As the Bloodborne PSX Demake Becomes the Latest Fan-Project to Suffer a Copyright Claim, the Creator of Bloodborne’s 60fps Mod Has Offered His ‘Copium’ Official Remake Theory

The Bloodborne PSX demake has become the latest Bloodborne-related fan project to be hit with a copyright claim after the Bloodborne 60fps mod was struck last week.

Well-known Bloodborne 60fps mod creator Lance McDonald announced last week that he’d received a takedown notification on behalf of Sony Interactive Entertainment “asking that I remove links to the patch I posted on the internet, so I’ve now done so.” The DMCA takedown arrived four years after the mod was released.

Now, Lilith Walther, creator of Nightmare Kart, which was previously known as Bloodborne Kart, and the eye-catching Bloodborne PSX demake, tweeted to say a YouTube video of the demake was hit with a copyright claim by a company called MarkScan Enforcement.

McDonald followed up to tweet that MarkScan are a company hired by Sony Interactive Entertainment, and the same company that “DMCAed my page about the Bloodborne 60fps patch.”

“And now they’ve DMCAed an old video about the Bloodborne PSX demake project. That’s pretty wild. What the hell are they doing??”

Bloodborne is of course one of the biggest conundrums in the video game industry. The FromSoftware masterpiece launched on PS4 to critical and commercial acclaim, but since then Sony hasn’t touched it. Fans are desperate for an official next-gen patch that would make the game run at 60fps, up from 30fps, but there are also calls for a remaster and a sequel.

Recently, fans managed to get PS4 emulators to deliver something akin to a remaster on PC. The tech experts at Digital Foundry released a video covering “a breakthrough in PS4 emulation” via ShadPS4, which means Bloodborne is now fully playable start to finish in 60fps. Could this breakthrough have triggered an aggressive response from Sony? IGN has asked Sony for comment, but it has yet to respond.

McDonald offered what he called his “copium theory,” though: that Sony could be working on an official remake.

“My copium theory is that Sony DMCAed the 60fps patch and the video about the Bloodborne demake so that when they announce a 60fps remake, google searching for ‘bloodborne 60fps’ and ‘Bloodborne remake’ won’t have collisions with our fan projects,” McDonald said.

“Let me cope.”

Then: “Like if they plan on trademarking ‘bloodborne 60fps’ and ‘Bloodborne remake’ they need to actually clean up in order to actually file a trademark request. Right??”

Despite these latest aggressive actions by Sony, the company has so far offered no indication that it plans to return to Bloodborne in any way. Last month, former PlayStation executive Shuhei Yoshida delivered his Bloodborne no-show theory in an interview with Kinda Funny Games:

“Bloodborne has always been the most asked thing,” Yoshida began. “And people wonder why we haven’t really done anything, even an update or a remaster. Should be easy, right? The company is known for doing so many remasters, right, some people get frustrated.

“I have only my personal theory to that situation. I left first-party so I don’t know what’s going on, but my theory is, you know because I remember, you know, Miyazaki-san really, really loved Bloodborne, you know, what he created. So I think he is interested, but he’s so successful and he’s so busy, so he doesn’t want, he cannot do himself, but he does not want anyone else to touch it. So that’s my theory. And the PlayStation team respect his wish. So that’s my guess, right? Theory. I am not revealing any secret information, to be clear.”

The upshot is Bloodborne remains dormant nearly 10 years after the first game came out. But is there hope? In interviews, Miyazaki often deflects questions about Bloodborne, pointing to the fact FromSoftware does not own the IP. But in February last year, Miyazaki at least admitted the game would benefit from a release on more modern hardware.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Opinion: With Forecasts Slashed (Again), Absolutely Everyone’s Antsy For Switch 2 ASAP

Sobering sales, analyst angst, obvious answer.

Nintendo has lowered sales forecasts for Switch hardware sales for the second time in a row with the publication of its Q3 results for FY2024/5.

With a 30.6% year-on-year drop in console sales across the Switch range, the platform holder now forecasts 11 million unit sales for the year ending March 31st 2025. For comparison, that’s down 1.5 million on its forecast back in November, which had already been cut from 13.5 million.

