‘Criticism Isn’t Hate’ — Hollow Knight: Silksong Sparks Debate About Difficulty, Runbacks, and the Dreaded ‘Git Gud’ Comments

With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game’s difficulty are valid and shouldn’t be instantly dismissed as “hate.”

Silksong launched over six years after it was announced amid huge excitement, and early indications are that it’s a critical and commercial success. At the time of this article’s publication, the Steam concurrent player count was over half a million, with English language user reviews sat on a ‘Very Positive’ rating.

However, as more players work their way through the game, some are expressing criticism across social media, subreddits, Discords, and Steam reviews. Most of this criticism revolves around Silksong’s difficulty scaling, which is causing players problems, and brutal runbacks. There’s even one very early miniboss causing a lot of players a whole heap of trouble, too.

“Is it just me, or are some of the things that make Silksong ‘difficult’ just cruel?” wondered redditor Machi-Ato.

“The game has artificially inflated difficulty and playtime due to overtuned numbers and menial tasks/runback,” reads a post on Steam.

It’s the reaction to these sorts of criticisms that has sparked a debate within the gaming community. Take that Steam post, for example. “Maybe you just got older and your skills have declined,” is the first response.

“It’s okay that Silksong is hard,” declared redditor jacked-deMamp in a thread upvoted 1,400 times. “It’s already getting old seeing that every other post online about this game is someone complaining about the difficulty, especially when there are so many incredible things to talk about like the quest system and the new mechanics.

“The amount of love Team Cherry put into this game is insane and you can feel it when you play, I wish people would get over the fact that it’s challenging because there’s nothing you can do about it other than get better. The game is finally out, and it’s hard – just like the original. I personally love that the mechanics are so different and require a lot of learning again, because after playing hundreds of hours of HK I didn’t want to just breeze through Silksong.

“I think we just need to realize the game is the way it is and cherish these early days with a very special piece of art. It’s okay to get frustrated but don’t make those feelings overshadow how great of an experience this game is.”

This sentiment has pushed the debate even further, with some players pushing back against the “git gud” and “skill issue” comments to insist it’s perfectly fine to point out flaws in Silksong, however, beloved and important a release it may be.

“Criticism isn’t hate,” countered redditor bboy2812 in a thread upvoted 5,200 times. “Most of the criticism I’ve seen on here and the Steam discussions is consistently dismissed as hate. Bad rosary economy, insane difficulty scaling, very few meaningful unlocks/upgrades, runbacks, locked into fighting bosses, contact damage stacking with normal hits, etc.

“The only ‘hate’ I’ve seen are from people who spam ‘git gud’ and ‘skill issue’ whenever they encounter valid complaints against their perfect little game that cannot possibly have anything wrong with it.”

If this sounds familiar, it’s perhaps because we’ve been through this sort of debate multiple times before with FromSoftware’s Souls games. The typical ‘Souls Cycle’ usually kicks off with adulation, followed by complaints the game is too hard, then more insight into why they’re too hard, then the ‘git gud’ accusations. Silksong, it seems, is following the same path.

Meanwhile, the debate about Silksong’s difficulty shows no sign of slowing down, which you’d expect for a game so popular. Thankfully, IGN is here to help. Here’s how to unlock and use the map, how to get Rosary Beads, Achievements and Trophies list, and our ever expanding Silksong Interactive Map. Also, you may need the Bell Beast boss fight guide. It’s a hard one!

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon Quest I & II HD-2D Remake Gets Seven-Minute Gameplay Overview Trailer

Not long to go now.

Dragon Quest I & II HD-2D Remake launches for the Switch and Switch 2 next month, and to build some excitement, Square Enix has now released an extensive gameplay overview trailer.

Over seven minutes, you can get a better look at the game’s exploration, combat, party lineup and more in the “stunning new versions” of these classics. It follows on from the development team announcing the game had gone gold last week.

