Nick Arran, managing director of UK retailer GAME, has stated that digital games being cheaper than physical on the Switch 2 will be “a challenge”.
As reported by The Game Business, Arran commented on the cost of the Switch 2 console and games, stating that although the £75 price point for Mario Kart World “seems expensive”, he believes it’s necessary to cover the rising costs of production and publishing.
South of Midnight: 6 Tips to Help You Thrive in This Dark, Fantastical World
Summary
South of Midnight launches on April 8, or play now with the Premium Edition.
The game arrives for Xbox Series X|S, Xbox app for Windows PC, Steam, cloud, and will be available day one with Game Pass. And with Xbox Play Anywhere, play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves.
To celebrate release, we’ve put together 6 tips to help you in both exploration and combat.
South of Midnight invites you into a dark, fantastical world drawn from tales of the American South – and while this might look like a fairytale, both the stories it tells and the challenges it poses are far from simplistic.
Telling the tale of Hazel, who gains the magical power of Weaving after her mother is swept away by a supernatural flood, you’ll need to cross a warped take on the South in your hunt to find her mother, and answers to what exactly is going on. Along the way, you’ll battle Haints – corrupted enemies borne from the sorrow of the world – and cure the wounds of Mythical Creatures, the subjects of real-life folktales brought to life by developer Compulsion Games.
Premium Edition owners can play from today (ahead of an April 8 release date for all players), and to celebrate we’ve put together some tips that cover both exploration and combat, which will help you prepare for this very unexpected journey:
Look Everywhere
Navigating each of South of Midnight’s chapters could be as simple as following your Guiding Strand – a feature that sees magical threads guide you to your next goal. But that’s far from all there is to discover. Each location is stuffed with hidden areas – some require platforming to reach, others need you to use your spells, while others will lead you into battles you might never have otherwise had. All of them will require a keen eye to find.
Your rewards for doing this usually come in the form of Floofs – the game’s upgrade currency – and we hugely recommend you take the time to look for them. With just a bit of concerted exploration, you can add upgrades to your skill tree (more on those later) much faster than by simply running from one objective to the next.
Even better, you may also find Life Filaments as you go. Most chapters contain one of these – usually in its most hidden side area – and collecting three offers a permanent upgrade to your health bar.
Expand These Stories
South of Midnight is all about stories – from the tale of Hazel’s search to find her mother, to the tragic backstories of the Mythical Creatures you’ll find along the way. But if you want to dig really deep, make sure to search each chapter for items, notes, and more. You’ll see these marked by small circles as you approach, often in out-of-the-way locations.
Far from your regular world-building, each chapter’s hidden notes add even more detail to the characters and stories you’re learning about along the core questline. You may discover hidden motivations for why characters are the way they are, simply because you took the time to read about their lives. It’s an enriching way to add to the wider tale.
Upgrade Early and Often
As mentioned above, you can speed through the upgrade tree with a bit of exploration – and when you start hitting harder combat sequences, you’ll thank yourself for doing it. Even on its regular difficulty level, South of Midnight’s combat packs a punch, with even the most basic Haint enemies removing whole chunks of your health bar after a single hit – never mind when you come up against a Mythical Creature. Upgrades are your means of turning the tables.
Upgrades tend to focus more on offering you added perks, rather than simply buffing an ability’s existing stats. When you Unravel a downed enemy to claw back some health, for example, you can add an area of-effect blast to stagger any nearby Haints before you get back into the fray. Adding a quick double-dodge to your repertoire, meanwhile, will come in very handy when you start meeting enemies that can quick-fire multiple projectiles. Take the time to explore the skill tree, and prioritize upgrades that look like they’ll solve problems.
Use Dodges as Attack and Defence
Hazel doesn’t have the ability to block attacks – but she more than makes up for that with a powerful bonus to her dodge. Hitting the dodge button will help you escape in any direction (with some invulnerability frames thrown in) – but hitting a perfectly timed dodge, just before you’re hit, comes with a nasty surprise for whoever was trying to hurt you.
