Multiple Resident Evil Titles Might Be Getting A Next-Generation Refresh

Switch 2 release when?

It looks like Capcom is potentially gearing up to release native versions of a bunch of Resident Evil titles for Microsoft and Sony’s current generation systems.

With the Switch 2 just around the corner, there’s a real possibility these titles could show up (again) on Nintendo’s next-generation hybrid hardware.

Read the full article on nintendolife.com

(For Southeast Asia) Lunar New Year promotion comes to PlayStation Store

PlayStation Store

Lunar New Year promotion comes to PlayStation Store on 22 January*! Enjoy up to 75% off on a huge range of incredible games until 12 February. Highlighted titles include Call of Duty®: Black Ops 6, TEKKEN 8, Persona 3 Reload and Resident Evil 4.

Head to PlayStation Store to enjoy savings now!

PlayStation Plus

Players who join PlayStation Plus during 22 January to 4 February can save 25% on a 12-month PS Plus Extra membership, or join 12-month PS Plus Deluxe with an even bigger 35% discount!

Current PlayStation Plus Essential or Extra members can save 35% on the remainder of their membership when upgrading a current plan to PlayStation Plus Deluxe.**

With PlayStation Plus Extra and Deluxe, get access to monthly games, exclusive discounts, online multiplayer, and hundreds of games through the Game Catalog and Classics Catalog, including hit titles like God of War Ragnarök, Grand Theft Auto V, Like a Dragon Gaiden and many more. Explore the Classics Catalog with PlayStation Plus Deluxe, try select games like the epic Black Myth: Wukong with Game Trials, and more.***

*Level Up New Year’s Play starts on 22 January 00:00 JST and concludes on 12 February 23:59 JST. Products may have different sales periods. See specific offer details on product detail pages or retailer sites. Not applicable for Indonesia.

**Not applicable for Indonesia.

***Availability of Classics and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

Community: What Are Your Favourite Sidequests On Switch?

Off the beaten path.

Ahhh, there’s nothing like taking a detour in a video game. From sprawling open-world games to turn-based RPGs, sidequests are an almost essential part of the adventure. After all, can you really say you’ve saved the world or uncovered the secrets of your friends if you haven’t collected all of the magical coins or you haven’t helped the village mayor pay off a debt?

As we’re approaching the end of the Switch’s life, at Nintendo Life, we’ve been pondering all of our favourite sidequests we’ve experienced (or re-experienced) on the lovely little hybrid console. And there’s no shortage of those optional yet magical expeditions.

Read the full article on nintendolife.com

All New Lil Gator Game DLC – The World Just Got Bigger for This Lil Gator

Summary

  • Lil Gator is getting an all-new game sized DLC.
  • New characters, location and weapons.
  • Huge thanks to our community check out Lil Gator Game with Game Pass Today.

About Lil Gator Game

Lil Gator Game is a charming, open-world adventure where you play as a young gator exploring a whimsical island filled with quirky characters and fun quests. Inspired by classic action-adventure games, the story revolves around Gator’s quest to convince his big sister, to relive their childhood adventures. With no combat pressure or health bars, it’s a relaxing experience that encourages playfulness and discovery in a world full of surprises and playful interactions.

Lil Gator Game screenshot

Lil Gator’s All New DLC

The team are beyond excited to give a sneak peek at something special in the works! A brand-new game sized expansion is coming to Lil Gator Game,. The In the Dark DLC is packed with everything you love—plus a whole lot more. This upcoming game sized expansion will offer an exciting new chapter in Gator’s journey, with a new underground location that’s brimming with charm, quirky characters, and new items to discover.

This DLC will bring all the joy and charm you’ve come to love from Lil Gator Game—with even more surprises waiting around every corner!

What Can you Expect?

Here’s a little of what you can expect in this new chapter of Lil Gator! Wander a beautiful cave network where glowsticks light your path and cozy tunnels host hidden nooks and crannies filled with cute critters, secret treasures, and places to relax and take in the peaceful atmosphere.

On your travels you’ll meet a bunch of new pals! But remember making new friends isn’t always easy, you just might need to complete a quest or two!

New to the DLC in a narrative twist, Lil Gator will take on some teenage troublemakers looking to disrupt the wholesome fun. Can Gator’s relentless optimism bring these angsty adolescents onside, and just who is their leader?

Lil Gator Game screenshot

Thank you, So Much for your Support!

We want to say a massive thank you to everyone who has supported us on this journey. It is due to all the wonderful players that we are able to tell more of Gator’s Story!

2024 was an incredible year for Lil Gator Game! We were absolutely thrilled to join Game Pass back in April, and since then, so many of you have explored our whimsical world with Gator and friends, and for that, we’re truly grateful. Whether you’re a new player or you’ve been following the journey since day one, the support we’ve received has been nothing short of amazing.

If you haven’t had the chance to check out Gator yet, don’t worry! Lil Gator Game is still available with Game Pass we can’t wait to hear what you think!

Stay tuned for more exciting updates!