Read the full article on nintendolife.com

Gallery: Ubisoft Celebrates Rayman’s 30th With Some Rayman Legends Concept Art

“What fun memories do they bring back?”.

Earlier this week, Ubisoft began its 30th anniversary celebrations for its famous video game mascot Rayman.

Apart from the news he’ll be returning at some point in the future (with work on a new project now underway), Ubisoft is planning to reflect on the character’s career with behind-the-scenes information, anecdotes, developer interviews, concept art and “more”.

Read the full article on nintendolife.com

More Switch Games Have Received Switch 2 Compatibility Fixes

Here’s the latest batch.

The Switch 2 allows you to play your existing Switch library, but not every Switch game works perfectly out of the box.

Fortunately, Nintendo has been rolling out regular firmware updates to help improve this, and following yesterday’s major system update (bumping the Switch 2 up to Version 20.4.0), a handful of games are now running as intended.

Read the full article on nintendolife.com

Bethesda Teases ‘Terran Armada’ on Starfield 2-Year Anniversary, Sending Fans Down a Speculation Rabbit Hole

It looks like Bethesda has begun teasing new content for Starfield, after fans spotted a hidden message in a social media video released to celebrate the game’s two-year anniversary.

The video, below, starts off innocently enough, but soon the tone of the music shifts and the image becomes garbled. Clearly, there’s a tease in there somewhere!

And indeed there is. It didn’t take long for Starfield fans to arrange the frames in such a way to form the words ‘Terran Armada,’ which has sent the game’s community down a rabbit hole of speculation.

Warning! Spoilers for Starfield follow:

The most obvious suggestion is Terran Armada is the name of Starfield’s long-awaited second expansion. If so, it suggests a DLC that revolves around Earth, people who left Earth, or people who still are on Earth. Some are speculating that Terran Armada, if this does in fact relate to DLC, will be about the return ships that left Earth at some point in the past, perhaps a fleet of generation ships. Another popular theory is that the Terrans are the name of a new enemy faction of survivors left on Earth after its destruction, which could evoke Mad Max vibes.

In Starfield, Earth became a barren, uninhabitable wasteland after its magnetosphere collapsed in 2203, leading to the dissipation of its atmosphere and the evacuation of humanity. The collapse was a direct consequence of the invention and widespread use of the Grav Drive, a technology enabling faster-than-light travel. The planet is now exposed to dangerous solar and cosmic radiation and is covered in toxic vents and impact craters, with no signs of life.

Or perhaps Terran Armada isn’t DLC 2 after all, and instead is a stop-gap update designed to tide fans over until the promised second expansion finally materializes.

Whatever this is, clearly Starfield fans who have stuck with the game since its launch in 2023 are chomping at the bit. Apart from vague words of reassurance, Bethesda has remained tight-lipped on the future of Starfield, only recently teasing improvements to space travel.

“We’ve waited 11 months for a three-second screen that changed colors and revealed a few letters of a broken up word (and we’re probably gonna have to wait another 4-6 months for anything more),” said redditor Elkupalos. “We’re beyond starved at this point haha. Next trailer or update of actual substance is gonna hit us fans like a nuke.”

Last month, Bethesda confirmed improvements to Starfield space gameplay “to make the travels there more rewarding” after datamined fragments of code suggested the developer had a more streamlined space travel experience in the works. Based on this datamine, while you may be able to travel between planets within the same system, you won’t be able to fly all the way between systems, nor fly directly from a planet’s surface into orbit, like No Man’s Sky.

In a new video discussing his career, veteran Bethesda developer Tim Lamb confirmed that the studio had been working on Starfield’s space gameplay, and that a new DLC story was still coming at some point.

“I think as it comes to Starfield, I’m really excited for players to see what the teams have been working on,” he said. “We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story.

“I can’t go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We’re also adding some new game systems, and a few other smaller delights. There’s also some really interesting stuff coming down the pipe from our verified creators. There’s some fun stuff.

“I just want to say thanks. We really appreciate the support and the enthusiasm. We can’t wait to get it into the hands of our players.”

