Solasta 2 Preview: It’ll Get Recognized in a Post-Baldur’s Gate 3 World, But it Must Do More

Years ago, a video game like Solasta II might’ve been a niche product. Old-school computer RPGs, bound by dice rolls and Dungeons & Dragons rulesets, tend to be popular within exactly one demographic of the gaming populace; the same one that possesses fond memories of a long suspended campaign in Neverwinter Nights. Conventional thinking stated that the quirks of the genre—the punishing difficulty, the baroque questlines, the constant threat of permadeath—sealed off mainstream avenues. Or, so we thought. Because in 2025, we live in a post-Baldur’s Gate III world, which proved without a shadow of a doubt that society at large could absolutely fall in love with a quirky traipse through all of these quirky systems. Solasta II is hoping that lightning can strike twice.

The first Solasta arrived in 2021, and by and large both games are bringing the same formula to the table. Like its predecessor, Solasta II is a turn-based tactical RPG undergirded by D&D structures, and in the two-hour demo I had access to, many of the rudiments were immediately legible. My party of adventurers had arrived at a rocky cliffside village, and I point-and-clicked my way through town to learn, exactly, what was ailing the citizens. A tribe of marauding kobolds were causing some problems on the border and unexplained tremors were destroying buildings, all while a crew of lost fishermen had been pinned down by flesh-eating giant crabs. The core plot points forked off in subtle ways, providing a variety of methods to approach the crises. Do you want to slaughter the kobolds in their camp? Or, perhaps, sneak off and nab one of the dragon scales they cherish, convincing them that you belong to the same cult? So, off you go to solve these problems, hoping for a bounty of loot—or at least a few gold pieces—in return.

All of these decisions are meted out in garden-variety skill checks, auditing your capacity for persuasion, perception, historical fluency, and so on. One crucial change Solasta II has made is that, from what I can tell, it doesn’t matter which party member you are currently controlling when you navigate those dice rolls. The party is treated like an all-encompassing unit, which cuts down on the annoyance that comes when you accidentally wind-up in a high-stakes parlay with your low-charisma barbarian. I also appreciated how, with the stroke of a button, players can control their group using their WASD keys—ditching the traditional top-down view entirely. It makes navigating some of the tighter corridors around the map much easier.

As someone who occasionally gets lost in the morass of D&D iconography, the UI in Solasta 2 is highly accommodating.

The combat, too, is retrofitted in some smart, modern ways. Nothing major has changed—you will still roll for initiative, and expense spell slots to cast Magic Missiles. But as someone who occasionally gets lost in the morass of D&D iconography, the UI in Solasta II is highly accommodating. For instance, some of the high-level techniques available to my sorcerer were presented to me right on my action bar, in plain English. Same with my rogue’s economy of bonus actions. The learning curve in Baldur’s Gate is considerably steeper and rife with early-game mistakes as you’re still getting used to the cadence. Solasta II, meanwhile, got me up to speed much quicker.

And frankly, I think that’s my only concern going forward. All of the nice things I can say about Solasta II are cordoned off to smart, assiduous quality-of-life improvements. The demo itself didn’t do much to distinguish itself from other RPGs on the market. That isn’t necessarily a bad thing, but it was noticeable—especially when it looks unfavorable in comparison. One of the calling cards of Baldur’s Gate III is just how pervasively interactive it is. Every NPC can be interfaced, unfurling more intrigue in seemingly limitless dialogue trees. But the portion of Solasta I saw was much more cloistered. Doors wouldn’t open, townsfolk didn’t speak to me, and my party was funneled down the narrow streets. The splendor of a tabletop campaign—how all options are on the table to the player, whether they want to raze the world or save it—didn’t quite present itself. Solasta II has the basics down, but I hope when I play the retail version, it has the capacity to strike that erstwhile sense of wonder within us.

It’s time to create a character and benchmark a sandworm in Dune: Awakening, assuming you’re buying it in May

Sandworm-bothering MMO Dune: Awakening will release on 20th May, developers Funcom have announced, and you can start tailoring your very own Arrakish (I swear it’s a canonical term) adventurer by means of the just-released character creator. Any desert delver you produce with said creator can be imported to the full game at launch.

