Project Evilbane Pre-Alpha Playtest Will Begin Tomorrow!
Tim, Xbox Program Manager
The first pre-alpha playtest of Project Evilbane will begin tomorrow in the Xbox Insider Hub! During this 3-day test, we hope to gather your valuable feedback and further refine the game into a more polished experience. Gather around if you’re ready to hunt demons, Insiders!
Game Overview:
Project Evilbane follows a hardened team of apocalyptic survivors who have sworn to avenge their ruined world. Join the battle to triumph over the Archdemon’s forces and save humanity!
Playtest Introduction:
Project Evilbane is currently in the early stages of development. To help shape it into a more enjoyable game, we’re conducting our first playtest to gather your valuable feedback. The main goal of this playtest is to evaluate the fun and feel of combat. You can enter the battlefield solo or in a party of up to four players, taking on various missions and fighting powerful bosses.
In this playtest, you will be able to try out four different characters and four weapon types. Players can equip one melee weapon and one ranged weapon at the same time to use strategically in combat. Skills are divided into two types: Active Skills and Heavenstone Skills. Each character can equip two of each type, allowing for customizable loadouts. Turn the tide of battle in critical moments with well-timed skills and experience the thrill of clutch plays. Mix and match your preferred skills to create your own unique combat style. Whether you fight solo or team up with others, we hope you’ll have a thrilling time.
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
Elden Ring: Nightreign’s previously-rumored ultra-hard difficulty mode is real and official, according to Bandai Namco, and it’s coming to the game on September 11.
As announced in an official post, the new mode is called “Deep of Night” and is essentially a challenge mode of the base game. While previously, Nightreign’s ongoing challenging endgame content has been limited to more difficult bosses, Deep of Night will impact an entire run, from start to finish.
For one, enemies will just be stronger than normal across the board. You also won’t get a heads up about which Nightlord you’ll be fighting, nor will you know if you’re getting a Shifting Earth event in advance, so you won’t be able to prep a build for any specific type of run.
However, to counterbalance this, players will be able to collect new types of weapons and relics with even more powerful effects…though they may also have some new drawbacks attached as well.
As you play and win Deep of Night you will descend to deeper depth levels, going at least as far as Depth 5. Each new Depth gets even more challenging, though losses will push you back up to easier Depths.
This mode was previously datamined, with dataminers getting all the announced details correct. Not announced but suggested by the datamine is that Deep of Night will feature skill-based matchmaking, and that some enemies will get special additional effects, such as being “magmafied,” or covered in magma. The datamine also suggests that players can unlock access to three additional relic slots for Deep of Night only, giving them up to a total of six.
We gave Elden Ring Nightreign a 7/10, saying “when Elden Ring Nightreign is played exactly as it was designed to be played, it’s one of the finest examples of a three-player co-op game around – but that’s harder to do than it should be, and playing solo is poorly balanced.” The game recently got a much-requested duos mode, and currently has two Everdark Sovereign bosses available for players wanting a challenge before Deep of Night: Libra, and Caligo.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Final Fantasy 14’s community is once again in a tizzy about the use of mods in game, to the point where the game’s producer and director, Naoki Yoshida (Yoshi-P), has weighed in.
First, some background. While modding is an extremely common practice across many games, including other MMORPGs like World of Warcraft, Final Fantasy 14 has always had a slightly more hostile relationship with them. That’s not to say players don’t use mods in FF14 – they absolutely do. But officially, they’re not allowed. Even so, Square Enix has largely operated for a long time on a policy of letting mods slide…as long as players aren’t too loud or obvious about it. So players might use mods to customize their UIs, or change the way their character looks just on their own screen. As long as they aren’t interfering with other people’s games or, say, being very public about their mod use, the publisher has mostly turned a blind eye.
