It was literally only last week that 11 bit studios announced a new Frostpunk was on the way, even saying that it could have a release date “as early as 2027.” Yet, here we are now, with the reveal of what it actually is. It’s not Frostpunk 3, it’s not a spinoff, it’s Frostpunk 1886, a “reimagined” version of the original game. Yes, that basically just means that it’s a remake, though it does sound like it’s got a bit more going on from it than the original.
The Elder Scrolls IV: Oblivion Remastered’s shadow-drop release on April 22 took the internet by storm, but indie developers who planned to launch their game on that same day were left reeling.
Jonas Antonsson, co-founder of indie publisher Raw Fury, took to social media to explain how “massive” shadow-drops from huge games like The Elder Scrolls IV: Oblivion Remastered can cause everything else coming out at the same time to get “buried.”
“I loved (when younger) and still absolutely love Oblivion and I’m personally excited to see it get a breath of new life and being introduced to a whole new generation of players,” Antonsson began.
“But from the perspective of indies and indie publishers, this is the problem with these sort of massive shadow drops. Everything more or least gets buried. We don’t have the cash nor muscle to throw around, so everything is carefully planned. Including when to release, based on other releases etc – to try to maximize the chances of getting attention.”
Antonsson then pointed to Red Soul Games’ Post Trauma, which Raw Fury published on April 22. It’s a puzzle horror game inspired by PS2 era classics where you “navigate environments, tackle threats, and meet other lost characters in the depths of the Gloom.”
“Love the game that dropped but feel the pain for our team and especially the developer we’ve worked with for years – who has poured his heart and soul into his game,” Antonsson said.
Raw Fury had tweeted sarcastically on April 22: “Thank god Post Trauma was the only notable release of today and nothing else happened!”
As for Raw Fury, when it set the Post Trauma release date it couldn’t have known Oblivion Remastered was waiting to steal the show. It may gone down as just one of those things.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The original Tron has a particularly interesting place in pop culture, delivering the first movie about video games and the hidden worlds within computers. So it’s a wonder that the first film and its follow-ups still haven’t made that many forays into video games proper after more than four decades since the 1982 original. Thankfully, recent attempts from developer Bithell Games have done more to push the concept of Tron beyond just the imagery of speeding light cycles and fast-paced identity disc combat to offer more of a look into the inner machinations of the Grid.
With Tron: Catalyst, we have a new action game set within The Grid’s neon, grey-soaked setting to uncover a larger conspiracy involving the impending end of the computer world. There’s so much detail to admire that’s packed into Tron: Catalyst from my recent hands-on time, and with an interesting time-loop twist, it carries on the familiar Tron action from a new perspective.
Set after the events of both Tron: Legacy and Tron: Identity, you play as a courier program named Exo, who navigates the large megacity of the Arq Grid to complete her various routines. After discovering one of their packages was secretly a bomb which detonates while in the city, they’re subsequently framed and imprisoned. As she plans her escape, she discovers glitches in the Grid that allow her to roll back time, letting her take information and skills backward in the timeline to a recent point. With a plan set, she seeks out the real culprit of the attack to clear her name and foil a larger plot that will disrupt the foundations of the Arq Grid.
Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs.
The previous Tron game that Bithell Games worked on was Tron: Identity, a visual novel-style adventure game. Catalyst carries many concepts from its predecessor, particularly its investigation and character interactions. Exo even rubs shoulders with some notable returning characters from Identity – such as the previous protagonist Query. However, Catalyst moves away from the static presentation of the visual novel and into fully explorable environments populated by programs, making sense of the uneasy presence of security programs patrolling the city.
In a similar vein to games like Death’s Door and Tunic, Tron: Catalyst has a balance between narrative-driven exploration and combat sequences within the larger city. As Exo, you’ll be able to interact with a set of other programs going about their time in the town, and when the investigative element kicks in, she can engage in combat, exploration, and rolling back time to overcome the odds.
The combat style in Catalyst does well to capture the sense of precision and patience when using the iconic identity discs, which double as a close-range melee weapon and a long-range projectile that can depress enemies. The combat mechanics, while fairly simple during this opening chunk of the game, offered some fun when it came to carefully taking out squads of security officers. A particularly fun moment I had was nailing a parry and then unleashing some strikes before throwing the disc to finish them off. That said, I am hoping for the combat to really open up properly as the story goes on, as the action sequences can feel a bit one-note after some time.
