Nintendo has clarified compatibility concerns around its all-new GameCube controller, confirming there may be “issues” using it to play contemporary Nintendo Switch 2 games.
Nintendo has now clarified that small print, reiterating that the retro controller was designed to be used primarily with GameCube games. Players may be able use their GameCube controller for other Nintendo Switch 2 games, but there “may be some issues” doing so given the retro device will be missing “all the buttons and features” found in more modern controllers.
Nintendo also repeated its warning that the GameCube controller is only compatible with the Nintendo Switch 2 system.
“The Nintendo GameCube controller is designed for use with the Nintendo GameCube – Nintendo Classics collection of games and is an optional way to play those games,” Nintendo confirmed in a statement to Nintendo Life.
“Since it doesn’t have all the buttons and features found in other controllers that can be used with the Nintendo Switch 2 system, there may be some issues when playing other games. The Nintendo GameCube controller can only be used on Nintendo Switch 2 and is not compatible with Nintendo Switch.”
The GameCube collection is a major update to the Nintendo Switch Online library, and grants subscribers access to a laundry list of classic 2000s-era titles, including The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur 2, which will all be available at launch this summer. Of course, this library will be expanded in the years to come, with some teased titles including Super Mario Sunshine, Luigi’s Mansion, Super Mario Strikers, Pokemon XD: Gale of Darkness, and more.
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
There’s no official mod support for The Elder Scrolls IV: Oblivion Remastered. But when has that ever stopped modders from forcibly isekai-ing their favourite anime characters into the wrong realm? Not even 24 hours have passed since the fantasy RPG remaster was released in a “surprise” announcement by Bethesda, and the modding scene has already created 90+ mods and counting (and that’s just on one popular modding website). What’s most intriguing is that they’ve discovered some old mods for the original game still work in the remaster. It’s an exciting time to be an Elder Scrolls modder.
Clair Obscur: Expedition 33 is Sandfall Interactive’s debut, which tells me two things about the French studio. Firstly, that they’re a bunch of utter show offs and, secondly, that they’re a bunch of utter show offs. You can’t do this, Sandfall. You can’t just come storming out the gate with a turn-based RPG possessed of all the flash and experimentation of Lost Odyssey or Legend Of Dragoon plus all the haunting playfulness and bizarre beauty of both Miyazakis having a thumb war while Yoko Taro rolls around on the floor beside them.
I don’t know how they do things in France, but where I’m from, pulling off such clarity of vision on your first attempt is illegal – as is this much earnest outpouring of feeling on any attempt. Indeed, I can see some of you finding Clair Obscur a little too cute, a little too eager to dazzle and move with its operatic spectacle and Lisa Simpson-ish virtuosity.
Me? I find it hard to even get lost in games I love these days. I’ll usually settle for anything that stops me checking my email for an hour. But if Clair Obscur’s brilliant combat had me hooked, the journey it offers had me enchanted. It would appear that they really do make ’em like this anymore.
After Sonic, Mario and now Minecraft, the movie industry has developed a serious appetite for all sorts of video game adaptations. Although not all of them have been a roaring success (spare a moment for Borderlands), most of them are generally raking it in at the box office.
Nintendo has kept the F-Zero spirit alive over the past few years with all sorts of retro revivals and game updates, and this week it’s rolled out Version 1.6.0 of its online battle royale F-Zero 99.
The release date for “Super Robot Wars Y,” the latest in the “Super Robot Wars” series for console, has been set for Thursday, August 28!
All included titles have been revealed, along with key visuals and new systems. The newly released trailer features a wealth of up-to-date information, including battle animations of the included titles, original characters for this game, and the opening theme song “Hangeki Fight Back!” by JAM Project.
All titles and key visuals have been newly revealed!
This title will feature new appearances by SSSS.DYNAZENON, Godzilla Singular Point, and Mobile Suit Gundam the Witch from Mercury Season 1 among many others.
Macross Delta: Passionate Walküre and Getter Robo Arc are also included for the first time in the console series.