But that strategy hasn’t always worked out for Square Enix, especially due to the lack of real clarity for players as to what Square Enix will be permissive about, versus what it will immediately ban. And recently, mods have been in the crosshairs of the developer once again. Earlier this year, Yoshi-P himself threatened legal action after a mod went around that could track other people’s player data – a mod that’s pretty obviously not permitted by any standards. But more recently, a different, less obviously problematic mod has entered the discourse: Mare Synchronos.
Mare Synchronos is a mod that’s become popular with Final Fantasy 14 players over the years, especially for role-playing communities. Essentially, it lets those who use it “synchronize” their character appearances with those of other players. Here’s an example. If I’m playing FF14 and don’t have a lot of cool gear to dress my character up in, and don’t want to run the content needed to acquire it for whatever reason, I can use a mod that will let my character appear exactly how I want them to – but only on my screen. However, with Mare Synchronos, everyone else using Mare Synchronos can also see that modded appearance. Players who do not use the mod will see my character in whatever bland gear I’m actually wearing. And critically, Mare doesn’t actually let you change your character’s appearance – other mods are needed for that. Mare just lets you see other mods, and be seen.
However, a week ago, Mare Synchronos announced it was shutting down. The cited reason was that it had received a “legal inquiry” surrounding the project, and after reviewing options, the creator decided to wind it down. It officially went dark last Friday. While some fans were unphased by the shutdown, or even claimed they’d expected it eventually, many others were deeply upset. Though Mare’s developer hadn’t specified who the legal inquiry was from, many speculating it was likely Square Enix, and even took to the FF14 official forums to complain about the third-party mod shutting down. It’s even getting review bombed on Steam right now, currently sitting at “Mixed” recent reviews versus “Very Positive” total reviews.
Which is what has prompted Yoshi-P to speak up. In a lengthy post on the official Final Fantasy 14 website, the producer reiterated his past-stated stance on mods: he tolerates them. That stance, he says, hasn’t changed. Mods made entirely for one’s own personal use that only impact the individual using them, Yoshi-P explains, are fine with him. “I’d like to stress the importance that players follow two rules: that their style of gameplay does not infringe upon others, and that they do not negatively impact the core game, its services, or intended game design, as mentioned above.”
Yoshi-P goes on to detail exactly what he means by “negative impacting the intended game design” and “infringing upon others.” He offers an example of a player, Player A, who loves to raid and acquires a new title and weapon by successfully finishing an Ultimate raid. Player B does not have time to raid, and uses a mod that allows them to see their character with the same title and weapon as Player A. As long as that only displays on Player B’s screen, that’s not a problem for Yoshi-P.
However, where Yoshi-P takes issue is when this begins to impact others. If Player B’s changes are visible to Player A somehow, “it considerably negates the cooperation, time, and effort invested, not to mention the pride they might have felt in their achievement.”
He goes on to illustrate another example that is unacceptable: a mod that allows players to freely equip optional items purchased from the FF14 Online Store and display them to others:
“Some may say that Square Enix is to blame for trying to make money by demanding that players spend extra on optional items,” he writes. “We operate our servers and data centers twenty-four hours a day, three-hundred-sixty-five days a year with the hope that our players can enjoy a reliable gaming experience. Currently, global inflation is taking its toll at a rapid pace, driving up server electricity costs, the cost of land, and even the price of servers themselves. We do not want to increase subscription fees for players, if at all possible─but keeping our game running requires sufficient income. If we start creating a deficit, FFXIV may no longer be able to operate. This is an example of damage dealt to the services we provide.”
In a third example, Yoshi-P mentions the possibility of a mod that displays a character completely naked. Even if this is only displayed on the player’s screen, he explains how it could potentially still be harmful. For instance, if a player posts a screenshot of their naked character on social media, FF14 may face legal consequences.
I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules.
“Laws that regulate the content of video games grow stricter by the year,” he says. “These laws are there to protect minors and for a variety of other reasons, but the fact remains that they are tangibly becoming stricter. We have a duty to provide our services in adherence to the laws of all countries where FFXIV is available, and if we are unable to do so, the distribution of our game can be prohibited. This is another example of damage dealt to our services.”
