Astral Chain Director/Nier Automata Lead Designer Quits PlatinumGames

Another big departure for the legendary studio.

It’s been announced in the latest issue of Famitsu Magazine that PlatinumGames designer Takahisa Taura is parting ways with the developer in order to start work on his own company, Eel Game Studio.

As revealed in a post by Genki, and spotted by the folks over at VGC, Taura stated on a few social media sites that he hasn’t got anything he wishes to share with regards to his new venture just yet, but really it’s the fact of another big name leaving Platinum that’s the real concern for fans of the studio.

Read the full article on nintendolife.com

Formula Legends is Art of Rally Meets F1

Italian studio 3DClouds has revealed Formula Legends, an Art of Rally-inspired take on arcade-style, open-wheel racing that pays (unlicensed) tribute to over 50 years of Formula 1 racing.

3DClouds gave IGN an early look at how the game is shaping up and, while elements like AI behaviour are still being honed, the level of commitment to recreating a variety of eras of F1 is already very impressive.

Formula Legends will feature 16 car models, each with seven different liveries. The cars may be chunky, toy-style caricatures of the real things but, clad in their off-brand odes to some of the most iconic racecar designs in history, the inspiration behind each one is very clear. Sound has been a big focus for the team, which is good to hear considering how crucial that is to the identity of older F1 cars especially. Formula Legends will also feature modding support – from liveries to helmets and trackside sponsors – which has the potential to be quite a boost.

Speaking of tracks, each of the 14 circuits will have multiple variations to reflect how they’ve evolved over the years, from the ’70s to the 2020s. These too are inspired by real-life locations.

Formula Legends’ story mode sounds particularly promising, with era-based championships set to take us on a tour through the defining moments of F1’s high-speed history.

There sounds like there’ll be quite a bit of nuance to the racing, too. Not only will each of the 200 drivers in Formula Legends (including the cheekily-named Mike Shoemaker and current championship leader Osvald Pastry) have skill perks to consider, but tyre wear, fuel consumption, rubbered-in racing lines, damage, and dynamic weather will also all be factors. How 3DClouds ultimately blends these deeper elements with an otherwise accessible arcade approach will be interesting to learn.

Producer Francesco Mantovani explained that the team took inspiration from 2023’s New Star GP (which itself is an F1-themed throwback to early 3D racing games) but wanted something that was a little less outright arcade-oriented for Formula Legends.

“We tried to move it in line between New Star GP and Art of Rally, in terms of gameplay,” said Mantovani. “Art of Rally was the main inspiration we took for this game. We appreciate how they worked on the camera and on the tracks.”

3DClouds’ history of racing games has admittedly trended towards licensed racing games for a far younger audience (including games like Paw Patrol Grand Prix, Fast & Furious: Spy Racers, and Hot Wheels Monster Trucks: Stunt Mayhem) but Formula Legends is described as a true passion project for the studio, which it has created entirely independently.

“I think it’s a game that they’ve been wanting to make for a really, really long time, and finally we have the resources to do it,” confirmed executive producer Roberta Migliori, noting the studio’s work-for-hire history has set it up just as F1’s popularity continues to soar. “With the increasing popularity of the sport and the strong passion, it just seemed like the right moment. The game is completely self-funded thanks to other games we’ve worked on.”

3DClouds being located in Milan, just a short drive from Monza (Formula 1’s legendary Temple of Speed and the third purpose-built race track ever built) probably hasn’t hurt, either.

Formula Legends will launch on Xbox One and Series X|S, PS4 and PS5, PC, and Switch later this year. The team does not currently have Switch 2 kits, but Migliori confirmed they will “look into that opportunity as soon as we are ready.”

