We live to fight, Legends. This season we’re showing that the community rules all as some of your favorite creators are taking over content and competition. These Creator Commissioners will create challenges based on their own Apex experiences, with fresh and unique items available to earn. Gear up with Arsenals, new shops stocked with everything you need to hit the battlefield immediately. All of this, plus the addition of Legend updates and bold meta changes, we’ve planned quite the party this season. But that’s not all we’re celebrating: our Anniversary Event kicks off along with the new season with even more community created content and the debut of the Mythic R-301. Apex Legends: Takeover launches on February 11.
Creator Commissioners
Four different Creator Commissioners will take the reins for two weeks each, along with their own challenges to conquer, new and returning fan-favorite modes, and fresh rewards. On week one, work with other players to complete Community challenges and ultimately determine how many Apex Packs will be up for grabs the following week.
On week two, it’s time to really earn those rewards. Work through five individual challenges to unlock a creator-selected Legendary weapon skin and the Apex Packs you chased in the first week. Participating in week one doesn’t automatically earn you rewards in week two, so you’ll want to jump into matches in the second week too.
Creator Commissioners and their Legendary choices:
February 25 – March 10, 2025: Ninjayla Legendary skin: Wingman’s Death Ray
March 11 – 24, 2025: Oraxe Legendary skin: Kraber’s The Pioneer
April 1-14, 2025: Apryze Legendary skin: Mastiff’s Bone Breaker
This new addition to Battle Royale provides easy and consistent access to weapons and ammo of your choice. Stations will be located across all POIs on every map with fixed locations, but with random ammo types per match.
Arsenals will also provide relevant ammo and the ability to enhance weapons. You can enhance one weapon per Arsenal and that weapon must match the Arsenal’s ammo type. Doing so will grant an upgraded attachment and provide an optic if the weapon is missing one. When bins reset, so too do Arsenals—giving you the ability to upgrade again with higher potency. The amount of ammo also significantly increases after a reset.
Meta changes
Everything changes this season with fresh meta updates that you’ll want to check out ASAP. Most notably, all weapon classes are getting adjusted to feel more competitive with Assault Rifles. Be aware that the time-to-kill has been decreased, not only due to these weapon adjustments, but also thanks to updates to Armor, Helmets, and headshot multipliers. Legends also get some nifty new updates: the Assault class is getting handy new perks, and both Ash and Ballistic are getting some special attention. We’ve also made some adjustments to regen items to ensure you still have a fighting chance while taking on these lethal changes.
Legend Spotlight Passes
Complete challenges with the new Legend Spotlight Pass to increase your proficiency with a potential new Legend, and earn rewards as you progress through twenty levels to the ultimate goal: a Legendary skin pack for that Legend. You can purchase one per season per Legend in the in-game store, and it will also unlock the Legend if you haven’t already.
Oh no, it’s a pre-order article for Civ VII, get down! Well, it’s also just a friendly PSA, in case you’re looking for the best deal right now. The game is launching on February 11, and if you’ve been waiting to carve your place in history again, we’ve found a solid discount going right now for PC gamers.
Matsuhiro Arita is no stranger to card games. He’s the artist responsible for the paintings on innumerable cards from the original release of the Pokemon Trading Card Game, including the highly saught after Charizard – but now he’s painting a different kind of dragon thanks to a Magic: The Gathering Secret Lair drop, and we’ve got the first look at all four cards from it.
Flip through the gallery below to see all the cards in Arita’s Secret Lair:
This isn’t the first time Arita has painted a Magic card, but his previous addition was a single, borderless art version of Lumra, Bellow of the Woods from last year’s Bloomburrow set. So to get four new cards all at once shortly after that is a big jump.
In addition to that, the inclusions all see some sort of play accross different formats. The iconic Lighting Bolt is played pretty much everywhere it is allowed, and Murktide Regent has been a powerful card in both Modern and Legacy since its release in Modern Horizons 2 in 2021. Meanwhile, Light-Paws is a well-loved Commander on its own, and Shorikai has both found a comfy home for itself in many Vintage Cubes and is currently the 20th most popular Commander overall according to EDHRec.
