S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition Gets Swift Update After Players Blast Changes

Even though S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition released on May 20 offering free “fully remastered and optimized” upgrades for all owners of the original trilogy, developer GSC Game World has been under siege by a review bomb campaign after players discovered the Russian voice acting and “Soviet-era” landmarks had been quietly removed.

S.T.A.L.K.E.R.: Legends of the Zone Trilogy – Enhanced Edition includes remastered versions of Shadow of Chornobyl (2007), Clear Sky (2008), and Call of Prypiat (2009) with upgraded visuals, next-gen console optimizations, and expanded mod support. However, shortly after release, all games plummeted to a “mostly negative” rating on Steam as players flooded the review section to complain about blurry visuals and register their dismay that the games were now “blurry, censored, and revised, [with] added advertisements.”

“So I own the originals and played them to death. If I get an enhanced edition I want to be excited when I boot it up, to see something different that makes we want to re-engage with the game. This isn’t it,” explained one player. “The graphics aren’t upgraded enough to get excited about, I have mixed feelings about stripping out the Russian references – honestly I see the original games as products of their history and although I understand the sensitivities of the developers I’m not sure whats to be gained by retconning them.

“So it’s free so I’ve nothing to complain about, but it’s not a huge step up from the original and to be honest, if you want an enhanced edition you can just mod the thing to your hearts content or play anomaly. GSC needed to do much more here and some cosmetic tweaking doesn’t really cut it.”

GSC Game World is a Ukrainian video game studio based in Kyiv, although some staff are currently working out of Prague after Russia’s full-scale invasion of Ukraine in February 2022, temporarily halting the development of S.T.A.L.K.E.R. 2 as a result. At least one former GSC developer, Volodymyr Yezhov, has been killed in action.

While not formally acknowledging the negative reviews, GSC has today posted an update and a patch that it says will fix crashes on unsupported PC hardware and some consoles, address save issues, and repair “missing geometry on several levels.”

“Stalkers, we care about your feedback and are working on fixing the most critical issues,” the team said. “We really want to make your comeback to the Zone special.” It then said it would “continue to work on improving the trilogy.”

The “missing geometry,” players believe, refers to the missing Soviet relics found across all three games. It’s not clear if GSC chose or was compelled to revise Soviet iconography, but PC Gamer was able to confirm that the monument/sign outside Chornobyl itself, which reads “ChAES in the name of VI Lenin,” had at least been deleted. All that was left was “the two concrete blocks it used to stand on.”

The update made no explicit mention of the missing audio or the blurry textures.

“THEY LISTENED! THEY LISTENED! THEY LISTENED!” cried one delighted player on Reddit. “EE still has some issues but goddamn it, so glad they actually work on fixing the game and do not ignore the feedback.”

One player said: “That’s a million time[s] better solution than just removing it without a trace. That’s both applauding the current decommunization efforts while not censoring anything that existed before it.”

“This is a good first step. Hopefully we see some other fixes to notable things like the popular blur issue and items not appearing in marked stashes,” added another.

Read more on how S.T.A.L.K.E.R. 2 has changed everything for the studio amid the full-scale invasion of Ukraine.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

EA never grasped Dragon Age’s value as an RPG, says Inquisition writer

Summerfall Studios co-founder and former Dragon Age writer David Gaider has been reflecting, not for the first time, on his career at BioWare under EA. In a brisk recap of a decade-and-change of sequels, changes of direction, and mid-project reboots, he sums up EA’s difficulty with Dragon Age as basically one of having no real faith in the wide appeal of role-playing games.

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Xenoblade Chronicles 3 Dev Used Procedural Generation To Manage 100,000 Different Assets

No, it’s not generative AI.

Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the critically-acclaimed Switch RPG.

As detailed by CG World (thanks, VGC), Monolith Soft’s map model designer Yoichi Akizuki, support engineer Mitsuhiro Hirose, and programmer Takashi Shibahara all discussed how the studio started incorporating software such as Houdini to aid in procedural generation.

Read the full article on nintendolife.com

Share of the Week: Afterlife

Last week, we asked you to share pictures that represented the afterlife using #PSshare #PSBlog. Here are this week’s highlights:

secondcapture shares Wander overlooking his lost love from Shadow of the Colossus

RhodWulfLeon shares Atreus standing in Helheim in God of War Ragnarök

gra_o_pada shares V standing in front of the Afterlife in Cyberpunk 2077

BBSnakeCorn shares Snake facing off with The End in Metal Gear Solid 3: Snake Eater

JarrinWasHere shares a paranormal photo from Ghostwire: Tokyo

deogovakin shares a soldier saluting the fallen in Tom Clancy’s The Division 2

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Expressive
SUBMIT BY: 11:59 PM PT on May 28, 2025

Next week, we’re exploring Expressive photos. Share expressive portraits where emotions are all over a character’s face using #PSshare #PSBlog for a chance to be featured.