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

EA aren’t making any more rally games, but there are alternatives

EA have announced they’re “pausing” development of any future rally racers, including the filth-speckled WRC and Dirt series. Many rally games have historically been made by the now EA-owned studio Codemasters, a crowd of long-time motorsports specialists who’ve been soiling wheel arches as far back as Colin McCrae Rally for the first PlayStation. Well, no more, say the big wigs. The games have “reached the end of the road”, they say. Bad news for fans of muck and sand on wheels, but there is a splash of muddy hope just past the next hard right.

Read more

Evil Dead: The Game Pulled From Storefronts 3 Years After Release, but Servers Will Remain Online

Evil Dead: The Game is no longer available to buy after its publisher began pulling it from digital storefronts.

The asymmetric multiplayer game based on the much-loved action horror franchise launched in 2022 across PC, PlayStation, and Xbox. IGN’s Evil Dead: The Game review returned an 8/10. We said: “Evil Dead: The Game is an asymmetric multiplayer game of cat and mouse that’s compelling and exhilarating, despite being rough around the edges – much like the horror/comedies that inspired it.”

A Game of the Year Edition launched a year later, but clearly failed to have the desired impact on player numbers. In September 2023 the Nintendo Switch version was canceled and content development was halted.

Now, three years after launch, Evil Dead: The Game is gone for good, but its servers will remain online for existing owners to continue playing.

In a statement published to the game’s Steam page, developer and publisher Saber Interactive confirmed the change:

We can confirm we’ve begun the process of removing the game from digital storefronts. Anyone who has purchased the game will still be able to play it as we plan to keep our servers online for everyone.

We want to extend a sincere thank you to our community, to those who have been part of the game from the very beginning, and those who have recently joined us. We appreciate all of your support.

There are a number of negative reviews left on Evil Dead: The Game’s Steam page lamenting the decision to pull it from sale, with most saying it’s effectively dead now. It retains a ‘mixed’ Steam user review rating overall.

“The end is nigh,” reads one recent positive review from a player with over 380 hours in-game. “It was fun while it lasted, lads. I mean that.”

Saber Interactive, which developed last year’s breakout hit Warhammer 40,000: Space Marine 2, has a number of licensed movie games in the works, including John Carpenter’s Toxic Commando, Jurassic Park Survival, and an untitled Avatar: The Last Airbender game. Turok: Origins and Warhammer 40,000: Space Marine 3 are also in development.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon TCG: Destined Rivals Preorder Guide – Release Date, Where to Buy, and What’s Included

Pokémon TCG’s next big release, Destined Rivals, is out this month, and preorders are finally back in stock at Walmart. Stock has been going in and out of stock all morning, so YMMV.

You’ll need to log in and join the queue for each set available: ETBs, Booster Bundles, and 3-Pack Blisters. Prices will be automatically adjusted at checkout.

Destined Rivals US Preorders

Destined Rivals Brings Back Classic Villains and Stunning New Cards

Team Rocket returns to stir up trouble once again, Trainers’ signature Pokémon are back in the spotlight, and the card art? Some of the slickest in years. Whether you’re chasing eye-catching collectibles or just addicted to the thrill of cracking a fresh pack, Destined Rivals is engineered to tempt you.

When Does Destined Rivals Release?

Mark your calendar: the full set launches on May 30, 2025. That’s when sealed products officially hit shelves—stock willing. The Pokémon Company seems to be improving on shortages, but if history’s any guide, don’t count on leftovers.

Between May 17–25, pre-release events will pop up at select stores, offering early access via Build & Battle boxes and small-scale tournaments. Want in? Talk to your local league store yesterday. And maybe bring snacks—you’re negotiating with gatekeepers now.

What’s in the Destined Rivals Lineup?

We all tell ourselves we’ll buy just one item. That’s adorable. Here’s everything that’ll test your willpower on launch day:

  • Booster Packs
  • Booster Boxes (36 packs)
  • Elite Trainer Box
  • Pokémon Center Exclusive Elite Trainer Box
  • Booster Bundle (6 packs)
  • Triple-Pack Blisters
  • Build & Battle Box
  • Build & Battle Stadium

Expect premium collection boxes too—likely with alternate art promos starring fan-favorites like Misty, Cynthia, Ethan, or Marnie. You technically don’t need them. You’ll get them anyway.

