Xbox Game Pass Is a Ridiculously Good Deal for RPG Fans Right Now

I may have dabbled with Xbox in the early days, but at some point I made the full switch over to PC gaming. The high frequency of Steam sales has usually been enough to tide me over on newer releases. So while I knew Game Pass was out there and did occasionally offer some big name games, there was never a moment where it felt like it would be worth it for me, personally. Well, until yesterday.

Bethesda and Virtuos shadow-dropping Oblivion Remastered straight onto Game Pass? A badly kept secret, but still an insane reveal. Tomorrow, the gaming subscription will get Clair Obscur: Expedition 33, the stylish debut from Sandfall Interactive that takes inspiration from the JRPG greats. I have to admit, as a die-hard RPG fan: Microsoft, you finally got me.

The Elder Scrolls IV: Oblivion Remastered and Clair Obscur: Expedition 33 Both Hit Game Pass This Week

The Elder Scrolls IV: Oblivion Remastered was revealed and released on PC, consoles, and Game Pass on April 22. Like most people, I spent most of the day downloading the game and most of the night basking in the music. Highlights from the borderline-remake include new character models, combat interactions, and remastered VFX. And while they did enlist more than five new voice actors, it seems Virtuos kept the best of the original’s janky dialogue. The base edition of the remaster launched at a price of $49.99, which includes both the original DLCs, with a deluxe edition available for $10 more.

Meanwhile, Clair Obscur: Expedition 33 is the long-awaited debut game from French studio Sandfall Interactive. Ahead of the game’s launch (12am PST tonight in the U.S.), it holds a 92 rating on Metacritic, with IGN’s 9/10 review praising the story design and describing it “as a true modern throwback.” The game’s stylish UI reminds me of the Persona series, and early gameplay footage shows off one of the coolest turn-based combat systems I’ve ever seen. The base edition is launching at the same price as the Bethesda remaster: $49.99.

While Expedition 33 was marketed as the headline of April’s Game Pass lineup, the surprise release of Oblivion Remastered has led to some concern of a “shadow” over the indie game’s release. That said, my perspective is that we’re getting two incredible cakes, and Game Pass makes enjoying both a little easier on the wallet. Instead of spending $100 on two new games, I spent $20 on a Game Pass Ultimate subscription. Now the only question is when I’ll touch grass again.

Plenty more of 2025’s biggest games have recently made it onto the service, including Blue Prince, South of Midnight, and Avowed, which join mainstay classics like GTA V and, of course, the full spread of Call of Duty. It really does seem like there’s something for everyone.

Game Pass Is a Ridiculously Good Deal Right Now

Game Pass Ultimate starts at $19.99/month and gives you access to the full Game Pass library across console and PC as well as cloud gaming. The exclusive-to-PC Game Pass lowers that cost to $9.99/month. The Standard and Core subscription tiers are $14.99/month and $9.99/month, respectively, but don’t include day one releases. The last Game Pass price hike was in July 2024, and with these types of game launches, I wouldn’t be surprised if those prices go up again some time this year.

While there aren’t any live Game Pass deals right now, you can pick up three-month subscription that might save you from any future price hikes. For other platforms, feel free to check out our roundup of PS5, PC, and Switch deals. Speaking of, U.S. preorders for the Nintendo Switch 2 go live tonight.

Blythe (she/her) is an SEO Coordinator at IGN who spends way too much time in character customization screens and tracking down collectibles.

Assassin’s Creed Shadows Was the Best-Selling Game in the U.S. for March

Assassin’s Creed Shadows debuted last month to become the best-selling game in the U.S. for March 2025 in dollar sales.

This is according to analytics firm Circana, which reports that Shadows has also become the second best-selling game so far this year, trailing only Monster Hunter: Wilds and ahead of Kingdom Come: Deliverance II. It was also the best-selling game on Xbox in March, and second best-selling game on PlayStation and Steam.

We reached out to Circana analyst Mat Piscatella for a bit more context on Assassin’s Creed: Shadows’ success. He told us that Shadows’ launch was the third-biggest in franchise history in the U.S., following Assassin’s Creed 3 and Assassin’s Creed: Valhalla. “It’s a great start, so now we’ll have to see where it goes from here.”