Yoshi-P ends his post by saying he intends to listen to player feedback and try to increase the freedom of players to equip different types of gear. “While paying respect to the long-standing tradition of modding PC games, I ask that all players in turn respect our game by enjoying their fun within the confines of some basic rules,” he concludes.
While this post contains some much-needed clarification, it ultimately does leave Final Fantasy 14 in the same odd limbo state it’s always been in: no mods allowed, except it’s fine if no one ever knows you’re using them. While that will likely be sufficient clarification for many players, it’s still a potentially frustrating place for players who have built their gameplay styles around the modding community and what it has to offer. At least over on console, no one has anything to worry about.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Pokémon Legends: Z-A will add a fresh batch of superpowered creatures to the franchise’s Mega Pokédex — and here’s every one revealed so far.
While the game is not expected to add any all-new Pokémon species, Legends: Z-A’s setting within the region of Kalos, the home of the Mega Evolution ability, has made it a fitting title in which to introduce a number of never-before-seen designs, and give players something fresh to collect.
In the run up to Pokémon Legends: Z-A’s launch for Nintendo Switch and Switch 2 on October 16, 2025, The Pokémon Company has begun drip-feeding fans with new Mega Pokémon reveals — and one species has even already made its Pokémon anime debut.
Below, we’ll recap every Mega Pokémon announced so far, and discuss a widely-shared leak of all the Mega Pokémon species fans now expect.
Mega Dragonite
The first new Mega Pokémon species to be revealed in over a decade was Mega Dragonite, the beloved Dragon/Flying-type pseudo-legendary from the franchise’s original Kanto Pokédex. Mega Dragonite gains a large set of wings that sprout from its head, and a large jewel on its tail thats reminiscent of its earlier evolution Dragonair.
“For Mega Dragonite, ending a Pokémon match quickly is an act of kindness toward its opponent,” reads the Pokémon Company’s official blurb. “Its kindhearted nature gets amplified when it Mega Evolves, and it launches powerful attacks at its opponent with a smile. At the same time, if it senses someone in trouble, it has the kindness to instantly rush to their aid — even if it’s in the middle of an intense battle.”
Mega Victreebell
Second to be announced for Pokémon Legends: Arceus was another new Mega species hailing from the series’ original 151 creatures: Victreebell. This Grass/Poison-type’s Mega evolution features a more bulbous base, due to the volume of acid inside it, filling its mouth.
“Its body has swollen as a result of Mega Evolution,” reads its official blurb. “Even the leaves on top of its head have grown bigger. It flaps the leaves on its sides and moves its large body by bouncing around. It opens its large mouth to let loose a Sludge Bomb. It looks more like a Victreebel when it has deflated. It has so much acid that even closing its mouth tight isn’t enough to hold it in, so it contains the acid by wrapping its own vines around its throat.”
Mega Hawlucha
Luchador-inspired Hawlucha also gets a Mega Evolution, which will hopefully ensure it ultimately gets a wider release in Pokémon Go, where it currently sits as a Mexican regional exclusive. This Fighting/Flying-type is something of a fan-favorite, and once again its Mega’s design focuses on its appearance as a masked wrestler.
“It uses its muscles, bulked up by Mega Evolution, to take hit after hit from opponents’ moves and flex its own strength,” reads its official blurb. “After luring its opponent into attacking, it retaliates to make them flinch before diving at them using its signature move, Flying Press, to aim for victory. Before Mega Evolving, Hawlucha would sometimes let its guard down as it became caught up in parading its flashy moves, but with newfound confidence in its own defensive capabilities, it can now show off again and again to both its opponent and its Trainer. It lifts both hands and spreads its wings, constantly putting its beauty and tough pectoral muscles on full display.”
And more to come…
In addition to these new Mega Pokémon species, a previous trailer confirmed the return of other, already-existing Mega Evoutions, such as Mega Kangaskhan, Mega Absol, and Mega Charizard X — though it’s unknown as of yet whether every past Mega Evolution will be present in the game.