Fantasy Life i Is Getting Free DLC, In Response To All The Positive Reception

Fantasy Life i: The Girl Who Steals Time is out, and it’s already quite popular. In light of this, Level-5 has announced some free DLC is on the way, in recognition of the new Fantasy Life’s positive reception.

Announced on the Level-5 site, the developer has confirmed free DLC is coming to Fantasy Life i. While no release date is set yet, the team is teasing some new recipes, as well as new content to “update the world” (via Gematsu). It will also apparently allow players to utilize high-rarity weapons obtained from Treasure Groves and other sources.

Fantasy Life i: The Girl Who Steals Time went live for early access on May 18, with its full launch on May 21. It quickly climbed the Steam charts and started drawing players in, whether they were on the look-out for a new life-sim game or just eager for a new Fantasy Life game.

Level-5’s latest sits at a ‘Very Positive’ user review rating on Steam at the moment with over 3,000 reviews, and given the early confirmation of free DLC, it seems like the new game has certainly taken off.

It feels like a solid win for Level-5, even after the departure of Keiji Inafune last year to “reassess and restructure” the project. Business operations of Level-5 Comcept were transferred to the parent company after Inafune left. In a post from March 2025, Level-5 boss Akihiro Hino described Inafune’s departure as an “unexpected challenge.”

Fantasy Life i has taken off though, which hopefully bodes well for the rest of Level-5’s roster of upcoming games. The studio announced a slew of games in a February 2023 Nintendo Direct, and while some have released, others are still in development. The yet-to-be-released games include some heavy hitters, like futuristic detective RPG DecaPolice and the next installment in the Professor Layton series, Professor Layton and the New World of Steam.

While we wait to see when and how those games land, at least Fantasy Life i: The Girl Who Steals Time players have some more chill life updates to look forward to. If you’re currently playing Fantasy Life i, make sure to head over to our Fantasy Life i Gift Codes hub, where we’re cataloguing all the Gift Codes and how to redeem them for some in-game goodies.

Eric is a freelance writer for IGN.

70% of games with online requirements are doomed, according to Stop Killing Games survey

Stop Killing Games are a self-described consumer movement who are aggrieved about all the games with online requirements that become partly or completely unplayable, once publishers end official server support. They’re trying to persuade larger advocacy organisations like The European Consumer Organisation to propose new laws that put a stop to such shenanigans.

To support their campaign, they’ve carried out a survey of games with online requirements to work out how many are “dead”, dying or enduring thanks to developer or fan-implemented “end of life” plans, such as patched-in offline functionality. The resulting Google spreadsheet has 738 entries, of which a whopping 70% are apparently no longer playable or destined to become that way.

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Elden Ring Nightreign Director Says Duos Were ‘Kind of Overlooked and Neglected’ as Main Focus Was on 3 Players

Elden Ring Nightreign will soon let players drop into the shifting lands of Limveld, exploring and fighting for survival either solo or in groups of three. For the duos out there though, it sounds like you’ll need to be open to a third.

In IGN’s interview with Elden Ring Nightreign director Junya Ishizaki, the Nightreign lead discussed the choice to lean on solos and trios as the core experience options. When asked why there’s no option for a pair of players to drop in together without a matchmade third player, Ishizaki said it was overlooked.

“The simple answer is that this is simply something that was overlooked during development as just a two-player option, so we’re very sorry about that,” said Ishizaki. “As we said before, we set out to make this a multiplayer co-op game for three players, balanced for three players, so that was the main focus and it’s at the core of Nightreign.

“Of course, I myself as a player understand that and often want times where I’m just playing myself, so this is something that we considered from the start,” Ishizaki continued. “And so we did put a lot of effort into creating this experience that was playable for solo players in as much as the rules and new systems allowed. So in putting all our efforts into that aspect, we kind of overlooked and neglected the duos aspect, but this is something that we are looking at and considering for post-launch support as well.”

So if you’re playing with just your favorite duos partner, be ready to accept a random third into your lives. Who knows? You might match up with someone pretty good at the game.

If you’re playing solo, it does sound like Elden Ring Nightreign takes that into account. Ishizaki said the parameters of Elden Ring Nightreign “adjust dynamically depending on the number of players in that session,” so lone wolves shouldn’t be too overwhelmed in single-player.

You’ll have to find and locate some self-revive options, which are incorporated for those opting for single-player. And if you’re playing trios, well, that’s apparently what Elden Ring Nightreign is built around. Whether duos support shows up or not, having an extra hand around can’t hurt against some of the fearsome bosses waiting in Nightreign.

Elden Ring Nightreign is out on May 30, 2025 for PC, PlayStation 4 and 5, and Xbox One and Series X and S.

Eric is a freelance writer for IGN.