In addition, it also includes titles familiar from past series such as Reideen the Brave, COMBATTLER V, and Aura Battler Dunbine, as well as titles from a wide range of generations such as Majestic Prince and Code Geass Lelouch of the Re;surrection
Featured Series in SUPER ROBOT WARS Y include:
Reideen the Brave
COMBATTLER V
Aura Battler Dunbine
New Story of AURA BATTLER Dunbine
Heavy Metal L-Gaim
Mobile Suit Z Gundam
Mobile Suit Gundam Char’s Counterattack
M-MSV
Mobile Fighter G Gundam
Mobile Suit Gundam Wing: Endless Waltz
Mobile Suit Gundam SEED Destiny
Mobile Suit Gundam the Witch from Mercury Season 1
Mazinkaiser VS the Great General of Darkness
Getter Robo Arc
Majestic Prince
MACROSS Delta
Macross Delta: Passionate Walküre
Code Geass: Lelouch of the Rebellion III Glorification
Code Geass Lelouch of the Re;surrection
Godzilla Singular Point
SSSS.DYNAZENON
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The key visual is a new illustration, featuring a background represented as a torrent of light, inspired by the “Y” in the title.
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Details of the original characters are revealed!
One of the main characters is Cross Tsukinowa, the Head of a NINJA group “Special Stealth Forces Haze”.He puts the mission first and doesn’t allow his feelings to interfere with the job.
The character is voiced by Kazumasa Fukagawa. The unit he flies is the Lunedrache, a ninja-motif unit with a distinctive scarf.
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Another original character is Forte Tsukinowa, a member of the NINJA group “Special Stealth Forces Haze,” she may be inexperienced and somewhat immature for her age, but her positive attitude helps her overcome challenges she regularly faces. She is voiced by Aya Yamane. The unit she flies is the Lunedrache II.
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The last characters to introduce are A. Advent and Echika Y. Franburnett, the mainstays of this story.
A. Advent is a massive 3-kilometer-long ship with a city in the dome of its deck.
Characters from different titles, each with their own unique backgrounds, gather here and travel around the world.
Echika Y. Franburnett is the legal owner of the Mobile Fortification A. Advent. She approaches everything she does with utmost seriousness, but she can sometimes be clumsy when communicating with others.
At the beginning of the story, Echika Y. Franburnett’s late father suddenly entrusted her with A. Advent on her 14th birthday. Without any explanation, she was given this powerful vessel. Although confused, she struggles to use its power for the right reasons. The character is voiced by Manaka Iwami.
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Introducing the new system and training element: Assist Link!
Assist Link is a new system in the game designed to enhance the fun of the Super Robot Series. It allows players to focus resources on their favorite units and titles, making them play a major role in battles.
Unlike past series where only combat personnel like pilots and units could be enhanced, Assist Link lets users give attention to non-fighting characters such as heroines and sub-characters.
These non-pilot characters support battles as sidekicks, using “Assist Commands” on the tactical map to provide various advantages.
Assist Crew members can be trained and ranked up by clearing missions and using Assist Commands, with new effects added or existing ones powered up. The more you use Assist Link, the more it grows, with the maximum rank being RANK 4. At RANK 4, graphics change and players can enjoy a special conversation called “Assist Talk”.
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We believe Super Robot Wars offers a unique opportunity to discover and deepen the love for new robot animation works. We are committed to creating Super Robot Wars Y to ensure this culture thrives in the future. More information will be shared soon, so stay tuned for updates. Meanwhile, pre-orders are now available in our digital store!
The following contains major spoilers from Episodes 1-3 of Andor Season 2.
After nearly three years, the long-awaited second season of Andor has arrived on Disney+. Taking place in the lead-up to Rogue One: A Star Wars Story (which itself leads directly into Episode IV – A New Hope), Andor follows a cast of characters – both Rebel and Imperial – as they fight for control of the Galaxy.
The first three episodes of Season 2 were filled with action, drama, heartbreak, and some of the funniest scenes of the show so far. Talking exclusively with IGN at Star Wars Celebration in Tokyo, the cast spoke in depth about some of the most jaw-dropping moments from Episodes 1-3.
Cassian Andor struggles to fly a TIE Avenger.
In the opening scene of Episode 1, Cassian Andor (Diego Luna) works with a nervous undercover spy to steal a TIE fighter (specifically a TIE Avenger first seen in 1994’s Star Wars: TIE fighter PC game) from an Imperial test facility on the planet Sienar. And instead of expertly maneuvering the ship out of the building and off-planet, Cassian sneaks into the cockpit and has no idea how to fly it. This leads to a comical sequence in which he awkwardly lurches the Interceptor around a flight hanger before blasting through doors and nearly flying off a cliff. Luna explains there was a deeper meaning to the comedy in the sequence.