Alert: Amazon Massive TCG Restock Now Live

There’s been a massive restock of Pokémon TCG thanks to Amazon pooling it’s stock levels internationally.

You won’t find sets like Prismatic Evolutions, but previous Scarlet and Violet / Sword and Shield sets are in stock right now.

Cards That Should Be In Destined Rivals

Here’s the full expected card list by Japanese set origin.

Heat Wave Arena

  • Ethan’s Ho-Oh ex
  • Cynthia’s Garchomp ex
  • Cynthia’s Roserade
  • Misty’s Psyduck, Staryu, Starmie, Magikarp, Gyarados, Lapras
  • Ethan’s Cyndaquil, Quilava, Typhlosion
  • Ethan’s Slugma, Magcargo
  • Hydrapple line
  • Yanmega ex
  • Zeraora, Electivire ex, Rotom, Manectric
  • Steven’s Metang (alt print)
  • Arven’s Mabostiff ex
  • Marnie’s Impidimp (alt print)
  • Applin, Dipplin
  • Ogerpon (Teal Mask, Hearthflame Mask, Wellspring Mask, Cornerstone Mask variants)
  • Cynthia’s Milotic, Feebas
  • Buizel, Floatzel, Dondozo ex
  • Dwebble, Crustle
  • Shaymin
  • Ponyta, Rapidash
  • Arven’s Toedscool, Toedscruel
  • Arven’s Maschiff, Skwovet, Greedent
  • Mudbray, Mudsdale
  • Electabuzz
  • Ethan’s Pinsir, Ethan’s Pichu
  • Trainer Cards: Judge, Ethan’s Adventure, Cynthia’s Power Weight, Sacred Ash, MC’s Hype Up, Spikemuth Gym

The Glory of Team Rocket

  • Team Rocket’s Mewtwo ex
  • Team Rocket’s Spidops
  • Team Rocket’s Meowth, Persian ex
  • Team Rocket’s Porygon, Porygon2, Porygon-Z
  • Team Rocket’s Tarountula
  • Trainer Cards: Team Rocket’s Giovanni, Archer, Ariana, Receiver
  • Special Energy: Team Rocket Energy

Steven’s Starter Deck

  • Steven’s Metagross ex
  • Steven’s Skarmory, Beldum, Metang
  • Steven’s Carbink
  • Steven’s Claydol, Baltoy
  • Trainer Card: Granite Cave

Marnie’s Starter Deck

  • Marnie’s Grimmsnarl ex
  • Marnie’s Impidimp, Morgrem, Liepard, Scrafty
  • Marnie’s Purrloin, Scraggy
  • Trainer Cards: Energy Recycler (reprint), Spikemuth Gym

Destined Origins Cards I’ve Got My Eye On

There’s a good chance I’ll end up with multiple binders full of these, but a few cards have already secured a permanent place in my mental wishlist.

  • Cynthia’s Garchomp ex is a power move in every sense. Big damage, hand draw, and the smug energy of someone who always gets her turn one setup. This is peak Champion energy and I want three.
  • Ethan’s Ho-Oh ex is what happens when utility and sparkle collide. The ability accelerates Fire Energy like it’s no big deal, and Shining Feather heals your whole team while smacking for 160. It’s absurd, and I’m obsessed.
  • Team Rocket’s Mewtwo ex is pure drama. It refuses to attack unless you’ve built an entire Rocket-themed deck around it, but when it does, it throws energy around like a caffeinated Gengar. It’s also incredibly extra, which I respect.
  • Misty’s Psyduck is here to make you laugh and then probably lose a game in the most lovable way possible. It has an ability that lets you discard it to the top of your deck, for… reasons. I don’t care. It’s perfect.
  • Marnie’s Grimmsnarl ex brings the villain vibes with an aggressive Dark-type build that thrives on energy acceleration and being just annoying enough to work. It’s a disruption deck’s dream, and I plan to run it like it’s 2020 all over again.