Perfect Dodges send out a blast of energy, staggering any enemy around you and doing some nice damage, too. It’s worth paying attention to not just what attacks enemies can do, but the time it takes to pull them off – pretty soon, you can be doing almost as much damage by not attacking.
Use Spells as Interrupts
As we mentioned, getting hit in South of Midnight can get very nasty, very quickly – and while Hazel has that handy dodge, it can sometimes be easier simply to stop an attack in the first place. Against most enemies, throwing out a spell – whether that’s a Pull, a Push, or a Weave (which incapacitates most Haints) – will break them out of an attack completely.
While it’s tempting to spam your spells as soon as they’ve cooled down, we’d recommend keeping one in reserve as an emergency interrupt – if you see an enemy winding up during your combo, simply hit them with a spell and keep thwacking.
Chain Your Spells
If you really want to keep an enemy locked down, you can use your full spell repertoire to keep attacks going without interruption. This is particularly useful once you have a few upgrades under your belt.
For example, you could Pull an enemy towards you, with an added Weave effect (which you can also upgrade to have them take more damage while tied up). As soon as they break free, Weave them again with that core spell – and when they break free again, use Push to deal some damage and keep your distance, before charging up your ranged attack to deal the killer blow.
With a bit of practice, enemies that felt like they took an age of dodging and poking to beat in the early game can begin to go down in a single combo – it’s extremely satisfying.
South of Midnight will be available on April 8, 2025, on Xbox Series X|S, Xbox App for Windows PC, Steam and cloud, and arrives on day one with Game Pass. Play from today by purchasing the Premium Edition, and get access to digital extras.
Immerse yourself into the macabre and fantastical world of South of Midnight with the Premium Edition, which includes the full game, up to 5 days early access, and digital access (in English) to:
• South of Midnight Artbook
• Original Soundtrack composed by Olivier Deriviere
• The Boo-Hag Comic book by Rob Guillory
• Music Video: Songs & Tales of South of Midnight
• Documentary: Weaving Hazel’s Journey, Director’s Cut
UNRAVEL THE PAST
From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South.
As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home.
A DARK MODERN FOLKTALE
When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity.
CONFRONT MYTHICAL CREATURES
Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry.
HAUNTING BEAUTY OF THE GOTHIC SOUTH
Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.
From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South.
As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home.
A DARK MODERN FOLKTALE
When a hurricane rips through Prospero, Hazel is pulled into a Southern Gothic world of memory made real and must embark on a journey to rescue her mother and safeguard her hometown. In this folktale for modern times, Hazel will need to reconcile the weight of family, history, and legacy against her own identity.
CONFRONT MYTHICAL CREATURES
Wield an ancient power to restore creatures and uncover the traumas that consume them. Cast weaving magic to fight destructive Haints, explore the diverse regions of the South, and reweave the tears in the Grand Tapestry.
HAUNTING BEAUTY OF THE GOTHIC SOUTH
Discover the lush, decayed county of Prospero and its locals. Experience a crafted visual style, touching storytelling, and immersive music inspired by the complex and rich history of the South.
With so many great games coming down the pipeline, now’s a great time to hop on the Xbox Game Pass bandwagon. If some titles joining the catalog this year have caught your eye and you’re itching to join in on the fun, we have good news: Amazon’s offering a 15% discount on a one month Xbox Game Pass Ultimate membership right now, so you can save a few dollars when signing up.
You can learn more about that deal, what’s coming soon to Game Pass, and the big releases still to come below.
If you want to save some cash on Game Pass Ultimate, Amazon’s offering a 15% discount on the one month Xbox Game Pass Ultimate membership right now. This has dropped its price from $19.99 to $16.99. It’s a nice little deal to take advantage of, especially if you want to buy multiple memberships to stack them in advance.
What’s Coming Soon to Xbox Game Pass?
Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for the start of April, we’ve got you covered. The Xbox Game Pass April wave 1 lineup is:
Unfortunately, for those subscribing to the Standard tier (available for $14.99/month), this does not give Game Pass users access to day one releases. This means that some of the big new releases on the platform will not be available on that tier.