“The fun is over after minute four!” Luna jokes. “No, I think there’s a lot of humor in this season. Not that we were looking or searching for it, but it’s just implicit. For that (scene), we were not planning to do a comedic moment, but it is this man battling his ignorance, which makes it very fun. He’s against the Empire and the big problem is himself. He doesn’t know what to do with the equipment he’s trying to fly. I think it’s a very cool action sequence and action is much better when there’s humor around.”
Bix tries to move on from Dr. Gorst.
After what can only be described as a traumatic end to Season 1 where she was brutally tortured by the nefarious Dr. Gorst, Bix Caleen (Adria Arjona) is still dealing with the consequences more than a year later. Bix, who has taken refuge on Mina-Rau with Brasso, Wilmon, and droid B2EMO, sees Gorst in her dreams. Arjona says that when we first meet Bix at the beginning of Season 2, she’s doing better but still struggling.
“When we left Bix in Season 1,” Arjona says, “she was at the lowest point that someone can possibly be thanks to Dr. Gorst. So when we meet her for the first time in Season 2, we sort of see almost like a parallel version of Bix from Season 1, Episode 1. We’re (seeing) kind of a hopeful and strong woman. She’s back in workwear, but there’s evidence that Dr. Gorst is still haunting her. And it’s going to take way longer than a year for her to get over this.”
Dedra and Syril make it official.
At the end of Season 1, Imperial Security Bureau Supervisor Dedra Meero (Denise Gough) and mid-level bureaucrat Syril Karn (Kyle Soller) flirted – literally and figuratively – with a relationship. Syril told Dedra she had inspired him both in his career and life. Dedra, in turn, was saved by Syril after a group of rioters nearly overwhelmed her on Ferrix. Soller says the events of Season 1 left Syril – who is now officially in a relationship with Dedra – a changed man.
“(Syril is) feeling good and I leaned into that,” says Soller. “It was a joy being able to play with Syril, showing his feathers and trying to flex that a little bit. And seeing how his (new) relationship with Dedra is affecting him and affecting his mother and affecting his relationship to the Empire and his own desires to keep climbing up that ladder. But then there’s this whole other layer (we get to see). So he’s kind of a kid in a candy shop, I think, when you find him at the beginning of Season 2.
Syril’s mother comes to dinner.
Perhaps the breakout character of Andor Season 1 was Eedy Karn (Kathryn Hunter), Syril’s overbearing and nosy mother. Season 2, Episode 3 sees Eedy visit Dedra and Syril in their apartment, leading to an incredibly humorous and awkward dinner in which Dedra puts Eedy firmly in her place. Eedy, not normally one to be trifled with, quickly understands that Dedra is not someone to be messed with either.
“I mean that really is a funny scene,” Gough says. “But for me, Kayhryn Hunter is a legend. I’ve known about her for so long and was so excited. The great thing about that scene is when you work with somebody like Kathryn, she’s a live wire, so she doesn’t make the obvious choices.
“So what looks like an intimidation on the page becomes a negotiation in the room. And so I went Dedra at her, but she did Eedy at me. I think (Dedra and Eedy) would hang out and (Syril) is lying broken on the bed. It was a couple of really fantastic days (on set).”
Mon Mothma dances her cares away.
The first batch of Andor Season 2 episodes ends with a montage in which Cassian rescues Bix and Wilmon from Mina-Rau, (but not Brasso, who was tragically killed by Stormtroopers), a disguised Cinta chauffeurs Mon Mothma’s (Genevieve O’Reilly) childhood friend Tay Koma off to an uncertain fate, and…Mon drunkenly dances at a wedding? But O’Reilly says that seemingly out of place scene has deeper meaning. Mon has just just realized that Tay is no longer trustworthy and might meet an untimely end. Add to that the fact that she’s just married off her young daughter in part to finance the nascent rebellion and Mon decides she needs to seek refuge on the dance floor.
“It was an extraordinary day filming that,” O’Reilly explains. “It was my second to last day shooting. It felt like a very beautiful crescendo, a big piece of the end of three episodes at the wedding. Tony and I have been (saying) that perhaps from the outside, it looks like this beautiful Renaissance painting, but actually it’s a woman trying to exercise the chaos that’s in her brain. She’s dancing to keep herself from screaming. So everything in there (is) layers, there is depth, there are questions.”
