Hazelight’s latest co-op adventure, Split Fiction, has officially surpassed one million copies sold in the first 48 hours, setting a new record for the studio.
This news was announced on BlueSky, with the official account saying, “The love you all show for our game is overwhelming! đ Everyone here at Hazelight are beyond happy – and we canât stop enjoying your amazing reactions! 𤊔
Notably this is one million copies sold, which means it’s possible that far more than that are playing Split Fiction. Every copy of the game comes with a Friend’s Pass that lets a friend play the entire game in co-op with the purchaser for free. While not everyone will take advantage of that option (some will play local co-op, some may play with someone who already owns the game, etc), that’s still a whole lot of people playing Split Fiction.
This is a huge sales jump from Hazelight’s last game, It Takes Two, which didn’t reach the one million milestone until a month after launch. But that in and of itself was deemed an impressive milestone, with studio head Josef Fares saying at the time that it proved players want co-op games.
We really dug Split Fiction, calling it “a rollercoaster of constantly refreshed gameplay ideas and styles â and one thatâs very hard to walk away from” in our 9/10 review.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
With all the trailers, showcases, and dev diaries that often lead up to a gameâs launch nowadays, itâs harder than ever for one to be a real surprise â and thatâs especially true of a multiplayer first-person shooter when, like me, you are a Certified Old Gamer⢠whoâs been playing them since the genre began. Yet FragPunk has done just that. What I worried might end up being a Valorant clone with a card gimmick and a big list of other buzzword features has instead impressed me with how fresh it all feels. It’s still early, and I’m far from ready to say if this is a definite winner, but so far, Iâm having a hard time putting FragPunk down.
In many ways, FragPunk reminds me of a reverse Ship of Theseus. If every component of a game came from somewhere else, does it eventually become something original? Itâs hard to say, but the result is at least a lot of fun. Like Overwatch, it has very distinct characters with big personalities and unique tools to match them. Like Valorant or Counter-Strike, the primary game mode, called Shard Clash, revolves around teams of five competing to plant or defuse a Converter (aka bomb) or eliminate one another across multiple rounds. And like Fortnite, it has a deep bag of cosmetic items like costumes, weapon skins, stickers, and emotes to entice you to spend some money on this otherwise free-to-play shooter.
FragPunkâs playable characters are called Lancers, and so far this is a fun group to choose from. Some are relatively typical archetypes, like a sniper named Hollowpoint with her abilities that help reveal enemies. Others are way out there, like the punk rocker Axon, who shoots lightning from his guitar. Unlike Valorant, where abilities can give you an edge but are rarely what win a fight outright, Fragpunk places a much bigger emphasis on using them to dominate the map, which I like. When abilities like Brokerâs rocket launcher can instantly erase enemies, it feels good to use it yourself or devise a counter on the fly as you see it coming, like throwing down a wall of Fungi as Pathojen to provide cover and then returning fire from a remote controlled combat drone.
Naturally, Fragpunk isnât all lightning guitars and rockets. Your standard assortment of shotguns, SMGs, assault rifles, and more forms the backbone of combat. I donât mind that the guns really arenât the star of the show here, but I do wish there was more variety to choose from. There are two options in each category you can select as your primary weapon, and they all shoot pretty much exactly how youâd expect. Most of the maps seem to favor medium-range engagements, so Iâve been gravitating toward the SMGs. The gunplay is smooth and responsive, and the fast time-to-kill does a good job of emphasizing the importance of positioning over raw gun skill.
The star of the show is the Shard Card system.
The other aspect of shooting that stands out is how little movement affects your aim. Unlike Valorant, where stopping and popping is often essential if you want to be accurate, Fragpunk fully embraces running and gunning. I found myself repeatedly lagging behind my squad in kill count until a teammate pointed out that Iâm better off treating gunfights like Call of Duty with powers, advice that put me right at the top of the next matchâs leaderboard. That style of shooting isnât necessarily better than the more deliberate action of other games, but it does stick out as atypical for an objective-based tactical shooter in a way that seems like a perfect fit with the general FragPunk vibe.
The star of the show, however, is the Shard Card system. Before every round, each team has three random cards pulled that players can then put Shard Points into, effectively voting on which ones will be active. The costs of effects vary, and you earn more Shard Points by either getting kills or picking them up off the ground mid-round. Some Shard Cards are simple, like one that increases your movement speed, while others are extremely powerful, like another that forces the next round to play out as a melee battle â or one called Big Heads, which (as advertised) gives the entire enemy team overgrown, easy-to-hit craniums. A few are even downright weird, like Egg King, which causes you to lay an egg after crouching for ten seconds, which you can then eat to regain health. Itâs hilarious, utterly bizarre, and unlike anything Iâve ever seen in a shooter before.