Megawobble and the Playtonic Friends Team! <3

Xbox Play Anywhere

Lil Gator Game

Playtonic Friends


247


$19.99

$15.99
PC Game Pass
Xbox Game Pass

The island is your playground
There’s a buddy atop every hill in this open-world, movement-focused adventure and they all seem to need help! Bop cardboard baddies, brave serene hills and forests, and scale sheer rocks that only a kid would dare!

Joyful Exploration
Explore a lovingly crafted island full to the brim with areas to discover, friends to make and joy to be had. Each area of the island brings unique quests and characters to meet. Glide through the mountain tops and drop in on the Theatre Troupe kids, swing your stick sword through the forest with the Prep schoolers or find the ‘Cool Kids’ down in the Creaklands. With plenty more areas to discover, there’s no knowing who you might run into!

Make Friends
The world is big when you’re a lil gator… Good thing it’s also full of friends! Make new friends and invite them to play in the islands playground. Each new friend you make will add to your adventure, but making new friends isn’t always easy, You might have to complete a quest or two!

Crafty Customization
Collect arts & crafts supplies all over the island! Use them to make yourself all kinds of goodies and bring the playground to life! Craft new abilities – use your ragdoll teddy to ragdoll lil Gator from mountain top to the valleys below! Skim pebbles into hard-to-reach cardboard baddies!

Bop Baddies
A no-pressure adventure game! Lil Gator game focuses on adventure and play, don’t let a health bar hold you back from reaching your goal!

The post All New Lil Gator Game DLC – The World Just Got Bigger for This Lil Gator appeared first on Xbox Wire.

Banjo-Kazooie Has The Potential To “Rival 3D Mario”, Says Ori Dev

If a “really talented developer” has a crack at it.

There was once a time when Banjo-Kazooie was rightly considered to be a close rival to the Super Mario franchise when Rare launched two outstanding entries on N64 in the form of the self-titled debut and its sequel, Banjo-Tooie.

That was a long time ago, though. While Microsoft flirted with idea of growing the franchise in 2008 with the rather divisive Banjo-Kazooie: Nuts & Bolts, the publisher hasn’t touched it in the years since. According to Moon Studios’ (Ori and the Blind Forest, Will of the Wisps) CEO Thomas Mahler on social media, however, this was perhaps the wrong move, and Microsoft may well be sitting on something that could, with the right treatment, rival 3D Mario games on modern consoles (thanks, Pure Xbox):

Read the full article on nintendolife.com

Bend Studio Dev Says ‘We Still Plan on Creating Cool S**t’ After Sony Live Service Cancelation

The developer of Days Gone has said it still plans to create “cool s**t” after parent company Sony canceled its unannounced live-service game.

Last week, Sony canceled two unannounced live-service games that were in development at Bend Studio and Bluepoint Games. The Bluepoint game was reportedly a live-service God of War game, according to Bloomberg’s Jason Schreier. Bend Studio’s live-service game remains unknown.

A Sony spokesperson confirmed the cancellations to Bloomberg, adding that neither studio will be closed and that it will work with each to determine next projects.

Sony’s live-service push has struggled significantly. While Arrowhead’s Helldivers 2 was a breakout hit, becoming the fastest-selling PlayStation Studios game of all time with 12 million copies sold in just 12 weeks, Sony’s other live-service games were either canceled or suffered disastrous launches.

Indeed, Sony’s Concord is one of the biggest video game disasters in PlayStation history, lasting just a couple of weeks before it was brought offline amid drastically low player numbers. Sony later decided to kill the game entirely and shut its developer. The Concord flop came after Sony had already canceled Naughty Dog’s The Last of Us multiplayer game. Last week, former PlayStation executive Shuhei Yoshida said he would have tried to resist Sony’s controversial live-service video game push, were he in the position of current Sony Interactive Entertainment Studio Business Group CEO Hermen Hulst.

In a tweet, Bend Studio community manager Kevin McAllister issued a short message to the developer’s fans: “Thanks for the love and support everyone, especially to those that have reached out. P.S. We still plan on creating cool shit.”

As it stands, Bend Studio’s last release was 2019’s Days Gone on PlayStation 4. It launched on PC in 2021.

In a recent financial call, Sony president, COO and CFO Hiroki Totoki said the company had learned lessons from both the record-breaking launch of Helldivers 2 earlier this year and Concord’s failure. On Concord specifically, Totoki said Sony should have run its development gates such as user testing or internal evaluation “much earlier than we did.”

“Currently we are still in the process of learning,” Totoki admitted. “Basically, with regards to new IP, of course you don’t know the result until you actually try it. So for our reflection, probably we need to have a lot of gates, including user testing or internal evaluation, and the timing of such gates, we need to bring them forward. We should have done those gates much earlier than we did.”

The suggestion here from Totoki was that Sony should have noticed and reacted to Concord’s issues earlier in the development process, presumably so that it could have improved the game before launch — or canceled it.

