Pokémon TCG Pocket Player Crosses 50,000 Cards After Spending More Than $100 a Day for 3 Months

A dedicated Pokémon Trading Card Game Pocket player has spent the maximum amount of money — around $104 a day using the most cost efficient methods — for the near 12 weeks since launch and finally crossed the 50,000 cards threshold.

As reported by Automaton, Japanese YouTuber Hajimesyacho shared the previously unseen milestone of collecting 50,000 cards on X/Twitter. Pokémon TCG Pocket shares these with players at intervals such as 100 cards, 1,000 cards, and so on, but the 50,000 marker wasn’t heard of given how much spending it requires.

Not even the player who spent $1,500 collecting the entire first set is anywhere close to this milestone, as Hajimesyacho said he has spent the maximum amount of money possible each day since Pokémon TCG Pocket’s October 30 release.

While the digital TCG technically doesn’t limit the spending of real world money, it does limit the spending of its premium currency: Poké Gold. Players can spend $1,000 on Pokémon TCG Pocket every day but only spend a maximum of 720 Poké Gold on booster packs and Wonder Picks and so on.

The most cost efficient standard method of purchasing Poké Gold (outside of rare sales or promotions) is to buy 690 for $99.99. Using the maximum 720 Poké Gold therefore works out at spending just over $104 a day.

Opening packs is the best way to turn this Poké Gold into the highest number of cards possible, with six Poké Gold unlocking one pack containing five cards. Hajimesyacho has therefore opened towards 10,000 packs of Pokémon TCG Pocket booster packs after seemingly spending $8,736.

He hasn’t yet uploaded a video on the endeavour or even said if he plans to, nor did Hajimesyacho show off his specific collection of cards. He likely has multiple copies of the rarest pieces though, such as the Gold (Crown rarity) and immersive art cards.

Instances such as this are perhaps exceptional but Pokémon TCG Pocket is still pulling in a lot of money for developer Creatures Inc. and The Pokémon Company as it is estimated to have earned $200 million in its first month.

The game follows the standard mobile and free-to-play game model, flooding players with rewards in the first few days before soon drying up, with spending real-world money the only real way to re-experience that early thrill outside of the occasional set drop like Mythical Island.

Completing Genetic Apex, for example, the first set of cards which totals 226 officially but also contains 60 rare alternate art cards, will take players not spending money around two years according to one estimate.

Fans’ complaints over this difficulty were exacerbated when Creatures Inc. outlined its highly anticipated trading feature too, which caused such an uproar that it had to release a follow-up response.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sledding Game is a chill “hangout game” like Webfishing, but with penguins that ragdoll downhill

The relaxing fish catchin’ and scratchcard gamblin’ of Webfishing proved itself deeply attractive to anyone looking for an easygoing escape. So it makes sense at least one other developer is looking to apply the same lo-fi principles to their own “hangout game”. The simply titled Sledding Game looks like a chill afternoon of standing around on mountains with your mates and going for a big slide downhill every now and again. It’s still early in development, as you can tell from the trailer below. But you’ll be able to embody penguins, frogs, and polar bears as they drink hot cocoa in log cabins and ragdoll into one another willy-nilly. Other cute animals are to be confirmed, but I am putting my money on an dopey-faced ermine.

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Sony Pulled GTA 6 Parody Game Grand Taking Ages From the PlayStation Store — but It’s Now Cleared for Release on Steam

The people behind the controversial Grand Theft Auto 6 parody game Grand Taking Ages are back with a Steam page after Sony pulled it from the PlayStation Store.

Grand Taking Ages is, according to its creators, a parody management simulator where players run a game development studio.

Last month, despite using what looked like AI-generated art to satirize the ongoing wait for Rockstar’s GTA 6, the inclusion of a list of unlikely gameplay features, as well as fake awards from video game websites, Grand Taking Ages VI appeared on the PlayStation Store with a May 2025 release date. Users were even able to wishlist the game on PlayStation.

Inevitably, Sony pulled Grand Taking Ages VI from the PlayStation Store, but now it’s back on Steam after what its creators said were key adjustments made to convince Valve of the project’s validity.

Developer Violarte told IGN that Grand Taking Ages had been through a “thorough” review process, and was now approved for publishing on Steam. On the Steam page are a brand new trailer and updated screenshots, all leaning on the parody angle its developer is using as justification for the project.

So what’s changed? As well as ditching the “VI” in the game title, Violarte changed the game’s logo, descriptions, and overall presentation “to clearly differentiate Grand Taking Ages from the original inspiration, GTA 6, and to emphasize its unique direction.” Gone is the art that looked a lot like Rockstar’s iconic GTA imagery, in its place art that looks a bit like Rockstar’s iconic GTA imagery.

But Grand Taking Ages is still riddled with generative AI. As per Steam’s AI rules, Violarte disclosed on the Grand Taking Ages Steam page that it used “AI services” for voice overs — and a cursory glance at the trailer will demonstrate how well this worked out.

And here’s the new description on the Grand Taking Ages Steam page:

Coming Soon Since Forever! Start your game dev journey in mom’s garage! Battle angry fans, dodge ruthless journalists, and perfect the art of “creative” deadlines. Survive on pizza and energy drinks while building your dream studio into… a slightly better garage!

Violarte said it took a different approach with Valve to get the game on Steam than it did with Sony to get the game on the PlayStation Store. “We approached Steam differently by engaging with their team about the concept of our game before officially submitting it,” a representative told IGN. “This allowed us to get their perspective early on, ensuring alignment with their guidelines.”