Last month, Ubisoft created a subsidiary company based on its Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six brands, with a €1.16 billion (approx. $1.25 billion) investment from Chinese megacorp Tencent.

The news came after Ubisoft announced Assassin’s Creed Shadows had passed the 3 million player mark. Ubisoft suffered a number of high-profile flops, layoffs, studio closures, and game cancellations in the run up to Shadows’ release, and there is enormous pressure on it to succeed after the company’s share price hit an historic low.

Other stats reported by Ubisoft were already revealed by IGN’s coverage of an internal email in which the company contextualized Shadows’ opening weekend performance, saying it was better compared to Origins and Odyssey rather than the “perfect storm” 2020’s Valhalla launched into.

Shadows saw the second highest day-one sales revenue in Assassin’s Creed franchise history, behind only Valhalla, the biggest Ubisoft day-one ever on the PlayStation Store, and has seen over 40 million hours played so far.

March was a big month for new releases, with seven of the top 20 games entering the charts for the first time, including WWE 2K24 (No.4), Split Fiction (No.5), Bleach: Rebirth of Souls (No.9), Xenoblade Chronicles X (No.17), and Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars (No.18). Hello Kitty Island Adventure also ranked No. 4 on Nintendo Switch specifically in its console debut, and free-to-play game FragPunk debuted at No.8 in the Top 10 Steam charts ranked by Monthly Active Users (MAUs).

In second place this month, just behind Assassin’s Creed, was another debut title: MLB: The Show 25, which was also the best-selling game for the month on PlayStation. Its sales were 23% higher than its predecessor, MLB The Show 24, during the same debut month last year.

Other games doing well in March included Fortnite, which led all games in MAUs on both Xbox and PlayStation, and Dragon Age: The Veilguard, which leapt from No.103 in February to No.10 in March on PlayStation specifically thanks to being added to PS+. Co-op horror game R.E.P.O. made a similar leap from No.93 in its debut month of February to No.1 in March on the Steam MAU charts, likely due to growing social media virality over time.

Despite all these exciting new releases doing pretty well for themselves, March was actually a bit of a low month for games as a whole. Overall games spending dropped 6% year-over-year to $4.7 billion, and content spending dropped 4% year-over-year to $4.2 billion, Circana reports. Non-mobile subscriptions and digital premium downloads on console were the only content areas showing growth.

I asked Piscatella for context as to why content spend was down, and he pointed to mobile as the primary perpetrator. Mobile spending, per SensorTower’s report, was down 6% year-over-year.

“Mobile being such a big component of content means that a dip there usually means the market dips. Console full game download spending was up this March. But declines in mobile and drops in PC full game spend and a drop in digital add on content spending meant overall content fell.”

As for hardware, spending was down 25% year-over-year to $286 million, the lowest March spending total since 2019 ($279 million). PlayStation 5 was the best-selling console of the month, but its sales were still down 26% year-over-year. Xbox took second place, down 9% year-over-year, and Switch sales were down 37% from last year, likely in anticipation of the impending successor, the Nintendo Switch 2.

March 2025 U.S. Top 20 Best-Selling Games:

  1. Assassin’s Creed: Shadows (NEW)
  2. MLB: The Show 25* (NEW)
  3. Monster Hunter: Wilds
  4. WWE 2K25 (NEW)
  5. Split Ficton (NEW)
  6. Call of Duty: Black Ops 6
  7. PGA Tour 2K25
  8. NBA 2K25
  9. Bleach: Rebirth of Souls (NEW)
  10. Kingdom Come: Deliverance II
  11. Minecraft*
  12. Grand Theft Auto V
  13. EA Sports FC 25
  14. Red Dead Redemption II
  15. Madden NFL 25
  16. Elden Ring
  17. Xenoblade Chronicles X* (NEW)
  18. Suikoden I & II Remaster: Gate Rune & Dunan Unificaiton Wars (NEW)
  19. Marvel’s Spider-Man 2
  20. EA Sports College Football 25

* Indicates that some or all digital sales are not included in Circana’s data. Some publishers, including Nintendo and Take-Two, do not share certain digital data for this report.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Exclusive: Shin’en Talks ‘Fast Fusion’ On Switch 2, Reveals First-Look Trailer

“This will make your hands sweaty!”.