Totoki then went on to point fingers at Sony’s “siloed organization” and Concord’s release window, which may have caused cannibalisation. Concord launched in August, not long after smash hit Black Myth: Wukong hit PS5 and PC.

“We have a siloed organization, so going beyond the boundaries of those organizations in terms of development and also sales, I think that could have been much smoother,” Totoki said.

“And then going forward, in our own titles and in third-party titles, we do have many different windows. And we want to be able to select the right and optimal window so that we can deploy them on our own platform without cannibalisation, so that we can maximize our performance in terms of title launches.”

During the same financial call, Sony senior vice president for finance and IR Sadahiko Hayakawa compared the launches of Helldivers 2 and Concord, saying lessons learned would be shared throughout the business.

“We launched two live-service games this year,” he said. “Helldivers 2 was a huge hit, while Concord ended up being shut down. We gained a lot of experience and learned a lot from both.

“We intend to share the lessons learned from our successes and failures across our studios, including in the areas of title development management as well as the process of continually adding expanded content and scaling the service after its release so as to strengthen our development management system.

“We intend to build on an optimum title portfolio during the current mid-range plan period that combines single-player games — which are our strengths and which have a higher predictability of becoming hits due to our proven IP — with live-service games that pursue upside while taking on a certain amount of risk upon release.”

Looking to the future, a number of PlayStation live service games remain in the works, including Bungie’s Marathon, Guerrilla’s Horizon Online, and Haven Studio’s Fairgame$.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New RPG Cyclopean: The Great Abyss is a Lovecraftian Ultima homage, and I can’t get torches to work

Cyclopean: The Great Abyss appears to have glorious dungeon graphics but I can’t say for sure because I can’t get torches to work. I think your character is supposed to kindle them automatically when you venture into a dungeon – at which point the view switches, classic Ultima-style, from top-down into first-person. My character never deigns to light a torch, however. Possibly this is because, no matter how many torches I loot or buy from the underworld’s infrequent traders, my character page always tells me I have none. Is my character eating them? Are they too afraid to light them and expose what those dungeons contain? Do I need to read the manual properly? Or is it just a bug?

Read more

Vampire Survivors Dev Poncle Outlines Challenges of Film Adaptation: ‘The Game Has No Plot’

Vampire Survivors developer Poncle has outlined the difficulties behind its adaptation, which was originally announced as an animated series but now appears to be a film, headlined by the fact “the game has no plot.”

Poncle said it is “still working with Story Kitchen on a live action film” in a Steam post despite the adaptation being announced as an animated series in 2023. Regardless, Poncle has now acknowledged just how difficult it will be to get a film right, especially as Vampire Survivors is a mechanically simple action game about defeating hoards of enemies.

“As mentioned last year, rather than jumping the gun and make stuff for the sake of making it, we have preferred to wait to find partners that felt right, especially because to make anything that isn’t a video game out of Vampire Survivors requires good ideas, creativity, and that quirky knowledge of the game,” Poncle said.

“That is a very difficult triplet to get 100% right. Please remember the game has no plot — it doesn’t? — so nobody can really anticipate how a film about it is going to be. That is part of what makes it exciting.”

Please remember the game has no plot.

The irony of this wasn’t lost on Poncle upon the adaptation’s announcement, saying, sarcastically, “the most important thing in Vampire Survivors is the story.” It’s unclear how the game will be adapted, even to Poncle, so a release date hasn’t been announced as of yet.

Vampire Survivors is a fast-paced and over-the-top gothic horror game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. It became one of the biggest surprise hits of the last few years as what launched as a humble indie game on Steam blew up in popularity and snowballed itself.

Poncle soon added layers of new content to the game and the core experience now offers 50 playable characters and 80 weapons to play with. That’s before the two major expansions too, not to mention the Ode to Castlevania DLC.

In our 8/10 review, IGN said: “Need a game to play while listening to podcasts? This is it. Vampire Survivors is outwardly simple but turns out to be an incredibly deep hole to fall down — though it’s not without extended dull periods when you get ahead of its curve.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Specialist RPG studio’s unannounced Warhammer game revealed following layoffs

An unannounced “PvE Action RPG” set in one of Games Workshop’s fantasy properties was apparently in development until being cancelled late last year, according to a new report from mp1st.

News of the project was pieced together by mp1st from several LinkedIn profiles belonging to former employees of studio Thought Pennies. Different sources alternately describe the project as a “multiplatform, social role-playing game” and a “fantasy live-service RPG”, although it’s possible these refer to different projects from the same time period.

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Analyst States That Switch 2’s Price Won’t “Really Matter” For Early Adopters

“so long as the launch price isn’t some egregious amount”.

The launch price for the Nintendo Switch 2 is, at the time of writing, unknown and will likely remain that way until Nintendo’s big Direct presentation in April.

However, according to Circana (NPD) analyst Mat Piscatella, the eventual price of the console likely won’t matter for the early adopters amongst us. In speaking with GamesRadar+, he stated that as long as the cost of the machine isn’t “egregious”, then it will likely sell.

Read the full article on nintendolife.com