Read the full article on nintendolife.com

Assassin’s Creed Shadows Art Book Leaks on a Hentai Site, of All Places

New details about the upcoming Assassin’s Creed Shadows are circulating online after an artbook purportedly leaked on, among other places, a hub for hentai.

Spotted over on r/GamingLeaksAndRumours, an artbook entitled “The Art of Assassin’s Creed Shadows” has been spreading like wildfire around the internet. It contains several hundred pages of concept art, quotations, and development info surrounding the next Assassin’s Creed.

The leak itself is notable, but the post on Reddit also alleged it originated from a site known for hosting hentai. Bizarre, to say the least. IGN has asked Ubisoft for comment.

The gallery had already been removed from the site in question, but has since been archived in other file-sharing sites and galleries.

Several interesting details are shown throughout, including concepts for famous historical characters, major cities, and a variety of weapons. The art also, presumably, leaks some potential spoilers for the plot of Assassin’s Creed Shadows. We can’t confirm as much until the game is actually out, but the images we have seen seem real enough.

The leak arrives just ahead of Assassin’s Creed Shadows’ launch on March 20, 2025, after a previous delay pushed it out of 2024 into February.

At a recent preview event for Shadows, IGN spoke with Assassin’s Creed Shadows game director Charles Benoit, who confirmed that the month delay was “mostly about polishing” and did not change any big systems. The team did update “a couple of things in progression to make it more engaging, also balancing a bit more,” Benoit added, but the main feature that needed extra tweaking was the parkour system, which was running up against an obstacle unique to Feudal Japan.

“The Japanese architecture, the roofs [are] super complex,” he said. “Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that’s one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Treyarch co-founder pleads guilty to grounding firefighting plane with drone during LA wildfires

Peter Akemann – co-founder of Call Of Duty‘s Treyarch and recent president of The Walking Dead: Saints & Sinners studio Skydance Interactive – has pleaded guilty to crashing a drone into a firefighting plane assisting with the recent LA wildfires. The crash, which grounded the plane by damaging its left wing, occurred after Akemann ignored temporary drone restrictions in order to survey the Palisades fires before losing control. Thanks, Eurogamer. For first noticing the case, I mean. I’m not blaming Eurogamer for the drone crash. Not this one, anyway.

The drone was traced back to Akemann, who has agreed to plead guilty to one count of unsafe operation of an unmanned aircraft. That’s a misdemeanour that usually carries up to one year prison time, but he’s “hoping to escape the prison term in exchange for 150 hours of community service in support of wildfire relief and the approximately $65,000 USD it cost to repair the plane,” write Eurogamer, as part of a plea agreement.

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Helldivers 2’s First Big Update of 2025 Lets You Emote While Ragdolling Once Again, Tweaks Balance, and More

Arrowhead has released Helldivers 2‘s first big update of 2025, making a number of important changes to the game.

Patch 01.002.101, out now, increases the duration of the gas status effect from spray weapons, returns the ability to emote while flying or ragdolling, and makes a number of other balance changes and fixes.

Helldivers 2 is nearing its first anniversary, and with the arrival of the Illuminate enemy faction breathing new life into the game, players are wondering what’s next in the ongoing meta narrative that is the Galactic War. Fans also suspect this update sneakily adds new content as well as the balance changes and fixes, given it weighs in at over 5GB.

And it’s worth highlighting this particular change, just because it’s so… troubling!

  • Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)

Helldivers 2 update 01.002.101 patch notes:

Balancing

General Changes

  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
  • Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies

Helldiver

  • The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds

FRV

  • Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
  • Tuned FRV handling for a better driving experience when cornering

Sidearms

  • Starting magazines increased from 2 to 3
  • Spare magazines increased from 4 to 5

Stratagem Support Weapons

TX-41 Sterilizer

  • Removed the crosshair drift recoil
  • Decreased the camera climb recoil
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

Armor Passives

  • After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it’s causing any other additional unforeseen bugs

Backpacks

AX/TX-13 “Guard Dog” Dog Breath

Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.

