and Revenant), two weapon skins (Volt SMG and Charge Rifle), and two banners (Fuse and Revenant).
Leaving July 31
The following games are leaving the Game Pass library soon. Jump back in before they go or use your membership discount to save up to 20% on your purchase to keep them in your library.
Gigantic (Cloud, Console, and PC)
Kunitsu-Gami: Path of the Goddess (Cloud, Console, and PC)
Turnip Boy Robs a Bank (Cloud, Console, and PC)
We’re adding more games over time to the Stream Your Own Game collection for Game Pass Ultimate members. Visit Xbox.com/Play to see the list of available cloud playable games to stream on supported devices if you own them.
I’m excited to see you all in the park in Grounded 2, and maybe I’ll even be brave enough to turn off arachnophobia mode (unlikely!). Until next time, we’ll chat with you over at Game Pass, PC Game Pass, or Xbox. Cheers friends!
Microsoft has announced Wave 2 of the Xbox Game Pass July 2025 lineup, which includes the launch of Grounded 2 via Xbox Game Preview, Wuchang: Fallen Feathers, and more.
As revealed in a post on Xbox Wire, returning today, July 15, is High on Life (Cloud, Console and PC) across Game Pass Ultimate, PC Game Pass, and Game Pass Standard. Next up is the arrival of RoboCop: Rogue City (Cloud, PC and Xbox Series X/S) on July 17, for Game Pass Ultimate, PC Game Pass, and Game Pass Standard.
Also on July 17 are My Friendly Neighborhood (Cloud, Console and PC), before Back to the Dawn (Cloud, Console and PC) on July 18. Abiotic Factor (Cloud, PC and Xbox Series X/S) follows on July 22, before Wheel World (Cloud, PC and Xbox Series X/S) then rolls around on July 23 — all for Game Pass Ultimate and PC Game Pass.
Microsoft then saves its biggest hitters for the end of the month, with the launch of promising-looking Soulslike action RPG Wuchang: Fallen Feathers (Cloud, PC and Xbox Series X/S) on July 24, before the launch of Obsidian’s garden survival sequel Grounded 2 (Cloud, PC and Xbox Series X/S) in Game Preview on July 29 — both for Game Pass Ultimate and PC Game Pass subscribers.
Capping off the end of the month — or, technically, next month — is the arrival of Farming Simulator 25 (Cloud, Console and PC) on August 1 for Game Pass Ultimate, PC Game Pass and Game Pass Standard.
Xbox Game Pass Wave 2 July 2025 lineup:
High On Life(Cloud, Console, and PC) – July 15 Game Pass Ultimate, PC Game Pass, Game Pass Standard
RoboCop: Rogue City(Cloud, PC, and Xbox Series X/S) – July 17 Game Pass Ultimate, PC Game Pass, Game Pass Standard
Back to the Dawn(Cloud, Console, and PC) – July 18 Game Pass Ultimate, PC Game Pass
Abiotic Factor(Cloud, PC, and Xbox Series X/S) – July 22 Game Pass Ultimate, PC Game Pass
Wheel World(Cloud, PC, and Xbox Series X/S) – July 23 Game Pass Ultimate, PC Game Pass
Wuchang: Fallen Feathers(Cloud, PC, and Xbox Series X/S) – July 24 Game Pass Ultimate, PC Game Pass
Grounded 2 (Game Preview) (Cloud, PC, and Xbox Series X/S) – July 29 Game Pass Ultimate, PC Game Pass
Farming Simulator 25(Cloud, Console, and PC) – August 1 Game Pass Ultimate, PC Game Pass, Game Pass Standard
As always, whenever Microsoft giveth, it also taketh away. The following games are set to leave Game Pass on July 31, though subscribers can get a 20% discount to keep the games in their library.
Gigantic (Cloud, Console, and PC)
Kunitsu-Gami: Path of the Goddess (Cloud, Console, and PC)
Turnip Boy Robs a Bank (Cloud, Console, and PC)
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
In fact, its needs are so modest and homely that I’m wondering whether you might be able to run it on a Hobbit, provided you could find one in real life and staple some Nvidia – or AMD- branded plastic into the surface of its flesh. It’s ok, I’m sure Gandalf has a magic stapler that doesn’t produce excruciating pain if you fire it directly into a person.
The door in question is at the centre of an iconic moment in Oblivion, one players who took on the excellent Dark Brotherhood quest will probably remember well. In the original Oblivion, the glowing door has a heavy mood aesthetic and a relief showing the Night Mother (who members of the assassination-obsessed Dark Brotherhood worship) murdering five children. The Oblivion Remastered version of this door has no glow, is light on atmosphere and, weirdly, has two extra children.
You can see a comparison with accompanying complaint in the reddit post from alvaro-elite, below:
The Elder Scrolls lore fans were quick to point out that the addition of two kids on the relief makes no sense given what we know about the story of the Night Mother. This moment in time is meant to represent the Night Mother’s murdering of the five children she conceived with Sithis, the Elder Scrolls deity who represents emptiness and the Void. As the story goes, the Night Mother is murdered by the locals for killing her kids, which turns her into the immortal Night Mother in the first place. In fact, in Oblivion, the Night Mother’s tomb includes skeletal remains of one adult and five children, reinforcing this lore.
Fans had wondered whether Bethesda and developer Virtuos would patch Oblivion Remastered to change the door to be lore compliant, and so it has proved. As noticed by PC Gamer, with the recent release of Update 1.2 in Steam beta form, those who have opted in to test the patch now have a lore-compliant door with five children, rather than seven in the relief. Strangely, this change isn’t in the officially released patch notes, below.