Wizards of the Coast describes this drop on its store page as such: “With nearly 30 years of experience creating beloved art for trading card games, Mitsuhiro Arita’s work has become some of the most recognizable in the world. His first collaboration with Magic: The Gathering was on a borderless Lumra, Bellow of the Woods released in 2024’s Bloomburrow, which quickly became a fan-favorite. In this Secret Lair Drop, the legendary artist returns to showcase his iconic creature design across four remarkable cards.”
As usual with Secret Lair drops, this one will be available on the Secret Lair website in non-foil for $29.99 and foil for $39.99, with both only being made available while supplies last starting on Monday, February 10 at 9am PT. Secret Lairs can tend to sell out fast these days, a point of irration within the community since WOTC switched from a timed print-to-order system last year, so if you’re looking to snag them you’ll want to be there as soon as they go live.
Disney is a multimedia powerhouse, the king of every form of entertainment from movies, TV shows, theme parks, and even video games. Over the last 30 years, The House of Mouse had a hand in creating video game adaptations of some classic Disney movies and original games, like Kingdom Hearts and Epic Mickey.
Today, there are plenty of Disney games on the Nintendo Switch for you to enjoy playing alone or with family and friends. Whether you’re relaxing at home and want to take a break from scrolling through Disney+ or taking a trip to a Disney Park, here’s every Disney game for the Switch in release order.
How Many Disney Games Are on the Nintendo Switch?
It can be a little challenging to pinpoint what is and isn’t “Disney” these days. In total, 11 Disney games have launched on the Switch since the handheld released in 2017. Three of those games are movie tie-ins, one is a spin-off of the Kingdom Hearts series, and one is technically a collection of multiple “Disney classics.” I don’t include them here in the interest of space, but there are also plenty of Star Wars games on the Switch that technically fall under the Disney umbrella.
Which Disney Game Is Worth Playing in 2025?
Not every Disney game is created equal. The combination of “the Disney Brand” with Nintendo Switch games already being pretty expensive means I wouldn’t recommend all of the games on this list at their current price points. That said, there have definitely been some winners in the past couple years. If you’re looking for a game that makes you feel like you’re part of the Disney world, Dreamlight Valley is as good as it gets. The Animal Crossing-like game places you in the position to rebuild Dreamlight Valley with the help of your neighbors, a host of Disney and Pixar characters with their own questlines.
All Disney and Pixar Games on Switch (in Release Order)
Cars 3: Driven to Win (2017)
The first Disney game that launched on the Switch is technically a Pixar game that also overlapped with the Nintendo 3DS. In 2017, the media giant released a tie-in game for the movie Cars 3. Naturally, Cars 3: Driven to Win is a racing game featuring 20 tracks based on locations from the films (including Radiator Springs). The game also includes 20 customizable “characters,” some that are automatically unlocked at the start, like Lightning McQueen, while others, like Mater and Chick Hicks, can only be unlocked by winning your way through the five game modes and various Master Events.
LEGO The Incredibles (2018)
LEGO The Incredibles takes the plotlines of both Incredibles films, released 14 years apart, and merges them into one giant LEGO game. Much like the LEGO Star Wars games, LEGO The Incredibles contains some deviations from the original source material, like changes to the lore we don’t want to spoil for those who haven’t seen the films (even though you had nearly 20 years to do so), and adds original villains to fight along with Bomb Voyage, Syndrome, and the Underminer. But it’s fun to play through, especially seeing that the LEGO version of Elastigirl can stretch herself as far as her movie version can.