Believe it or not, when the Nintendo Switch first launched back in March 2017, those first couple of months weren’t exactly packed to the rafters with new releases. Folks had The Legend of Zelda: Breath of the Wild to keep them busy, of course, but beyond that, big tentpole releases seemed few and far between.

As such, smaller titles were given a chance to shine, and one of them was Shin’en Multimedia’s Fast RMX, a spectacular sci-fi racer that improved upon the Wii U’s FAST Racing NEO in several ways. With crisp visuals and rock-solid 60fps performance, its F-Zero-inspired gameplay still looks and plays great over eight years later.

Read the full article on nintendolife.com

Xbox App Now Available on LG Smart TVs

Xbox App Now Available on LG Smart TVs

LG Xbox Hero Image

Starting today, the Xbox app is available on select LG Smart TV models, making it easier than ever for Xbox Game Pass Ultimate members in over 25 countries to play games directly from their TVs. This rollout includes 2022 OLED TVs, select 2023 LG Smart TVs, and newer models, along with smart monitors running webOS24 or later versions. It will soon expand to StanbyME screen.

With this update, players can enjoy hundreds of games in the Game Pass Ultimate catalog, including popular titles like Avowed, South of Midnight, and upcoming releases such as Towerborne. Game Pass Ultimate members can also conveniently stream a select catalog of Xbox games they already own, such as Assassin’s Creed Shadows, NBA 2K25 and Hogwarts Legacy, adding even greater flexibility to the gaming experience. You can find the full list here.

Getting Ready

To experience Xbox on your LG Smart TV, here is what you need:

  • A compatible LG Smart TV.
  • An Xbox Game Pass Ultimate membership.
  • Bluetooth-enabled wireless controller such as the Xbox Wireless Controller, Xbox Adaptive Controller, Xbox Elite Wireless Controller Series 2, or the DualSense controller.

How to Access the Xbox App on LG TV’s Gaming Portal

Players with 2025 LG TVs can power on their LG Smart TV, find the Xbox app in the new LG Gaming Portal, which can be accessed from the Gaming Q-Card on the TV home page, and start gaming instantly!

For owners of LG TVs running latest webOS 24 and newer – including 2022 OLED TVs and select 2023 LG Smart TVs which received a firmware upgrade – you can download the Xbox app from the app store. Once downloaded, the Xbox app is designed to offer a smooth and seamless cloud gaming experience. Here’s how it works:

  1. Navigate to the LG Gaming Portal from either Gaming Q-Card or LG Gaming Portal on the Home Page.
  2. Download and launch the Xbox app.
  3. Sign into or create your Microsoft account.
  4. Connect a compatible Bluetooth-enabled wireless controller. Controllers like the Xbox Wireless Controller, Xbox Adaptive Controller, Xbox Elite Wireless Controller Series 2, PlayStation DualSense, or DualShock 4 controller are all compatible.
  5. Pick a game and start playing!

We’re constantly exploring new ways to invite more people into the world gaming, and with LG Smart TVs, we can do just that. We’re excited to take this new step with LG Electronics to bring more games to more people around the world, on the devices you choose to play with. And if you are new to gaming, this is an easy way to discover the joy gaming offers.

To learn more about Xbox Cloud Gaming (Beta) and how you can play across TVs and browsers on supported devices like smartphones, Windows PCs, and tablets, visit xbox.com/cloudgaming.

The post Xbox App Now Available on LG Smart TVs appeared first on Xbox Wire.

New PS5 System Software update features audio focus and the return of the classic console UI customizations

We continue to work behind the scenes to bring new enhancements to the PS5 experience, and today we are excited to announce two key additions based on player feedback – audio focus  and the return of the classic console designs for the PS5 UI.

The PS5 system update will roll out globally in a phased approach, starting April 24.

Here are details of the new features:

Audio Focus

Audio focus increases immersion by providing presets to amplify soft sounds to meet your hearing preferences, ensuring a clearer audio experience when using headphones or headsets. This feature supports broader accessibility in audio experiences.