Pokémon TCG Single Card Deals

That’s right, I’m hunting down single card deals now too. Hype it as an all time high right now, so that means prices are at their peak. That also means they’re ready to bottom out at any moment, as ridiculous pricing turns buyers away eventually.

The Pokémon TCG bubble is set to burst this year, either by scalpers getting too greedy or by massive reprints. Some prices are already dropping, with Journey Together slowly calming down:

Surging Sparks Single Cards

Journey Together Single Cards

Shrouded Fable Single Cards

Temporal Forces Single Cards

Stellar Crown Single Cards

Scarlet and Violet Base Single Cards

Twilight Masquerade Single Cards

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Codemasters ‘Pausing’ Development Plans on Future Rally Games

Codemasters has confirmed that no further expansions will be released for 2023’s EA Sports WRC, and that the team has “reached the end of the road” working on the game. Unfortunately, alongside this news comes the additional confirmation that Codemasters is also “pausing development plans on future rally titles.”

The veteran UK racing studio published the announcement via EA.com.

“Our WRC partnership was a culmination of sorts for our Codemasters journey with off-road racing, spanning decades through titles like Colin McRae Rally, and Dirt,” reads the studio’s statement. “We’ve provided a home for every rally enthusiast, striving tirelessly to push the boundaries and deliver the exhilarating thrill of driving on the ragged edge. We’ve brought together incredibly talented racing developers, worked with some of the sport’s icons, and had the opportunity to share our love of rallying.”

The World Rally Championship itself has acknowledged the news on social media, with a largely vague comment noting the “WRC gaming franchise is going in an ambitious new direction with more news coming in the near future.”

EA pulling the pin on Codemasters rally games will be a bitter pill to swallow for motorsports fans following EA’s acquisition of the storied British racing studio back in 2020.

The news comes in wake of reports of over 300 layoffs at EA, including roughly 100 at Respawn Entertainment.

Codemasters has been at the spearhead of rallying video games for almost three decades, dating back to 1998’s iconic Colin McRae Rally. The pioneering rally simulation kicked off a series of successful and highly esteemed racing games. Following the death of Colin McRae in 2007, the series retired McRae’s name and continued its evolution as Dirt. 2009’s Dirt 2 (known as Colin McRae: Dirt 2 in Europe and other PAL game territories) marked a transitional point for the series, which was reinvented again as a hardcore simulation in 2015’s Dirt Rally.

2023’s EA Sports WRC was the first Codemasters rally game to hold an official WRC license since 2002’s Colin McRae Rally 3. IGN’s review notes EA Sports WRC took the class-leading feel of 2019’s Dirt Rally 2.0 and stuffed it into an officially licensed World Rally Championship experience, like a steel rod in Timo Rautiainen’s backside, but its technical gremlins left it feeling like a “great racing game trying to fight its way out of an unfinished one.” Subsequent updates sought to improve its screen tearing issues.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

Nintendo eShop Cards Are Apparently Getting A Refresh For Switch 2

New gen, new look.

Since announcing the Switch 2, Nintendo has been updating its services, storefronts and even merch to reflect this new generation. Now, in the latest update, Switch to eShop cards are reportedly getting a “visual refresh”.

Some of these new eShop cards have apparently already been shared on social media and it seems Nintendo will be releasing different-priced eShop cards with some updated character art. Noticeably, this also includes Donkey Kong’s new look. Here’s a sneak peek courtesy of ‘Portal Super Mario’:

Read the full article on nintendolife.com

Switch Online Teases Four Mystery Game Trial Surprises (Japan)

The fun begins with Undertale.

Nintendo’s Switch Online game trials aren’t always the biggest reveals, but in Japan this month, Nintendo will be doing something a little bit different. Between 2nd May until 25th May, there’ll be four surprise trials released.