Disney Tsum Tsum Festival (2019)
Disney Tsum Tsum Festival is a cute party game inspired by the Disney Tsum Tsum line of collectible toys and the mobile game from Japan, featuring all the Disney and Pixar characters in Tsum Tsum form. The game has 10 different minigames you can play alone or with family and friends, including bubble hockey, curling, and ice cream stacker, among others. You can even play the classic mobile puzzle game with the Switch in a vertical position.
Kingdom Hearts: Melody of Memory (2019)
Disney and Square Enix’s spin on the latter’s Theatrhythm Final Fantasy lets you take control of Sora, Donald, Goofy, and other characters from across the Kingdom Hearts universe to slash the Heartless and their ilk to the beat of the series’ iconic soundtrack. Enjoy the musical stylings of Yoko Shimomura by yourself, or share the music with your friends in local co-op or online multiplayer battles.
In the grand scheme of things, Kingdom Hearts: Melody of Memory gives a recap of the series up to Kingdom Hearts 3 with narration from Kairi, who falls into a deep sleep under Ansem the Wise’s observation after the events of Kingdom Hearts 3’s Re: Mind DLC. Whether you’re a veteran fan of Kingdom Hearts games or a newcomer, this game does an excellent job of getting you up to speed in preparation for Kingdom Hearts 4, which is currently in development.
Disney Classic Games Collection is an updated edition of 2019’s Disney Classic Games: Aladdin and The Lion King (a mouthful of a title) that includes the Final Cut of Aladdin and the console and handheld versions of The Jungle Book. It has an interactive museum, a rewind function to correct gameplay mistakes, an expanded soundtrack, and a retro-style manual for one of the three games if you buy a physical copy.
This compilation lets you relive the game adaptations of your favorite Disney movies the way you played them in the ‘90s no matter which platform you owned at the time, hence the inclusion of the Sega Genesis and Game Boy versions of Aladdin and The Lion King, as well as the Super Nintendo version of the latter. Adding The Jungle Book makes the compilation even more valuable as no one had seen the game since 1994.
Disney Magical World 2: Enchanted Edition (Switch Release: 2021)
In hindsight, Disney’s Magical World series feels a bit like the precursor to Dreamlight Valley. Originally released for the 3DS, the first two Magical World games let players befriend and complete quests for Disney and Pixar characters with additional farming, crafting, and even combat mechanics. Magical World 2: Enchanted Edition is a remaster of the second game in the series released specifically for the Nintendo Switch. Like Animal Crossing, the game syncs to your device’s clock for seasonal events and quest refreshes.
Tron: Identity (2023)
Tron: Identity is a visual novel that differentiates itself from other games adapted from the Tron franchise. It reveals another facet of life on the Grid without involving characters from the films, as it is set thousands of years after the events of Tron: Legacy. The game centers on a program named Query, a detective assigned to investigate an explosion in the vault of the Repository, a secure building in the center of the Grid. As the mystery unfolds, the other programs you interact with pose more questions than answers.
Each character you meet gives you the choice to either ally with them, antagonize them, or derezz them, depending on the dialogue. Plus, you have to complete puzzles in order to ask them more questions about the vault explosion. That’s a lot of detective work to do in three to six hours.
2023 was a big year for Disney games, but the first release from that year flew a little under the radar. Disney Speedstorm is a kart racing game featuring some brawling mechanics and, of course, a pretty extensive lineup of Disney characters with unique skills and their own personalized vehicles. Characters are pulled from everything under Disney’s umbrella, from the emotions of the Inside Out movies to Jack Sparrow from Pirates of the Caribbean. While the racing mechanics are relatively solid, IGN’s Early Access review of the game comments on the “absurd” token systems and “gacha-like” in-game economies.
Disney Illusion Island (2023)
Mickey Mouse’s latest gaming adventure from Disney Interactive and Dlala Studios sees him, Minnie, Donald, and Goofy travel to the mysterious Monoth Island for a picnic that turns into a high-stakes mission to recover the three stolen Tomes of Knowledge that helps protect the island. Whether you’re playing in single-player or co-op mode with three additional players, you can play as either character and navigate the island Metroidvania style.