While exploring the city, Exo can summon her lightcycle to explore and whizz through the streets freely. But with the increased presence of Grid security, Exo is constantly under watch and can easily catch their attention, which launches a GTA-style manhunt for her. While you do have the run of the city, Catalyst is not an open-world game but rather uses its scale to present the different layers of exploration for its missions. Still, exploring the city on the lightcycle was very satisfying, especially taking in those slick Tron vibes.
Much like Identity, Catalyst is propped up by impressive writing that gives nuance to the various characters living in the Grid. As the investigation escalates, opening up new pathways to complete objectives, you can rewind to an earlier point to take a more optimal approach. These moments gave me the same feeling of being Tom Cruise in Edge of Tomorrow, where I could do certain actions to learn some secret motives from characters holding back intel, or gain the upper hand in combat.
Tron: Catalyst certainly nails the look and feel of Tron, and it particularly captures the brighter and more visually alluring style of 2010’s Tron: Legacy. But what I found interesting about Catalyst’s style and storytelling was that its plot and focus on the inner society of the Grid scratch the same itch as the vastly underrated and short-lived series Tron: Uprising, which dealt with a similar storyline about programs within the Grid seeking to overcome an oppressive rule.
So far, Tron: Catalyst is an intriguing step in a different direction from Identity. While the latter game featured strong writing and plot, it lacked a more compelling package to contain its ideas, and I do like this upcoming turn with Tron: Catalyst that Bithell Games has in store. It’s more of a stylish, if modest, action game, but seeing Exo maneuver through the city and fight through the different battles reminded me of some of the more daring moments from the films and animated series. It’s always fun to see Tron showcase its rich and alluring world, which will build up throughout Catalyst’s dive into the world of the Grid.
Update: Upgrade seemingly not available for current owners.
Sega has already confirmed that Sonic x Shadow Generations will be heading to the Switch 2, but now we have a date: 5th June, 2025. Yes, the Switch 2 launch date.
It’s time to settle some Unfinished Business. This standalone game picks up where RoboCop Rogue City left off. Though it’s not required to play (or own) RoboCop Rogue City before getting into Unfinished Business, you’re more than welcome to.
Unfinished Business starts with a group of mercenaries tearing into the Metro West precinct, leaving after stealing components from RoboCop’s medical chair and making off for OCP’s latest project, the OmniTower.
Welcome to the OmniTower
The OmniTower is a massive housing complex designed to house residents evicted from their homes in Old Detroit to make way for Delta City. This tower is also a potential power source that, when combined with those stolen components, could give the mercenaries access to all OCP’s technology, including RoboCop.
Pulling this plan off will take time, so they’ve seized control of the tower, turning each floor into a dangerous maze of enemies, traps, and bullets. One that you’ll need to contend with.
As you ascend the tower, ghosts from Alex Murphy’s past will come back to haunt him. The leader of the mercenaries is a former colleague of Murphy. These two have the same goal, protecting Old Detroit, but their motives differ.
A change in gameplay
It’s the appearance of this old friend that triggers something within Murphy, causing him to remember events from his past. As seen in the classic films, these moments are core for the development of RoboCop’s character, and we wanted to capture that in Unfinished Business. During a flashback sequence, you’ll play Alex Murphy when he was a beat cop in Old Detroit.
Playing as RoboCop can make you feel like a walking tank, powerful and indestructible. That’s a far cry from when you’re playing as Alex Murphy, after all, taking one too many bullets got him turned into RoboCop in the first place. You’ll need to be careful, taking advantage of the terrain and keeping cover between you and your opponents as you fulfill your duties to the precinct.
But wait, there’s more!
While tackling the OmniTower, you will be aided by Miranda Hale, a former OCP scientist who worked on the RoboCop project before being ousted so Bob Morton could take the credit. For a while, Miranda worked alongside the mercenaries. But disagreements in their approach caused her to sever ties with them. Regretting what she’d done, she teams up with RoboCop to atone for her mistakes.
In addition to RoboCop and Alex Murphy, you will have the opportunity to play as Miranda and others throughout the story of Unfinished Business.
These vignettes will delve deeper into the story, giving you a better understanding of how far people are willing to go for their ideals and how if RoboCop ends up coming for you, then perhaps you’ve gone too far.