The first one has been revealed as Toby Fox’s Undertale game, with his next lot of chapters for Deltarune recently confirmed to be arriving this June. This first trial for May will run until the 4th and will be followed by the next three games – scheduled for the following dates:

Read the full article on nintendolife.com

La Quimera Early Access Review

Editor’s note: La Quimera was originally set to fully release on April 25, but it was unexpectedly delayed that same day. A developer update on April 29 didn’t provide a new release date, but did say La Quimera would now be launching in Early Access whenever it did arrive. This announcement came well after our review of what we were initially told would be the full game was largely complete – however, the update post indicates that the content at its new launch will be the same as what we played, so we have decided to publish this as a review of the Early Access version.

I have to admit, I’m a sucker for direct-to-video sequels. There’s something about being five Tremors movies deep where all pretense is abandoned, and we all know what we are there for: To watch some ridiculous action and give our brains a break for a bit. La Quimera reminds me a lot of popcorn flicks like that. This FPS is not particularly good-looking, well-written, or innovative. The action doesn’t do anything memorable, and its acting ranges from mediocre to terrible. There is admittedly a certain charm to be found here, especially if you bring a friend or two along to share this rocky ride in co-op. But by nearly every metric, La Quimera is about as good a game as Tremors 5: Bloodlines is a movie. Which is to say it’s not.

Set in the fictional South American city of Nuevo Caracas, the world is going to hell in a handbasket. Outside the city walls, some sort of robot apocalypse that’s never really explained is taking place. Inside, there are warring corporations and extreme poverty. That setup isn’t a socio-political commentary so much as a throwback to 80s sci-fi, complete with Power Loader-esque rigs that would look right at home on Ellen Ripley in Aliens. As a new PMC recruit, you and your squad get stuck in the middle of some nonspecific and uninteresting power struggle between corporations, leaving an equal mix of broken bodies and bots in your wake.

There is some legitimately cool environmental storytelling here. My favorite by far is the Bone Wall, a literal wall filled with what must be thousands of skeletons, that you get to see when one mission takes you deep through it. A voice in your ear describes the desperation that went into building the wall as all hell was breaking loose, and it’s neat to piece together how there was no time to slow down and help anyone who fell, whether that was due to exhaustion, injury, or dying from whatever encroaching threat drove the frantic construction.

In fact, La Quimera would have been better off if it let the environments do all the talking, because once its characters open their mouths, it is rough. The dialogue is awful, with obscenity-laced tirades that sound like someone watched a Quentin Tarantino movie once, and tried to mimic it without knowing how to make any of the lines land. The acting also ranges from a normal kind of bad to so awkward I can’t tell if it’s being purposefully campy or potentially using some sort of poorly implemented AI. Characters are very chatty too, and I found myself actively cringing on several occasions as allies shout out things like, “Oh perfect, robot dogs!”.

The dialogue is awful, and I found myself actively cringing on several occasions.

The story itself doesn’t make much sense, either. Apparently, saving a billionaire’s daughter gets your PMC conscripted because… you are afraid he will sue? Which, naturally, means the people in the PMC all have to get experimental and highly dangerous augmentations, too. I wouldn’t mind the nonsense, it’s fine enough as a vehicle to make me want to go shoot robots – but the story is so clearly unfinished, ending abruptly after just a few hours without resolving anything. Developer Reburn unexpectedly decided to delay La Quimera on the day it was supposed to launch, and then later announced its eventual release would have the Early Access label on it. Given development is largely based out of Kyiv in Ukraine, the fact that it’s still coming out at all feels like something of an achievement worth applauding. But while this campaign is planned to grow over time, the version that’s here now doesn’t have any semblance of a complete story.