Check out our review of Andor Season 2, where we said that she show was “even better” than in Season 1.
Capcom is gearing up for the remaster of Onimusha 2 next month, and as part of this, it’s now announced a special digital bundle. If you haven’t played the first or second game, you’ll also have the option to pick up the “Onimusha 1+2 Pack“.
This will be arriving on the same day as Onimusha 2 Samurai’s Destiny on 23rd May 2025. This pack cannot be pre-ordered but early purchasers will still receive an album selection pack as a bonus, which is the same bonus as the one included with Onimusha 2. The price for this pack hasn’t been revealed just yet, and there’s no mention of a physical version of this pack.
With franchise revival Onimusha: Way of the Sword in active development, there’s been a resurgence of interest in the PlayStation 2 Onimusha series. While a remaster of the original Onimusha: Warlords has been available for quite some time, it was only recently that Capcom announced that Onimusha 2: Samurai’s Destiny would also be getting a remaster, due out on May 23.
Fans of the series rejoiced at the news, and for good reason. Onimusha 2 is a fan favorite, with a unique style and gameplay elements that make it a true standout among the series.
We had the opportunity to interview Motohide Eshiro, the original game director and longtime Capcom veteran, about what players old and new can expect from Onimusha 2’s remaster.
Making friends and influencing people
What did the team learn from the original Onimusha remaster?
We learned that we could make the controls more comfortable. Onimusha 2 originally only had ‘tank controls.’ We carried over the revised controls from the previous remaster to Onimusha 2 smoothly.
Would these modernized controls affect the difficulty?
No, it’s more about minimizing frustration. Classic fans can choose tank controls if they prefer, but modern players can more easily get into the game this way. As far as combat goes, we faithfully carried over the Issen critical system from the original game. It won’t be any easier to perform critical attacks, since we think the critical system was really finely balanced in the original game.
Can you elaborate on one of the game’s defining features: the ally system?
It’s one of the defining elements of Onimusha 2. You can give gifts to other characters and form relationships with them. In return, they’ll help out Jubei in battles. Sometimes, you can control these characters, as well.
Was anything altered for this system in the remaster?
Like Issen, I think the ally system was well-balanced, so I didn’t have to make any tweaks or drastic changes. We considered adding a gauge over the characters’ heads to indicate your relationship status, but that wouldn’t express the depth of the characters. So you need to judge, through their reaction, the facial expressions, the comments they give you, how they feel about the gift.
Heaven or Hell?
What are your thoughts on the new optional Hell difficulty where any hit means instant death?
It’s definitely not for all players. This is something like a challenge from the developers, especially for those players who brag about their skills. We really want players to experience epic sword battles full of tension.
I haven’t been able to complete this mode yet, but we figured that if even one person in the world can complete this game, that will be OK. Another team member has been able to complete this new hell mode, so we know it’s not impossible. So I hope that players, especially those who have confidence in their skills, will play it. Even if you don’t, you can progress a little at a time by frequently saving. Of course, if you complete it, that’ll be amazing!
Can you tell us about the additions of mini-games like The Man in Black, Team Oni, and Puzzle Phantom Realm?
Team Oni is a game where you go through stages, not just with Jubei but with your allies, and you can switch between them. It’s crucial to switch in allies and use items strategically. Puzzle Phantom Realm is a sequence of puzzles to solve. You’ll encounter puzzle sections in the normal game, but this is just back-to-back puzzles, testing your solving skills. Lastly, there’s ‘The Man in Black.’ Jubei has a special outfit where he’s dressed in black, head to toe. Instead of battling enemies, the goal is to collect films at various locations. These all have a different vibe from the main game, and are fun in distinct ways.
Enduring Legacies
Onimusha 2 involved many big names in Japanese entertainment in its creation: longtime TV and game scriptwriter Noboru Sugimura, famed artist and special effects director Keita Amemiya, and the likeness of legendary actor Yusaku Matsuda. How did this ensemble come together?
We wanted the world to be a blend of Japanese and Western taste. Sugimura really had a deep knowledge and respect for the era of Japanese history this game takes place. He came up with so many great ideas for the ally characters. When Sugimura and I were discussing what kind of character design we wanted, he came up with the idea of having Keita Amemiya as the main artist of the game. He made really distinctive and compelling character designs, shaping the visuals of Onimusha 2. You’ll be able to see a lot of his work in the new Gallery mode.