We Unboxed Pokémon TCG: Scarlet & Violet’s Latest Expansion – Destined Rivals

There’s something magical about slicing open the seal on a fresh Pokémon TCG box. That quiet shfffft as the plastic slides away, the weight of a booster box in your hands, and the flicker of hope as each pack crinkles open. And after unboxing everything myself, Pokémon TCG: Scarlet & Violet’s latest expansion, Destined Rivals, truly gets it.

After getting my hands on a full spread of Destined Rivals products early, thanks to The Pokémon Company, it was obvious from the start that this isn’t just another Scarlet and Violet set. The nostalgia hits hard, and the artwork is genuinely stunning.

Build and Battle Box

I kicked things off with the Build and Battle Box, which comes with four booster packs, a 40-card semi-constructed deck, and one of four stamped promo cards. Mine came with Team Rocket’s Tyranitar which immediately set the tone. That promo looks fantastic in foil.

From the four booster packs, I managed to pull an Illustration Rare and one ex card. The Tyranitar holo alone had me wishing I could clone it three more times. Putting together a quick deck using the included cards and a few pulls was fun, which says a lot for a product that’s often treated like a warm-up act.

Booster Bundle

This was my favorite product to open. The Booster Bundle packs in six booster packs and no fluff, and I hit gold with my favorite card of the set. I pulled Ethan’s Typhlosion IR from this bundle. Honestly? If I had stopped opening packs here, I’d have been perfectly happy.

Both cards felt like a reminder of how much thought and care has gone into the set’s design. And when you hit cards like that back-to-back, it’s tough not to start scrambling for more bundles just to see what else you might get.

Booster Box

There’s just something satisfying about cracking into a full Booster Box, and this one didn’t disappoint. Inside the 36 packs, I pulled eight ex cards, six Illustration Rares, one Special Illustration Rare, and one Gold Rare. That’s 16 hits that didn’t feel like filler.

Alongside the Ethan pulls mentioned above, I pulled Ethan’s Ho-Oh ex Gold rare, Arven’s Mabosstiff ex SIR and Team Rocket’s Crobat ex SR , both of which immediately got me thinking about new deck builds. The Mabosstiff ex artwork alone is enough to make me want to run midrange decks again, and Crobat looks like it was born for a damage spread archetype.

Team Rocket’s Houndoom IR also showed up late in the box, and it felt like the perfect closer. It’s aggressive, looks like it could punch a hole through your binder, and made me actually stop and appreciate an Illustration Rare that isn’t trying to be too cute.

Elite Trainer Box

Next was the Elite Trainer Box, with its slick red and black Team Rocket design that looks even better in person. Inside you’ll find nine booster packs, Rocket’s Wobbuffet promo card, a set of sleeves, dice, and all the other trimmings you’d expect.

Unfortunately the pulls were a bust for me. That’s the way it goes sometimes, but I will say the box design might be one of my favorites in recent memory. It feels like it was made for fans who grew up with Gen II and still have their Rocket’s Zapdos somewhere in a binder. Even when the hits don’t come, it still feels like a collector’s piece.

Should You Buy It?

If you are looking to buy Destined Rivals, your best bet right now is via Best Buy, which is dropping Destined Rivals ETBs on May 23 via a special “Best Buy Drops” preorder event on its app, just like the recent Black Bolt and White Flare expansions preorders.

Typically, these drops occur around 8 AM PT / 11 AM ET, so get your Best Buy app ready and signed in, and add the ETB to your wishlist ASAP.

So should you pick it up? In my opinion, yes. If you’re a collector, a deck builder, or just someone who misses the feeling of opening packs that actually feel like they’re worth something, this is the set for you.

Get the Booster Box if you want the full ride. Grab a Booster Bundle if you’re chasing an IR like I was. Even the Build and Battle Box makes a solid case for itself. Just don’t be surprised if one product turns into three. This set has a habit of pulling you in, pack by pack.

Final Thoughts

Destined Rivals is the kind of set that doesn’t just lean on nostalgia, it uses it as a foundation and builds something new. The return of Trainer’s Pokémon opens up all sorts of creative deckbuilding potential. You’re not just building a deck around a type anymore.

You’re building it around a character. And for once, the common cards feel like they belong. I’m finding myself looking at every card in the pack instead of instantly bulk-sorting anything without a foil.

And the artwork. I know everyone says this every time a new set drops, but I actually mean it. The card illustrations in this set are more expressive, more dynamic, and just plain more fun to look at. That’s something I didn’t realize I was missing until I opened 40-plus packs and found myself lingering on commons. Obviously my favorite box opening experience was with the booster box, absolute mad scenes.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

There’s an Elden Ring film on the way from Alex Garland and George R. R. Martin

An Elden Ring live action film is in the works from Ex Machina director Alex Garland, film production company A24 and game publisher Bandai Namco. It’s not clear whether developers From Software are involved, but Game Of Thrones novelist George R. R. Martin – who worked on Elden Ring’s story and characters alongside From boss Hidetaka Miyazaki – is contributing as a producer. All of this comes via Deadline.

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