What Games Are Leaving Xbox Game Pass?
Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on April 15.
Botany Manor
Coral Island
Harold Halibut
Homestead Arcana
Kona
Orcs Must Die! 3
Turbo Golf Racing
Biggest Games Releasing on Xbox Game Pass
Xbox’s Summer Showcase last June was a massive success, revealing an incredible amount of new games coming to the platform. The showcase included Doom: The Dark Ages, Perfect Dark, Fable, Gears of War: E-Day, and so many more. But which of these titles will appear as day-one releases on Game Pass? Thankfully, quite a few! Including all of the previously mentioned titles.
The latest big release on the platform is Avowed. In our review, writer Travis Northup said, “Even if it doesn’t swing for the fences or leave a memorable mark on the genre, though, it’s still perfectly competent with all the tried-and-true stuff I expect, including chaotic combat, leveling systems and a loot progression that lets you build the kind of character you want to play, and meaningful decisions that can have a massive impact on the world.”
If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Have you ever woken up and thought to yourself “I’d like to be a bear, or perhaps a moose, just for like, a little bit”? Oddly specific thing to think about first thing in the morning, but Striden has you covered at least. It’s a looter shooter, yes, it’s a survival game, sure, it’s a team-based game, why not! Except sometimes, for some reason, you can just turn into different animals to fight your opponents, like a radioactive bear, which I think is very silly, but in a wonderful kind of way. And, as developer 5 Fortress announced today, it’s getting an open beta this weekend so you can see what it’s like for yourself.
Monster Hunter Wilds gets its first Title Update tomorrow, including quests encouraging competition for fast clear times. In light of that, Capcom is ensuring players know it will take action against cheaters engaging in any sort of fraudulent activity.
In a post from the Monster Hunter account on X/Twitter, Capcom issued the stark warning: “To ensure a fun and fair experience for our players, we will take action against accounts participating in fraudulent ranking activity, such as the use of cheating or external tools. Accounts deemed to be in breach of this may be suspended, or have restrictions placed on them, such as being unable to receive rewards from these quests.”
Not cheating is one thing, but Capcom also warned that players participating in multiplayer hunts with cheaters could also result in an invalid quest completion time and the “right to rewards” revoked for everyone in the party.
“Please take caution to avoid playing multiplayer with those who are engaging in prohibited activity, or those you suspect of such,” Capcom said. The company encouraged players who find themselves in a quest where fraudulent activity is taking place to report the cheaters.
These quests will ultimately offer some neat rewards in the form of cosmetic pendants. Some will be doled out to all participants, and others are granted based on Completion Time or the hunter’s ranking. So it makes sense that Capcom is cracking down a bit harder on potential cheaters and suspect behavior, if it could result in issues with rewards and completion times.
The Time-Based Competition Quests go live with Title Update 1, and will all be organized through the new Arena Quest Counter in the Grand Hub in Suja. You’ll need to complete the special tutorial mission to unlock the Grand Hub first, so make sure to beeline there once Title Update 1 goes live tomorrow in Monster Hunter Wilds. Check out the Monster Hunter Wilds Title Update 1 patch notes for more.
Mario Kart World will launch with at least 60 different playable characters and outfits when it releases on June 5th, 2025.
We recently got hands-on time with the Switch 2 launch game, and you can check out our impressions of Mario Kart World here. As part of playing it, we got a good look at the character select screens and noted down all of the starting drivers and the alternate looks for each. Here they are:
Mario
Luigi
Peach
Daisy
Yoshi
Toad
Bowser
Koopa Troopa
Wario
Waluigi
Rosalina
Pauline
Donkey Kong
Shy Guy
King Boo
Birdo
Baby Mario
Baby Luigi
Baby Peach
Baby Daisy
Baby Rosalina
Bowser Jr.