Disney Illusion Island carries the same comedic charm as the recent Mickey Mouse cartoons despite the change in art style. Enjoy the game’s story, the lore of Monoth Island, and the unlockable Mickey Mouse memorabilia scattered around the island.
Disney Dreamlight Valley is a life sim from Gameloft that is basically Disney meets Animal Crossing, where you get to live, work, and play alongside your favorite Disney characters. You play as a human who arrives at the titular Dreamlight Valley, which has been gripped by the Night Thorns, leading to The Forgetting. This supernatural event caused the Disney characters who stayed in the valley to lose their memories while others returned to their home worlds for safety.
You work to rebuild Dreamlight Valley using magic called Dreamlight to weed out the Night Thorns, provide housing for the character via Scrooge McDuck’s construction company, cook food at Remy’s restaurant, and build friendships with everyone, both heroes and villains. The best part is, you never have to worry about your clothes, food, and tools taking up space in your inventory. And you can customize your character with the coolest Disney outfits complete with Mickey Mouse ears just like you were going to Disney World — or Disneyland, depending on where you live.
The most recent Disney game on the Switch, Disney Epic Mickey: Rebrushed is a remaster of the original Epic Mickey game that launched on the Wii in 2010. Smoother performance, enhanced graphics, and new abilities make the platformer an overall improvement over its predecessor. Take on the lofty role of Mickey Mouse as you try to stop the “Blot” from destroying the memories of forgotten characters, traversing darker-than-usual Disney environments and, of course, enlisting the helpful of friendly faces along the way.
While there are always new Star Wars games in development, we don’t have any confirmation on other new Disney games coming in 2025. Dreamlight Valley continues to get new content, most recently the Storybook Vale expansion. Meanwhile, Kingdom Hearts 4 was officially announced during the series’ 20th anniversary back in 2020, but no new information has come up regarding a release date.
The biggest news in the Nintendo universe this year has been the official announcement of the Switch 2, which will be followed by a Nintendo Direct in April. It’s pretty likely that any news about future Disney games comes with more information on the Switch 2 release.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal.
Famitsu has provided the latest boxed charts data for Japan and, perhaps unsurprisingly at this point, it’s another win for Nintendo as Donkey Kong Country Returns HD claims the top spot once again with an additional 22,093 units shifted.
Candy Crush Saga is among the most popular games of the modern age. With hundreds of millions of players, it’s a game that combines relaxation with a compelling “just one more go” approach. You could say much the same thing about casual gaming classic, Microsoft Solitaire, the game that introduced many of us to the beloved solo card game when it was included on Windows PCs from 1990.
Perhaps it’s no wonder, then, that today sees the release of Candy Crush Solitaire for iOS and Android devices – it’s a combination of Candy Crush’s vibrant looks and beloved mechanics with Solitaire’s enduring appeal.
“We saw an opportunity to bring together two timeless gaming experiences, Candy Crush Saga and Solitaire, both of which offer a satisfying balance of relaxation and challenge,” King Executive Producer Marta Cortinas tells me. “Extensive research and player testing showed strong demand for a product that combines strategic card play with engaging visuals and creative mechanics. The goal was to create a fresh, immersive experience that retains the strategic depth of Solitaire while incorporating the vibrant and rewarding gameplay that Candy Crush Saga is known for. The first step was identifying the right type of solitaire gameplay that would best align with the Candy Crush experience.”
Unlike the suit-matching solitaire you might be familiar with – known as Klondike – a key change here is that Candy Crush Solitaire bases itself on another variant, known as TriPeaks.
“TriPeaks Solitaire differs from Klondike in that it focuses more on clearing a board by playing cards in ascending or descending order, rather than building suits,” explains Cortinas. “This means players can focus on making strategic decisions without being restricted by suit or color. It was the right choice for Candy Crush Solitaire because it allows for a faster-paced, more intuitive gameplay experience that aligns with the rewarding, pick-up-and-play nature of the Candy Crush franchise.