Identity Crysis

La Quimera isn’t exactly shy about the influence Crysis has had on it. Early on, you and your crew gain access to exosuits, complete with energy-powered armor, cloaking, and scanning. That last bit is especially important – one quick ping allows you and your teammates to see any nearby enemies, even behind cover. That’s huge when your weapons operate like a poor man’s version of the FarSight from Perfect Dark, able to lethally penetrate shockingly thick obstacles. It’s extremely satisfying to drop a bunch of orange silhouettes in rapid succession from sight unseen.

That said, where Crysis tended to be more of an inverted funnel that pushed you toward open areas, La Quimera is decidedly about straight lines. Its levels are very linear, and your objective is almost always to clear enemies as you walk from point A to point B. That’s not necessarily a bad thing, as a bit of a throwback like this can be a welcome palate cleanser in a time when wide-open gameplay is increasingly the norm, but it does all start to become a bland blur. That’s because so many areas repeat the same cycle of kill the enemies, open the heavy door, kill the next enemies, open the next heavy door, and so on. There are a handful of encounters that break that trend, most notably an extended gunfight on a slowly rising elevator in a corporate office building, but they are few and far between.

The gunplay itself is extremely basic, with your weapons effectively limited to a sidearm, shotgun, or rifle. You can’t change guns mid-mission, nor pick up any temporary options like a limited-use power weapon. You are given the choice between conventional firearms and electromagnetic weapons – the former works better against humans, while the latter tears through shields and robots more quickly – but you’ll be required to bring one of each into your missions anyway. Which one gets to be the more powerful primary weapon and which is relegated to your sidearm could have added a small strategic wrinkle, but the conventional arms are so poor against bots that there’s only one right choice, which is too bad.

The thing I like best about the fights themselves is the ammo economy. Bullets can become scarce, especially in later missions, which means you can’t just sit in one spot and pick off every enemy by shooting through walls the whole time. I had to keep moving to either scavenge rounds off of corpses or find more ammo boxes, which was just enough to create some badly needed forward momentum during otherwise slow fights.

Time is Money

As a PMC, you are, of course, paid for completing missions – but while there are things to buy between them, the progression is badly underbaked at this point. There aren’t enough items or upgrades for sale in the first place, and the stuff that is here isn’t very interesting. You could buy one of a very small number of generic guns, or invest in either of the two alternate versions of your exosuit’s head, arms, torso, and legs, each of which have differences like improved cooldowns or increased med kit capacity. But those effects are all so small that it’s hard to feel a need for any of them.

The way you get money is a little weird, too. In addition to completing missions, cash can also be found in containers mid-level – but you have very shallow pockets for some odd reason, hitting “max money” far too quickly (which is a problem I can say with all honesty I have never experienced in my life). That’s too bad, because collecting more would have given me a real incentive to go off the beaten path. There are some of the obligatory voice memos people seem to leave behind in every video game, but I can’t bring myself to opt into hearing more of this dialogue than I absolutely need to.

For as down as I am on La Quimera (and, believe me, I am), I did still have a strangely fun time with it. That’s due primarily to two things: First, you can play the entire campaign (minus the tutorial) in online co-op with up to two other people. A couple of buddies is the exact thing you need to transform cringey dialogue from something you’ll roll your eyes at into a hilarious shared experience. Having another gun or two covering your back makes the combat more exciting as well, and the ability to do things like alternate who is doing scans so that you are never waiting on that ability’s cooldown keeps the fights moving at a faster pace.

The other quality that keeps its many issues from becoming downright infuriating is how short La Quimera is. It took me right around four hours to complete my first playthrough. That could certainly be a negative if you put a lot of weight on “hours played per dollar spent” or whatever, but it does make a stronger case for going in with some friends, having a ridiculous time, and then getting out in a way that lets you enjoy the handful of high points while minimizing the impact of the lows. Of course, one of the reasons for this brief length is that La Quimera is outright incomplete in parts, and it would need to be significantly fleshed out to justify spending any more time than this in Nuevo Caracas anyway.