Last month it was reported that Starfield’s second expansion and much-anticipated PlayStation 5 port would now arrive in 2026, following the poor reception to 2024 add-on Shattered Space. Bethesda boss Todd Howard had previously talked of expansions arriving annually.

Starfield launched in September 2023 as Bethesda’s first brand new IP in 25 years, but it was not as well received as the studio’s previous games in the Fallout and The Elder Scrolls franchises, and the Shattered Space expansion, released a year later in September 2024, has a ‘mostly negative’ user review rating on Steam.

Starfield went on to reach 15 million players, but the question of whether Bethesda might walk away from the game to focus on its other franchises has been a running theme since release. In June 2024, Bethesda insisted it remained committed to supporting Starfield, and confirmed at least one other story expansion would come out following Shattered Space. And in an interview with YouTube channel MrMattyPlays, Bethesda Game Studios’ Todd Howard said the developer was aiming to release an annual story expansion for “hopefully a very long time.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

‘There’s Just No Question That the Company Is Not the Same’ – Former Bethesda Exec on How the Studio Behind Fallout has Changed

Fallout studio Bethesda Softworks has been through a lot in the last few decades, and former marketing boss Pete Hines was there to see it through almost all of its changes.

Hines touched on how Bethesda became a gaming giant during a recent interview with DBLTAP. In addition to providing his perspective on the company’s early days, he took the time to recount how some of its biggest victories and hardest falls helped shape it into what it is today.

When it was working, it was magical.

Hines started with Bethesda in October 1999, seeing it through everything from the launch of The Elder Scrolls 3: Morrowind in 2002, to Skyrim in 2011, to Fallout 76 in 2018. He also remained as a key figure at the gaming publisher throughout Microsoft’s acquisition of Bethesda parent company ZeniMax Media, which was completed in 2021, before going on to announce his retirement in 2023.

Hines brought his time at Bethesda to an end after 24 years. However, it seems it was the quieter moments working with ZeniMax founder and CEO Robert Altman, who passed away in 2021, that he remembers most fondly.

“It was Robert Altman’s company, and we were his employees, no question,” Hines said. “But he treated us more like family, and we found a culture that really fit us. When it was working, it was magical. We were a small, private company. It’s way easier to stay out of scrutiny when you’re not having to put your earnings reports out for the whole world.”

Bethesda, which now serves under the titan that is Microsoft, encompasses a variety of different game studios. This includes its development arm, Bethesda Game Studios, Doom developer id Software, Deathloop developer Arkane Studios, Wolfenstein studio MachineGames, and The Elder Scrolls Online studio ZeniMax Online.

Gamers have turned to the company for everything from giant, trend-setting RPGs to laser-focused first-person shooters, but in 2024, the Bethesda umbrella shrunk. Just three years after Microsoft completed its acquisition, the Xbox company announced it would be shutting down Redfall developer Arkane Austin and Hi-Fi Rush studio Tango Gameworks (Tango was later acquired by Krafton).

There’s just no question that the company is not the same.

Bethesda has gone through major shifts both before and after the Microsoft acquisition. For better or worse, Hines says there’s no denying the company he started at in 1999 has changed.

“There’s just no question that the company is not the same,” he added. “It has been radically changed and altered from the company that we built. It is what it is. Things change. Things move on, but at its height, it was really a special thing to be a part of.”

Elsewhere in the interview with Hines, the former Bethesda executive touched on how he fought to change the name of Arkane’s Prey, as well as his thoughts on gaming subscription services like Game Pass. He also remembered the controversy surrounding Fallout 76 and how it led to “probably the dumbest thing” he ever did at Bethesda.

For more, you can read about how Bethesda became the first Microsoft game studio to fully unionize. You can also check out why one Bethesda veteran believes games like Fallout and The Elder Scrolls will always have load screens.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Review: BOKURA: Planet (Switch 2) – A Little GameChat Gem That Nobody’s Talking About

Twin peeks.