Inspired by Monster Hunter’s Hunting Horn, I’ve recently gotten into the habit of making characters who look like Jethro Tull’s Ian Anderson. I’m not sure Dune: Awakening has sufficiently puckish hair to support this – not many big frizzy gingers in the Dune universe, in my experience. But I’m willing to give it a shot, for science. Anyway, here’s a trailer.

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GTA Online on PC Is Finally Catching up With Console Versions

Grand Theft Auto 5 players on PC are in for a treat, as Rockstar has just announced they’ll be getting a free update March 4 that brings their version of the game up to speed with the PS5 and Xbox Series versions of GTA Online.

In a blog post from Rockstar today, the studio revealed that the update would include “all the latest vehicles and performance upgrades available at Hao’s Special Works, animal encounters, and access to purchase a GTA+ Membership — along with improved graphics options, faster loading times, and more.”

The update will also allow players to migrate their Story Mode and Online progress to the new version, and will include kernal-based anti-cheat protection and proactive voice chat moderation, again bringing the PC version to parity with console.

Those who want to remain on the previous version of GTA 5 need not worry, as Rockstar says it will continue to support the old version for those whose hardware does not meet the minimum requirements. First-time purchasers will also have the option to choose between versions. Support for mod platform FiveM will also continue on the old version while Rockstar works to upgrade it to the new PC version as well. However, players on the old version of GTA 5 will not be able to play online with those who upgrade – the two instances will be separated.

This update comes as Rockstar prepares for the imminent planned release of GTA 6 this fall. Though we don’t have details yet on what online component, if any, GTA 6 will include, most are speculating it will have a similar online component either at launch or shortly after.

However, GTA 6 is thus far only announced for consoles and has yet to receive a PC announcement (though it probably will eventually), making this update an appealing one for PC players feeling left out. Recently, publisher Take-Two CEO Strauss Zelnick affirmed support for “legacy titles” as long as a community wants to remain engaged with them, further suggesting that GTA Online via GTA 5 will be around for a long time to come.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

If there’s a PUBG 2, it won’t be from PlayerUnknown – “I have no investors telling me to make things”

Whatever comes out of Brendan Greene’s sprawling 10-year trilogy of projects at PlayerUnknown Productions, it won’t be a successor to Player Unknown’s Battlegrounds, popularly known hereabouts as Plunkbat – the grandfather of battle royales, which Greene developed as creative director at Bluehole, a subsidiary of Krafton.

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Samurai Pizza Cats: Blast From the Past Game Announced

Developer Blast Zero and publisher Red Dunes Games are celebrating this month’s 35th anniversary of the classic anime Samurai Pizza Cats by announcing a new video game based on the popular 1990s cartoon, called Samurai Pizza Cats: Blast From the Past. It’s in development for “all major platforms.”

The trailer reassembles some of the original voice cast – the English cast includes Rick Jones (Cerviche), Sonja Ball (Polly Esther), Terrence Scammell (Guido Anchovy, Narrator) and Dean Hagopian returning as Seymour “The Big” Cheese – while the game is described as a 2D action-RPG (you can see some gameplay footage in the announcement trailer above) in which you’ll be able to switch back and forth between members of the Samurai Pizza Cats and utilize each one’s unique abilities in combat and to solve puzzles – all within Little Tokyo.

Samurai Pizza Cats: Blast From the Past is described as being “early in development.” Track its progress and wishlist it on Steam if you’re interested.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Japanese Charts: Donkey Kong Swings Back To Claim Another Win

Though numbers are falling across the board.

Over in Japan this week, after Super Mario Party Jamboree briefly managed to claim the top spot last week, Donkey Kong Country Returns HD has once again given its first-party brethren the ol’ one-two to take gold once again.