New PS5 System Software update features audio focus and the return of the classic console UI customizations

When the audio focus setting is turned on, you can choose from a range of preset options which makes it easier to distinguish sounds like in-game character dialogue, subtle sound effects such as footsteps and rustling grass, as well as voices in party chats for a more immersive gaming experience.

●  To enable audio focus, go to [Settings] > [Sound] > [Volume] > [Audio Focus]. This feature can also be accessed from the Control Center, so you can easily adjust the settings during gameplay.

●  You can choose from four preset focus type options for which sounds to boost:

  • Boost Low Pitch:  Amplify low-frequency sounds like roaring engines and rumbling noises.
  • Boost Voices: Amplify voice chats, character voices, and other middle-frequency sounds.
  • Boost High Pitch: Amplify high-frequency sounds like footsteps and metallic noises.
  • Boost Quiet Sounds: Amplify low-volume sounds in a wide range of frequencies.

●  You can set the level of support for each preset type from three different levels (Weak, Medium, Strong).

●  Additionally, you can also choose to adjust the level of support for the preset for Left / Right channels separately to meet your specific preferences.

●  The audio focus feature is available when using headphones connected via USB or analog jack. It is not supported for HDMI connections through TV, AV receivers or soundbars.

PS5 UI screenshots showing audio focus settings menu

Classic console designs for the PS5 UI returns

During our 30th anniversary celebrations, we surprised our fans with a limited time selection of nostalgic customization features for the PS5 System UI to honor the four PlayStation consoles that paved the way for PS5: PlayStation, PlayStation 2, PlayStation 3, and PlayStation 4.

Due to the overwhelmingly positive response from our community, we’re happy to bring back the look and feel of the four console designs for players to customize the home screen on PS5!

This feature will be called the Appearance, and can be accessed under the Settings menu.

Appearance and Sound settings menu

We’re excited to bring the update to you and would love to hear your thoughts on them. Which features are you looking forward to seeing? Share your comments below!

Original The Elder Scrolls IV: Oblivion Designer Says Bethesda’s Remaster Is So Impressive It Could Be Called ‘Oblivion 2.0’

Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos’ Oblivion Remastered is so impressive that he’s not sure calling it a remaster “actually does it justice.”

The mastermind behind much of what made the OG 2006 RPG so special shared his thoughts about the newly announced – and released – Oblivion remaster during a recent conversation with VideoGamer. He touched on the “blood, sweat, and tears” that went into bringing every inch of Cyrodiil to life, and that’s why it’s been such a shock to see Oblivion reimagined in nearly every way.

“I was assuming this was going to be a texture update,” Nesmith said. “I didn’t really think it was going to be the complete overhaul that they’ve announced it to be… I would not have batted an eye at that. But to completely redo the animations, the animation system, put in the Unreal Engine, change the leveling system, change the user interface. I mean, that’s, you’re touching every part of the game.”

Bethesda didn’t officially mention Oblivion Remastered before its launch yesterday. Still, longtime fans have been left mostly impressed by the countless changes that range from shallow visual touchups to fundamental gameplay tweaks. Additions such as a new sprint mechanic and changes to the leveling system have many feeling like Oblivion Remastered is less of a remaster and more of a remake, and Nesmith is leaning the same way.

The closest that could come [to categorising it] is Oblivion 2.0.

“That’s a staggering amount of remastering,” he added. “It almost needs its own word, quite frankly. I’m not sure remaster actually does it justice.”

Elsewhere in his chat, he attempted to label what he’s seen from Oblivion Remastered so far: “The closest that could come [to categorising it] is Oblivion 2.0.”

As fans gather to appreciate the work that’s gone into Oblivion Remastered, Bethesda has chimed in with its own explanation for how it came up with the name for its RPG re-release. In a statement posted to social media yesterday, the studio explained that it “never wanted to remake” Oblivion. Instead, its focus was maintaining the experience players know and love while modernizing it for newcomers, warts and all.

“We know many of our longtime fans will be thrilled to revisit Oblivion and the land of Cyrodiil,” Bethesda’s statement added. “But there are also so many who have never played it. We can’t thank you enough for all the support you have given us and our games over the years. Our hope with this remaster is, that no matter who you are, when you step out of the Imperial sewer – you feel like you’re experiencing it for the first time.”