When we were finalizing the base model for Jubei, Miyuki Matsuda, the widow of Yusaku Matsuda, came to the Capcom office to guide the team. She was hands-on in guiding us on how to tweak the face model, so it would look just like Matsuda. I felt all the passion and love Miyuki still had toward Yusaku. That was really something memorable.
Any final thoughts about the game?
Onimusha 2 was the first title I directed, and I’m glad I could return to the remaster as a director again. We hope new players will enjoy all the quality-of-life features, which make it easier to get into this game. I hope you enjoy it, even if you haven’t played an Onimusha game before.
Onimusha 2 Samurai’s Destiny launches on PlayStation May 23.
Beyond the demon slaying, sword slicing, and grand adventuring that I was enjoying with the remaster of Onimusha 2: Samurai’s Destiny on Xbox, I think what I’m appreciating most is just how faithfully it sticks to its source material, retaining everything that makes the original such a fan-favorite, without losing any of its survival horror charm.
This thoroughly remastered version of Onimusha 2 puts you back in the shoes of the samurai Jubei Yagyu, battling the undead warlord Nobunaga Oda and his army of demons. Alongside his companions Oyu, Ekei, Magoichi, and Kotaro Fuma, Jubei’s adventure is now a cleaner, higher-res version of the original, with numerous quality-of-life features developed to make it more accessible to those newer to the series, and refined for those original fans who are looking to take a step back in time.
“The game’s unique visual style greatly benefits from an improved HD resolution and 60FPS performance, making the swordplay feel more responsive than ever,” says Director Motohide Eshiro. “Since TV screens have moved onto the widescreen format in the intervening years, we’ve also updated the game’s output to fill a wide display, which zooms the image in, and I think makes the battle scenes feel even more immersive and exciting.”
I agree. Swordplay is extremely responsive – I’m able to effectively strike and block, while the battles feel intimate. That’s especially true within temple corridors, as I slash away at an onslaught of demons, trying to master an issen hit (a powerful counterattack), and absorbing the souls of my enemies to gain XP.
“A new player picking up this remaster in 2025 should feel the same exhilaration as someone did in 2002,” adds Eshiro. “This meant retaining the game’s core features and charm, while bringing certain elements up to the modern standards gamers expect. We had access to the original game’s assets, and to be honest even in 2002 the original team had made them very high quality. If anything, the standard-definition CRT display technology of the time was holding these assets back from being appreciated in their original quality, so we have used a variety of modern upscaling and uprezzing techniques to bring out all their detail on modern HD displays. This includes the moving video elements of backgrounds, so areas such as flowing rivers look better than ever.”
One element that has changed is that you can now choose when to have Jubei transform into an Onimusha, making him invincible with a damage buff for a limited time. Previously this would happen automatically once you’ve acquired enough orbs – another soul-type you can absorb from defeated enemies but appears less frequently. I like this change –being able to save this powerful attack for when I really needed it is incredibly helpful, like when squaring off with a mini-boss or when facing down a particularly tough group of demons.
The affinity system has also returned, where certain items you find or purchase can be used as gifts. Jubei can give them to his companions, affecting who will help him during the game and can influence how the story unfolds. This sub-game remains surprisingly fun, as you work to find the best match for each companion, particularly because you can receive helpful items in return, like herbs for healing.
“There are also QOL features that, if we had not implemented them, would likely be a cause of frustration for modern gamers,” Eshiro explains further. “Although we love the cutscenes, you now have the option to skip them should you choose, and auto-save has been implemented to allow you to more easily play across multiple sessions. And of course, while you can stick to the so-called ‘tank controls’ of the original if you prefer, the ‘normal’ analogue controls have been added and fine-tuned to make for a very natural and direct gameplay experience.”
The sound and music have also been given some significant treatment, utilizing the original uncompressed audio to bring out every detail of the original composer Taro Iwashiro’s music. Eshiro mentions that the sound effects for both cutscenes and gameplay have been remixed in a way that respects the original game while making them feel at home on modern hardware. “Fans of the game’s soundtrack will also be pleased to know that if you pre-order, you can receive the Orchestra Album Selection Pack with beautiful orchestral arrangements of a selection of five tracks from the game,” adds Eshiro.