A love letter to the series
We’re huge fans of RoboCop; the opportunity to tell these stories, work with Peter Weller, and to add to the universe of RoboCop is an indescribable honor.
Beyond that, we’ve been constantly floored by the amazing response from fans across the world. We wouldn’t be able to create this standalone without your support and hope you enjoy your experience tackling the OmniTower.RoboCop: Rogue City – Unfinished Business will be coming to PlayStation 5 July 17 and you can download the game now as a April 2025 PlayStation Plus Monthly Game. Also, we’re happy to note that Peter Weller will again reprise his role for this standalone!
With The Elder Scrolls IV: Oblivion Remastered going down well with fans, thoughts are now turning to which Bethesda game is set for the remaster treatment next. And with many speculating Fallout 3 is coming (it was leaked back in 2023), how might Bethesda improve upon its 2008 post-apocalyptic role-playing game?
Bruce Nesmith, one of Fallout 3’s designers, has pointed to the game’s “not good” gun combat, which he expects Bethesda would improve significantly for a remaster.
Speaking to VideoGamer, Nesmith said Fallout 3 Remastered would have shooting more in-line with that of Fallout 4.
“What did you see in Fallout 4? That will tell you what they felt was necessary to change from Fallout 3,” Nesmith said.
“I know in Fallout 4 there was a lot of work done on the gun combat, because Fallout 3 is the first time they ever tried to do a shooter-style game. And, well, I think the work that was done was amazing.”
Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.
Nesmith said Fallout 3 Remastered would probably include improvements and changes along similar lines to Oblivion Remastered.
“[Fallout 3 combat] didn’t hold up to shooters at the time,” he said. “Also, it’s an RPG shooter, it’s not a run-and-gun shooter. But a lot of work was done on that for Fallout 4. So I anticipate seeing a lot of that work go into it, assuming they’re doing the same thing.”
It’s a busy time for Bethesda, which is working on The Elder Scrolls VI and, maybe, more Starfield. Throw in remasters and ongoing work on Fallout 76 and the Fallout TV show, which is heading to New Vegas for Season 2, and fans are in for a treat in the coming years.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
That’s because, initially, Nintendo’s pages for Tears of the Kingdom‘s Switch 2 edition carried the following disclaimer: “Please note: this software does not support the Nintendo Switch Online paid membership’s Save Data Cloud backup feature.”
Now, however, Nintendo has updated its website to provide more information. While Donkey Kong Bananza‘s page has since scrubbed all mention of cloud saves completely, Nintendo has revised the disclaimer on the Tears of the Kingdom page so it now states: “Save data created in the second save data slot in The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition cannot be transferred to The Legend of Zelda: Tears of the Kingdom on Nintendo Switch.”
This suggests players will be able to transfer their old Switch 1 Tears of the Kingdom saves to their new Switch 2 devices, but it won’t be possible to transfer Switch 2 saves back to the OG system (thanks, Eurogamer).
Vikki Blake is a reporter, critic, columnist, and consultant. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
As a Steam Deck game, I already prefer The Elder Scrolls IV: Oblivion Remastered to the original Oblivion, and for reasons mirroring why the Deck itself still beats newer, faster handhelds: the performance might be lower but everything, as Toddy H himself would say, just works. Spend two miserable minutes trying find a custom controller configuration that makes thumbing through OG Oblivion’s menus even remotely comfortable, and you’ll appreciate all the more how the remaster gels with the Steam Deck immediately.
That said, its 2025-ified visuals do present a relatively distinct challenge. Indulge too enthusiastically in their fancy lighting and hyper-detailed Patrick Stewart facial creases, and the Steam Deck’s hardware is quickly overwhelmed. But, drop the graphics settings to their lowest, and Oblivion Remastered simply looks like bum, to the point of undermining the point of the whole ‘Remastered’ thing. The solution: a healthy, balanced mix of low and medium settings, which you can find further down in case you don’t want to run your own trial-and-error experiments on how Cyrodiilian bush rendering affects framerates.
For those who already own the games on Switch, the ‘Nintendo Switch 2 Edition’ upgrade pack will set you back £16.99 / €19.99 — more than double the £7.99 / €9.99 required to upgrade Zelda: Breath of the Wild and Tears of the Kingdom.