The company pointed to other projects such as Grand Theft Hamlet, a documentary about two out of work actors who attempt to put on a production of Hamlet inside GTA Online, as evidence that parodies of GTA should be protected from takedowns. “These examples showcase how parody can celebrate and entertain within existing genres while remaining creative and engaging,” Violarte said.

Violarte now wants Grand Taking Ages back on the PlayStation Store. “We genuinely believe that, with the recent updates, Grand Taking Ages is now ready to be relisted on the PlayStation Store,” it said. To that end, Violarte said it had sent a request to Sony that points out that the changes it’s made to the game have convinced Valve to approve it for release on Steam. “We strongly believe that there will be no issues with Sony this time, given the adjustments we’ve implemented,” Violarte said.

Grand Taking Ages VI’s appearance on the PlayStation Store called Sony’s curation process into question, but Valve’s open-door policy on Steam is well-documented. The likes of Steam, the various app stores, and even the Nintendo eShop are packed with slop, and increasingly generative-AI is being used to make it.

GTA 6, meanwhile, launches on PlayStation 5 and Xbox Series X and S in the fall of 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

In creepy real-time strategy game Calyx you battle a huge mass of alien plants

Steam are throwing a Real-Time Strategy Fest this week, encompassing discounts and demos, and people who like clicking on Orc-emitting huts are eating well. Of the new strategy game demos I’ve spotted so far, the one that interests me most is Calyx, in which you are at war with a mass of alien vegetation, which expands toward your base in a blossoming, suffocating avalanche of green moss and purple tendril. It seems a bit raw at the level of controls and performance, but the concept is very promising: basically, imagine if Creeper World 4 were a bit more like Ground Control. Here’s a trailer.

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Zelda Fan Film Kicks Off Fundraising Campaign With First Live-Action Trailer

Open those rupee wallets.

Production on Nintendo and Sony’s live-action Legend of Zelda film is presumably ticking away behind closed doors, but in the meantime, a group of fans are undertaking the challenge of bringing Hyrule to life themselves.

Above, you’ll find the first teaser trailer for ‘Lost in Hyrule‘, an upcoming live-action fan film which has just opened its doors to Rupee donations on Kickstarter (or other, non-Hylian currencies, if you’d rather). According to the campaign page, the story takes place after the events of Ocarina of Time and Majora’s Mask, offering the filmmaker’s take on “the untold conclusion to the Hero of Time’s saga”. Mmm, lore.

Read the full article on nintendolife.com

Monster Hunter Wilds PC system requirements may yet fall, as Capcom aim to improve performance

Capcom have declared that they hope to bring down the recommended PC specs for open world dinosaur-tipping simulator Monster Hunter Wilds, just a month before release day on 28th February, and a few weeks ahead of the final open beta. Much like an exhausted hunter applying a carving knife to the flanks of a steaming heap of Rathalos, they shall trim and whittle their prize to its essential organs – hmm, actually we never see the concluding butchery in Monster Hunter games, now that I think of it. You just waft your knife around dramatically while the slaughtered quarry peacefully disappears and chunks of dino component materialise in your inventory.

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Lysergic FPS Mohrta is a medieval western gothic blend of Morrowind and Doom

One piece of worldbuilding advice I’ve always found useful is to go at least one level deeper than the obvious. To wit: why have a lantern, asks FPS Mohrta, when you can have a horrible vulture-esque creature called a lantern beast that lives on your head to light up the dark for you? “Found a good’un,” I wrote in Slack shortly after playing Mohrta’s Steam demo. “It’s so rad and strange!”. Well, that’s the pitch, reader. It’s a “nonlinear FPS game blending action, exploration, and light dungeon crawling”. Very rad. Very strange. Nom nom.

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Ori Dev Asks Nintendo Fans If They Want ‘No Rest For The Wicked’ On Switch 2

So, would you?

Nintendo formally announced the Switch 2 last week and while some developers appear to have already locked in their support, other studios are still gauging whether or not to release certain titles on the Switch’s successor.

One of these developers happens to be Moon Studios, with the CEO Thomas Mahler asking on social media if fans of the studio (as well as Ori games and Nintendo platforms) would be interested in the team’s new release, No Rest for the Wicked on Switch 2.

Read the full article on nintendolife.com

Random: Donkey Kong Country’s Artist Reacts To Nintendo’s Redesign

“Everything changes!”.

We’ve seemingly had our very first look at Mario Kart 9 during the Switch 2 reveal trailer, and one thing you might have noticed is the similar but slightly different-looking character designs.

Perhaps the highlight is Donkey Kong’s new look, which has been labelled a redesign. It’s been a bit of a talking point within the DK and Super Mario fandom, and now we’ve actually got a response from the artist who was behind DK’s modern (and arguably most iconic) look – former Rare and Donkey Kong Country veteran, Kevin Bayliss.

Read the full article on nintendolife.com

Multiple Resident Evil Titles Might Be Getting A Next-Generation Refresh

Switch 2 release when?

It looks like Capcom is potentially gearing up to release native versions of a bunch of Resident Evil titles for Microsoft and Sony’s current generation systems.

With the Switch 2 just around the corner, there’s a real possibility these titles could show up (again) on Nintendo’s next-generation hybrid hardware.

Read the full article on nintendolife.com