Regardless, Pokémon Legends: Z-A’s central focus on Mega Pokémon is clear. The game’s plot revolves around the seemingly-spontaneous Mega Evolution of local wild Pokémon, here dubbed as Rogue Mega Pokémon. Players will need to utilise their own Mega Pokémon to take them down, and you can also bring in help from another of your Team MZ allies to battle alongside you. But exactly what’s going on here — and how the game will incorporate Zygarde into proceedings — are all questions for another day.
So far, each of the announced new Mega Pokémon have corroborated a widely-shared leak listing 27 species set to receive new Mega Evolutions within Pokémon Legends: Z-A. These include, by region:
Kanto: Mega Clefable, Mega Starmie, Mega Victreebell (Confirmed), and Mega Dragonite (Confirmed)Johto: Mega Meganium, Mega Feraligatr, Mega Skarmory Sinnoh: Mega Froslass Unova: Mega Emboar, Mega Excadrill, Mega Scolipede, Mega Eelektross, Mega Scrafty, and Mega Chandelure Kalos: Mega Greninja, Mega Delphox, Mega Chesnaught, Mega Malamar, Mega Pyroar, Mega Dragalge, Mega Barbaracle, Mega Hawlucha (Confirmed), Mega Zygarde, Mega Eternal Flower Floette Alola: Mega Drampa Galar: Mega Falinks
With apologies to Flygon fans, these species are all of the ones that fans expect to encounter in Pokémon Legends: Z-A when it arrives. That said, it’s worth reiterating that datamined information is not final, and it’s likely that at least some of the game’s Mega Pokémon may well be held back for the final game itself.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
Elden Ring Nightreign will get a new rock-hard Expedition mode called Deep of Night on 11th September. “Rock-hard” is a cliché worn to uselessness, of course: to be more specific, this is at least tungsten-carbide-hard, possibly even as hard as stishovite, though the exact degree of toughness is variable.
It’s variable because Deep of Night gets statistically harder, the more you win, with a difficulty rating or “depth” that fluctuates based on wins and losses. Enemies are tougher than usual by default, and you can’t specify which Nightlord you’re hunting, so be prepared for nasty surprises. There are new special Depth Relics, exclusive to this mode, which sadistically bundle together additional buffs and debuffs.
Over the last week or so, we here at Nintendo Life have been having a few spirited debates about when Metroid Prime 4: Beyond might actually launch. By all accounts, it’s still scheduled for 2025, but time’s ticking by quickly, and we’re still very much in the dark.
Frankly, after literal years of waiting, it feels good to finally talk about Prime 4’s release date without feeling the need to plaster our faces with clown makeup (yeah, it’s not just you, Silksong fans). But here’s the thing: Nintendo’s schedule over the next few months is looking reasonably healthy, with Kirby and the Forgotten Land + Star-Crossed World launching today, Pokémon Legends Z-A following on 16th October, and finally Kirby Air Riders on 20th November. Hyrule Warriors: Age of Imprisonment is also due in Winter, but this rather broad window means it could potentially come out in January or February 2026.
Free Play Days – EA Sports College Football 26, Surviving Mars, The Knightling and Lost Eidolons
Kyle Ocean, Marketing Manager, Xbox
Lock in this weekend, as we’ve got plenty to play with Free Play Days! EA Sports College Football 26, Surviving Mars and Lost Eidolons are available this weekend for Xbox Game Pass Ultimate, Standard and Core members to play from Thursday, August 28 until Sunday, August 31.
The Knightling is free for all Xbox members to try during Free Play Days with a 2-hour timed trial (Xbox Game Pass Game Pass Ultimate, Standard and Core membership not required).
How To Start Playing
Find and install the games on each of the individual game details page on Xbox.com. Clicking through will send you to the Microsoft Store, where you must be signed in to see the option to install with your Xbox Game Pass Ultimate, Standard and Core membership. To download on console, click on the Subscriptions tab in the Xbox Store and navigate down to the Free Play Days collection on your Xbox One and Xbox Series X|S.