  • It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy
  • The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself
  • The targeting range has been increased from 10 to 20m
  • The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec

Stratagems

MD-6 Anti-Personnel Minefield

  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 350 to 700
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-I4 Incendiary Mines

  • Cooldown decreased from 180 to 120 sec
  • Damage increased from 210 to 300
  • The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions

MD-17 Anti-Tank Mines

  • Cooldown decreased from 180 to 120 sec

SH-20 Ballistic Shield Backpack

  • Now blocks melee attacks until it breaks from taking enough damage

Fixes

Resolved Top Priority issues:

  • You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries – Nothing a stim can’t fix!
  • Fixed Illuminate spawner ship shields not taking impact grenade damage
  • Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from destroying the ships
  • Health packs now fully restore all of the Helldiver’s stims
  • High damage weapons will now detonate spawned Hellbombs on the map

Crash Fixes, Hangs and Soft-locks:

  • Fixed a crash that occurred when aborting missions with the Democracy Space Station effects active on them
  • Fixed a crash that could occur when hot-joining a mission on a planet with the Democracy Space Station present
  • Fixed a crash caused by quickly switching between different emotes before another client interacted with the emoting player
  • Reduced the chance for crashes caused by fires
  • Fixed a rare crash that occurred at the end of the drop-in sequence when hot-joining a game in session
  • Fixed a crash that occurred when the player returned to the ship while reloading their primary weapon
  • Fixed a soft-lock during drop-in when the host left or disconnected the session right after loadout
  • Fixed a crash that occurred when repeatedly changing armor pieces in the armory
  • Fixed a crash that occurred after finishing the tutorial and after naming your Destroyer
  • Fixed a crash that occurred during extraction
  • Fixed a crash that occurred when returning to the ship during heavy projectile fire
  • Fixed a crash for clients when the host was holding a carryable objective and quit the game
  • Fixed a crash that could occur when a player left the game when an encounter started
  • Fixed a crash that could occur when changing text language
  • Fixed a crash that could occur when reloading the SG-20 Halt

Social Issues & Matchmaking

  • Improved the matchmaking logic to better match players with players from nearby regions
  • You’ll now be more likely to get matched with the same difficulty lobbies as the one you have currently selected
  • Fixed an issue where the chat history was cleared when going to a mission and returning from it

Weapons and Stratagems

  • Opening and closing the text chat while in an emplacement now allows the player to remain in the emplacement instead of switching to their weapon
  • Fixed Arc weapons not reliably hitting the Impaler’s tentacles if aimed at the lower parts of the tentacle
  • The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu
  • Stratagem turrets will no longer target Illuminate Tesla Towers
  • Fixed a visual bug where heat weapons would show numbers over the progress bar in the weapon wheel menu
  • Melee weapons should no longer send civilian cars and other objects in the world flying long distances
  • B-1 Supply Pack will now once again provide stims to other players. Remember Helldiver, sharing is caring!
  • Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition

FRV

  • Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions
  • General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!
  • Reduced the chance FRVs get dropped on rooftops when being called in
  • The FRV movement key bindings should now accept non-QWERTY keyboard inputs
  • Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV

Helldiver

  • Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space
  • Fixed an issue preventing Helldivers from climbing and vaulting over civilian cars
  • Helldivers should no longer slide around on the ground after ragdolling from a blast (despite it being the year of the snake)
  • Fixed an issue where ragdolling into shallow water caused a stuck prone gliding animation
  • Fixed an issue where the Helldiver was not playing the sample pick up animations

Enemies

  • Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)
  • Fixed an issue where enemies wouldn’t react to missed shots from projectiles or melee attacks near them

Miscellaneous Fixes

  • Fixed an issue where clients would trigger the wrong audio when waiting for the host to join the loadout
  • Fixed an issue of Helldivers exiting the hellpod right after readying up and before transitioning to the loading screen
  • Fixed an issue of civilians being blocked from finding the shuttle door during Emergency Evacuation missions
  • Purple question marks should be encountered less frequently during Illuminate missions on Sandy and Arctic planets
  • Fixed the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor while using certain helmets
  • Fixed a bug that was introduced in December where weapons with lower armor penetration than the target’s armor incorrectly dealt one (1) damage rather than zero (0), resulting in misleading visual feedback and negligible extra damage to enemies and Helldivers alike
  • Enemies will now start sinking into the ground when killed near terminals or the extraction point, preventing players from being physically blocked

Known Issues

Top Priority:

  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5

Medium Priority:

  • Players can get stuck on Pelican-1’s ramp during extraction
  • Explosives can cause Helldivers hidden behind terrain to ragdoll
  • Currently equipped capes don’t display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • The Barrager Tanks turret has armor 0 and no weak spots
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Forgotton Anne follow-up Forgotlings is a gorgeous jaunt into a mountain full of adorable weirdos – and it has a demo

Alice Bee (RPS in peace) covered the announcement for Forgotlings back in 2003. It’s a metroidvania by ThroughLine Games, them behind Forgotton Anne – one of my favourites from 2018. Forgotlings, however, managed to completely slip by me until I recently noticed it had a Steam demo. This is such good news I’ve basically forgiven them for doubling down on the funky spelling.