BOKURA: planet is a two-player, two-device-only co-op game that launched on Switch and Switch 2 on 7th August.

A follow-up to 2023’s BOKURA, indie developer tokoronyori says of the first game that he “kept wondering what scenery I might have seen if I’d gone in the complete opposite direction…In the end, I couldn’t hold back. I ran the other way, which is how BOKURA: planet was born, and the view here is incredible.”

Read the full article on nintendolife.com

‘We Want to Do This Right’ — Vampire: The Masquerade – Bloodlines 2 Issues PlayStation Store Pre-Order Refunds as Publisher Works to Make ‘Big Changes’ Before Launch

Vampire: The Masquerade – Bloodlines 2 publisher Paradox is now offering PlayStation Store pre-order refunds as it makes “big changes” after a backlash to its decision to lock clans behind DLC.

The furore began with the confirmation that Bloodlines 2 would feature four clans: Brujah; Tremere; Banu Haqim; and Ventrue. While this selection provides four different starting options for how you build your protagonist, it’s a more limited offering compared to the cult classic original Bloodlines, which featured seven clans.

Developer The Chinese Room added a further two clans to Bloodlines 2 (Lasombra and Toreador), but these were only available as part of the Shadows and Silk add-on pack, which costs $21.99 as DLC, or included as part of the $89.99 Premium Edition. The standard edition costs $59.99.

This DLC is available from day one, which has created the impression that the “full” roster has been carved up, with only those paying extra getting the complete launch experience. As you’d expect, fans were quick to express their dissatisfaction.

At gamescom 2025, a representative for publisher Paradox told IGN the decision was a “business” informed choice, prompting further outcry. Then, last month, a post on Discord from Paradox suggested a significant change would be coming ahead of launch, and now the publisher has gone one step further by issuing PlayStation Store pre-order refunds.

“Hi,” a post on social media on the official Bloodlines 2 account began. “We’re making adjustments and will share the details on Sept 17. Big changes take time, and we want to do this right.

“PS Store pre-orders will be refunded on Sept 8. You’ll be able to pre-order again before launch on Oct 21.

“Thanks for your patience; we’ll share more soon!”

Fans are now wondering whether Paradox will include Lasombra and Toreador by default and not as DLC at base game price. Certainly, the sentiment online is that’s the expectation.

“Honestly nothing short of fully including them at base game price will turn me around on this,” said one social media user in response to the announcement. “Otherwise I’m skipping.”

“The only way to salvage this and regain trust with the community is to sell the base game as-is with all clans available and rather sell DLC with new side stories and cosmetics on the side or just add the cosmetics/side stories as part of a higher tier eg deluxe edition/premium edition, as that won’t mess with the main story/narrative etc,” said another.

Some expressed thanks for the reaction to the backlash. “I’m very excited and hopeful to see what you came up with for the two clans locked behind DLC issue,” said one fan. “I’d like to thank you for listening to community feedback and working to fix the issue. I’m sure refunding store pre-orders was not an easy decision.”

Vampire: The Masquerade – Bloodlines 2 has suffered a difficult development and a number of high-profile delays, but it is a crucial release for Paradox. The publisher will be keen to give it the best chance possible to succeed, and backtracking on its DLC plans may be the only viable option at this stage. While you wait to find out, check out IGN’s Vampire: The Masquerade – Bloodlines 2 hands-on preview.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Why Exit 8, the Live-Action Horror Movie Adaptation of the Hit Indie Game, Has Sparked a Backlash in Japan Over Its Tsunami Scene

Exit 8, a live-action horror movie adaptation of the anomaly-spotting indie game of the same name, opened at movie theaters in Japan on August 29. Despite enjoying a profitable opening weekend, the Japanese film has attracted some controversy in its home country over a scene that depicts a tsunami, as well as the production company’s delay in issuing an official warning about this potentially upsetting content.