The expectation is this new door is what Oblivion Remastered will include across the board when Update 1.2 launches fully.
The Elder Scrolls IV: Oblivion Remastered update 1.2 patch notes:
SETTINGS CHANGES
We’ve added additional difficulty settings to allow players to further tune their “Player Combat Damage” & “Enemy Combat Damage”. Players can now select from “Novice”, “Apprentice”, “Adept”, “Journeyman”, “Expert”, and “Master” options in the Gameplay menu. We hope the “Journeyman” setting, specifically, will act as a better bridge between “Adept” and “Expert” for players.
UI
Fixed map markers disappearing
Fixed missing punctuation in Simplified Chinese text
Fixed “Toggle All” button on Map screen to work as a ‘Hold’
Various fixes to localized text
Fixed controller issues in Spell making menu
Fixed menus being cropped incorrectly in 1280×1024
Fixed the incorrect player stance in the inventory menu after fast travel
Fixed rebinding keys for Lock Picking
Fixed keybinds not updating in AZERTY
Fixed soft lock with controller in Enchanting menu
Fixed stats not updating when equipping enchanted items
Fixed a character skin glitch when closing the inventory menu
CRASHES
Fixed crashes that could occur while fighting Jyggalag
Fixed crashing when killing a paralyzed NPC with an arrow
Fixed crashing when paralyzing an already-paralyzed NPC
Fixed crashing in Spellmaking menu when rapidly removing & implementing effects
Fixed various GPU crashes
Fixed crashes that could occur during auto saves
AUDIO
Fixed underwater SFX persisting after leaving exiting water
Fixed missing ambient SFX in Shivering Isles
QUESTS
Fixed NPCs floating after being knocked down during Priory of the Nine quest
Fixed crashing when entering Flooded Mine during Final Justice quest
Fixed pathing for Shaleez in Flooded Mine during Final Justice quest
Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest
Fixed mages loading without clothes in Fort Ontus during The Necromancer’s Amulet quest
Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest
Fixed missing VFX during the closing of the Great Gate
Fixed Ilav Dralgoner’s missing facial animation during ‘Saving Time Itself’ quest
Fixed Sir Thredet’s speech during ‘Umaril the Unfeathered’ quest
Fixed NPC pathing issues during ‘Baiting the Trap’ quest
Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest
Fixed crash at end of ‘Through a Nightmare, Darkly’ quest
Fixed wall crumbling in Malada during ‘Nothing You Can Possess’ quest
Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest
Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’
Fixed cutscene not playing during ‘Light the Dragonfires’
Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’
PERFORMANCE
Fixed frame rate drop in Deepscorn Hollow
Fixed frame rate drops in Black Rock Caverns
Fixed frame rate drop between Skingrad and Skingrad Castle
Fixed frame rate drop south of Bravil Castle courtyard
Reduced the frequency of hitches in the open world.
General improvements to frame time in many locations.
Optimize updating of character attachments.
Optimize rendering of water volumes in the open world.
Optimize light/shadow updates in several lairs.
Optimize waterfall particle FX and rendering.
Optimize the weather system.
Optimize character animation system.
GAMEPLAY
Fixed player character height scaling
Fixed armor items hiding Argonian and Khajiit tails
Fixed slow camera movement when initiating NPC dialogue
Fixed soft lock when a player with a high bounty goes to jail
Fixed Orrery animations
Fixed physics bug with floating necklaces
Fixed vampire sleeping animations
Fixed NPC beards not following facial animation.
Fixed ghost NPCs being completely invisible
Fixed missing animation when talking to Shamada in Leyawiin
Fixed occasional very long load times when fast traveling
Fixed missing facial animation for Snak gra-Bura
Fixed falling unconscious in water preventing player from getting up
Fixed NPCs losing collision when swimming
Fixed NPCs stopping combat when player is blocking
Fixed female Dremora teeth clipping
Fixed soft lock after choosing player class
Fixed Amber weapons clipping in first person view
Fixed vines clipping into columns
Fixed helmets clipping into player character’s head
Fixed missing textures on Daedric statues
Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes
SYSTEM
Fixed flickering shadows when using XeSS Upscaling
Fixed title properly restarting after purchasing the Deluxe Upgrade on PC
Fixed settings properly migrating between PC and XBOX
Fixed water disappearing after fast travel
Fixed cursor slowdown when enabling high frame rate V-Sync
Fixed shaders not preloading due to cloud save replication
Fixed long blackout during loading screens
Fixed weather VFX flashing while outside
Fixed motion blur artifacts while in the Oblivion Plane
Fixed NPCs not obeying the Wait action from the player
This update will be in the Steam Beta. If you would like to opt in to the The Elder Scrolls IV: Oblivion Remastered Beta update, please follow these instructions:
1. Open your Steam Library and navigate to The Elder Scrolls IV: Oblivion Remastered
2. Right click on “The Elder Scrolls IV: Oblivion Remastered” and select “Properties”
3. In the new properties pop-up window, select “Betas”
4. In the beta drop down to opt into, select “[beta]”5. Wait for app to download new build and launch.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Fresh Helldivers 2 patch alert. This one’s patch 01.003.200, and it brings the latest in pointy flag tip technology, in addition to another round of weapon balancing. You’ll need that flag stabbiness too, as the latest Galactic War twist has seen the Automatons try to wrestle control of Super Earth’s space station.
Yep, stop trying to rename a city ‘Gun’ for five minutes, some stuff’s going down in HD2 that you need to be clued in on, even if its just so you can run around the room cheering at how much more effective your Flame Sentry‘ll now be.