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Roots Devour’s demo harbours the seeds of a brilliant horror card RPG

I had trouble sleeping last night, due to a combination of press trip excitement, chugging too many complimentary coffees, and my hotel room being opposite a strange, insistently symmetrical building that reared over my dreams like Sauron’s penthouse. So to settle my nerves, I got up and played a game about being a horrible tree. Just the worst tree. A total shit of a tree. That game was Roots Devour – and great news, if you’re having trouble sleeping you can play it too, for there is a demo in the wilds.

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(For Southeast Asia) PlayStation Plus Monthly Games for February: Payday 3, Sol Cresta, Pac-Man World Re-Pac

Plan the ultimate heist, team up with talkative weaponry then jump and chomp your way through an island adventure with the PlayStation Plus Monthly Games lineup for February! Payday 3, High on Life and Pac-Man World Re-Pac will be available to PlayStation Plus members from February 4*. 

Let’s take a closer look at the games. 

Payday 3 | PS5 

Revel in the thrill of a perfectly planned and executed heist in this high-octane, co-op FPS experience for up to four players online. Step out of retirement back into the life of crime in the shoes of the Payday Gang, the envy of their peers and the nightmare of law-enforcement wherever they go. Several years after the crew’s reign of terror over Washington DC has ended, they assemble once again to deal with the threat that roused them out of early retirement.

SOL CRESTA | PS4 

PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavor is SOL CRESTA. SOL CRESTA takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system. The flagship Yamato, composed of the fighters Amaterasu, Tsukuyomi, and Susano can utilize various attacks depending on how the three ships are aligned. Docking, splitting, and reforming the ships as needed is the key to defeating the invading armies of Mega Zofer. 

Pac-Man World Re-Pac | PS4, PS5 

In this 2022 remake of the original PlayStation platformer, with improved UI, fine-tuned mechanics and updated visuals, Pac-Man arrives home on his birthday to find the Ghosts have kidnapped Pac-Man’s family & friends and ruined his party. Off to the rescue, Pac-Man sets out to Ghost Island. Dodge Ghosts, solve environmental puzzles, rescue the Pac-Fam, and more in this platforming adventure. Play a collection of 3D mazes in Maze mode, clear Quest mode to unlock the original Pac-Man game in Original mode. 

All three games will be available to PlayStation Plus members on February 4 until March 3.


Update on PS4 Games for PlayStation Plus

As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026. As we shift to PS5, PS4 games will no longer be a key benefit and will only be occasionally offered for PlayStation Plus Monthly Games and Game Catalog starting January 2026. We may still provide titles that can be playable on both PS4 and PS5 consoles after this date.

Please note, this won’t affect the PS4 Monthly Games that you have already redeemed from PlayStation Plus. You’ll continue to have access to games you’ve already redeemed as long as you remain a member.  For Game Catalog, PS4 games will still be available to play until it leaves the catalog as part of our monthly refresh.

We’ll continue to evolve the experience of PlayStation Plus and optimize the benefits you receive, including exclusive discounts, online multiplayer access, online game save storage and more. As we shift our focus to PS5, we look forward to adding new PS5 titles monthly for you to enjoy.

*PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.

Takaya Imamura On Nintendo’s Future: Talented And Charismatic Devs Are “Crucial”

Relying exclusively on big IP would be a “big mistake”.

Former Nintendo artist Takaya Imamura has kicked off the new year with a new blog post titled “Why I Left Nintendo” more than four years after departing from the company’s Japanese headquarters.

While he goes into all sorts of history about his career, he’s also shared his thoughts about Nintendo’s future and how “crucial” talented and charismatic developers are to the success of the company and the value of its IP.

Read the full article on nintendolife.com