The Elder Scrolls IV: Oblivion Remastered was revealed and released yesterday as a shadow drop from Bethesda. You can hop into its reimagined version of Cyrodiil on PC, PlayStation 5, and Xbox Series X and S now, and if you’re an Xbox Game Pass Ultimate subscriber, it’s available at no extra cost. For more on how Oblivion Remastered has reinvigorated the Elder Scrolls community, you can check in on how the modding community responded to the surprise launch.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Oblivion Shows Remakes Could Be Key to Bethesda Getting Back on Track

By Azura, by Azura, by Azura – the rumors were true. Yesterday, Bethesda set the internet on fire by finally pulling back the curtain on Virtuos’ remaster (or is it really a remake?) of The Elder Scrolls IV: Oblivion. An ‘Elder Scrolls Direct’ of sorts culminated in the surprise shadow-drop, which near-immediately transformed into hundreds of thousands of concurrent players. This moment of global hype and celebration feels like a much-needed port in the current storm Bethesda Game Studios has been facing in recent years. From conducting years-long damage control to rectify Fallout 76’s misfire launch, to the lackluster reception of its new sci-fi universe, Starfield, the studio’s most recent output has had many fans asking the same question: Has Bethesda lost the magic? There’s fiercer competition in the RPG space these days, with Larian Studios’ Baldur’s Gate 3 and Obsidian’s The Outer Worlds franchise both garnering critical acclaim as Elder Scrolls and Fallout spiritual successors. But while Elder Scrolls 6 and Fallout 5 may be years away from reclaiming their crowns, this re-release of Oblivion may be a step in the right direction – just not in the direction you’d expect.

At its peak, Bethesda Game Studios was an RPG juggernaut. In 2020, Microsoft’s leaked FTC documents revealed that Fallout 4 had sold 25 million units-to-date. The game shifted over 5 million units in its first week alone according to VGChartz. Likewise, in 2023 Todd Howard announced Skyrim had crossed 60 million sales (though it’s worth noting rereleasing it 50 times likely helped). So what about Starfield? Estimates put it at just over three million units a year-and-a-half post launch. While taking into account Game Pass subscribers (which would boost players if not sales) and Starfield’s lack of a PlayStation presence, this must still be something of a disappointment for Bethesda. And while there is a Starfield fanbase, it’s far smaller than that enjoyed by The Elder Scrolls or Fallout, and even it has voiced displeasure with the game’s first expansion, Shattered Space.

This all leaves the developer with a big problem. With The Elder Scrolls 6 “years away” and Fallout 5 just a whisper in the hallowed halls of the studio’s corridors, how can this once-iconic RPG developer enchant their fanbase once more? The answer lies in its past.

Rumours of the Elder Scrolls IV: Oblivion remaster began back in September 2023, when leaked Microsoft documents revealed a number of unannounced Bethesda titles, including a remaster of 2006’s landmark trip to Tamriel (it also includes another interesting remaster – we’ll get to that soon). All was quiet until January 2025, when a former employee of Virtuos let slip more details, dividing Elder Scrolls fans as to their authenticity like the Stormcloaks vs. the Imperials. Finally, last week the dam broke (albeit early), setting the internet ablaze – there were over 6.4 million Google searches for ‘The Elder Scrolls VI: Oblivion’, rising by 713% in the last week alone. At its peak, Bethesda’s reveal livestream had over half a million viewers watching. Despite the leaks (or perhaps because of them), over 600,000 people tuned in to see a 19-year-old game re-revealed to them. The intense fervent demand to play the remaster caused discount game key websites like CDKeys to crash, and slowed Fanatical and Green Man Gaming to a crawl. As of yesterday, Steam’s concurrent players stood at 125,000 and the game is firmly the #1 best seller. The enthusiasm Bethesda fans have for Oblivion burns as bright as the flames that spill from the Oblivion gates themselves.

How can this once-iconic RPG developer enchant their fanbase once more? The answer lies in its past.