Toadette
Lakitu
Dry Bones
Goomba
Nabbit
Wiggler
Hammer Bro
Cow
Mario (All-Terrain)
Mario (Cowboy)
Luigi (Pro Racer)
Luigi (Gondolier)
Peach (Touring)
Peach (Yukata)
Daisy (Swimwear)
Daisy (Oasis)
Bowser (All-Terrain)
Yoshi (Food Slinger)
Yoshi (Matsuri)
Toad (Burger Bud)
Toadette (Soft Server)
Donkey Kong (All-Terrain)
Bowser (Biker)
Bowser Jr. (Biker Jr.)
Koopa Troopa (Runner)
Lakitu (Fisherman)
Pauline (Aero)
Rosalina (Pro Racer)
Waluigi (Mariachi)
Wario (Biker)
Birdo (Vacation)
Shy Guy (Slope Styler)
Baby Mario (Swimwear)
Baby Luigi (Work Crew)
Baby Rosalina (Sailor)
Baby Daisy (Explorer)
Baby Peach (Touring)
King Boo (Aristocrat)
Quite the list! Looks like we’ll be doing a lot of racing (and throwing food around?) when Mario Kart World launches alongside the Nintendo Switch 2. Although impressions are positive around the look and open-world ambitions the game, questions have been raised around its $80 price tag.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
GeForce RTX 4090 might be yesterday’s flagship, but it’s still faster than nearly every GPU on the planet—unless you’ve somehow tracked down an RTX 5090 at MSRP, in which case, congratulations on your black-market wizardry. For everyone else, Alienware currently has the cleanest way to get a 4090 system right now without jumping through flaming eBay hoops.
Metroid Prime 4: Beyond being cross-gen was inevitable. After a near two-decade wait for a sequel and a handful of delays, including a return from series developer Retro Studios, the game needed to land with a bang. And boy did it when it re-emerged during the June 2024 Nintendo Direct.
We’ve seen it twice since, and each time it’s impressed more and more. Yet the latest time, during the Switch 2 Direct, all the gloves were off despite little gameplay. A Switch 2 Edition, 4K, 120fps in performance mode, and smooth 60fps in handheld? And then we got to play it.
After years of speculation, months of leaks, and weeks since its official reveal, the Nintendo Switch 2 finally has a price and a release date… And we’ve actually held it and played it. Read on for our first impressions of the Switch 2’s build quality, screen, mouse mode, and more. Since two of us here at IGN got to spend a ton of time with it, we figured we’d both take turns telling you all about it, like we’re two friends sitting next to you on a couch. Hey buddy! Wanna hear about Nintendo Switch 2?
Switch 2 Screen: LCD vs OLED (and Docked Performance)
Brian Altano: Let’s start with the Switch 2 screen since it’s the thing you’re gonna look at the most, unless you plan on playing entirely in docked mode or you drop your device on the floor and decide to never pick it up again, which would be weird and rude. Unlike the first Nintendo Switch, Switch 2 won’t have an OLED option at launch (admittedly kind of a bummer!) but it’s probably so Nintendo can keep costs down and eventually get us to upgrade to a Switch 2 OLED in a few years, so hey, it sort of makes sense for now. That said, Switch 2 has a 1080p screen in handheld mode which immediately looks way better than Switch 1’s 720p non-OLED screen did. Colors pop and look vibrant and most of the games we played run smooth and at a consistent framerate in handheld mode, so it’s not a total dealbreaker here.
Plus, Switch 2 is capable of 4K and HDR docked, or up to 120FPS in some games (just never all of those things at once) so you’ll get better looking and playing games this time around either way, plus better looking upgrades of many of your old Switch games. We walked into our hands-on preview expecting to miss the OLED display but walked out completely satisfied with the Switch 2’s LCD, so it’s not the end of the world for Nintendo fans.
Logan Plant: Even better though, the games we played docked looked great on televisions, including the Nintendo Switch 2 Editions of original Switch games like Tears of the Kingdom, Breath of the Wild, and Metroid Prime 4. This is the version of Breath of the Wild we wanted at launch, with no noticeable slowdown whatsoever in moments that taxed the original Switch hardware, like when Link set everything on fire and it felt like my Switch was going to burst into flames. The Switch 2 dock has a built-in fan, so that should help keep things cool and maintain performance in TV mode. Switch 2-exclusive games like Mario Kart World and Donkey Kong Bananza looked gorgeous too, and both feel like great showcases of Nintendo’s timeless art direction running great on newer hardware. We’re a little worried about the listed battery life of 2 – 6.5 hours, but that number honestly makes sense given how good the performance was in handheld mode.