Keep The Fun Going
Purchase the game and other editions at a limited time discount and continue playing while keeping your Gamerscore and achievements earned during the event! Please note that discounts, percentages, and title availability may vary by title and region.
EA Sports College Football 26 Optimized for Xbox Series X|S Bring Glory Home in EA Sports College Football 26 and experience the world of college football. Whatever path to greatness you choose, from high school recruit to the Heisman, or as a coach, you can forge your legacy.
Surviving Mars There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
The Knightling Optimized for Xbox Series X|S The Knightling is a platforming action adventure where you play as an aspiring knight in search of their missing mentor, Sir Lionstone. Equipped with only a legendary shield, you’ll brave your way through the lands of Clesseia to become the unlikely hero.
Lost Eidolons Optimized for Xbox Series X|S Try our turn-based tactical RPG with a gripping cinematic narrative for a limited time. Set in a waning empire riven by civil war, take on the role of a charming mercenary captain, Eden, and lead his band of allies through epic encounters on a classic turn-based battlefield during Free Play Days. Enjoy a special 40% discount until September 8.
Don’t miss out on these exciting Free Play Days for Xbox Game Pass Ultimate, Standard and Core members! Learn more about Free Play Days here and stay tuned to Xbox Wire to find out about future Free Play Days and all the latest Xbox gaming news.
A bundle of games aiming to raise money to aid the United Nations’ Relief and Works Agency (UNRWA) in their efforts to help Palestinian refugees is set to go on sale via Itch.io next week. Just over 380 games are part of it, including the likes of Coffee Talk, Lucifer Within Us, and a cow life simulator that features an alligator who’s really into arson.
Organised by Junch and the South East Asian Games for Good initiative, the bundle’s dubbed Play for Peace – Games for Palestine. It’s taken over 10 months to come together. The result’s a 382-game strong bundle that includes a huge variety of creations that contain not a whiff of AI or NFTs.
The Crown Zenith market has been sending some mixed signals this month. While some Galarian Gallery Ultra Rares are dipping in value, Secret Rares are heating up thanks to collector demand and limited availability. Mid-tier fan-favorites like Leafeon VSTAR and Suicune V are seeing downward pressure, while the golden Secret Rares – particularly Giratina VSTAR and Arceus VSTAR – continue to climb. Crown Zenith’s overall collector appeal remains high, but the card-to-card movement tells a more nuanced story.
TL;DR: Crashers and Climbers This Week
On the climber side, I’ve seen Giratina VSTAR (Secret) make a strong move from around $152 in July to as high as $180 recently. That’s a healthy 18% jump, and it tracks with what I’m seeing in collector circles: people are still chasing the big four gold cards, and Giratina seems to be the crown jewel. Mewtwo VSTAR has also caught some upward momentum lately, jumping from around $102 to nearly $127. It’s not just about nostalgia with this one – its twin art featuring the Charizard faceoff is iconic and playable decks still find room for it.
On the flipside, Leafeon VSTAR has slipped from its February peak of $49.87 down to about $45.54. That’s not a dramatic crash, but it’s enough to suggest the hype has faded a bit. Deoxys VMAX is feeling a sharper drop, now sitting around $36 after once approaching $45. These cards were never unplayable, but they’re not commanding the same attention in the meta or from collectors.
Pokémon Card Crashers
Leafeon VSTAR was riding high earlier this year, mostly on the strength of its gorgeous Galarian Gallery artwork and the general hype around Eeveelutions. But lately, it’s slipped about 9% in value. I think this one’s a mix of over-saturation and fading competitive relevance. Ivy Star is a solid switch ability, and Leaf Guard can wall a bit of damage, but the format’s gotten faster and more aggressive, and Leafeon just isn’t keeping up. It’s still a nice display piece, but with more copies floating around and other Secret Rares taking the spotlight, it’s drifting down.