The message from players is clear: if you (re)build it, they will come. What better way to keep fans engaged and invested during these long development periods than to invite them to take a trip back to the mysterious isles of Morrowind or the hollowed-out husk of the East Coast? From a commercial standpoint, it makes clear sense. While Bethesda’s main development staff toils away on long-gestating new projects, trusted partners like Virtuos can use historic blueprints to craft remasters in shorter time frames. Such remasters are based on games with built-in audiences, and for many they’re the first real RPGs gamers will have sunk their teeth into during their respective generations. Restoring these works also invites a whole new generation to become obsessed with the inner workings of the land of Tamriel or crawl out from the post-apocalyptic fallout into Las Vegas and D.C.

Bethesda has already strategically uplifted its own catalogue once before. Fallout 4 was discounted by up to 75% during the Fallout TV show’s first season on Prime Video, alongside a cleverly scheduled next-gen update which brought over certain homages from the show. As a result, Fallout 4 sales jumped over 7,500% in Europe alone despite being nearly a decade old.

Looking back to Microsoft’s leaked Bethesda roadmap, many noted that a Fallout 3 remaster was listed to follow Oblivion two years later. It’s important to note the timelines from this original presentation have shifted – Oblivion was originally cited as fiscal year 2022. However, assuming these original gaps remain true, it appears a Fallout 3 remake could be on the cards for 2026 – just in time for Fallout Season 2, coincidentally. While a Fallout remaster seems inevitable now, given the second series’ shift to New Vegas, could it be possible that Bethesda’s early conversations with showrunners Graham Wagner and Geneva Robertson-Dworet mean that a surprise New Vegas remake could be in store? Given the synchronicity of the show’s first season to Fallout 4’s vibe and aesthetic, could Bethesda level-up its craftiness even more for the upcoming New Vegas-centric second season? It shadow-dropped Oblivion – it’s not out of the realm of possibility that a New Vegas Remastered trailer is lying in wait for us at the end of Fallout Season 2’s finale.

The message from players is clear: if you (re)build it, they will come.

However, if there’s one game in Bethesda’s back catalogue that deserves to be remade the most, it’s undeniably The Elder Scrolls III: Morrowind. Many Elder Scrolls fans have spent years fus-ro-dahing on the mountaintop for this, with one group of superfans going as far as to remake Morrowind using Skyrim’s tools, ala Skyblivion. However, Morrowind is not as easy a game to remake as Oblivion. It sits on the precipice between Bethesda’s evolutions as a studio – it is literally built differently to our modern understanding of an Elder Scrolls game. It’s only partially voiced, most of the story is told through text, there are no quest markers (players must literally write down directions given by NPCs, save for those with perfect memories), and combat physics are non-existent. Whereas Virtuos was able to overhaul some of the more finicky systems of Oblivion, the entirety of Morrowind is a finicky system. It’s why many love the game, but it’s also why it’s difficult to remake. To remake Morrowind is a dangerous tightrope. Modernize it too much and you risk losing the magic it was originally imbued with. Leave too many antiquated systems in place, and it’ll feel worse than an almighty skooma hangover.

When a studio becomes the icon of a gaming sub-genre, the challenge is this: how do you innovate and evolve whilst holding onto your audience? Rockstar Games has kept Grand Theft Auto players satisfied for over a decade through the ever-expanding multiplayer world of GTA Online, which in turn fuels the eye-wateringly expensive rumored budget for GTA 6. Bethesda’s bread-and-butter is richly detailed, expansive worlds that are resolutely single-player – Elder Scrolls Online and Fallout 76 just don’t hit in the same way. However, what’s clear through the overwhelming response to Virtuos’ Oblivion remaster is that gamers are more than on-board to dive back into the historic annals of Elder Scrolls of years-gone-by. That’s not to say any remaster is a slam dunk – this particular one is a clear product of careful consideration and skilled development, and a lesser game may have garnered a very different response, ala Rockstar’s own GTA Definitive Editions – but what better way for the former king of the modern RPG to get back on track than to breathe new life into some old classics?

Sab Astley is a freelance writer who has written for IGN, Polygon, TotalFilm, Rolling Stone, Radio Times, and Metro UK.