Until we really get some significant time with the console along with finished versions of the games, it’s tough to say exactly how long the battery will last, but one thing that almost certainly won’t change before Switch 2 launches on June 5th is the actual design of the hardware itself…
Altano: One of my biggest issues with the original Nintendo Switch was the build quality. Joy-Con drift aside, the system itself just felt a bit wobbly at times. Joy-Con and anything else you attached to the console felt loose, the kickstand was flimsy, and the launch dock literally scratched the screen. That all feels largely improved with Nintendo Switch 2 from what we played so far. Overall the system feels much more sturdy and much less like a fancy toy like Switch 1 did, with sleek ergonomic design and no Joy-Con wobble. It’s got a nice weight to it and holding it side by side with a Steam Deck (which we literally did) makes it feel lighter and less bulky. Sticks, triggers, and buttons all feel great too, as does the d-pad. We didn’t get to play any 2D games like twitchy sidescrolling platformers or classic fighters, but the d-pad feels like it will hopefully be better for them. Buttons have that nice clicky feel they had on Switch 1 but feel slightly softer and are slightly bigger. This is definitely a system aimed for an older audience than the first Nintendo Switch, and not just because of the premium price tag. It doesn’t even have a fun, kid friendly alternate colorway available at launch like Nintendo usually does, just dark gray with some muted colors hidden inside the Joy-Con 2.
Plant: Speaking of the Joy-Con 2, the sticks feel nice and smooth to rotate, but Nintendo isn’t saying yet if they’re Hall-effect joysticks, which was a frustrating omission from the hardware overview in the Direct. Presumably they’ve done whatever it takes to avoid Joy-Con drift again this time around, but until players really start putting the Switch 2 through its paces, there’s no real way of knowing if Mario will slowly start walking to the left as time goes on and wear and tear impact the performance of your controllers. In general, the new and improved Joy-Con 2 controllers look better, feel better, and the way they snap on and off feels immensely satisfying. Brian and I took turns clicking them on and off the Switch 2 unit dozens of times which probably made us both look like we were a little bit crazy, but it really is a noticeable upgrade. When we first heard they’d be using magnets to attach the Joy-Con there were a lot of concerns they’d be flimsy, but so far they’re the total opposite.
Then there are the brand new mouse control options for certain games, which worked surprisingly well – especially with the haptic feedback with each “click” of the shoulder button. In select games, you can turn the Joy-Con sideways and drag them across a flat, smooth surface to mimic the functions of a PC mouse, and it feels like a classic “weird, innovative, and very fun” Nintendo design decision. We used these controls in a variety of ways like aiming in Metroid Prime 4, playing air hockey in Mario Party, and trying out tech demo-like minigames in the odd new Switch 2 Welcome Tour game, and they were largely responsive. Metroid smartly lets you swap back and forth between pointer controls and mouse controls seamlessly without having to go into settings to change them, and I could see mouse controls becoming the preferred way for a lot of people to play Prime 4 – as long as you have easy access to a flat surface. It can sometimes feel awkward – I wish the Joy-Con 2 was just a bit wider as a mouse and I occasionally had to crane my pointer finger or thumb at a weird angle to hit a face button – but the improved aiming precision felt worth these small concessions. The Joy-Con 2 straps even have mouse feet – those little rubber bumpers on the bottom of your PC mouse that I had to Google the name of because I’ve gone my entire life never needing to know what they were called until today.