“Its mechanics provide a great blend of strategy and progression, similar to how players advance in Candy Crush levels. From there, we layered in the signature Candy Crush Saga elements, colorful boosters, engaging progression, and collectible rewards, ensuring that players would recognize the familiar sense of accomplishment and fun from our franchise.”
For Candy Crush players, those elements will be immediately familiar. The Color Bomb and Lollipop Hammer boosters from Saga make appearances here to help you along, obstacles in your game will (of course) be candy-themed, and Candy Crush characters will make appearances along the way, taking you on an adventure outside of the Candy Kingdom for the first time.
Which brings us to another big change to Solitaire – progression. The original card game tends to be built for standalone rounds but, in classic Candy Crush style, each round of Candy Crush Solitaire is now part of a series of escalating levels.
“Progression in Candy Crush Solitaire is designed to feel just as rewarding as in other Candy Crush games,” says Cortinas. “Players advance by completing levels and unlocking postcards from various locations around the world, adding a collectible element to the game. Additionally, we’ve introduced the ‘Hold Slot’ mechanic, which allows players to strategically set aside a card for later use, adding another layer of progression and planning. We have the same plan for Candy Crush Solitaire – as with our other live games – of adding new levels each week to help our players keep progressing through the game and always refining and tweaking those levels, to ensure we are hitting expectations when it comes to delivering the best quality content for our players.”
The team at King is committed not only to adding new levels, but tweaking the game based on player feedback, introducing new gameplay mechanics, and keeping things moving with seasonal events, challenges, and rewards. Solitaire might be a static game, but Candy Crush Solitaire certainly won’t be.
As the first new Candy Crush game since 2018, it’s clearly something King is very proud of, and excited to release. I ask why this game was chosen to continue the franchise’s lineage:
“We only launch a new game when we believe we have something truly special to offer,” enthuses Cortinas. “Our business is built on testing and learning, to ensure the experience we’re giving our players is the best we can deliver. The Solitaire genre has been growing, and our research showed strong interest from both Candy Crush players and Solitaire fans in a game that merges the best of both worlds. After extensive testing and refinement, we saw that Candy Crush Solitaire had the potential to be a meaningful and engaging addition to the franchise.”
It’s all the more special that King is now a part of Microsoft, home of the version of Solitaire many played for the very first time. In some ways, this game is the continuation of two gaming lineages.
Candy Crush Solitaire is available today for iOS and Android devices.
Early 2024 the fight for galactic liberty reached new heights when, on February 8, Helldivers 2 blasted off into the stratosphere and became the new star of PlayStation 5. Since its launch, the third-person squad-based shooter has become a firm favourite with fans, scooping a clip-load of awards throughout the year. And what a year it ended up being – from brutal new foes to staggering mech suits, Arrowhead pretty much hit the target every time.
So, grab a steaming cup of liber-tea and join Game Director Mikael Eriksson for a chronological, intergalactic jaunt through what made Helldivers 2 such an explosive hit.
February 2024 – launch and the epic battle of Malevelon Creek
The continuation of the Galactic War in Helldivers 2 not only brought with it a fresh gameplay perspective, but also one of the key elements to the game’s appeal – building a community worthy of interstellar peacekeeping.
“One of the things we really wanted to hone in on was making a game that’s exciting and will create great moments that you can look back on with your friends and laugh or reminisce about,” explains Eriksson.
To that end, Helldivers 2’s emergent, often unpredictable systemic gameplay is partnered with social aspects that means players create a constant feedback loop of engagement. Videos and social media posts of random events, friendly fire, accidental deaths and the dramatic stakes of alien warfare already started being shared from launch day. Which was all part of the developer’s vision statement, shared by Eriksson: “Improvise, adapt, and overcome challenges that push your abilities to the max as you forge friendships through the joy of shared laughter and the thrill of clutch moments.”