Yes, The Elder Scrolls IV: Oblivion Remastered Still Has All the Bugs, Glitches, and Memes Fans Know and Love From 20 Years Ago

The Elder Scrolls IV: Oblivion Remastered has only been out for 24 hours, but already players are enjoying its nostalgia-fueled gameplay — bugs and all.

Every veteran Bethesda fan knows the studio’s games come with a generous dollop of jank. Oblivion, which first launched in 2006, was one of the chief culprits, with objects flying all over the place, characters making poorly-timed (but often hilarious) on-screen interjections, and things happening in the background that, in the context of what was going on in the foreground, were perfect meme material.

Nearly 20 years later, and Bethesda’s remaster (not a remake, it’s insisted), has all the “charm,” of the original, as Todd Howard put it. And that’s not an issue. In fact, it’s quite the opposite.

“Oblivion is back,” is what players of the remaster are saying in response to clips of the game going wrong in some way, or doing that Bethesda game thing of having a random NPC’s face steal the scene.

Even glitches players exploited in the original Oblivion have been found to work in the remaster.

And players are recreating Oblivion memes, trying to recapture the hilarity of the game’s NPC behavior as it was all those years ago.

None of Oblivion Remastered’s jank is seriously affecting player enjoyment of the game. For some it offers a warm familiarity. Can you imagine if the game had stripped all this out? It would feel… soulless, somehow, and nothing like the original fans fondly remember. Perhaps such attention on polish is best reserved for The Elder Scrolls VI.

Bugs, glitches, and memes are just one aspect of Oblivion Remastered’s success, which has seen players use the character creator to come up with some hilarious and nightmarish faces. There are also already loads of mods available, despite Oblivion Remastered not officially supporting them.

And it really does look like Oblivion Remastered is a hit. On Steam it enjoyed an impressive peak concurrent player count of over 180,000 on release day — a figure that’s set to increase as the game heads into its first weekend on sale.

We’ve got a comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Switch 2 GameCube NSO Controllers Up For Pre-Order On My Nintendo Store UK

C it yourself.

If you’re jonesing for one of those Switch 2 GameCube controllers and weren’t invited in the initial invitation, then you’re in luck as pre-orders for the controller are now live for all on the My Nintendo Store in the UK.

Priced at GBP £58.99, Nintendo Switch Online account owners in the UK can log in and ensure they get the perfect controller to play Wind Waker, F-Zero GX, and SoulCalibur II on the new NSO app coming to Switch 2.

Read the full article on nintendolife.com

Ghost of Yōtei comes to PlayStation 5 on October 2

We are so excited to announce that Ghost of Yōtei comes to PS5 on October 2, 2025! 

It’s been nearly five years since we shipped Ghost of Tsushima, and in that time we’ve been hard at work making Ghost of Yōtei something special. While the stories are unrelated, it’s important to us to make this a worthy follow-up to Jin’s journey, and we can’t wait for you to experience Atsu’s quest for vengeance later this year.


Ghost of Yōtei comes to PlayStation 5 on October 2

Alongside today’s news, we’ve also released our latest trailer for Ghost of Yōtei, “The Onryō’s List.” Sixteen years ago in the heart of Ezo (called Hokkaido in present day), a gang of outlaws known as the Yōtei Six took everything from Atsu. They killed her family and left her for dead, pinned to a burning ginkgo tree outside her home. But Atsu survived. She learned to fight, to kill, and to hunt, and after years away she has returned to her home with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. 

One by one, she’s hunting them down to avenge her family, armed with the same katana used to pin her to that burning tree all those years ago. But while Atsu’s story begins with vengeance, she’ll find there’s more to her journey than just revenge. As she explores Ezo, Atsu will meet unlikely allies and forge connections that help give her a new sense of purpose. 

We hope the brief looks in today’s trailer give you a taste of what you can expect from Ghost of Yōtei. Beyond your first look at the Yōtei Six, you’ll spot some of the gorgeous scenery of Ezo as well as a handful of Atsu’s new weapons, a few of her allies, and even a new gameplay mechanic that will allow you to glimpse Atsu’s past and understand everything that was taken from her. 