Iâm surprised by how much I enjoy the card-collecting aspect of FragPunk. You start with less than a third of the 169 total Shard Cards in your inventory and can earn more after completing matches. Getting more matters, as the cards that are randomly selected before each round are based on what each team member has unlocked. Itâs pretty exciting getting a new card and reading what weirdness itâs going to introduce. I also appreciate that you can easily see your collection, read the effect, and, in some cases, watch a quick video showing you exactly what it does.
Rounds of Shard Clash go by fast â possibly too fast. In theory, one team is trying to plant the Converter on one of two objective points, which the other team would then need to defuse⌠but in practice, the overwhelming majority of rounds end when one team wipes out the other, often in just a few minutes. That means that matches rarely have the same sort of strategic back and forth that makes hard-fought games of Valorant so engaging. It also means that Lancers with abilities that have more of a nuanced, tactical focus have seemed less viable overall so far. Iâd love to hunker down with Nitoâs turrets and drone to hold a point, but thatâs just a recipe to have all the action happen elsewhere. Hopefully some balance tweaks will arrive to make the objectives a more relevant part of the action.
Matches end when one team wins four total rounds, but if both teams reach three wins before that happens, it activates one of my favorite twists: Duels. This has each team face off in a series of 1v1 fights in a small arena, and whoever survives sticks around to face the other teamâs next champion until every member of one has been eliminated. Health and abilities donât regenerate round to round, which makes it tough for one great player to run the table. The action is as exciting as it is tense, and spectating while you root on your teammate and wait for your own turn is thrilling, especially when you get the win that clinches the Duel and, by extension, the entire match for your team.
So far, I am really enjoying FragPunk, though there are still some unanswered questions before I can render a final verdict. Iâm still a few levels short of being able to compete in ranked competition, which is an important mode for this sort of game. Likewise, as much as Iâm enjoying both the action and the hilariously mad Shard Cards, I wonder if that novelty could wear off sooner rather than later. There are still more matches to be fought, Lancers to unlock, cards to collect, and quite a few in-game currencies to figure out. For now, I can say that FragPunk is very fun, and while it is pulling a lot from games that came before, it goes against the grain and mixes in twists in a way that feels original, which has me looking forward to playing more.
It’s not even been two months since the release of Ender Magnolia: Bloom In The Mist, and co-developers Adglobe and Live Wire are already back with a pretty solid update. The major addition is a New Game+ mode, which allows you to start the “evil-purging adventure anew, this time armed with gear and relics from previous playthroughsâ, and face âharrowing hordes of smarter, stronger enemies with new attack patterns.”
Adglobe and Live Wire’s critically acclaimed Metroidvania Ender Magnolia: Bloom in the Mist has received a free update, and its adds a few brand new features to the already fantastic game.
In version 1.1.0, which is now live on Steam and is coming to consoles soon, you’ll be able to take part in Boss Rush Mode. You unlock this once you’ve defeated every single boss in the game, and it can be accessed from the Memories menu at any rest point.
Hello again, PlayStation fans! From the start, the enthusiasm of the PlayStation VR2 community has been a source of inspiration for us. At Flat2VR Studios, weâre all VR gamers, just like you. Our journey started with a shared interest in playing the very best games in VR, and that passion continues to fuel everything we do.
Today, as part of the VR Games Showcase, we pulled back the curtain on a few of the PS VR2 titles weâve been working on. Whether youâre into atmospheric horror, fast-paced FPS action, deep-space survival, or chaotic open-world mayhem, weâve got you covered.Â
Out of Sight VRÂ
Horror has a way of creeping under your skin in VR like nowhere else, and Out of Sight VR offers a truly unique take on the genre. Developed by The Gang and adapted for VR by Flat2VR Studios, this chilling, atmospheric puzzle adventure puts players in the role of Sophie, a young blind girl who sees through the eyes of her teddy bear.Â
Trapped in a dark and mysterious mansion, Sophie must navigate its treacherous halls, solve intricate puzzles, and evade the sinister captors lurking in the shadowsâall while experiencing the world from a completely unique second-person perspective. Are you ready to step into the darkness? Â
Roboquest VRÂ
Originally praised for its high-speed movement and roguelite progression, Roboquest VR brings the adrenaline-pumping action of the original game to virtual reality. Developed by Flat2VR Studios in collaboration with RyseUp Studios and Starbreeze Publishing, this fast-paced FPS throws players into a scorched future world overrun by deadly machines.Â
As a rebooted Guardian, youâll blast through hand-crafted levels, wielding over 100 weaponsâincluding shotguns, bows, ninja stars, and flamethrowersâwhile upgrading your abilities and uncovering the secrets of a fallen civilization. And for those who prefer to team up, Roboquest VR will feature full-fledged two-player co-op, letting you and a friend take on the mechanical menace together when the game launches on PlayStation VR2 this Fall.Â
Shadowgate VR: The Mines of Mythrok
Ancient dungeons, arcane magic, and treacherous puzzles await in Shadowgate VR: The Mines of Mythrok, the first-ever VR entry in the legendary Shadowgate franchise. Developed by Zojoi and published for PlayStation VR2 by Flat2VR Studios, this immersive fantasy adventure brings players deep into the mystical halls of Mythrok, where danger lurks around every corner.