This was immediately highlighted in the ‘Massacre of Malevelon Creek’ – an ill-fated mission where players were tasked to defend a planet from an Automaton threat. The Helldivers failed. Badly. What resulted from this doomed fight were social media memes, rallying calls, and a desire for revenge which pulled even more players into the game.
“It was incredible to watch,” says Eriksson. “We didn’t even think that the battle for Malevelon Creek would be anything special, but players themselves were really running with it, driven by the huge losses of Helldivers down on the planet. It became a shared experience.”
“This battle was the first time we stood back and said, ‘wow, what have we created?’”
March 2024 – new enemies, missions, and stratagems
The Galactic War well on its way and the number of enlistees growing, Super Earth’s quest for liberty began to take shape with new elements dropped into the game alongside fresh event missions.
The bug-like Terminids added flying Shriekers to their ranks, while the Helldivers evened the odds with the LAS-99 Quasar Cannon, MG-206 Heavy Machine Gun, and the EXO-45 Patriot Exosuit – the latter a reward for the liberation of Tien Kwan.
“I was nervous,” says Eriksson. “We had spent so much time making the Exosuit as good as we could, and now it was down to the community’s ability to actually earn it. What if they’d fail? But eventually they unlocked it… and then all tried to claim it at the same time!”
Players also were making full use of the Galactic War Table, which gave players valuable summaries of the ever-evolving conflict, and gave them an idea of where next to *ahem* spread democracy. This tapped into another key factor of Helldivers 2’s creation.
“We consider the Galactic War as a tabletop roleplaying game, which is our main inspiration,” says Eriksson. “We created a Dungeon Master style concept [ called Joel] who controls various factions and respond to the often-surprising player actions, so the player-driven narrative is as much about you guys playing with us as it is about us playing with you. It’s a crazy way to make a video game, but we love it.”
April 2024 – Helldivers strike back
A month of great victory. Malevelon Creek was avenged with a decisive liberation of the jungle planet, resulting in April 3rd declared as Malevelon Creek Memorial Day. By Super Earth presidential decree, all Helldivers were granted a commemorative cape, and citizens were given a generous three minutes of remembrance (during their lunch break).
In retaliation, the Automatons mounted a full-scale attack… which the Helldivers crushed immediately. The hilariously swift victory didn’t go unnoticed by Arrowhead. “The players performed vastly better than we had planned for,” admits Eriksson. “One of the delights of working on a game where the players have this much agency is that it always keeps us on our toes.”
Of course, somehow, the Automatons returned…
May & June 2024 – more mechs and mission malfunctions
The heavy-duty introduction of the EXO-49 Emancipator Exosuit allowed players to celebrate their dominance over the resurgent Automatons. This was a stark contrast to the repeated failure of the Helldivers’ attempts to succeed in tasks designed to aid the construction of MD-17 Anti-Tank Mines.
By June, the Helldivers were given a choice: attempt to retrieve vital materials from Marfark to finally earn the Anti-Tank Mines, or head to Vernen Wells to save stranded civilians inside Super Citizen Anne’s Hospital for Very Sick Children. The Corps chose the latter, giving up their third chance to gain the Anti-Tank Mines. However, in the real-world, Arrowhead was so impressed by this display of morals, that the developer donated $4,311 to the Save the Children charity.
July & August 2024 – Freedom for all
After the anti-tank rocket launcher MLS-4X Commando was added to the Helldivers’ arsenal in July, August saw two big milestones: the MD-17 Anti-Tank Mines were finally unlocked despite yet another Major Order failure, and the massive Escalation of Freedom update. The latter arrived with a number of tweaks and balances, a higher difficulty preset, new mission objectives, and the addition of the Impaler, Automaton Rocket Tanks, Reinforced Scout Strider, Alpha Commander, and Spore Charger threats.