Selling a further 14,752 copies, Forever Entertainment’s remaster of Retro Studios’ classic is now just 4,551 sales away from that sweet 200,000 milestone. Pretty good considering its mixed reception, really! Elsewhere, the Switch version of Civilization VII is the only one to crack the top ten, while Urban Myth Dissolution Center makes an admirable debut at number four.

Read the full article on nintendolife.com

Like a Dragon: Pirate Yakuza in Hawaii is a Swashbuckling Spectacle With Unexpected Heart

Like a Dragon: Pirate Yakuza in Hawaii is a Swashbuckling Spectacle With Unexpected Heart

As soon as Like a Dragon: Pirate Yakuza in Hawaii erupted into a musical number at the intro credits, I knew I was in for a spectacular and bizarre experience, even by Like a Dragon’s standards. There he is, Goro Majima, Mad Dog of Shimano and the game’s protagonist, gesticulating wildly in a plush, purple velvet trimmed coat, as a crew of pirates sing and dance around him about the lures of the open water.

There’s a lot to take in, and plenty of surprises we don’t want to spoil, so let’s go through some of the highlights from the early game. You’re in for a treat.

Riches to Riches

Majima awakens on the shores of Rich Island, a small plot of land inhabited by a small community. He’s also stricken with a severe case of amnesia and can’t remember who he is or how he got there. Memory or not, Majima is a resourceful character and is soon embraced by good-hearted, morally complex locals and embroiled in numerous brawls that ultimately result in him becoming captain of a ship. Not a bad day’s work.

Rich Island is where Pirate Yakuza starts to introduce its myriad of minigames and activities, true to Like a Dragon form. An early highlight is Goro Goro Kitchen – a cooking minigame where Majima can make health-replenishing meals with ingredients he’s bought or grown. It’s a cheerful flurry of well-timed button mashing, and your performance dictates the quality of the food.

Naval Battles and Treasure Hunts

Scrapping with enemies at sea and scooping up new riches are two activities considered integral to the pirate experience. Pirate Yakuza introduces both to the mix.

As you explore the seas, clusters of small vessels will intermittently engage with you, sparking water combat. Here, you’ll utilize your ship’s defences, which starts with hard-hitting cannons and a rapid-fire mini mounted on the bow. You’ll have the option to upgrade your ship’s artillery with parts you can scavenge or buy, which’ll come in handy for more powerful foes later on.

The ship combat is a standalone RPG experience. Your crew will gain experience and levels the more you battle, and some members have unique abilities that can give you an edge in a fight. They also have needs and moods – allowing them time to rest and giving the occasional gift will lift their spirits. Having a crew with skills and feelings makes them feel less like static props and more like an actual collection of characters worth caring for, akin to Majima’s Cabaret Czar side plot in Yakuza 0.

These battles are fast-paced and dole out small rewards, akin to the mini-encounters you’ll have on land with small groups of enemies, though it is a little easier to outrun a handful of men than it is to quickly steer your ship away.

Treasure Hunts are presented like a boss rush – your crew disembarks onto a small island and needs to fight through a series of pirate grunts before taking down a boss and copping the treasure at the end. Here, you’ll find unique items that can enhance Majima’s abilities, and of course, bucketloads of cash.

Sea Dog of Shimano

Majima also picks up a brand-new fighting stance exclusive to Pirate Yakuza – Sea Dog Style. The stance allows him to deliver swift, swishing blows with a pair of cutlasses, alternating between light and heavy attacks and dishing out big AoE damage. Majima can also wield a pistol for long-range attacks – perfect for staggering foes – and a chain hook that will launch him towards an enemy, which can be followed up with more close-range attacks. Later on, Majima can summon deities using ‘Dark Instruments’, strange items plundered from rival pirate gangs. To give you a sense of the abilities here, Majima can summon a giant man-eating shark by shredding on a violin, an outrageous scene to witness.

Majima also carries his classic Mad Dog stance seen in other Like a Dragon titles here too, so if you (for some reason) don’t feel like being an extremely cool, cutlass-swinging pirate, his traditional roster of speedy blows, slick knife attacks and shadow clones to boost attack power is also an extremely fun option.