Armed with a sorcererâs wand and an enchanted shield, players must solve devious puzzles, battle fearsome creatures, and navigate the ruins of a lost Dwarven kingdom. Guided by Odin, your wise (and often snarky) raven companion, youâll master elemental magic, ride thrilling minecarts, and uncover the forgotten secrets hidden within the mountainâs depths. Prepare to test your wits, embrace the magic, and step into a world of danger and discovery like never before.Â
Surviving Mars â PioneerÂ
Mars is calling, and survival is in your hands. Surviving Mars: Pioneer is a brand-new, made-for-VR survival game set in the Surviving Mars universe, developed by Bolverk Games and published by Flat2VR Studios in association with Paradox Interactive.
As a lone settler on the Red Planet, you must establish and maintain an autonomous mining operation, managing oxygen, nutrition, and health while braving the planetâs harsh environment. Every decisionâfrom optimizing your power grid to unlocking new technology and vehiclesâdetermines your success.
With a fully hands-on approach to base construction and resource extraction, Surviving Mars: Pioneer brings planetary survival to life in VR. A deep economy system challenges you to mine, export, and expand, while jetpack traversal makes exploring the Martian landscape both thrilling and essential. The Red Planet awaitsâwill you endure its unforgiving frontier?Â
Wrath: Aeon of Ruin VRÂ
If youâre a fan of classic â90s FPS action, Wrath: Aeon of Ruin VR is going to feel like a dream come trueâassuming your dreams are filled with eldritch horrors, cursed ruins, and enough firepower to tear through an army of nightmarish creatures.
Developed by Team Beef in collaboration with Flat2VR Studios and 3D Realms, Wrath: Aeon of Ruin VR is built on the legendary Quake engine, bringing back the speed, intensity, and brutality of the best old-school shootersânow fully reimagined for VR. That means redesigned weapons with physical reloading, dual-wielding (including vicious twin blades), and a full VR UI built around quick weapon swaps and artifact activation.
Youâll navigate labyrinthine levels, uncover dark secrets, and carve your way through the decaying world of the Old Gods with an arsenal of devastating weaponry when it arrives on PlayStation VR2 this Fall. Â
Download the image
Postal 2 VR
For the first time ever, Postal 2 is coming to VR, bringing the 2003 cult-classic open-world mayhem to a whole new level. Developed by Team Beef in collaboration with Flat2VR Studios and Running With Scissors, Postal 2 VR delivers the dark humor, absurd action, and over-the-top physics the series is known forâfully reimagined for PlayStation VR2.Â
Set in the infamous town of Paradise, Arizona, Postal 2 VR puts players in the shoes of The Postal Dude, a man with a weekâs worth of errands to completeâthough how you go about them is entirely up to you. The game has been completely rebuilt for VR with manual reloading, dual-wielding, and physics-driven melee combat, an overhauled inventory and UI and more. Chaotic, offensive, and endlessly entertaining, Postal 2 VR is an unhinged VR playground like no other.Â
At Flat2VR Studios, weâre all in when it comes to supporting PlayStation VR2, and every title weâve shared today is proof that the future is looking brighter than ever.Â
From brutal action and deep-space survival to atmospheric horror and cult-classic mayhem, weâre bringing an incredibly diverse lineup to PS VR2âbut trust us when we say, thereâs even more on the way. Some of our biggest reveals are still ahead, and we canât wait to share whatâs next.Â
So, if youâve been wondering where the games are, look no further. 2025 is shaping up to be an unforgettable year for PS VR2, and weâre just getting started.
Rockstar owner Take-Two Interactive is suing online marketplace PlayerAuctions, alleging it contains “thousands of listings for unauthorized, infringing GTA V content â including heavily modified player accounts, in-game assets, and virtual currency â all gained by using hacking software, cheats, and technical exploits.”
The lawsuit was filed last week in the U.S. Central District Court of California against the Chinese company that owns the website, Paiao Network Technology. It accuses PlayerAuctions of operating “with full knowledge that its sellers are engaged in rampant infringement and other unauthorized conduct,” while it “reaps millions in revenue by taking a cut of every transaction on its marketplace.”