For those seeking a new planet to discover, the swamp planet biome was also added, while armour-reducing acid storms provided a fresh environmental hazard for both players and enemies.
September to November 2024 – a celebration of liberty
The Helldivers’ courageous liberation of Tarsh and Mastia in September saw the Orbital Napalm Barrage stratagem unlocked, which was followed by the glory of Liberty Day on October 26 and the delivery of a free weapon and armour load to all in the celebration of Super Earth’s tireless quest for universal freedom.
By the time November rolled around, the focus had been shifted to the powerful Democracy Space Station becoming operational via the successful killing of 500 million Terminids.
However, these successes and celebrations were short-lived…
December 2024 to February 2025 – Illuminating the future
The return of the dreaded and ancient Illuminate flipped everything on its head, marked by the Omens of Tyranny update in December. Along with more tweaks, joining the reemergence of this deadly foe were new colony missions and the ability to call upon the Fast Reconnaissance Vehicle (FRV), capable of ploughing through some of the lighter enemies.
Omens of Tyranny was a major landmark for Arrowhead, with the team launching it at The Game Awards as they scooped Best Ongoing Game and Best Multiplayer Game gongs.
“Working in the studio, the success of the game can sometimes seem abstract,” says Eriksson. “Going to award shows, actually meeting real people talking about their experiences, is amazing. It makes me realize that we’re actually having an impact on people’s lives.
“We see it as a huge responsibility. It tells us that we have to keep making this game the very best multiplayer experience it can be, and keep raising the bar and the expectations.”
And with the fight ongoing, there’s still plenty more surprises to come in Helldivers 2. “We’re just getting warmed up,” says Eriksson. “Expect drama, mounting threats (new and old) and, of course, the unexpected.
“We’re really honoured that people are having a great time in Helldivers 2, and from our point of view, this is just the beginning.”
Resident Evil Re:Verse, the multiplayer spin-off of the beloved horror franchise, is shutting down this June after less than three years on the market.
Capcom announced the shutdown in a blog post despite also saying the game had “exceeded expectation,” saying it has served its “celebratory purpose admirably” but is no longer needed as it has “reached a new turning point for the series.”
Resident Evil Re:Verse and all its downloadable content will be removed from sale on March 3 but those with the game already downloaded will be able to access it until June 29. “You will no longer be able to play Resident Evil Re: Verse once service has officially ended,” Capcom said.
The game will go down on all platforms, meaning PlayStation 4 and 5, Xbox One and Series X and S, and Steam. Resident Evil Re:Verse is available by purchasing the latest mainline entry, Resident Evil Village. No refunds for the game itself or its DLC were mentioned.
“Resident Evil Re:Verse was developed in celebration of the 25th anniversary of the Resident Evil series, and your overwhelming support for the game has far exceeded our expectations since the time of its release,” Capcom said. “Now that we’ve reached a new turning point for the series, we feel that Resident Evil Re:Verse has served its original, celebratory purpose admirably.
“We are incredibly grateful for your warm support for Resident Evil Re:Verse, and we deeply apologize for bringing you this disappointing news.”
The game made little impact when it arrived in October 2022, earning just a 5/10 in IGN’s review. “There are some good ideas in Resident Evil Re:Verse, but balance issues, a lack of content, and aggressive monetization make it little more than a sometimes-fun curiosity,” we said.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Resident Evil Re:Verse, the multiplayer spin-off announced alongside Resident Evil Village, is being shut down. Capcom say that the game and its DLC will be delisted from stores next month and its servers will go offline in June.
In theory, these are great developments. Lower requirements mean a more widely accessible game, and the benchmark tool – which covers a good six minutes of combined cinematics and simulated free roaming – brings reassurance and accountability to this otherwise hype-reliant prerelease period. Sadly, there are two problems. One, the benchmark confirms outright that Monster Hunter Wilds will run like stagnant goulash on low-end PCs, and two, it does so to the extent that I’m not sure that the revised minimum specs are even reliable.