Originally released on Steam in November 2023, The Exit 8 is a first-person puzzle game set in looping passageways of a Japanese subway station. Starting by the sign for Exit 0, players must reach the titular Exit 8 by looking out for anomalies – if they see something strange they must turn back. If everything seems normal, they must keep walking straight ahead. Make the correct choice, and the number on the exit sign goes up by one. Make the wrong choice, and you go all the way back to zero. With its creepy atmosphere and occasional jump-scares, the game quickly shot up in sales and gained widespread popularity with streamers. It has since been ported to multiple platforms and even has a VR version.

The movie Exit 8 uses the iconic elements of the game to present a psychological horror. Kazunari Ninomiya plays the main character, an asthmatic unnamed man stuck in the daily grind of commuting to work on the subway who is struggling to come to terms with becoming a father. Like in the game, Ninomiya’s character gets trapped in the looping subway passages and must successfully spot anomalies to reach Exit 8. The movie also touches on themes like bystander apathy, dissociation from reality, and how smartphones can make us lose track of our surroundings.

The film has an uneasy atmosphere and is almost exclusively set within the claustrophobic bounds of the subway station. The subway passages evoke the game, right down to the wandering salaryman NPC, posters, and the overly shiny white, tiled walls. Some of the anomalies are similar to those in the game, while others are unique to the movie (one of which will likely be appreciated by Parasite Eve fans).

On September 1, the movie’s official X account posted a content warning to potential viewers about “certain scenes that may evoke traumatic memories of natural disasters, like tsunamis.” This post led to an outpouring of varied responses. Although some users thanked the production company for the heads-up, others criticized the timing of the warning, which came three days after the film hit theaters. “Shouldn’t this have been issued on opening day?” and “I wouldn’t have gone to see it had I known,” are among the critical user comments reported on by Japanese news outlets like Yahoo! Japan/J-CAST.

Meanwhile, some commenters who hadn’t seen the film yet mused about whether the depiction could really be traumatic enough to warrant such a warning, considering the “mild” rising water that appears in the game, plus the film’s G rating (suitable for all) from Japanese film classification board Eirin.

The Exit 8 game does feature an anomaly where a red tide of blood follows the player (in a possible homage to The Shining). However, on X, movie viewers rushed to assure people that the film’s scene is very different and much more realistic. “I think people who are familiar with the The Exit 8 game are more likely to let their guard down,” said one user, adding that the movie’s scenes are “about 500 times more ‘real-life tsunami’ than the game’s.” Others urged those with experience of disasters like the devastating 2011 Tohoku earthquake and tsunami (which killed almost 20,000 people) to refrain from seeing the film. With the movie getting a “suitable for all” rating, some users wondered if Eirin had done its job properly.

Having seen the Exit 8 movie, I can confirm that the tsunami scene is more realistic and prolonged than the game’s. The torrent of water that floods the subway corridors is not blood-red but brown with mud, and quickly submerges a young boy. There are first-person shots from the viewpoint of the main character, conveying his panic as he struggles to get to the surface of the strong waters. There is also an intense scene in which the main character tries to save the boy by getting him on top of the ceiling’s exit sign, followed by a prolonged shot of the boy curled up fetus-like and surrounded by debris.

The Exit 8 movie has been heavily advertised in its home country, and had the highest-grossing opening weekend for a live action-movie in Japan so far this year (source: Anime News Network). The main actor Kazunari Ninomiya has a strong fan following dating back to when he was a member of the hit boyband Arashi. These factors mean that a larger audience, including those unfamiliar with The Exit 8’s source material, are likely to check out the movie, and has amplified the criticism surrounding the tsunami scene.

Exit 8 is currently showing at movie theaters in Japan. It has already been screened at some international film festivals including Cannes, with further, staggered releases planned in various countries. Neon acquired North American rights to Exit 8 in August, and plans a theatrical release in early 2026.

Be sure to stay up-to-date with all the latest from IGN by clicking here and setting IGN as a preferred source in Google.

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.