Glaceon VSTAR is in a similar boat. It’s down about 10% from its February highs, currently sitting around $43. Crystal Star offers decent protection, and Icicle Shot has some control value, but let’s be honest – no one’s building their deck around this card anymore. Like Leafeon, its value was inflated by early demand from collectors chasing the full Eeveelution spread, but that moment seems to have passed. It’s still a strong artwork, but in today’s market, that’s not enough.
Deoxys VMAX has dropped nearly 20% since February, and I’m not surprised. Protective DNA is a cool ability on paper, reducing damage from opposing VSTARs, but it’s a little too niche in practice. Max Drain heals and hits for 160, which was decent a few metas ago, but now it feels underpowered. Players aren’t reaching for it, and collectors are more focused on the cleaner, flashier Secret Rares.
Suicune V has taken a heavier hit, dropping around 24% since May. This one hurts a little because I still think Blizzard Rondo and Fleet-Footed give it solid play value. But it’s been power-crept hard, and its role in decks has diminished. The artwork is still clean, and there’s nostalgia here, but in the context of the Galarian Gallery, it’s getting outshined. With so many cards in the set, not every V is going to hold long-term value.
Raikou V has followed a similar path, slipping about 22% since March. It’s basically Suicune V’s Lightning-type twin, with the same draw ability and scalable damage based on benched Pokémon. Again, decent in a vacuum, but there are just better, more dynamic options now. This feels like a victim of set fatigue – there are too many similar cards in Crown Zenith, and only the top-tier ones are holding collector or player attention.
Pokémon Card Climbers
Giratina VSTAR (Secret) is having a real moment. It’s jumped nearly 18% in the last month, and honestly, I think it still has more room to grow. Lost Impact and Star Requiem are both game-ending tools in the right deck, and the alt-art gold treatment puts it near the top of many collectors’ wishlists. If you’re looking for a high-end Crown Zenith card to hold, this one feels as stable as it gets.
Mewtwo VSTAR has quietly surged too, climbing around 24% since June. Star Raid and Psy Purge both offer serious utility, especially in matchups where you want to punish your opponent for loading their board with Vs. But let’s be real – this one’s rising just as much for the art as the gameplay. That Charizard vs. Mewtwo scene is one of the most memorable alt-arts in the set, and people are starting to grab it before prices push any higher.
Arceus VSTAR (Secret) has seen a solid 14% boost, and it’s one of those cards that straddles playability and collectibility perfectly. Starbirth is still one of the strongest consistency abilities in the game, letting you grab any two cards from your deck. Trinity Nova helps ramp energy quickly, which is never out of style. The gold art has a premium feel, and with Arceus being such a central figure in the franchise, it’s an easy card to like long-term.
Origin Forme Dialga VSTAR (Secret) is up 16% since July, and I think people are finally waking up to just how powerful Star Chronos can be. Taking an extra turn is one of the rarest effects in the game, and when paired with the right energy acceleration, it’s absolutely devastating. Metal Blast scales well too. From a collector standpoint, the gear-and-time themed art is eye-catching, and scarcity is keeping demand high.
Finally, Origin Forme Palkia VSTAR (Secret) has climbed around 13%. Star Portal remains one of the best ways to recycle Water Energy, and Subspace Swell scales nicely with full benches, which are common in current lists. The art has a dynamic, aquatic style that’s really grown on people. It may not be as flashy as Giratina, but it’s a steady riser, and I wouldn’t be surprised to see it break the $70 mark soon.
Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.
Dig your finest cricket bat out of the loft – Atomfall developers Rebellion have revealed its second story expansion is set to arrive in September. It’s dubbed The Red Strain, and looks to star a not-Robobrain who’s connected to a bunch of crimson plantlife filling the Cumberland quarantine zone.
This second DLC follows Wicked Isle, the first Atomfall expansion that you got automatically if you plumped for the deluxe edition of the radioactive pasty survivathon. I still need to go back and play that expansion, and this next add-on looks like an intriguing excuse to do so.