But we’ve only scratched the surface. In Ghost of Yōtei, we’ve built upon and evolved the way you explore the open world, offering even more freedom and variety than in Ghost of Tsushima. You’ll choose which leads to follow as you pick which Yōtei Six member you want to hunt down first. Atsu can also track other dangerous targets and claim bounties, or seek out weapon sensei to learn new skills. Ezo is wild, and as deadly as it is beautiful. As you trek across the open world you’ll find unexpected dangers and peaceful reprieves (including some returning activities from Tsushima), and you’ll be able to build a campfire anywhere in the open world for a rest under the stars. We want you to have the freedom to explore Ezo however you decide to, and we can’t wait to share more.

Today we can also reveal that pre-orders for Ghost of Yōtei begin next week, on May 2 at 10:00 AM in your local timezone (10:00 AM ET for those in the US), and you’ll be able to choose between multiple different editions, including our amazing Collector’s Edition.

First, if you pre-order any edition of Ghost of Yōtei you’ll receive a unique in-game mask, as well as a set of seven PSN avatars featuring concept art of Atsu and each member of the Yōtei Six at launch1. Pre-orders on PlayStation Store will receive the avatars immediately. 

The standard edition of Ghost of Yōtei will be $69.99 USD / £69.99 / €79.99 / ¥8,980 MSRP and will be available at retail or at PlayStation Store.

At PlayStation Store, you’ll also be able to pre-order the Ghost of Yōtei Digital Deluxe Edition for $79.99 / £79.99 / €89.99 / ¥9,980 MSRP.

The Digital Deluxe Edition includes a digital copy of Ghost of Yōtei plus in-game bonuses including The Snake’s armor set, as well as an alternate dye for your starting armor. You’ll also receive a unique horse color and unique saddle dye, plus an in-game Charm, gold Sword Kit, and an early unlock of Traveler’s Maps, which allow you to find statues throughout the world to upgrade your skills. 

Finally, we are thrilled to reveal the Ghost of Yōtei Collector’s Edition2, which will be available for pre-order at direct.playstation.com in parts of the world where it is available, or at select retailers in other regions. Collector’s Edition pricing will be announced at a later date.

This packed edition includes all of the pre-order bonuses, all in-game items from the Digital Deluxe Edition, and a digital copy of the game3, as well as a replica display edition of Atsu’s Ghost mask. The mask is built to-scale with Jin’s mask from our Ghost of Tsushima Collector’s Edition. If you have both, they look great next to each other on a shelf! The mask measures 6.8 x 5 x 5.9 inches and is made of resin, plus includes its own display stand. 

Also included is a replica of Atsu’s sash, complete with the names of all six members of the Yōtei Six (but you’ll have to cross them off yourself). The sash measures 71 inches long and is made of a cotton blend, a perfect cosplay accessory or wall decoration. 

There’s also a replica of the Tsuba from Atsu’s katana, forged by her father in the image of two twin wolves. This Tsuba measures roughly 3 x 3 inches and also includes its own display stand. 

In addition to all of the above, the Ghost of Yōtei Collector’s Edition also includes a pouch of coins and instructions to play Zeni Hajiki, a game of skill you’ll play throughout Ghost of Yōtei. There’s also a foldable papercraft ginkgo tree along with a wolf at its base, and a set of four 5 x 7-inch art cards featuring the sash, the wolf, Atsu’s Ghost mask, and our key art. 

We think this is the best Collector’s Edition we’ve ever produced, and we can’t wait for you to get your hands on it on October 2. 

While pre-orders don’t open until May 2, you can wishlist Ghost of Yōtei right now at PlayStation Store and sign up to receive notifications as we release more information in the months to come. 

We are so proud of Ghost of Yōtei and have many more exciting things we can’t wait to show you as we approach our release date. We are incredibly appreciative of all the support for Ghost of Tsushima and grateful for everyone who played, and hope you’ll look forward to following the wind once again on October 2. 

1 Available via voucher code for Collector’s Edition and physical Standard Edition. Internet connection and an account for PlayStation Network required to redeem.

2 Starting May 2 at 10:00 AM ET in the U.S., and 10:00 AM local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Ghost of Yōtei exclusively through direct.playstation.com in limited quantities. Must be signed-in to purchase.   

3 Digital items available via voucher code. Internet connection and an account for PlayStation™Network required to redeem.