The Path to Madlantis

Majima and his crew set sail to the island settlement of Madlantis a few hours into Pirate Yakuza, and it is perhaps one of my favorite locations I’ve seen in a Like a Dragon game. It’s a rogue trove of delights, nestled away inside a cave system and largely constructed from the wreckages of old ships.

Walking through Madlantis feels immediately unsettling in a way that spaces like Kamurocho and Sotenbori rarely do, even in their shadiest spots. It’s shrouded entirely in darkness, illuminated only by colorful neon signs, harsh floodlights and flaming barrels. Suspicious-looking faces are clustered in dimly lit corners drinking, playing card games or beating someone up while onlookers pay no mind.

It’s also home to The Coliseum, where Majima and his crew can face off against other pirate crews to rack up reputation as a feared pirate, as well as other rewards.

Madlantis is one of four distinct locations you’ll visit – Rich Island, Nele and Hawaii all boast their own unique settings, characters and activities, but Madlantis really blew me away as a hive of nefariousness brimming with characters that, again, even by Like a Dragon’s standards, felt truly outlandish.

The Heart of Yakuza

While a lot of this game presents an off-beat adventure full of swashbuckling and treasure-hunting, it’s still pleasantly rooted in the core themes of the series. While Majima can’t remember who he is, he’s quickly reunited with a roster of Yakuza allies, and his adventures with his new crew must intertwine with the urgent business he’s expected to deal with as a Yakuza boss.

It also touches on some more delicate themes; the perils of fatherhood, the balance between wanting to keep a loved one safe and letting them free, and of course, the ever-present, pertinent question that every Like a Dragon game poses: What it means to be a man.

That said, it’s also just an incredibly funny game. The characters are so wonderfully blasé in the face of total nonsense, which makes it even more entertaining. During one treasure hunt, Majima has a fistfight with a huge brown bear, and afterwards, exclaims “ah, he had a classic grizzly right hook.” Moments like this paired with the above tough emotional storylines coursing through Pirate Yakuza make for a fantastic, rounded adventure.

This is merely a small glimpse into the wacky word that Like a Dragon: Pirate Yakuza in Hawaii – it’s a truly unique adventure that feels like a fever dream, while remaining loyal to the heart of the main franchise. There’s not long to wait either, you can set sail with Majima when the game launches for Xbox Series X|S on February 21.

For those eager to get a taste of the action right away, a free demo of the game is available to download and play now.

Like a Dragon: Pirate Yakuza in Hawaii Demo

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In this free demo version of Like a Dragon: Pirate Yakuza in Hawaii, you’ll embark on a modern-day adventure on land and sea as an ex-yakuza, now pirate captain, Goro Majima.

Explore and fight your way through the vibrant city of Honolulu, then venture to the secret criminal haven Madlantis, where pirates engage in deadly naval battles for sport.

Dynamically switch between two fighting styles as you take down enemies in exhilarating action combat that rewards your creativity. Dish out destruction with over-the-top combos, aerial juggles and finishing moves using your bare hands, makeshift weapons, cutlasses, and other buccaneer gear to hack, slash, and pummel enemies into submission.

Take the helm of your ship and challenge rival crews in the infamous Pirates’ Coliseum, where you and your crew engage in intense, real-time naval battles with machine guns, cannons and more. After immobilizing your enemy’s ship, issue the boarding call to swing into epic hand-to-hand deck brawls vs. hordes of enemies to claim victory.

Don’t forget to customize your look, then blow off some steam with the variety of side experiences like karaoke and more.

※Note that you will not be able to carry over your save data from the demo into the full game.

The post Like a Dragon: Pirate Yakuza in Hawaii is a Swashbuckling Spectacle With Unexpected Heart appeared first on Xbox Wire.

Volleyball Legends Codes (February 2025)

If you’re searching for Volleyball Legends codes (previously Haikyuu Legends), IGN has you covered! In this article, you’ll find the latest active and working Volleyball Legends codes in February 2025 that can be redeemed for free rewards in Roblox, including Spins and Yen.