Specifically, Take-Two alleges that PlayerAuctions hosts listings of modded accounts that have been manipulated to give high game levels and in-game currency, or to unlock content normally unlocked through playing or purchases. Take-Two also claims PlayerAuctions sells money drop services that work using hacking software to give purchasing players large amounts of in-game money, and account boosting services where sellers use hacking software or glitches to inflate a purchasing player’s in-game level or currency total.
Take-Two further argues that PlayerAuctions goes out of its way to “lull its users into buying illegitimate GTA V content from its sellers” by offering refunds if the hacked accounts purchased are caught and banned post-purchase. According to the complaint, Take-Two has “repeatedly confronted PlayerAuctions with evidence of infringement” and has issued a cease and desist, but PlayerAuction has refused to shut down these listings.
The GTA publisher is claiming relief for multiple different types and levels of copyright infringement, as well as intentional interference with contract. Take-Two is seeking a permanent enjoinment on PlayerAuctions from continuing to directly or indirectly sell accounts, currency, or items in any Take-Two game, or participating in or assisting hacking efforts, or infringing the GTA trademarks. It’s also seeing damages for trademark infringement, costs and attorney fees, damages, and restitution.
Take-Two isn’t the only company going after PlayerAuctions. Early last month, Roblox filed a similar suit in the Northern District of California Court covering roughly the same accusations, attempts at a cease and desist, claims, and prayer for relief. Notably, PlayerAuctions offers similar sales and services across many other games, including World of Warcraft, Genshin Impact, Valorant, Path of Exile, Final Fantasy 14, Call of Duty, and Fortnite. In total, PlayerAuctions claims to sell various boosts, items, and benefits for over 200 games.
While the Take-Two suit is still early in the process, the Roblox case has its first hearing set for March 20 in Oakland, California, where Roblox is seeking a preliminary injunction to stop PlayerAuctions from selling Roblox-related products and services while the case proceeds.
The lawsuit comes ahead of the fall 2025 launch of GTA 6, which Take-Two recently reaffirmed. The hope is of course that any new version of GTA Online that launches alongside GTA 6 will be as free from cheaters as is possible, and the lawsuit may go some way to helping.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
I’m not all that big on ranking games, truth be told – why would I want to catalogue a piece of art that way? But seeing as you have me at gunpoint (just pretend for me), I’ll admit I’d probably put Celeste in my top five. The platforming is tighter than any Mario entry, the art and soundtrack are stellar, and the story really hits home for me too.
Death Stranding 2: On the Beach’s latest trailer revealed a bevy of new information, including one particular casting that’s caused quite a stir thanks to the character’s distinctly Solid Snake-esque vibes. As it turns out, casting this character went a bit further, as director Hideo Kojima tried to find someone who could surpass a standout from the first Death Stranding.
On X/Twitter, Kojima wrote a lengthy post about the process of casting Italian actor Luca Marinelli to play Neil in Death Stranding 2. “During the pandemic, I was casting for DS2,” Kojima said. “Neil would be an important role that replaces Cliff from DS1. The fans would not be satisfied unless the casting would surpass Mads.”
Kojima first learned of Marinelli through his role in the Italian film They Call Me Jeeg, and a correspondence sprung up around the Japanese distribution of the film Martin Eden. Marinelli sent an email to Kojima, which read: “I grew up with Metal Gear. I am a big fan of yours. I am very honored that you saw the film I starred in. I wanted to tell you this directly.”
After seeing Marinelli in The Old Guard, Kojima sent the actor an email offer and talked with him after the actor wrapped filming The Eight Mountains. Once pitched, Marinelli agreed and, after learning Kojima was looking for someone to play Lucy, introduced the game director to his wife Alissa Jung.
“We did their scan and pcap [performance capture] during the height of the pandemic, but their on-set performance was excellent,” Kojima said. “You can see that in the digitized results from even the small bits of the trailer. I can only thank Luca and Alissa for agreeing to perform when we didn’t even have a script yet.”
Marinelli’s character, Neil, has been one of the breakout reveals from the latest Death Stranding 2 trailer. At its conclusion, we see Neil don a bandanna in the same way Solid Snake would in Metal Gear Solid, before directing a squad of soldiers in the same manner as Cliff in the first Death Stranding.
The casting has clearly been on Kojima’s mind for some time, as has the imagery of Luca donning the bandana. Back in 2020, Kojima talked about how Marinelli had caught his attention, adding: “I think if he donned a bandanna, he’d be a spitting image of Solid Snake!”
Grand yet furtive robot action-adventure Steel Seed will launch on April 10th, developers Storm in a Teacup and publishers ESDigital Games have announced. Not heard of Steel Seed before? You would’ve if I’d ever written up that demo build I played at last year’s Game Developer Conference. I don’t know why it’s taken me this long to mention the game, given that it contains one of my favourite things in fiction: a machine the size of a world.