The Kickstand, C-Button, Built-in Mic, and Accessories
Altano: There are also some less immediately noticeable additions on Switch 2 that you’ll probably end up using for a bunch of things. The new kickstand feels significantly improved over the launch Switch model from 2017. It can practically lay flat and move to almost any viewing angle and doesn’t feel like it’s going to instantly snap off. I think I still slightly prefer the Switch OLED’s flat panel kickstand over this one, but time will tell. Meanwhile, we didn’t get to launch anything with the new C-button tucked under the right Joy-Con 2’s home button, but it’s a nice inclusion and is largely used to pull up Game Chat and video interactions. We did get to play some Mario Party minigames with the new camera peripheral, though, which is sold separately for $50. It placed fuzzy versions of us into warp pipes and cropped out our backgrounds like we were on a Zoom call, except instead of our bosses getting mad at us for the typos in this article, Bowser breathed fire on us. Other third-party cameras will be supported by Switch 2 in case you have a couple of those sitting around and don’t want to buy a new one on launch day alongside a $450 Switch 2 and an $80 Mario Kart World (or $50 if you get the $500 bundle with the console, but you see my point).
Plant: Then there’s the Switch 2’s built in microphone which we literally only tested by seeing which of our Mario Party teams could yell the loudest, but ideally you’ll use it for much more normal things like casual voice chat between Switch 2 friends while you’re sitting on the couch. You’ll also be able to hear them talk via the newly added headphone jack on the Nintendo Switch 2 Pro Controller (or just regular in-game audio… Right, Nintendo? Right?!) and it’s just one of the many things that feels better about the new Pro Controller. It’s even got programmable GL and GR back buttons, a feature that has become pretty common with controllers on other consoles, and while we didn’t get to assign functions to them during our preview, they were nice and clicky. It’s also got amiibo support and new Zelda and Street Fighter amiibo were announced this week, so if you collect amiibo, get ready for your third console generation of buying amiibo.
Is Switch 2 Worth the Upgrade?
Altano: Okay, so it’s tough to say if this system will do Switch 1 numbers worldwide. Switch 1 had a ton of factors in its favor, like a $300 price tag and an open world Zelda at launch, a mountain of Wii U ports that were brand new games to most people, and a global pandemic that made a bunch of people get back into video games for the first time in a while. But Switch 1 is the second best-selling video game console ever made so hey, that’s a lofty goal. Ultimately it’s a steady software lineup that keeps Nintendo consoles successful, but factors like press make a big difference too, and a $450 launch price might be a bit steep for people wanting to impulsively buy a new system for themselves or their kids or for people who are just happy enough with their original Switch model. But tech wise, Switch 2 solves a lot of the problems that Switch 1 had. A bunch of older Switch games look better on it, it’s got a really fun new and exclusive Mario Kart game, and holding the console made me want to take it home immediately. I’m a longtime Nintendo fan so I was probably always going to be there on day one but this system feels like the kind of thing I want to play games on and travel with for years to come.
Plant: Switch 2 is a more premium product and the price tag reflects that. It’s also a better version of a great thing, and it’s trying to pull off a bunch of cool new tricks at the same time, like mouse controls. Obviously we’re both buying Switch 2 on day one, and I did really love our hands-on time with the console. But I’ll be honest and say I have some concerns about if the general public is willing to adopt a $450 Nintendo console with an $80 Mario Kart. It’s a big ask for a company that traditionally targets families and younger players, and I feel like the high cost of entry limits the Switch 2’s potential to take off in the way its predecessor did. But for those of you that do decide to take the plunge, you’ll be getting what’s shaping up to be a great hybrid console that makes a ton of worthwhile improvements on the original Switch and adds some fun bells and whistles for good measure.
Brian Altano and Logan Plant are two of IGN’s biggest Nintendo superfans, and you can hear them geek out about Switch 2 and Nintendo games on Nintendo Voice Chat.
I’m a small-time drug dealer from the south, says the hypnagogic text hovering before me as I start Schedule 1. It says I’ve arrived in town with no cash, no product, and no contacts. I only know one way to make money, the text implores, and it’s time to get to work. Stuff that.
It’s time to turn over a new, cannabinoid-free leaf. I’m going to begin again as a productive member of society, earning an honest living, fully cooperating with any esteemed law-enforcement officers who decide to detain me in the course of their duties. What could possibly go wrong?