Active Volleyball Legends Codes (February 2025)

Below, you’ll find all of the currently active and working Volleyball Legends codes in February 2025:

  • NEW_NAME – 1x Lucky Style Spin (NEW!)
  • 80M_VISITS – 10x Style Spins
  • BIGGESTEVER – 5x Ability Spins
  • RANKED – 2x Lucky Ability Spins
  • NOTONTIME – 2x Lucky Spins
  • UPDATE6 – 1x Lucky Spin
  • PROTORIONTWITTER – 100x Yen

All Expired Volleyball Legends Codes

The following Volleyball Legends codes are expired and can’t be redeemed anymore as of February 2025:

  • MADNESS
  • 40M_VISITS
  • 250K_MEMBERS
  • 50M_VISITS
  • UPDATE5
  • UPDATE4
  • LAUNCH
  • 200K_LIKES
  • 180K_FAVS
  • 15M_PLAYS
  • 100KMEMBERS
  • UPDATE1
  • UPDATE2
  • UPDATE3

How to Redeem Volleyball Legends Codes

Follow the steps below to redeem Volleyball Legends codes and claim your free rewards:

  1. Open the Volleyball Legends Roblox experience.
  2. In the Lobby, click on the Shop icon in the bottom toolbar to open the Shop.
  3. Click on Codes on the bottom left of the Shop menu.
  4. Input your Volleyball Legends code into the “Type code here” box.
  5. Click “USE CODE.” If successful, green text will appear informing you what your free reward is.

Why Isn’t My Volleyball Legends Code Working?

If your Volleyball Legends code isn’t working when you’re trying to redeem it in Roblox, it’s likely down to one of these two reasons:

  • The Volleyball Legends code is expired and no longer able to be redeemed.
  • The code is spelled wrong.

When inputting an Volleyball Legends code into Roblox, ensure it’s spelled correctly, there are no accidental spaces either before or after the code, and that it’s in the correct case (some codes are case sensitive). If a code is spelled wrong, you’ll get a red message that says “Invalid Code.”

All the codes on this page have been tested by IGN and work at the time of submission, so we’d recommend copying and pasting any codes directly from this article to avoid any errors. If the code still doesn’t work, it’s expired and can no longer be redeemed.

How to Get More Volleyball Legends Codes

Outside of checking this article, the best way to get more Volleyball Legends codes is to join the official Volleyball Legends Discord server. That way, you can be notified as soon as new codes drop.

What is Volleyball Legends in Roblox?

Volleyball Legends (previously called Haikyuu Legends) is a Roblox Experience inspired by the popular Shonen Jump series, Haikyu!!. In it, you compete in volleyball matches with teammates with the aim of becoming the best volleyball player and getting MVP.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

The Sims 4’s Businesses & Hobbies expansion pack will let open your own business and tattoo your Sims

Do what you love and you’ll never work a day in your life, the saying goes. (This is why so many games journalists are unemployed – ba-dum tish.) Thankyfully the next expansion for The Sims 4 seems to understand the permeable boundary between passion project and career as purely aspirational. It’s called Businesses & Hobbies and it lets Sims open their own tattoo parlour, pottery studio or – if you have the right complementary expansion – a cat café.

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Make your complaints heard about bad games, says Dragon Age veteran Mark Darrah, but “your $70 doesn’t buy you cruelty”

Answering GDC’s 2023 survey, 78% of respondents said they considered the harassment and toxicity developers receive from the public to be a serious issue. A simple sentiment is often the most effective, and the title of Dragon Age veteran Mark Darrah’s latest video cuts right to the heart of it: “Your $70 doesn’t buy you cruelty.”

You don’t have to like a game, and you don’t have stay quiet if you have complaints, says Darrah. You’re entitled to be angry, and you’re entitled to express that anger. “If you are mad at that Ubisoft game, be mad at Ubisoft,” he says. “Express your anger to Ubisoft or the studio that made the game. But you cross a line when you start being cruel about it.” (Thanks, PC Gamer and GamesRadar)

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