From what I’ve seen and played, which is roughly the first two hours of the game, I think the work put into Onimusha 2‘s remaster is a great example of modern game preservation. All of this comes across as a passion project for the team at Capcom, retaining the look and feel of the world, its characters, and even its classic UI.
In talking with Producer Kosuke Tanaka, I learned the team’s approach to the remaster of Onimusha 2 was always intended to faithfully recreate the original gameplay experience as closely as possible; a full remake would have been quite different and wasn’t what they were going for – you can expect those bigger changes in the brand-new Onimusha: Way of the Sword next year.
“Capcom has always held the stance that we want players to be able to experience our games as much as possible, and that means bringing them to various hardware platforms as well as remastering and producing compilations of titles that are only playable on defunct platforms,” explains Tanaka. “It’s been great to see how positive the reaction is [to the Onimusha 2 remaster]. It makes me feel the players respect the original game as much as I do.”
It has been a long time since a mainline Onimusha game was released and it’s exciting to see this remaster arriving now in the lead up to the new game’s launch in 2026.“We released a remaster of the first Onimusha in 2019, and various circumstances meant that it’s taken until now to follow it up with Onimusha 2,” explains Tanaka. “However, this project has been running alongside the new title, Onimusha: Way of the Sword, so the timing has worked out quite well — players who want a brand new Onimusha have a treat in store.”
There’s no shortage of remasters these days on modern consoles, but few have so effectively blended nostalgia with modern enhancements. There’s plenty here for long-time fans and newcomers to appreciate. Even though the game is over two decades old, it’s clear its original formula of samurai survival horror is one that has been able to stand the test of time.
“While there are more samurai and swordplay-themed games around today than there were when Onimusha 2 originally came out, I think this game still has a quality whose brilliance hasn’t dulled in the almost 25 years since,” says Eshiro. “The combination of Sengoku-era settings and characters with a dark, demonic fantasy theme and ultra-responsive combat, as well as RPG elements such as the character affinity system, make this a unique experience, so please check it out when the remaster releases on May 23!”
Get the Onimusha 2: Orchestra Album Selection Pack when you pre-order Onimusha 2: Samurai’s Destiny. It includes five tracks selected from the Onimusha 2 Orchestra Album Taro Iwashiro Selection. Immerse yourself in the world of Onimusha 2 in this beautiful orchestral arrangement.
Track List:
– Truth Of Brave ~Warring mix~
– Truth Of Resolution ~Oyu’s Theme~
– Truth Of Edge ~Magoichi’s Theme~
– Truth Of Loyalty ~Ekei’s Theme~
– Truth Of Desire ~Kotaro’s Theme~
*Select Special Features → Gallery → Original Soundtrack to access these tracks from the title-screen menu.
Also, get this pack of items to use in-game:
– Herb x3
– Medicine x2
– Secret Medicine x1
– Special Magic Liquid x2
– Perfect Medicine x1
– Talisman x1
– Red Soul x10,000
The content will appear after meeting Takajo in the early game. If you have already met Takajo, the content will appear when you select “Load Game”. While you can only get this item pack once, you can also get the items in-game. The content listed in the DLC may become available separately at a later date.
*This content is also available as part of the Onimusha bundle.(Acquire this bundle before June 30, 2025, to receive a limited-time bonus!)
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Reclaim your destiny.
Onimusha 2: Samurai’s Destiny returns with HD graphics and modernised controls to perform issen critical counter attacks and intense swordplay. Play as Jubei Yagyu and make your way through feudal Japan with your allies. This game has additional language support adapted from the original script.
Additional features include:
– New Gallery mode with over 100 sketches by the game’s character designer, Keita Amemiya.
– New digital soundtrack selection with all 43 tracks from the original soundtrack of Onimusha 2: Samurai’s Destiny.
– Hell mode difficulty.
– The Man in Black, Team Oni, and Puzzle Phantom Realm mini games will be available to play at the very beginning.
– Auto-save feature and easy weapon switch for improved playability.
You can also get a special outfit for Jubei if you have save data from Onimusha: Warlords. To switch Jubei’s outfit select Special Features → Jubei’s Outfit and select between Normal and Special from the title-screen menu. This will only alter the appearance. Your status will be the same as the armour you equip in-game.